The School for Good and Evil: Movie Tie-In Edition (School for Good and Evil- 1)
THE SCHOOL FOR GOOD AND EVIL is the #1 movie now streaming on Netflix--starring Academy Award winner Charlize Theron, Kerry Washington, Laurence Fishburne, Michelle Yeoh, Sofia Wylie, Sophie Anne Caruso, Jamie Flatters, Earl Cave, Kit Young, and many others! The New York Times bestselling The School for Good and Evil series is an epic journey into a dazzling new world, where the only way out of a fairy tale is to live through one. Start here to follow Sophie, Agatha, and everyone at the school from the beginning!Two best friends have been chosen to be students at the fabled School for Good and Evil, where ordinary boys and girls are trained to be fairy-tale heroes and villains. One will train for Good, one will become Evil's new hope. Each thinks they know where they belong, but when they are swept into the Endless Woods, they're switched into the opposite schools. Together they'll discover who they really are and what they are capable of, because the only way out of a fairy tale . . . is to live through it.This paperback edition features cover artwork from Netflix's The School for Good and Evil film and includes Soman Chainani's on-set movie diary!
The Last Resort Oasis (Geronimo Stilton #77)- Volume 77
When you're with Geronimo Stilton, it's always a fabumouse adventure!THE LAST RESORT OASISIt was a cold winter in New Mouse City when my grandfather William Shortpaws decided to take the whole family on vacation! We all climbed aboard the cheese-colored camper and set off on a relaxing retreat. But we took a wrong turn and somehow I found myself trying to round up a caravan of spitting camels. Could I get them all back to The Last Resort Oasis?
Half Bad
The inspiration for the Netflix series The Bastard Son & The Devil Himself "An enthralling fantasy in the Harry Potter tradition."--Time magazine "A bewitching new thriller."--The Wall Street Journal In a modern-day England where two warring factions of witches live alongside humans, one sixteen-year-old boy is trapped between the two sides. Nathan's father is the world's most powerful and cruel witch, and his mother is dead. Both groups of witches see Nathan as their greatest threat--or their greatest weapon. Trapped in a cage, beaten and handcuffed, he must escape before his seventeenth birthday, at which point he will receive three gifts from his father and come into his own as a witch--or else he will die. But how can Nathan find his father when his every action is tracked, when there is no one safe to trust, not even family, not even the girl he loves? In the tradition of Patrick Ness and Markus Zusak, Half Bad is a gripping tale of alienation and the indomitable will to survive, a story that will grab hold of you and not let go until the very last page. Now streaming on Netflix as The Bastard Son & The Devil Himself.
The Lightning Thief
Percy Jackson and the Olympians, Book One: Lightning Thief, The
Gloam
For fans of Coraline comes a delightfully creepy tale of a girl who must defend her family home from a babysitter with a monstrous secret! Gwen doesn't want to admit that everything has been different since her mom died. There's no time for all these feelings now that she has her younger brother and twin sisters to look after. Especially not after the move into their late grandmother's creaky old house on a tiny, damp island where someone--or something--is waiting for them. Esme Laverne. Gwen isn't fooled by the beautiful babysitter with the hungry eyes and too-sharp teeth, even though everyone else is. How does no one notice the sinister threats beneath her sickly sweet words? It quickly becomes clear that if Gwen wants Esme gone, she'll have to handle it herself. In order to protect her family, Gwen will have to fight off terrifying creatures and literal nightmares come to life. But as rot begins to eat away at the house's walls and Esme's power grows, Gwen must face everything she's been running from and embrace what she's truly scared of before she can defeat the monster in her home . . . for good.
The Memory Spinner
A luminous fantasy debut about a young girl who must choose between staying immersed in a magical past with her deceased mother, or saving those she loves most in the complicated, yet real present. A JLG SELECTION! "Emotions bubble like potions: Grief, anger, jealousy, and regret simmer beneath the surface of richly drawn characters with complex motivations....A heartfelt story that will leave readers hoping for more from this promising new voice."--Kirkus Reviews Since her mama died, thirteen-year-old Lavender has a disastrous memory problem. She forgets her lessons with her papa, an apothecary. She develops elaborate evasions to hide her lack of memory of the herbs and remedies she must learn to attain her dream of being an apothecary apprentice. Worst of all, she forgets memories of her mama. Despite her papa's disdain for magic, Lavender seeks a memory remedy from a clothing enchantress named Frey. As the two develop a friendship, Frey uses her spinning magic to help Lavender re-experience past moments with her mama. Lavender hears her mama's laughter again, her singing voice, and how it felt to be wrapped in her hugs. But when Lavender discovers the truth about Frey's magic and its vengeful purpose she must decide whether to stay immersed in beloved memories with her mama or save the people she loves most in the present.
The Maid and the Crocodile
A romantic standalone fantasy set in the world of Raybearer, from New York Times bestselling author Jordan Ifueko The smallest spark can bind two hearts . . . or start a revolution. In the magic-soaked capital city of Oluwan, Small Sade needs a job--preferably as a maid, with employers who don't mind her unique appearance and unlucky foot. But before she can be hired, she accidentally binds herself to a powerful being known only as the Crocodile, a god rumored to devour pretty girls. Small Sade entrances the Crocodile with her secret: she is a Curse Eater, gifted with the ability to alter people's fates by cleaning their houses. The handsome god warns that their fates are bound, but Small Sade evades him, launching herself into a new career as the Curse Eater of a swanky inn. She is determined to impress the wealthy inhabitants and earn her place in Oluwan City . . . assuming her secret-filled past--and the revolutionary ambitions of the Crocodile God--don't catch up with her. But maybe there is more to Small Sade. And maybe everyone in Oluwan City deserves more, too, from the maids all the way to the Anointed Ones.
Pick Your Own Quest
You're stuck inside Minecraft...and every decision counts!One moment you drink a mysterious potion-next thing you know, you're inside the blocky world of Minecraft! Creepers are creeping, zombies are groaning, and you're definitely not in your living room anymore. But don't panic (yet)! In this adventure, you control what happens next.Will you run for shelter or battle mobs with a loaf of bread? Build a temple, team up with a friendly pig, or take your chances in a lava-filled cave? Dig straight down (gasp!) or build your way to safety? Every page offers a choice, and every choice could lead to safety, danger...or total disaster. With over 30 different endings, no two adventures are the same.Perfect for Minecraft fans who love excitement, surprises, and making their own way through the story. Read the book again and again to unlock every wild and hilarious ending. Great for reluctant readers and gaming fans alike!Can you escape Minecraft to find the right path home-or wind up in even more trouble? There's only one way to find out.This is the first of 3 Minecraft Pick Your Own Quest(R) adventure books, each with over 30 possible endings!***Pick Your Own Quest (R) books are Interactive Adventures aimed to make reading fun! Each book is an adventure where YOU are the hero of the story! You make the choices, you have the adventures, and only when you reach one of the 30+ endings, will you know how those choices turn out. Not happy with the ending? Go back to the beginning and try again!Perfect for read-alouds, independent reading, road trips, and date nights (older readers only!), each Pick Your Own Quest (R) book is like a game in a book, sure to provide hours and hours of fun, keeping kids (and readers of all ages) coming back for more.***BOOKS IN THE PICK YOUR OWN QUEST SERIES: King Tut's AdventureEscape From MinecraftReturn to MinecraftMinecraft The EndTrapped in a Fairy TaleDragon vs. UnicornAlice in WonderlandTrapped in the 80sMedusa's HeadJourney to the Center of the EarthYou Are A UnicornRobot vs. DinosaurThe "Comic" Con Comes AliveThe Wonderful Wizard of OzPrincess vs. PiratePuppy DetectiveSpace Scavenger HuntCastle of DoomSupreme Ruler of Everything CoolerJungle of the Killer AvocadosTemple of the Water DragonRaptors in the RanchlandBOOKS IN THE "WRITE YOUR OWN" WRITING BOOKS FOR KIDS SERIES: Write Your Own QuestWrite Your Own Myth
Anomalies 53: Into the Shadows
It's one thing to leave the world behind; it's another thing when you can never return. Next door to the notorious Area 51 sits Area 53, the underground lab where the government secretly holds "the anomalies." These are the Earth-born mythical and magical creatures--fairies, wyverns, manticores, and more--that have been captured and brought in for careful study. It's also where eleven-year-old Ollie Robles and his best (and only) friend, Garen Jackson, the kids of Area 53's lead researchers, have grown up. They've lived safely within these cement-and-steel halls their whole lives . . . that is, until the day that Ollie and Garen accidentally free six anomalies: two sprites, a wyvern, a baby manticore, a llamacorn, and a golem named Henry. Now it's up to Ollie and Garen to chase down the anomalies and bring them back home. It's a daring, high-stakes adventure into a world full of magical creatures, dark corners, and surprising revelations as told in the way only Pura Belpr矇 Honor-winning author and master storyteller Angela Cervantes can.
Amari and the Despicable Wonders
The highly anticipated third book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers! Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor.War has come to the supernatural world, and Amari's two worst enemies are leading the charge.Elaine Harlowe has manipulated her way into becoming prime minister, using her mind control ability to force the Bureau to take up her vicious grudge against magiciankind. Meanwhile, Dylan Van Helsing, the newly crowned leader of the League of Magicians--and Amari's former partner--is after a destructive new power that would not only ensure the magicians' victory . . . it would make him invincible.With neither the Bureau nor the League safe for Amari, and her newly returned brother, Quinton, determined to keep her out of the fray, she and her friends decide to find a way to end the war on their own.So when they learn that the only way to stop Dylan is to find powerful magical inventions known as Wonders, they go after them. But wielding these items comes at a terrible cost, and Amari will have to decide just how much she's willing to sacrifice . . . because the Despicable Wonders will demand everything.
Jasmine Is Haunted
AN INDIE NEXT PICK!A novel of ghosts, grief and the friends who make it all ok by #1 New York Times bestselling co-author Mark Oshiro! "Heartfelt, funny, fast-paced, and spooky--this book will indeed haunt you in all the best ways. I was hooked from page one!" --Rick Riordan, New York Times #1 best-selling author of the Percy Jackson and the Olympians series Jasmine Garza has a problem: a ghost has been following her for years, ever since her Papi died. Not that Mami will admit anything supernatural is going on. But even the ghost she won't acknowledge makes real trouble, so Jasmine and her mami are moving (again) to a new apartment in East Hollywood. This time Jasmine is committed to living a normal life with normal friends. Enter: Bea Veracruz and Jorge Barrera. They're the only two members of Jasmine's middle school's Gay Straight Alliance and they're already obsessed with all things supernatural. Bea wants to prove herself to her paranormal investigator parents and Jorge is determined to overcome his fear of the beyond. And when Jasmine confesses she's been tormented by a ghost for years, they not only believe her, they're thrilled! Together they set out to prove that Jasmine's not just acting out after her father's death-ghosts are real and Jasmine is haunted. But not everyone agrees how to deal with the departed. As Jasmine's hauntings increase in intensity, her resentment builds. Why is her Mami so secretive about her past? Why is she the center of such a terrible vortex of supernatural activity? And why hasn't her Papi ever reached out to her since he passed? In order to face her ghosts--both internal and external--Jasmine must come to terms with her own history.
The Time Travel Twins
In this revolutionary, action-packed adventure, all that stands between an evil villain and world domination is a pair of twelve-year-olds who just learned they're time travelers--what could go wrong?! Perfect for fans of City Spies, Treasure Hunters, and Nathan Hale's Hazardous Tales. Twins Pew and Basket Church dream of escaping the miserable misfortune of their isolated orphanage. Or, even better, the return of their unknown parents. But even in their wildest dreams, they never imagined the truth: The twins can travel through time. Armed only with perplexing clues to their past and a time travel talisman that is key to their future, Pew and Basket embark on an epic quest. It takes them into George Washington's war tent and on a hunt for the Liberty Bell, from the battlefields of the American Revolution to a pirate republic in the Caribbean and beyond, all in a race to uncover the secrets of their family--and outsmart time's greatest villain. History, mystery, humor, and adventure collide in this delightfully clever romp that heralds the arrival of James Patterson's newest blockbuster series.
Gameknight999 and the Ether Wraiths
GAMEKNIGHT999 MUST STOP THREE DEMONS FROM DESTROYING HIS FAVORITE GAME IN ROBLOX There is a dangerous secret that Gameknight is hiding. ROBLOX's multiverse is under the threat of demonic peril, and the young gamer is losing faith. It's a mission he wasn't expecting. With his dad's whacky invention, The Digitizer, he was teleported into the ROBLOX Multiverse, where all sorts of chaos and demons were unleashed. It appears that Gameknight and his friends averted disaster with some quick thinking, but things are about to get a whole lot messier. Terrible demons have infected one of his favorite games, Astral: Hearts, and they aim at more than destruction. In order to achieve freedom, they've found a way to escape ROBLOX and infect the real world. According to his friends, Gameknight is the hero who will save them; all he needs to do is believe.IF GAMEKNIGHT IS TO SAVE ROBLOX, HE MUST FACE HIS WORST NIGHTMARE AND BECOME GREATER THAN HE EVER IMAGINED.
House of Thorns
In the vein of The Haunting of Hill House, a teen returns to the mysterious house from her past to search for her missing sister and uncover the truth of Brier Hall in this "beautifully creepy tale of love, loss, and healing" (Hannah Whitten, New York Times bestselling author of For the Wolf). Lia Peartree is haunted--by memories, by her past, by secrets, by the ones she left behind. Five years ago, the Peartrees fled their home--the infamous ancestral Brier Hall--and never looked back. But her oldest sister went missing that night, and there's been no sign of her since. In the aftermath, the Peartrees are traumatized and get by however they can. Lia's remaining sister Ali says yes to any bad idea, and Lia tries so desperately to be the perfect daughter that it's tearing her apart. But as the five year anniversary of the night they left nears, Lia begins seeing her missing sister everywhere, and memories of Brier Hall won't leave her alone. When Ali disappears with no warning except a cryptic phone call--"don't follow me when I'm gone"--Lia is sure she's gone back to Brier Hall. Lia must go home one final time and face what haunts her in an effort to find her sisters and uncover the truth of her past.
TimeFlip
3G Publishing is a company dedicated to nurturing children's collaborative writing skills. Through innovative programs throughout the state of Georgia. They encourage young minds to explore the power of communication through writing. They foster an environment where children learn to express themselves creatively while honing in on their collaborative abilities, emphasizing the significance of effective communication in their development.
Tahir Travels
This book teaches our young readers self confidence, determination and the power of imagination. Embracing your imagination is the first step towards cultivating inner peace and the feeling of courage that's necessary for any journey you can take. Join Tahir on his journey as he travels through the forest learning more about himself through his family. Este libro ense簽a a nuestros j籀venes lectores la confianza en s穩 mismos, la determinaci籀n y el poder de la imaginaci籀n. Abrazar la imaginaci籀n es el primer paso para cultivar la paz interior y el sentimiento de valent穩a que es necesario para cualquier viaje que emprendas. ?nete a Tahir en su viaje a trav矇s del bosque y aprende m獺s sobre s穩 mismo a trav矇s de su familia.
Escaping the Clutches of Pirate Adolf
Follow the adventures of Fred and see what happens when he tries to free his loved ones from the clutches of Pirate Adolf. Fred's mom is kidnapped and held prisoner on board the pirate ship, The Shark. Will Fred be able to rescue her?What will happen to Fred's friend, Jose, when he attempts to board The Shark? Only Melek, the Dove King with supernatural powers, can help. Who is this mysterious Dove King? How will the rescuers fare when confronted by the first mate, Shane? Who will ultimately succeed? The answers will surprise you.
Magical Map #1: Pirates of the Caribbean
New York Times bestselling author of the Kingdom Keepers series is back with an all-new Disney-inspired chapter book adventure! Ten-year-old Gemma wishes everything could stay the same, but that's impossible after her mother accepts a new job at the Disney Parks in Orlando. Struggling to fit in and make friends, Gemma's focus is instead drawn to a weathered journal left behind in her mother's bookshop by a mysterious stranger. . . . After Gemma discovers a hand-drawn map of Walt Disney World, riddles begin appearing across the page like magic! Even weirder are the problems her mother is facing at work: the animatronics on the Pirates of the Caribbean ride keep moving all on their own in the middle of the night. With the help of her brother, Torin, Gemma discovers that the map can transport them onto the Pirates attraction. But there's something wrong--this version of the Pirates of the Caribbean ride has real live pirates! Will Gemma and Torin figure out a way to save the ride, or will they be forever trapped in the pirate stockades?
The Swallowtail Legacy 3: Search for the Sunken Statue
The third installment of this Edgar Award-nominated series is another engrossing two-pronged adventure. Following the Swallowtales writers' conference, there are two visitors to the island. Chase Kannen, a dashing, 30ish explorer/adventurer arrives on a huge expedition yacht in search of a bronze statue of Cassandra (from Greek mythology) lost off the deck of a cargo ship in a storm on the lake in the 60's. He has a film crew with him, making a documentary about the search. They find the statue, but shortly thereafter, while it is displayed on the deck of the yacht, it disappears. If it's not found, Kannen will be able to collect the insurance money, which is in the millions. Meanwhile, Lark and Pip's Aunt Abigail, their mom's estranged sister, arrives by ferry. The sisters haven't seen their aunt since they were 5 and 3, and they're not sure why she has decided to come now. Of course, it turns out Aunt Abigail has heard about the deed of land on Swallowtail that might leave Lark and Pip very rich. Turns out Aunt Abigail has a scheme to get the girls to sell their rights to the land . . . with her help, and "for a small percentage."
The Island of Forgotten Gods
From the author of Time Villains comes a new fantastical adventure about family, tradition, and seeing things for what they truly are.Nico wants to be a famous film director. He's pretty sure if he can make the right movie, and soon, his life will completely change. The catch? His parents are sending him to Puerto Rico for the summer to stay with his iconic, but old-school, Abuela Luciana, and his awesome, but unpredictable cousins. Still, the show must go on.Until Nico and his cousins awaken a monster. A monster that looks an awful lot like the infamous Chupacabra. And it turns out this isn't a chance encounter. The creature begins stalking them all over Puerto Rico, turning up on every dark corner, sandy beach, and moonlit night. To make matters worse, a shadowy cult enters the chase, intent on capturing them before the Chupacabra can.Soon they are thrown into an adventure that brings them face-to-face with the ancient Taino people, even more ancient Taino gods, and the mysterious Chupacabra, who is somehow linked to everything. Nico keeps his camera rolling, hoping the epic documentary will catapult him to stardom. But in the end, it's the island's fate that hangs in the balance, as they face down the very gods that created Puerto Rico.
The Triumph at the Savanna
The lion brothers-Max, Cax, and Dax-were feared across Serengeti National Park, making survival difficult for the other animals as the trio relentlessly hunted and feasted on them. Tired of living in constant fear, Samson, a fierce and cunning Cape buffalo, came up with a bold plan to rid the park of the terrorizing trio. But how did Samson manage to outwit and eliminate the deadly threat?
The Adventures of Felix and Filo
The first instalment of a thrilling new chapter-book series for 7-10 year olds. Two brothers. One crumbling home. And a secret portal to a world beyond imagination...Felix and Filo live in a run-down house by the sea with their mum, dad, and eccentric Granny Annie. When the house is put up for sale, the brothers will do anything to save it... even if that means following a mysterious portal they find on the beach.What awaits them is Glimwood Forest, a glowing, magical realm of luminous trees, bubble-like berries, and a curious race of creatures called the Slunks. But when Felix makes a risky decision, everything begins to fall apart.Can the brothers fix what they've broken, save their new friends, and find a way to help their family-without losing everything?The Adventures of Felix and Filo is a heartfelt, funny, and action-packed journey into the unknown, bursting with imagination, sibling spirit, and just the right amount of chaos.
Fairy Tales, Volume 1
Dive into the enchanting world of "Fairy Tales, Volume 1," a timeless collection that has captivated hearts for generations. This beautifully restored edition from Alpha Editions brings back the magic of classic fairy tales, offering a treasure trove of folklore and fables that will delight both children and adults alike. Within these pages, you ll discover a rich tapestry of enchanting tales, filled with whimsical adventures, moral lessons, and unforgettable characters that spark the imagination. Each story is a doorway to a fantastical realm where dreams come alive, making it the perfect bedtime companion for young readers and a nostalgic journey for classic literature collectors. What sets this edition apart is its historical significance; it was out of print for decades, and now it returns, lovingly restored for today s and future generations. This is not just a reprint; it s a collector s item and a cultural treasure that celebrates the art of storytelling. Whether you re seeking magical stories for children or looking to immerse yourself in the charm of traditional fairy tales, this collection promises to inspire wonder and joy. Don t miss your chance to own this captivating volume where every turn of the page invites you to believe in the extraordinary. Rediscover the magic today!
Fairy Tales, Their Origin and Meaning; With Some Account of Dwellers in Fairyland
Step into a world where enchantment and wisdom intertwine with "Fairy Tales, Their Origin and Meaning; With Some Account of Dwellers in Fairyland." This timeless collection, long out of print and now lovingly republished by Alpha Editions, invites you to explore the rich tapestry of classic fairy tales, revealing their profound origins and meanings. Delve into the enchanting tales that have captivated hearts for generations, uncovering the folklore and mythology that shape our storytelling traditions. This edition is not merely a reprint; it has been meticulously restored for today s readers and future generations, making it a true collector s item and a cultural treasure. With insightful analysis and a celebration of the literary history surrounding these beloved narratives, this book appeals to both casual readers seeking inspiration and classic literature collectors eager to enrich their shelves. Experience the cultural significance of fairy tales as you journey through the enchanting realms of Fairyland, where every story holds the key to understanding human nature and our deepest desires. Rediscover the magic today and embrace the legacy of fairy tales that continue to resonate in our lives. Don t miss your chance to own this extraordinary edition that bridges the past with the present!
Fairy Book
Step into a world of enchantment with "Fairy Book," a timeless collection of classic fairy stories that has captivated readers for generations. This beautifully restored edition, republished by Alpha Editions after decades of being out of print, invites both casual readers and classic literature collectors to rediscover the magic of folklore and fantasy. Within these pages, you ll embark on magical adventures filled with whimsical characters and moral lessons that resonate with children and adults alike. Each tale is a journey into the extraordinary, where dreams come alive and the impossible becomes possible. This isn't just a reprint; it s a cultural treasure, meticulously curated for today s readers and future generations to cherish. "Fairy Book" stands out as a unique literary gem, offering beautifully illustrated fairy tales that are perfect for bedtime stories or sparking the imagination of young minds. With its enchanting narratives and rich heritage, this collection serves as a delightful reminder of the power of storytelling. Don t miss your chance to own this exceptional edition an essential addition to any bookshelf and a timeless gift for lovers of children's literature. Dive into the world of "Fairy Book" and let the magic unfold!
Charlie The Moose and The Forbidden Place
Charlie is a young moose who wasn't paying attention when his dad was warning him about a place that no moose should ever go. One day when Charlie was playing in the forest he heard noises and followed them and ended up in all kinds of trouble. Thanks to some kind people he was safely put back in the forest with his family and friends.
The House of Found Objects
For fans of Beth Lincoln's The Swifts and Margaret Peterson Haddix's Greystone Secrets series comes an exciting mystery filled with cryptic clues and wonderful word puzzles as two cousins search for their grandmother's missing portrait. Twelve-year-old Bea from Passaic, New Jersey, is visiting her family in Paris for the summer when her grandmother's most precious heirloom--a drawing by Henri Matisse--goes missing. After a cryptic clue arrives on Bea's doorstep suggesting its whereabouts, Bea is determined to pursue the lead. Without the French skills to navigate her way around the landmarks of Paris, she teams up with her cousin, C矇line, whose clear-eyed French directness makes her a perfect partner for curious, problem-solving Bea. The girls embark on a city-wide search, deciphering riddles, solving puzzles, and cracking codes as they try to locate the Matisse, find a thief, and identify their mysterious benefactor.
Very Dangerous Things
A murder mystery game turns deadly in this young adult whodunit by the author of Suddenly a Murder. "Dark academia meets classic detective fiction in this clever, twisty page-turner." --Karen M. McManus, #1 New York Times bestselling author of One of Us Is Lying Everyone in town knows about the game. For decades, J. Everett High has staged an annual murder mystery to put its criminology students to the test. And this year, crime junkie Dulce Castillo is dead set on winning. Soon, the game kicks off, and the student playing the victim, Xavier Torres, is found poisoned in the school's greenhouse . . . except his death is not pretend. It's murder. When the authorities open an investigation, all the evidence points to Sierra Fox, Xavier's ex-girlfriend and Dulce's ex-best friend. Claiming innocence and desperate to clear her name, Sierra begs Dulce to look past their bad blood and find the culprit. After all, Dulce knows this school better than any investigator ever could, but she must use caution to solve this mystery. Because these historic halls are full of suspects with no shortage of motives. And in this game of cat and mouse, the other player kills.
Sir Callie and the Witch's War
In the third book of this thrilling fantasy series a twelve-year-old nonbinary knight-in-training, a reluctant crown prince, a fierce young witch, and her troubled twin brother fight for the heart of their kingdom in a medieval world of dragons and magic. Being a hero is nothing like the ballads promised it would be. Scattered across the realm, Callie, Willow, Elowen, and Edwyn have learned that when the fate of their world is at stake, choices are hard and the consequences are harder, even when striving for good. Hunted by both Helston and Dumoor, Callie and Willow flee to the walled city of Fairkeep in a last-ditch effort to find allies. Meanwhile, at Alis's side, Elowen grapples with a battle between her heart and her ambition as the Witch Queen's new prot矇g矇. Edwyn, desperate to prove himself as brave as his friends, accepts a mission that takes him back to the source of his nightmares: home. Helston. Faced with the reality of a devastating war, all four champions are forced to confront the very parts of themselves they fear most, and each must do it alone. But how can they find the truth within a kingdom founded on lies?
Giraffe Cannot Play Hide and Seek!
My Giraffe can't play hide and seek!He's too tall, too spotty, and way too easy to see!But... if that's really the case, why can't I find him?A wonderfully written and colourfully illustrated children's book that celebrates the joy of playing together and working to your strengths.Maybe this game won't be easy after all?Perfect for all ages, from small to tall!
Witch Cat
With illustrations by the award-winning Laura Hughes, this charming, delightfully rhyming story about finding where you belong is perfect for Halloween! Pippin has always been a witch's cat . . . But he can't help but wonder if there's more to life! Setting out boldly by the light of the moon, Pippin tries out the life of a pirate's cat (too much water!), a knight's cat (too many dragons!), and a pet cat (too many ribbons!). Nothing feels quite right and Pippin wonders if he's doing something wrong . . . Until he realizes that maybe he's meant to be a witch's cat after all!