Python Data Analytics
Explore the latest Python tools and techniques to help you tackle the world of data acquisition and analysis. You'll review scientific computing with NumPy, visualization with matplotlib, and machine learning with scikit-learn. This third edition is fully updated for the latest version of Python and its related libraries, and includes coverage of social media data analysis, image analysis with OpenCV, and deep learning libraries. Each chapter includes multiple examples demonstrating how to work with each library. At its heart lies the coverage of pandas, for high-performance, easy-to-use data structures and tools for data manipulationAuthor Fabio Nelli expertly demonstrates using Python for data processing, management, and information retrieval. Later chapters apply what you've learned to handwriting recognition and extending graphical capabilities with the JavaScript D3 library. Whether you are dealing with sales data, investment data, medical data, web page usage, or other data sets, Python Data Analytics, Third Edition is an invaluable reference with its examples of storing, accessing, and analyzing data.What You'll LearnUnderstand the core concepts of data analysis and the Python ecosystemGo in depth with pandas for reading, writing, and processing dataUse tools and techniques for data visualization and image analysisExamine popular deep learning libraries Keras, Theano, TensorFlow, and PyTorchWho This Book Is For Experienced Python developers who need to learn about Pythonic tools for data analysis
Beginning Ethereum Smart Contracts Programming
Use this book to write an Ethereum blockchain smart contract, test it, deploy it, and create a web application to interact with your smart contract. This new edition has been expanded and updated to cover web3.js APIs, additional Consensus Protocols, non-Fungible Tokens (NFTs), developing NFT tokens using ERC-721, and more!Beginning Ethereum Smart Contracts Programming, second edition is your fastest and most efficient means of getting started if you are unsure where to begin and how to connect to the Ethereum blockchain. The book begins with a foundational discussion of blockchain and the motivation behind it. From there, you will get up close and personal with the Ethereum blockchain, learning how to use an Ethereum client (geth) to create a private Ethereum blockchain to perform transactions such as sending Ethers to another account on another node. You will learn about smart contracts without having to wade through tons of documentation. Author Lee's "learn-by-doing" approach will allow you to be productive and feel confident in your ability in no time. The last part of this book covers tokens, a topic that has taken the cryptocurrency market by storm.Sample code in Python, Solidity, and JavaScript is provided in the book and online. What You'll LearnUnderstand the basic premise of blockchain and "record keeping" in a peer-to-peer networkExperience blockchain in action by creating your own blockchain using PythonKnow the foundation of smart contracts programming and how to deploy and test smart contractsWork on a case study to illustrate the use of blockchainBe familiar with tokens, and how to create and launch your own ICO digital tokenWrite smart contracts that transact using tokensWho This Book Is ForThose who want to get started quickly with Ethereum smart contracts programming. Basic programming knowledge and an understanding of Python or JavaScript is recommended.
Introductory C with C++
C differs from most programming languages in its use of expressions, pointers, and arrays. For those learning C, pointers are the greatest source of confusion. The primary aim of this text is to provide working models of how pointers are used in C as well as an introduction to their use in C++. Most beginners falter on the use of pointers. Many try to avoid pointers completely, but quickly find that pointers are used extensively throughout C programs. Some attain a partial understanding of pointers which, at first, gets them by. However, when faced with complex programming tasks, they find that pointers become a necessity. In most programming languages one learns about pointers only after most other topics have been discussed. Pointers are just one more added feature of the language. In C and in C++, however, pointers are used with every feature. There are pointers to variables, pointers as parameters, pointers as arrays, pointers to structures, and even pointers to pointers. With each feature pointers are used differently. The way pointers work with variables is very different from the way pointers work with arrays. In this text, you learn pointers as you learn each feature of the language. With variables, you learn pointers to variables; with parameters, pointers to parameters; with functions: pointers to functions; with arrays, pointers in arrays; with structures, pointers to structures. In addition, for C++ you will learn pointers to objects, to class members, and derived objects. Such an approach provides an understanding of the many different ways pointers are used throughout the language. The text is arranged in five sections. The first section focuses on the basic structure of the language. Variables, functions, and expressions are carefully examined. The second section deals with arrays. Arrays form an exception in C. Unlike structures they are not data objects. They are completely managed by pointers. The third section describes data structures and file management. The chapter on data structures introduces basic concepts such as linked lists and trees. A special examination is made of recursion and how it operates with lists, trees, and b-trees. The chapters on file management discuss the different types of files with special emphasis on record files b-tree indexes. The fourth section provides an introduction to C++, covering classes and objects, their use with pointers, as well as operator overloading and inheritance. The fifth section covers additional topics greater detail such as the pre-processor and bitwise operations.
200 Problems on Languages, Automata, and Computation
Formal languages and automata have long been fundamental to theoretical computer science, but students often struggle to understand these concepts in the abstract. This book provides a rich source of compelling exercises designed to help students grasp the subject intuitively through practice. The text covers important topics such as finite automata, regular expressions, push-down automata, grammars, and Turing machines via a series of problems of increasing difficultly. Problems are organised by topic, many with multiple follow-ups, and each section begins with a short recap of the basic notions necessary to make progress. Complete solutions are given for all exercises, making the book well suited for self-study as well as for use as a course supplement. Developed over the course of the editors' two decades of experience teaching the acclaimed Automata, Formal Languages, and Computation course at the University of Warsaw, it is an ideal resource for students and instructors alike.
200 Problems on Languages, Automata, and Computation
Formal languages and automata have long been fundamental to theoretical computer science, but students often struggle to understand these concepts in the abstract. This book provides a rich source of compelling exercises designed to help students grasp the subject intuitively through practice. The text covers important topics such as finite automata, regular expressions, push-down automata, grammars, and Turing machines via a series of problems of increasing difficultly. Problems are organised by topic, many with multiple follow-ups, and each section begins with a short recap of the basic notions necessary to make progress. Complete solutions are given for all exercises, making the book well suited for self-study as well as for use as a course supplement. Developed over the course of the editors' two decades of experience teaching the acclaimed Automata, Formal Languages, and Computation course at the University of Warsaw, it is an ideal resource for students and instructors alike.
Test-Driven Development in Go
Explore Go testing techniques and leverage TDD to deliver and maintain microservices architecture, including contract, end-to-end, and unit testingPurchase of the print or Kindle book includes a free PDF eBookKey Features: Write Go test suites using popular mocking and testing frameworksLeverage TDD to implement testing at all levels of web applications and microservices architectureMaster the art of writing tests that cover edge cases and concurrent codeBook Description: Experienced developers understand the importance of designing a comprehensive testing strategy to ensure efficient shipping and maintaining services in production. This book shows you how to utilize test-driven development (TDD), a widely adopted industry practice, for testing your Go apps at different levels. You'll also explore challenges faced in testing concurrent code, and learn how to leverage generics and write fuzz tests.The book begins by teaching you how to use TDD to tackle various problems, from simple mathematical functions to web apps. You'll then learn how to structure and run your unit tests using Go's standard testing library, and explore two popular testing frameworks, Testify and Ginkgo. You'll also implement test suites using table-driven testing, a popular Go technique. As you advance, you'll write and run behavior-driven development (BDD) tests using Ginkgo and Godog. Finally, you'll explore the tricky aspects of implementing and testing TDD in production, such as refactoring your code and testing microservices architecture with contract testing implemented with Pact. All these techniques will be demonstrated using an example REST API, as well as smaller bespoke code examples.By the end of this book, you'll have learned how to design and implement a comprehensive testing strategy for your Go applications and microservices architecture.What You Will Learn: Create practical Go unit tests using mocks and assertions with TestifyBuild table-driven test suites for HTTP web applicationsWrite BDD-style tests using the Ginkgo testing frameworkUse the Godog testing framework to reliably test web applicationsVerify microservices architecture using Pact contract testingDevelop tests that cover edge cases using property testing and fuzzingWho this book is for: If you are an intermediate-level developer or software testing professional who knows Go fundamentals and is looking to deliver projects with Go, then this book is for you. Knowledge of Go syntax, structs, functions, and interfaces will help you get the most out of this book.
A CRITICAL STUDY OF PSYCHO SEXUAL PROBLEMS of TEENAGERS
In the developmental psychology one could see that the person grows from one stage to another stage step by step. This gradual process of human being is a natural aspect where the growth either leads either positive development or negative regression. From childhood to old age there are various stages where a person grows and develops his physical, mental and psychological facet of life. In these stages the adolescent stage is very interesting and golden stage in one's life. This stage is also known as "Teenage" where a boy or girl passes through a transition period from childhood. This progress is very unique as it is creating a certain level of maturity in one's physical and mental development.A boy or girl who has been in the protection of parents a child has move from restriction and control to freedom and autonomy. This peculiar and unique period has created false understanding among the parents that the children may be misled or they may take a negative path. This over cautious attitude of parents has led the children to get angry or a negative behaviour towards the parents. So there is a tug war going on between the teenager and the parents. In a way the parents are over protective towards their children so that the teenager feels that they still treated as children and the teenager is unable to enjoy the freedom and autonomy.Since such false understating and a tug of war in other words a hide and seek between these two groups continue to exist where the question arises who is right and who is wrong. At the same time who fails in his/her role as parents as well as a teenager. This problem of misunderstanding and role failure has created in me a researcher to find out where the problem is and who creates the problem and if at all there comes up a problem then who needs to be intervened is all about my study.By doing this research we are clear where this over protective parents who just created a wonder and curiosity, on the other hand the Teenager who misunderstood their parents started playing the hide and seek.Having my own personal interest and personal inquisitiveness I have completed this research work with the help of teenagers themselves. I hope this would be a guide in directing the teenagers and their parents.
Computer Programming for Beginners
★ Every Conceivable Topic a Complete Novice Needs To Know ★If you are a newcomer to programming, it's easy to get lost in the technical jargon, before even getting to the language you want to learn.What are statements, operators, and functions?How to structure, build and deploy a program?What is functional programming and object-oriented programming?How to store, manage and exchange data?Many programming guides don't cover these topics, as they are assumed to be general knowledge to most developers. That is why this guide has been created. It is the ultimate primer of all programming languages.What This Book OffersZero Knowledge RequiredThis guide has specifically been created for someone completely new to programming. We cover all the concepts, terms, programming paradigms and coding techniques every beginner should know.A Solid FoundationThis guide will form the foundation for all future programming languages you may encounter. It doesn't focus on merely one specific language, but rather the principles that apply to all programming languages.Detailed Descriptions & Code SamplesEmphasis has been placed on beginner-friendly descriptions, supported by working code samples from the most popular languages, such as C#, Java and Python, to help illustrate concepts and terms.Key TopicsWhat Is a Programming Language?Why Do We Need a Programming Language?The History of Programming LanguagesPopular Programming LanguagesUnderstanding the Structure of a ProgramWhat Are the Different Types of Programs?How Is a Program Built?How Is a Program Executed?What Are Program Statements?What Are Data Types?What Are Variables?What Are Operators?Working with NumbersThe Importance of StringsMaking Decisions in ProgramsIterative ProgrammingLogical Grouping of CodeWhat Are Functions?Taking InputSending OutputWhat Is Functional Programming?What Is Object Oriented Programming?What Are Client Server Applications?What Is Web Programming?Managing Data in a ProgramStoring Data in FilesStoring Data in DatabasesData Exchange FormatsError HandlingLogging in ProgramsLogical Grouping of ProgramsDeploying ProgramsProgramming for the InternetServerless ProgrammingProgramming for Mobile DevicesDesign PracticesGet Your Copy Today!
Pro Restful APIs with Micronaut
Discover the RESTful technologies, including REST, JSON, XML, JAX-RS web services, SOAP and more, for building today's Java-based microservices, big data applications, and web service applications using the Micronaut framework. This book is based on a course the Oracle-based author is teaching for UC Santa Cruz Silicon Valley which covers architecture, design best practices and coding labs.Pro RESTful APIs with Micronaut (Second Edition) gives you all the fundamentals from the top down: from the top (architecture) through the middle (design) to the bottom (coding). This book is a must have for any microservices or web services application programmer or developer building applications and services for today's enterprises. After reading and using this book, you'll be competent in using Micronaut and RESTful APIs for building today's microservices. Source code for the examples and case studies are freeand available on Apress' GitHub page for this book.What You'll LearnDiscover the key RESTful APIs, including REST, JSON, XML, JAX, SOAP and moreExplore the Micronaut frameworkUse these for microservices for today's modern web services and data exchangesHarness Java, XML, JSON, REST, and JAX-RS in examples and case studiesApply best practices to your solutions' architecture and moreWho This Book Is ForExperienced Java and web programmers and developers who may be new to microservices and even cloud-native applications development.
Python Programming for Linguistics and Text-Focussed Digital Humanities
Learn how to use Python for linguistics and digital humanities research, perfect for students working with Python for the first time Python programming is no longer only for computer science students; it is now an essential skill in linguistics, the digital humanities (DH), and social science programs that involve text analytics. Python Programming for Linguistics and Digital Humanities provides a comprehensive introduction to this widely used programming language, offering guidance on using Python to perform various processing and analysis techniques on text. Assuming no prior knowledge of programming, this student-friendly guide covers essential topics and concepts such as installing Python, using the command line, working with strings, writing modular code, designing a simple graphical user interface (GUI), annotating language data in XML and TEI, creating basic visualizations, and more. This invaluable text explains the basic tools students will need to perform their own research projects and tackle various data analysis problems. Throughout the book, hands-on exercises provide students with the opportunity to apply concepts to particular questions or projects in processing textual data and solving language-related issues. Each chapter concludes with a detailed discussion of the code applied, possible alternatives, and potential pitfalls or error messages. Teaches students how to use Python to tackle the types of problems they will encounter in linguistics and the digital humanities Features numerous practical examples of language analysis, gradually moving from simple concepts and programs to more complex projects Describes how to build a variety of data visualizations, such as frequency plots and word clouds Focuses on the text processing applications of Python, including creating word and frequency lists, recognizing linguistic patterns, and processing words for morphological analysis Includes access to a companion website with all Python programs produced in the chapter exercises and additional Python programming resourcesPython Programming for Linguistics and Digital Humanities: Applications for Text-Focused Fields is a must-have resource for students pursuing text-based research in the humanities, the social sciences, and all subfields of linguistics, particularly computational linguistics and corpus linguistics.
PL/SQL From Beginner to Pro
In PL/SQL From Beginner to Pro world-recognized Rick Phillips, Ph.D. leverages his experience with 8 courses and over 65 thousand online students to take the learner through the wonderland which is PL/SQL programming. Whether you are young or old, new to programming or a seasoned veteran, this is the PL/SQL book for you. Google Rick Phillips, Ph.D. to learn more about his experience and lifestyle.
Super Arduino
Geek out-amazing gadget projects for Arduino beginners.Welcome to the wonderful wired world of Arduino-the flexible open-source electronics platform for creators. Become a coding superhero with Super Arduino-the easiest step-by-step, project-based guide for beginners who want to learn the latest tips and tricks while taking their DIY programming skills to the next level.Let your engineering imagination run wild. In this Arduino project workbook, you'll learn how to create great gadgets like a fabulous flag-waver, flashing disco shoes, a crazy clock, flip-a-switch with Wi-Fi, and even an echolocation distance sensor-like a bat! So what are you waiting for?Plug into Super Arduino and get the following: Calling all coders-Explore these easy-to-follow programming sketches specifically designed for Arduino beginners.Ignite your imagination-You'll make wired wearables, crazy costumes, and even home gadgets using step-by-step Arduino projects that build your skills-and coding confidence.Full-color format-From start to finish, four-color sketch images will help guide you.If you can dream it, there's a good chance you can build it-with this awesome Arduino beginner's guide.
Swift Apprentice
Learn How to Program with Swift 5.7!Swift is the easiest way to get started developing on Apple's platforms: iOS, iPadOS, macOS, watchOS and tvOS. In this book, you'll learn the basics of Swift from getting started with playgrounds to simple operations to building your own types. Everything you'll learn is platform-neutral; you'll have a firm understanding of Swift type system and how you can use them to bend problems to your will by the end of this book.Who This Book Is For: This book is for complete beginners to Swift. No prior programming experience is necessary!Topics Covered in The Swift Apprentice: FundamentalsPlayground Basics: Learn about the coding environment where you can quickly and easily try out your code as you learn.Basic Types: Numbers and strings are the basic kinds of data in any app - learn how to use them in Swift.Flow Control: Your code doesn't always run straight through - learn how to use conditions and decide what to do.Functions: Group your code together into reusable chunks to run and pass around.Collection Types: Discover the many ways Swift offers to store and organize data into collections.Structures, Enumerations & Classes: The type system is how you organize code into meaningful, easy to understand units. You'll understand what type to use and when to use it to solve problems.Protocols & Generics: Define protocols to make your code more interface-based and compositional and generics to build families of strong, reusable types.After reading this book and completing the included exercises and challenges, you'll have a solid understanding of Swift's fundamental building blocks and how you can use it to solve problems! You'll be ready to go Beyond the Basics and learn more advanced concepts.
iOS 16 App Development Essentials - UIKit Edition
This book aims to teach the skills necessary to create iOS apps using the iOS 16 SDK, UIKit, Xcode 14, and the Swift programming language.Beginning with the basics, this book outlines the steps necessary to set up an iOS development environment. Next, an introduction to the architecture of iOS 16 and programming in Swift 5.7 is provided, followed by an in-depth look at the design of iOS apps and user interfaces. More advanced topics such as file handling, database management, graphics drawing, and animation are also covered, as are touch screen handling, gesture recognition, multitasking, location management, local notifications, camera access, and video playback support. Other features include Auto Layout, local map search, user interface animation using UIKit dynamics, Siri integration, iMessage app development, and biometric authentication.Additional features of iOS development using Xcode are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, collection and stack layouts, CloudKit data storage, and the document browser.Other features of iOS 16 and Xcode 14 are also covered in detail, including iOS machine learning features.The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 16. Assuming you are ready to download the iOS 16 SDK and Xcode 14, have a Mac, and some ideas for some apps to develop, you are ready to get started.
Raspberry Pi Pico Python SDK
This is a printed compilation for people that enjoy using and working with printed manuals. The information in this compilation is available for free in PDF format directly from Raspberry Pi. This manual is printed in accordance with their CC BY-ND license. This is a third party printing of their documentation by DienstNet LLC. Python is the fastest way to get started with embedded software on Raspberry Pi Pico. This book is about the official MicroPython port for RP2040-based microcontroller boards. MicroPython is a Python 3 implementation for microcontrollers and small embedded systems. Because MicroPython is highly efficient, and RP2040 is designed with a disproportionate amount of system memory and processing power for its price, MicroPython is a serious tool for embedded systems development, which does not compromise on approachability.
Blazor WebAssembly By Example - Second Edition
Build exciting web apps following step-by-step instructions and video examples.Purchase of the print or Kindle book includes a free eBook in PDF format.Key Features: Explore and build complete, easy-to-follow web projects using Blazor. Each project includes a video example too.Test your skills in building a weather app, an expense tracker, and a Kanban board with real-world applications.Develop a deeper understanding on how to work with Blazor WebAssembly without spending too much time focusing on the theory.Book Description: Blazor WebAssembly helps developers build web applications without the need for JavaScript, plugins, or add-ons. With its continued growth in popularity, getting started with Blazor now can open doors to new career paths and exciting projects - and Blazor WebAssembly by Example will make your first steps easier. This is a project-based guide that will teach you how to build single-page web applications with Blazor, focusing heavily on the practical over the theoretical by providing detailed step-by-step instructions for each project. The author also includes a video for each project showing her following the step-by-step instructions, so readers can use them if they're unsure about any particular step.In this updated edition, you'll start by building simple standalone web applications and gradually progress to developing more advanced hosted web applications with SQL Server backends. Each project will cover a different aspect of the Blazor WebAssembly ecosystem, such as Razor components, JavaScript interop, security, event handling, debugging on the client, application state, and dependency injection. The book's projects get more challenging as you progress, but you don't have to complete them in order, which makes this book a valuable resource for beginners as well as those who just want to dip into specific topics.By the end of this book, you will have experience and lots of know-how on how to build a wide variety of single-page web applications with .NET, Blazor WebAssembly, and C#.What You Will Learn: Discover the power of the C# language for both server-side and client-side web developmentBuild your first Blazor WebAssembly application with the Blazor WebAssembly App project templateLearn how to debug a Blazor WebAssembly app, and use ahead-of-time compilation before deploying it on Microsoft's cloud platformUse templated components and the Razor class library to build and share a modal dialog boxLearn how to use JavaScript with Blazor WebAssemblyBuild a progressive web app (PWA) to enable native app-like performance and speedSecure a Blazor WebAssembly app using Azure Active DirectoryGain experience with ASP.NET Web APIs by building a task manager appWho this book is for: This book is for .NET web developers who want to leverage the power of .NET and C# to write single-page web applications using Blazor WebAssembly without using JavaScript frameworks. To get started with this book, you'll need at least beginner-level knowledge of the C# language, .NET framework, Microsoft Visual Studio, and web development concepts.
Implementing Event-driven Microservices Architecture in .NET 7
Implement modern design patterns that leverage domain-driven data, to achieve resiliency and scalability for data-dependent applicationsKey Features: Learn the tenets of event-driven architecture, coupled with reliable design patterns to enhance your knowledge of distributed systems and build a foundation for professional growthUnderstand how to translate business goals and drivers into a domain model that can be used to develop an app that enables those goals and driversIdentify areas to enhance development and ensure operational support through the architectural design processBook Description: This book will guide you through various hands-on practical examples for implementing event-driven microservices architecture using C# 11 and .NET 7. It has been divided into three distinct sections, each focusing on different aspects of this implementation.The first section will cover the new features of .NET 7 that will make developing applications using EDA patterns easier, the sample application that will be used throughout the book, and how the core tenets of domain-driven design (DDD) are implemented in .NET 7.The second section will review the various components of a local environment setup, the containerization of code, testing, deployment, and the observability of microservices using an EDA approach.The third section will guide you through the need for scalability and service resilience within the application, along with implementation details related to elastic and autoscale components. You'll also cover how proper telemetry helps to automatically drive scaling events. In addition, the topic of observability is revisited using examples of service discovery and microservice inventories.By the end of this book, you'll be able to identify and catalog domains, events, and bounded contexts to be used for the design and development of a resilient microservices architecture.What You Will Learn: Explore .NET 7 and how it enables the development of applications using EDAUnderstand messaging protocols and producer/consumer patterns and how to implement them in .NET 7Test and deploy applications written in .NET 7 and designed using EDA principlesAccount for scaling and resiliency in microservicesCollect and learn from telemetry at the platform and application levelGet to grips with the testing and deployment of microservicesWho this book is for: This book will help .NET developers and architects looking to leverage or pivot to microservices while using a domain-driven event model.
Troubleshooting Java
Effectively reading and understanding existing code is a developer's superpower. In this book, you'll master techniques for code profiling, advanced debugging, and log evaluation to find and fix bugs and performance problems. In How To Read Java: Understanding, debugging, and optimizing JVM applications you will learn how to: Determine what code does the first time you see it Expose code logic problems Evaluate heap dumps to find memory leaks Monitor CPU consumption to optimize execution Use thread dumps to find and solve deadlocks Easily follow a service-oriented or microservices system Properly use logging to better understand Java app execution Use Java debuggers efficiently How To Read Java: Understanding, debugging, and optimizing JVM applications teaches code investigation techniques that will help you understand how Java apps work, optimize them, and fix the bugs that break them. You'll go from the basics of debugging to advanced methods for locating problems in microservices architectures. Each new technique is explained with lively illustrations and engaging real-world examples. about the technology Tasks like searching for bugs, working through messy legacy code, and analyzing an application's readiness to support new features consume a lot of developer time. In fact, most developers spend more time trying to read and understand code than they do writing it! In this unique guide, you'll learn techniques like resolving deadlocks by examining thread dumps and locating memory leaks by inspecting the heap that will radically improve your efficiency when working with existing code in JVM languages like Java, Scala, and Kotlin.
Learning Angular - Fourth Edition
Build your first production-grade web applications from scratch with Angular with the help of expert guidance and step-by-step explanations.Purchase of the print or Kindle book includes a free eBook in PDF format.Key Features: Learn the fundamentals of Angular 15 to build web applicationsExplore the basics of Angular development, from components and templates to forms, routing, and servicesDiscover best practices for building, deploying, debugging, and testing Angular applicationsBook Description: As Angular continues to reign as one of the top JavaScript frameworks, more developers are seeking out the best way to get started with this extraordinarily flexible and secure framework. Learning Angular, now in its fourth edition, will show you how you can use it to achieve cross-platform high performance with the latest web techniques, extensive integration with modern web standards, and integrated development environments (IDEs).The book is especially useful for those new to Angular and will help you to get to grips with the bare bones of the framework to start developing Angular apps. You'll learn how to develop apps by harnessing the power of the Angular command-line interface (CLI), write unit tests, style your apps by following the Material Design guidelines, and finally, deploy them to a hosting provider.Updated for Angular 15, this new edition covers lots of new features and tutorials that address the current frontend web development challenges. You'll find a new dedicated chapter on observables and RxJS, more on error handling and debugging in Angular, and new real-life examples.By the end of this book, you'll not only be able to create Angular applications with TypeScript from scratch, but also enhance your coding skills with best practices.What You Will Learn: Use the Angular CLI to scaffold, build, and deploy a new Angular applicationBuild components, the basic building blocks of an Angular applicationDiscover new Angular Material components such as Google Maps, YouTube, and multi-select dropdownsUnderstand the different types of templates supported by AngularCreate HTTP data services to access APIs and provide data to componentsLearn how to build Angular apps without modules in Angular 15.x with standalone APIsImprove your debugging and error handling skills during runtime and developmentWho this book is for: This book is for JavaScript and full-stack developers dipping their feet first time in the world of frontend development with Angular, as well as those migrating to the Angular framework to build professional web applications. You'll need prior exposure JavaScript and a solid foundation in the basics of web programming before you get started with this book.
Python Practices for Beginner`s
Python is a general-purpose, interpreted, and high-level Programming language. Python language is used for multiple purposes like developing both desktop and web applications. Python designed with features to facilitate data analysis and visualization. Python's simple syntax makes it easy to learn which reduces the cost of program maintenance. Python Practices for Beginner`s will definitely act as a key for understanding the python programming concepts through various hands-on training exercises.
Android Studio Electric Eel Essentials - Java Edition
Fully updated for Android Studio Electric Eel, this book aims to teach you how to develop Android-based applications using the Java programming language.This book begins with the basics and outlines how to set up an Android development and testing environment. An overview of Android Studio is included covering areas such as tool windows, the code editor, and the Layout Editor tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment.Chapters are also included covering the Android Architecture Components, including view models, lifecycle management, Room database access, the Database Inspector, app navigation, live data, and data binding.More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. This book edition also covers printing, transitions, and foldable device support.The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars.Other key features of Android Studio and Android are also covered in detail, including the Layout Editor, the ConstraintLayout and ConstraintSet classes, MotionLayout Editor, view binding, constraint chains, barriers, and direct reply notifications. Chapters also cover advanced features of Android Studio, such as App Links, Dynamic Delivery, Gradle build configuration, in-app billing, and submitting apps to the Google Play Developer Console.Assuming you already have some Java programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac, or Linux system, and have ideas for some apps to develop, you are ready to get started.
C++ Programming Fundamentals
This book is designed to cover the basics of C++, the powerful programming language used by developers all over the world. Its readily understandable concepts and easy syntax areused in video games, embedded systems, IoT devices, and resource-heavy AI applications. Using a "self-teaching" method with numerous examples and figures, the book covers all of the major C++ concepts, including pointers, classes, strings, arrays, polymorphism, inheritance, file handling, and more. Various types of the end of chapter exercises include theoretical, practical, and multiple choice (with answers) to enhance comprehension of the topics covered.
Learn Three.js - Fourth Edition
Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to endPurchase of the print or Kindle book includes a free eBook in PDF formatKey Features: - Enhance your 3D graphics with light sources, shadows, advanced materials, and textures- Load models from external sources, visualize and, animate them directly using JavaScript- Create your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and TypescriptBook Description: Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers.The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes.By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What You Will Learn: - Implement the different camera controls provided by Three.js to navigate your 3D scene- Discover working with vertices directly to create snow, rain, and galaxy-like effects- Import and animate models from external formats, such as glTF, OBJ, STL, and COLLADA- Design and run animations using morph targets and bone-based animation- Create realistic-looking 3D objects using advanced textures on materials- Interact directly with WebGL by creating custom vertex and fragment shaders- Make scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is for: This book is for JavaScript developers looking to learn the use of Three.js library.Table of Contents- Creating Your First 3D Scene withThree.js- The Basic Components that Make up a Three.js Application- Working with Light Sources in Three.js- Working with Three.js Materials- Learning to Work with Geometries- Exploring Advanced Geometries- Points and Sprites- Creating and Loading Advanced Meshes and Geometries- Animations and moving the camera- Loading and Working with Textures- Render Postprocessing- Adding Physics and Sounds to Your Scene- Working with Blender and Three.js- Three.js together with React, Typescript, and Web-XR
Python in a Nutshell
Python was recently ranked as today's most popular programming language on the TIOBE index, thanks to its broad applicability to design and prototyping to testing, deployment, and maintenance. With this updated fourth edition, you'll learn how to get the most out of Python, whether you're a professional programmer or someone who needs this language to solve problems in a particular field. Carefully curated by recognized experts in Python, this new edition focuses on version 3.10, bringing this seminal work on the Python language fully up to date on five version releases, including preview coverage of upcoming 3.11 features. This handy guide will help you: Learn how Python represents data and program as objects Understand the value and uses of type annotations Examine which language features appeared in which recent versions Discover how to use modern Python idiomatically Learn ways to structure Python projects appropriately Understand how to debug Python code
Accelerated Linux Disassembly, Reconstruction and Reversing
The book contains the full transcript of Software Diagnostics Services training. Learn disassembly, execution history reconstruction, and binary reversing techniques for better software diagnostics, troubleshooting, debugging, memory forensics, vulnerability and malware analysis on x64 and ARM64 Linux platforms. The course uses a unique and innovative pattern language approach to speed up the learning curve. The training consists of practical step-by-step, hands-on exercises using GDB and Linux core memory dumps. Covered more than 25 ADDR patterns originally introduced for the x64 Windows platform, and many concepts are illustrated with Memory Cell Diagrams. The prerequisites for this training are working knowledge of C and C++ programming languages. Operating system internals and assembly language concepts are explained when necessary. The primary audience for this training is software technical support and escalation engineers who analyze memory dumps from complex software environments and need to go deeper in their analysis of abnormal software structure and behavior. The course is also useful for software engineers, quality assurance and software maintenance engineers who debug software running on diverse cloud and endpoint computer environments, SRE and DevSecOps, security and vulnerability researchers, malware and memory forensics analysts who have never used GDB for analysis of computer memory. The book also features ADDR pattern descriptions summarized after each exercise.
Kotlin Essentials
Kotlin is a powerful language, largely thanks to its expressive syntax, intuitive and null-safe type system, and great tooling support. It's no wonder that Kotlin is the most popular language for Android development and is a popular replacement for Java on backend applications. It is also used for data science and for multiplatform, iOS, desktop, and web application development.About the bookThis book covers the essentials of Kotlin so you can start developing with this amazing programming language. It shows nearly everything you need to know in clear and executable code examples.Who this book is forThis book is for developers with experience in other programming languages. Specifically, experience with an object-oriented programming language (such as Java, JavaScript, Python, or C++) would be beneficial to the reader.What is coveredThis book focuses on the essential Kotlin features, including: variables, values, and types, conditional statements and loops, support for nullability, classes, interfaces, and inheritance, object expressions and declarations, data, sealed, enum, and annotation classes, extension functions, collections, operator overloading, the type system, generics.
Extended Windows Memory Dump Analysis
The book contains the full transcript of Software Diagnostics Services training with 16 hands-on exercises. This training course extends pattern-oriented analysis introduced in Accelerated Windows Memory Dump Analysis, Accelerated .NET Core Memory Dump Analysis, and Advanced Windows Memory Dump Analysis with Data Structures courses with: Surveying the current landscape of WinDbg extensions with analysis pattern mappingsWriting WinDbg extensions in C and C++Connecting WinDbg to NoSQL databasesConnecting WinDbg to streaming and log processing platformsQuerying and visualizing WinDbg output dataPrerequisites: Working knowledge of WinDbg. Working knowledge of C or C++ is optional (required only for some exercises). Other concepts are explained when necessary.Audience: Software developers, software maintenance engineers, escalation engineers, quality assurance engineers, security and vulnerability researchers, malware and memory forensics analysts who want to build memory analysis pipelines.
Absolute Beginner’s Python Programming Full Color Guide with Lab Exercises
Written as an illustrated, step-by-step guide and workbook for complete beginners, this illustrated, full color book will introduce you to the python programming language using clear explanations, diagrams, coded examples, lab exercises and video demos. You'll begin by learning how to set up the python interpreter and development environment on your computer, then you'll dive straight into the basics of python such as python language syntax, python keywords, and how to write and execute python program. Next, you will learn how to work with python variables, basic data types, arithmetic, companion, and boolean operators. Furthermore, the book covers flow control constructs such as if/else statements and loops in python. You'll also learn how to define and use functions, recursion, and exception handling, as well as a look at the principles of object-oriented programming. You'll also learn how to use turtle graphics to draw various shapes and patterns, and how to build a graphical user interface using tkinter. The last section covers developing a game using the PyGame module and how to add graphics, create basic animations, and user interactivity. At the end of each chapter, you'll find various lab exercises to test what you've learned in the chapter. Also included is a growing repository of sample python source code, bonus material for each chapter, videos, and model solutions to lab exercises to further enhance your learning experience. Absolute Beginner's Python Programming Guide will give you the tools, confidence, and inspiration to start writing Python programs. If you are a beginner, a developer, a student, or someone who wants to learn on their own, this book is for you. What You Will LearnGain an understanding of computer programming with pythonUnderstand different data and data types in pythonWork with Classes and OOP in pythonBuild interfaces, simple games, and web development with Python This Book Is Forbeginnersdevelopersstudentsanyone who wants to learn Python programming on their own.
Embedded Systems Architecture - Second Edition
Design safe and reliable software for embedded systems and explore the internals of device drivers, RTOS, and TEEKey Features: - Identify and overcome challenges in embedded environments- Understand and implement the steps required to increase the security of IoT solutions- Build safety-critical and memory-safe parallel and distributed embedded systemsBook Description: Embedded Systems Architecture begins with a bird's-eye view of embedded development and how it differs from the other systems that you may be familiar with. This book will help you get the hang of the internal working of various components in real-world systems.You'll start by setting up a development environment and then move on to the core system architectural concepts, exploring system designs, boot-up mechanisms, and memory management. As you progress through the topics, you'll explore the programming interface and device drivers to establish communication via TCP/IP and take measures to increase the security of IoT solutions. Finally, you'll be introduced to multithreaded operating systems through the development of a scheduler and the use of hardware-assisted trusted execution mechanisms.With the help of this book, you will gain the confidence to work with embedded systems at an architectural level and become familiar with various aspects of embedded software development on microcontrollers-such as memory management, multithreading, and RTOS-an approach oriented to memory isolation.What You Will Learn: - Participate in the design and definition phase of an embedded product- Get to grips with writing code for ARM Cortex-M microcontrollers- Build an embedded development lab and optimize the workflow- Secure embedded systems with TLS- Demystify the architecture behind the communication interfaces- Understand the design and development patterns for connected and distributed devices in the IoT- Master multitasking parallel execution patterns and real-time operating systems- Become familiar with Trusted Execution Environment (TEE)Who this book is for: If you're a software developer or designer looking to learn about embedded programming, this is the book for you. You'll also find this book useful if you're a beginner or a less experienced embedded programmer on a quest to expand your knowledge on embedded systems.Table of Contents- Embedded Systems- Work Environment and Workflow Optimization- Architectural Patterns- The Boot-Up Procedure- Memory Management- General-Purpose Peripherals- Local Bus Interfaces- Power Management and Energy Saving- Distributed Systems and IoT Architecture- Parallel Tasks and Scheduling- Trusted Execution Environment
Python Data Science Handbook
Python is a first-class tool for many researchers, primarily because of its libraries for storing, manipulating, and gaining insight from data. Several resources exist for individual pieces of this data science stack, but only with the new edition of Python Data Science Handbook do you get them all--IPython, NumPy, pandas, Matplotlib, scikit-learn, and other related tools. Working scientists and data crunchers familiar with reading and writing Python code will find the second edition of this comprehensive desk reference ideal for tackling day-to-day issues: manipulating, transforming, and cleaning data; visualizing different types of data; and using data to build statistical or machine learning models. Quite simply, this is the must-have reference for scientific computing in Python. With this handbook, you'll learn how: IPython and Jupyter provide computational environments for scientists using Python NumPy includes the ndarray for efficient storage and manipulation of dense data arrays Pandas contains the DataFrame for efficient storage and manipulation of labeled/columnar data Matplotlib includes capabilities for a flexible range of data visualizations Scikit-learn helps you build efficient and clean Python implementations of the most important and established machine learning algorithms
React Key Concepts
Build the understanding, skills, and experience to confidently implement React in your next project with this fast-paced overview of React fundamentals.Purchase of the print or Kindle book includes a free eBook in PDF format.Key FeaturesA clear, concise explanation of core React 18 functionalities to promote quick, easy referenceGain a deep understanding of key React concepts with the help of step-by-step derivationsWork with practical exercises that challenge you to apply your new skills and build your own simple appsBook DescriptionAs the most popular JavaScript library for building modern, interactive user interfaces, React is an in-demand framework that'll bring real value to your career or next project. But like any technology, learning React can be tricky, and finding the right teacher can make things a whole lot easier.Maximilian Schwarzm羹ller is a bestselling instructor who has helped over two million students worldwide learn how to code, and his latest React video course (React - The Complete Guide) has over six hundred thousand students on Udemy.Max has written this quick-start reference to help you get to grips with the world of React programming. Simple explanations, relevant examples, and a clear, concise approach make this fast-paced guide the ideal resource for busy developers.This book distills the core concepts of React and draws together its key features with neat summaries, thus perfectly complementing other in-depth teaching resources. So, whether you've just finished Max's React video course and are looking for a handy reference tool, or you've been using a variety of other learning materials and now need a single study guide to bring everything together, this is the ideal companion to support you through your next React projects. Plus, it's fully up to date for React 18, so you can be sure you're ready to go with the latest version.What you will learnBuild modern, user-friendly, and reactive web appsCreate components and utilize props to pass data between themHandle events, perform state updates, and manage conditional contentApply styles dynamically and conditionally to create a modern UIUse advanced state management techniques such as React's context APIUtilize React router to render different pages for different URLsUnderstand key best practices and optimization opportunitiesWho this book is forThis React book is for developers who have prior experience with, or who are currently learning, the basics of React. You can use this book as a standalone resource to consolidate your understanding or as a companion guide to a more in-depth course. To get the most value from this book, you should have a basic understanding of the fundamentals of JavaScript, HTML, and CSS.Table of ContentsReact - What and WhyUnderstanding React Components and JSXComponents and PropsWorking with Events and StateRendering Lists and Conditional ContentStyling React AppsPortals and RefsHandling Side EffectsBehind the Scenes of React and Optimization OpportunitiesWorking With Complex StateBuilding Custom React HooksMultipage Apps with React RouterManaging Data with React RouterNext Steps and Further Resources
Learning Spring Boot 3.0 - Third Edition
Build Java web apps without wasting any time with this third edition of the best-selling Spring Boot guide for beginners, updated and enhanced with defining features of Spring Boot 3Purchase of the print or Kindle book includes a free eBook PDFKey FeaturesLearn Spring Boot in a cohesive manner with this practical guide by a core Spring contributorDiscover popular Java developer tools such as GraalVM native images, serving up JSON, and moreBuild secure, scalable, and manageable web applications from zero to productionBook DescriptionSpring Boot 3 brings more than just the powerful ability to build secure web apps on top of a rock-solid database. It delivers new options for testing, deployment, Docker support, and native images for GraalVM, along with ways to squeeze out more efficient usage of existing resources.This third edition of the bestseller starts off by helping you build a simple app, and then shows you how to secure, test, bundle, and deploy it to production. Next, you'll familiarize yourself with the ability to go "native" and release using GraalVM. As you advance, you'll explore reactive programming and get a taste of scalable web controllers and data operations. The book goes into detail about GraalVM native images and deployment, teaching you how to secure your application using both routes and method-based rules and enabling you to apply the lessons you've learned to any problem. If you want to gain a thorough understanding of building robust applications using the core functionality of Spring Boot, then this is the book for you.By the end of this Spring Boot book, you'll be able to build an entire suite of web applications using Spring Boot and deploy them to any platform you need.What you will learnCreate powerful, production-grade web applications with minimal fussSupport multiple environments with one artifact, and add production-grade support with featuresFind out how to tweak your Java apps through different propertiesEnhance the security model of your appsMake use of enhancing features such as native deployment and reactive programming in Spring BootBuild anything from lightweight unit tests to fully running embedded web container integration testsGet a glimpse of reactive programming and decide if it's the right approach for youWho this book is forThis book is for both novices and experienced Spring developers looking to learn how to build applications without wasting time on infrastructure and other tedious details. Working knowledge of the Java programming language is assumed.Table of ContentsCore Features of Spring BootCreating a Web Application with Spring BootQuerying for Data with Spring BootSecuring an Application with Spring BootTesting with Spring BootConfiguring an Application with Spring BootReleasing an Application with Spring BootGoing Native with Spring BootWriting Reactive Web ControllersWorking with Data Reactively
Linux Command-Line Tips & Tricks
Linux Command-Line Tips & Tricks is a FULL-COLOUR hack collection for Linux command-line warriors. Because of shell's ancient history, BASH scripting has some odd programming constructs that are difficult to memorize. This book is a ready-reference for such archaic but crucial details. It is also at an advanced level. It assumes that you already know how to use the terminal and are adept at shell programming. It does not teach you the basics or try to be a comprehensive reference. It trusts your intuition and focuses on things that you are most likely to forget or be confused about. It devotes special attention to coding mistakes or unusual circumstances in which your script or command will fail. This is probably the only printed book to have syntax-highlighted code snippets in full colour.ChaptersTerminalShell ScriptingCaja Actions ConfigurationSystem AdministrationInternet TasksMultimedia TasksOffice TasksMiscellaneous Tips & TricksMost Linux books do a good job of describing expected behaviour. Very few of them focus on stuff that can go wrong. And, as everyone knows, if things can go wrong, they most likely will. Given that trillions of dollars of assets are managed by shell scripts, it is important to avoid all avoidable mistakes. That is why you need this book.
Beginning Cloud Native Development with Microprofile, Jakarta Ee, and Kubernetes
Get ready to develop microservices using open source Eclipse MicroProfile and Jakarta EE, and deploy them on Kubernetes/Docker. This book covers best practices for developing cloud-native applications with MicroProfile and Jakarta EE. This book introduces you to cloud-native applications and teaches you how to set up your development environment. You'll learn about the various components of MicroProfile, such as fault tolerance, config, health check, metrics, and JWT auth. You'll develop a RESTful web service made up of some microservices. You'll deploy your application on Docker and Kubernetes.After reading this book, you'll come away with the fundamentals you need to build and deploy your first cloud-native Java-based app. What You'll LearnBuild your first cloud-native Java-based app with the open source MicroProfile platform, and Jakarta EE 10 APIs Develop a RESTful web service using MicroProfile and Jakarta EEDiscover and explore the key components of the MicroProfile framework, such as config, metrics, health, JWT authentication, and moreDeploy your cloud-native application on the Kubernetes container orchestration platformGet up to speed with other popular technologies such as Docker containers, Kubernetes clusters, and ZipkinWho This Book Is ForProgrammers with at least some prior experience in Java programming who may be new to MicroProfile and Jakarta EE. Some prior experience with Java-based microservices and web development is recommended, but not required.
Functional Python Programming - Third Edition
"Using this book has propelled my efficiency in solving leetcode challenges." - Discord user, zizuPython isn't all about object-oriented programming. Discover a valuable way of thinking about code design through a function-first approach - and learn when you need to use it. Now with detailed exercises at the end of every chapter!Purchase of the print or Kindle book includes a free eBook in PDF format.Key Features: Learn how, when, and why to adopt functional elements in your projectsExplore the Python modules essential to functional programming, like itertools and functoolsCover examples relevant to mathematical, statistical, and data analysis domainsBook Description: Not enough developers understand the benefits of functional programming, or even what it is. Author Steven Lott demystifies the approach, teaching you how to improve the way you code in Python and make gains in memory use and performance. If you're a leetcoder preparing for coding interviews, this book is for you.Starting from the fundamentals, this book shows you how to apply functional thinking and techniques in a range of scenarios, with Python 3.10+ examples focused on mathematical and statistical algorithms, data cleaning, and exploratory data analysis. You'll learn how to use generator expressions, list comprehensions, and decorators to your advantage. You don't have to abandon object-oriented design completely, though - you'll also see how Python's native object orientation is used in conjunction with functional programming techniques.By the end of this book, you'll be well-versed in the essential functional programming features of Python and understand why and when functional thinking helps. You'll also have all the tools you need to pursue any additional functional topics that are not part of the Python language.What You Will Learn: Use Python's libraries to avoid the complexities of state-changing classesLeverage built-in higher-order functions to avoid rewriting common algorithmsWrite generator functions to create lazy processingDesign and implement decorators for functional compositionMake use of Python type annotations to describe parameters and results of functionsApply functional programming to concurrency and web servicesExplore the PyMonad library for stateful simulationsWho this book is for: The functional paradigm is very useful for programmers working in data science or preparing for technical interviews, but any Python developer who wants to create more reliable, succinct, and expressive code will have much to learn from this book.No prior knowledge of functional programming is required to get started, though Python programming knowledge is assumed. A running Python environment is essential.
Python Crash Course, 3rd Edition
Python Crash Course is the world's bestselling programming book, with over 1,500,000 copies sold to date! Python Crash Course is the world's best-selling guide to the Python programming language. This fast-paced, thorough introduction will have you writing programs, solving problems, and developing functioning applications in no time. You'll start by learning basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. You'll also learn how to make your programs interactive and test your code safely before adding it to a project. You'll put your new knowledge into practice by creating a Space Invaders-inspired arcade game, building a set of data visualizations with Python's handy libraries, and deploying a simple application online. As you work through the book, you'll learn how to: Use powerful Python libraries and tools, including pytest, Pygame, Matplotlib, Plotly, and DjangoMake increasingly complex 2D games that respond to keypresses and mouse clicksGenerate interactive data visualizations using a variety of datasetsBuild apps that allow users to create accounts and manage their own data, and deploy your apps online Troubleshoot coding errors and solve common programming problems New to this edition This third edition is completely revised to reflect the latest in Python code. New and updated coverage includes VS Code for text editing, the pathlib module for file handling, pytest for testing your code, as well as the latest features of Matplotlib, Plotly, and Django. If you've been thinking about digging into programming, Python Crash Course will provide you with the skills to write real programs fast. Why wait any longer? Start your engines and code! Covers Python 3.x
Domain-Driven Design with Golang
Understand the concept of Domain-driven design and build two DDD systems from scratch that can be showcased as part of your portfolioKey FeaturesExplore Domain-driven design as a timeless concept and learn how to apply it with GoBuild a domain-driven monolithic application and a microservice from scratchLeverage patterns to make systems scalable, resilient, and maintainableBook DescriptionDomain-driven design (DDD) is one of the most sought-after skills in the industry. This book provides you with step-by-step explanations of essential concepts and practical examples that will see you introducing DDD in your Go projects in no time. Domain-Driven Design with Golang starts by helping you gain a basic understanding of DDD, and then covers all the important patterns, such as bounded context, ubiquitous language, and aggregates. The latter half of the book deals with the real-world implementation of DDD patterns and teaches you how to build two systems while applying DDD principles, which will be a valuable addition to your portfolio. Finally, you'll find out how to build a microservice, along with learning how DDD-based microservices can be part of a greater distributed system. Although the focus of this book is Golang, by the end of this book you'll be able to confidently use DDD patterns outside of Go and apply them to other languages and even distributed systems.What you will learnGet to grips with domains and the evolution of Domain-driven designWork with stakeholders to manage complex business needsGain a clear understanding of bounded context, services, and value objectsGet up and running with aggregates, factories, repositories, and servicesFind out how to apply DDD to monolithic applications and microservicesDiscover how to implement DDD patterns on distributed systemsUnderstand how Test-driven development and Behavior-driven development can work with DDDWho this book is forThis book is for intermediate-level Go developers who are looking to ensure that they not only write maintainable code, but also deliver great business value. If you have a basic understanding of Go and are interested in learning about Domain-driven design, or you've explored Domain-driven design before but never in the context of Go, then this book will be helpful.Table of ContentsA brief history of Domain Driven DesignUnderstanding Domains, Ubiquitous Language, and Bounded ContextsAggregates, Entities & Value ObjectsFactories, Repositories & ServicesApplying Domain Driven Design to a monolithic applicationBuilding a microservice using domain driven designDomain Driven Design for distributed systemsTDD, BDD and DDD
Learning Python
Python is an easy to learn, powerful programming language. It has efficient high-level data structures and a simple but effective approach to object-oriented programming. Python's elegant syntax and dynamic typing, together with its interpreted nature, make it an ideal language for scripting and rapid application development in many areas on most platforms. The Python interpreter and the extensive standard library are freely available in source or binary form for all major platforms from the Python Web site.The same site also contains distributions of and pointers to many free third party Python modules, programs and tools, and additional documentation. The Python interpreter is easily extended with new functions and data types implemented in C or C++ (or other languages callable from C). Python is also suitable as an extension language for customizable applications. This tutorial introduces the reader informally to the basic concepts and features of the python language and system. It helps to have a Python interpreter handy for hands-on experience, but all examples are self contained, so the tutorial can be read off-line as well. For a description of standard objects and modules, see library-index. reference-index gives a more formal definition of the language. To write extensions in C or C++, read extending-index and c-api-index. There are also several books covering Python in depth. This tutorial does not attempt to be comprehensive and cover every single feature, or even every commonly used feature. Instead, it introduces many of Python's most noteworthy features, and will give you a good idea of the language's flavor and style. After reading it, you will be able to read and write Python modules and programs, and you will be ready to learn more about the various Python library modules described in library-index. The Glossary is also worth going through. This fast-paced, thorough introduction to programming with Python will have you writing programs, solving problems, and making things that work in no time.
The Threat on the Horizon
Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network. This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Narrative and dialogue Input and gameplay Scripting and user interface Simulation and synthetic data creation Networking and accessing web content Analytics and telemetry
Pyhton
Do you want to learn Python programming quickly?Do you want to learn more, whether you're just starting out or have years of experience?Do you want a manual that is simple to read and understand?This book is the appropriate solution.You will receive not just one but two Python books.In this course, you'll learn the fundamentals of programming by practicing variables, lists, classes, and loops through engaging, topic-specific activities, before moving on to creating interactive programs and best practices for testing your code.Python Programming - 2 Books in 1 is intended to make getting started as simple as possible, regardless of your current level of knowledge or experience. The book is also written in a simple, step-by-step format, with each chapter linking to the one before it.You will begin learning both the theory and practice of your chosen field right away.In addition to a straightforward handbook that avoids dry explanations and theory, you will have access to a lively and interactive GUIDE to practical experience.Everything a Python newbie needs to get started, as well as more advanced material for more experienced programmers.This comprehensive volume contains: Book 1The five essential components of software developmentPython setup instructions for beginnersVariable and data type classificationStandard operating proceduresAn overview of text operationsPython data structuresThe development of a simple gameLearn how to use functions and global variables.The fundamentals of object-oriented programmingExperts' top secrets for dealing with problems quicklyBook 2: Algorithms and information processinga plethora of reference materialsLearn how to manipulate strings in Python.Writing Python code that is both practical and up to date.Using specialized modules to complete specific tasksFree software and collaborative programmingHelp for Python newcomersSimple data structuresCreating software for distributed systems and client-server architecturesThe list continues...
Programming Games for Atari 2600
Created in 1977, the Atari 2600 keeps inciting our imagination. Now you can learn how to program this groundbreaking game console. This book contains all the elements needed to learn the 6507 assembly language, how to control the graphic elements of the TIA, create music and sound, and a step-by-step guide to the creation of five amazing games: Game of Ball, Wall Breaker, Invaders, The Lost Kingdom, and Diamond Craze.
Bash for Data Scientists
This book introduces an assortment of powerful command line utilities that can be combined to create simple, yet powerful shell scripts for processing datasets. Thecode samples and scripts use the bash shell, and typically involve small datasets so you can focus on understanding the features of grep, sed, and awk. Companionfiles with code are available for downloading from the publisher. FEATURES: Provides the reader with power-ful command line utilities that can be combined to create simple yet powerful shell scripts for processing datasetsContains a variety of code fragments and shell scripts for data scientists, data analysts, and those whowant shell-based solutions to "clean" various types of datasetsCompanion files with code
Spring Boot and Angular
Design, build, and deploy performant and maintainable web applications using Spring, Spring Boot, and AngularKey Features: - Find solutions to common problems faced while developing applications with Angular and Spring Boot- Explore tips, tricks, and best practices to overcome challenges related to source code- Build applications faster and more efficiently using the Spring Framework and the Spring Boot extensionBook Description: Angular makes building applications with the web easy and Spring Boot helps get an application up and running using just a few lines of code and minimal configuration. This book provides insights into building full-stack apps using Angular and Spring Boot effectively to reduce overall development time and increase efficiency.You'll start by setting up your CI/CD pipeline and then build your web application's backend guided by best practices. You'll then see how Spring Boot allows you to build applications faster and more efficiently by letting the Spring Framework and Spring Boot extension do the heavy lifting. The book demonstrates how to use Spring Data JPA and add its dependencies along with Postgres dependencies in the project to save or persist a user's data in a database for future use. As you advance, you'll see how to write tests and test a service using Mockito. Finally, you'll create a CI workflow or pipeline for a Spring Boot and Angular application to enable operations to deliver quality applications faster.By the end of this Spring Boot and Angular book, you'll be able to build a full-stack web application and deploy it through continuous integration and continuous deployment.What You Will Learn: - Explore how to architect Angular for enterprise-level app development- Create a Spring Boot project using Spring Initializr- Build RESTful APIs for enterprise-level app development- Understand how using Redis for caching can improve your application s performance- Discover CORS and how to add CORS policy in the Spring Boot application for better security- Write tests to maintain a healthy Java Spring Boot application- Implement testing and modern deployments of frontend and backend applicationsWho this book is for: The book is for busy Java web developers and TypeScript developers with little experience developing Angular and Spring Boot apps who want to learn best practices for building full-stack web apps. Basic knowledge of HTML, CSS, and JavaScript or the Java programming language is necessary.Table of Contents- Spring Boot and Angular - The Big Picture- Setting Up the Development Environment- Moving into Spring Boot- Setting Up the Database and Spring Data JPA- Building APIs with Spring- Documenting APIs with OpenAPI Specification- Adding Spring Boot Security with JWT- Logging Events in Spring Boot- Writing Tests in Spring Boot- Setting Up Our Angular Project and Architecture- Building Reactive Forms- Managing States with NgRx- Saving, Deleting, and Updating with NgRx- Adding Authentication in Angular- Writing Tests in Angular- Packaging Backend and Frontend with Maven- Deploying Spring Boot and the Angular App
Introduction to Python Programming Language
Python is a very powerful and high-level object-oriented programming language and due to its versatile nature, it is the most popular one. Python's dynamic typing and elegant syntax, together with its interpreted nature, make it a perfect language for scripting and application development in many areas. It has powerful libraries to work with. Also, you can see a fantastic career opportunity in Python. The major areas of its application include Web Development. Data Science including machine learning, artificial intelligence, data analysis, data visualization, and Game Development.This is a book that every student should have on his or her desk because python programming language is becoming a standard method for qualifying and quantifying experimental measurements data in all science fields. Moreover, I believe students and researchers need a course or a book to learn data analysis or image acquisition and image processing.
Learning C# by Developing Games with Unity - Seventh Edition
Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series.Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone.Key FeaturesDevelop a strong foundation of programming concepts and the C# languageBecome confident with Unity fundamentals and features in line with Unity 2023Build a playable game prototype in Unity-a working first-person shooter game prototypeBook DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. What you will learnUnderstanding programming fundamentals by breaking them down into their basic partsComprehensive explanations with sample codes of object-oriented programming and how it applies to C#Follow simple steps and examples to create and implement C# scripts in UnityDivide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsGrasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animationCreate basic game mechanics such as player controllers and shooting projectiles using C#Become familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataWho this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.Table of ContentsGetting to Know Your EnvironmentThe Building Blocks of ProgrammingDiving into Variables, Types, and MethodsControl Flow and Collection TypesWorking with Classes, Structs, and OOPGetting Your Hands Dirty with UnityMovement, Camera Controls, and CollisionsScripting Game MechanicsBasic AI and Enemy BehaviorRevisiting Types, Methods, and ClassesSpecialized Collection Types and LINQSaving, Loading, and Serializing DataExploring Generics, Delegates, and BeyondThe Journey Continues
SwiftUI Animations by Tutorials (First Edition)
Learn SwiftUI Animations!SwiftUI has absolutely changed our lives when it comes to developer experience and developer productivity. We can make beautiful apps extremely quickly, get instant feedback from SwiftUI previews and iterate. SwiftUI also enables developers to easily leverage most common animations using simple SwiftUI modifiers, making it a pleasure to use. But it also begs the question: "How do I make my app stand out if everyone is using the same standard animations?"Luckily, SwiftUI Animations by Tutorials is here to help you learn how to create detailed and delightful animations, starting from the basics and up to the most complex and customizable ones.Who This Book is ForThis book aims to push the envelope for seasoned developers who can leverage SwiftUI's basic animation system but aren't aware of the many advanced concepts available to bring their animations to the next level of craftsmanship and interactivity, broadening the reader's horizons and creative thinking.Topics Covered in SwiftUI Animations by TutorialsBasic Animations: You'll start your journey through this book by exploring how the SwiftUI animation system works and how to create some simple and useful animations.Timing Curves: You'll learn how animation timing curves work and how to create your own custom timing curves.Transitions: Transitions represent how elements enter and exit the scene in SwiftUI. You'll use and learn how to leverage the most basic transitions, build up to complex transitions using Matched Geometry, and finally build an entirely custom transition.Shape Animations: You'll learn how to use animations to enhance custom shapes and their paths.Custom Animations: You'll learn how to leverage the Animatable protocol to create entirely custom animations based on complex value changes. You'll use AnimatablePair to further your custom animations to support multiple value changes.Time-Based Animations: You'll learn how to create custom animations that occur over time and get to build one such animation and draw it on a custom Canvas.SceneKit & SwiftUI: You'll learn how to enjoy the best of both worlds, combining SwiftUI animations with SceneKit animations right inside your SwiftUI views.Real World Elements: You'll wrap up this book by recreating a well-known highly-complex UI element - The Apple Watch Honeycomb grid, and use everything you learned throughout the book to achieve a well-polished result.One thing you can count on: After reading this book, you'll be prepared to tackle any crazy animation ideas that come to your mind, impressing your users with well-crafted animations.
C++20 - The Complete Guide
All the new language and library features of C++20 (for those who know the previous versions of C++).C++20 is the next evolution in modern C++ programming, now supported by major C++ compilers. However, C++20 is huge. It will change the way we program more dramatically than C++11 did. Combining new features gives you even more power. However, not everything is self-explanatory and there are hidden traps. Therefore, it is key to understand all the concepts of C++20 and learn how to benefit best.This book covers the motivation for and context of all new C++20 features (covering both language and library), providing many examples and unique background information for application programmers as well as for library developers. The focus is on how these features impact day-to-day programming, what effect combining features can have, and how you can benefit from them in practice.