What AI Can Do
The philosopher Spinoza once asserted that no one knows what a body can do. Similarly, we can ask ourselves about Artificial Intelligence (AI): to what extent is the development of intelligence limited by its technical and material substrate? In other words, what can AI do? The answer is analogous to Spinoza's: nobody knows the limit of AI.
Artificial Intelligence and Games
Book content class- and industry-tested by leading academic lecturers, researchers and game developersHot topic in game development and academic game researchSuitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence
Hci in Games
This book constitutes the refereed proceedings of the 7th International Conference on HCI in Games, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from thousands of submissions. The HCI-Games 2025 proceedings was organized in the following topical sections: Part 1: Gamification, UX, and Player BehaviorPart 2: Identity, Emotion, and AI in Game ExperiencesPart 3: Gamified Learning and DesignPart 4: Games in Healthcare and Wellbeing
Information-Measuring Systems
This book concentrates on virtual IMS with the use of modern information and measurement modeling technologies. Modern IMS can be implemented as: real hardware and software measuring tools; virtual IMS with the use of modern information and measurement modeling technologies, including simulation, mathematical, physical, with extensive use of computer equipment for conducting a simulation measurement experiment. Compared to real ones, virtual IMS has a number of advantages, and their implementation requires less time, production, and financial costs. However, in a number of cases, due to the information uncertainty of the object of measurement, such IMS cannot provide objective and reliable results, and therefore, it is necessary to conduct a full-scale measurement experiment using real systems. The potential capabilities of modern systems at the stage of information development of society have increased significantly, which contributes both to the expansion of the subject areas of their application and their use to increase the efficiency of known and solve new scientific and applied measurement tasks. The authors are in solidarity with other colleagues--specialists in measurements--in the forecasts of the development of IMS. No improvements in measurement information technologies, including computer and intellectual ones, have not led, are not leading, and obviously cannot lead in future to the expansion of the nomenclature of measurements of quantities while there are no corresponding sensors that form primary information during their direct interaction with the research object. Further development of IMS and their use in various fields of science and technology, including quantum metrology and nanotechnology, will largely be determined by the development of new principles of operation and the creation of new types of sensors based on them.
Hci in Mobility, Transport, and Automotive Systems
This book constitutes the refereed proceedings of the 7th International Conference on HCI in Mobility, Transport, and Automotive Systems, MobiTAS 2025, held as part of the 27th HCI International Conference, HCII 2025, which took place in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The MobiTAS 2025 proceedings were organized in the following topical sections- Human-Autonomous Vehicle Interaction and User Experience; User Interfaces and Interaction Methods for Mobility; Trust, Transparency, and Comfort in Automated Driving; Pedestrian Interaction and Road Safety in Automated Mobility.
Artificial Intelligence in Hci
The four-volume set LNAI 15819-15822 constitutes the thoroughly refereed proceedings of the 6th International Conference on Artificial Intelligence in HCI, AI-HCI 2025, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, June 22-17, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The papers have been organized in topical sections as follows: Part I: Trust and Explainability in Human-AI Interaction; User Perceptions, Acceptance, and Engagement with AI; UX and Socio-Technical Considerations in AI Part II: Bias Mitigation and Ethics in AI Systems; Human-AI Collaboration and Teaming; Chatbots and AI-Driven Conversational Agents; AI in Language Processing and Communication. Part III: Generative AI in HCI; Human-LLM Interactions and UX Considerations; Everyday AI: Enhancing Culture, Well-Being, and Urban Living. Part IV: AI-Driven Creativity: Applications and Challenges; AI in Industry, Automation, and Robotics; Human-Centered AI and Machine Learning Technologies.
Distributed, Ambient and Pervasive Interactions
This two-volume set LNCS 15802-15803 constitutes the refereed proceedings of the 13th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The two volumes cover the following topics: Part I: Designing and developing intelligent environments; and user experience in intelligent environments.Part II: Smart cities and public spaces; eXtended reality and robots in intelligent environments; and wellbeing in intelligent environments.
Virtual, Augmented and Mixed Reality
This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions. The papers presented in these three volumes are organized in the following topical sections:: Part I: Designing and Developing Virtual Environments; UX in Virtual Environments Part II: VR, Culture, Art and Entertainment; Social Interaction and Wellbeing in Virtual Environments Part III: VR Games; Virtual Environments for Learning, Training and Professional Development; Multimodal Interaction in Virtual Environments
Design, User Experience, and Usability
This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.Part V: Design education and professional practice; and human-centered design and interactive experiences.Part VI: AI and the future of UX design; and UX in AI and emerging technologies.
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management
This three-volume set LNCS 15791-15793 constitutes the refereed proceedings of the 16th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The three volumes cover the following topics: Part I: Digital human modeling for healthcare and wellbeing; AI and digital human modeling in safety and risk management; and biomechanics, ergonomics, and risk mitigation.Part II: User experience design for sustainable products and public spaces; and wearable and digital health monitoring.Part III: Healthcare and rehabilitation innovation; augmented and virtual reality for health, wellbeing, and digital human modeling; and behavioral modeling and human-technology interaction.
Design, User Experience, and Usability
This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.Part V: Design education and professional practice; and human-centered design and interactive experiences.Part VI: AI and the future of UX design; and UX in AI and emerging technologies.
Cross-Cultural Design
This four-volume set LNCS 15782-15785 constitutes the refereed proceedings of the 17th International Conference on Cross-Cultural Design, CCD 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The four volumes cover the following topics: Part I: Cross-cultural user experience and design; cross-cultural emotional and psychological factors in interaction; and cross-cultural usability and interaction design.Part II: Artificial intelligence in cultural heritage and creativity; cross-cultural generative AI; and AI applications and sustainable innovation.Part III: Cross-cultural arts and aesthetics; cross-cultural social innovation; automotive and transportation user experience; and cross-cultural design and cultural heritage.Part IV: Digital learning, STEM education and AI-driven pedagogy; smart systems, intelligent interaction and user perception; and cross-cultural health and wellbeing.
Psyche & Silicon - The interplay of artificial intelligence & human psychology
In a world increasingly shaped by algorithms, Psyche & Silicon explores the profound and often overlooked relationship between the human mind and artificial intelligence. Blending cutting-edge research with compelling insights, this book delves into how psychological principles shape AI design-and how, in turn, intelligent machines are reshaping the way we think, feel, and behave.From the biases embedded in neural networks to the emotional responses we project onto machines, Psyche & Silicon uncovers the psychological underpinnings of our interactions with technology. It asks urgent questions: Can machines understand emotion, or merely simulate it? How do cognitive shortcuts in the human brain influence AI decision-making systems? And what does it mean to trust-or fear-a machine?Ideal for psychologists, technologists, ethicists, and curious minds alike, this book is a timely guide to the symbiotic evolution of minds both biological and artificial. At the crossroads of human nature and digital intelligence, Psyche & Silicon offers a thought-provoking journey into the future of consciousness and cognition.
Human-Centered Design, Operation and Evaluation of Mobile Communications
This book constitutes the refereed proceedings of the 6th International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2025, held as part of the 27th International Conference, HCI International 2025, which was held in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The MOBILE 2025 proceedings were organized in the following topical sections- Mobile Usability, Experience and Personalization; Mobile Health, Inclusivity and Well-Being; Mobile Security, Protection and Risk Assessment; and, Mobile Applications for Culture, and Social Engagement.
Computer Vision - Eccv 2024 Workshops
The multi-volume set LNCS 15623 until LNCS 15646 constitutes the proceedings of the workshops that were held in conjunction with the 18th European Conference on Computer Vision, ECCV 2024, which took place in Milan, Italy, during September 29-October 4, 2024. These LNCS volumes contain 574 accepted papers from 53 of the 73 workshops. The list of workshops and distribution of the workshop papers in the LNCS volumes can be found in the preface that is freely accessible online.
Engineering Interactive Computer Systems. Eics 2024 International Workshops
This book presents a series of revised papers selected from the Workshops organized in conjunction with the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2024) which was held in Cagliari, Italy, during June 24-26, 2024. The 18 full papers included in this book were carefully reviewed and selected from 22 submissions. They were organized in topical sections as follows: Engineering Interactive Systems Embedding AI Technologies (EISEAIT 2024 Workshop); and Experience 2.0 and Beyond - Engineering Cross Devices and Multiple Realities (EXDMR 2024).
Human-Centered Design, Operation and Evaluation of Mobile Communications
This book constitutes the refereed proceedings of the 6th International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2025, held as part of the 27th International Conference, HCI International 2025, which was held in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The MOBILE 2025 proceedings were organized in the following topical sections- Mobile Usability, Experience and Personalization; Mobile Health, Inclusivity and Well-Being; Mobile Security, Protection and Risk Assessment; and, Mobile Applications for Culture, and Social Engagement.
Adaptive Instructional Systems
The two-volume set LNCS 15812-15813 constitutes the thoroughly refereed proceedings of the 7th International Conference on Adaptive Instructional Systems, AIS 2025, held as part of the 27th HCI International Conference on Human-Computer Interaction, HCII 2025, which took place in Gothenburg, Sweden, in June 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The two volumes cover topics as follows: Part I: Adaptive Training and Education; Cognitive Modeling of Adaptive Instructional Systems; Part II: Adaptive and Personalized Learning; Emerging Technologies in Adaptive Instruction.
Human Aspects of It for the Aged Population
The three-volume set LNCS 15809-15811 constitutes the thoroughly refereed proceedings of the 11th International Conference on Human Aspects of IT for the Aged Population, ITAP 2025, held as part of the 27th HCI International Conference on Human-Computer Interaction, HCII 2025, which took place in Gothenburg, Sweden, in June 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The three volumes cover topics as follows: Part I: Designing Older User Experiences; Social Connectedness and Psychological Support Part II: Smart Homes and Communities for Aging in Place; eHealth for Aging Part III: Older Adults and the (Smart) City; Technology Adoption, IT Literacy and the Digital Divide; Living with AI.
Artificial Intelligence in Hci
The four-volume set LNAI 15819-15822 constitutes the thoroughly refereed proceedings of the 6th International Conference on Artificial Intelligence in HCI, AI-HCI 2025, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, June 22-17, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The papers have been organized in topical sections as follows: Part I: Trust and Explainability in Human-AI Interaction; User Perceptions, Acceptance, and Engagement with AI; UX and Socio-Technical Considerations in AI Part II: Bias Mitigation and Ethics in AI Systems; Human-AI Collaboration and Teaming; Chatbots and AI-Driven Conversational Agents; AI in Language Processing and Communication. Part III: Generative AI in HCI; Human-LLM Interactions and UX Considerations; Everyday AI: Enhancing Culture, Well-Being, and Urban Living. Part IV: AI-Driven Creativity: Applications and Challenges; AI in Industry, Automation, and Robotics; Human-Centered AI and Machine Learning Technologies.
Human Aspects of It for the Aged Population
The three-volume set LNCS 15809-15811 constitutes the thoroughly refereed proceedings of the 11th International Conference on Human Aspects of IT for the Aged Population, ITAP 2025, held as part of the 27th HCI International Conference on Human-Computer Interaction, HCII 2025, which took place in Gothenburg, Sweden, in June 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The three volumes cover topics as follows: Part I: Designing Older User Experiences; Social Connectedness and Psychological Support Part II: Smart Homes and Communities for Aging in Place; eHealth for Aging Part III: Older Adults and the (Smart) City; Technology Adoption, IT Literacy and the Digital Divide; Living with AI.
The Magic of Code
In the tradition of classics such as The Lives of a Cell, a bold reframing of our relationship with technology that argues code is "a universal force--swirling through disciplines, absorbing ideas, and connecting worlds" (Linda Liukas). In the digital world, code is the essential primary building block, the equivalent of the cell or DNA in the biological sphere--and almost as mysterious. Code can create entire worlds, real and virtual; it allows us to connect instantly to people and places around the globe; and it performs tasks that were once only possible in science fiction. It is a superpower, and not just in a technical sense. It is also a gateway to ideas. As vividly illustrated by Samuel Arbesman, it is the ultimate connector, providing new insight and meaning into how everything from language and mythology to biblical texts, biology, and even our patterns of thought connect with the history and nature of computing. While the building block of code can be used for many wondrous things it can also create deeper wedges in our society and be weaponized to cause damage to our planet or our civilization. Code and computing are too important to be left to the tech community; it is essential that each of us engage with it. And we fail to understand it to our detriment. By providing us with a framework to think about coding and its effects upon the world and placing the past, current, and future developments in computing into its broader setting we see how software and computers can work for people as opposed to against our needs. With this deeper understanding into the "why" of coding we can be masters of technology rather than its subjects.
Computer Vision - Eccv 2024 Workshops
The multi-volume set LNCS 15623 until LNCS 15646 constitutes the proceedings of the workshops that were held in conjunction with the 18th European Conference on Computer Vision, ECCV 2024, which took place in Milan, Italy, during September 29-October 4, 2024. These LNCS volumes contain 574 accepted papers from 53 of the 73 workshops. The list of workshops and distribution of the workshop papers in the LNCS volumes can be found in the preface that is freely accessible online.
Computer Vision - Eccv 2024 Workshops
The multi-volume set LNCS 15623 until LNCS 15646 constitutes the proceedings of the workshops that were held in conjunction with the 18th European Conference on Computer Vision, ECCV 2024, which took place in Milan, Italy, during September 29-October 4, 2024. These LNCS volumes contain 574 accepted papers from 53 of the 73 workshops. The list of workshops and distribution of the workshop papers in the LNCS volumes can be found in the preface that is freely accessible online.
Quantum Artificial Intelligence with Qiskit
Quantum Artificial Intelligence (QAI) is a new interdisciplinary research field that combines quantum computing with Artificial Intelligence (AI), aiming to use the unique properties of quantum computers to enhance the capabilities of AI systems. Quantum Artificial Intelligence with Qiskit provides a cohesive overview of the field of QAI, providing the tools for readers to create and manipulate quantum programs on devices as accessible as a laptop computer.Introducing symbolical quantum algorithms, sub-symbolical quantum algorithms, and quantum Machine Learning (ML) algorithms, this book explains each process step by step with associated Qiskit listings. All examples are additionally available for download at https: //github.com/andrzejwichert/qai.Allowing readers to learn the basic concepts of quantum computing on their home computers, this book is accessible to both the general readership as well as students and instructors of courses relating to computer science and AI.
Intelligent Human Computer Interaction
This volume LNCS 15557 constitutes the refereed proceedings of 16th International Conference on Intelligent Human Computer Interaction, IHCI 2024, held in Twente, The Netherlands, during November 13-16, 2024. The 37 full papers and 2 short papers were carefully reviewed and selected from 107 submissions. They were categorized under the topical sections as follows: HCI across domains Augmented & virtual reality Usability & UX Healthcare & clinical AI Centric HCI
Pattern Recognition. Icpr 2024 International Workshops and Challenges
This 6-volume set LNCS 15614-15619 constitutes the proceedings of the ICPR 2024 International Workshops and Challenges held under the umbrella of the 27th International Conference on Pattern Recognition, ICPR 2024, which took place in Kolkata, India, during December 1-5, 2024. The 183 full papers presented in these 6 volumes were carefully reviewed and selected from numerous submissions. The 21 ICPR 2024 workshops addressed problems in pattern recognition, artificial intelligence, computer vision, and image and sound analysis, and the contributions reflect the most recent applications related to healthcare, biometrics, ethics, multimodality, cultural heritage, imagery, affective computing, and de-escalation.
Artificial Intelligence
An authoritative and accessible one-stop resource, the first edition of An Introduction to Artificial Intelligence presented one of the first comprehensive examinations of AI. Designed to provide an understanding of the foundations of artificial intelligence, it examined the central computational techniques employed by AI, including knowledge representation, search, reasoning and learning, as well as the principal application domains of expert systems, natural language, vision, robotics, software agents and cognitive modelling. Many of the major philosophical and ethical issues of AI were also introduced. This new edition expands and revises the book throughout, with new material to augment existing chapters, including short case studies, as well as adding new chapters on explainable AI, big data and deep learning, temporal and web-scale data, statistical methods and data wrangling. It expands the book's focus on human-centred AI, covering gender, ethnic and social bias, the need for transparency, intelligent user interfaces, and designing interactions to aid machine learning. With detailed, well-illustrated examples and exercises throughout, this book provides a substantial and robust introduction to artificial intelligence in a clear and concise coursebook form. It stands as a core text for all students and computer scientists approaching AI.You can also visit the author website for further resources: https: //alandix.com/aibook/.
Computer Vision - Eccv 2024 Workshops
The multi-volume set LNCS 15623 until LNCS 15646 constitutes the proceedings of the workshops that were held in conjunction with the 18th European Conference on Computer Vision, ECCV 2024, which took place in Milan, Italy, during September 29-October 4, 2024. These LNCS volumes contain 574 accepted papers from 53 of the 73 workshops. The list of workshops and distribution of the workshop papers in the LNCS volumes can be found in the preface that is freely accessible online.
Cisa Certified Information Systems Auditor Study Guide and Practice Tests Bundle: Covers 2024 Exam Objectives
Two bestselling CISA guides in one serious study set This value-packed packed set for the serious CISA certification candidate combines the all-new CISA Certified Information Systems Auditor Study Guide: Covers 2024-2029 Exam Objectives with a new collection of Practice Exams and online practice test tool to give you the best preparation ever for the high-stakes CISA credential. The CISA Certified Information Systems Auditor Study Guide: Covers 2024-2029 Exam Objectives provides comprehensive and accessible test preparation material for the updated CISA exam, which now consists of 150 questions testing knowledge and ability on real-life job practices leveraged by expert professionals. You'll efficiently and effectively prepare for the exam with online practice tests and flashcards as well as a digital glossary. The concise and easy-to-follow instruction contained in the 2024-2029 CISA Study Guide covers every aspect of the exam. This study guide helps readers prepare for questions across the five domains on the test: Information System Auditing Process; Governance and Management of IT; Information Systems Acquisition, Development, and Implementation; Information Systems Operation and Business Resilience; and Protection of Information Assets. Add to that the CISA Certified Information Systems Auditor Practice Tests with more questions for each of the 2 domains, 2 more practice exams, and more than 700 questions total and you'll be as ready as you can be to prove your CISA knowledge. This study guide and practice tests set shows readers how to be ready for these on the CISA exam: Understand principles, best practices, and pitfalls of cybersecurity, which is now prevalent in virtually every information systems role Protect and control information systems and offer conclusions on the state of an organization's IS/IT security, risk, and control solutions Identify critical issues and recommend enterprise-specific practices to support and safeguard the governance of information and related technologies Prove not only competency in IT controls, but also an understanding of how IT relates to business Includes 1 year free access to the Sybex online learning center, with chapter review questions, full-length practice exams, hundreds of electronic flashcards, and a glossary of key terms, all supported by Wiley's support agents who are available 24x7 via email or live chat to assist with access and login questions
Computer Vision - Eccv 2024 Workshops
The multi-volume set LNCS 15623 until LNCS 15646 constitutes the proceedings of the workshops that were held in conjunction with the 18th European Conference on Computer Vision, ECCV 2024, which took place in Milan, Italy, during September 29-October 4, 2024. These LNCS volumes contain 574 accepted papers from 53 of the 73 workshops. The list of workshops and distribution of the workshop papers in the LNCS volumes can be found in the preface that is freely accessible online.
Ethnography of an Interface
Technologists frequently promote self-tracking devices as objective tools. This book argues that such glib and often worrying assertions must be placed in the context of precarious industry dynamics. The author draws on several years of ethnographic fieldwork with developers of self-tracking applications and wearable devices in New York City's Silicon Alley and with technologists who participate in the international forum called the Quantified Self to illuminate the professional compromises that shape digital technology and the gap between the tech sector's public claims and its interior processes. By reconciling the business conventions, compromises, shifting labor practices, and growing employment insecurity that power the self-tracking market with device makers' often simplistic promotional claims, the book offers an understanding of the impact that technologists exert on digital discourse, on the tools they make, and on the data that these gadgets put out into the world.
Deep Learning for Polymer Discovery
This book presents a comprehensive range of topics in deep learning for polymer discovery, from fundamental concepts to advanced methodologies. These topics are crucial as they address critical challenges in polymer science and engineering. With a growing demand for new materials with specific properties, traditional experimental methods for polymer discovery are becoming increasingly time-consuming and costly. Deep learning offers a promising solution by enabling rapid screening of potential polymers and accelerating the design process. The authors begin with essential knowledge on polymer data representations and neural network architectures, then progress to deep learning frameworks for property prediction and inverse polymer design. The book then explores both sequence-based and graph-based approaches, covering various neural network types including LSTMs, GRUs, GCNs, and GINs. Advanced topics include interpretable graph deep learning with environment-based augmentation, semi-supervised techniques for addressing label imbalance, and data-centric transfer learning using diffusion models. The book aims to solve key problems in polymer discovery, including accurate property prediction, efficient design of polymers with desired characteristics, model interpretability, handling imbalanced and limited labeled data, and leveraging unlabeled data to improve prediction accuracy.
Welcome to the Metaverse
A clear-eyed guide to the metaverse and how this powerful technology--along with advances in spatial computing, VR, and AR--will impact our economy, our lives, and our world.The metaverse. That term elicits a wide range of ideas and opinions. For many, it represents the next evolutionary phase of the internet--a fully immersive, digital universe where people can interact, work, and play in virtual environments. For others, it's yet another overhyped technology. So what is it, exactly? And what will its impact be?While speculation and predictions about the metaverse are varied, one thing is clear: it is impacting the world of business as well as people's lives, and it will continue to do so in the future. The global metaverse market is predicted to be worth about $1 trillion by 2030, with over two billion users participating in some form of immersive experience.There's a reason why companies are investing heavily in spatial computing and why platforms like Roblox are thriving. The metaverse, along with the technologies that underpin it, is still evolving, but it will eventually offer more ways for people to experience the world and each other.In Welcome to the Metaverse, David Shrier, a world-leading futurist and the author of Welcome to AI, offers an entertaining look at the potential uses and impacts of this virtual space on business and life.