How They Played Bridge in 1906
How They Played Bridge in 1906. The main purpose which I have had in view in writing this book has been to provide my pupils with a simple and elementary work on Bridge.
Modern Monks Game Master's Guide
This book serves as a guide for game masters running campaigns using the Modern Monks role playing game. It includes suggestions for creating adventures, fighting in tournaments, generic NPCs, and guidelines for using Modern Monks with the fantasy game it was inspired by.
The Chess Euclid
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it.This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Camelot Cosmos - Hawk's Hollow
The following adventure is intended for beginning players using the FATE roleplaying system and theCamelot Cosmos setting. This introductory adventure should provide players and GMs alike with a good sense of the unique features of the Camelot Cosmos setting and a base for future adventures, but is also designed to be easily adapted to other fantasy roleplaying systems and settings if required.
Ace High
Most books are written by high stakes pros that play other pros, not amateurs. They don't play bad players or "calling stations" that chase everything to the river as in typical low stakes. Their advice never applies to most people. This book emphasizes on playing these types of players that frequent the low stakes and not the high stakes. Never again get frustrated with unorthodox players. This book is meant to transform an intermediate player that already knows how to play Texas Hold'em (in regards to the basic rules and hand values) and turn them into a winning player at small stakes cash games at casinos and online. This book also covers all aspects of poker including math, poker tells, game play theory, card selection and more. The author shows proven techniques that have produced a R.O.I (return on investment) of 30%% in cash games over the past seven years. ***This is the 2nd edition of "Mastering Low Stakes No-Limit Hold'em Poker Cash Games" which includes an extra chapter and additional content***
[WOIN] Universal Upgrades
This essential manual for sci-fi themed What's OLD is NEW games introduces a range of new alien races, universal exploits, and advanced rules for your WOIN game. 11 new races, nearly 30 new universal exploits, and expanded rules for aging, making the most of your REPUTATION score, and more, make this an essential handbook. Requires the use of a What's OLD is NEW core rulebook.
The Tangram Book
Probably the best collection of games of tangram (39) and figures with solutions (over 18,000) published in the world
How to Play Chess
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it.This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
2000 Dragon Miniatures
The Dragon is a double-edged weapon in the Sicilian. And being such a tactical opening, there are many ways to win quickly. This book will show you how to do just that with over 2000 miniatures (games ending 25 moves or less). It is an opening for the brave; one who is ready for an adventure. Before we let you get started on your adventure, we promise you two things. One, is that you will learn something new here. And second, you will find games to treasure and enjoy. Happy Hunting!
Phrynette
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it.This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Hidden Worlds Refined Core
Hunt Monsters. Save Humanity. Survive?Hidden Worlds Refined Core is a table-top roleplaying game set in the near future urban fantasy World of Incursion. The game runs on the HW20 Core System, which uses a single d20 for fast, deadly combat mechanics and a completely open magic system that is called "Faith." The Hidden Worlds Refined Core is a complete system overhaul of the original acclaimed release, Hidden Worlds: Incursion. This new version makes the combat system even smoother, makes the faith mechanics even easier to play, and enhances character creation. Hidden Worlds Refined Core is the definitive core manual for the HW20 Core System, and brought to you by Bryan Donihue, the One-Legged GM.No Classes. No Levels. No Limits. Welcome to the Hidden Worlds.
A Swiss Teams Challenge
In this book, you are in the hot seat for a two-day Swiss Teams tournament, consisting of 8 rounds of 7 board matches each day. Your first goal is to finish in the top half of the field at the end of day one, so that you qualify to the final on day two. After that, you don't have unrealistic ambitions, but would really like to play well enough to achieve a top ten finish. Can you manage that?Of course, you will face many more decisions per match than you would in a typical tournament - indeed, you have to make a decision on every board. The hands are presented in quiz format, followed by a discussion of the various considerations that are relevant to doing well in team games. Some of these include: agreements about pre-emptive biddingpushing for gamebidding to the right slamplaying to avoid troublelooking for the setting trickThe great majority of the problems come from real tournament play and are almost equally distributed between constructive bidding, competitive bidding, declarer play and defense.
Steampunk Crescendo - Softcover
Will you succumb to temptation? In a dystopian era of vampires, magic, and steampunk super-science, you face overwhelming oppression. Will you oppose your Antagonist? Will you fight for your Goal, and in so doing, bring meaningful change to your world? Or will you be tempted by the distractions of this world. A roleplaying game for 3-6 players. 3+ hours, one or multiple sessions. Intuitive, streamlined ruleset. Overcome Antagonists using an action-based resolution system. Compelling, dystopian, steampunk setting with room for personalization and change.
The Birchbark Chronicles 1 - The Golden Horde (b&w)
THE BIRCHBARK CHRONICLES 1 - THE GOLDEN HORDE "From the fury of the Tatars, oh lord, deliver us..." The steppe nomads of the Golden Horde under their Mongol overlords have built a mighty empire, stretching across Asia and into the lands of the Rus'. This companion to the MYTHIC RUSSIA roleplaying game reveals more about the past conquests of the Golden Horde, its present peoples (including a full guide to the Bashkorts, one of the constituent peoples of the Horde) and its future troubles. Also includes maps, story seeds and a scenario. This is the basic, saddle-stitched version with black & white interior pages. A perfect-bound version with colour inside pages is also available (also as a PDF download).
Bacon is Shakespeare
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it.This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
The Math Behind the Method
The Math Behind the Method covers the theory and formulas used in the creation of Short Term Equine Investings Tote Chart. It gives the reader the opportunity to set their own parameters for their desired percentages. Also covered is the 10%% Solution, a wagering guide, and introduction to the creation of the morning line odds.
Chess Traps And Stratagems
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it.This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Grimsyn Sector (Classic Reprint)
It's a fine line between civilized and wild. Fight shatrats at the edge of the 'zone. Run guns under the well-armed nose of Fleet. Duck through the sewers of the megacorp worlds, and sneer at the most dangerous fringers. Grimsyn Sector: You might get rich. You might get famous. You might never leave! This guide details Grimsyn Sector's major planets, corporations, fringer groups, aliens, and other features as a base locale for a campaign. Numerous adventure hooks are provided, as well as a few new specialized skills for the region, organizations, playable alien species, and alternative equipment. This classic scanned reprint of Grimsyn Sector? requires the Shatterzone? core rules (either the original boxed set or classic reprint).
Chess Algorithms
This book introduces the fundamental algorithms of chess programming with an emphasis on thorough explanations. It is written with a novice programmer in mind-someone with a basic understanding of recursion but without any formal training in computer science. After finishing the book, readers should feel comfortable writing their own expert level ( 2000 ELO) chess engine and be able to read technical documents containing advanced chess programming techniques.
Handbags
This is the ultimate coloring book for handbag lovers. The book contains more than 30 famous it-bags illustrations, from the Classics to the latest must-have bag just seen on the runway and worn by celebrities. In addition, the book provides for each handbag illustration a small text with the story of the bag!FEATURES: Quality: Hand-drawn, high-quality illustrations made by our Fashion Design Studio in ParisSingle-Sided Pages: All illustrations are placed on the right side of the book. This is perfect for anybody who wants to hang beautiful colored illustrations on the wall.Perfect Gift: This book can be a great gift for a Fashion Lover.Fun and Relaxation: Coloring induces the same state as meditating by reducing the thoughts of a restless mind. You will experience a lot of joy with these coloring pages.Format: The perfect size for a coloring book: 8.5 x 11 inch Cover: Premium Shine Cover
Shoes
This is the ultimate coloring book for shoe lovers. The book contains more than 30 illustrations of famous shoes, from Classics to the latest must-have designer shoes, just seen on the runway and worn by celebrities. In addition, the book provides for each shoe illustration a small text with the story of the shoe or the designer brand who created it!FEATURES: Quality: Hand-drawn, high-quality illustrations made by our Fashion Design Studio in ParisSingle-Sided Pages: All illustrations are placed on the right side of the book. This is perfect for anybody who wants to hang beautiful colored illustrations on the wall.Perfect Gift: This book can be a great gift for a Fashion Lover.Fun and Relaxation: Coloring induces the same state as meditating by reducing the thoughts of a restless mind. You will experience a lot of joy with these coloring pages.Format: The perfect size for a coloring book: 8.5 x 11 inch Cover: Premium Shine Cover
Sneakers
This is the ultimate coloring book for sneaker lovers. The book contains more than 30 famous female sneakers illustrations, from the Classics to the latest sneaker designs just seen on the streets and worn by celebrities. In addition, the book provides for each sneakers illustration a small text with the story of the sneaker or the brand behind!FEATURES: Quality: Hand-drawn, high-quality illustrations made by our Fashion Design Studio in ParisSingle-Sided Pages: All illustrations are placed on the right side of the book. This is perfect for anybody who wants to hang beautiful colored illustrations on the wall.Perfect Gift: This book can be a great gift for a Fashion Lover.Fun and Relaxation: Coloring induces the same state as meditating by reducing the thoughts of a restless mind. You will experience a lot of joy with these coloring pages.Format: The perfect size for a coloring book: 8.5 x 11 inch Cover: Premium Shine Cover
Mosstroopers
This book provides the rules for a new war-gaming table-top experience called 'Mosstroopers, ' from Collide-O-Scope Edutainment. Easy to learn to play, hard to walk away, and fun to share with others! Based on Scottish Border Reiver history, players immerse themselves in the chaotic existence of those who swore to defend the Border, their families, and their freedom.
Monster Lore 2
This T&T 'Monster Lore II' book was written and self published by Donald Weis, with all his artwork. "Are you looking for some new inspiration or a new monster to throw at your players in your T&T game? Contained within this book you will find a huge selection of 100 all new monsters, beasts, horrors and strange creations just perfect for including in any T&T Campaign. Each monster has a picture and the full details you will need to use it. You don't have to be a Game Master to enjoy all these monsters."
Many Ways To Die
They say drowning is an awful way to die... so be very careful when you descend to the depths with the Deepwater Dwarves. Could you prevent an assassination? Could you resist irritations and stick your post? Or perhaps you think it's safer to hide under the bed covers and pretend everything is as it should be? There are many ways to die and you're going to have to fend the Grim Reaper off not once, not twice but three times if you want to live long and prosper. Three solo adventures, easy to play whatever your RPG background once you click on to the 'saving roll' concept so throw away your inhibitions and live dangerously like there's no tomorrow. Who knows? You may be clairvoyant!
Tabletop Parables
A collection of short stories based on real life gaming experiences of an insane man and his many friends and family.
Baron
Baron is a work of fiction set in the world of Sleeper, an action-packed thriller with elements of science fiction, conspiracy and horror. Baron is written by Ben Counter, a popular author of game-related fiction, and is the first in a planned series of fiction set in the Sleeper universe.
Gentlemen Vs. Demons
This is a fast-paced, simple horror game inspired by old school percentiles systems. Taking direction from Hammer films, EC horror comics, and weird pulp fiction, it plays like an amped-up, dumbed-down Call of Cthulhu. The game is best suited for one shots and short campaigns. Compact at 66 pages, it relies heavily on the ingenuity of the GM who enjoys tinkering with rules. This game is compatible with Song of the Sixgun and is broadly adaptable for use with any game that uses percentiles.
Four Letter Words
FOUR LETTER WORDS: Great for gifts, stocking stuffers or for anyone with a sharp mind and a sharper pencil! 80 unique word puzzles that you can do anywhere, at any time. Fill in the blanks between two key words and linking words with just the vowel letters shown. Flip to the back if you want to see the words in alphabetical order. More than just a book of puzzles. It will keep you amused for hours and help you build your vocabulary through imaginative skills. Increase your knowledge also by looking up the words you don't know. Quite often in life the best things invariably come in small packages - four letters long in this case! An ideal purchase for anyone who is interested in crosswords, Scrabble or any word challenges that expand the mind.
Bannock Boy Meets The Rugaru
This is an awesome tale of Bannock Boy meeting the Rugaru. This is not just a story book but also a fun activity book. Plenty of pictures and great for kids of all ages. This book has cut out Halloween Masks, Coloring Pages, Fun Recipes, and so much more. It is a great story that teaches a great lesson for kids. This tale of Bannock Boy meeting the Rugaru teaches children compassion, sharing, and how to keep their word. A great addition to the Bannock Boy series.
The Temple of Lal Gubir
A rich and detailed dungeon-based adventure for first level characters compatible with D&D 5th edition: 6 major encounter areas, each multiple of rooms, spread over 4 detailed maps; a sustained and coherent storyline, with every encounter and room contributing to the whole; strong balance between combat, dialogue, role-play and puzzle-solving; encounters which flex in size/difficulty according to the number of players in your group; sufficient XP for a group to progress to Level 2; background information, including a table of gods and their domains, to bring the campaign to life; 8 to 12 hours estimated playing time;;"play as you go" instructions for novice DMs, including clear instructions, so that you can start playing right away. "Initial reports from agents sent by the Chancellor speak of strange rumours of evil spirits terrorising Lal Gubir and making off with the children of its inhabitants. He also gave you this curious token collected by his latest agent..."
Cepheus Deluxe
Starships riding fire across the sky. Heroes and villains exchanging laser fire. Desperate spacers struggling against an alien monstrosity. Vast planetary vistas, flying cities, moonscapes, mad robots, and first encounters. In short: high-action science-fiction adventure that stimulates your sense of wonder. Cepheus Deluxe puts you in the shoes of an adventurer visiting distant stars and encountering the unknown. Whether you are a seasoned player looking for a rules-light game, or a new gamer wanting to experience what science-fiction role-playing games are all about, Cepheus Deluxe opens your way forward. Cepheus Deluxe is a set of rules for playing classic science fiction games. It includes rules on creating characters, resolving actions, fighting other creatures, and engaging in space battles, generating worlds, handling the risks of interstellar speculative trading, exploring new worlds, and many other activities. While rules-light and designed for fast, action-packed play rather than an accurate simulation of reality, Cepheus Deluxe encompasses a wide variety of rules and materials for building a science-fiction universe and playing in it. Cepheus Deluxe draws its inspiration from old-school science-fiction roleplaying games. It shares many similarities with these games. Material from older rules sets and those created with Cepheus Deluxe, the old Cepheus Light, the Cepheus Engine Core, and old-school sci-fi roleplaying games, are easily compatible with only a moderate amount of adjustment. The future awaits! Compatible with the Cepheus Engine System Reference Document and other OGL 2D6 Sci Fi games.
Chess for Beginners and the Beginnings of Chess
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it.This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Shores of Korantia
Explore a Whole New World of Intrigue and Adventure in Shores Of Korantia Korantia: a coastal region of the great continent of Taygus, home to dozens of city-states and scores of Goddesses and Gods - each with their own wants, needs, plans and schemes. The Enemies and Rivals: To the south are the Jekkarenes, the ancient enemy with cause to fear a Korantine revival; in the east the swelling Taskan Empire draws closer to Korantia's borders with each passing generation; to the north the warlike barbarians of Marangia have fallen quiet since the Taskans seized their capital. To the west is the open sea and beyond are distant lands where colonies were set down in centuries past. The Emperor: Koibos is the 61st Emperor of the Korantines and the 24th of his name. A vigorous young man in the prime of life, ruler of an ancient empire long past its days of glory. It falls to him to restore his realm to greatness or become an irrelevance to the dozens of city states over which he claims sovereignty. These are the Shores of Korantia. In this book you will find everything you need to adventure in Korantia and beyond; rules for character creation, cults, encounter tables for land and sea, economics, a fully detailed colony in which to start off your adventures, many fully detailed NPCs and a mini-campaign that will plunge your characters into intrigue and plot, culminating in a perilous expedition to a mysterious and dangerous desert island. Shores of Korantia is a complete setting for Mythras. Based in the world of Thennla, first introduced in Age of Treason: The Iron Simulacrum. Shores of Korantia requires the Mythras rules for play
Dude Where's My Spaceship
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it.This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Sulhan
Explore a deep, rich and truly fantastical world where charm and legend are woven into the very fabric of reality. Exploration, intrigue, conflict and adventure await you at every turn. Opportunity and danger and stalk your path from the soaring solar towers of Imperial Mandar and the demon haunted wastes of war shattered Izahar to the labyrinthine nightmare ziggurats of Horounisal and beyond. Between these covers you'll discover - - Unique, challenging and extraordinary character races - A vast array of monstrous and magical phenomena - Engrossing backgrounds for a host of major cultures - A coherent and comprehensive cosmography, geography, climate, history and ecology - An adventure packed introductory campaign setting - A collection of detailed regional maps - More fun than you can poke a stick at! Sulhan is a unique Fantasy setting written for the Horizons fantasy role-playing game but easily adaptable to other rules systems.
The Chess Player's Chronicle
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it.This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
New Horizon Player's Guide 2nd Edition
Welcome to a world that is not our own. Mankind's new home among the stars is more than they ever imagined when they left Earth. The settlers are surrounded by bizarre alien creatures that are often as deadly as they are amazing. Their lives are filled with the wonders of technology, but are held together by the strength of their resolve. Mankind walks this new world hand in hand with wafans, their sister race of sentient living machines, designed during the darker days of humanity's past. This is the world we live in, this is New Horizon. New Horizon is a roleplaying game that incorporates elements of science fiction, fantasy, utopian and dystopian fiction, and speculative fiction. New Horizon is a setting where advanced technologies and futuristic innovations are interweaved with the primeval roughness of an untamed world. It is a place where technology and nature are often seen struggling against one another, each protecting itself from the spread of the other.
Alterkine
THE FUTURE IS NOW The World is changing, are you prepared? Science has progressed and has transformed the world, for better and for worse. Play as a human, mutant, or one of several new races. Containing new skills, weapons, cybernetics, mutations, and dozens of new feats, the Alterkine Player's Handbook gives you the tools you need to survive. This book requires the d20 Modern(R) and the Dungeons & Dragons(R) Core Rulebooks, published by Wizards of the Coast(R). This product is compatible with other d20 System(R) roleplaying games.
Rule Book Color
The rule book for the Alliance LARP (Live Action Role-Playing) game, with full color pictures and graphs. Also includes tabletop rules. For more details, visit www.AllianceLARP.com
Wallace's Year-Book of Trotting and Pacing in ...; Volume 1
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it.This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.