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Graph-Based Representations in Pattern Recognition

Luc,Brun  著
Springer 出版
2025/06/09 出版

This book constitutes the refereed proceedings of the 14th IAPR-TC-15 International Workshop on Graph-Based Representations in Pattern Recognition, GbRPR 2025, held in Caen, France, in June 2025. The 25 full papers presented here were carefully reviewed and selected from 33 submissions. They are organized as per the following topical sections: Cybersecurity based on Graph models; Graph based bioinformatics; Graph similarities and graph patterns; GNN: shortcomings and solutions; Graph learning and computer vision.

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Hci International 2025 Posters

Springer 出版
2025/06/08 出版

The eight-volume set, CCIS 2522-2529, constitutes the extended abstracts of the posters presented during the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions. The papers presented in these eight volumes are organized in the following topical sections: Part I: Virtual, Tangible and Intangible Interaction; HCI for Health. Part II: Perception, Cognition and Interaction; Communication, Information, Misinformation and Online Behavior; Designing and Understanding Learning and Teaching experiences. Part III: Design for All and Universal Access; Data, Knowledge, Collaboration, Research and Technological Innovation. Part IV: Human-Centered Security and Privacy; Older Adults and Technology; Interacting and driving. Part V: Interactive Technologies for wellbeing; Game Design; Child-Computer Interaction. Part VI: Designing and Understanding XR Cultural Experiences; Designing Sustainable (Smart) Human Environments. Part VII: Design, Creativity and AI; eCommerce, Fintech and Customer Behavior. Part VIII: Interacting with Digital Culture; Interacting with GenAI and LLMs.

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Data Science and Applications

Springer 出版
2025/06/07 出版
9 特價13049
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Hci International 2025 Posters

Springer 出版
2025/06/07 出版

The eight-volume set, CCIS 2522-2529, constitutes the extended abstracts of the posters presented during the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions. The papers presented in these eight volumes are organized in the following topical sections: Part I: Virtual, Tangible and Intangible Interaction; HCI for Health. Part II: Perception, Cognition and Interaction; Communication, Information, Misinformation and Online Behavior; Designing and Understanding Learning and Teaching experiences. Part III: Design for All and Universal Access; Data, Knowledge, Collaboration, Research and Technological Innovation. Part IV: Human-Centered Security and Privacy; Older Adults and Technology; Interacting and driving. Part V: Interactive Technologies for wellbeing; Game Design; Child-Computer Interaction. Part VI: Designing and Understanding XR Cultural Experiences; Designing Sustainable (Smart) Human Environments. Part VII: Design, Creativity and AI; eCommerce, Fintech and Customer Behavior. Part VIII: Interacting with Digital Culture; Interacting with GenAI and LLMs.

9 特價5219
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Human Interface and the Management of Information

Springer 出版
2025/06/07 出版

The three-volume set LNCS 15773 - 15775 constitutes the thoroughly refereed proceedings of the thematic area Human Interface and the Management of Information, HIMI 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCI International 2025 (HCII 2025), which was held in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The papers in these proceedings have been organized in topical sections as follows: Part I: Information design and visualization; human-human and human-AI collaboration; user experience design and evaluation; Part II: Information in eHealth; information, knowledge and learning; Part III: Multimodality and information; eCommerce and industrial applications.

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Human Interface and the Management of Information

Springer 出版
2025/06/07 出版

The three-volume set LNCS 15773 - 15775 constitutes the thoroughly refereed proceedings of the thematic area Human Interface and the Management of Information, HIMI 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCI International 2025 (HCII 2025), which was held in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The papers in these proceedings have been organized in topical sections as follows: Part I: Information design and visualization; human-human and human-AI collaboration; user experience design and evaluation; Part II: Information in eHealth; information, knowledge and learning; Part III: Multimodality and information; eCommerce and industrial applications.

9 特價3131
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Human Interface and the Management of Information

Springer 出版
2025/06/07 出版

The three-volume set LNCS 15773 - 15775 constitutes the thoroughly refereed proceedings of the thematic area Human Interface and the Management of Information, HIMI 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCI International 2025 (HCII 2025), which was held in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The papers in these proceedings have been organized in topical sections as follows: Part I: Information design and visualization; human-human and human-AI collaboration; user experience design and evaluation; Part II: Information in eHealth; information, knowledge and learning; Part III: Multimodality and information; eCommerce and industrial applications.

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Cross-Cultural Design

Springer 出版
2025/06/07 出版

This four-volume set LNCS 15782-15785 constitutes the refereed proceedings of the 17th International Conference on Cross-Cultural Design, CCD 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The four volumes cover the following topics: Part I: Cross-cultural user experience and design; cross-cultural emotional and psychological factors in interaction; and cross-cultural usability and interaction design.Part II: Artificial intelligence in cultural heritage and creativity; cross-cultural generative AI; and AI applications and sustainable innovation.Part III: Cross-cultural arts and aesthetics; cross-cultural social innovation; automotive and transportation user experience; and cross-cultural design and cultural heritage.Part IV: Digital learning, STEM education and AI-driven pedagogy; smart systems, intelligent interaction and user perception; and cross-cultural health and wellbeing.

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Smart VR/AR/MR Systems for Professionals

CRC Press 出版
2025/06/06 出版

Smart VR/AR/MR Systems for Professionals is a comprehensive guide that explores the ground-breaking applications of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in various industries. This book aims to equip practicing professionals with the knowledge and insights they need to harness the full potential of these immersive technologies in their respective fields.Through this book, the authors aim to explore the experimental breakthroughs and cutting-edge methodologies that have emerged in the realm of VR/AR/MR. The book delves deeper into the profound impact these technologies have had on the design process, computer-aided design, healthcare product development, manufacturing, human-robot collaboration, medical imaging, rehabilitation, and even phobia therapy.In each chapter of this book, we delve into specific topics, uncovering the principles, methodologies, and best practices that professionals can adopt. Examples of these topics range from empowering design processes with virtual reality to revolutionizing computer-aided design, and from exploring AR/VR/MR technologies in healthcare to transforming manufacturing with digital twins and metrology in VR.The book aims to provide practitioners with valuable insights, real-world examples, and practical guidance to navigate the ever-evolving landscape of VR/AR/MR systems.

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Blockchain and Artificial Intelligence Technologies for Smart Energy Systems

Hongjian,Sun  著
CRC Press 出版
2025/06/06 出版

Present energy systems are undergoing a radical transformation, driven by the urgent need to address the climate change crisis.  At the same time, we are witnessing the sharp growth of energy data and a revolution of advanced technologies.

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Hci International 2025 Posters

Springer 出版
2025/06/06 出版

The eight-volume set, CCIS 2522-2529, constitutes the extended abstracts of the posters presented during the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions. The papers presented in these eight volumes are organized in the following topical sections: Part I: Virtual, Tangible and Intangible Interaction; HCI for Health. Part II: Perception, Cognition and Interaction; Communication, Information, Misinformation and Online Behavior; Designing and Understanding Learning and Teaching experiences. Part III: Design for All and Universal Access; Data, Knowledge, Collaboration, Research and Technological Innovation. Part IV: Human-Centered Security and Privacy; Older Adults and Technology; Interacting and driving. Part V: Interactive Technologies for wellbeing; Game Design; Child-Computer Interaction. Part VI: Designing and Understanding XR Cultural Experiences; Designing Sustainable (Smart) Human Environments. Part VII: Design, Creativity and AI; eCommerce, Fintech and Customer Behavior. Part VIII: Interacting with Digital Culture; Interacting with GenAI and LLMs.

9 特價5219
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Generative AI Unleashed

2025/06/06 出版

Today's generative AI has been marked by the advent of neural networks, inspired by the human brain, which are trained to recognize patterns in a dataset. Once the network is trained, it can make decisions or predictions without being programmed to perform tasks. Generative AI learns from a set of data without explicit instructions and can create and generate new digital content such as text, audio and art. Recent models are beginning to overcome challenges such as computational power, data quality and training stability. This edited book on generative AI presents novel perspectives, approaches and methodologies, as well as security, ethical and legal considerations, and future trends. Topics and technologies covered include generative transformers and text generation models, generative models for human-like speech synthesis, generative AI for image synthesis, data synthesis for privacy protection, and exploration of the impact of generative AI in fields including industry 4.0, astronomy, and brain tumour detection. Two chapters offer perspectives on ethics and legality. Generative AI Unleashed: Advancements, transformative applications and future frontiers will serve as a valuable resource for researchers, engineers, advanced students and lecturers operating in the domains that are significantly impacted by generative AI.

9 特價6075
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Hci International 2025 Posters

Springer 出版
2025/06/06 出版

The eight-volume set, CCIS 2522-2529, constitutes the extended abstracts of the posters presented during the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions. The papers presented in these eight volumes are organized in the following topical sections: Part I: Virtual, Tangible and Intangible Interaction; HCI for Health. Part II: Perception, Cognition and Interaction; Communication, Information, Misinformation and Online Behavior; Designing and Understanding Learning and Teaching experiences. Part III: Design for All and Universal Access; Data, Knowledge, Collaboration, Research and Technological Innovation. Part IV: Human-Centered Security and Privacy; Older Adults and Technology; Interacting and driving. Part V: Interactive Technologies for wellbeing; Game Design; Child-Computer Interaction. Part VI: Designing and Understanding XR Cultural Experiences; Designing Sustainable (Smart) Human Environments. Part VII: Design, Creativity and AI; eCommerce, Fintech and Customer Behavior. Part VIII: Interacting with Digital Culture; Interacting with GenAI and LLMs.

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Advanced Computing

Deepak,Garg  著
Springer 出版
2025/06/06 出版

This book constitutes the refereed proceedings of the 14th International Conference on Advanced Computing, IACC 2024, held in Bali, Indonesia, during December 13-14, 2024. The 17 full papers presented in this book were carefully reviewed and selected from 89 submissions. They focus on topics such as: Advancements in Artificial Intelligence and Machine Learning; Applications of Large Language Models; AI in Healthcare and Medical Imaging; AI for Disaster Management and Renewable Energy and Challenges and Ethical Considerations in AI.

9 特價4175
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Combatting Cyberbullying in Digital Media with Artificial Intelligence

CRC Press 出版
2025/06/06 出版

Addressing the issue of Cyberbullying to find effective solutions is a challenge for the web mining community, particularly within the realm of social media. In this context AI is as a valuable tool in combating the diverse manifestations of Cyberbullying on the internet and social networks.

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Hidden Networks

2025/06/06 出版

In an era of invisible coordination and AI-enhanced movements, Hidden Networks reveals the breakthrough analytical tools you need to understand the systems shaping our world.From financial markets and healthcare systems to terrorist cells and online communities, modern networks operate with staggering complexity, resisting traditional analysis and obscuring their true objectives. Hidden Networks equips analysts, data scientists, strategists, and intelligence professionals with a revolutionary methodology to detect, decode, and influence these systems.Drawing on advancements in machine learning, network science, behavioral fingerprinting, and game theory, Dr. Horen Kuecuekyan introduces a practical, cross-disciplinary framework to model multi-agent systems. You'll learn to identify subgroups, visualize their interactions, map information flows, and simulate how agents adapt in dynamic environments.This book is more than theory-it delivers actionable insights. Readers will gain tools to analyze decentralized coordination, spot covert patterns of influence, and leverage temporal network analytics to track evolving threats and opportunities. If you're working with complex systems-from public policy to private sector intelligence-this guide transforms overwhelming data into meaningful foresight.Inside, you'll explore: Hierarchical modeling of complex systems and subgroup analysisTemporal graph neural networks and AI-enhanced detection of coordinated behaviorAgent-based modeling, game-theoretic simulation, and emergent behavior analysisFederated learning and synthetic data augmentation for secure and scalable analyticsBehavioral fingerprinting using unsupervised machine learningEthical frameworks for responsible use of powerful analytical methodsWith detailed case studies on financial regulation, healthcare coordination, criminal networks, and transformation programs, Hidden Networks bridges the gap between high-level systems theory and operational practice.Whether you're analyzing influence operations, optimizing distributed systems, or predicting group behavior in volatile environments, this book delivers a robust, future-ready toolkit. You'll walk away with a comprehensive understanding of how to model and interpret the collective behavior of independent actors-and why that matters more than ever in the 21st century.

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Design, User Experience, and Usability

Springer 出版
2025/06/06 出版

This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.Part V: Design education and professional practice; and human-centered design and interactive experiences.Part VI: AI and the future of UX design; and UX in AI and emerging technologies.

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Computer Vision - Eccv 2024 Workshops

Springer 出版
2025/06/06 出版

The multi-volume set LNCS 15623 until LNCS 15646 constitutes the proceedings of the workshops that were held in conjunction with the 18th European Conference on Computer Vision, ECCV 2024, which took place in Milan, Italy, during September 29-October 4, 2024. These LNCS volumes contain 574 accepted papers from 53 of the 73 workshops. The list of workshops and distribution of the workshop papers in the LNCS volumes can be found in the preface that is freely accessible online.

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Analysis of suitable generative algorithms for the generation of safety-critical driving data in the field of autonomous driving

Nico,Schick  著
Cuvillier 出版
2025/06/05 出版

Approximately 3700 people die in traffic accidents each day. The most frequent cause of accidents is human error. Autonomous driving can significantly reduce the number of traffic accidents. To prepare autonomous vehicles for road traffic, the software and system components must be thoroughly validated and tested. However, due to their criticality, there is only a limited amount of data for safety-critical driving scenarios. Such driving scenarios can be represented in the form of time series. These represent the corresponding kinematic vehicle movements by including vectors of time, position coordinates, velocities, and accelerations. There are several ways to provide such data. For example, this can be done in the form of a kinematic model. Alternatively, methods of artificial intelligence or machine learning can be used. These are already being widely used in the development of autonomous vehicles. For example, generative algorithms can be used to generate safety-critical driving data. A novel taxonomy for the generation of time series and suitable generative algorithms will be described in this paper. In addition, a generative algorithm will be recommended and used to demonstrate the generation of time series associated with a typical example of a driving-critical scenario.

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Artificial Intelligence Annual Volume 2024

Intechopen 出版
2025/06/05 出版

The academic interest in artificial intelligence (AI) has grown exponentially in recent years. The rapid development of AI technologies and the interdisciplinary nature of research in AI and its applications have contributed considerably to the global popularity of this research field. This volume deals with three key areas of the advancements in AI: machine learning and data mining, computer vision, and multi-agent systems. The increasing availability of vast data sets and powerful computing resources has enabled the development of more complex algorithms and models to address real-world challenges. In addition, deep learning has revolutionized the field of artificial intelligence, with computer vision being at the forefront of innovations. Multi-agent systems (MAS) have also proven to be the best fitting state-of-the-art within the AI framework for raising distributed AI technologies and applications such as smart cities and the Internet of (every)thing(s). Extended with machine learning, MAS have become very popular for researchers in every field, especially in autonomous vehicular technologies. This book should serve as a valuable resource not just to scientists dealing with AI research but also to anyone interested in its broad application areas across various disciplines.

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Modern Artificial Intelligence Based on Soft Computing Techniques

Springer 出版
2025/06/05 出版
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Advanced Machine Learning for Cyber-Attack Detection in Iot Networks

Academic Press 出版
2025/06/05 出版

Advanced Machine Learning for Cyber-Attack Detection in IoT Networks analyzes diverse machine learning techniques, including supervised, unsupervised, reinforcement, and deep learning, along with their applications in detecting and preventing cyberattacks in future IoT systems. Chapters investigate the key challenges and vulnerabilities found in IoT security, how to handle challenges in data collection and pre-processing specific to IoT environments, as well as what metrics to consider for evaluating the performance of machine learning models. Other sections look at the training, validation, and evaluation of supervised learning models and present case studies and examples that demonstrate the application of supervised learning in IoT security.

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Advances in Cellular Automata

Springer 出版
2025/06/05 出版
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What AI Can Do

CRC Press 出版
2025/06/05 出版

The philosopher Spinoza once asserted that no one knows what a body can do. Similarly, we can ask ourselves about Artificial Intelligence (AI): to what extent is the development of intelligence limited by its technical and material substrate? In other words, what can AI do? The answer is analogous to Spinoza's: nobody knows the limit of AI.

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Hci in Games

Xiaowen,Fang  著
Springer 出版
2025/06/04 出版

This book constitutes the refereed proceedings of the 7th International Conference on HCI in Games, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from thousands of submissions. The HCI-Games 2025 proceedings was organized in the following topical sections: Part 1: Gamification, UX, and Player BehaviorPart 2: Identity, Emotion, and AI in Game ExperiencesPart 3: Gamified Learning and DesignPart 4: Games in Healthcare and Wellbeing

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Artificial Intelligence and Games

Springer 出版
2025/06/04 出版

Book content class- and industry-tested by leading academic lecturers, researchers and game developersHot topic in game development and academic game researchSuitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence

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Applied TinyML

Ricardo,Cid  著
2025/06/04 出版

DESCRIPTION AI is useful when it runs in large machines in data centers, but only when it makes it down to stand-alone edge devices will it unlock countless new use cases and applications. TinyML is transforming AI by bringing ML capabilities to small, low-power devices at the very edge of the network.This book will guide you through building these smart devices. It establishes TinyML's core foundations and a methodology for application development, from problem definition to power management and cost analysis. You will explore practical skills applications, learning sound, movement, and image classification, followed by advanced techniques like object tracking and sensor fusion, using methods such as Kalman filters. You will explore deep learning regression for predictive tasks and essential anomaly detection for identifying unusual patterns, all demonstrated through real-world use cases.After reading this book, you will be fully equipped to design, build, and deploy complete TinyML systems, from data collection and feature extraction to model training, deployment, and hardware integration. You will gain hands-on skills and the practical engineering knowledge needed to bring intelligent low-power devices to life.WHAT YOU WILL LEARN● Build smart gadgets that recognize sounds and movements.● Learn skills beyond coding to create TinyML systems.● Design, build, and deploy TinyML applications.● Design smart systems that can learn on their own.● Make devices that understand and classify images.● See how AI and ML fit into the real-world.WHO THIS BOOK IS FORThis book is for engineers, developers, and AI enthusiasts eager to build intelligent edge devices. No prior deep expertise in AI or electronics is required; it is perfect for anyone starting their journey in creating smart widgets with TinyML.

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UX Skills for Business Strategy

O'Reilly Media 出版
2025/06/02 出版

Today's design leaders and UX professionals are faced with a growing challenge: How do you choose the right UX skills to meet critical business goals, while proving their value to stakeholders? This book presents your solution, offering a clear, actionable framework for linking UX decisions directly to your company's bottom line. Authors Torrey Podmajersky, Maya Elise Joseph-Goteiner, and Kim Mats Mats give you practical insights, real-world examples, and over 100 UX skills --everything you need to align your design approaches with business outcomes. Whether it's optimizing productivity, boosting revenue, or enhancing user satisfaction, you'll learn how to select the right tool for the job, measure its effectiveness, and confidently articulate value to your team and executives. Learn to match UX skills to specific business objectives Uncover which business metrics to track and report when implementing UX strategies Effectively communicate the value of UX to stakeholders Prioritize the most impactful UX solutions for your organization Demonstrate the measurable business outcomes produced by your UX efforts

9 特價1881
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Local Solutions for Global Challenges

Springer 出版
2025/06/02 出版

The two-volume proceedings set LNCS 15703 and 15704 constitutes the refereed proceedings of the 20th International Conference on Local Solutions for Global Challenges, DESRIST 2025, which was held in Montego Bay, Jamaica, during June 2-4, 2025. The 36 full and 2 short papers presented in this book were carefully reviewed and selected from 111 submissions. The papers presented in these volumes are organized into the following topical sections: - Part I: Emerging DSR Methods and Novel DSR Applications; Data-Driven Design Science; DSR Education; Healthcare Systems, Ageing and Wellbeing Part II: Responsible Artificial Intelligence Design; Cybersecurity, Privacy, and Ethics; Innovation and Entrepreneurship; Sustainable Development and Environmental Solutions

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Local Solutions for Global Challenges

Springer 出版
2025/06/02 出版

The two-volume proceedings set LNCS 15703 and 15704 constitutes the refereed proceedings of the 20th International Conference on Local Solutions for Global Challenges, DESRIST 2025, which was held in Montego Bay, Jamaica, during June 2-4, 2025. The 36 full and 2 short papers presented in this book were carefully reviewed and selected from 111 submissions. The papers presented in these volumes are organized into the following topical sections: - Part I: Emerging DSR Methods and Novel DSR Applications; Data-Driven Design Science; DSR Education; Healthcare Systems, Ageing and Wellbeing Part II: Responsible Artificial Intelligence Design; Cybersecurity, Privacy, and Ethics; Innovation and Entrepreneurship; Sustainable Development and Environmental Solutions

9 特價3653
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Artificial Intelligence in Hci

Helmut,Degen  著
Springer 出版
2025/06/02 出版

The four-volume set LNAI 15819-15822 constitutes the thoroughly refereed proceedings of the 6th International Conference on Artificial Intelligence in HCI, AI-HCI 2025, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, June 22-17, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The papers have been organized in topical sections as follows: Part I: Trust and Explainability in Human-AI Interaction; User Perceptions, Acceptance, and Engagement with AI; UX and Socio-Technical Considerations in AI Part II: Bias Mitigation and Ethics in AI Systems; Human-AI Collaboration and Teaming; Chatbots and AI-Driven Conversational Agents; AI in Language Processing and Communication. Part III: Generative AI in HCI; Human-LLM Interactions and UX Considerations; Everyday AI: Enhancing Culture, Well-Being, and Urban Living. Part IV: AI-Driven Creativity: Applications and Challenges; AI in Industry, Automation, and Robotics; Human-Centered AI and Machine Learning Technologies.

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Psyche & Silicon - The interplay of artificial intelligence & human psychology

Self Publishing 出版
2025/06/02 出版

In a world increasingly shaped by algorithms, Psyche & Silicon explores the profound and often overlooked relationship between the human mind and artificial intelligence. Blending cutting-edge research with compelling insights, this book delves into how psychological principles shape AI design-and how, in turn, intelligent machines are reshaping the way we think, feel, and behave.From the biases embedded in neural networks to the emotional responses we project onto machines, Psyche & Silicon uncovers the psychological underpinnings of our interactions with technology. It asks urgent questions: Can machines understand emotion, or merely simulate it? How do cognitive shortcuts in the human brain influence AI decision-making systems? And what does it mean to trust-or fear-a machine?Ideal for psychologists, technologists, ethicists, and curious minds alike, this book is a timely guide to the symbiotic evolution of minds both biological and artificial. At the crossroads of human nature and digital intelligence, Psyche & Silicon offers a thought-provoking journey into the future of consciousness and cognition.

9 特價547
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Virtual, Augmented and Mixed Reality

Springer 出版
2025/06/02 出版

This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions. The papers presented in these three volumes are organized in the following topical sections:: Part I: Designing and Developing Virtual Environments; UX in Virtual Environments Part II: VR, Culture, Art and Entertainment; Social Interaction and Wellbeing in Virtual Environments Part III: VR Games; Virtual Environments for Learning, Training and Professional Development; Multimodal Interaction in Virtual Environments

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Virtual, Augmented and Mixed Reality

Springer 出版
2025/06/02 出版

This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions. The papers presented in these three volumes are organized in the following topical sections:: Part I: Designing and Developing Virtual Environments; UX in Virtual Environments Part II: VR, Culture, Art and Entertainment; Social Interaction and Wellbeing in Virtual Environments Part III: VR Games; Virtual Environments for Learning, Training and Professional Development; Multimodal Interaction in Virtual Environments

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Hci in Mobility, Transport, and Automotive Systems

Springer 出版
2025/06/02 出版

This book constitutes the refereed proceedings of the 7th International Conference on HCI in Mobility, Transport, and Automotive Systems, MobiTAS 2025, held as part of the 27th HCI International Conference, HCII 2025, which took place in Gothenburg, Sweden, during June 22-27, 2025. A total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The MobiTAS 2025 proceedings were organized in the following topical sections- Human-Autonomous Vehicle Interaction and User Experience; User Interfaces and Interaction Methods for Mobility; Trust, Transparency, and Comfort in Automated Driving; Pedestrian Interaction and Road Safety in Automated Mobility.

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Distributed, Ambient and Pervasive Interactions

Springer 出版
2025/06/02 出版

This two-volume set LNCS 15802-15803 constitutes the refereed proceedings of the 13th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The two volumes cover the following topics: Part I: Designing and developing intelligent environments; and user experience in intelligent environments.Part II: Smart cities and public spaces; eXtended reality and robots in intelligent environments; and wellbeing in intelligent environments.

9 特價4175
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Adaptive Instructional Systems

Springer 出版
2025/06/02 出版

The two-volume set LNCS 15812-15813 constitutes the thoroughly refereed proceedings of the 7th International Conference on Adaptive Instructional Systems, AIS 2025, held as part of the 27th HCI International Conference on Human-Computer Interaction, HCII 2025, which took place in Gothenburg, Sweden, in June 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The two volumes cover topics as follows: Part I: Adaptive Training and Education; Cognitive Modeling of Adaptive Instructional Systems; Part II: Adaptive and Personalized Learning; Emerging Technologies in Adaptive Instruction.

9 特價4436
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

Springer 出版
2025/06/02 出版

This three-volume set LNCS 15791-15793 constitutes the refereed proceedings of the 16th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The three volumes cover the following topics: Part I: Digital human modeling for healthcare and wellbeing; AI and digital human modeling in safety and risk management; and biomechanics, ergonomics, and risk mitigation.Part II: User experience design for sustainable products and public spaces; and wearable and digital health monitoring.Part III: Healthcare and rehabilitation innovation; augmented and virtual reality for health, wellbeing, and digital human modeling; and behavioral modeling and human-technology interaction.

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Design, User Experience, and Usability

Springer 出版
2025/06/02 出版

This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.Part V: Design education and professional practice; and human-centered design and interactive experiences.Part VI: AI and the future of UX design; and UX in AI and emerging technologies.

9 特價4175
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Culture and Computing

Springer 出版
2025/06/02 出版

This book constitutes the refereed proceedings of the 13th International Conference on Culture and Computing, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. Two volumes of the HCII 2025 proceedings are dedicated to this year's edition of the C&C conference: Part I focuses on topics related to Interactive Cultural Experiences and Traditional Craft Preservation, AI-empowered Art and Computational Creativity, and Virtual, Augmented, and Mixed Reality for Cultural Heritage. Part II focuses on topics related to Interactive Media, Embodied Cognition, and Digital Communication in Cultural Experiences; Health and Well-Being; and Bie-Modernism and Cultural Computing.

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Culture and Computing

Springer 出版
2025/06/02 出版

This book constitutes the refereed proceedings of the 13th International Conference on Culture and Computing, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. Two volumes of the HCII 2025 proceedings are dedicated to this year's edition of the C&C conference: Part I focuses on topics related to Interactive Cultural Experiences and Traditional Craft Preservation, AI-empowered Art and Computational Creativity, and Virtual, Augmented, and Mixed Reality for Cultural Heritage. Part II focuses on topics related to Interactive Media, Embodied Cognition, and Digital Communication in Cultural Experiences; Health and Well-Being; and Bie-Modernism and Cultural Computing.

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Cross-Cultural Design

Springer 出版
2025/06/02 出版

This four-volume set LNCS 15782-15785 constitutes the refereed proceedings of the 17th International Conference on Cross-Cultural Design, CCD 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The four volumes cover the following topics: Part I: Cross-cultural user experience and design; cross-cultural emotional and psychological factors in interaction; and cross-cultural usability and interaction design.Part II: Artificial intelligence in cultural heritage and creativity; cross-cultural generative AI; and AI applications and sustainable innovation.Part III: Cross-cultural arts and aesthetics; cross-cultural social innovation; automotive and transportation user experience; and cross-cultural design and cultural heritage.Part IV: Digital learning, STEM education and AI-driven pedagogy; smart systems, intelligent interaction and user perception; and cross-cultural health and wellbeing.

9 特價3914
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Distributed, Ambient and Pervasive Interactions

Springer 出版
2025/06/02 出版

This two-volume set LNCS 15802-15803 constitutes the refereed proceedings of the 13th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The two volumes cover the following topics: Part I: Designing and developing intelligent environments; and user experience in intelligent environments.Part II: Smart cities and public spaces; eXtended reality and robots in intelligent environments; and wellbeing in intelligent environments.

9 特價6785
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

Springer 出版
2025/06/02 出版

This three-volume set LNCS 15791-15793 constitutes the refereed proceedings of the 16th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The three volumes cover the following topics: Part I: Digital human modeling for healthcare and wellbeing; AI and digital human modeling in safety and risk management; and biomechanics, ergonomics, and risk mitigation.Part II: User experience design for sustainable products and public spaces; and wearable and digital health monitoring.Part III: Healthcare and rehabilitation innovation; augmented and virtual reality for health, wellbeing, and digital human modeling; and behavioral modeling and human-technology interaction.

9 特價4697
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

Springer 出版
2025/06/02 出版

Healthcare and Rehabilitation Innovation: Personalized Decision Support by Artificial Intelligence for Cardiovascular Diseases: Responsible Innovation.- Multi-agent Assessment Generation System for SBIRT Training in Nursing.- Simulations for Optimizing Patient Transfer between Hospital and Nursing Home.- A Novel Skill Modeling Approach: Integrating Vergnaud's Scheme with Cognitive Architectures.- Development and Validation of Female Breastfeeding Aids.- Optimizing the Design and Usability of Digital Weight Loss Patient Decision Aids: Insights from Expert Interviews.- Collaborating with AI Agent: Smart Product-Service System Design for Adolescent Idiopathic Scoliosis Exercise Rehabilitation.- Research on UX of Rehabilitation Training Products for Adolescent Scoliosis.- User Experience in Exergames for Hand Rehabilitation: Explore the Content and Timing of Feedback Mechanisms. Augmented and Virtual Reality for Health, Well-being, and Digital Human Modeling: Application of AR Technology in Children's Nature Deficit Disorder Based on Contextual Cognition Theory.- Avatar Appearance Beyond Pixels - User Ratings and Avatar Preferences within Health Applications.- Identifying Usability Challenges in Text-to-Image AI: A Comprehensive Comparison among Mainstream Platforms.- Exploring the Impact of Virtual Avatars in V-Clinic on Male Health Information Disclosure and Information Acquisition.- First Impression Assessment of Digital Human Applicant Images Generated with Posture Prompts and Text Prompts.- MetaHumans: FEER and Social-Emotional Mimicry exercises.- Exploring the Effects of eHMI Position under Different Display Timings on Pedestrian Trust and Crossing Behavior in VR.- Using 3D and 4D Body Scanning to Model Thermal Comfort - Modelling Aspects.- Advancing Fit and Inclusivity: Utilizing BMI and Body Shape to Create 3D Avatars for Men's Extended-Size Suits. Behavioral Modeling and Human-Technology Interaction: Influence of Live E-Commerce Content on Users' Purchasing Behavior Based on SOR Theory.- Research on Enhancing Customer Satisfaction in Community Group Buying at M University Based on KANO-IPA.- Designing for Healthy Food Practices: Challenges and Opportunities for Changing People's Eating Behavior using Persuasive Technology.- Characterization of Human Behavior during User-Product-Interaction - a Pilot Study.- Exploring the Concept of Goal-Oriented Human-Machine Interface Design in an Agricultural Use Case.- Factors Influencing People's Emotional Experiences When Using ChatGPT for Health Information: A Cross-sectional Web-based Questionnaire Survey in the UK.- Design Method of Aging Service Robot Based on AIGC Incorporating TRIZ Theory.- Research on Design Strategies for Co-working Space Furniture from the Perspective of Adaptive Design.

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Learning and Collaboration Technologies

Springer 出版
2025/06/02 出版

The three-volume set LNCS 15806-15808 constitutes the thoroughly refereed proceedings of the 12th International Conference on Learning and Collaboration Technologies, LCT 2025, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, June 22-17, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The papers have been organized in topical sections as follows: Part I: Designing Learning Experiences; Technological Innovation in EducationPart II: From Human Teachers to AI Educators; Intelligent Learning Environments Part III: Serious Games and Gamification; Immersive Learning; Understanding Learning Experiences

9 特價5219
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Learning and Collaboration Technologies

Springer 出版
2025/06/02 出版

The three-volume set LNCS 15806-15808 constitutes the thoroughly refereed proceedings of the 12th International Conference on Learning and Collaboration Technologies, LCT 2025, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, June 22-17, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The papers have been organized in topical sections as follows: Part I: Designing Learning Experiences; Technological Innovation in EducationPart II: From Human Teachers to AI Educators; Intelligent Learning Environments Part III: Serious Games and Gamification; Immersive Learning; Understanding Learning Experiences

9 特價4697
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Cross-Cultural Design

Springer 出版
2025/06/02 出版

This four-volume set LNCS 15782-15785 constitutes the refereed proceedings of the 17th International Conference on Cross-Cultural Design, CCD 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The four volumes cover the following topics: Part I: Cross-cultural user experience and design; cross-cultural emotional and psychological factors in interaction; and cross-cultural usability and interaction design.Part II: Artificial intelligence in cultural heritage and creativity; cross-cultural generative AI; and AI applications and sustainable innovation.Part III: Cross-cultural arts and aesthetics; cross-cultural social innovation; automotive and transportation user experience; and cross-cultural design and cultural heritage.Part IV: Digital learning, STEM education and AI-driven pedagogy; smart systems, intelligent interaction and user perception; and cross-cultural health and wellbeing.

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