First Steps in SAP Business One
Dive into SAP Business One! This guide explores the fundamentals of SAPBusiness One. Walk through the Business One application from top to bottom-including master data such as Business Partners and items for sale, totransactions with business partners, reporting and analysis, and integrationwith extensions and other systems. Get instructions on how to access and usethe chart of accounts, business partner master data, item master data, anduser data. Obtain practical guidance on how to navigate including the menubar, the icon bar, and the main menu. Learn more about key processes for procurement, inventory, production and sales. Find out what the most importantreports are including the General Ledger report and the aging report. By usingpractical examples, video tutorials, tips, and screenshots, the author bringsreaders quickly up to speed on the fundamentals of SAP Business One.- Foundations of SAP Business One - Tips for navigating the system - Key processes for procurement, inventory, production and sales - Reporting guidance and best practice
Google Classroom
New Edition with more than 100 color pictures. Looking for ways to use technology to improve learning outcomes and make lessons come alive? Do you want to Learn how to use Google Classroom and Engage your Students with it? This book is written for every teacher who wants to amplify teaching and learning in the classroom using powerful online tools that put learning first! Google Classroom helps teachers bring their work online. This book is a complete start-to-finish guide for teachers using Google Classroom for the first time. It explains what Google Classroom is, what it can do, how to set it up, and how to use it to enhance student learning while making your life as a teacher easier. It shows you how to place resources and activities online, gather assignments, and develop group and individual activities. It's not just a manual, you'll also discover inspiring, easy ways to put Google Classroom to work for you and your class. Finishing up with some of the best tips of how to use Classroom, this guidebook will help you to see all the great features and get started on using this application on your schedule. With all the options for educational platforms available to use, Google Classroom is leading the pack with easy apps that many already enjoy and all the available features that you can use for free. In this book you will learn: ○ Benefits Of Google Classroom ○ Difference Between Google Classroom And Others Platforms ○ Getting Started with Google Classroom ○ How To Use Google Classroom? ○ How to allow Teachers to Communicate with Students effectively ○ How to make Assignments, Announcements, Gradings, and enable students to communicate with each other ○ How to collect Work and Files, to have all students on the same page, using Google dedicated tools ○ Why Google Classroom is so Crucial for Students Who Struggle ○ Why going Paperless will help you as a Teacher ○ Why Google Classroom is a Huge Time Saver ○ How to improve Students Commitment using technology ○ Best Practices, Tips & Trick Check out this guidebook before getting started and learn just how amazing this platform can be.
The Data Detective’s Toolkit
Reduce the cost and time of cleaning, managing, and preparing research data while also improving data quality! Have you ever wished there was an easy way to reduce your workload and improve the quality of your data? The Data Detective's Toolkit: Cutting-Edge Techniques and SAS Macros to Clean, Prepare, and Manage Data will help you automate many of the labor-intensive tasks needed to turn raw data into high-quality, analysis-ready data. You will find the right tools and techniques in this book to reduce the amount of time needed to clean, edit, validate, and document your data. These tools include SAS macros as well as ingenious ways of using SAS procedures and functions. The innovative logic built into the book's macro programs enables you to monitor the quality of your data using information from the formats and labels created for the variables in your data set. The book explains how to harmonize data sets that need to be combined and automate data cleaning tasks to detect errors in data including out-of-range values, inconsistent flow through skip paths, missing data, no variation in values for a variable, and duplicates. By the end of this book, you will be able to automatically produce codebooks, crosswalks, and data catalogs.
Exploring Data with Access 2019
Exploring Data with Access 2019 is an introduction to Access with an emphasis on topics relevant to data exploration and analysis. The goal is to help the analyst gain a true understanding of data and the information it contains. Access queries are covered in detail, both in terms of the mechanics of their design and how they can be used for typical data analysis tasks. The book is written in an easy-to-understand tutorial style, with new topics introduced in a logical and intuitive sequence. Numerous screenshots are included, so you won't need to sit with a a computer as you read the book.Special features include "See the SQL" sidebars that allow interested readers to learn SQL as they are learning Access, and "Focus on Analysis" sidebars that provide details on a number of useful quantitative topics.In short, this is the only book you'll need to gain a working knowledge of Access, and how it can be used for data exploration and analysis.
The Data Detective’s Toolkit
Reduce the cost and time of cleaning, managing, and preparing research data while also improving data quality! Have you ever wished there was an easy way to reduce your workload and improve the quality of your data? The Data Detective's Toolkit: Cutting-Edge Techniques and SAS Macros to Clean, Prepare, and Manage Data will help you automate many of the labor-intensive tasks needed to turn raw data into high-quality, analysis-ready data. You will find the right tools and techniques in this book to reduce the amount of time needed to clean, edit, validate, and document your data. These tools include SAS macros as well as ingenious ways of using SAS procedures and functions. The innovative logic built into the book's macro programs enables you to monitor the quality of your data using information from the formats and labels created for the variables in your data set. The book explains how to harmonize data sets that need to be combined and automate data cleaning tasks to detect errors in data including out-of-range values, inconsistent flow through skip paths, missing data, no variation in values for a variable, and duplicates. By the end of this book, you will be able to automatically produce codebooks, crosswalks, and data catalogs.
Statistical Atlases and Computational Models of the Heart. M&ms and Emidec Challenges
This book constitutes the proceedings of the 11th International Workshop on Statistical Atlases and Computational Models of the Heart, STACOM 2020, as well as two challenges: M&Ms - The Multi-Centre, Multi-Vendor, Multi-Disease Segmentation Challenge, and EMIDEC - Automatic Evaluation of Myocardial Infarction from Delayed-Enhancement Cardiac MRI Challenge. The 43 full papers included in this volume were carefully reviewed and selected from 70 submissions. They deal with cardiac imaging and image processing, machine learning applied to cardiac imaging and image analysis, atlas construction, artificial intelligence, statistical modelling of cardiac function across different patient populations, cardiac computational physiology, model customization, atlas based functional analysis, ontological schemata for data and results, integrated functional and structural analyses, as well as the pre-clinical and clinical applicability of these methods.
SolidWorks Simulation 2021 Black Book (Colored)
The SolidWorks Simulation 2021 Black Book, is 8th edition of our book written to help professionals as well as students in performing various tedious jobs of Finite Element Analysis. The book follows a step by step methodology. This book explains the background work running behind your simulation analysis screen. The book covers almost all the information required by a learner to master the SolidWorks Simulation. The book starts with basics of FEA, goes through all the simulation tools and ends up with practical examples of analysis. Chapters on manual FEA ensure the firm understanding of FEA concepts through SolidWorks Simulation. The book contains our special sections named "Why?" and notes. We have given reasons for selecting every option in analysis under the "Why?" sections. The book explains the Solver selection, iteration methods like Newton-Raphson method and integration techniques used by SolidWorks Simulation for functioning. A chapter on Topology Study in this edition helps you understand the procedures of modifying component based on analysis results. New tips and notes have been added in this book for various analyses. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 750 illustrations that make the learning process effective.Tutorial point of viewThe book explains the concepts through the tutorial to make the understanding of users firm and long lasting. Each chapter of the book has tutorials that are real world projects."Why?"The book explains the reasons for selecting options or setting a parameters in tutorials explained in the book.ProjectFree projects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
SolidWorks Simulation 2021 Black Book
The SolidWorks Simulation 2021 Black Book, is 8th edition of our book written to help professionals as well as students in performing various tedious jobs of Finite Element Analysis. The book follows a step by step methodology. This book explains the background work running behind your simulation analysis screen. The book covers almost all the information required by a learner to master the SolidWorks Simulation. The book starts with basics of FEA, goes through all the simulation tools and ends up with practical examples of analysis. Chapters on manual FEA ensure the firm understanding of FEA concepts through SolidWorks Simulation. The book contains our special sections named "Why?" and notes. We have given reasons for selecting every option in analysis under the "Why?" sections. The book explains the Solver selection, iteration methods like Newton-Raphson method and integration techniques used by SolidWorks Simulation for functioning. A chapter on Topology Study in this edition helps you understand the procedures of modifying component based on analysis results. New tips and notes have been added in this book for various analyses. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 750 illustrations that make the learning process effective.Tutorial point of viewThe book explains the concepts through the tutorial to make the understanding of users firm and long lasting. Each chapter of the book has tutorials that are real world projects."Why?"The book explains the reasons for selecting options or setting a parameters in tutorials explained in the book.ProjectFree projects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Core Blender Development
Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project.Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code. Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling. What You'll LearnFind the code for various functions and editors in BlenderTrack down bugs, and contribute new functionality to the Blender code baseExamine the .blend file and how it stores Blender stateUnderstand the Blender core code base beyond the community website documentationReview the explicit code traces and source files of descriptions of the code baseWho This Book Is For Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don't have experience of reverse engineering a large code base.
Games as Texts
Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations.Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal--including games--and how this impacts narrative and mechanics
Data Visualisation with R
This book introduces readers to the fundamentals of creating presentation graphics using R, based on 111 detailed and complete scripts. It shows how bar and column charts, population pyramids, Lorenz curves, box plots, scatter plots, time series, radial polygons, Gantt charts, heat maps, bump charts, mosaic and balloon charts, and a series of different thematic map types can be created using R's Base Graphics System. Every example uses real data and includes step-by-step explanations of the figures and their programming. This second edition contains additional examples for cartograms, chord-diagrams and networks, and interactive visualizations with Javascript.The open source software R is an established standard and a powerful tool for various visualizing applications, integrating nearly all technologies relevant for data visualization. The basic software, enhanced by more than 14000 extension packs currently freely available, is intensively used by organizations including Google, Facebook and the CIA. The book serves as a comprehensive reference guide to a broad variety of applications in various fields.This book is intended for all kinds of R users, ranging from experts, for whom especially the example codes are particularly useful, to beginners, who will find the finished graphics most helpful in learning what R can actually deliver.
2D Game Development with Unity
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos.Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.
SAS Visual Analytics for SAS Viya
Discover your data and create reports in an elegant and intuitive web-based interface! SAS Visual Analytics for SAS Viya is a practical guide designed to get you started investigating your data and creating reports with SAS Visual Analytics, a web-based tool that enables you to explore huge volumes of data to identify patterns, trends, and opportunities. Learn how to report, share, and collaborate on insights from data with no SAS programming skills necessary - this book is accessible to all, including decision makers, business analysts, report creators, and citizen data scientists. SAS Visual Analytics for SAS Viya first introduces the basics needed to prepare and explore your data, make discoveries, and create a report in SAS Visual Analytics. Then, the second section describes more advanced topics, such as using automated explanation and creating advanced interactive reports with parameters. The book covers: Adding and manipulating data items within SAS Visual Analytics Analyzing data with SAS Visual Analytics Designing and sharing reports using SAS Visual Analytics Demonstrations and practices are included for you to follow to gain hands-on experience with SAS Visual Analytics, and the data sets used in the book are also provided to download
SolidWorks CAM 2021 Black Book
The SolidWorks CAM 2021 Black Book is the 2nd edition of our series on SolidWorks CAM. The book is written to help professionals as well as learners get familiar with functionality of the software. The book follows a step by step methodology. In this book, we have tried to give real-world examples with real challenges in manufacturing design. We have tried to reduce the gap between university use and industrial use of SolidWorks CAM. The book covers almost all the information required by a learner to master SolidWorks CAM. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 400 small and large illustrations that make the learning process effective.Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Most of the tools in this book are discussed in the form of tutorials.ProjectFree projects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
SolidWorks CAM 2021 Black Book (Colored)
The SolidWorks CAM 2021 Black Book (Colored) is the 2nd edition of our series on SolidWorks CAM. The book is written to help professionals as well as learners get familiar with functionality of the software. The book follows a step by step methodology. In this book, we have tried to give real-world examples with real challenges in manufacturing design. We have tried to reduce the gap between university use and industrial use of SolidWorks CAM. The book covers almost all the information required by a learner to master SolidWorks CAM. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 400 small and large illustrations that make the learning process effective.Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Most of the tools in this book are discussed in the form of tutorials.ProjectFree projects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Coding Games
The Complete 3 Books Series on Coding GamesBook 1In this book you'll discover- How to program a vast variety of different game genres.- The most important game design elements crucial to your success.- How to use the Gosu library to make games in Ruby.- The best way to ensure your RPG Maker game is better than the rest.- A crash-course in Unity to kick start your professional careerThis book won't just teach you how to code. Rather, it'll teach you the ins and outs of game design so that you can make a game that's actually fun and entertaining, rather than just a classroom project. Book 2Learning how to code properly sometimes can be very perplexing and needlessly complicated. Or even worse, boring. Instead of actively learning new programs or exciting new applications of your code, you are forced to go through hundreds of boring texts, all filled with confusing texts and hopelessly mysterious symbols. This wasn't what you expected! Surely there must be a better way to learn how to program and make coding more fun! By making the whole experience a game! In this book Coding Games, we will show you what coding is, its fundamental concepts, and how you can master the basic principles of coding through games. Book 3This book's ideology is simple and straight-forward: equip the user with the most important concepts to catapult your game development skills. When looking for a good book that explains game programming, readers are usually bombarded with information from the author without any context. Often, code doesn't make sense, hasn't been explained properly, and the concepts the author tries to explain are unclear. The main reason for this is that authors, when writing technical books such as this, assume that the reader will have the context for every small detail they leave out and every major detail they choose to convey. This book stays true to its purpose and builds upon the content discussed in the previous series. Even though readers coming to the advanced level of game programming should be confident in their intermediate and basic level understanding of the topic, the chapters' content is careful not to leave anything ambiguous to the reader. In this book you will learn- Start up and shut down sequences- Application layers- How to create game objects and characters- How to create game loops- How to program devices and user interfaces- Sounds, animations, and much more!
Approximation of Euclidean Metric by Digital Distances
This book discusses different types of distance functions defined in an n-D integral space for their usefulness in approximating the Euclidean metric. It discusses the properties of these distance functions and presents various kinds of error analysis in approximating Euclidean metrics. It also presents a historical perspective on efforts and motivation for approximating Euclidean metrics by digital distances from the mid-sixties of the previous century. The book also contains an in-depth presentation of recent progress, and new research problems in this area.
Mathematical and Computational Oncology
This book constitutes the refereed proceedings of the Second International Symposium on Mathematical and Computational Oncology, ISMCO 2020, which was supposed to be held in San Diego, CA, USA, in October 2020, but was instead held virtually due to the COVID-19 pandemic.The 6 full papers and 4 short papers presented together with 1 invited talk were carefully reviewed and selected from 28 submissions. The papers are organized in topical sections named: statistical and machine learning methods for cancer research; mathematical modeling for cancer research; general cancer computational biology; and posters.
Advanced Global Illumination
This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.
Vr/AR and 3D Displays
This book constitutes selected and revised papers from the First International Conference on VR/AR and 3D Displays, ICVRD 2020, held in Hangzhou, China, in December 2020.The 12 full papers presented were thoroughly reviewed and selected from 29 submissions. The papers present recent serearch on virtual reality, augmented reality, 3D displays and related topics, including but not limited to human-computer interaction, near-eye displays, naked eye 3D displays, modeling, simulation, animation, and applications.
Computer Vision - Eccv 2020
The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic.The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
Computer Vision and Graphics
This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2020, held in Warsaw, Poland, in September 2020. The 20 full papers were selected from 49 submissions. The contributions cover topics such as: modelling of human visual perception; computational geometry; geometrical models of objects and scenes; illumination and reflection models and methods; image formation; image and video coding; image filtering and enhancement; biomedical image processing; biomedical graphics; colour image processing; multispectral image processing; pattern recognition in image processing; scene understanding; motion analysis, visual navigation and active vision; human motion detection and analysis; visualisation and graphical data presentation; hardware and architectures for image processing; computer-aided graphic design; 3D imaging, shading and rendering; computer animation; graphics for internet and mobile systems; virtual reality; image andvideo databases; digital watermarking; multimedia applications; and computer art. Due to the Corona pandemic ICCVG 2020 was held as a virtual event.
Cybersecurity for Everyone
Cyberspace is a critical part of our lives. Although we all use cyberspace for work, entertainment, and social life, much of its infrastructure and operation is invisible to us. We spend a big part of our lives in an environment that is almost an essential service but is full of potential dangers: a place where criminals can commit new kinds of crimes, where governments can exert political pressure, and where we can be hurt by the unthinking actions of the bored and careless. Making cyberspace more secure is one of the challenges of our times. This is not only (or perhaps even primarily) a technical challenge. It requires actions by governments and businesses to encourage security whenever possible, and to make sure that their own actions do not undermine it. Unfortunately, many of those in a position to do something about cybersecurity do not have the background to understand the issues fully. Cybersecurity for Everyone will help by describing the issues in a way that is accessible to anyone, but especially those from non-technical backgrounds.
Consumer Health Informatics
"An engaging introduction to an exciting multidisciplinary field where positive impact depends less on technology than on understanding and responding to human motivations, specific information needs, and life constraints."-- Betsy L. Humphreys, former Deputy Director, National Library of MedicineThis is a book for people who want to design or promote information technology that helps people be more active and informed participants in their healthcare. Topics include patient portals, wearable devices, apps, websites, smart homes, and online communities focused on health.Consumer Healthcare Informatics: Enabling Digital Health for Everyone educates readers in the core concepts of consumer health informatics: participatory healthcare; health and e-health literacy; user-centered design; information retrieval and trusted information resources; and the ethical dimensions of health information and communication technologies. It presents the current state of knowledge and recent developments in the field of consumer health informatics. The discussions address tailoring information to key user groups, including patients, consumers, caregivers, parents, children and young adults, and older adults. For example, apps are considered as not just a rich consumer technology with the promise of empowered personal data management and connectedness to community and healthcare providers, but also a domain rife with concerns for effectiveness, privacy, and security, requiring both designer and user to engage in critical thinking around their choices.This book's unique contribution to the field is its focus on the consumer and patient in the context of their everyday life outside the clinical setting. Discussion of tools and technologies is grounded in this perspective and in a context of real-world use and its implications for design. There is an emphasis on empowerment through participatory and people-centered care.
Computer Vision - Eccv 2020
The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic.The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
Computer Vision - Eccv 2020
The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic.The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
Theoretical Foundations of Digital Imaging Using MATLAB
With the ubiquitous use of digital imaging, a new profession has emerged: imaging engineering. Designed for newcomers to imaging science and engineering, Theoretical Foundations of Digital Imaging Using MATLAB(R) treats the theory of digital imaging as a specific branch of science. It covers the subject in its entirety, from image formation to image perfecting. Based on the author's 50 years of working and teaching in the field, the text first addresses the problem of converting images into digital signals that can be stored, transmitted, and processed on digital computers. It then explains how to adequately represent image transformations on computers. After presenting several examples of computational imaging, including numerical reconstruction of holograms and virtual image formation through computer-generated display holograms, the author introduces methods for image perfect resampling and building continuous image models. He also examines the fundamental problem of the optimal estimation of image parameters, such as how to localize targets in images. The book concludes with a comprehensive discussion of linear and nonlinear filtering methods for image perfecting and enhancement.Helping you master digital imaging, this book presents a unified theoretical basis for understanding and designing methods of imaging and image processing. To facilitate a deeper understanding of the major results, it offers a number of exercises supported by MATLAB programs, with the code available at www.crcpress.com.
Understanding OpenSCAD
OpenSCAD is not like other CAD solutions and that is exactly what makes it so flexible and easy to learn. With this book, you will learn how easy it is to develop your own models from scratch in OpenSCAD and then export them for 3D printing or other manufacturing processes. Besides, I'll show you how you can import and process 2D and 3D models from other CAD programs... I will also show you how I approach a design and why I choose a solution for a specific situation. This gives you a practical insight into working with OpenSCAD!
Coding for Kids in Python
Are you looking to teach your kid how to code? Or are you looking to start coding?This book on beginner Python is the answer.The whole world seems to be running on computers. Everything's going digital. Everybody's trying to learn how to code. But most people fail to get far. Coding is a tough skills to learn; and even tougher to master. Coding takes time to learn. The younger one starts the better.However, coding can be a lot of fun and gratifying.Kids who learn the basics well and code fun projects get hooked on it. And it's amazing to see how fast kids can improve if they enjoy it.The important thing is to get a step-by-step beginners' guide that starts from the very basics. This book starts off with the very basics; how to install the software, set up and write your first lines of code. There are exercises at the end of each chapter that can test your new found knowledge and move you ahead.And then, once you master those skills, we get you a few more advanced skills that can get you started making simple games, animations and websites.Even if you've never touched a computer in your life, you will find this book useful....
Computer Vision - Eccv 2020 Workshops
The 6-volume set, comprising the LNCS books 12535 until 12540, constitutes the refereed proceedings of 28 out of the 45 workshops held at the 16th European Conference on Computer Vision, ECCV 2020. The conference was planned to take place in Glasgow, UK, during August 23-28, 2020, but changed to a virtual format due to the COVID-19 pandemic.The 249 full papers, 18 short papers, and 21 further contributions included in the workshop proceedings were carefully reviewed and selected from a total of 467 submissions. The papers deal with diverse computer vision topics.Part III includes the Advances in Image Manipulation Workshop and Challenges.
Applications of Cloud Computing
In the era of the Internet of Things and with the explosive worldwide growth of electronic data volume, and associated need of processing, analysis, and storage of such a humongous amount of data, it has now become mandatory to exploit the power of massively parallel architecture for fast computation. Cloud computing provides a cheap source of such a computing framework for a large volume of data for real-time applications. It is, therefore, not surprising to see that cloud computing has become a buzzword in the computing fraternity over the last decade.Applications of Cloud Computing: Approaches and Practices lays a good foundation for the core concepts and principles of cloud computing applications, walking the reader through the fundamental ideas with expert ease. The book progresses on the topics in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into the applications of it.It is a valuable source of knowledge for researchers, engineers, practitioners, and graduate and doctoral students working in the field of cloud computing. It will also be useful for faculty members of graduate schools and universities.
Solid Edge 2021 Bewegungsstudien
Lange Zeit war die Darstellung einer Perspektive mit Schattierung der Gipfel der Visualisierung. Schon die 3D-Drehm繹glichkeit von Bauteilen und Baugruppen, um alle Ansichten betrachten zu k繹nnen, hat die Darstellung revolutioniert. 3D-CAD-Programme bieten heute die M繹glichkeit Baugruppen in dem kompletten Bewegungsablauf darzustellen, dies geschieht mit programmspezifischen Zuweisungen der Zusammenbaubeziehungen und mit bewegungsorientierten Kraft- und Motorantrieben. 64-Bit-Betriebssysteme, ausreichend und schneller Arbeitsspeicher, kombiniert mit ausgereiften Grafikkarten und angepassten hochwertigen Treibern lassen eine Bewegungsdarstellung in Virtual Reality-Qualit瓣t zu. Bewegungsstudien 瓣ndern ein Baugruppenmodell oder seine Eigenschaften nicht, sie simulieren und animieren die Bewegung, die Sie f羹r ein Modell festlegen, au?erdem k繹nnen visuelle Eigenschaften wie Beleuchtung und Kameraperspektive in eine Bewegungsstudie integriert werden. Dieses Buch zeigt in verschiedenen Bereichen die M繹glichkeiten der Bewegungssimulation mit Solid Edge 2021. Es wird dargestellt, wie mit Verkn羹pfungszuweisungen eine manuelle Bewegung der Baugruppe m繹glich ist, weiterhin wird gezeigt wie mit bewegungsspezifischen Motorzuweisungen eine automatische Animation erreicht wird um diese in einem Videoformat als Film zu 羹bertragen. Die kompletten Baugruppendateien, die Farbausgabe des Buches im PDF-Format und die Supportkapitel als Farb-PDF, sind auf einer, gratis zu bestellenden Buch-DVD zu erhalten. Leserkreis: Ingenieurstudenten, Absolventen an Meister-, Techniker- und Fachhochschulen, Auszubildende wie Technische Produktdesigner, Industriemechaniker, au?erdem im CAD-Umfeld f羹r Lehrer im beruflichen Einsatz, der Weiterbildung und Umschulung.
Solid Edge 2021 Datenimport
Hans-J. Engelke Siemens Solid Edge 2021(R) Datenimport Bearbeitung und Montage Im Rahmen der Globalisierung werden gro?e Konstruktionsarbeiten von verschiedenen Anbietern zu einem Ganzen vereinigt, die Nutzung von CAD-Programmen ist aber h瓣ufig branchenabh瓣ngig. Die aufgebaute Normung der Papierdarstellung einer Zeichnung ist seit vielen Jahren Wissen aller Konstrukteure, die Darstellung ist dadurch allgemein verst瓣ndlich und ist 羹ber das Austauschformat DWG auch in allen CAD-Programmen, mit Abstrichen in der Normung, ladbar. Die gilt leider nicht f羹r die Erstellung dreidimensionaler Bauteile, hier wird seit langem versucht 羹ber Normierungen wie DIN 4000, DIN 32869, VDI 2221, VDI 2249, VDI 4953 usw. eine Einheit zu erzeugen, aber allein die verschiedenen internen 3D-Kerne der CAD-Programme lassen einen reibungsfreien Austausch nicht immer zu. Ganz problematisch wird die ?bertragung von Baugruppen mit den programmspezifischen Montageverkn羹pfungen und Animationszuweisungen, hier ist fast nie eine ?bergabe in technisch einwandfreier Form zu erwarten, lediglich die ma?liche Geometrie-?bertragung ist heute erreichbar, genormte Austauschformate wie STEP, IGES, und Parasolid vereinfachen diesen Import, sind aber nicht unproblematisch, auch Solid Edge CAD-Programm-Translatoren f羹r AutoDesk AutoCAD(R), Autodesk Inventor(R), SOLIDWORK(R) und Siemens NX(R) arbeiten problembehaftet. Dieses Buch soll hier, 羹ber die Darstellung von verschiedenen Importvorg瓣ngen, M繹glichkeiten f羹r die ?bernahme und Bearbeitung von CAD-Daten in Solid Edge 2021 zeigen. Die Erarbeitung dieser beschriebenen Konstruktionsvorg瓣nge des Buches gibt die M繹glichkeit abzusch瓣tzen, ob eine komplette Neukonstruktion oder ein Datenimport mit Anpassung und Bearbeitung der bessere Weg ist. Die kompletten Baugruppendateien, die Farbausgabe des Buches im PDF-Format und die Supportkapitel als Farb-PDF, sind auf einer, gratis zu bestellenden Buch-DVD zu erhalten. Leserkreis: Ingenieurstudenten, Absolventen an Meister-, Tech
Solid Edge 2021 3D-Druck
Rapid Prototyping, 3D-Druck, Additive Fertigung, Begriffe, die heute selbstverst瓣ndlich genutzt werden als w瓣ren diese schon immer Teil unseres Alltags, doch die Herstellung von Bauteilen im 3D-Druckverfahren ist j羹nger, als es scheint, knapp 35 Jahre erst ist es her, dass der 3D-Druck erfunden wurde. Der 3D-Druck verspricht seit Jahren wahre Wunder, viele Entwicklungen klingen nach Science-Fiction, sind aber Realit瓣t, so dass der 3D-Druck mit der Erfindung der Dampfmaschine verglichen werden kann, hier wird in der Fertigungstechnik die dritte industriellen Revolution eingeleitet. Heute kann man Gegenst瓣nde pr瓣zise digital 羹ber CAD-Anwendungen oder 羹ber 3D-Scans abbilden und der 3D-Drucker kann diese Elemente genauso pr瓣zise analog nachdrucken. Im Gegensatz zu herk繹mmlichen Fertigungsverfahren wird das Produkt nicht gegossen, geschnitten oder gefr瓣st, sondern Schicht f羹r Schicht aufgetragen, dabei wird nicht nur weniger Material ben繹tigt, es f瓣llt auch weniger Abfall an. Der 3D-Metalldruck bleibt eines der am schnellsten wachsenden Segmente im 3D-Druck, das wahres Potenzial noch nicht ansatzweise ausgesch繹pft. Komplexe Bauteile, fr羹her zum Teil mit gro?em Materialverlust aus vollem Material gefr瓣st, k繹nnen nun per 3D-Druck, 羹ber Mehrfach-Extruder, aus unterschiedlichen Materialien hergestellt werden. Hohle Antriebswellen, zum Teil mit aufgesetzten Zahnr瓣der, k繹nnen in einem St羹ck, aus hochwertigen St瓣hlen und in hoher Passgenauigkeit 羹ber Rapid Prototyping hergestellt werden. Dieses Buch zeigt in sechs verschiedenen Bereichen die M繹glichkeiten des 3D-Drucks aus Solid Edge 2021 heraus. Es wird dargestellt wie die 3D-Druck-Dateien an 3D-Druckern station瓣r und in den 3D-Online-Druckdienst 羹bergeben werden k繹nnen, au?erdem wird der 3D-Druck 羹ber Dualextruder als Mehrfarbendruck dargestellt. Die kompletten Baugruppendateien, die Farbausgabe des Buches im PDF-Format und die Supportkapitel als Farb-PDF, sind auf einer, gratis zu bestellenden Buch-DVD zu erhalten. Lese
Scaling Agile with Jira Align
Accelerate business value delivery with Jira Align, the enterprise agile planning platform, by connecting strategy with execution to maximize outcomesKey FeaturesImprove coordination and transparency between multiple programs, products, and business portfoliosIncrease customer satisfaction by responding quickly to ever-evolving customer needsDeliver higher quality products faster and more predictably with real-time insights and OKR trackingBook DescriptionJira Align is a platform purpose-built for enterprises to connect strategy with execution and drive transparency, consistency, and predictability at all levels of scale. The platform supports business value delivery in agile frameworks such as LeSS, DAD, and SAFe. It also caters to organizations that mix agile with waterfall to support scaled bimodal delivery.Starting with an introduction to the platform and its features, this book takes you through the foundational building blocks of Jira Align. You'll learn how an organization can benefit from implementing Jira Align and understand how to connect dimensions such as people, work, time, and outcomes. The book takes you through the typical steps for implementing Jira Align for maximizing outcomes and helps you solve common team, program, and portfolio-level challenges by enhancing visibility, tracking dependencies and risks, and using reports for real-time, distributed decision making. Throughout the book, you'll explore features such as remote agile ceremonies, live roadmaps, and objectives and key results (OKRs). You'll also get to grips with lean portfolio management, financial reporting, and using the program board for planning and execution.By the end of this book, you'll be well versed in the key features of Jira Align and be able to leverage them to support all levels of agile at scale.What You Will LearnUnderstand Jira Align's key factors for successFind out how you can connect people, work, time, and outcomes with Jira AlignNavigate and collaborate in Jira AlignScale team agility to the portfolio and enterpriseDelve into planning and execution, including roadmaps and predictability metricsImplement lean portfolio management and OKRsGet to grips with handling bimodal and hybrid deliveryEnable advanced data security and analytics in Jira AlignWho this book is forThis book is for portfolio managers, program managers, product managers, product owners, executives, release train engineers, and scrum masters who want to empower their teams to deliver the right things at the right time and quickly respond to changes in the market. Familiarity with agile frameworks and Jira Software is necessary; the book will teach you the rest.
Computer Vision - Eccv 2020 Workshops
The 6-volume set, comprising the LNCS books 12535 until 12540, constitutes the refereed proceedings of 28 out of the 45 workshops held at the 16th European Conference on Computer Vision, ECCV 2020. The conference was planned to take place in Glasgow, UK, during August 23-28, 2020, but changed to a virtual format due to the COVID-19 pandemic.The 249 full papers, 18 short papers, and 21 further contributions included in the workshop proceedings were carefully reviewed and selected from a total of 467 submissions. The papers deal with diverse computer vision topics.Part IV focusses on advances in image manipulation; assistive computer vision and robotics; and computer vision for UAVs.
Excel Portable Genius
Your genius-level guide to Excel excellence Excel Portable Genius covers the key features of Microsoft Excel in a concise, fast-paced, portable format that provides the perfect quick and easy-to-follow reference for novices and experienced users alike. Written by seasoned tech expert and trainer Lisa A. Bucki, it answers the nine key questions Excel users are most likely to face in their work and adds some hot tips and advice on this incredibly useful--but sometimes difficult-to-learn--program's lesser-known features. Build formulas to perform powerful calculations Format data to make it easy to find interpret and to highlight key results Sort and filter to organize or display specific information Chart data to pinpoint changes and identify trends Communicate results by printing and sharing Complete with a comprehensive index and extensive illustrations complementing straightforward instructions, this is the ideal guide to mastery of the world's most popular spreadsheet program.
Mastering Apex Programming
Get to grips with the advanced features of Apex programming for Salesforce developers using this comprehensive guideKey FeatureDiscover how to build reliable applications with Apex by avoiding common mistakes and pitfallsLearn how to use the different asynchronous programming tools in ApexProfile and improve the performance of your Apex codeBook DescriptionAs applications built on the Salesforce platform are now a key part of many organizations, developers are shifting focus to Apex, Salesforce's proprietary programming language. As a Salesforce developer, it is important to understand the range of tools at your disposal, how and when to use them, and best practices for working with Apex. Mastering Apex Programming will help you explore the advanced features of Apex programming and guide you in delivering robust solutions that scale.This book starts by taking you through common Apex mistakes, debugging, exception handling, and testing. You'll then discover different asynchronous Apex programming options and develop custom Apex REST web services. The book shows you how to define and utilize Batch Apex, Queueable Apex, and Scheduled Apex using common scenarios before teaching you how to define, publish, and consume platform events and RESTful endpoints with Apex. Finally, you'll learn how to profile and improve the performance of your Apex application, including architecture trade-offs.With code examples used to facilitate discussion throughout, by the end of the book, you'll have developed the skills needed to build robust and scalable applications in Apex.What you will learnUnderstand common coding mistakes in Apex and how to avoid them using best practicesFind out how to debug a Salesforce Apex application effectivelyExplore different asynchronous Apex options and their common use casesDiscover tips to work effectively with platform eventsDevelop custom Apex REST services to allow inbound integrationsBuild complex logic and processes on the Salesforce platformWho this book is forThis book is for Salesforce developers who are interested in mastering Apex programming skills. You'll also find this book helpful if you're an experienced Java or C# developer looking to switch to Apex programming for developing apps on the Salesforce platform. Basic Apex programming knowledge is essential to understand the concepts covered.
Autodesk Inventor 2021
The Autodesk(R) Inventor(R) 2021: Cable and Harness Design learning guide provides instructions in the use of the Autodesk(R) Inventor(R) Cable and Harness environment. Through a hands-on, practice-intensive curriculum, students acquire the knowledge needed to design physical cables and harnesses for electrical systems in almost any kind of product or machine. With specific tools to incorporate cable and harness into digital prototypes, the Autodesk Inventor Cable and Harness Design software enables you to calculate accurate path lengths, avoid small-radius bends, and help ensure that electrical components fit into the mechanical assembly before manufacturing.Topics CoveredDescribe the functionality of Cable and Harness and the basic workflow to add and document cable and harness designs.Wire a harness assembly by adding or importing wires and cables, adding ribbon cables, adding route segments, and routing wires and cables through the segments.Refine a cable and harness design by editing the wires, cables, routes, or cable ribbons; by adding and editing splices; or by adding and editing virtual parts.Communicate your cable and harness to others by creating and annotating 2D drawings and exporting the design data.Create and manage the library file and configuration files.Create, author, and publish electrical parts and connectors to a custom Content Center library.Prerequisites This learning guide is designed for experienced users of the Autodesk Inventor software. The following is recommended: Access to the 2021 version of the software is required. The practices and files included with this guide might not be compatible with prior versions.Users should have completed the Autodesk(R) Inventor(R) 2021: Introduction to Solid Modeling learning guide or have an equivalent understanding of the Autodesk Inventor user interface and working environments.Knowledge of part modeling, assembly modeling, and drawing view creation and annotation, is recommended.
NX 12 Tutorial
NX 12 Tutorial is written to help new users to learn the basics of NX and some advanced solid modeling techniques. The Author guides readers through NX 12 with clear and step-by-step tutorials that help you to design solid models from day one. The first four chapters of this book cover the user interface, part modeling, assemblies, and drawings. After learning the basics, you can learn additional sketching tools, feature modeling tools, expressions, sheet metal modeling, some advanced assembly techniques, drawing annotations, simulation basics, product manufacturing information, and rendering.
Teaching Computers to Teach
Like the original version of Teaching Computers to Teach, this updated edition presents procedures and principles for designing computer-presented instruction. It was written as a result of recent developments in three domains that have significant implications for computer-assisted instruction (CAI) and computer-based training (CBT). These areas are audio and videodisc technology, CAI and CBT experience, and research in the processes of learning. This practical book is written specifically for people who want to learn to design CAI. The book presents a CAI-specific design procedure by integrating knowledge about unique aspects of human-machine interaction with theories of learning and instruction as well as practical experience with CAI. The reader is guided through the entire design process, from initial planning to final evaluation, by clearcut principles and concrete examples.
Michael Dudok de Wit
This unique survey of the career of Michael Dudok de Wit discusses all of his works and offers a glimpse into his private life. The biography of this European master of 2D animation, born in the Netherlands and based in London, is the first complete overview of the well-defined and canonic opus of this humble genius. Visually and thematically, Dudok de Wit's poetic and singular style of animation differs from the rest of contemporary independent animation production. This book reveals what still challenges and thrills Dudok de Wit in the art of animation and why he persistently continues to believe in the beauty of hand-drawn animation.Key Features The complete animation production of Michael Dudok de Wit, never-before reviewed in one volume An all-embracing approach regarding this auteur, unavailable elsewhere in one place (his biography, his peculiar method of work, his extracurricular activities) An ad hoc glossary of animation written by Michael Dudok de Wit and a critical reception of his body of work with a wide contribution of his colleagues and collaborators Filmography and bibliography AuthorAndrijana Ruzic graduated in History and Criticism of Art at the Universita degli Studi in Milan, Italy, where she fell in love with the medium of animation. She specialised in the History of Animated Film under Giannalberto Bendazzi's mentorship. For the past six years, she has curated the section dedicated to animated films at the International Comics Festival in Belgrade, Serbia. She is a member of the Selection Board of Animafest Scanner, the symposium for Contemporary Animation Studies at the World Festival of Animated Film held annually in Zagreb, Croatia. She writes about animation and art for the Belgrade weekly magazine Vreme.
Autodesk Revit 2021
The Autodesk(R) Revit(R) software is a powerful Building Information Modeling (BIM) program that works the way architects and engineers think. The software streamlines the design process with a central 3D model. Changes made in one view update across all views and on the printable sheets. This guide is designed to give you an overview of the Autodesk Revit (Architecture, MEP, and Structure) functionality especially as it pertains to project managers.Topics CoveredUnderstanding the purpose of Building Information Modeling (BIM) and how it is applied in the Autodesk Revit software.Navigating the Autodesk Revit workspace and interface.Working with the basic modifying and modeling tools.Troubleshooting elements in projects.Viewing models using plans, elevations, sections, and 3D views. Putting together construction documents by adding views to sheets that can then be printed. Exporting files to CAD formats and DXF (the Autodesk(R) Design Review software).Working with schedules.Linking and importing CAD files and Autodesk Revit models into projects.Using worksets in a collaborative environment.(Optional) Creating details.PrerequisitesAccess to the 2021.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2020).
Michael Dudok de Wit
This unique survey of the career of Michael Dudok de Wit discusses all of his works and offers a glimpse into his private life. The biography of this European master of 2D animation, born in the Netherlands and based in London, is the first complete overview of the well-defined and canonic opus of this humble genius. Visually and thematically, Dudok de Wit's poetic and singular style of animation differs from the rest of contemporary independent animation production. This book reveals what still challenges and thrills Dudok de Wit in the art of animation and why he persistently continues to believe in the beauty of hand-drawn animation.Key Features The complete animation production of Michael Dudok de Wit, never-before reviewed in one volume An all-embracing approach regarding this auteur, unavailable elsewhere in one place (his biography, his peculiar method of work, his extracurricular activities) An ad hoc glossary of animation written by Michael Dudok de Wit and a critical reception of his body of work with a wide contribution of his colleagues and collaborators Filmography and bibliography AuthorAndrijana Ruzic graduated in History and Criticism of Art at the Universita degli Studi in Milan, Italy, where she fell in love with the medium of animation. She specialised in the History of Animated Film under Giannalberto Bendazzi's mentorship. For the past six years, she has curated the section dedicated to animated films at the International Comics Festival in Belgrade, Serbia. She is a member of the Selection Board of Animafest Scanner, the symposium for Contemporary Animation Studies at the World Festival of Animated Film held annually in Zagreb, Croatia. She writes about animation and art for the Belgrade weekly magazine Vreme.
SAP S/4HANA Finance for Group Reporting
Preparing consolidated financial statements for an enterprise with a parent and one or more subsidiaries requires a detailed review of underlying transactions in order to properly reflect results and financial position. For large, integrated, and multinational organizations, likely with millions of transactions, it is imperative that the financial accounting software facilitate this process. This expertly written guide focuses on leveraging SAP S/4HANA Finance for group reporting. Explore key functionality and how the universal journal has led to the evolution of the group reporting solution. Using a detailed case study, the author discusses configuration and master data and walks the reader through the period-end process for consolidation and explores reports using financial transactions that have already been entered into SAP S/4HANA Finance for group reporting. Explore reports delivered with SAP S/4HANA Finance for group reporting. This book is targeted at both finance professionals and the functional consultants who perform the configuration and execution of processes for preparing consolidated financial statements. By using practical examples, tips, and screenshots, this book covers: SAP S/4HANA Finance for group reporting and the universal journalConfiguration and master dataPeriod-end process for consolidationReporting and analysis
Excel Formulas and Functions 2020 Basics
Whether you're a complete beginner or a casual spreadsheet user, Excel Formulas and Functions 2020 Basics is the guide you're looking for.Through a simple step-by-step process, you are going to learn how to work with Excel, whether you use it at the office or at home for personal reasons. The purpose of this comprehensive guide is to take you by the hand and teach you how to use all the powerful features and tools offered by Excel. Learn how and when to use the tools provided for you. Don't just memorize functions and formulas when you can let Excel do the heavy lifting for you.Study this versatile business, personal financing, and data analyzing tool with this basic step-by-step guide for beginners. Here are some of the things you'll learn: 1.Create and edit spreadsheets by using lists or tables.2.Master formulas and use functions to improve them.3.Explore all the new tools and features that allow you to use Excel without memorizing every component.Whether you need a step-by-step guide, or a simple course to refresh your memory, Excel Formulas and Functions 2020 Basics has got you covered.In the past decade Excel became one of the most useful office and personal tools out there. While it used to be associated with office administrators, accountants, and analysts in the past, nowadays it's used by everyone. It's easy to learn and it provides us with the ability to help ourselves byanalyzing the data that matters in our lives. More and more users turned to Excel for help with their personal finances, for example. Nothing beats having a spreadsheet and a chart to open your eyes and tell you where all your money goes. And this is where this step-by-step guide comes in to give you a helping hand.
Rethinking Virtual Places
How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.
Reinforcement Learning
Reinforcement learning (RL) will deliver one of the biggest breakthroughs in AI over the next decade, enabling algorithms to learn from their environment to achieve arbitrary goals. This exciting development avoids constraints found in traditional machine learning (ML) algorithms. This practical book shows data science and AI professionals how to learn by reinforcement and enable a machine to learn by itself. Author Phil Winder of Winder Research covers everything from basic building blocks to state-of-the-art practices. You'll explore the current state of RL, focus on industrial applications, learn numerous algorithms, and benefit from dedicated chapters on deploying RL solutions to production. This is no cookbook; doesn't shy away from math and expects familiarity with ML. Learn what RL is and how the algorithms help solve problems Become grounded in RL fundamentals including Markov decision processes, dynamic programming, and temporal difference learning Dive deep into a range of value and policy gradient methods Apply advanced RL solutions such as meta learning, hierarchical learning, multi-agent, and imitation learning Understand cutting-edge deep RL algorithms including Rainbow, PPO, TD3, SAC, and more Get practical examples through the accompanying website