The Game Designer's Workbook
Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pages Explanations of cross-disciplinary skills useful for any aspiring game designers Stand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.
Future AI Implications for Young Adult Communication
Ambient Computing for Creative Makers
Unlock the next era of digital creativity with Ambient Computing for Creative Makers by Kai Rosenthal.This essential guide empowers artists, designers, engineers, and innovators to harness ambient computing in interactive design, electronic music, smart environments, and creative technology projects.Dive into practical techniques, inspiring case studies, ethical considerations, and future trends to revolutionize your creative process.Transform your ideas with actionable strategies for innovation, collaboration, and resilience-no matter your technical level.Start creating the future now!
Configuring SAP Business Technology Platform
Get everything you need to know to set up SAP BTP! Learn how to structure accounts and authenticate users, and then dive into SAP BTP license models and cloud connector installation and configuration. You will learn how to set up SAP Build, SAP Integration Suite, SAP Business Application Studio, and SAP Cloud Transport Management using step-by-step instructions. Your practical SAP BTP admin guide is here!Highlights include: 1) Global accounts and subaccounts2) Security and authorizations3) User administration4) Identity Authentication service5) Identity Provisioning service6) Cloud connector7) SAP Business Application Studio8) SAP Integration Suite9) SAP Cloud Transport Management10) SAP Build
Business Intelligence with Looker
Looker is a data analytics tool that is rapidly gaining popularity in the business intelligence space. It has become an essential platform, empowering organizations to analyze data and make informed, data-driven decisions.In this book, we cover the fundamentals required to jumpstart a Looker instance, starting with dashboard creation and LookML development. You will learn to facilitate every step of the process, from administration to development to visualization creation. This guide will help you understand the Looker platform, from basic user functions to advanced development and administration. It is designed to help you become a Looker expert, enabling you to build a powerful data culture within your organization. Once the foundation is set, we explore advanced LookML concepts, including reusable blocks, Liquid customization, and performance tuning, while also diving into the administrative side of Looker.By the end of this book, you will possess a complete skill set for leveraging Looker. You will be fully equipped to build and manage sophisticated LookML data models, administer the platform securely, integrate it with other services, and confidently create impactful business intelligence solutions for real-world scenarios.WHAT YOU WILL LEARN● Develop LookML code, including core, advanced, and derived table concepts.● Integrate Looker with mobile apps, Google tools, and external applications.● Administer Looker, manage security, monitor usage, and tune performance effectively.● Create, customize, and present diverse reports and dashboards effectively.● Troubleshoot common issues and implement Looker development best practices.● Automate Looker tasks and integrate programmatically using APIs/SDKs.WHO THIS BOOK IS FORThis book is a valuable resource for new and experienced Looker professionals, including business users, report developers, and LookML developers. It is also ideal for data analysts, data engineers, and business intelligence developers who want to build and administer comprehensive Looker solutions.
Computer Animation and Social Agents
The LNCS 15915 constitutes the proceedings from the 38th International Conference on Computer Animation and Social Agents, CASA 2025, held in Strasbourg, France, during June 2-4, 2025. The 20 papers (17 from the main conference and 3 from the AniNex workshop) presented were carefully reviewed and selected from 82 submissions. These papers focus on various aspects of Computer Animation and Social Agents, such as Motion Capture & Retargeting, Physics-based Animation, Vision-based Techniques, Behavioral Animation, Facial Animation, Image-based Animation, Virtual Humans, Crowd Simulation, AI-based Animation, Deep Learning Methods, Virtual Humans and Avatars, and 3D Physiological Humans.
Microsoft 365 Excel All-In-One for Dummies
Get into the nitty gritty of Excel, the all-important spreadsheet tool Microsoft 365 Excel All-in-One For Dummies offers an all-new way to tackle data in Excel. Start with the basics of inputting, formatting, and organizing data and work your way to pro techniques that help with any career field or reason for using the app. Gain the skills to apply advanced formulas and functions, create stunning data visualizations, build dashboards and reports, and automate your spreadsheets. You'll also get a glimpse into how AI tools can boost your work. Eight mini-books come together in this expanded Excel reference. With Microsoft 365 Excel All-in-One For Dummies, you'll soon be the go-to Excel guru in your office or school. Learn the basics of Excel--organizing data, performing calculations, and formatting your spreadsheet. Use functions to handle advanced math and financial analysis. Create data visualizations and summaries to help tell your story Apply basic programming skills using VBA This book is perfect for professionals or students who need to up their Excel game with insight from pros who know the classic spreadsheet app inside and out.
Smart Objects and Technologies for Social Good
The two-volume set LNICST 648 and 649 constitutes the refereed post-conference proceedings of the 10th EAI International Conference on Smart Objects and Technologies for Social Goods, GOODTECHS 2024, held in Can Tho, Vietnam, during December 19-20, 2024. The 17 full papers and 27 short papers included in these volumes were carefully reviewed and selected from 102 submissions. They focus on a wide range of advancements in smart technologies aimed at promoting social good. Key topics include cutting-edge research in Internet of Things (IoT) security, innovative applications of artificial intelligence in domains such as healthcare, education, and environmental monitoring, and energy-efficient systems. They were organized in topical sections as follows: Part I: Advances in Artificial Intelligence, Machine Learning, and Blockchain Applications Across Diverse Domains Part II: Innovations in Energy-Based Models, and Advanced Predictive Systems Across Diverse Domains
AI Agents in Practice
Master the art of building AI agents with this hands-on guide to orchestration, multi-agent systems, real-world case studies, and ethical insights to drive immediate business impactKey Features: - Build production-ready AI agents with hands-on tutorials for diverse industry applications- Explore multi-agent system architectures with practical frameworks for orchestrator comparison- Future-proof your AI development with ethical implementation strategies and security patterns- Purchase of the print or Kindle book includes a free PDF eBookBook Description: As AI agents evolve to take on complex tasks and operate autonomously, you need to learn how to build these next-generation systems. Author Valentina Alto brings practical, industry-grounded expertise in AI Agents in Practice to help you go beyond simple chatbots and create AI agents that plan, reason, collaborate, and solve real-world problems using large language models (LLMs) and the latest open-source frameworks.In this book, you'll get a comparative tour of leading AI agent frameworks such as LangChain and LangGraph, covering each tool's strengths, ideal use cases, and how to apply them in real-world projects. Through step-by-step examples, you'll learn how to construct single-agent and multi-agent architectures using proven design patterns to orchestrate AI agents working together. Case studies across industries will show you how AI agents drive value in real-world scenarios, while guidance on responsible AI will help you implement ethical guardrails from day one. The chapters also set the stage with a brief history of AI agents, from early rule-based systems to today's LLM-driven autonomous agents, so you understand how we got here and where the field is headed.By the end of this book, you'll have the practical skills, design insights, and ethical foresight to build and deploy AI agents that truly make an impact.What You Will Learn: - Build core agent components such as LLMs, memory systems, tool integration, and context management- Develop production-ready AI agents using frameworks such as LangChain with code- Create effective multi-agent systems using orchestration patterns for problem-solving- Implement industry-specific agents for e-commerce, customer support, and more- Design robust memory architectures for agents with short- and long-term recall- Apply responsible AI practices with monitoring, guardrails, and human oversight- Optimize AI agent performance and cost for production environmentsWho this book is for: This book is ideal for AI engineers and data scientists looking to move beyond basic LLM implementations to build sophisticated autonomous agents. Software developers and system architects will find practical guidelines for integrating agents into existing tech stacks. Product managers and technical entrepreneurs will gain strategic insights into how AI agents can solve business problems across industries. A basic understanding of machine learning concepts and working knowledge of Python are required to make the most of this book and implement production-ready AI agent systems.Table of Contents- Evolution of GenAI Workflows- The Rise of AI Agents- The Need for an AI Orchestrator- The Need for Memory and Context Management- The Need for Tools and External Integrations- Building Your First AI Agent with LangChain- Multi-Agent Applications- Orchestrating Intelligence: Blueprint for Next-Gen Agent Protocols- Navigating Ethical Challenges in Real-World AI
Taking Video Out of the Game
This book aims to provide information and in-routes to one of the most complex forms of video game accessibility. It promises to explain how a developer might make their game accessible to the totally blind. It will break down what that means and provide plenty of examples and ideas for how developers might achieve total blind accessibility, even in the largest, most complex games. As an experienced accessibility consultant who has worked on multiple AAA titles, the author brings a wealth of practical experience to the reader.
Autodesk Inventor 2026
Autodesk Inventor 2026: A Power Guide for Beginners and Intermediate Users has been designed for both instructor-led courses and self-paced learning. This textbook aims to assist engineers and designers interested in learning Autodesk Inventor to create 3D mechanical designs. It is an excellent guide for new Inventor users and a valuable teaching aid for classroom training.The textbook consists of 14 chapters and a total of 794 pages, covering major environments of Autodesk Inventor, such as the Sketching environment, Part modeling environment, Assembly environment, Presentation environment, and Drawing environment. It teaches you how to use Autodesk Inventor mechanical design software to build parametric 3D solid components and assemblies, as well as create animations and 2D drawings.This textbook not only focuses on the usage of the tools and commands of Autodesk Inventor but also on the concept of design. Each chapter contains tutorials that provide step-by-step instructions for creating mechanical designs and drawings with ease. Who Should Read This Book?This textbook is written to benefit a wide range of Autodesk Inventor users, varying from beginners to advanced users as well as Autodesk Inventor instructors. The easy-to-follow chapters of this textbook allow easy comprehension of different design techniques, Autodesk Inventor tools, and design principles.Interactive Learning SupportKey tutorial steps are accompanied by QR codes that link to video demonstrations, helping users through challenging stages of the learning process.
Godot 4 for Beginners
Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guideKey Features: - Implement custom scripts to control game logic and interactions- Learn coding, design, and game mechanics tailored for beginners in 2D and 3D- Build and release your own indie games, from concept to publication- Purchase of the print or Kindle book includes a free PDF eBookBook Description: Jumping into Godot 4 as a beginner can be overwhelming. You're wrestling with a new interface, trying to wrap your head around how nodes and scenes work, and learning GDScript all at once. After years of teaching game development and creating YouTube tutorials, Robert Henning knows exactly where you're likely to have those "wait, what?" moments. He's built this guide to systematically address those challenges head-on, breaking down complex concepts into digestible steps.You'll start by setting up Godot 4 and understanding its interface and tools. Then, you'll dive into nodes and scenes, Godot's way of organizing everything, which sounds intimidating but is actually quite intuitive. From there, you'll explore both 2D and 3D game creation, adding key elements such as players, enemies, collectibles, and lighting effects that make your game pop visually. You'll also get hands-on with Godot's scripting language, GDScript, to bring your game ideas to life.By the end of this Godot 4 book, you'll have the skills to build complete 2D and 3D games from scratch, covering everything from level design and game state management to score tracking and more. Whether you're just getting started or are ready to level up, this book will help you turn your ideas into fully playable games.What You Will Learn: - Navigate and master the Godot 4 interface effectively- Utilize nodes and scenes for structured game development- Create dynamic 2D and immersive 3D game environments- Manipulate lighting to enhance game visuals- Script game mechanics using GDScript- Implement key elements such as players, enemies, and collectibles- Design engaging levels and manage game statesWho this book is for: This book is for anyone who is new to game development or wants to explore the powerful Godot engine. Whether you're an aspiring game developer, an indie creator, a student, or an artist, this book will provide you with a solid foundation.Basic computer skills, including installing and running software and navigating the operating system, are required. While a rudimentary understanding of programming concepts such as variables, loops, and conditional statements can be helpful, it is not essential, as all necessary programming basics are thoroughly explained in the book.Table of Contents- Let's Get Godot-ing!- Exploring the Godot Engine Interface- Introduction to 3D- Scripting with GDScript- Understanding Vectors- Creating a 2D Mini-Game in Godot - Part 1- Creating a 2D Mini-Game in Godot - Part 2- Creating a 3D Mini-Game in Godot - Part 1- Creating a 3D Mini-Game in Godot - Part 2- Adding Game Juice- Understanding Game Design- Where to Next?
Smarte Unternehmen, digitale Gesellschaft - Wie KI & Co. das Leben und Arbeiten der Zukunft gestalten k繹nn(t)en
Digital Health, Flexicurity, Shared Mobility oder Smart Cities sind nur wenige ausgew瓣hlte Schlagworte aus der Vielzahl aktueller Entwicklungen in Wirtschaft und Gesellschaft. Neue Technologien und deren gezielte Nutzung k繹nnen in herausfordernden Zeiten das Leben und Arbeiten der Zukunft zentral pr瓣gen. Der vorliegende Band geht daher praxisnahen Fragesellungen nach, die sich mit unternehmerischen und gesellschaftlichen Zukunftsszenarien rund um KI & Co. besch瓣ftigen. Dabei werden kurz- oder langfristige technologiegetriebene Trends im Hinblick auf deren Chancen und Risiken untersucht. Neben gesellschaftlichen Entwicklungen, Ver瓣nderungen der Arbeitswelt, Anwendungen im Mobilit瓣tssektor werden auch Aspekte der Sicherheit betrachtet.
Data Mining and Big Data
This two-volume set, CCIS 2356 and CCIS 2357, constitutes the refereed proceedings of the 9th International Conference on Data Mining and Big Data, DMBD 2024, held in Ho Chi Minh City, Vietnam, in December 2024. The 46 full papers presented in these volumes were carefully reviewed and selected from 93 submissions. They are organized under the following topical sections: Part I: Machine Learning Methods; Data Mining Methods; Detection Methods. Part II: Clustering Methods; Knowledge Graph; UAV Applications; Large Languange Models and Applications; Multi-Criterion Models and Applications.
Mastercam 2026 Black Book
Maximize your CNC programming potential with the "Mastercam 2026 Black Book." This all-encompassing guide is tailored to help you master the latest features and functionalities of Mastercam 2026, providing essential knowledge and practical insights.Why the Mastercam 2026 Black Book Stands Out: Detailed Tutorials: Follow step-by-step instructions to navigate through complex programming tasks seamlessly.Advanced Techniques: Discover advanced machining strategies that boost your efficiency and productivity.Practical Examples: Apply your skills with real-world examples and case studies designed to enhance your learning experience.Expert Insights: Benefit from insider tips and tricks from seasoned industry professionals.User-Friendly Layout: Enjoy a clear, easy-to-follow format with illustrations and screenshots that make learning straightforward.Whether you are just starting or have years of experience, the "Mastercam 2026 Black Book" is an indispensable resource for mastering Mastercam 2026. Stay ahead in the ever-evolving manufacturing industry by equipping yourself with the skills and knowledge contained in this guide.Key Features: Extensive coverage of new features and updates in Mastercam 2026Thorough explanations of 2D and 3D machining, toolpath strategies, and CAD/CAM integrationPractical troubleshooting tips and best practices for optimal CNC programmingAccess to online resources and updates for ongoing learningFor FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.
Mastercam 2026 Black Book
Maximize your CNC programming potential with the "Mastercam 2026 Black Book." This all-encompassing guide is tailored to help you master the latest features and functionalities of Mastercam 2026, providing essential knowledge and practical insights.Why the Mastercam 2026 Black Book Stands Out: Detailed Tutorials: Follow step-by-step instructions to navigate through complex programming tasks seamlessly.Advanced Techniques: Discover advanced machining strategies that boost your efficiency and productivity.Practical Examples: Apply your skills with real-world examples and case studies designed to enhance your learning experience.Expert Insights: Benefit from insider tips and tricks from seasoned industry professionals.User-Friendly Layout: Enjoy a clear, easy-to-follow format with illustrations and screenshots that make learning straightforward.Whether you are just starting or have years of experience, the "Mastercam 2026 Black Book" is an indispensable resource for mastering Mastercam 2026. Stay ahead in the ever-evolving manufacturing industry by equipping yourself with the skills and knowledge contained in this guide.Key Features: Extensive coverage of new features and updates in Mastercam 2026Thorough explanations of 2D and 3D machining, toolpath strategies, and CAD/CAM integrationPractical troubleshooting tips and best practices for optimal CNC programmingAccess to online resources and updates for ongoing learningFor FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.
Data Mining and Big Data
This two-volume set, CCIS 2356 and CCIS 2357, constitutes the refereed proceedings of the 9th International Conference on Data Mining and Big Data, DMBD 2024, held in Ho Chi Minh City, Vietnam, in December 2024. The 46 full papers presented in these volumes were carefully reviewed and selected from 93 submissions. They are organized under the following topical sections: Part I: Machine Learning Methods; Data Mining Methods; Detection Methods. Part II: Clustering Methods; Knowledge Graph; UAV Applications; Large Languange Models and Applications; Multi-Criterion Models and Applications.
Ultimate Qlik Cloud Data Analytics and Data Integration
Service-Oriented Computing - Icsoc 2024 Workshops
This two-volume set volume constitutes the papers of ten workshops which were held in conjunction with the 22nd International Conference on Service-Oriented Computing, ICSOC 2024. The conference took place in Tunis, Tunisia, during December 3-6, 2024. The 58 full papers and 3 short papers presented in this book were carefully reviewed and selected from 109 submissions. ICSOC 2024 presents the following ten workshops: - 9th International Workshop on Adaptive Service-oriented and Cloud Applications (ASOCA)- 5th International Workshop on AI-enabled Process Automation (AI-PA)- 20th International Workshop on Engineering Service-Oriented Applications and Cloud Services (WESOACS)- 1st International Workshop on Generative AI as a Software Service (GAISS)- 1st International Workshop on Lightweight AI-based Services (LAIS)- 1st International Workshop on Optimising AI Models Using Local Data on Resource-Constrained Edge Devices - Training \& Inference (AI on Edge)- 1st International Workshop on RealTime Service oriented and EMbedded Systems (RTSEMS)- 2nd International Workshop on Services and Quantum Software (SQS)- 1st International Workshop on Service-Oriented Computing, AI, and IoT for Smart Applications (SOCAISA)- 1st International Workshop on Service-Oriented Computing for AI Applications (SOC4AI).
Computational Intelligence in Engineering Science
This four-volume set constitutes the refereed proceedings of the First International Conference on on Computational Intelligence in Engineering Science, ICCIES 2025, in Ho Chi Minh City, Vietnam, during July 23-25, 2025. The 115 full papers presented in these proceedings were carefully reviewed and selected from 210 submissions. The papers are organized in the following topical sections: Part I: Machine Learning; Wireless Networks (6G) Part II: Computer Vision; Natural Language Processing Part III: Intelligent Systems; Internet of Things Part IV: Machine Learning; Control Systems
Computational Intelligence in Engineering Science
This four-volume set constitutes the refereed proceedings of the First International Conference on on Computational Intelligence in Engineering Science, ICCIES 2025, in Ho Chi Minh City, Vietnam, during July 23-25, 2025. The 115 full papers presented in these proceedings were carefully reviewed and selected from 210 submissions. The papers are organized in the following topical sections: Part I: Machine Learning; Wireless Networks (6G) Part II: Computer Vision; Natural Language Processing Part III: Intelligent Systems; Internet of Things Part IV: Machine Learning; Control Systems
Ubi-Media Computing, Pervasive Systems, Algorithms and Networks
This 2-volume set constitutes the refereed proceedings of the 17th International Symposium on Pervasive Systems, Algorithms and Networks, I-SPAN 2025 and 13th International Conference on Ubi-Media Computing, Ubi-Media 2025 held in Bangkok, Thailand, in January 19-23, 2025. The 36 full papers and 16 short papers presented in this book were carefully reviewed and selected from 95 submissions. They are categorized into the following topical sections: Part 1: Edge Computing and IoT Application, Optimization and Deep Learning Application, System and Network Application, Cybersecurity Technique and Application, Machine Learning on Multimedia and Applications Part 2: Prediction Methods and Application, Data Processing and Detection Methods, Edge Computing and IoT Application, Multimedia Networks, System and Applications, Machine Learning on Intelligent Application Systems
Autodesk Inventor 2026 Basics Tutorial (COLORED)
Master Autodesk Inventor 2026 - A Step-by-Step Tutorial for Beginners and Intermediate Users"Autodesk Inventor 2026 Basics Tutorial" is your hands-on guide to building a strong foundation in Autodesk Inventor 2026. Whether you're a student, instructor, or working professional, this book offers a practical, easy-to-follow approach to learning one of the industry's most widely used design tools.What's Inside: 11 structured chapters packed with step-by-step tutorials, real-world exercises, and practical projectsFocused coverage of core tools, workflows, and best practices tailored for Autodesk Inventor 2026Designed to build skills progressively, making it ideal for both self-paced learners and classroom useWhat You'll Learn: Confidently navigate the Autodesk Inventor 2026 interface and key toolsCreate and modify 2D sketches and 3D solid models with easeBuild functional assemblies and generate professional drawingsApply GD&T concepts to communicate design intent clearlyUse Frame Generator to design and customize structural framesCreate dynamic presentations, animations, and exploded viewsStreamline your workflow by customizing Inventor for your needsWho Should Use This Book: Engineering and design students looking to build job-ready skillsEducators and trainers teaching Autodesk Inventor 2026Professionals in manufacturing, mechanical design, or product developmentHobbyists and makers interested in mastering 3D design toolsWhy This Book Stands Out: No prior experience required-built for beginners but rich enough for intermediate usersUpdated for Autodesk Inventor 2026, reflecting the latest features and interface changesClear explanations and hands-on practice help reinforce learning and build confidenceProven layout and structure used in classrooms and professional settings alikeTake the guesswork out of learning Inventor. Whether you're starting from scratch or upgrading your skills for the 2026 release, this book is your step-by-step companion to mastering Autodesk Inventor.
Computational Intelligence in Engineering Science
This four-volume set constitutes the refereed proceedings of the First International Conference on on Computational Intelligence in Engineering Science, ICCIES 2025, in Ho Chi Minh City, Vietnam, during July 23-25, 2025. The 115 full papers presented in these proceedings were carefully reviewed and selected from 210 submissions. The papers are organized in the following topical sections: Part I: Machine Learning; Wireless Networks (6G) Part II: Computer Vision; Natural Language Processing Part III: Intelligent Systems; Internet of Things Part IV: Machine Learning; Control Systems
Ubi-Media Computing, Pervasive Systems, Algorithms and Networks
This 2-volume set constitutes the refereed proceedings of the 17th International Symposium on Pervasive Systems, Algorithms and Networks, I-SPAN 2025 and 13th International Conference on Ubi-Media Computing, Ubi-Media 2025 held in Bangkok, Thailand, in January 19-23, 2025. The 36 full papers and 16 short papers presented in this book were carefully reviewed and selected from 95 submissions. They are categorized into the following topical sections: Part 1: Edge Computing and IoT Application, Optimization and Deep Learning Application, System and Network Application, Cybersecurity Technique and Application, Machine Learning on Multimedia and Applications Part 2: Prediction Methods and Application, Data Processing and Detection Methods, Edge Computing and IoT Application, Multimedia Networks, System and Applications, Machine Learning on Intelligent Application Systems
Computational Intelligence in Engineering Science
This four-volume set constitutes the refereed proceedings of the First International Conference on on Computational Intelligence in Engineering Science, ICCIES 2025, in Ho Chi Minh City, Vietnam, during July 23-25, 2025. The 115 full papers presented in these proceedings were carefully reviewed and selected from 210 submissions. The papers are organized in the following topical sections: Part I: Machine Learning; Wireless Networks (6G) Part II: Computer Vision; Natural Language Processing Part III: Intelligent Systems; Internet of Things Part IV: Machine Learning; Control Systems
South African Computer Science and Information Systems Research Trends
This book contains a selection of the best papers of the 46th Annual Conference of the South AfricanInstitute of Computer Scientists and Information Technologists, SAICSIT 2025, held in Durban, South Africa, during July 17-18, 2025. The 19 full papers included in this book were carefully reviewed and selected from 85 submissions.They were focused on following topical sections: Information Systems and Computer Science.