iWork ’05: The Missing Manual
Introduced by Apple in January 2005, iWork '05 is an innovative new suite of document and presentation software that's the same caliber as Apple's groundbreaking digital media applications and that's wholly dedicated to what Mac users like you care about most: artistry and creativity. iWork '05 isn't about "office productivity"--it's about creating slick and stylish documents and cinema-quality digital presentations that say precisely what you want them to say. While iWork '05 helps you create stunning documents and presentations, the suite doesn't come with any in-depth documentation of its own. That's where iWork '05: The Missing Manual comes in. The book that should have been in the box, it gives you everything you need to master iWork '05. Seamlessly integrated with the wildly popular iLife '05 and designed to take advantage of the advanced typography and graphics engine of Mac OS X, iWork is actually two separate programs: Pages and Keynote 2. Pages is a brand-new, streamlined word processor and page layout program that allows nonprofessionals to quickly and painlessly produce gorgeous brochures, newsletters, letters, invitations, product data sheets, and more. You can start documents from scratch or use one of the 40 professionally designed templates as a starting point. Keynote 2 is a significant upgrade to Keynote, Apple's PowerPoint-like presentation software that allows you to build unique presentations, demonstrations, storyboard animations, interactive slideshows, and more. Like every Missing Manual, this one is refreshingly entertaining and scrupulously detailed. iWork '05: The Missing Manual gives you all the essentials of Pages and Keynote 2, including an objective look at each program's capabilities, its advantages over similar programs, and its limitations. The book delivers countless goodies that you won't find anywhere else: undocumented tips, tricks, and secrets for getting the very best results from both exciting new applications. With the iWork '05 suite and iWork '05: The Missing Manual, you are totally equipped to give your work the style it deserves.
Foundation Flash 8
Flash X is the new version of Macromedia's Flash. Sham's book goes through all of the basics of Flash X, including a brief but informative tour of the interface This is a classic beginner's book, aimed at complete beginners to the subject, and aiming to take readers up to a competent level with the technology. They can then move on to more advanced foED books such as "Foundation PHP 5 for Flash", and "Flash User Interface Design" to satisfy their continuing quest for knowledge.
Crystal Reports XI
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.This best-seller has been fully updated for Crystal Reports XI (extreme insight) -- the first jointly developed release of this leading report writing and analysis software since the acquisition of Crystal Decisions by Business Objects. Readers will learn to create visually appealing reports that communicate content effectively using helpful features such as charts, complex formulas, custom functions, sorting and grouping, Business Views, and more. Publishing and viewing reports on the Web is also explained in detail. NEW coverage includes: All the new user interface elements; New Dynamic/Cascading Parameter Fields; and, Using Crystal Reports with Business Objects Enterprise XI.
Retro Gaming Hacks
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Commercial Photoshop Retouching: In the Studio
For both Mac and Windows PC users, Photoshop CS2 is the market leader and industry standard for commercial bitmap image manipulation. Also known as the "digital dark room," Photoshop is the unparalleled tool of choice among graphics professionals and hobby photographers alike.Written by 20-year photo retouching veteran Glenn Honiball, Commercial Photoshop Retouching: In the Studio is the only book to deliver advice for the photographer and artist working with Photoshop CS 2 in a real world commercial environment. Honiball offers incomparable technical and artistic guidance for professionals, graphic artists, photographers, and just about anyone involved in creating and manipulating digital images.Production artists face unrealistically tight deadlines and heavy workloads that leave little time for trial and error. Photo retouchers need practical, immediate Photoshop solutions to help them produce quality images with minimal effort and in a short amount of time. All the tools, techniques, and skills you need to achieve consistent, professional results with Photoshop CS2 can be found in Commercial Photoshop Retouching: In the Studio.Anyone with intermediate-to-advanced Photoshop skills--whether you want to explore photo retouching personally or as an imaging professional or student--can use Commercial Photoshop Retouching: In the Studio to produce sharp, expert, extraordinary photos that don't look retouched. Under Honibell's seasoned direction, you'll be able to tackle your greatest photo-retouching challenges with ease, precision and efficiency. He guides you through Photoshop CS2's new and innovative features; explains advanced capabilities; shows you how to adapt and custom-fit the software to meet your needs; offers time-saving tips for accelerating your workflow; and delivers advice and inspiration for exercising your own creative genius. Commercial Photoshop Retouching: In the Studio is the ideal resource for any digital artist who wants to develop and perfect professional-level retouching using Photoshop CS 2. With this book, you will bring photo correction and manipulation to a whole new level.
Physics For Games Programmers
This book illustrates how to infuse compelling and realistic action into game programming--even if you don't have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.
Sharepoint User’s Guide
There's nothing like teamwork for making progress on a project, but sharing information and building on each other's successes can be challenging when your team is scattered across the miles. Microsoft's SharePoint helps teams and organizations close the distance. With SharePoint, groups construct web sites specifically for collaboration--sites where individuals can capture and share ideas, and work together on documents, tasks, contacts, and events. It's the next best thing to being in the room together. Unfortunately, much of the documentation for SharePoint is written to help system administrators get it up and running, which often leaves end users in the dark. The SharePoint User's Guide takes another approach: this quick and easy guide shows you what you need to know to start using SharePoint effectively and how to get the most from it. You'll learn how to create sites that your organization can use to work together or independently, from an end user's point of view. Now, even beginners can learn how to: access sites that are already set up create new sites personalize sites use the document and picture libraries for adding and editing content add discussion boards and surveys to a site enhance security You'll learn how you can receive alerts to tell you when existing documents and information have been changed, or when new information or documents have been added. You can even share select information with partners or customers outside your organization. No one that uses SharePoint collaboration services can afford to be without this handy book. The SharePoint User's Guide is designed to help you find answers quickly, explaining key concepts and major points in straightforward language. With SharePoint, any team or organization can overcome geographic or time-zone challenges, and the SharePoint User's Guide will show them how.
Learning GNU Emacs
GNU Emacs is the most popular and widespread of the Emacs family of editors. It is also the most powerful and flexible. Unlike all other text editors, GNU Emacs is a complete working environment--you can stay within Emacs all day without leaving. Learning GNU Emacs, 3rd Edition tells readers how to get started with the GNU Emacs editor. It is a thorough guide that will also "grow" with you: as you become more proficient, this book will help you learn how to use Emacs more effectively. It takes you from basic Emacs usage (simple text editing) to moderately complicated customization and programming. The third edition of Learning GNU Emacs describes Emacs 21.3 from the ground up, including new user interface features such as an icon-based toolbar and an interactive interface to Emacs customization. A new chapter details how to install and run Emacs on Mac OS X, Windows, and Linux, including tips for using Emacs effectively on those platforms. Learning GNU Emacs, third edition, covers: How to edit files with Emacs Using the operating system shell through Emacs How to use multiple buffers, windows, and frames Customizing Emacs interactively and through startup files Writing macros to circumvent repetitious tasks Emacs as a programming environment for Java, C++, and Perl, among others Using Emacs as an integrated development environment (IDE) Integrating Emacs with CVS, Subversion and other change control systems for projects with multiple developers Writing HTML, XHTML, and XML with Emacs The basics of Emacs Lisp The book is aimed at new Emacs users, whether or not they are programmers. Also useful for readers switching from other Emacs implementations to GNU Emacs.
Professional Assembly Language
Unlike high-level languages such as Java and C++, assembly language is much closer to the machine code that actually runs computers; it's used to create programs or modules that are very fast and efficient, as well as in hacking exploits and reverse engineering Covering assembly language in the Pentium microprocessor environment, this code-intensive guide shows programmers how to create stand-alone assembly language programs as well as how to incorporate assembly language libraries or routines into existing high-level applications Demonstrates how to manipulate data, incorporate advanced functions and libraries, and maximize application performance Examples use C as a high-level language, Linux as the development environment, and GNU tools for assembling, compiling, linking, and debugging
Office 2003 Programming
With the release of Office 2003, Microsoft has enhanced the ability of VB developers to build applications within Word and Excel by utilizing Visual Tools for Office (VTO). Working with VTO, developers will have the full features of Visual Studio .Net at their finger tips. Although VTO provides Visual Studio .Net functionality, not all Office 2003 applications fully support .Net. Furthermore, VBA continues to be the language integrated into the suite. Good or bad, this is just how it is. As a result, VBA will continue to be a major factor with any Office Platform development endeavor.
New Masters of Photoshop
New Masters of Photoshop: Volume 2 is a showcase of the most innovative, inspiring, and imaginative work in Photoshop today. Each chapter is written by an individual designer recognized for their expertise and mastery of Photoshop through their work in areas such as photo realism, abstract art, print illustration, modeling, animation, web design, advertising, fantasy art, and film. Each designer drills into one of their images, showing the reader how to recreate it through tutorial-style instructions and insider tips. They also discuss their graphic inspirations and how they work with Photoshop professionally, offering a unique insight into the creative professional's life and art.
Theory of Fun for Game Design
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.
Degunking Your Email, Spam And Viruses
The Internet and email has become a communications bonanza, allowing people to socialize, do business, shop, and enhance their education just about anywhere there is a computer. As convenient as all this communication is, it also creates piles of electronic clutter that accumulate on your computer, creating a blizzard of overstuffed files, annoying spam, and pop-ups, and making you vulnerable to dangerous hackers and viruses. Degunking Your Email, Spam, and Viruses is organized according to a special cleaning process and written in everyday language that is designed for all computer users. With our unique 12-step Degunking program, you'll learn all the tried-and-true techniques to keep your computer clutter-free of spam and viruses and running well. The unique Degunking with Time Limitations chart shows how you can improve your computer's performance and keep your email better organized, regardless of whether you have ten minutes or a few hours. This book also provides information and links to free utilities and programs that will help you get rid of viruses, manage your email better, and protect your computer.
The Mathematica Guidebook for graphics
This comprehensive, detailed reference to Mathematica provides the reader with both a working knowledge of graphics programming in Mathematica in general and a detailed knowledge of key aspects of Mathematica needed to create the fastest, shortest, and most elegant implementations possible to solve problems and create graphic images for the natural and physical sciences. The Guidebook gives the user a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity.
Word Hacks
As one of the applications in Microsoft Office, Word is the dominant word-processing program for both Windows and Mac users. Millions of people around the globe use it. But many, if not most, of them barely skim the surface of what is possible with Microsoft Word. Seduced by the application's supposed simplicity, they settle for just what's obvious--even if it doesn't satisfy their wants and needs. They may curse the wretched Bullets and Numbering buttons multiple times a day or take hours to change the font size of every heading in a lengthy report, yet they're reluctant to dig deeper to take advantage of Word's immense capabilities and limitless customization tools. Let Word Hacks be your shovel. Let it carve your way into Word and make this most popular and powerful application do precisely what you want it to do. Filled with insider tips, tools, tricks, and hacks, this book will turn you into the power user you always wanted to be. Far beyond a tutorial, Word Hacks assumes you have a solid working knowledge of the application and focuses on showing you exactly how to accomplish your pressing tasks, address your frequent annoyances, and solve even your most complex problems. Author Andrew Savikas examines Word's advanced (and often hidden) features and delivers clever, time-saving hacks on taming document bloat, customization, complex search and replace, Tables of Contents and indexes, importing and exporting files, tables and comments, and even using Google as a dictionary! With him as your guide, you'll soon be understanding--and hacking--Word in ways you never thought possible. Covering Word 2000, 2002 and Word 2003, Word Hacks exposes the inner workings of Word and releases your inner hacker; with it, you will be equipped to take advantage of the application s staggering array of advanced features that were once found only in page layout programs and graphics software and turning Word into your personal productivity powerhouse.
Final Cut Pro HD for Dummies
Edit video like a pro!"Save it in the edit" is a common saying among film professionals. Editing makes the difference between boring vacation movies and exciting travelogues...between the whole dull news conference and the highlights on the evening news. Whether you're a budding Spielberg, a proud parent who wants two-year-old Junior's every feat documented for posterity, or a band that wants your music video to rock, Final Cut Pro HD For Dummies tells you what you need to know to edit regular digital or high definition video like a pro. It covers the basics of capturing, importing, and editing digital videos, with detailed how-to for: Organizing your media Navigating the audio and video Timeline tracks and selecting clips and frames on the Timelines Getting fancier with split, roll, ripple, slip, and slide edits Working with audio, including mixing, editing out scratches and pops, and using filters to create effects Using Soundtrack to compose a musical score, even if you don't know the difference between horns and strings Apply transitions such as 3D simulation, dissolve, iris, stretch and squeeze, and more Adding text for captions, opening titles, and closing credits Color-correcting video Compositing, rendering, and outputting your final product to tape, CD, DVD, or the Web Three bonus chapters online go into more depth about rendering, customizing the interface, and managing media so you can refine your skills even further. Final Cut Pro HD For Dummies was written by Helmut Kobler, a Los Angeles-based filmmaker, owner of K2Films, and a frequent contributor to Macaddict Magazine. Having this book next to your editing equipment is the next best thing to having him sit next to you and guide you through the editing process.
Automating Microsoft Access With VBA
If you use Microsoft Access in your every day business life but haven't learned to fully exploit the program, now's your chance. Automating Microsoft Access with VBA is a thorough introduction to programming Microsoft Accessing using Visual Basic for Applications (VBA). With this book, you will gain a working knowledge of VBA and be able to customize your Microsoft Access databases. You will cover topics that include: Operators and functions Debugging and error handling Menu commands Forms and reports Jet databases DAO object model Save money by learning to use VBA to customize your databases instead of paying someone else to do it for you!
The Digital Darkroom Guide With Adobe Photoshop
Covering tools that photographers need in order to masterfully apply traditional darkroom techniques using Adobe Photoshop, this book explains how to achieve professional, believable images that appear enhanced-not manipulated and unnatural. Detailed are the steps required to turn digital files into master files, which can then be used to produce fine art prints from a personal or commercial printer. Recognizing that an essential feature of the digital darkroom is a color-managed workload, which requires a properly calibrated monitor, this book explains basic color theory and how to best incorporate it into the developing process. Although the techniques described are appropriate for all users of the software, no prior experience with Adobe Photoshop is necessary.
Photoshop 7 Professional Photographic Techniques
The aim with this book is to show you how to replicate techniques and effects that professionals use rather than advanced Photoshop skills. By the end of it, you should be confident enough to use them in your own images; blending these techniques with your own creativity and inspiration. As one of the authors, Janee, recently said: "While people do like my work and I'm always striving to improve it, I think that my goal has always been to show my reader what s/he can do, rather than to show what 'I' can do.
Adobe Acrobat 6 Pdf for Dummies
Learn to use Adobe Acrobat and read, write, and manage PDF documents like a pro You can convert any document to PDF, a universal file format, preserving all the fonts, formatting, graphics, and color of the source document -- regardless of the application and platform used to create it -- making it super easy to share documents electronically or after printing them. If you need to convert paper documents into PDF files, save graphics as PDFs, create PDF form files (that others can use to submit data), or create and publish PDF files as ebooks, Adobe Acrobat 6 For Dummies can help -- no experience with Adobe Acrobat or PDF files is required. You can publish and distribute PDF files anywhere: in print, attached to email, on corporate servers, and posted on websites. Professionals in sales, web design, marketing, and public relations alike -- and anyone who needs to read, write, edit, or otherwise manipulate PDF documents -- will benefit from this no-nonsense and comprehensive guide written in plain English. You'll discover how to Navigate the Acrobat user interface, including menus, toolbars, and keyboard shortcuts Access and distill PDF files Automate the distilling of PDF files Convert Microsoft Office documents Make a scanned PDF document editable and searchable Capture paper documents and Web pages Add web pages to an existing PDF document Print, annotate, edit, and securing PDF files Collect and summarize comments during PDF review Troubleshoot problems with printing PDFs Password-protect a PDF document Extract text and graphics from PDFs Catalogue and distribute PDF files Create interactive forms Build multimedia presentations -- with movies and sound With your own copy of Adobe Acrobat 6 For Dummies, you can learn how to do all of that, find the best third-party Acrobat plug-ins to try, peruse helpful online resources, and more!
Xsl Formatting Objects
XSL Formatting Objects Developer's Handbook is a syntactical reference and a guide for developing practical solutions using the complete XSL toolkit. In exploring the available tools and architectures, the book allows programmers to understand and apply XSL as practitioners. XSL-FO is a complex specification that provides a framework for describing detailed document formatting characteristics. A primary goal of XML is to separate the data from presentation. Unlike HTML documents, XML documents contain no information about how those documnets will appear when displayed. The XSL-FO specification provides a standardized way to build stylesheets that express document formatting in pure XML notation.
Cascading Style Sheets 2.0 Programmer's Reference
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.This handy resource gives you programming essentials at your fingertips, including all the new tags and features in CSS 2.0The most authoritative quick reference available for CSS programmers. This handy resource gives you programming essentials at your fingertips, including all the new tags and features in CSS 2.0. You'll get concise information on designing and deploying complex style sheets as well as details on browser support.
New Masters of Flash
New Masters of Flash is both a global showcase and practical tutorial. Nineteen of the planet's most awe-inspiring Flash designers share their influences, ideas and objectives in individual introductory essays. They then take the reader through a step-by-step tutorial explaining in detail how to create in Flash 5 the interfaces, applications and effects that they have made famous. The author-designers are some of the most legendary Flash innovators currently working--from the U.S. to Japan, Europe to South Africa: Yugo Nakamura, Joshua Davis, Manuel Clement, Irene Chan and Tomato Interactive's Joel Baumann, together with 14 other leading Flash practitioners. These are the designers who are expanding the horizons of interactive interface design with Flash. Join them! With the book is a CD-ROM containing animated movie versions of the tutorials from the book, together with the finished interactive effects. If you're in a real hurry, you can download the source-code FLAs for many of the tutorials, in both Flash 5 and Flash 4 versions, from the CD-ROM New Masters folder. Also on the CD-ROM are video QuickTime interviews with the designers from the book.
Lotus Notes & Domino Essential Reference
You're responsible for designing and programming a new database in Notes for an important client that will keep track and itemize myriad inventory and shipping data. The client has made it clear to you that they want a user-friendly interface, but they don't want to sacrifice speed or functionality either. You're experienced, but feel that you need to take your talents to the next level. You need something to facilitate your creative and technical abilities, something to perfect your programming skills. Here's Lotus Notes and Domino Essential Reference. It's compact, simply designed. It's loaded with information. Small typeface. All of the objects, classes, functions, and methods. It shows the object hierarchy and the overlaying relationship between each one. They organized the book the way the language is designed. Notice a specific entry to check the details: NotesUIWorkspace. A short definition and syntax. Example code. Concise, but with efficient coding tips for saving bandwidth.
Beyond Calculation
The scientific, social and economic impact of computers is only beginning to be felt. These sixteen invited essays on the future of computing take on a dazzling variety of topics, featuring opinions from Gordon Bell, Paul Abraham, Sherry Turkle, David Gelernter, Donald Norman, Edsger W. Dijkstra, and many other notables. This brilliantly eclectic collection, commissioned to celebrate the fiftieth anniversary of the first electronic computer, will fascinate anybody with an interest in computers and where they're taking us.