SAFe(R) Coaches Handbook
Written by experienced Agile coaches, SPCTs, and a SAFe(R) Fellow, this guide is packed with real-world examples, use cases, and anecdotes, and offers valuable guidance to help you avoid common pitfalls and successfully implement SAFe(R)Key FeaturesUnderstand how to tailor SAFe(R) practices to meet your organization's needsAvoid common mistakes encountered while adopting SAFe(R) at team, ART, and portfolio levelsDiscover practical tips and best practices to plan teams, ARTs, events, and Lean Portfolio ManagementBook DescriptionThe Scaled Agile Framework (SAFe(R)) is widely recognized as an eff ective methodology for implementing Agile practices at the Enterprise level. However, the complexity of SAFe(R) can make it challenging for Teams and organizations to determine which practices can be safely adapted to their unique needs. Although SAFe(R) is a framework rather than a set of rules, promoting adaptation, it's crucial to understand why SAFe(R) practices are designed the way they are along with the consequences of modifying them. The SAFe(R) Coaches Handbook is a comprehensive resource that goes beyond a how-to guide, providing a deep understanding of SAFe(R) principles and practices. The chapters are designed in a way to teach you how to successfully implement SAFe(R) in your organization and eff ectively manage the Team's Backlog while avoiding common pitfalls. You'll discover optimal ways to create SAFe(R) Teams and run successful Events. You'll also learn how to plan Agile Release Trains (ARTs), manage the ART Backlog, conduct PI Planning, and grasp the importance of Value Stream Identifi cation in driving value delivery. By the end of this book, you'll be armed with practical tips and advice to help you successfully customize the Scaled Agile Framework to your Enterprise's needs while preserving the aspects that make it work successfully.What you will learnDiscover how to set up Agile Teams to attain maximum effectivenessAvoid common mistakes organizations make with SAFe(R)Find out how to set up the Agile Release TrainDiscover common mistakes enterprises make that affect the success of the ARTUnderstand the importance of Value Streams and learn how to work with them successfullyStart using the best ways to measure the progress of Teams and ARTs at an Enterprise levelRecognize the impact of successful SAFe(R) adoption on Enterprise strategy and organizational structureWho this book is forIf you're a SAFe(R) Practice Consultant (SPCT), Scrum Master/Team Coach, or Release Train Engineer tasked with implementing SAFe(R) within an organization, you'll find this book indispensable. It offers valuable insights into aspects of SAFe(R) and helps ensure success in delivery and execution with practical uses you can adopt. Product owners and product managers will also benefit from this book by gaining a deeper understanding of how to function effectively within a SAFe(R) environment. A basic understanding of SAFe(R), agile, and DevOps is recommended to get the most out of this book.Table of ContentsThriving the Digital AgeBuilding the TeamAgile Team Iteration and PI ExecutionTeam Backlog ManagementTeam Iteration EventsBuilding the Agile Release TrainRelease Trains Day-to-DayART Backlog ManagementEvents for the TrainPI EventsEnterprise StrategyBuilding Your PortfolioEstablishing Lean BudgetsPortfolio Backlog ManagementMeasuring ProgressLeadership AlignmentEmbracing Agility and Nurturing Transformation
Practical Guide to Using Focused Build for SAP Solution Manager
Dive into the world of SAP Solution Manager's Focused Build application with this essential guide, designed to help you manage development and configuration activities effectively. This book aims to go beyond technical information and setup guides by sharing practical experiences, valuable tips, and insights on what works and what doesn't. Understand the relationship between Focused Build and SAP Solution Manager, and explore the key features that can enhance your project management experience. Determine if Focused Build is the ideal tool for your projects. Familiarize yourself with Focused Build's end-to-end processes and the various roles crucial for successful project implementation. Understand how to use Focused Build to document and prioritize requirements, approve implementation scope, and manage the build process with ease. This step-by-step guide shows you how to create work packages, deal efficiently with work items, correct errors, and handle changes in your projects. The key topics covered in this easy-to-follow guide include: Introduction to Focused Build for SAP Solution ManagerKey features and benefits of Focused BuildEnd-to-end requirements definition, project scoping, and build managementConfiguration overview and best practices
Enhancing Adobe Acrobat Forms with JavaScript
Take your PDF forms to the next level! In this book, you'll learn various ways to further improve your PDF forms using simple JavaScript coding. You'll also discover how a few lines of code can speed up your workflow when working with multiple PDFs in Action Wizard. Enhancing Adobe Acrobat Forms with JavaScript covers up-to-date, real working examples that you can easily download and practice with and edit to suit your own projects. This book also shows workarounds and solutions to various form issues you might encounter. Feel empowered by it and improve your PDF documents! JavaScript has been a part of Adobe Acrobat for many versions. However, few people use its features and focus mainly on using basic form properties, never delving deeper into Acrobat's full capabilities. While information on the web can be helpful, if you don't know enough about how to use JavaScript in Acrobat you will be left with poor results. JavaScript can be difficult to learn, but it does not need to be scary. This book explains in simple steps for beginner to intermediate level so that you can take full advantage of Acrobat's capabilities for your own projects. What You Will Learn - Learn simplified field notation and basic JavaScript for Acrobat - Work with buttons that can be used for navigation - Improve form navigation and printing of forms - Add various types of alerts and custom validations to improve client-entered-data - Learn the basics of how to prepare a form for e-signingWho Is This Book ForThis book is for anyone who needs to create forms for clients or websites. Students, lawyers, accountants, and human resources will be able to take their work to the next level by streamlining their workflow and utilizing advanced JavaScript features in Adobe Acrobat.
A Practical Guide to SAP Cloud Integration
This handbook explains the basics of interface modeling with SAP Cloud Integration. In addition to development, this book also focuses on monitoring and the secure operation of these interfaces. You will learn how to use predefined "plug-and-play interfaces" (integration content) and extend them for your own requirements. With the help of detailed step-by-step instructions, you will be able to implement this knowledge in your own SAP Cloud Integration tenant using a practical example of "retrieving and processing currency rates from an internet service" and consolidate what you have learned.This guide also covers special topics relating to SAP Integration Suite, such as the Partner Directory and add-ons, local deployment, API management, workflow services, and Open Connectors. In addition, this book aims to provide experts with a useful guide to the detailed functionalities of the individual integration patterns. The functions and components of the Cloud Middleware are presented and grouped by area. These include: events, calls, routings, adapters supported by SAP Cloud Integration, and modeling elements for the modification of messages.Understand SAP's Cloud Middleware and the Integration SuiteQuality aspects for a robust designConfigure standard integration contentReference guide for integration patterns
AutoCAD 2024 A Project-Based Tutorial
Unlock your creativity and unleash your full potential in design and drafting with our comprehensive AutoCAD 2024 tutorial. This project-based guide is ideal for both beginners and experienced users, providing a seamless learning experience that empowers you to create stunning designs with ease.Immerse yourself in the world of AutoCAD as you embark on a practical journey through its latest features and functionalities. With our step-by-step instructions and real-world projects, you'll develop essential skills and gain a deep understanding of AutoCAD's capabilities.From precise 2D drawings to advanced 3D modeling, this tutorial covers everything you need to know to excel in AutoCAD 2024. Follow along with engaging exercises and practical examples that reinforce your learning and equip you with valuable insights for real design projects.Designed with your success in mind, our project-based approach ensures that you not only learn the software but also apply your knowledge in meaningful ways. Stay ahead of the curve and elevate your designs with AutoCAD 2024.Invest in your skills and elevate your career or personal projects to new heights. Whether you're a student, professional, or enthusiast, our AutoCAD 2024 project-based tutorial is your gateway to becoming a proficient AutoCAD user.Take the first step towards mastery. Get your hands on "AutoCAD 2024: A Project-Based Tutorial" and start creating impressive designs today.
Autodesk Inventor 2024 For Beginners
Our comprehensive guide, "Autodesk Inventor 2024 For Beginners," provides a seamless learning journey. This exceptional book combines focused discussions, real-world examples, and engaging practice exercises to ensure quick and effortless mastery of the latest version of Autodesk Inventor.This well-organized resource is designed with your success in mind, allowing you to learn and implement the software with ease. Each chapter is accompanied by step-by-step tutorials that enable you to quickly dive into using the software's essential features. These tutorials feature intriguing examples that vividly demonstrate how Autodesk Inventor is leveraged in the design process.From fundamental concepts of part modeling and assembly modeling to creating precise and professional drawings, this book covers all the crucial topics you need to excel. With its concise yet comprehensive approach, "Autodesk Inventor 2024 For Beginners" becomes your trusted companion in your journey towards mastering this powerful software.Unlock your creative potential, enhance your skills, and elevate your design capabilities with this indispensable guide. Don't miss the opportunity to own a resource that will transform your understanding of Autodesk Inventor. Get your copy now and embark on a fulfilling path of innovation and success!
Autodesk Inventor 2024 Basics Tutorial
Autodesk Inventor is a powerful 3D CAD software used by design professionals for a variety of purposes, including 3D modeling, 2D drawing, finite element analysis, and mold design. This tutorial is aimed at novice users of Inventor and provides all the basic information you need to get started with the software.The tutorial covers the following topics: Part modelingAssembly modelingPresentationsDrawingsAdditional part modeling toolsSheet metal modelingTop-down assembly featureAssembly jointsDimension & annotationsModel-based dimensioningFrame generatorThe tutorial is written in a clear and concise style and includes brief explanations, practical examples, and stepwise instructions. This makes it the perfect resource for anyone who wants to learn how to use Autodesk Inventor.Here are some additional benefits of using this tutorial: It is up-to-date with the latest version of Autodesk Inventor.It covers all the essential features of the software.It is written in a clear and concise style.It includes brief explanations, practical examples, and stepwise instructions.If you are a novice user of Autodesk Inventor, then this tutorial is the perfect resource for you. It will provide you with all the basic information you need to get started with the software and become an expert user in no time.
Technical Animation in Video Games
This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilize to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes.
Advances in Information Systems Development
This volume is a collection of papers on emerging concepts, significant insights, and novel approaches on information systems development (ISD). It examines and investigates up-and-coming trends in ISD in general, emphasizing benefits and risks of Artificial Intelligence in the development and operation of Information Systems. The book draws on invited papers selected from the proceedings of the 30th International Conference on Information Systems Development hosted by Babeș-Bolyai University, Cluj-Napoca, Romania, August 31 - September 2, 2022 (ISD2022). The theme of ISD2022 was "Artificial Intelligence for Information Systems Development and Operations". The conference focused on the interplay between Information Systems and Artificial Intelligence, trying to emphasize novel, smarter automation approaches and the mitigation of risks related to AI adoption. Primary readership of the volume are researchers interested in methodological and operational perspectives related to ISD in general, and to AI adoption as a means of digital transformation in particular.
Technical Animation in Video Games
This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know.Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk's Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation.Additional resources are available on the book's GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book.This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.
Frontiers of Computer Vision
This book constitutes refereed proceedings of the 29th International Workshop on Frontiers of Computer Vision, IW-FCV 2023, held in Yeosu, South Korea in February 20-22, 2023. This workshop is an annual event that brings together researchers in the field of computer vision and artificial intelligence to share their research results. The workshop was started 29 years ago as a way to strengthen networking and share research results between Japanese and Korean researchers, and it has since grown in scope and influence, so from 2017, the workshop became an international event. The 13 full papers presented in this volume were thoroughly reviewed and selected from 72 submissions in 8 countries. The papers are dealing with the following topics: basic theories related to image processing, computer vision, image media, and human interface, as well as all research fields in applied fields such as autonomous vehicle driving, robot automation, and image content recognition. Recently, topics related to application of medical, bio, and entertainment field applying artificial intelligence, and more.
Essential Guide to Renderman(r) Shading Plugin Development
Understand the fundamentals of Bxdf plugins for RenderMan(R) 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan(R) edition. RenderMan(R) is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan(R) 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan(R) C++ API. Essential Guide to RenderMan(R) Shading Plugin Development specifically addresses writing RenderMan(R) C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan(R) programmable shading. What You Will LearnC++ development for BxdfsFundamentals of the rendering equationMonte Carlo integration Who Is This Book ForBeginner plugin writers for RenderMan(R), such as technical artists, students, or hobbyists who may already have experience with RSL or another shader language. More experienced C++ developers without knowledge of RenderMan(R) or Monte Carlo path tracing will benefit from the content as well. While some prior experience in computer graphics is helpful, the book provides background and references for further study.
Hacking SaaS
Perpetual software licensing is dead. In fact, today's college graduates are unlikely to encounter it in their careers. That's because software as a Service, or SaaS, provides the necessary customer insight companies need to innovate better and faster than their competitors-and it's now the dominant business model for nascent and legacy software companies alike. The only problem? SaaS's rapid rise resulted in a fragmented understanding of best practices for this dynamic, powerful business model. Eric Mersch is here to change that. Informative, in-depth, and inclusive, Hacking SaaS leverages Eric's twenty-plus years of executive finance experience to become the definitive book on managing SaaS business models. Eric's three-part compendium clarifies SaaS's components and their relationship to financial metrics while empowering readers to unlock the power of SaaS, create strong data-driven cultures in their companies, and fortify business performance.
Mastering SEQUENCE
The definitive guide to data sequencing and manipulation in ExcelKey Features● Unleash the power of SEQUENCE to simplify complex array calculations and automate repetitive tasks.● Discover techniques to efficiently perform calculations, text manipulation, financial and numerical analysis using SEQUENCE.● Learn how to integrate SEQUENCE with other Excel functions and tools.DescriptionThe SEQUENCE function in Excel 365 allows you to generate sequences of numbers or values based on specific criteria. By utilizing this function, you can effectively manage a wide range of numerical and data manipulation tasks. If you're looking to leverage its dynamic capabilities to enhance your productivity, this book is an ideal resource for you.This book provides the most comprehensive coverage of the SEQUENCE function, which is widely considered the most versatile function in Excel 365. It serves as a detailed introduction to the new Dynamic Array Functions, offering examples for a better understanding of this new revolutionary concept. Additionally, the book delves into the extensive applications of SEQUENCE in various areas, including text functions, number manipulation, arrays, date and time operations, financial calculations, math, and complex formulae involving SEQUENCE, with a special focus on the super-function: LAMBDA. With over 200 examples, this book allows you to actively engage and explore the multifaceted dynamism of the SEQUENCE function.By the end of the book, you will be able to confidently apply the SEQUENCE function in your own Excel workflows, enhancing your productivity and efficiency.What you will learn● Explore advanced techniques to enhance text-based analysis using SEQUENCE.● Understand how SEQUENCE can generate dynamic arrays with custom patterns, sizes, and dimensions.● Learn how to use the LAMBDA function to solve complex calculations.● Gain insights into using SEQUENCE to streamline financial modeling and forecasting.● Get tips and tricks to optimize date and time-related calculations using SEQUENCE.Who this book is forThis book is for everyone who is eager to explore innovative approaches in Excel, expand their knowledge, and improve their problem-solving skills. It serves as a valuable resource, offering a wide range of techniques that you can apply to enhance their Excel proficiency.Table of Contents1. A Short Introduction to Dynamic Array Functions in Excel 3652. SEQUENCE in Text Operations3. Using SEQUENCE with Numbers4. SEQUENCE in Arrays5. SEQUENCE in Date and Time Operations6. Financial Operations with SEQUENCE7. SEQUENCE - The Ancilla of Math8. SEQUENCE and Other Animals
Modern Game Testing
Implement modern and agile QA practices to ensure your games are high quality, on budget, and released on timePurchase of the print or Kindle book includes a free PDF eBookKey Features: Set up a test environment, create test plans, and learn to communicate with developersDiscover how to build efficient QA teams either in-house or remotelyIncrease your chances of career advancement and your employability in the gaming industryBook Description: Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you'll find that demand for your games declines. The solution lies in better quality assurance (QA) - and Modern Game Testing will show you how to achieve just that. Whether you're a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget.The book begins by introducing you to QA and the various types of tests that are performed on games. You'll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you'll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you'll have everything you need to implement QA strategies in your organization.By the end of this book, you'll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.What You Will Learn: Conduct compliance, regression, and localization tests, among othersBuild and optimize test sets for testing mobile gamesFind out how to set up an efficient bug flowWrite optimal bug reports that differentiate between priority and severityPick the optimal testing approach for each phase of game developmentDiscover how to use equivalence partitioning, boundary analysis, and decision tablesMaster live ops QA and handle live bugsWho this book is for: This book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.
Blender 3D Asset Creation for the Metaverse
Elevate your 3D modeling skills by mastering each part of the process, creating professional assets and lifelike characters for your games and metaverse worldsPurchase of the print or Kindle book includes a free PDF eBookKey Features: Discover an optimized workflow for crafting game and the metaverse assetsLearn shortcuts to make the creation process smooth and quickGenerate a versatile 3D model suitable for various purposesBook Description: If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse.Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You'll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you'll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you'll integrate the 3D model to work seamlessly across a myriad of programs and game engines.By the end of this book, you'll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.What You Will Learn: Model game and metaverse 3D assets starting with primitive shapesOptimize a modeled asset for maximum rendering performanceTexture the asset with PBR image textures, real life images, and procedural texturesBake the resulting texture to a single image for the textures to work in the metaverseGain an understanding of human anatomy to make lifelike charactersSculpt a base mesh for a human characterGrasp the differences in workflow for organic and non-organic asset 3D modelingRecognize the importance of reference materials across all creative endeavorsWho this book is for: Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.
Enterprise LMS with Adobe Learning Manager
Master the art of publishing compelling online content for employees, partners, and customers, guided by Damien Bruyndonckx, author of bestselling Captivate booksPurchase of the print or Kindle book includes a free PDF eBookKey Features: Publish e-learning content such as videos, SCORM packages, and PPTs online in Learning ManagerDiscover best practices for creating, managing, and administering an online learning platformImplement gamification, social learning, and AI-enabled recommendations for an immersive learning experienceBook Description: Looking to deliver scalable online learning solutions? Adobe's latest enterprise Learning Manager is a powerful learning management system (LMS) that enables organizations to deliver, manage, and track immersive learning experiences. This book unlocks the full potential of Learning Manager, guiding you to become an adept administrator, author, or teacher, experimenting with Learning Manager from different perspectives.You'll gain an in-depth understanding of the features and their impact on your business. From platform setup to course administration, you'll be able to create blended learning experiences, deploy your content to different devices, and explore Learning Manager's features for monitoring your students' progress on a daily basis. Finally, you'll discover techniques for organizing and maintaining your course catalog while elevating the learner experience.By the end of the book, you'll be able to implement your organization's training strategy, deliver engaging learning experiences, and generate meaningful reports to monitor their effectivenessWhat You Will Learn: Configure and customize Learning Manager to align with your business training requirementsSeamlessly integrate Learning Manager into your existing IT infrastructureManage different types of users such as employees, partners, and customers on your training platformPublish and organize your learning content to create immersive courses, learning programs, and industry-recognized certificationsTrack your students' progress and manage daily course instances with easeOrganize your learning catalogs to meet the most stringent security protocols and instructional demandsWho this book is for: Designed for learning and development professionals, HR managers, corporate instructors, LMS admins, and team leaders, this book offers guidance on setting up and managing training and development programs for employees, partners, and customers using Adobe Captivate Prime LMS. This book is a rebranded version of the author's Adobe Captivate Prime book and assumes working knowledge of operating systems and the standard tools commonly used by L&D professionals. A foundational understanding of online learning platforms will be beneficial.
Hacking SaaS
Perpetual software licensing is dead. In fact, today's college graduates are unlikely to encounter it in their careers. That's because software as a Service, or SaaS, provides the necessary customer insight companies need to innovate better and faster than their competitors-and it's now the dominant business model for nascent and legacy software companies alike. The only problem? SaaS's rapid rise resulted in a fragmented understanding of best practices for this dynamic, powerful business model. Eric Mersch is here to change that. Informative, in-depth, and inclusive, Hacking SaaS leverages Eric's twenty-plus years of executive finance experience to become the definitive book on managing SaaS business models. Eric's three-part compendium clarifies SaaS's components and their relationship to financial metrics while empowering readers to unlock the power of SaaS, create strong data-driven cultures in their companies, and fortify business performance.
Creo Parametric 8.0 Advanced Part Design
For experienced users in the basics of Creo Parametric 8.0, the Creo Parametric 8.0: Advanced Part Design learning guide enables you to become more productive by extending your modeling abilities with advanced functionality and techniques. This extensive hands-on learning guide contains numerous labs and practices to give you practical experience that will improve your job performance. Topics CoveredAdvanced datum featuresAdvanced bendsSweeps with variable sections and helical sweepsRotational and swept blendsDesigning with roundsAdvanced round functionalityDraftsBasic surface designPart family tablesUser-defined features (UDFs)Data sharingMultibody master model techniqueView ManagerAutomation (appendix) PrerequisitesAccess to the Creo Parametric 8.0 software. The practices and files included with this guide might not be compatible with prior versions. Practice files included with this guide are compatible with the commercial version of the software, but not the student edition.Completing the Creo Parametric 8.0: Introduction to Solid Modeling learning guide, or equivalent Creo Parametric experience.
3DEXPERIENCE CATIA 2022x
The 3D EXPERIENCE CATIA 2022x Advanced Surface Design learning guide expands on the knowledge learned in the 3DEXPERENCE CATIA 2022x: Introduction to Surface Design learning guide by covering advanced curve and surface topics found in the Generative Shape Design Application. Topics include advanced curve construction, advanced swept, blend and offset surface construction, complex fillet creation, and the use of laws. Curve and surface analysis are introduced for users to validate their model's geometry. Tools and methods for rebuilding geometry are also discussed. As with the 3DEXPERENCE CATIA 2022x: Introduction to Surface Design learning guide, meeting model specifications (such as continuity settings) remains forefront in introducing tools and methodologies. Topics Covered Surface Design Overview Advanced Wireframe Elements Curve Analysis and Repair Swept Surfaces Blend Surfaces Adaptive Sweep Laws Advanced Surface Fillets Alternative Filleting Methods Duplication Tools Knowledge Templates Surface Analysis and Repair Offset Surfaces Project Exercises PrerequisitesAccess to the 3DEXPERIENCE CATIA 2022x version of the software, to ensure compatibility with this guide. Future software updates that are released by Dassault Syst癡mes may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 3DEXPERIENCE CATIA 2021x).Completion of the 3DEXPERIENCE CATIA 2022x: Introduction to Surface Design course is recommended.
The Structure of Game Design
The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be "fun", any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end. Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation. Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they're fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.
Optimal Enterprise
In the modern world, most gross product is created within Enterprise firms, project programs, state agencies, transnational corporations and their divisions, as well as various associations and compositions of the above entities. Enterprises, being, on the one hand, complex, and, on the other hand, widespread systems, are the subject matter of cybernetics, system theory, operations research, management sciences and many other fields of knowledge.However, the complexity of the system obstructs the development of mathematically rigorous foundations for Enterprise control. Moreover, methods of operations research and related sciences, which are widely used in practice, provide optimization of the constituents of an Enterprise, without modeling it as a whole system. But the optimization of parts does not lead to the optimality of the whole, and, also, the absence of top-down and holistic mathematical models of Enterprise contradicts the principle of holism and the system approach.The approach in this book looks first at Enterprise Systems and their essential aspects as complex sociotechnical systems composed of integrated sets of structural and process models (Chapters 1 and 2). A uniform description of all the heterogeneous fields of the modern Enterprise (marketing, sales, manufacturing, HR, finance, etc.) is then made, and the Enterprise Control Problem is posed as a top-down and holistic mathematical optimization problem (Chapter 3). Original models and methods of contract theory (Chapter 4), technology management (Chapter 5), human behavior and human capital (Chapter 6) and complex activity and resource planning (Chapter 7) are developed to solve the problem. Structural processes and mathematical models constitute an Optimal Enterprise Control Framework (Chapter 8) that provides a practical solution to the Enterprise Control Problem.This book is a resource for postgraduate and doctoral students, postdoctoral researchers and professors with research interests in the following fields of science: Fundamental Complex Systems study, Complex Systems Engineering, Enterprise Systems Engineering Applications of Operations Research, Optimization, Probability and Stochastic processes to Management Science, Economics and Business Theory of the Firm Business and Management - general, strategy/leadership, organization management, operations management and management information systems Theory of Business Processes, Business Processes Improvement and Reengineering
Pattern Recognition, Computer Vision, and Image Processing. Icpr 2022 International Workshops and Challenges
This 4-volumes set constitutes the proceedings of the ICPR 2022 Workshops of the 26th International Conference on Pattern Recognition Workshops, ICPR 2022, Montreal, QC, Canada, August 2023. The 167 full papers presented in these 4 volumes were carefully reviewed and selected from numerous submissions. ICPR workshops covered domains related to pattern recognition, artificial intelligence, computer vision, image and sound analysis. Workshops' contributions reflected the most recent applications related to healthcare, biometrics, ethics, multimodality, cultural heritage, imagery, affective computing, etc.
Pattern Recognition, Computer Vision, and Image Processing. Icpr 2022 International Workshops and Challenges
This 4-volumes set constitutes the proceedings of the ICPR 2022 Workshops of the 26th International Conference on Pattern Recognition Workshops, ICPR 2022, Montreal, QC, Canada, August 2023. The 167 full papers presented in these 4 volumes were carefully reviewed and selected from numerous submissions. ICPR workshops covered domains related to pattern recognition, artificial intelligence, computer vision, image and sound analysis. Workshops' contributions reflected the most recent applications related to healthcare, biometrics, ethics, multimodality, cultural heritage, imagery, affective computing, etc.
Becoming a Dynamics 365 Finance and Supply Chain Solution Architect
Reap the full potential of D365 Finance and Supply Chain Management with tips, best practices, proven architectural design concepts, and solutions to common challengesPurchase of the print or Kindle book includes a free PDF eBookKey Features: Learn to use Microsoft Fasttrack to successfully implement and deploy D365 F&SCM solutionsUnderstand architectural considerations and best practices for D365 Finance and SCM applicationsGain expert guidance on data migration, complex integration, security, and licensingBook Description: Implementing an ERP project is a daunting task, and it can often get derailed due to several reasons, including but not limited to inefficient planning, inadequate resource scoping, insufficient working knowledge of ERP systems, and more. Becoming a Dynamics 365 Finance and Supply Chain Solution Architect helps you understand the intricacies of ERP project implementation for seamless deployment.This comprehensive guide helps you gain a deep understanding of how to implement and optimize robust business applications that meet the evolving needs of organizations. You'll discover various integration methodologies to integrate different software applications and plan successful data migration seamlessly. By leveraging the author's expertise, you'll explore different challenges that can lead to project failure or cost/time overruns, along with customized solutions to maneuver past those issues for a successful outcome.By the end of the book, you'll be able to identify potential issues that can negatively impact the delivery of the project and make design decisions that will prevent any potential negative impact on the design and functionality of the system at go-live stageWhat You Will Learn: Design an architectural solution for Dynamics 365 with the Fasttrack methodDiscover potential issues that occur while integrating D365 Finance & Supply Chain ManagementSet up industry-standard yet customized security configurationsScope license requirements and apply license rules during deploymentPlan and test for successful data migration and system integrationIdentify required tools, applications, and methods for ALMExplore different aspects of human change management in D365 F&SCM projectsWho this book is for: This book is for aspiring Microsoft D365 finance and supply chain solutions architects looking to take up the challenges of integrating different systems, configuring security models, complex data migrations, licensing, and overall system design based on client requirements.Furthermore, this book serves as a valuable guide for experienced solution architects seeking to expand their skill set and enhance their expertise in tackling complex challenges within the field.
Unity 2022 Mobile Game Development - Third Edition
Embark on a mobile game development adventure using Unity 2022 and C# to build cross-platform mobile games with augmented reality featuresPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesCreate, deploy, and monetize immersive mobile games on Android and iOS with Unity 2022Integrate augmented reality in your mobile projects to add real-world elements to your gamesExplore step-by-step instructions and a demo game project to kickstart your game development journeyBook DescriptionUnity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, the third edition in this popular series, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features. This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you'll delve into various essential aspects needed to successfully create and publish your game. You'll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you'll gain valuable insights into player preferences and behavior using Unity's analytics tools. You'll also explore features of augmented reality in Unity 2022, enhancing your game's appeal. By the end of this book, you'll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.What you will learnDesign responsive UIs for your mobile gamesDetect collisions, receive user input, and create player movementsCreate engaging gameplay elements using mobile device inputAdd custom icons and presentation optionsKeep players engaged by using Unity's mobile notification packageIntegrate social media into your projectsIncorporate augmented reality features in your game for real-world appealBuild exciting games with post-processing and particle effectsWho this book is forIf you are a game developer or mobile developer looking to learn Unity and employ it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but isn't mandatory.Table of ContentsBuilding Your GameProject Setup for Android and iOS DevelopmentMobile Input/Touch ControlsResolution-Independent UI Advanced Mobile UIImplementing In-App Purchases Advertising Using Unity AdsIntegrating Social Media into Our ProjectKeeping Players Involved with NotificationsUsing Unity AnalyticsRemote ConfigImproving Game FeelBuilding a Release Copy of Our GameSubmitting Games to App StoresAugmented Reality
HashiCorp Packer in Production
Set up automated workflows to keep systems and applications consistent globally, regardless of architecture, cloud, or container runtimePurchase of the print or Kindle book includes a free PDF eBookKey Features: Automate building and modifying complex software images across multiple OSs and container enginesMinimize cost by keeping your systems ready across multiple architectures, including ARM and future RISC-V processorsSpeed up your time to market by building and testing apps using upstream and future releasesBook Description: Creating machine images can be time-consuming and error-prone when done manually. HashiCorp Packer enables you to automate this process by defining the configuration in a simple, declarative syntax. This configuration is then used to create machine images for multiple environments and cloud providers.The book begins by showing you how to create your first manifest while helping you understand the available components. You'll then configure the most common built-in builder options for Packer and use runtime provisioners to reconfigure a source image for desired tasks. You'll also learn how to control logging for troubleshooting errors in complex builds and explore monitoring options for multiple logs at once. As you advance, you'll build on your initial manifest for a local application that'll easily migrate to another builder or cloud. The chapters also help you get to grips with basic container image options in different formats while scaling large builds in production. Finally, you'll develop a life cycle and retention policy for images, automate packer builds, and protect your production environment from nefarious plugins.By the end of this book, you'll be equipped to smoothen collaboration and reduce the risk of errors by creating machine images consistently and automatically based on your defined configuration.What You Will Learn: Build and maintain consistent system images across multiple platformsCreate machine images that can be used in multiple environmentsWrite a spec for a local Packer virtual machine in JSON and HCLBuild a container image with Packer in different formatsAutomate Packer with continuous delivery pipelinesDiscover how to customize Packer by writing pluginsWho this book is for: This book is for DevOps engineers, Cloud engineers, and teams responsible for maintaining platform and application images for enterprise private, hybrid, or multi-cloud environments. Familiarity with operating systems and virtualization concepts, with or without using a cloud provider, is a prerequisite.
Building a Game Pitch
Based on the PocketGamer MasterClass Building a Pitch: From Concept to Document (2021), a decade's worth of industry experience and numerous industry-level pitches for a variety of organisations, including Mediatonic, Epic Games and GDC, this book will equip you with methodologies, best practices and insights around video game pitch design. It will guide you through a step-by-step process from initial conceptualisation and idea validation to communicating your pitches on paper clearly and effectively -as well as illustrating why such a process can be highly valuable.In a day and age where video game development is more competitive than ever, the value and importance of "lightning in a bottle" pitches has never been higher: foundational visions capable of delivering video games that stand apart from the crowd as industry-renowned titles, generating immense critical or commercial success which (after the awe has abated) usually triggers the same internal question -"why didn't I think of that!?" As such, this book will cover: How video game pitches can determine the success potential of a video game How to conceptualise unique and compelling ideas for a video game How to validate your ideas to better determine whether they are capable of becoming "lightning in a bottle" experiences -or even worth prototyping How to structure, format and write a video game pitch in a manner that not only helps you better expand upon and understand your own pitch but also makes it easier for others to understand and buy into This book will be of great interest to both seasoned and early-career game designers, students studying game design courses and start-up founders seeking investment.
The Video Games Textbook
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast.This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series XS, and PlayStation 5.Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes
Information Processing in Medical Imaging
This book constitutes the proceedings of the 28th International Conference on Information Processing in Medical Imaging, IPMI 2023, which took place in San Carlos de Bariloche, Argentina, in June 2023.The 63 full papers presented in this volume were carefully reviewed and selected from 169 submissions. They were organized in topical sections as follows: biomarkers; brain connectomics; computer-aided diagnosis/surgery; domain adaptation; geometric deep learning; groupwise atlasing; harmonization; federated learning; image synthesis; image enhancement; multimodal learning; registration; segmentation; self supervised learning; surface analysis and segmentation.
The Pocket Mentor for Video Game Testing
Want to work as a games tester in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot in the door.This book covers everything, from the education you'll need, how to look for and apply for job opportunities, and the studio interview process itself. It also includes advice for what to do once you're in the role, with chapters covering how to write a bug report and creating test plans, as well as interviews with top tips from experts in the industry.This book will be of great interest for all beginner and aspiring games QA testers looking to build their career.
The Pocket Mentor for Video Game Testing
Want to work as a games tester in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot in the door.This book covers everything, from the education you'll need, how to look for and apply for job opportunities, and the studio interview process itself. It also includes advice for what to do once you're in the role, with chapters covering how to write a bug report and creating test plans, as well as interviews with top tips from experts in the industry.This book will be of great interest for all beginner and aspiring games QA testers looking to build their career.
OneStream Advanced Reporting and Dashboards
OneStream is a world-class Intelligent Finance Platform that empowers organizations to have confidence in their data and make decisions that maximize business impact. It is used by enterprises all over the world to streamline financial close, consolidation, planning, reporting and analysis, and drive effective business decisions - all based on near real-time data.The user experience is the point of contact with the platform, and while OneStream comes with a powerful standard UI, one of its greatest strengths is its ability to create bespoke reports and custom dashboards. Like our customers, each OneStream application is unique - whether you're a novice or have experience with CPM solutions, OneStream provides the flexibility to tailor a solution to meet your needs. Concepts discussed in this book are intended to help you understand the unlimited possibilities of designing your ultimate user experience.Written for administrators, dashboard and report designers, plus end users, and filled with background knowledge and step-by-step guides, this book deep dives into cube views, dashboards, reporting, and highlights the tools and tricks that will take user experiences to a new level.We examine how leveraging the full power of the OneStream Platform will help you move beyond the standard interface, align your end-user experiences with your business and process requirements, promote user adoption through efficiency and ease of use, and truly maximize the value of your OneStream implementation.By the end of this book, you will have a deep understanding of the components that drive the user experience and how and when to use them. You'll walk away with a plethora of tools and ideas to incorporate into your application to deliver your very own user experience.In this book, we will: Design and build cube views, based on data entry and reporting needs.Discuss the use of cube view extender business rules to expose advanced formatting capabilities.Explore how navigation links and drill to dashboard functionality provide intuitive analysis.Identify the benefits of configuring personalized home pages to ensure user adoption.Create working role-based dashboards inspired by real-world customer requirements.Note: The material in this book is based on Platform Version 7.3.1, which was current at the time of writing.
SOLIDWORKS Simulation 2023
SOLIDWORKS Simulation 2023: A Power Guide for Beginners and Intermediate Users textbook is designed for instructor-led courses as well as for self-paced learning. It is intended to help engineers and designers interested in learning Finite Element Analysis (FEA) using SOLIDWORKS Simulation. This textbook benefits new SOLIDWORKS Simulation users and is a great teaching aid in classroom training. It consists of 10 chapters, with a total of 398 pages covering various types of Finite Element Analysis (FEA) such as Linear Static Analysis, Buckling Analysis, Fatigue Analysis, Frequency Analysis, Drop Test Analysis, and Non-linear Static Analysis.This textbook covers important concepts and methods used in Finite Element Analysis (FEA) such as Preparing Geometry, Boundary Conditions (load and fixture), Element Types, Interactions, Connectors, Meshing, Mesh Controls, Mesh Check (Aspect Ratio check and Jacobian check), Adaptive Meshing (H-Adaptive and P-Adaptive), Iterative Methods (Newton-Raphson Scheme and Modified Newton-Raphson Scheme), Incremental Methods (Force, Displacement, or Arc Length), and so on. This textbook not only focuses on the usage of the tools of SOLIDWORKS Simulation but also on the fundamentals of Finite Element Analysis (FEA) through various real-world case studies. The case studies used in this textbook allow users to solve various real-world engineering problems by using SOLIDWORKS Simulation step-by-step. Also, the Hands-on test drives are given at the end of chapters that allow users to experience the ease of use and immense capacities of SOLIDWORKS Simulation.Table of ContentsChapter 1. Introduction to FEA and SOLIDWORKS SimulationChapter 2. Introduction to Analysis Tools and Static AnalysisChapter 3. Case Studies of Static AnalysisChapter 4. Interactions and ConnectorsChapter 5. Adaptive Mesh MethodsChapter 6. Buckling AnalysisChapter 7. Fatigue AnalysisChapter 8. Frequency AnalysisChapter 9. Drop Test AnalysisChapter 10. Non-Linear Static Analysis
C++
This book provides a detailed and easy to use reference of C++ libraries. It provides a short description of each library with an option for the reader to search for what they're looking for. What makes this book unique is that not only does it provide a guide to those new or returning to C++, it allows the reader to easily navigate through libraries. There are no prerequisites needed for this book as it is designed to be a stand-alone reference and reading material. This book contains much information about working and learning with C++. This is an excellent introduction to code programming concepts and the use of libraries in C++ so that you can learn how to effectively use libraries, write your C++ programs and make the most out of them. This book suits anyone who wants a copy of the library information they can use while programming in C++. It is especially useful for students who need clear, concise information on how to use these libraries and some best practices for using these library functions in their programs. C++ Common used Libraries is a concise yet accurate guide to writing code that developers can use in any area who are looking to add some C++ libraries into coding projects. With help from this book, readers will learn about the basics of how libraries work as well as how you can use them creatively or casually in your coding projects. This book is a must-have guide for any C++ developer/student/teacher looking to integrate C++ libraries into their coding projects. The book covers: - What is a Code Library?- Top C++ libraries- Shared libraries with GCC on Linux- Using compatible Compilers- Accessing C Code from Within C++ Source- Including C Headers in C++ Code- Accessing C++ Code from Within C Source And much more. This book is aimed at a creative environment and introduces, in detail, various C++ libraries that professionals use. It is for people who want to learn these useful libraries. The book contains a list of the libraries and their applications. In this way, the reader will be able to learn how to use them by searching for their names. The best thing about this book is that it introduces commonly used libraries in C++, something that is not possible if you are a beginner with C++ in general. This book aims to help readers identify libraries in C++ that they can use to learn or produce programs. This book introduces the reader to various classes, constructors, and destructors as they are used in C++.This book can be used as a reference for teachers with courses in C++. Since it contains a list of libraries that professionals commonly use, it is quite helpful when you need to give your students related examples. This book is also useful to students looking for new ways to get familiar with C++ as they try to create their own systems.
C++
Discover the tactics to unleash your code to its full potential. Learn how you can avoid spending hours on compilation. Become the best programmer today.Do you want your code to be fast and run like a butter down the slope? Do you also find it hard to compile your C++ code? Are you unaware of the hacks and tactics to make your code perform better?If so, the simple solution is right below: Imagine writing a code that performs like smooth slope. Imagine the pride of teaching these hacks to newbies and gaining their utmost respect. Imagine writing a code that's light on memory yet runs like a cheetah. Imagine getting recognized as a top notch C++ programmer! This book will not only educate you on the topic of performance but it'll teach you some advance topics like Lambda expressions and Enumerations from beginning to how they improve the performance of C++ code.You'll receive in depth chapters discussing why X factor slows down your code and how you can fix it. Along with this there is a whole chapter dedicated to common speedups for when you don't have time for the "whys" you can jump up to the speedup. In C++ CODE PERFORMANCE you'll discover - How compiler has an effect on your code and how can you choose a compiler that pushes your code to work better.- Why branching slows down your code and how can you prevent branching in your code.- How you can branch effectively. (only when it's necessary)- The optimization tactics and how optimizing your code give boost to the performance.- Learn when to clean code and when being messy won't be a problem.- The important role cache play in the performance of your code and how can you optimize it- You'll learn the methods of making your string work faster.- In depth topic on Async and how it's effective when programming.- You'll revise the structure of C++ program and a few best practices. - How using Lambda expressions will save your day.- How you can stay ahead of the errors and if an error occur how you can solve it without much hassle. - An in-depth chapter on enumerations and it's relation with performance code.You'll discover DO's and DON'Ts of high performance code. You'll also discover how your hardware plays an immense role in your code performance and have a better understanding of C++ code performance. You'll uncover the mischievous slackers in the code you were unaware of. This book is for those who're looking to fix the performance of their code and learn new tactics of those who might never drop their secrets.
Java Examples, Explanations, and Exercises Third Edition
Java Examples, Explanations, and Exercises: A Beginner's Guide to Object-Oriented Programming in Java, 3rd EditionImmerse yourself in the world of Java programming with this comprehensive and concise beginner's textbook. Each unit of the book is carefully crafted to provide a hands-on learning experience. The journey begins with an example that presents a problem, an English algorithm for better understanding, a UML class diagram for effective communication, and a Java code solution. The new concepts introduced in the code are thoroughly explained to ensure a solid grasp of Java programming. At the end of each unit, you will be presented with an exercise designed to challenge and reinforce the knowledge and skills you have acquired throughout the unit.With a total of 30 units spread across 7 chapters, plus a final project in Chapter 8, this book covers all the essential topics. But it doesn't stop there. Test your understanding with thought-provoking multiple choice questions at the end of each chapter, covering both concepts and coding. With a grand total of 449 questions, you'll have ample opportunity to reinforce your knowledge. Additionally, each chapter includes essay questions to deepen your understanding of the major concepts.Focused on object-oriented programming (OOP), this book introduces the concept of classes and objects early on in Chapter 2. By embracing OOP thinking from the beginning, you'll develop a solid foundation for building robust Java applications.In this third edition, we've embraced the latest advancements. The book utilizes Eclipse with Java SE 17, providing you with the most up-to-date tools and techniques.We extend our heartfelt thanks to Dr. Youlong Zhuang for his invaluable review of this third edition and his valuable suggestions. His expertise has greatly contributed to the quality and effectiveness of this book.Embark on your Java programming journey and unleash your coding potential with "Java Examples, Explanations, and Exercises." Let the power of Java ignite your passion for programming.
Verifiable Autonomous Systems
How can we provide guarantees of behaviours for autonomous systems such as driverless cars? This tutorial text, for professionals, researchers and graduate students, explains how autonomous systems, from intelligent robots to driverless cars, can be programmed in ways that make them amenable to formal verification. The authors review specific definitions, applications and the unique future potential of autonomous systems, along with their impact on safer decisions and ethical behaviour. Topics discussed include the use of rational cognitive agent programming from the Beliefs-Desires-Intentions paradigm to control autonomous systems and the role model-checking in verifying the properties of this decision-making component. Several case studies concerning both the verification of autonomous systems and extensions to the framework beyond the model-checking of agent decision-makers are included, along with complete tutorials for the use of the freely-available verifiable cognitive agent toolkit Gwendolen, written in Java.
AutoCAD 2024
AutoCAD 2024: A Power Guide for Beginners and Intermediate Users textbook is designed for instructor-led courses as well as for self-paced learning. It is intended to help engineers, designers, and CAD operators interested in learning AutoCAD for creating 2D engineering drawings as well as 3D Models. This textbook is a great help for new AutoCAD users and a great teaching aid for classroom training. The textbook consists of 13 chapters, and a total of 548 pages covering major workspaces of AutoCAD such as Drafting & Annotation and 3D Modeling, teaching you to use AutoCAD software for creating, editing, plotting, and managing real world 2D engineering drawings and 3D Models.This textbook not only focuses on the usage of the tools/commands of AutoCAD but also on the concept of design. Every chapter of this textbook contains tutorials that provide users with step-by-step instructions on how to easily create mechanical designs and drawings. Moreover, every chapter ends with hands-on test drives allowing users to experience AutoCAD's user-friendly and powerful capabilities.
Quick Functional Programming
Why learn functional programming? Isn't that some complicated ivory-tower technique used only in obscure languages like Haskell?In fact, functional programming is actually very simple. It's also very powerful, as Haskell demonstrates by throwing away all the conventional programming tools and using only functional programming features. But it doesn't have to be done that way.Functional programming is a power tool that you can use in addition to all your usual tools, to whatever extent your current mainstream language supports it. Most languages have at least basic support.In this book we use Python and Java and, as a bonus, Scala. If you prefer another language, there will be minor differences in syntax, but the concepts are the same.Give functional programming a try. You may be surprised how much a single power tool can help you in your day-to-day programming.
Advanced Trends in Ict for Innovative Business Management
This book contains a collection of scientific chapters which address emerging trends in IT and telecommunications, and the issues which accompany them in business.
Beginning Photo Retouching and Restoration Using Gimp
Digitally repair damaged prints, correct color shifts, and even colorize black and white images. This thoroughly revised book will show you how to retouch and restore photos using the most up-to-date version of GIMP and it's latest tools and features.Basic knowledge of GIMP is helpful, but the first chapter provides an overview of the free, open source image editing program. You'll then see how GIMP is a worthy alternative to Adobe Photoshop. You'll also work with step-by-step tutorials to duplicate the results using the same practice images used in the lessons. Because it is cross-platform friendly you can turn "unfixable" photos into digital art on Windows, macOS, and Linux enhancing your learning experience. Beginning Photo Retouching and Restoration Using GIMP provides insight into the powerful program's wide set of features for just about any type of retouching or restoration work.What You'll LearnAcquire the best scans and digitize large photographsAdjust contrast and exposure to make dull images "pop"Remove cracks, creases, tears, and blemishesRetouch portraits and replace backgroundsPreserve your newly restored and printed photographs, and properly store originalsWho This Book Is ForAnyone interested in retouching or restoring photos, whether they are family archivists genealogists, photographers, designers, or students―particularly those requiring a powerful program, but don't want or need to use Adobe's subscription-based service to access Photoshop.
Quick Functional Programming
Why learn functional programming? Isn't that some complicated ivory-tower technique used only in obscure languages like Haskell? In fact, functional programming is actually very simple. It's also very powerful, as Haskell demonstrates by throwing away all the conventional programming tools and using only functional programming features. But it doesn't have to be done that way. Functional programming is a power tool that you can use in addition to all your usual tools, to whatever extent your current mainstream language supports it. Most languages have at least basic support. In this book we use Python and Java and, as a bonus, Scala. If you prefer another language, there will be minor differences in syntax, but the concepts are the same. Give functional programming a try. You may be surprised how much a single power tool can help you in your day-to-day programming.
Computer Vision and Image Analysis for Industry 4.0
Computer vision and image analysis are indispensable components of every automated environment. Modern machine vision and image analysis techniques play key roles in automation and quality assurance. Working environments can be improved significantly if we integrate computer vision and image analysis techniques. The more advancement in innovation and research in computer vision and image processing, the greater the efficiency of machines as well as humans. Computer Vision and Image Analysis for Industry 4.0 focuses on the roles of computer vision and image analysis for 4.0 IR-related technologies. The text proposes a variety of techniques for disease detection and prediction, text recognition and signature verification, image captioning, flood level assessment, crops classifications and fabrication of smart eye-controlled wheelchairs.
NetSuite for Consultants - Second Edition
Guide clients through a NetSuite implementation with the latest features in 2023 including gathering requirements, setting up the basics, creating custom automations, and importing data with SuiteQLKey Features: Pick up the best ways to identify a client's needs by asking the right questions in the initial interviews.Explore the new features in NetSuite 2023, including the Supply Chain Control Tower for managing inventory and gathering performance reports.Avoid pitfalls and get the implementation right first time by following the advice of a Consulting Technical Director at Oracle NetSuite.Book Description: ERP and CRM consultants can effectively implement NetSuite for a client organization with the aid of NetSuite for Consultants, revised with the latest features and best practices for NetSuite 2023.After reading this book, you'll have a thorough understanding of how to configure the NetSuite ecosystem for any business. You'll learn how to apply new features such as the Manufacturing Mobile application, NetSuite budgeting features, and tools for handling rebates and trade promotions. This edition also includes expanded coverage of technical topics such as SuiteQL and the SuiteTalk REST API.Understanding what a business requires is a crucial first step toward completing any software product deployment, and this NetSuite guide will teach you how to ask meaningful questions that ascertain which features, basic and new, you will need to configure for your client.Most importantly, you'll not only learn how to perform a NetSuite implementation; preparing clients to use the software confidently is the true test of a great consultant.What You Will Learn: Understand the NetSuite ecosystem, including the platform, its primary modules, and associated featuresLearn how to gather and document requirements, including understanding an organization's industry, transactions, and peopleLearn about the methodologies that go into creating a project plan for a NetSuite implementationFulfill client requirements with expanded coverage on managing employees, customer projects, and budgetingDiscover how to create custom automations and perform data migration with SuiteQL scriptsPerform integrations with expanded coverage on how we use the REST API for business purposesRecognize the procedures for testing and developmentRefine your skills with NetSuite tips and tricks and make each implementation process a successWho this book is for: This book is aimed at new NetSuite consultants who are tasked with guiding an organization through their NetSuite implementation. To make the most out of this book, you are expected to have already completed the basic NetSuite Foundations training course.
The Game Design Toolbox
This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.
The Game Design Toolbox
This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.
Game Audio Programming 4
Welcome to the fourth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools.With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more.This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you!