Game Development Patterns with Godot 4
內容簡介
Learn how to create flexible game development architectures, leveraging a solid codebase by applying industry-standardized solutions writing robust, scalable code in Godot Engine, in this guide with key images in color
Key Features:
- Leverage Godot's built-in features to implement design patterns
- Explore object-oriented design from a unique perspective based on the philosophy of language
- Learn SOLID principles with practical, intuitive implementation strategies
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description:
Game development demands more than just creativity; it requires code that's as dynamic and adaptable as the games you dream of creating. Master the art of writing clean, robust game code by understanding object-oriented programming and leveraging proven design patterns tailored for game development using the Godot Engine. Henrique Campos, a seasoned game developer, educator, and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, blends industry expertise with practical teaching methods to ensure you gain both theoretical and hands-on expertise in crafting game code.
Starting with the fundamentals of object-oriented design, you'll master SOLID principles. You'll learn how to favor composition over inheritance-an essential approach for creating reusable code bases. Through a hands-on sample game project, you'll implement a series of basic and advanced design patterns using
Godot Engine's features and identify where, when, and why to implement each design pattern.
By the end of this game development book, you'll not only understand the principles of object-oriented programming, but also be able to diagnose and fix pathologies in your code with ease.
What You Will Learn:
- Create reusable and scalable code with SOLID principles
- Identify common game development issues and apply industry-standard solutions
- Understand feature requests and turn them into concrete solutions leveraging design patterns
- Analyze game development pathologies to figure out underlying issues
- Architect reliable systems that are understandable, intuitive, and scalable
- Structure professional, collaborative game systems that are easy to maintain
Who this book is for:
If you are a game developer, game designer, technical artist, or solo developer with programming experience in Godot Engine and the GDScript programming language, this book is for you. Perfect for professionals looking to create solid, reusable, and reliable architecture that can adapt and grow with their creative vision.
Table of Contents
- Understanding Object-Oriented Design
- Learning the Four Fundamental Pillars
- Creating SOLID Design Solutions
- Favoring Composition Over Inheritance
- Maintaining Global States with the Singleton Pattern
- Decoupling Objects with the Observer Pattern
- Spawning Game Objects with the Factory Pattern
- Changing Object Behavior with the State Pattern
- Designing Actors with the Command Pattern
- Implementing AI with the Strategy Pattern
- Creating a Power-Up System with the Decorator Pattern
- Cross-Fading Transitions with the Service Locator Pattern
- Improving Game Feel with the Event Queue Pattern
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