Moomin Set of 3 MIDI Notebooks
Moomin Set of 3 Midi Notebooks features a collection of three midi, foiled notebooks with alternating lined and blank pages. Each notebook has a different beautiful design: Moomin and Snorkmaiden, Moomin Love and Moomins on the Riviera. With a sturdy cover and rounded corners, they are perfect to be carried everywhere! Tove Jansson was a Finnish-Swedish writer and artist who created the Moomin family and their friends. She first started painting Moomintrolls in 1935 and her last Moomin book was published in 1970; but her stories live on and continue to be adapted and enjoyed by many generations. Flame Tree: The Art of Fine Gifts.
Father Tongue, Motherland
How do languages mix? Does it begin in chaos, new migrants and old inhabitants needing a pidgin to communicate? Or does it happen more smoothly, in stages? And what is a prakrit? Why do we hear only of prakrits, and never of pidgins, in South Asia? In Father Tongue, Motherland, Peggy Mohan looks at exactly how the mixed languages in South Asia came to life. Like a flame moving from wick to wick in early encounters between male settlers and locals skilled at learning languages, the language would start to 'go native' as it spread. This produced 'father tongues', with words taken from the migrant men's language, but grammars that preserved the earlier languages of the 'motherland'. Looking first at Dakkhini, spoken in the Deccan where north meets south, Mohan goes on to build an X-ray image of a vanished language of the Indus Valley Civilization from the 'ancient bones' visible in the modern languages of the area. In the east, she explores another migration of men 4000 years ago that left its mark on language beyond the Ganga-Yamuna confluence. How did the Dravidian people and their languages end up in south India? And what about Nepal, where men coming into the Kathmandu Valley 500 years ago created a hybrid eerily similar to what we find in the rest of the subcontinent? One image running through this book is of something that remains even when the living form of language fades. Tucked away in how we think and speak now are echoes of our history, and the story of ancestors who lived hundreds and thousands of years ago.
Visual Worldbuilding in Alan Moore and Dave Gibbons' Watchmen
Langenscheidt Universal Dictionary Norwegian
Norwegian-English/English-Norwegian The handy format for travel and leisure. Contains over 16,000 keywords and phrases in Norwegian and English. Highly up-to-date vocabulary. Includes phonics. Find keywords intuitively and quickly Extra part in the annex with: Travel interpreters Time Short grammar Overview of irregular verbs Numbers in Norwegian and English
Langenscheidt Pocket Dictionary French
French-English/English-French. The perfect medium format for everyday life and travel: handy, compact, modern. Over 50,000 keywords and phrases in French and English. Highly up-to-date vocabulary for successful communication. With 48-page activity section. 48 extra pages with: Educational games Conversation leaders Short grammar of French Information in the Annex: Conjugation of French verbs Numbers in French and English
Langenscheidt Standard Dictionary German
German-English/English-German. Extensive English-German dictionary with 130,000 keywords and phrases. Highly up-to-date vocabulary. Includes German sound and grammar information. Find keywords intuitively and quickly. Additional information in the Annex: Irregular German verbs; Tables on British, American and European temperature, measurement and weight data; Numbers in German and English
Linguistic Intersections of Language and Gender
Linguists have been interested in the relation of language and gender for a long time, yet only recently has the field diversified extensively in both its research questions and its methods. However, few attempts have been made to bring together these diverse perspectives in a systematic exchange of ideas and approaches. This volume offers a collection of the latest empirical research on language and gender from a variety of linguistic perspectives. Among other questions, the studies in this volume investigate the processing of gendered forms in spoken and written language, examine their morphosyntactic properties, model their semantics and pragmatics, and engage with the discursive and orthographic patterns of gendered language. They apply a wide range of corpus linguistic, experimental, and computational methods to a diverse set of languages, including Portuguese, Italian, Georgian, German, and English. This volume is a valuable resource for all scholars interested in the current state of research on language and gender and a much-needed kick-off for interdisciplinary collaboration in this field that takes into account the bigger picture.
The Representation of History in Science Fiction Video Games
Master's Thesis from the year 2024 in the subject English Language and Literature Studies, grade: 1,3, University of Tubingen (English Department), language: English, abstract: Science fiction has long served as a powerful lens through which complex social issues and historical narratives can be explored. From the earliest days of the genre, science fiction settings have been utilized to explore contemporary concerns. The struggles and experiences of marginalized groups have frequently found expression in science fiction narratives, with the African American experience being a particularly resonant and recurring motif. The history of African Americans in the United States, from the antebellum days of slavery through the long fight for civil rights and the ongoing struggle for equality, presents a compelling and highly significant narrative. This history of oppression, resistance, identity, and the struggle for freedom naturally lends itself to analogical representation. By representing these historical struggles in futuristic societies or alternate realities, they can be explored from new perspectives, potentially fostering greater empathy and understanding. Whether the replicants in "Blade Runner", the Synths in "Fallout 4", or the androids in "Detroit: Become Human" - the representations of these 'artificial humanoids' include a number of analogies to African American struggles of the past. Works that investigate the representation of race and history in science fiction literature and film exist, but video games remain an area of research that is underrepresented in relation to their popularity and cultural relevance. All three games use said representations of African American history in the context of artificial humanoids to allude to players' cultural and historical knowledge and project it onto players' interpretations of the (non?)human beings. The prevalence of these representations within the games' narratives, however, differs significantly and correlate
Advancing Critical Call Across Institutions and Borders
Since the Advances in CALL Research and Practice book series was launched in 2016, the field of computer-assisted language learning (CALL) has seen rapid pedagogical developments, as learners across all grade levels have benefited from online learning. During the recent COVID pandemic, abrupt and extensive migrations to emergency online teaching exposed social trauma, isolation, and inequities emerging with CALL. While teachers and learners with access to computer-based technologies will continue to use them extensively to support language learning moving forward, the need to recast CALL as a humanitarian project which amplifies diversity, equity, inclusion, and access (DEIA) seems greater now than ever before.This volume reimagines CALL as a vehicle for elevating the DEIA practices of language teachers and their students. It proposes that interinstitutional partnerships (i.e., those that involve knowledge and resource sharing across more than one institution) and transnational collaborations (i.e., those that include stakeholders located across national borders) are crucial for this purpose. It highlights a variety of CALL projects that have been collaboratively developed by stakeholders who are located at different institutions across the world, working with different languages. While the featured projects have varied aims-including curriculum development, virtual exchange, software development, and teacher professional development-collectively they advance our understanding of the ways that CALL and accessibility (DEIA) are purposefully and inextricably linked.