Computer Vision - Accv 2022
The 7-volume set of LNCS 13841-13847 constitutes the proceedings of the 16th Asian Conference on Computer Vision, ACCV 2022, held in Macao, China, December 2022. The total of 277 contributions included in the proceedings set was carefully reviewed and selected from 836 submissions during two rounds of reviewing and improvement. The papers focus on the following topics: Part I: 3D computer vision; optimization methods; Part II: applications of computer vision, vision for X; computational photography, sensing, and display; Part III: low-level vision, image processing; Part IV: face and gesture; pose and action; video analysis and event recognition; vision and language; biometrics; Part V: recognition: feature detection, indexing, matching, and shape representation; datasets and performance analysis; Part VI: biomedical image analysis; deep learning for computer vision; Part VII: generative models for computer vision; segmentation and grouping; motion and tracking; document image analysis; big data, large scale methods.
Computer Vision - Accv 2022
The 7-volume set of LNCS 13841-13847 constitutes the proceedings of the 16th Asian Conference on Computer Vision, ACCV 2022, held in Macao, China, December 2022. The total of 277 contributions included in the proceedings set was carefully reviewed and selected from 836 submissions during two rounds of reviewing and improvement. The papers focus on the following topics: Part I: 3D computer vision; optimization methods; Part II: applications of computer vision, vision for X; computational photography, sensing, and display; Part III: low-level vision, image processing; Part IV: face and gesture; pose and action; video analysis and event recognition; vision and language; biometrics; Part V: recognition: feature detection, indexing, matching, and shape representation; datasets and performance analysis; Part VI: biomedical image analysis; deep learning for computer vision; Part VII: generative models for computer vision; segmentation and grouping; motion and tracking; document image analysis; big data, large scale methods.
Amstrad Games Book
This is the collector's hardback edition of the Amstrad Games Book.First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming.* * *As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer.This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in.The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC.Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs.For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad.The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Building Modern CLI Applications in Go
Evolve the humble CLI using Go and unleash the next generation of powerful, flexible, and empathy-driven interfacesPurchase of the print or Kindle book includes a free PDF eBookKey Features: Discover how Go enables the development of elegant and intuitive CLIsExplore a range of CLI development aspects and pick up a vast array of best practicesCreate engaging and user-friendly interfaces and learn how to distribute themBook Description: Although graphical user interfaces (GUIs) are intuitive and user-friendly, nothing beats a command-lineinterface (CLI) when it comes to productivity. Many organizations sett le for a GUI without searching foralternatives that off er bett er accessibility and functionality. If this describes your organization, then pickup this book and get them to rethink that decision.Building Modern CLI Applications in Go will help you achieve an interface that rivals a GUI in eleganceyet surpasses it in high-performance execution. Through its practical, step-by-step approach, you'll learneverything you need to harness the power and simplicity of the Go language to build CLI applications thatrevolutionize the way you work.After a primer on CLI standards and Go, you'll be launched into tool design and proper framework use fortrue development profi ciency. The book then moves on to all things CLI, helping you master everything from arguments and fl ags to errors and API calls. Later, you'll dive into the nuances of empathic development so that you can ensure the best UX possible, before you fi nish up with build tags, cross-compilation, and container-based distribution.By the end of this UX book, you'll be fully equipped to take the performance and fl exibility of yourorganization's applications to the next level.What You Will Learn: Master the Go code structure, testing, and other essentialsAdd a colorful dashboard to your CLI using engaging ASCII bannersUse Cobra, Viper, and other frameworks to give your CLI an edgeHandle inputs, API commands, errors, and timeouts like a proTarget builds for specific platforms the right way using build tagsBuild with empathy, using easy bug submission and tracebackContainerize, distribute, and publish your CLIs quickly and easilyWho this book is for: This book is for beginner- and intermediate-level Golang developers who take an interest in developing CLIs and enjoy learning by doing. You'll need an understanding of basic Golang programming concepts, but will require no prior knowledge of CLI design and development. This book helps you join a community of CLI developers and distribute within the popular Homebrew package management tool.
Amstrad Games Book
First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming.* * *As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer.This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in.The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC.Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs.For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad.The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
SOLIDWORKS 2023 Learn By Doing (COLORED)
Looking to learn SOLIDWORKS 2023 and become proficient in mechanical design? Look no further than "SOLIDWORKS 2023 Learn by doing", a tutorial-based guide that covers all essential commands and options in a user-friendly format. The book's author guides readers through fourteen chapters, starting with sketching and moving on to parametric modeling and rendering, with each command presented step-by-step through simple examples. By following this approach, readers can quickly and easily become skilled in using SOLIDWORKS. Start your mechanical design journey today with "SOLIDWORKS 2023 Learn by doing".Table of Contents1. Getting Started2. Modeling Basics3. Assembly Basics4. Creating Drawings5. Sketching6. Additional Modeling Tools7. Sheet metal Modeling8. Top-Down Assembly9. Dimensions and Annotations10. Surface Design11. Mold Tools12. Weldments13. MBD Dimensions14. Appearances and Rendering15. SimulationXpress
Mathematics and Plausible Reasoning
This two volume classic comprises two titles: "Patterns of Plausible Inference" and "Induction and Analogy in Mathematics". This is a guide to the practical art of plausible reasoning, particularly in mathematics, but also in every field of human activity. Using mathematics as the example par excellence, Polya shows how even the most rigorous deductive discipline is heavily dependent on techniques of guessing, inductive reasoning, and reasoning by analogy. In solving a problem, the answer must be guessed at before a proof can be given, and guesses are usually made from a knowledge of facts, experience, and hunches. The truly creative mathematician must be a good guesser first and a good prover afterward; many important theorems have been guessed but no proved until much later. In the same way, solutions to problems can be guessed, and a god guesser is much more likely to find a correct solution. This work might have been called "How to Become a Good Guesser."-From the Dust Jacket.
Adobe Acrobat Ninja
Discover Adobe Acrobat's most important features and advanced functions that will help you to find easier ways to workPurchase of the print or Kindle book includes a free PDF eBookKey Features: Make better use of Adobe Acrobat with this all-in-one reference guide for users in all industries and professionsBuild confidence by integrating Acrobat functions into day-to-day business tasksUnderstand issues that go beyond PDF, such as legal implications of accessibility compliance, document security, and copyright protectionBook Description: Adobe Acrobat can help you solve a wide variety of problems that crop up when you work with PDF documents on a daily basis. The most common file type for business and communication, this compact portable document format is widely used to collect as well as present information, as well as being equipped with many lesser-known features that can keep your content secure while making it easy to share. From archive features that will keep your documents available for years to come to features related to accessibility, organizing, annotating, editing, and whatever else you use PDFs for, Acrobat has the answer if you know where to look.Designed for professionals who likely already use Adobe Acrobat Pro, this guide introduces many ideas, features, and online services, sorted and organized for you to easily find the topics relevant to your work and requirements.You can jump to any chapter without sifting through prior pages to explore the tools and functions explained through step-by-step instructions and examples. The information in some chapters may build on existing knowledge, but you are not expected to have an advanced level of prior experience.By the end of this book, you'll have gained a solid understanding of the many capabilities of PDFs and how Acrobat makes it possible to work in a way that you will never miss good old ink and paper.What You Will Learn: Use Adobe Acrobat Pro efficiently through shortcuts and preferencesExpand your knowledge of the functions that you already useUnderstand the connection between PDFs, Acrobat, and other applicationsFind out about unique settings in Adobe InDesign to create high-quality fully featured PDFsAddress legal concerns for information published in a digital formatConfidently move away from the use of ink and paper and help preserve physical resourcesWho this book is for: This book is for anyone working with PDFs on a daily basis, including skilled professionals such as analysts, administrators, architects, engineers, scientists, lawyers, and anyone who can be described as communications workers, including but not limited to artworkers, researchers, technical writers, and accessibility workers who routinely work with PDF and some version of Acrobat.
Solidworks 2023
SOLIDWORKS 2023: A Power Guide for Beginners and Intermediate Users textbook has been designed for instructor-led courses as well as self-paced learning. It is intended to help engineers and designers interested in learning SOLIDWORKS for creating 3D mechanical designs. This textbook is a great help for new SOLIDWORKS users and a great teaching aid in classroom training. This textbook consists of 14 chapters, with a total of 780 pages covering the major environments of SOLIDWORKS such as Sketching environment, Part modeling environment, Assembly environment, and Drawing environment. This textbook teaches users to use SOLIDWORKS mechanical design software for creating parametric 3D solid components, assemblies, and 2D drawings. This textbook also includes a chapter on creating multiple configurations of a design.This textbook not only focuses on the usage of the tools and commands of SOLIDWORKS but also on the concept of design. Every chapter in this textbook contains tutorials that provide users with step-by-step instructions for creating mechanical designs and drawings with ease. Moreover, every chapter ends with hands-on test drives which allow users to experience the user friendly and technical capabilities of SOLIDWORKS.Table of Contents: Chapter 1. Introduction to SOLIDWORKSChapter 2. Drawing Sketches with SOLIDWORKSChapter 3. Editing and Modifying SketchesChapter 4. Applying Geometric Relations and DimensionsChapter 5. Creating Base Feature of Solid ModelsChapter 6. Creating Reference GeometriesChapter 7. Advanced Modeling - IChapter 8. Advanced Modeling - IIChapter 9. Patterning and MirroringChapter 10. Advanced Modeling - IIIChapter 11. Working with ConfigurationsChapter 12. Working with Assemblies - IChapter 13. Working with Assemblies - IIChapter 14. Working with DrawingsMain Features of the Textbook: Comprehensive coverage of toolsStep-by-step real-world tutorials with every chapterHands-on test drives to enhance the skills at the end of every chapterAdditional notes and tipsCustomized content for faculty (PowerPoint Presentations)Free learning resources for faculty and studentsAdditional student and faculty projectsTechnical support for the book by contacting info@cadartifex.com
Making Your CAM Journey Easier with Fusion 360
Turn your design ideas into 3D models using Fusion 360 by honing your design skills and learning the best practices of common production technologiesPurchase of the print or Kindle book includes a free PDF eBookKey Features: Get familiar with Fusion 360 CAM Module and its machining potential with hands-on exercisesExplore major production technologies like turning, milling, laser cutting, and additive manufacturingLearn how to setup your program and simulate stock removalBook Description: Downloading a piece of 3D software and shaping concepts and ideas is quite easy. However, designing feasible and cost-effective real parts from 3D models can be challenging with traditional production technologies, or even additive manufacturing. This book will give you the know-how and skills to develop your projects from ideas to physical products, and overcome these obstacles.In 'Making Your CAM Journey Easier with Fusion 360', you'll discover how to set up a CAM program, pick the right tool, and optimize production. You'll learn the pros and cons of different production technologies, including turning, milling, laser cutting, and 3D printing, and understand how to choose the best option based on your needs. You'll also explore the important computer-aided manufacturing tools that Fusion 360 offers through the use of examples and best practices.By the end of this book, you'll understand the potential issues and drawbacks of different design components and apply workarounds to avoid design flaws.What You Will Learn: Choose the best approach for different parts and shapesAvoid design flaws from a manufacturing perspectiveDiscover the different machining strategiesUnderstand how different tool geometries can influence machining resultsDiscover how to check the tool simulation for errorsUnderstand possible fixtures for raw material blocksBecome proficient in optimizing parameters for your machineExplore machining theory and formulas to evaluate cutting parametersWho this book is for: This book is for 3D enthusiasts or mechanical designers looking to turn their design ideas into 3D models, and their 3D models into final products. Familiarity with any CAD software or Fusion 360 design module is recommended; the book will then teach you the rest.
The Ludotronics Game Design Methodology
This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch.
Coding Roblox Games Made Easy - Second edition
Get started with building your first game on the Roblox platformPurchase of the print or Kindle book includes a free eBook in PDF format.Key Features: - Begin coding in Luau: build player avatars, battlefields, game physics, countdown timers and more- Learn tips, tricks, best practices, and advanced Roblox coding techniques to create 3D games- Join the book club to discuss queries, provide solutions, and ask Zander for advice on your gamesBook Description: "I read/worked through the book with my kids to build a game together and I highly recommend pre-teens, teens, and tweens to pick this up as their first book to coding games"-James W. Y III, Technology Integration Specialist at Old Bridge Township Public Schools"...a must-read, must-practice essential book for anyone getting started with building games on Roblox using Luau programming..."-Frederic Markus, President, Feerik Games (Ex-Ubisoft, Nintendo, Rockstar, Disney, LucasArts, and Epic Games)"..includes everything from Roblox Studio menus, the basics of the Luau scripting language, how to tie in real-world (or any world!) physics into your experience of marketing your game as well as some great ideas for where to go next."-Jay Sebastian, Computer Scientist and Adjunct Lecturer in AI for Games and SimulationRoblox isn't just popular; it's incredibly popular, featuring more than 54 million active players per day. Any experience imaginable can be created on Roblox.Coding Roblox Games Made Easy, 2nd Edition, is a go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just about 300 pages, you'll learn the basics of Luau programming, build two end-to-end games, add customizations to finally publish and monetize them.The bonus chapter '50 Cool Things to do in Roblox' is a perfect end to your learning journey with information nuggets presented with examples to save your time when coding, animating, building avatars, using Robux and so much more.Join Zander, 19-year-old Roblox developer and programmer on this game-development journey and bring your ideas to lifeWhat You Will Learn: - Use Roblox Studio and other free resources- Learn coding in Luau: basics, game systems, physics manipulation, etc- Test, evaluate, and redesign to create bug-free and engaging games- Use Roblox programming and rewards to make your first game- Move from lobby to battleground, build avatars, locate weapons to fight- Character selection, countdown timers, locate escape items, assign rewards- Master the 3 Ms: Mechanics, Monetization, Marketing (and Metaverse)- 50 cool things to do in RobloxWho this book is for: This book is for anyone interested in learning the fundamentals of Luau programming and Roblox Studio and needs direction to build and share games.The book requires no prior knowledge of game development.Table of Contents- Introducing Roblox Development- Knowing Your Work Environment- Introduction to Luau- Roblox Programming Scenarios- Creating an Obby- Creating a Battle Royale Game- The Three Ms- 50 Cool Things to Do on Roblox
Excel 2023
Knowing and knowing how to use Excel is a skill that can have a significant impact on your career and professional success. This spreadsheet program is very versatile and can be used for many tasks, from managing personal finances to creating complex reports for business.Excel offers a wide range of tools and functions that allow you to automate many repetitive tasks, reduce errors and save valuable time. With its powerful formulas and pivot tables, you can quickly analyze large amounts of data and draw meaningful conclusions.In addition, knowing Excel can also increase your attractiveness in the job market. Many employers look for people who have spreadsheet skills and are able to use these skills to effectively support their business. Knowing Excel gives you a competitive advantage and makes you more attractive to employers, increasing your chances of career advancement and earnings.In addition, Excel is a very flexible tool and can be customized to meet your specific needs. You can create custom spreadsheet templates to automate business processes, create detailed reports, and easily manage data.In summary, knowing and knowing how to use Excel is an investment in your career and professional success. It gives you the flexibility and versatility to effectively manage your data, save time, and increase your attractiveness in the job market. Do not hesitate to invest time and effort to acquire this valuable skill.
Statistical Atlases and Computational Models of the Heart. Multi-Disease, Multi-View, and Multi-Center Right Ventricular Segmentation in Cardiac MRI Challenge
This book constitutes the proceedings of the 12th International Workshop on Statistical Atlases and Computational Models of the Heart, STACOM 2021, as well as the M&Ms-2 Challenge: Multi-Disease, Multi-View and Multi-Center Right Ventricular Segmentation in Cardiac MRI Challenge.The 25 regular workshop papers included in this volume were carefully reviewed and selected after being revised. They deal with cardiac imaging and image processing, machine learning applied to cardiac imaging and image analysis, atlas construction, artificial intelligence, statistical modelling of cardiac function across different patient populations, cardiac computational physiology, model customization, atlas based functional analysis, ontological schemata for data and results, integrated functional and structural analyses, as well as the pre-clinical and clinical applicability of these methods. In addition, 15 papers from the M&MS-2 challenge are included in this volume. The Multi-Disease, Multi-View & Multi-Center Right Ventricular Segmentation in Cardiac MRI Challenge (M&Ms-2) is focusing on the development of generalizable deep learning models for the Right Ventricle that can maintain good segmentation accuracy on different centers, pathologies and cardiac MRI views. There was a total of 48 submissions to the workshop.
Mathematics and Plausible Reasoning
This two volume classic comprises two titles: "Patterns of Plausible Inference" and "Induction and Analogy in Mathematics". This is a guide to the practical art of plausible reasoning, particularly in mathematics, but also in every field of human activity. Using mathematics as the example par excellence, Polya shows how even the most rigorous deductive discipline is heavily dependent on techniques of guessing, inductive reasoning, and reasoning by analogy. In solving a problem, the answer must be guessed at before a proof can be given, and guesses are usually made from a knowledge of facts, experience, and hunches. The truly creative mathematician must be a good guesser first and a good prover afterward; many important theorems have been guessed but no proved until much later. In the same way, solutions to problems can be guessed, and a god guesser is much more likely to find a correct solution. This work might have been called "How to Become a Good Guesser."-From the Dust Jacket.
A Practical Guide to Level Design
Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry. This book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry. This book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.
Word 365 Styles and Breaks
This book is part of the Easy Word 365 Essentials series of titles. These are targeted titles that are excerpted from the main Word 365 Essentials series and are focused on one specific topic.If you want a more general introduction to Word, then you should check out the Word 365 Essentials titles instead. In this case, Intermediate Word 365 which covers not only styles and breaks but track changes, multilevel lists, tables, and more.But if all you want to learn is how to use styles and breaks in Word, then this is the book for you.
A Practical Guide to Level Design
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical insight into the complex work of being a level designer. It covers everything from practical production skills to the social and soft skills needed to become a successful level designer in the games industry.
Word 365 Lists
This book is part of the Easy Word 365 Essentials series of titles. These are targeted titles that are excerpted from the main Word 365 Essentials series and are focused on one specific topic.If you want a more general introduction to Word, then you should check out the Word 365 Essentials titles instead. In this case, start with Word 365 for Beginners which covers bulleted and numbered lists as well as other introductory topics.But if all you want to learn is bulleted, numbered, and multilevel lists, then this is the book for you.
RISE with SAP towards a Sustainable Enterprise
Get insights and guidance on various challenges within the industry and what business levers you can consider to effortlessly lead your business transformation through RISE with SAPPurchase of the print or Kindle book includes a free PDF eBookKey Features: Gain actionable insights into end-to-end process performance with process analyticsScale performance and reliability to accelerate your journey to the cloud and beyondGet a clear overview of the enabling tools and services you can leverage for the transformationBook Description: If you're unsure whether adopting SAP S/4HANA is the right move for your enterprise, then this book is for you. This practical and comprehensive guide will help you determine your next steps toward building a business case, while preparing you for all the possible scenarios and enabling you to make informed decisions during implementation. RISEwith SAP toward a Sustainable Enterprise is packed with clear and detailed advice, including a run-through of what it takes to design the landscape using RISE with SAP. As you go through the chapters, you'll get a solid understanding of precisely what services are available (such as Process Discovery, data migration, the fit-to-standard approach), and which scope items on RISE with SAP should be considered, allowing you to make the most of RISE with the SAP-based model. Finally, you'll get an overview of different industry-based use cases and how they can be brought to reality with the platform that's set up on the RISE with SAP offering. By the end of this book, you'll be able to build a detailed business case to determine if RISE with SAP is the right transformation engine for you, along with a clear idea of optimized landscape design on RISE with SAP that addresses the pain points for your implementation and support activities.What You Will Learn: Understand the challenges faced by organizations and CXOs with the emerging market trendsKnow what to consider when creating a business case for RISE with SAPExplore deployment options within RISE with SAP and other functional and non-functional servicesUnderstand optimized landscape design on RISE with SAP along with effective implementation and supportTake the optimum approach in adopting S/4HANA with levers like Process Discovery, testing, and automationDiscover possibilities when dealing with SAP, the vendor ecosystem, and cloud products driven by industriesWho this book is for: This book is for CXOs and solutions and enterprise architects who've been working in the SAP ecosystem and want practical and concise advice on how to get up and running with the adoption of S/4HANA by leveraging RISE with SAP as the enabling engine. This book is also for professionals working toward creating a business case and trying to identify all possible best practices around the adoption of RISE with SAP and associated industry use cases. Prior experience with either SAP or a different ERP will help you get the most out of this book.
Microsoft PowerPoint Best Practices, Tips, and Techniques
Want to become a PowerPoint Pro? Written by a PowerPoint expert and Microsoft MVP, this book helps you create visually appealing PowerPoint presentations using advanced tools, features, and expert techniques for better impactPurchase of the print or Kindle book includes a free PDF eBookKey Features- Learn how to plan your content and prepare your PowerPoint masters- Create beautiful content using PowerPoint features and add-ins- Deliver impressive presentations by leveraging PowerPoint's advanced delivery toolsBook DescriptionGiving great business presentations that stand out can mean the difference between getting and losing out on an important promotion, a critical client deal, or a grant. To start creating PowerPoint presentations that showcase your ideas in the best light possible, you'll need more than attractive templates; you'll need to leverage PowerPoint's full range of tools and features.This is where this PowerPoint book comes in, leading you through the steps that will help you plan, create, and deliver more impactful and professional-looking presentations. The book is designed in a way to take you through planning your content efficiently and confidently preparing PowerPoint masters. After you've gotten to grips with the basics, you'll find out how to create visually appealing content using the application's lesser known, more advanced features, including useful third-party add-ins. The concluding chapters will equip you with PowerPoint's advanced delivery tools, which will enable you to deliver memorable presentations.By the end of this book, you'll be able to confidently choose processes to create and deliver impactful presentations more efficiently.What you will learn- Plan your PowerPoint presentation content and know your audience- Prepare PowerPoint masters to speed up the development process and maintain consistency- Add and modify visual and multimedia elements- Use transitions and animations efficiently- Build flexibility and interactivity into your presentations- Practice your delivery with Presenter Coach- Leverage Presenter View during delivery to increase your confidence- Use PowerPoint Live in Teams for easy-to-manage remote presentationsWho this book is forIf you are a business professional looking for best practices for presentations and are interested in the features PowerPoint has to offer to help you create and deliver impactful presentations, this book is for you. No formal presentation design knowledge is needed, but you do need to know PowerPoint's basic tools and functions such as starting and saving files, adding, copying, pasting, or moving slides. A sound understanding of cloud storage and the use of Office 365 is also needed.Table of Contents- Analyzing your Audience and Presentation Delivery Needs- Using Industry Best Practices to Design Better Visuals- Leveraging PowerPoint's Slide Master for Design- Using PowerPoint's Document Masters for Accessible Handouts and Notes- Using Artificial Intelligence to Improve Your Visuals- Adding and Modifying Visual Elements- Adding and Modifying Multimedia Elements- Working with Transitions and Animations- Building Flexibility and Interactivity into Your Presentations- Using PowerPoint Third-Party Add-Ins- Practicing Your Presentation Delivery- Using Presenter View- Using PowerPoint Live in Microsoft Teams
3D Environment Design with Blender
Save time and effort when building 3D scenes with this essential guide to creating stunning photorealistic 3D environments in BlenderKey Features: Reveal modeling tricks to make your Blender 3D environments look realisticDiscover techniques to enhance the photorealism of your scenes while saving timeSet up realistic lighting in your scenes to make your environment look pleasing to the eyeBook Description: Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don't be discouraged! 3D Environment Design with Blender will get you up and running.This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you'll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you'll create from scratch. Once you've developed your natural environment, you'll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye.By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike.What You Will Learn: Understand how to avoid the most common modeling mistakes 3D designers makeCreate realistic landscapes using Blender's built-in A.N.T Landscape add-onBuild natural assets such as rocks, flowers, plants, and rivers that you can customize and use in a variety of projectsCreate realistic materials such as snow, mud, wood and animated waterUse the particle system to generate realistic grass, as well as scatter flowers and rocksApply the five lighting rules to achieve great photorealistic resultsUse nodes and materials effectively to produce impressive resultsWho this book is for: This book is for 3D environment artists and open-world game designers who have tried designing 3D environments but have trouble finding the right Blender settings. If you feel overwhelmed understanding how nodes and materials work in Blender, this book will simplify it for you and help you achieve photorealism in your environments in no time. Familiarity with the Blender interface is expected to get the most out of this book.
Microsoft 365 Administration Inside Out
Conquer Microsoft 365 administration, from the inside out! Dive into Microsoft 365 administration and harness the full power of cloud scaling, automation, and availability in Microsoft 365! This supremely well-organized reference packs hundreds of time-saving solutions, tips, and workarounds; all you need to continually enhance organizational agility, productivity, and security. Three Microsoft insiders help you fully leverage Microsoft Purview, Microsoft Enterprise Mobility + Security (EMS), Azure AD, Exchange Online, Microsoft Teams, SharePoint Online, OneDrive for Business, and more. Discover how experts tackle today's key tasks and challenge yourself to new levels of mastery. Plan deployment, understand downstream impacts, and avoid pitfalls Prepare your environment, establish governance, and enforce compliance Assess and improve security posture with Microsoft 365 Secure Score Move to identity-based security with Microsoft Enterprise Mobility + Security (EMS) Plan identity types, authentication, identity federation, and AAD Connect deployment Replace costly premises infrastructure with cloud-based Azure synchronization Manage complex Azure AD scenarios such as mergers, acquisitions, and divestitures Automate Azure to improve consistency, security, and standardization Prepare for Exchange Online cloud-only deployments, hybrid coexistence, and migration Move mailboxes and public folders to Exchange Online Understand Microsoft Teams concepts, architecture, and user interface Support meetings, webinars, and live events Deliver full-featured telephony solutions with Teams Phone System Implement telephony scheduling, room collaboration, automation, and IVR Use SharePoint Online to manage content and extend it with analytics and dashboards For IT Professionals and Consultants Your role: You have, or will have, responsibilities for deploying, migrating to, or managing some or all of a Microsoft 365 environment Prerequisites: For individuals at any stage of their cloud journey
Introduction to Unity ML-Agents
Demystify the creation of efficient AI systems using the model-based reinforcement learning Unity ML-Agents - a powerful bridge between the world of Unity and Python.We will start with an introduction to the field of AI, then discuss the progression of AI and where we are today. We will follow this up with a discussion of moral and ethical considerations. You will then learn how to use the powerful machine learning tool and investigate different potential real-world use cases. We will examine how AI agents perceive the simulated world and how to use inputs, outputs, and rewards to train efficient and effective neural networks. Next, you'll learn how to use Unity ML-Agents and how to incorporate them into your game or product. This book will thoroughly introduce you to ML-Agents in Unity and how to use them in your next project. What You Will Learn Understand machine learning, its history, capabilities, and expected progressionGives a step-by-step guide to creating your first AIPresents challenges of varying difficulty, along with tips to reinforce concepts coveredBroad concepts within AI Who Is This Book For Tthose interested in machine learning using Unity ML-Agents. To get the best out of this book, you should have a fundamental understanding of C#, some background in Python, and are well versed in Unity.
Game AI Pro 2
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them. Covers a wide range of AI in games, with topics applicable to almost any game Touches on most, if not all, of the topics necessary to get started in game AI Provides real-life case studies of game AI in published commercial games Gives in-depth, technical solutions from some of the industry's best-known games Includes downloadable demos and/or source code, available at http: //www.gameaipro.com
Making A Great Video Game
Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.
SolidWorks CAM 2023 Black Book
The SolidWorks CAM 2023 Black Book is the 4th edition of our series on SolidWorks CAM. The book is written to help professionals as well as learners get familiar with functionality of the software. The book follows a step-by-step methodology. In this book, we have tried to give real-world examples with real challenges in manufacturing design. We have tried to reduce the gap between university use and industrial use of SolidWorks CAM. The book covers almost all the information required by a learner to master SolidWorks CAM. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 400 small and large illustrations that make the learning process effective. Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Most of the tools in this book are discussed in the form of tutorials. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.
SolidWorks 2023 Black Book
The SolidWorks 2023 Black Book is the new and updated 10th edition of our series on SolidWorks. With lots of additions and thorough review, we present a book to help professionals as well as learners in creating some of the most complex solid models. The book follows a step by step methodology. In this book, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between university use of SolidWorks and industrial use of SolidWorks. In this edition of book, we have included many new features of SolidWorks as per the latest enhancements of software. The book covers almost all the information required by a learner to master the SolidWorks. The book starts with sketching and ends at advanced topics like Mold Design, Sheetmetal, Weldment, SolidWorks CAM, Rendering, and MBD. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 1350 illustrations that make the learning process effective. Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover most of the tools in this book are discussed in the form of tutorials. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.
SolidWorks 2023 Black Book
The SolidWorks 2023 Black Book is the new and updated 10th edition of our series on SolidWorks. With lots of additions and thorough review, we present a book to help professionals as well as learners in creating some of the most complex solid models. The book follows a step by step methodology. In this book, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between university use of SolidWorks and industrial use of SolidWorks. In this edition of book, we have included many new features of SolidWorks as per the latest enhancements of software. The book covers almost all the information required by a learner to master the SolidWorks. The book starts with sketching and ends at advanced topics like Mold Design, Sheetmetal, Weldment, SolidWorks CAM, Rendering, and MBD. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 1350 illustrations that make the learning process effective. Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover most of the tools in this book are discussed in the form of tutorials. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.
Autodesk Fusion 360 For Beginners (December 2022)
This book helps you learn Autodesk Fusion 360 with easy-to-follow discussions, examples, and exercises. It is well-organized and includes helpful tutorials at the end of each chapter. You will learn how to use the software by studying real-world examples in the tutorials. This book covers all the important topics like part modeling, assembly modeling, and drawings, it is a great companion to help you use Fusion 360.Table of Contents1. Getting Started with Autodesk Fusion 3602. Sketch Techniques3. Extrude and Revolve Features4. Placed Features5. Patterned Geometry6. Sweep Features7. Loft Features8. Additional Features and Multibody Parts9. Modifying Parts10 Assemblies11 Drawings
SolidWorks CAM 2023 Black Book
The SolidWorks CAM 2023 Black Book is the 4th edition of our series on SolidWorks CAM. The book is written to help professionals as well as learners get familiar with functionality of the software. The book follows a step-by-step methodology. In this book, we have tried to give real-world examples with real challenges in manufacturing design. We have tried to reduce the gap between university use and industrial use of SolidWorks CAM. The book covers almost all the information required by a learner to master SolidWorks CAM. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 400 small and large illustrations that make the learning process effective. Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Most of the tools in this book are discussed in the form of tutorials. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.
Multimedia Modeling
The two-volume set LNCS 13833 and LNCS 13834 constitutes the proceedings of the 29th International Conference on MultiMedia Modeling, MMM 2023, which took place in Bergen, Norway, during January 9-12, 2023. The 86 papers presented in these proceedings were carefully reviewed and selected from a total of 267 submissions. They focus on topics related to multimedia content analysis; multimedia signal processing and communications; and multimedia applications and services.
Practical Design Patterns for Java Developers
Unravel the power of Java design patterns by learning where to apply them effectively to solve specific software design and development problemsKey Features: Decouple logic across objects with dependency injection by creating various vehicles with featuresFinalize vehicle construction by chaining handlers using the Chain of Responsibility PatternPlan and execute an advanced vehicle sensor initiation with the Scheduler PatternBook Description: Design patterns are proven solutions to standard problems in software design and development, allowing you to create reusable, flexible, and maintainable code. This book enables you to upskill by understanding popular patterns to evolve into a proficient software developer.You'll start by exploring the Java platform to understand and implement design patterns. Then, using various examples, you'll create different types of vehicles or their parts to enable clarity in design pattern thinking, along with developing new vehicle instances using dedicated design patterns to make the process consistent. As you progress, you'll find out how to extend vehicle functionalities and keep the code base structure and behavior clean and shiny. Concurrency plays an important role in application design, and you'll learn how to employ a such design patterns with the visualization of thread interaction. The concluding chapters will help you identify and understand anti-pattern utilization in the early stages of development to address refactoring smoothly. The book covers the use of Java 17+ features such as pattern matching, switch cases, and instances of enhancements to enable productivity.By the end of this book, you'll have gained practical knowledge of design patterns in Java and be able to apply them to address common design problems.What You Will Learn: Understand the most common problems that can be solved using Java design patternsUncover Java building elements, their usages, and concurrency possibilitiesOptimize a vehicle memory footprint with the Flyweight PatternExplore one-to-many relations between instances with the observer patternDiscover how to route vehicle messages by using the visitor patternUtilize and control vehicle resources with the thread-pool patternUnderstand the penalties caused by anti-patterns in software designWho this book is for: If you are an intermediate-level Java developer or software architect looking to learn the practical implementation of software design patterns in Java, then this book is for you. No prior knowledge of design patterns is required, but an understanding of Java programming is necessary.
Mastering Graphics Programming with Vulkan
Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel SassoneKey Features: - Use a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functions- Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracing- Optimize your engine without reinventing the wheel- Purchase of the print or Kindle book includes a free PDF eBookBook Description: Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs.In Mastering Graphics Programming with Vulkan, you'll focus on building a high-performance rendering engine from the ground up. You'll explore Vulkan's advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level.By the end of this book, you'll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan's full potential.What You Will Learn: - Understand resources management and modern bindless techniques- Get comfortable with how a frame graph works and know its advantages- Explore how to render efficiently with many light sources- Discover how to integrate variable rate shading- Understand the benefits and limitations of temporal anti-aliasing- Get to grips with how GPU-driven rendering works- Explore and leverage ray tracing to improve render qualityWho this book is for: This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.Table of Contents- Introducing the Raptor Engine and Hydra- Improving Resources Management- Unlocking Multi-Threading- Implementing a Frame Graph- Unlocking Async Compute- GPU-Driven Rendering- Rendering Many Lights with Clustered Deferred Rendering- Adding Shadows Using Mesh Shaders- Implementing Variable Rate Shading- Adding Volumetric Fog- Temporal Anti-Aliasing- Getting Started with Ray Tracing- Revisiting Shadows with Ray Tracing- Adding Dynamic Diffuse Global Illumination with Ray Tracing- Adding Reflections with Ray Tracing
OneStream Finance Rules and Calculations Handbook
Hundreds of companies have turned to OneStream to solve complex planning, consolidation and operational reporting needs. OneStream's unique ability to provide a multitude of solutions across dozens of industries is largely due to its dynamic Finance Engine which provides the capability to add industry- and company-specific business intelligence to data. Employing the full power of the Finance Engine allows companies to extend the platform and fully exploit the power of their investment.Aimed at everyone from novices to seasoned veterans, this handbook-by OneStream Distinguished Architect Jon Golembiewski-will break down the Finance Engine and outline how to write Finance Business Rules and Calculations. Its insights will help propel OneStream applications to the next level.Fundamentals of the Finance EngineDetailed breakdown of the Cube and DataA look under the hood of the api.Data.Calculate functionTechniques for tackling complex calculation requirementsHow to use the Custom Calculate function to make calculations dynamicHow to write calculations for optimal performanceHow to troubleshoot calculationsHow to solve and avoid common errors and pitfallsReal-world calculation examples with detailed explanationsA full application with all referenced code examples is available to download from the publisher's websiteJon Golembiewski is a Distinguished Architect on the OneStream Services Team. Jon joined OneStream in 2013 as one of the first members of the Services Team. Jon's experience stretches across both Consolidation and Planning projects. He has worked on projects in over 20 countries, including OneStream's first customers in South Africa, Australia, Finland, and Norway. Jon has also helped build and deliver training for both customers and consultants. He has lived in Amsterdam and currently resides in Pittsburgh, Pennsylvania.Note: Any Files provided for Exercises in this OneStream Press Book are for the use of Customers and Partners in an On-Premise environment and are not supported by the OneStream Support Team.The information contained within this book is relevant to software version 3.5.6
Virtual Interiorities
Contemporary virtual reality is often discussed in terms of popular consumer hardware. Yet the virtual we increasingly experience comes in many forms and is often more complex than wearable signifiers.This three-volume collection of essays examines the virtual beyond the headset. Virtual Interiorities offers multiple, sometimes unexpected entry points to virtuality-theme parks, video games, gyms, pilgrimage sites, theater, art installations, screens, drones, film, and even national identity. What all these virtual interiorities share are compelling cultural perspectives on distinct moments of environmental collision and collusion, liminality, and shifting modes of inhabitation, which challenge more conventional architectural conceptions of space. When Worlds Collide explores the ongoing present continuum between the virtual and the physical. Each essay here pointedly addresses that more and more of our spatial experiences are not conceived of architecturally, and that a variety of mediated environments are now situated squarely between what we inhabit and what we see.
Virtual Interiorities
Contemporary virtual reality is often discussed in terms of popular consumer hardware. Yet the virtual we increasingly experience comes in many forms and is often more complex than wearable signifiers.This three-volume collection of essays examines the virtual beyond the headset. Virtual Interiorities offers multiple, sometimes unexpected entry points to virtuality-theme parks, video games, gyms, pilgrimage sites, theater, art installations, screens, drones, film, and even national identity. What all these virtual interiorities share are compelling cultural perspectives on distinct moments of environmental collision and collusion, liminality, and shifting modes of inhabitation, which challenge more conventional architectural conceptions of space. The Myth of Total Virtuality sets aside more common real/unreal spatial dichotomies in the literature to reinforce that the virtual is inherently an experience and not a representation. Each chapter examines a distinct experiential mode, whether within the built environment, an interactive digital world, or within film.
What Happens When We Play
What Happens When We Play: A Critical Approach to Games User Experience Design & Education brings together research and reflection from both faculty and graduate students involved in University of Sk繹vde's Games User Experience (GUX) Master's program, launched in 2020. The collection shares insights from the new GUX curriculum, which takes a critical-making approach, combining practical projects done in collaboration with game studios, critical cultural theory and history, and design theory and hands-on work in the practice of games user experience design and analysis. The seemingly simple question posed by our title, What Happens When We Play, opens up a range of complex possibilities for inquiry, all of which we argue fall under the purview of contemporary GUX that centers our focus on the player. For example, who do we mean by "we" in our title? Who is playing, and who is left out? Who wishes to join in but cannot, and who may join but chooses not to? Why? In addition, our title opens up questions about the scope of play - when can we be said to be "in" the game? Where does the play experience begin, and end? What happens just before that, and what happens after? This perspective on games and the user experience is intended to stretch the boundaries of the field, encouraging GUX students, researchers, and workers to question both more deeply and broadly as they aim to both understand and create player experience.
SolidWorks Electrical 2023 Black Book
The SolidWorks Electrical 2023 Black Book is, the revised and updated, 9th edition of SolidWorks Electrical Black Book, written to help professionals as well as learners in performing various tedious jobs in Electrical control designing. The book follows the best proven step by step methodology. This book is more concentrated on making you able to use tools at right places. The book starts with basics of Electrical Designing, goes through all the Electrical controls related tools and ends up with practical examples of electrical schematics. Chapters also cover Reports that make you comfortable in creating and editing electrical component reports. There are two annexures added to explain basic concepts of control panel designing. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 560 illustrations that make the learning process effective. Tutorial point of viewThe book explains the concepts through the tutorial to make the understanding of users firm and long lasting. Each chapter of the book has tutorials that are real world projects. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.
Virtual Interiorities
Contemporary virtual reality is often discussed in terms of popular consumer hardware. Yet the virtual we increasingly experience comes in many forms and is often more complex than wearable signifiers.This three-volume collection of essays examines the virtual beyond the headset. Virtual Interiorities offers multiple, sometimes unexpected entry points to virtuality-theme parks, video games, gyms, pilgrimage sites, theater, art installations, screens, drones, film, and even national identity. What all these virtual interiorities share are compelling cultural perspectives on distinct moments of environmental collision and collusion, liminality, and shifting modes of inhabitation, which challenge more conventional architectural conceptions of space. Senses of Place and Space steps beyond environments to look more closely at inhabitation, time, non-space, and placelessness. Each piece gathered in this final volume touches on how we exist-or might exist-in emerging virtual constructs, as well as how those constructs shift our perceptions through fluidity, pervasiveness, and altered vantages.
SolidWorks Electrical 2023 Black Book
The SolidWorks Electrical 2023 Black Book is, the revised and updated, 9th edition of SolidWorks Electrical Black Book, written to help professionals as well as learners in performing various tedious jobs in Electrical control designing. The book follows the best proven step by step methodology. This book is more concentrated on making you able to use tools at right places. The book starts with basics of Electrical Designing, goes through all the Electrical controls related tools and ends up with practical examples of electrical schematics. Chapters also cover Reports that make you comfortable in creating and editing electrical component reports. There are two annexures added to explain basic concepts of control panel designing. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 560 illustrations that make the learning process effective. Tutorial point of viewThe book explains the concepts through the tutorial to make the understanding of users firm and long lasting. Each chapter of the book has tutorials that are real world projects. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.
Teaching with Microsoft Teams
Are you looking for ways to energize your teaching in online classes? Teaching with Microsoft Teams: Student Engagement Strategies provides effective teaching techniques that will help you make your class meetings more energetic and engaging. You can learn strategies for engaging students in online synchronous class meetings or in completely asynchronous classes. The book will show you helpful strategies like onboarding your students smoothly into Teams, facilitating live class meetings that engage even the most distant learners, sharing your screen and chatting in meetings even when you only have one screen, tracking attendance and participation in Teams and Teams Meetings, and numerous other features. Use best practices for structuring your Team around your institution's existing Learning Management System. Explore group work during live meetings; host learning activities on Whiteboard; discover plenty of ways to stay connected outside of a synchronous class meeting... It's all here. These class-tested techniques will help you breathe new life and excitement into your online classes. Get Teaching with Microsoft Teams: Student Engagement Strategies today and ramp up your online teaching to the next level.Complete chapter listing: Basics- Chapter 1: Why Should You Use Microsoft Teams? - Chapter 2: How Do You Get Started with Teams?- Chapter 3: How Do You Onboard Students to Teams for a Smooth Semester?- Chapter 4: How Can You Create an Engaging Live Online Class Session?- Chapter 5: How Do You Share Your Screen and Chat in a Teams Meeting Class-with Just One Screen?- Chapter 6: How Can You Track Student Attendance or Participation in Teams and Teams Meetings?- Chapter 7: How Can You Communicate with Your Class in Teams?- Chapter 8: How Can You Structure Your Team while Using a Learning Management System?- Chapter 9: How Do You Schedule and Record Class Teams Meetings?Beyond the Basics- Chapter 10: How Can Groups Work Together during a Live Teams Meeting?- Chapter 11: What's Cool about Group Work in Teams Outside of Class?- Chapter 12: What Can You Do in a Class Teams Meeting with Microsoft Whiteboard?- Chapter 13: What Can You Do in a Class Teams Meeting with OneDrive?- Chapter 14: How Can Polling Questions Be Used in Teams Meetings and in Teams?- Chapter 15: What Are Some Polling Software Options for Teams and Teams Meetings?- Chapter 16: How Can You Use Teams or Teams Meetings for Office Hours?Advanced Topics- Chapter 17: How Can You Create a Virtual Chatbot in Teams to Answer Student Questions Outside of Class?- Chapter 18: How Can Elgato Stream Deck Help with Synchronous Teams Class Sessions?Conclusion- Chapter 19: How Do You Deal with Technology Anxiety? And What's Next?Appendices
Excel 365 Pivot Tables
Pivot tables are one of the most valuable tools in Microsoft Excel. They let you quickly summarize a large data table and slice and dice that data any way that you want. You can even create a dynamic chart from that data using pivot charts.This book provides a detailed introduction to using pivot tables as well as pivot charts, although it does presume prior familiarity with regular charts in Excel. * * * This book is part of the Easy Excel 365 Essentials series of titles. These are targeted titles that are excerpted from the main Excel 365 Essentials series and are focused on one specific topic.If you want a more general introduction to Excel, then you should check out the Excel 365 Essentials titles instead. In this case, Intermediate Excel 365 which covers pivot tables as well as a number of other topics, such as charts and conditional formatting.
Excel 365 LOOKUP Functions
Excel's LOOKUP functions are some of the most popular and useful functions in Excel. VLOOKUP has been a staple function for forever, but the new XLOOKUP function is even more powerful and can replace not only VLOOKUP but also HLOOKUP and potentially other functions such as INDEX and MATCH. * * * This book is part of the Easy Excel 365 Essentials series of titles. These are targeted titles that are excerpted from the main Excel 365 Essentials series and are focused on one specific topic.If you want a more general introduction to Excel, then you should check out the Excel 365 Essentials titles instead. In this case, 102 Useful Excel 365 Functions which covers many more functions.Note that because this book covers XLOOKUP in detail, if you have an older version of Excel that does not have XLOOKUP, you should instead consider Excel 2019 Formulas & Functions or 50 Useful Excel Functions, which focus on VLOOKUP.
Excel 365 Formatting
If you're going to spend any amount of time working in Excel then you need to learn how to format cells, because inevitably your column won't be as wide as you want it to be or you'll want to have a cell with red-colored text or to use bolding or italics or something that isn't Excel's default.That's what this book is for. It's a listing of different things you might want to do to format your data in Excel. * * * This book is part of the Easy Excel 365 Essentials series of titles. These are targeted titles that are excerpted from the main Excel 365 Essentials series and are focused on one specific topic.If you want a more general introduction to Excel, then you should check out the Excel 365 Essentials titles instead. In this case, Excel 365 for Beginners which covers formatting as well as a number of other topics, such as sorting and filtering.
102 Useful Excel 365 Functions
One of the biggest strengths that Excel has is its wide range of functions that are essentially pre-programmed shortcuts that allow you to perform powerful analysis or transform your text and numeric entries in a wide variety of ways.This book covers 102 of the most useful Excel functions as well as providing an overview of how formulas and functions work in Excel and where you can find even more functions that meet your particular needs.It includes newer functions such as IFS, TEXTJOIN, and XLOOKUP and discusses the way that array functions now work in Excel, which means it's for users of Excel 2021 or Excel 365.(If you have an older version of Excel, check out 50 Useful Excel Functions or Excel 2019 Formulas and Functions instead.)
Computer Vision - Accv 2022
The 7-volume set of LNCS 13841-13847 constitutes the proceedings of the 16th Asian Conference on Computer Vision, ACCV 2022, held in Macao, China, December 2022. The total of 277 contributions included in the proceedings set was carefully reviewed and selected from 836 submissions during two rounds of reviewing and improvement. The papers focus on the following topics: Part I: 3D computer vision; optimization methods; Part II: applications of computer vision, vision for X; computational photography, sensing, and display; Part III: low-level vision, image processing; Part IV: face and gesture; pose and action; video analysis and event recognition; vision and language; biometrics; Part V: recognition: feature detection, indexing, matching, and shape representation; datasets and performance analysis; Part VI: biomedical image analysis; deep learning for computer vision; Part VII: generative models for computer vision; segmentation and grouping; motion and tracking; document image analysis; big data, large scale methods.