ZBrush For Beginners
Want to bring your creative ideas to life with ZBrush 2025? This easy-to-understand guidebook is perfect for beginners and experienced artists who want to unlock the full potential of this powerful sculpting software.Inside, you`ll find step-by-step instructions on using ZBrush's latest tools, mastering brushes, creating detailed models, and refining textures like a pro. Whether you're sculpting characters, creatures, or intricate designs, this book simplifies the process, making it easy to follow along.Are you struggling to bring your imagination to life in 3D? Feeling overwhelmed by ZBrush's complex interface and unsure where to start? You're not alone-and this book is exactly what you've been searching for. ZBrush For Beginners: The Complete Step-by-Step Guide to Techniques, Tips, and Tutorials for 3D Sculpting and Modeling by Bryan Solara is your ultimate launchpad into the world of digital sculpting. Whether you`re an aspiring game designer, digital artist, animator, or hobbyist, this beginner-friendly blueprint is designed to eliminate frustration, crush confusion, and ignite your creative potential. Why is ZBrush so hard to learn-and how can you finally master it without years of trial and error?ZBrush is the industry's leading digital sculpting software, used by top studios for film, video games, collectibles, and concept art. But its power can be intimidating for newcomers. Most tutorials assume prior knowledge, leaving beginners lost and frustrated. That's where this book comes in. This isn't just a manual-it's a creative breakthrough.With clear explanations, full-color step-by-step tutorials, expert workflow tips, and practical hands-on exercises, Bryan Solara breaks down every essential feature of ZBrush 2025. From understanding the user interface and mastering brushes, to sculpting lifelike characters and refining professional-quality textures-you'll finally understand what all the buttons do, and more importantly, when and how to use them. Inside This Powerful Guide, You'll Discover: The fundamentals and advanced techniques of ZBrush 2025 explained in simple, non-technical language Step-by-step sculpting tutorials to create creatures, characters, and concept art Workflow tips, tricks, and time-saving shortcuts used by professional 3D artists How to turn your ideas into portfolio-worthy 3D models-even if you've never used ZBrush before Insider advice on exporting, rendering, and presenting your final work Creative exercises that help you build skill and confidence with every project Who Is This Book For?Perfect for beginners, students, self-taught artists, digital creatives, and even intermediate users looking to refine their technique and speed up their process. Whether you`re dreaming of working in the gaming, film, animation, or 3D printing industry, or just want to explore digital art as a passion-this book gives you the tools and clarity to start sculpting like a pro. Don't just learn ZBrush-master it.Stop wasting time sifting through endless, confusing YouTube tutorials. Get the clarity, structure, and expert guidance you need to start creating the kind of 3D art that turns heads-and opens doors.
Symmetric Convolution Using Unitary Transform Matrices
Generalized Voronoi Diagrams for Moving a Ladder
Digital Twins for Simulation-Based Decision-Making
This book introduces the concept of digital twins and their purposive usage, including the technology infrastructure and the method support necessary for their construction. The landscape of digital twins is illustrated through a range of use cases spread across different application domains such as strategy and business assessment in enterprises, logistics networks, manufacturing industries, chemical and refinery systems, sustainable food ecosystems, and public healthcare. All these examples show how digital twins are exploited to simulate complex scenarios depending on various external factors - all of which would not be feasible as real-world simulations because of their high costs, potential fatal damages, and unpredictable side effects. The book is written for professionals in industry who would like to learn about the application of these powerful methodologies and tools in various areas as well as for researchers in computer science who would like to draw inspirations for further development of this technology from real-world applications.
Digital Twins and Simulation Technology
This book provides a comprehensive overview of the concept of digital twins, emphasising its strategic importance across various commercial domains. This book covers the fundamentals, data requirements, tools, and technologies essential for understanding and implementing digital twins. It discusses how digital twins are used for running simulations, analysing performance issues, and generating potential improvements to optimise business processes. The book explores the architecture, historical background, and real-time applications in sectors including urban planning, healthcare, smart cities, and manufacturing. Explains digital twin technology, including its core principles, architecture, and how it replicates physical objects in virtual platforms, in detail Covers the data types and tools necessary for creating and maintaining digital twins, including sensors, data processing systems, and integration methodologies Explores technologies such as Computer Vision, IoT, AI, ML, 5G, AR, and VR that drive the functionality and application of digital twins Analyses practical applications in diverse sectors like urban planning, smart cities, healthcare, manufacturing operations, and power-generation equipment, showcasing real-world use cases and benefits Examines real-time challenges and limitations associated with implementing digital twin technology, providing a balanced view of its capabilities and constraints It is a reference book for researchers, scholars, and students who are working or interested in learning about digital twin technology.
Frame-By-Frame Stop Motion
This third edition of Frame-by-Frame Stop Motion is an up-to-date review of non-puppet stop motion techniques. The reader will not only learn how to execute these techniques through descriptive chapters but also experience them with the carefully designed exercises included at the end of this book. There are many other aspects of filmmaking including design, sound, cinematography, lighting, and animation principles that make this a thorough study in non-puppet stop motion. The animation of people, objects (not designed to be animated), light painting, time-lapse, and downshooting are popular approaches to animation practice around the globe. This edition includes insights from the author, an experienced stop motion puppet and non-puppet animator, as well as filmmakers from Japan to Eastern Europe to Argentina and North America. There are many aspects to this edition that should appeal not only to animators but also to photographers, live-action filmmakers and those interested in expanding their repertoire in the filmmaking arena. Included are examples of filmmaking critiques and a wide variety of applications of photographic animation. Frame-by-Frame Stop Motion is the only resource of its kind.
Frame-By-Frame Stop Motion
This third edition of Frame-by-Frame Stop Motion is an up-to-date review of non-puppet stop motion techniques. The reader will not only learn how to execute these techniques through descriptive chapters but also experience them with the carefully designed exercises included at the end of this book. There are many other aspects of filmmaking including design, sound, cinematography, lighting, and animation principles that make this a thorough study in non-puppet stop motion. The animation of people, objects (not designed to be animated), light painting, time-lapse, and downshooting are popular approaches to animation practice around the globe. This edition includes insights from the author, an experienced stop motion puppet and non-puppet animator, as well as filmmakers from Japan to Eastern Europe to Argentina and North America. There are many aspects to this edition that should appeal not only to animators but also to photographers, live-action filmmakers and those interested in expanding their repertoire in the filmmaking arena. Included are examples of filmmaking critiques and a wide variety of applications of photographic animation. Frame-by-Frame Stop Motion is the only resource of its kind.
Music in Esports
This book invites the reader to expand their idea of esports as an independent niche and consider it an integral part of a growing multi- and transmedia ecosystem that includes the global entertainment industry, where music plays an essential role.The music present in and around esports games is an integral part of how they are communicated and mediated and, as such, holds a central role in binding their narratives cohesively and coherently to appeal to their audiences. Popular music theory is placed at the foundation of the issues raised in the chapters, as it is taken as a cornerstone for linking the esports international scene with the music industry. The book uses specific case studies from popular esports to support and illustrate each chapter, including League of Legends, Counter-Strike and Fortnite, among others.This book will be of great interest to researchers and students in the fields of Esports, game design and development, musicology, and media studies.
Principles of Multimedia
Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications. The book provides the necessary programming tools and analysis technique concepts to perform practical processing tasks in software labs and to solve numerical problems at the postgraduate level. For this new third edition, every chapter has been updated and the book has been carefully streamlined throughout.Chapter 1 provides an overview of multimedia technology, including the definition, major characteristics, hardware, software, standards, technologies and relevant theorems with mathematical formulations. Chapter 2 covers text, including digital text representations, text editing and processing tools, text application areas and text file formats. Chapters 3 and 4 examine image and graphics, including digital image input and output systems, image editing and processing tools, image application areas, image color management and image file formats, as well as 2D and 3D graphics algorithms, transformations matrices, splines, fractals, vectors, projection, application areas and graphics file formats. Chapter 5 covers audio, including digital audio input and output systems, audio editing and processing tools, audio application areas and audio file formats. Chapter 6 looks at video, including digital video input and output systems, video editing and processing tools, video application areas and video file formats. Chapter 7 focuses on animation, covering 2D and 3D animation algorithms, interpolations, modeling, texture mapping, lights, illumination models, camera, rendering, application areas and animation file formats. Finally, Chapter 8 covers compression, including lossless and lossy compression techniques, and various algorithms related to text image audio and video compression. Every chapter includes solved numerical problems, coding examples and references for further reading.Including theoretical explanations, mathematical formulations, solved numerical problems and coding examples throughout, Principles of Multimedia is an ideal textbook for graduate and post-graduate students studying courses on image processing, speech and language processing, signal processing, video object detection and tracking, graphic design and modeling, and related multimedia technologies
From Epic Tales to Digital Trails
This book offers a critical perspective on the digital landscape, and examines how societies can ensure technology serves the public good and does not exacerbate existing inequalities. It advocates for a proactive approach to address challenges presented by digital media, emphasizing the need for ethical guidelines and inclusive decision-making processes. Rather than merely outlining problems, the the volume offers potential solutions and frameworks for navigating the future, and advocates new forms of political engagement and innovative approaches to governance that leverage technology while safeguarding democratic values and human rights. Through a multidisciplinary lens, the chapters dissect critical issues, from the contours of digital landscapes to social media's impact on communication patterns to the transformative power of digital mobilization.Journeying into diverse facets of human engagement with digital media, the book also explores how actors navigate the geographies of digital spaces and the resources at their disposal. The volume will be essential reading for scholars and researchers of media and communications studies, sociology and politics.
Indie Author’s Toolbox
Selling books on Amazon isn't easyIt's estimated 6,000 new eBooks start out free on Amazon everydayYour book is just a small fish in a big pondIf you want to sell more books - you need to make a plan Indie Author's Toolbox was written for new and experienced authors alike. It's a guide to optimizing your book for Kindle, but - it doesn't stop there. Too many authors look at Kindle as the final destination for their books. They're so caught up in optimizing their book for Amazon, running KDP Free Days, Countdown Deals, and cycling prices that they forget - Millions of people have never bought a Kindle book, let alone any kind of eBook. You need to explore other self-publishing platforms that will allow you to maximize revenue from your book. Here is a sampling of the platforms this book is going to explore 1. Create Space2. Audible (ACX) 3. Babelcube4. Smashwords5. Barnes & Noble6. Google Play & Google Books7. Kobo For you hardcore Amazon addicts, I'm going to share a little information that can help you, too. There are no secrets No tricks. No magical incantations you can invoke to sell more books on Amazon, or any other online book site for that matter. Selling more books is all about how you manage the basics. It's about - 1. Writing a good book2. Selecting a killer title3. Creating an attention grabbing cover4. Writing a book description that compels readers to click the buy button5. Choosing keywords that drive searchers to your book6. Ensuring your "look inside" sample sells your book If you can do these six steps well your book is going to sell. Misfire on any of them, and you're going to have problems. But, that's only half the battle You need to - . Understand how to select books that will sell best on Amazon. Learn how to establish your author presence on and off Amazon. Know how to revive a dead or dying bookIf you're ready to sell more books - both on and off of Amazon Buy this bookAnd get started - TODAY!
Adobe Photoshop Lightroom Classic for Dummies
The most up-to-date manual for using Adobe's gold standard photo workflow software Adobe Photoshop Lightroom Classic For Dummies is the perfect companion for photographers looking to make the most of this powerhouse software. Lightroom Classic lets you edit, organize, and share large volumes of digital photos, so you can spend less time in front of the computer and more time behind the lens. With this book, you'll learn the program's fundamentals and discover the latest features and updates'including improved Masking tools, AI-based tools, and the new Lens Blur feature. Discover the tools and processes that make the most sense for you, and get pro tips for taking your photos to the next level. Learn your way around the Lightroom Classic interface Expertly manage your photo library Edit and share your photos with confidence Make your photos even better with new editing tools This popular Dummies guide is great for anyone who needs a primer on the essentials of Lightroom Classic for personal or professional use.
Audio Augmented Reality
Audio Augmented Reality provides readers with a comprehensive overview of AAR, focussing on the narrative concepts and design processes which are essential in conveying any information or emotion to the user through the AAR device.In this groundbreaking book, sound designer Matias Harju provides a practical and insightful exploration of the medium. The book draws perspectives from sound designers and industry professionals who are actively shaping this rapidly evolving field.Designed to inspire and offer practical insights, Audio Augmented Reality serves as a guide for creators, academics, and anyone interested in exploring the creative potential of AAR.
Animation in Austria
This book provides a comprehensive account of Austrian animation history, as well as an analysis of the current state of the industry in competition with American and cheaper international products in the face of dwindling budgets.The book outlines the history of Austrian animated film Austria from the actual beginnings at the time of the First World War. It looks at the reconstruction of the animation industry during the 1950s and 60s and covers experimental animation from the 1970s onwards. The final part of the book explores modern Austrian animation and looks ahead to the future of animation production within the country.This book will be of great interest to academics, students, and professionals working and researching in the field of animation.