SOLIDWORKS 2022 Learn By Doing (COLORED)
SOLIDWORKS 2022 Learn by doing introduces new users to mechanical design using SOLIDWORKS and how it can be used to create a variety of models. In fourteen tutorial based chapters, the author guides you through all the necessary commands and options in SOLIDWORKS 2022, from sketching to parametric modeling and finally ending with rendering. The commands are presented one step at a time using simple examples. The approach used in this book helps you to become a skilled SOLIDWORKS user. SOLIDWORKS 2022 Learn by doing begins with an introduction to basic modeling. The later chapters focus on additional modeling, top-down assemblies, sheet metal modeling, drafting, surface modeling, mold tools, weldments, Model-based dimensioning, Appearances, and SimulationXpress.Table of Contents1. Getting Started2. Modeling Basics3. Assembly Basics4. Creating Drawings5. Sketching6. Additional Modeling Tools7. Sheet metal Modeling8. Top-Down Assembly9. Dimensions and Annotations10. Surface Design11. Mold Tools12. Weldments13. MBD Dimensions14. Appearances and Rendering15. SimulationXpress
FreeCAD 0.19 Basics Tutorial (COLORED)
The FreeCAD 0.19 Basics Tutorial book is an essential guide for engineers and designers without any experience in computer-aided design. This book teaches you the basics you need to know to start using FreeCAD with easy-to-understand, step-by-step tutorials. The author begins by getting you familiar with the FreeCAD interface and its essential tools. You will learn to model parts and create assemblies. Next, you will learn some additional part modeling tools, create drawings, and create sheet metal parts.
Draftsight 2022 For Beginners
Drafting is a feature-rich CAD software used to create technical drawings. Draftsight 2022 For Beginners helps you to learn Draftsight basics using brief explanations and well-directed examples. You will learn the basics of the interface and commands, as well as how to create, edit, dimension, print drawings.Create drawings with drawing toolsCreate and edit complex drawings with the modifying toolsAdd dimensions and annotations to drawingsPrepare your drawing for printingIf you want to learn Draftsight quickly and easily, Draftsight 2022 For Beginners gets you started today.
AI for School Teachers
What is artificial intelligence? Can I realistically use it in my school? What's best done by human intelligence vs. artificial intelligence, and how do I bring these strengths together? What would it look like for me, and my school, to be AI Ready?   AI for School Teachers will help teachers and headteachers understand enough about AI to build a strategy for how it can be used in their school. Examining the needs of schools to ensure they are ready to leverage the power of AI and drawing examples from early years to high school students, this book outlines the educational implications and benefits that AI brings to school education in practical ways. It develops an understanding of what AI is and isn't and how we define and measure what we value and provides a framework which supports a step-by-step approach to developing an AI mindset, focusing on ways to improve educational opportunities for students with evidence-informed interventions.
3D Game Development with Unity
This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. This book combines a practical, step-by-step approach with explanations of the underlying theory that are reinforced with hundreds of screenshots and several larger projects. Building on the knowledge developed in 2D Game Development for Unity, this book uses the Blender software for 3D modelling and texturing, GIMP for 2D art, Audacity for sound effects, and MuseScore for music composition and notation. Readers can follow the step-by-step guides and create an introductory racing game, a 3D maze game, and a 3D FPS adventure game as they progress through the chapters. The book contains numerous color illustrations and online access to easily downloadable game assets, code, and project files.Written to be accessible and easy to follow, this book will be a valuable resource to both beginner and aspiring game developers that want to develop 3D games with Unity.Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale, California. His game development career spans almost 40 years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990.Franz has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.
Multimedia Computing Systems and Virtual Reality
Most events and activities in today's world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world. Features: Focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies Offers opportunity for state-of-the-art approaches, methodologies and systems, and innovative use of multimedia-based emerging technology services in different application areas Discusses human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization Covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses Explores multimedia content adaptation for interoperable delivery and recent advancements in multimedia systems in context to various application areas such as healthcare services and agriculture-related fields Rajeev Tiwari is a Senior Associate Professor in the School of Computer Science at the University of Petroleum and Energy Studies, Dehradun, India. Neelam Duhan is an Associate Professor in the Department of Computer Engineering at J. C. Bose University of Science and Technology, YMCA, Faridabad, India. Mamta Mittal has 18 years of teaching experience, and her research areas include data mining, big data, machine learning, soft computing and data structure. Abhineet Anand is a Professor in the Computer Science and Engineering Department at Chitkara University, Punjab, India. Muhammad Attique Khan is a lecturer of the Computer Science Department at HITEC University, Taxila, Pakistan.
Podman for DevOps
Build, deploy, and manage containers with the next-generation engine and toolsKey Features: Discover key differences between Docker and PodmanBuild brand new container images with Buildah, the Podman companionLearn how to manage and integrate containers securely in your existing infrastructureBook Description: As containers have become the new de facto standard for packaging applications and their dependencies, understanding how to implement, build, and manage them is now an essential skill for developers, system administrators, and SRE/operations teams. Podman and its companion tools Buildah and Skopeo make a great toolset to boost the development, execution, and management of containerized applications.Starting with the basic concepts of containerization and its underlying technology, this book will help you get your first container up and running with Podman. You'll explore the complete toolkit and go over the development of new containers, their lifecycle management, troubleshooting, and security aspects. Together with Podman, the book illustrates Buildah and Skopeo to complete the tools ecosystem and cover the complete workflow for building, releasing, and managing optimized container images. Podman for DevOps provides a comprehensive view of the full-stack container technology and its relationship with the operating system foundations, along with crucial topics such as networking, monitoring, and integration with systemd, docker-compose, and Kubernetes.By the end of this DevOps book, you'll have developed the skills needed to build and package your applications inside containers as well as to deploy, manage, and integrate them with system services.What You Will Learn: Understand Podman's daemonless approach as a container engineRun, manage, and secure containers with PodmanDiscover the strategies, concepts, and command-line options for using Buildah to build containers from scratchManage OCI images with SkopeoTroubleshoot runtime, build, and isolation issuesIntegrate Podman containers with existing networking and system servicesWho this book is for: The book is for cloud developers looking to learn how to build and package applications inside containers and system administrators who want to deploy, manage, and integrate them with system services and orchestration solutions. This book provides a detailed comparison between Docker and Podman to aid you in learning Podman quickly.
Python for Beginners
So you're serious, eh?Today really is your lucky day, you are about to unveil the secrets of the highest-level programming language ever.Python is also a fun way to start delving into pseudocode. It's no accident that its inventor is an admirer of Monty Python. With a friend like Python by your side, your journey into the world of computer coding will not only be extraordinary but it will be enjoyable and safe.Besides being dynamic and powerful, among its greatest qualities is the fact that it has a decipherable and clear syntax. This is one of the reasons why Python is so popular and appreciated. Today Python is used in some of the largest companies in the computer market, including: NASA; Yahoo!; Google; YouTube and Redhat.In addition, Python, supports a variety of coding styles including: functional, imperative, object-oriented and procedural. You can use it to create your own apps and games. Within this guide you will find everything you need to know: - IDLE and shell - Learn how to troubleshoot and fix errors- Create and run your first application- Simple data variables- Functions- Conditional statements and loops And much more! Of course, your Python friend will be with you every step of the way: he'll pave the way, he'll protect you from thorns, he'll take the first poisoned arrow. From now on you too can be part of this mega family. Turn on your PC and proudly join the best.When you're finished let us know about your successes.So, what are you waiting for? Happy Bits!We'll be waiting for you on the other side!
Water Resource Modeling and Computational Technologies
Water Resource Modeling and Computational Technologies, Seventh Edition provides the reader with a comprehensive overview of the applications that computational techniques have in various sectors of water resource engineering. The book explores applications of recent modeling and computational techniques in various sectors of water resource engineering, including hydroinformatics, irrigation engineering, climate change, hydrologic forecasting, floods, droughts, image processing, GIS, water quality, aquifer mapping, basin scale modeling, computational fluid dynamics, numerical modeling of surges and groundwater flow, river engineering, optimal reservoir operation, multipurpose projects, and water resource management. As such, this is a must read for hydrologists, civil engineers and water resource managers.
Business Information Systems Workshops
This book constitutes revised papers from the eight workshops which were held during June 2021 at the 24th International Conference on Business Information Systems, BIS 2021. The conference was planned to take place in Hannover, Germany, and changed to a fully online event due to the COVID-19 pandemic. There was a total of 67 submissions to all workshops of which 31papers were accepted for publication. The workshops included in this volume are: AKTB 2021: 12th Workshop on Applications of Knowledge-Based Technologies in Business BisEd 2021: BIS Education: Trends and Challenges DigBD 2021: 1st Workshop on Digitization in the Flux of Big Data Scenarios DigEx 2021: 3rd International Workshop on transforming the Digital Customer Experience iCRM 2021: 6th International Workshop on Integrated Social CRM QOD 2021: 4th Workshop on Quality of Open Data BITA 2021: 12th Workshop on Business and IT Alignment BSCT 2021: 4th Workshop on Blockchain and Smart Contract Technologies
Smart Technologies, Systems and Applications
This book constitutes refereed proceedings of the Second International Conference on Smart Technologies, Systems and Applications, held in Quito, Ecuador, in December 2021. Due to the COVID-19 pandemic the conference was held in a hybrid format. The 29 full papers along with 1 short paper presented were carefully reviewed and selected from 104 submissions. The papers of this volume are organized in topical sections on smart technologies; smart systems; smart trends and applications.
Unity(r) Virtual Reality Development with Vrtk4
Get hands-on practical knowledge of concepts and techniques for VR development using Unity(R) and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences.Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development.This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware.What You Will LearnUnderstand how to develop Immersive VR experiencesCreate a VR simulator to test your projectGenerate advanced Spatial UI that you can interact with physically using your handsWho This Book Is For?Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.
Bitcoin for Dummies
A primer on the currency alternative that's changing the world Bitcoin can be a bit puzzling to the uninitiated. Ledger? Blockchain? Mining? These cryptocurrency concepts aren't going away, and there are tremendous opportunities for those with some know-how to get onboard with the crypto culture. Bitcoin For Dummies helps you get un-puzzled, learn the Bitcoin basics, and discover the possibilities in the new world of digital currencies. With this 100% new edition, you can step into the fascinating culture of cryptocurrency and learn how to use Bitcoin as a currency or an investment vehicle. A little bit of knowledge will go a long way, and you'll be ready to sail smoothly ahead as the crypto tsunami advances. Demystify Bitcoin and learn how to buy and sell cryptocurrency Create a digital wallet and make everyday purchases using Bitcoin Discover the ins and outs of investing in Bitcoin and other up-and-coming cryptocurrencies Participate in the cutting-edge culture of crypto Bitcoin For Dummies is great for beginning Bitcoin users and investors who need to know the basics about getting started with Bitcoin and cryptocurrency.
Animation Masterclasses: From Pencils to Pixels
Today, it is commonly believed that if you learn software, you can become an animator. Yet nothing could be further from the truth. Master animators are trained and not born. Software, as is the humble pencil, is merely yet another tool through which an animator can apply their knowledge. However, neither software nor pencils give you that knowledge, nor do they do the work for you. If you place a fully trained master animator on a computer, or give them a pencil, they'll astound you with their mastery. However, if you put a nontrained animator on a computer, all you will have is a technician creating moving objects ・ as you'll see all over YouTube and other video platforms.This book teaches you exactly how to become a Master Animator--whether you ultimately plan to use pencils, computers, drawing tablets or rigged characters. It's a complete course, being a collection of 48 masterclasses gleaned from the author's 50 years of experience of top-level animating, teaching, and filmmaking. It will also train you in the value and application of observational gesture drawing. This book of masterclasses by a master of the art, Tony White, is entirely designed to be THE definitive reference book for students learning how to make things move well as well as how to create films once you know how to do so.A book for everyone: For home-based, self-study students: It is a perfect manual to take you from raw beginner to proven animated filmmaker.For full-time students: It is an ideal companion to supplement your full-time educational studies, which, no doubt, is overly based on software technology.For current animation professionals: It is a comprehensive archive of animation tips and techniques that will enable you to take your work to the next level.For current animation educators and instructors: It is a book that can be the ultimate curriculum and study program, enabling your own students to become the master animators of today and tomorrow.
Animation Masterclasses: From Pencils to Pixels
Today, it is commonly believed that if you learn software, you can become an animator. Yet nothing could be further from the truth. Master animators are trained and not born. Software, as is the humble pencil, is merely yet another tool through which an animator can apply their knowledge. However, neither software nor pencils give you that knowledge, nor do they do the work for you. If you place a fully trained master animator on a computer, or give them a pencil, they'll astound you with their mastery. However, if you put a nontrained animator on a computer, all you will have is a technician creating moving objects ・ as you'll see all over YouTube and other video platforms.This book teaches you exactly how to become a Master Animator--whether you ultimately plan to use pencils, computers, drawing tablets or rigged characters. It's a complete course, being a collection of 48 masterclasses gleaned from the author's 50 years of experience of top-level animating, teaching, and filmmaking. It will also train you in the value and application of observational gesture drawing. This book of masterclasses by a master of the art, Tony White, is entirely designed to be THE definitive reference book for students learning how to make things move well as well as how to create films once you know how to do so.A book for everyone: For home-based, self-study students: It is a perfect manual to take you from raw beginner to proven animated filmmaker.For full-time students: It is an ideal companion to supplement your full-time educational studies, which, no doubt, is overly based on software technology.For current animation professionals: It is a comprehensive archive of animation tips and techniques that will enable you to take your work to the next level.For current animation educators and instructors: It is a book that can be the ultimate curriculum and study program, enabling your own students to become the master animators of today and tomorrow.
Computer-Aided Architectural Design. Design Imperatives: The Future Is Now
This book constitutes selected papers of the 19th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2021, held in Los Angeles, CA, USA, in July 2021. The 33 revised full papers presented were carefully reviewed and selected from 97 submissions. The papers are organized in topical sections on ​past futures and present futures: research and pedagogy; past futures and present futures: aesthetics and ethics of space; architectural automations and augmentations: design; architectural automations and augmentations: fabrication; architectural automations and augmentations: environment; architectural automations and augmentations: spatial computing.
Bio-Inspired Computing: Theories and Applications
​This two-volume set (CCIS 1565 and CCIS 1566) constitutes selected and revised papers from the 16th International Conference on Bio-Inspired Computing: Theories and Applications, BIC-TA 2021, held in Taiyuan, China, in December 2021. The 67 papers presented were thoroughly reviewed and selected from 211 submissions. The papers are organized in the following topical sections: ​evolutionary computation and swarm intelligence; DNA and molecular computing; ​machine learning and computer vision.
SolidWorks Workbook 2022
The SolidWorks Workbook 2022, is 1st edition of the book to be used as supplement practice book for SolidWorks Basic Learners. The book covers practical and practice questions. The methodology followed in this book for creating tutorials starts from beginner level and takes you to industrial level of designing models. The questions discussed in this book cover Sketching, Solid Modeling, Surface Modeling, Sheet Metal Design, Assembly, and Drafting. Some of the salient features of this book are: Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are approximately 500 illustrations that make the learning process effective.Tutorial point of viewThe book explains the concepts through the tutorial to make the understanding of users firm and long lasting. Each chapter of the book has tutorials that are real world projects.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical/practice questions. Faculty resources are available in the Faculty Member page of our website once you login. Note that faculty registration approval is manual and it may take up to two days for approval before you can access the faculty website.
Mastering Java Persistence API (Jpa)
Filled with sample case study, exercises, commonly faced issues/solutions, and important interview questions, this book is surely going to help developers to expand their skills in JPA.Key FeaturesCovers every JPA capability with detailed examples.Explanation of popular JPA providers in detail as well as sample JPA code.Includes solutions geared toward developers, interview questions, and expert advice.Description'Mastering Java Persistence API' is geared towards experiencing the functioning of JPA and the extent of its use in Java SE and Java EE applications. While the book's primary objective is to develop competence in JPA, it also takes a simpler approach to refresh readers on basic database management system concepts and how to design simple JPA applications.The book begins with the ideas like ORM, EJB CMP, and the difficulties associated with data conversion from a database to an application and vice versa are handled spontaneously. The book discusses Table, Row, Column, Cell, and various forms of Relationships and progress sequentially through the JPA concepts. It also discusses database processes such as identity generation, sequencing, locking, querying, persisting, caching, and transaction management in detail and emphasizes how JPA handles them. Further, the book covers the architecture and setup of two of the most extensively used JPA provider implementations (Hibernate and EclipseLink) in detail. Additionally, this book includes sample functioning code for connecting to a MySQL database.Each JPA functionality is illustrated with a code snippet, making it easier to modify these features as the application develops. This book teaches both beginners and seasoned professionals how to integrate JPA concepts in their employment through numerous problems and answers spanning each of the topics.What you will learnRefresh your knowledge of relational database management system concepts in an object-oriented approach.Using JPA, you can create a table, row, column, key, query, data type, etc.Prepare for your first JPA project by working through the Mavenized Sample working code.Identify various ways for object-oriented representation of relationships.Acquire proficiency in various approaches for storing, caching, and transaction management.Discover the inner workings of JPA providers, Hibernate, and EclipseLink, as well as their architecture.Who this book is forThis book is aimed at Java developers who wish to master JPA and develop JPA-based applications enthusiastically. To get the most out of this book, you should have a basic familiarity with Java programming.Table of Contents1. Java Persistence API and Object-Relational Mapping2. Tables Attributes and Embeddable Objects3. Operations Identity, Sequencing and Locking4. Relationships Types and Strategies5. Query Infrastructure6. Entity Manager Persisting, Caching, and Transaction7. Hibernate and EclipseLink8. Appendix Part 1: JPA Advanced Topics9. Appendix Part 2: Sample JPA Application and QuestionsRead more
Affinity Publisher for Fiction Layouts
Most self-publishers focus their time and attention on publishing ebooks. And when they do publish in print they tend to use either Word or Vellum or the print option provided by D2D.For those who want to move beyond the constraints of these choices, Affinity Publisher is one of the best options available. It's a one-time purchase software that allows for a fully-customized print layout. The only limitation is the skill of the user.This book aims to give beginners to Affinity Publisher the skills to create a basic print layout for a fiction title that includes a title page, also by page, copyright information, about the author, and, of course, the main body of the document. The layout created in this book also includes an image in the front matter, back matter, and chapter starts to add a little something extra.To use this book you should be familiar with the basics of how to work in a Microsoft Office-type program, so know what dropdowns, dialogue boxes, etc. are. Ideally you should also know the basics of formatting for print although that will be mentioned as we go.So if you're ready to take your print fiction formatting to the next level, then click buy and let's get started.
Artificial Intelligence with Power BI
Learn how to create your own AI model and consume it in your Power BI reports to gain better insights from your dataKey Features: Learn how to gain better insights from your data by applying different AI techniques within Power BISave time by creating machine learning models independently and integrating them within your BI reportsUnderstand how to combine Cognitive Services and Azure Machine Learning together with Power BIBook Description: The artificial intelligence (AI) capabilities in Power BI enable organizations to quickly and easily gain more intelligent insights from unstructured and structured data.This book will teach you how to make use of the many AI features available today in Power BI to quickly and easily enrich your data and gain better insights into patterns that can be found in your data.You'll begin by understanding the benefits of AI and how it can be used in Power BI. Next, you'll focus on exploring and preparing your data for building AI projects and then progress to using prominent AI features already available in Power BI, such as forecasting, anomaly detection, and Q&A. Later chapters will show you how to apply text analytics and computer vision within Power BI reports. This will help you create your own Q&A functionality in Power BI, which allows you to ask FAQs from another knowledge base and then integrate it with PowerApps. Toward the concluding chapters, you'll be able to create and deploy AutoML models trained in Azure ML and consume them in Power Query Editor. After your models have been trained, you'll work through principles such as privacy, fairness, and transparency to use AI responsibly.By the end of this book, you'll have learned when and how to enrich your data with AI using the out-of-the-box AI capabilities in Power BI.What You Will Learn: Apply techniques to mitigate bias and handle outliers in your dataPrepare time series data for forecasting in Power BIPrepare and shape your data for anomaly detectionUse text analytics in Power Query EditorIntegrate QnA Maker with PowerApps and create an appTrain your own models and identify the best one with AutoMLIntegrate an Azure ML workspace with Power BI and use endpoints to generate predictionsWho this book is for: This artificial intelligence BI book is for data analysts and BI developers who want to explore advanced analytics or artificial intelligence possibilities with their data. Prior knowledge of Power BI will help you get the most out of this book.
Mastering Machine Code on Your Commodore 64
First published in 1984, this highly-rated guide written by 8-bit expert Mark Greenshields helped Commodore 64 users take their skills further than ever before. It was designed to take 'bedroom coders' from a point where they were comfortable with the commands - and limitations - of BASIC, to having knowledge and experience of the home computer's far more powerful machine code. In addition to explaining the concepts of this more advanced language, the reader is provided with a number of example programs that not only help with learning, but are also of great practical use for both games and utilities.This book helped many a Commodore user with their first steps into the world of machine code and to this day remains an important reference for those interested in the world of retro games and programming.* * *As the original publisher Interface Publications wrote: Now, you can master machine code on the Commodore 64 quickly and easily. Say goodbye to jerky, slow-moving graphics in BASIC, and learn the secrets of professional, incredibly swift graphic production in machine code.You're holding the first complete tutorial on using assembly language on the Commodore 64. The book assumes that although you can program in BASIC, you know little or nothing of 6502/6510 machine code. Step by simple step the book progresses through the subject, until the whole instruction set of the 6510 has been covered. A large number of example programs - which are explained in detail - help make the learning simple.In section two of the book, you'll learn about practical applications of machine code use on the Commodore 64. High resolution graphics, scrolling, raster graphics, using interrupts and adding commands to BASIC - they're all here in a form you can readily understand and apply. This section of the book contains programs which put 24 sprites on the screen at once, programs to combine both text and high-resolution images on the same screen, function key programming and one key entry of commands.Written by Mark Greenshields, highly successful author of Mastering the Commodore 64, this book is your gateway into the exciting world of machine code programming on the Commodore 64.* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Multimedia Modeling
The two-volume set LNCS 13141 and LNCS 13142 constitutes the proceedings of the 28th International Conference on MultiMedia Modeling, MMM 2022, which took place in Phu Quoc, Vietnam, during June 6-10, 2022.The 107 papers presented in these proceedings were carefully reviewed and selected from a total of 212 submissions. They focus on topics related to multimedia content analysis; multimedia signal processing and communications; and multimedia applications and services.
Multimedia Modeling
The two-volume set LNCS 13141 and LNCS 13142 constitutes the proceedings of the 28th International Conference on MultiMedia Modeling, MMM 2022, which took place in Phu Quoc, Vietnam, during June 6-10, 2022.The 107 papers presented in these proceedings were carefully reviewed and selected from a total of 212 submissions. They focus on topics related to multimedia content analysis; multimedia signal processing and communications; and multimedia applications and services.
R 4 Quick Syntax Reference
This handy reference book detailing the intricacies of R covers version 4.x features, including numerous and significant changes to syntax, strings, reference counting, grid units, and more. Starting with the basic structure of R, the book takes you on a journey through the terminology used in R and the syntax required to make R work. You will find looking up the correct form for an expression quick and easy. Some of the new material includes information on RStudio, S4 syntax, working with character strings, and an example using the Twitter API.With a copy of the R 4 Quick Syntax Reference in hand, you will find that you are able to use the multitude of functions available in R and are even able to write your own functions to explore and analyze data.What You Will LearnDiscover the modes and classes of R objects and how to use themUse both packaged and user-created functions in R Import/export data and create new data objects in RCreate descriptive functions and manipulate objects in RTake advantage of flow control and conditional statementsWork with packages such as base, stats, and graphicsWho This Book Is ForThose with programming experience, either new to R, or those with at least some exposure to R but who are new to the latest version.
Politics in Software Development
Equip yourself to navigate organizational politics in the world of software development. This book will help you understand the power dynamics at work between competing stakeholders with conflicting goals in projects and organizations. Politics in Software Development consists of three main parts. Author Peter Wendorff begins by defining key concepts in organizational politics. He then moves on to software development processes and investigates how their design reflects stakeholder interests. In the final part, he highlights the role of political skill in software development and provides an overview of tactics that stakeholders frequently use. There is widespread competition within organizations for rewards, recognition, status, and power. It gives rise to political behavior of stakeholders, which is generally seen as a problem. This negative view of organizational politics tends to overlook its positive functions. For example, it can alsobe thought of as an arena where stakeholders with conflicting goals can argue, persuade, negotiate, bargain, and cooperate to address conflicts. Political conflict resolution regularly happens in organizations in an entirely civilized manner. It helps find agreements that reconcile differences in a constructive way, and it is needed because stakeholder conflicts are simply a natural aspect of organizations. While there is much literature about organizational politics, very few authors consider the specifics of software development. This book addresses both subjects and is written for an audience interested in a political perspective on software development. What You'll LearnRecognize and understand political activities in organizationsUnderstand what software processes have to do with stakeholder power and interestsAcquire fundamental political skills for dealing with politics in software development Who This Book Is For Project managers, lead developers, team leaders, team coaches, product owners, business analysts, developers, and other software professionals. This book is also suitable for students in software engineering.
3D Mesh Processing and Character Animation
3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
Real Time Visual Effects for the Technical Artist
Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics.As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds.Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX.Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.
Computational Intelligence for Human Action Recognition
Human Action Recognition is a challenging area presently. The vigor of research effort directed towards this domain is self indicative of this. With the ever-increasing involvement of Computational Intelligence in our day to day applications, the necessity of human activity recognition has been able to make its presence felt to the concerned research community. The primary drive of such an effort is to equip the computing system capable of recognizing and interpreting human activities from posture, pose, gesture, facial expression etc. The intent of human activity recognition is a formidable component of cognitive science in which researchers are actively engaged of late.Features: A systematic overview of the state-of-the-art in computational intelligence techniques for human action recognition. Emphasized on different intelligent techniques to recognize different human actions. Discussed about the automation techniques to handle human action recognition. Recent research results and some pointers to future advancements in this arena. In the present endeavour the editors intend to come out with a compilation that reflects the concerns of relevant research community. The readers would be able to come across some of the latest findings of active researchers of the concerned field.It is anticipated that this treatise shall be useful to the readership encompassing students at undergraduate and postgraduate level, researchers active as well as aspiring, not to speak of the senior researchers.
Enhancing Productivity with Notion
Written by an experienced Notion Ambassador, this book helps you become proficient with the features, functions, and flexibility of the Notion app to make work and personal life easierKey Features: Create accounts, workspaces, and dashboards using all of Notion's flexible featuresDevelop the skills you need to work in various contexts, while working collaboratively with othersUse basic and advanced blocks, databases, and functions to optimize a workflow that works for youBook Description: Notion is note-taking, wiki management, and task and project management software that gives you control of your working environment. By creating pages using a variety of block types and database styles, the possibilities are endless. This book will help you overcome challenges in managing large projects using Notion and creating documents using real-time updates with a great deal of flexibility, allowing everyone to have a customized view as per their needs.With this book, you'll become well-versed with Notion, where you'll learn how to access, create, and change a workspace utilizing all the blocks, database views and properties, and advanced features and functions. From a table or list view to a Kanban board or gallery view, you'll get to explore several database options available in Notion. You'll learn the skills to build pages, customize the aesthetics, create templates, and store, organize, and surface information through databases, all while building a system and workflow that works for you in your context. The book will also demonstrate how to import and export information and combine Notion with other tools using the API.By the end of this book, you'll be able to create a task management system, project management system, or any other system while combining it with other tools that speed up your work for better efficiency.What You Will Learn: Understand how to set up and build on any deviceNavigate, share and alter the appearance of your workspaceImport and export data to and from NotionUnderstand how to use all the database views, filters, sorts, and propertiesCreate task, wiki, and project management systemsConnect Notion to third-party applications with the APIWho this book is for: Business users, power users, IT professionals, or anyone from a non-technical background looking to use Notion to increase their productivity will find this note-taking book useful.
Unity Artificial Intelligence Programming - Fifth Edition
Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey Features: Explore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook Description: Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What You Will Learn: Understand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is for: This Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Using TurboCAD in technical professions
This book aims to help companies, self-employed professionals, and individuals looking for cost-effective CAD software that provides the basic and necessary tools for 2D and 3D computer-aided design. It contains a detailed description of the program and shows the first steps in the professional handling of TurboCAD 2022 in a "step by step" tutorial based on a practice-oriented exercise example. In addition, tips and tricks in two and three-dimensional drawing are shown, which specifically optimize working in technical professions, so as to prevent unnecessary stress and save time, and as a result money as well. The wide ranging possibilities of TurboCAD are shown, so that the reader can evaluate for themselves whether the supplied tools meet their own requirements. All commands, tools, and procedures presented in this book refer to the TurboCAD 2022 Pro Platinum version. However, many of the commands shown are already included in previous software versions.
AutoCAD for Dummies
You're one step away from creating crystal-clear computer-aided drafts in AutoCAD Ever started an AutoCAD project, only to give up when you couldn't quite get the hang of it? Or do you have a project coming up that would really benefit from a few meticulously created drawings? Then you need the latest edition of AutoCAD For Dummies, the world's bestselling retail book about the wildly popular program. With coverage of all the important updates to AutoCAD released since 2019, this book walks you through the very basics of pixels, vectors, lines, text, and more, before moving on to more advanced step-by-step tutorials on three-dimensional drawings and models. Already know the fundamentals? Then skip right to the part you need! From blocks to parametrics, it's all right here at your fingertips. You'll also find: In-depth explanations of how to create and store your drawings on the web Stepwise instructions on creating your very first AutoCAD drawing, from product installation and project creation to the final touches An exploration of system variables you can tweak to get the best performance from AutoCAD Perfect for the AutoCAD newbie just trying to find their way around the interface for the first time, AutoCAD For Dummies is also a must-read reference for the experienced user looking to get acquainted with the program's latest features and essential drawing tips. Grab a copy today!
Excel Macros for Dummies
Save time and become an Excel wizard with the world's leading Excel macro guide Do you love Excel and all the things you can do with it, but wish you could just work...faster? Excel macros--automated workflows that save you time and energy--might be just what you need. In Excel Macros For Dummies, you'll learn over 70 of the most productive, time-saving macros in less time than it takes to back up the files on your computer! Every chapter in the book gives you practical info and exercises you can put to work immediately, alongside step-by-step instructions and guidance on how to customize Excel to fit your every need. Inside, you'll find: Automations that take your Excel productivity to the next level, and beyond Fully updated macros compatible with the newest version of Excel included in Microsoft 365 Careful explanations of the basics as well as tips for the advanced user With something for everyone, Excel Macros For Dummies is the productivity supercharger you've been waiting for. Grab a copy today!
Microsoft Excel 365 Bible
Your personal, hands-on guide to the latest and most useful features in Microsoft Excel 365 Excel 365 is Microsoft's latest cloud-based version of its world-famous spreadsheet app. Powerful and user-friendly, it's an ideal solution for businesses and people looking to make sense of--and draw intelligence from--their data. The Excel 365 Bible carries over the best content from the best-selling Excel 2019 Bible while reflecting how a new generation uses Excel in Excel 365. The authoring team with their decades of Excel and business intelligence experience and recognition from the Excel community as Excel MVPs delivers an accessible and authoritative roadmap to Excel 365. Interested in the basics? You'll learn to create spreadsheets and workbooks and navigate the user interface. If you're ready for more advanced topics you can skip right to the material on creating visualizations, crafting custom functions, and using Visual Basic for Applications to script automations. You'll also get: Over 900 pages of powerful tips, tricks, and strategies to unlock the full potential of Microsoft Excel 365 Guidance on how to import, manage, and analyze large amounts of data Advice on how to craft predictions and "What-If Analyses" based on data you already have Perfect for anyone new to Excel, as well as experts and advanced users, the Excel 365 Bible is your comprehensive, go-to guide for everything you need to know about the world's most popular, easy-to-use spreadsheet software.
Aws
Would you like to become an aws certified solutions architect-associate? Are you looking for the best way to evaluate your preparation for the exam? Well, why go out again? This study guide is ideal for your needs. Designed to make students review relevant topics, you can find in this book all the theory you need to know to pass the exam, but there's more: each topic is accompanied by summaries, diagrams and - most importantly - practical tests to maximize your chance of passing the exam. Here's a quick peek of what you will learn in this book: - Compute, storage and database practice test - Networking & content delivery practice test - Analytics practice test - Aws security, identity & compliance practice- Networking & content delivery- Management tools - ...and so much more!Aws has altogether more administrations, and more highlights inside those administrations, than some other cloud supplier from framework advances like figure, stockpiling, and databases-to developing advances, for example, ai and computerized reasoning, information lakes and investigation, and internet of things.
Introduction to Blender 3.0
Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools--mesh modeling and sculpting--to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.What You Will LearnCreate objects and architectural buildings with different techniques of 3D modelingMaster creating an environment for your objects and how to light themDetermine how to create node materials and assign them to your Blender objectsPick up UV unwrapping and texture paintingGet closer to painting and drawing in BlenderRender your scenes and create stunning videosWho This Book Is ForArtists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.
Office 2021 All-In-One for Dummies
Say hello to Office productivity with this one-stop reference With Office 2021 All-in-One For Dummies, you can get up and running with Microsoft's legendary software suite. This update covers all the tweaks you can find in the latest version of Word, Excel, PowerPoint, Outlook, and Teams. You'll also learn how to make these apps work harder for you, because we dig deep into the tips and features that casual Office users might not know about. This edition also offers expanded coverage of Teams and other collaborative tools, so you can nail working from home, or just get a few of those meetings out of the way without having to leave your desk. How can you quickly give documents the same format in Word? What was that one useful Excel function, again? And how does setting up a meeting on Teams work? Office 2021 All-in-One For Dummies serves up quick and simple answers to these questions, along with hundreds of other answers you're expected to know when you work in Office. Learn how Microsoft Office works and get the most out of Word, Excel, PowerPoint, Outlook, and Teams Make amazing charts and graphs that you can plug into your documents, spreadsheets, and presentations Get better at working collaboratively with file sharing options and other neat features Do more, faster with expert tips and guidance on the full suite of Office software for 2021 Whether you're new to Office or just need a refresher for the newest updates, the nine mini-books inside are your keys to getting stuff done.
Getting Started with Amazon SageMaker Studio
Build production-grade machine learning models with Amazon SageMaker Studio, the first integrated development environment in the cloud, using real-life machine learning examples and codeKey Features: Understand the ML lifecycle in the cloud and its development on Amazon SageMaker StudioLearn to apply SageMaker features in SageMaker Studio for ML use casesScale and operationalize the ML lifecycle effectively using SageMaker StudioBook Description: Amazon SageMaker Studio is the first integrated development environment (IDE) for machine learning (ML) and is designed to integrate ML workflows: data preparation, feature engineering, statistical bias detection, automated machine learning (AutoML), training, hosting, ML explainability, monitoring, and MLOps in one environment.In this book, you'll start by exploring the features available in Amazon SageMaker Studio to analyze data, develop ML models, and productionize models to meet your goals. As you progress, you will learn how these features work together to address common challenges when building ML models in production. After that, you'll understand how to effectively scale and operationalize the ML life cycle using SageMaker Studio.By the end of this book, you'll have learned ML best practices regarding Amazon SageMaker Studio, as well as being able to improve productivity in the ML development life cycle and build and deploy models easily for your ML use cases.What You Will Learn: Explore the ML development life cycle in the cloudUnderstand SageMaker Studio features and the user interfaceBuild a dataset with clicks and host a feature store for MLTrain ML models with ease and scaleCreate ML models and solutions with little codeHost ML models in the cloud with optimal cloud resourcesEnsure optimal model performance with model monitoringApply governance and operational excellence to ML projectsWho this book is for: This book is for data scientists and machine learning engineers who are looking to become well-versed with Amazon SageMaker Studio and gain hands-on machine learning experience to handle every step in the ML lifecycle, including building data as well as training and hosting models. Although basic knowledge of machine learning and data science is necessary, no previous knowledge of SageMaker Studio and cloud experience is required.
Microsoft 365 for Dummies
Amp up your collaboration skills and rock the modern workplace by harnessing the power of Microsoft 365 with this one-stop guide to the world's leading productivity platform The Microsoft 365 productivity solution for the workplace is a cloud-based service with many features for effective and secure collaboration virtually or in person. Whether you start your day with meetings in Teams, respond to Outlook emails, create documents with Office apps, or even automate your work with artificial intelligence, Microsoft 365 has you covered. But first, you must unlock the potential of this powerful solution to showcase your ability to keep up with the modern workplace and make an impact in your organization. To do that, you need Microsoft 365 For Dummies! This book walks you through the steps to get your work done anytime, anywhere, on any device, with Microsoft Teams as the central hub. Discover how to chat online in real time; conduct online meetings; co-author documents in the cloud; develop no-code applications; and even prioritize your well-being. The insights and step-by-step guidance in Microsoft 365 For Dummies will help you stay connected and engaged with your colleagues. Level up your teamwork game with the latest meeting and collaboration best practices from Microsoft Teams Stretch your use of Office apps (Word, Excel, PowerPoint, Outlook, and OneNote) by infusing artificial intelligence into your everyday tasks Save time (and look really smart) by automating your work with the Power Platform apps Take a break from work and focus on your health and well-being at home or in the office Whether you're a Microsoft 365 newbie or a superuser looking for details on what's new, Microsoft 365 For Dummies is the friendly and authoritative how-to book you need. Discover the benefits of cloud technology today!
Business Analytics with SAS Studio
Analyzing business data points with greater precision, efficiency, and speedKey FeaturesExposure to work on large datasets, data mining techniques, and SAS built-in functions.Exciting examples and a step-by-step guide to the entire field of business analytics.Additional support of sophisticated SQL queries and the creation of strong visualization reports.DescriptionThis book teaches readers how to properly use SAS (R) Studio to enhance business analytics summaries and graphical reports to make more informed business decisions. Since the examples in the book are laid out in a logical sequence, no prior knowledge is required to get started with implementing what you learn in them.The book begins with configuring your SAS OnDemand instance, complete with sample datasets and scripts. The book explains programming syntaxes before delving into sophisticated programming principles for managing data values and concludes with creating graphical reports for business data values. It explores how to implement datasets, read external files, execute conditional statements, loops, formats, text, date, numeric functions, and arrays. The book also helps writing SQL Statements such as joins, sets, index, views, etc. with Proc SQL, Univariate (PROC MEAN, PROC FREQ), Multivariate (PROC FREQ), and Design Graphs with the help of PROC SGPLOT.After reading this book, readers will be able to evaluate business data values and create excellent visualizations that will assist enterprises in making more informed business decisions. Readers will become confident to use SAS Studio's rich interface and develop analytical programs.What you will learnConfiguring Online SAS OnDemand for Academics.Writing BASE SAS Programming, and writing conditional, looping-based programs.Implementing SAS built-in text, date, numeric functions, and reading external data files.Using the SQL Statement with PROC SQL Processing.Plotting attractive data visualization using PROC SGPLOT.End-to-end case study on Employee Skill Development's Data Analytics and Visualization.Who this book is forThis book is for those who wish to learn how to use SAS Studio's rich interface and develop an analytical program that helps make better decisions. Having a basic understanding of how data analytics works helps.Table of Contents1. Introducing SAS Environment2. Starting with SAS Programming3. Data Mining and Storage Techniques in SAS4. Controlling the Program Flow in SAS5. Using SAS Built-In Functions6. Working with Advanced Data Input Techniques7. Getting Started with SQL Processing in SAS8. Managing Database Tables in SAS9. Working with Dataset in SAS10. Data Visualization and Macro Programming with SAS11. Case StudyRead more
Fundamentals of Multimedia
PREVIOUS EDITIONThis textbook introduces the "Fundamentals of Multimedia", addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resourcesfor both students and instructors at an associated website.
Selenium with Java - A Beginner’s Guide
This book introduces setting up the environment for writing test scripts after covering Selenium and its capabilities. Numerous functionalities, including the web driver interface, the web element interface, and locators, are illustrated in-depth using the By class.Additionally, the book presents tasks such as HTML element manipulation, mouse and keyboard operations, dropdown, table, window, alert, frame, action class, and synchronization. Along with Selenium IDE and Selenium Webdriver, the book also covers another critical feature, which is the implementation of Selenium Grid, that allows the test suite to execute in parallel across several settings. Several add-on automation scripts, such as those for taking screenshots, object and data information, are thoroughly displayed and explained in this book. The book discusses tools like TestNG and Maven that aid in the overall development of the test project ecosystem.After reading the book, you should feel extremely competent in utilizing Selenium to automate a variety of web and browser testing scenarios and tasks.TABLE OF CONTENTS1. Introduction to Selenium2. Preparing System and Application Under Test3. WebDriver, WebElement, and By4. Concept of Synchronization5. Working with Web Elements-Form, Table, and Dropdown6. Working with Web Element-Alert, Frame, IFrame, and Window7. Extra Concepts - Action, Screenshot, WebDriverManager 8. What is TestNG9. Concept of Page Object Model10. Data Driving Test11. Introducing Maven12. Selenium Grid
System Assurances
System Assurances: Modeling and Management updates on system assurance and performance methods using advanced analytics and understanding of software reliability growth modeling from today's debugging team's point-of-view, along with information on preventive and predictive maintenance and the efficient use of testing resources. The book presents the rapidly growing application areas of systems and software modeling, including intelligent synthetic characters, human-machine interface, menu generators, user acceptance analysis, picture archiving and software systems. Students, research scholars, academicians, scientists and industry practitioners will benefit from the book as it provides better insights into modern related global trends, issues and practices.
Excel Power Pivot & Power Query for Dummies
Learn to crunch huge amounts of data with PowerPivot and Power Query Do you have a ton of data you need to make sense of? Microsoft's Excel program can handle amazingly large data sets, but you'll need to get familiar with PowerPivot and Power Query to get started. And that's where Dummies comes in. With step-by-step instructions--accompanied by ample screenshots--Excel PowerPivot & Power Query For Dummies will teach you how to save time, simplify your processes, and enhance your data analysis and reporting. Use Power Query to discover, connect to, and import your organization's data. Then use PowerPivot to model it in Excel. You'll also learn to: Make use of databases to store large amounts of data Use custom functions to extend and enhance Power Query Add the functionality of formulas to PowerPivot and publish data to SharePoint If you're expected to wrangle, interpret, and report on large amounts of data, Excel PowerPivot & Power Query For Dummies gives you the tools you need to get up to speed quickly.