SAP S/4HANA Delta for CO Configuration
This book focuses on customizing and design changes for Controlling in SAP S/4HANA. Understand the changes to the functionality in SAP S/4HANA Finance, and how to configure them for Controlling. Compare the features of SAP Controlling in ECC and in SAP S/4HANA. Learn about modifications in SAP S/4HANA that are specific to Controlling. Obtain detailed guidelines for ledger and currency types in SAP S/4HANA. Find out about important design and configuration changes, including: cost elements now part of G/L Account, cost of goods sold (COGS) split in FI, production variance split in FI, profitability analysis in SAP S/4HANA, and Material Ledger in SAP S/4HANA. Discover more about embedded analytics and other innovations. By using practical examples, tips, and screenshots, this book brings readers up to speed on: Key changes to Controlling with SAP S/4HANACustomizing updates in SAP S/4HANALedger and currency types in S/4HANAFive important design configuration changes
SAP S/4HANA Product Cost Planning Configuration and Master Data
Dive into SAP Product Cost Planning (CO-PC-PCP) and explore in depth how costs are assigned to materials. Walk through SAP S/4HANA configuration tasks and how these decisions impact unit costing and cost estimates with quantity structure. Determine how to manually specify unit cost estimates during the early stages of product development. Find out how to use SAP Easy Cost Panning to estimate costs for a new product, before the material is created. Review cost component views and configuration to understand how this can be used to enrich the information displayed in cost estimates. Understand how material and manufacturing overhead costs are assigned to materials. Learn more about single and multilevel cost estimates, both with and without quantity structure. Evaluate your SAP CO options for defining product costs using cost estimates with quantity structure. Based on an example company, learn more about methods for generating raw material cost estimates. Obtain tips for updating the material master.Delve into configuration of costing variants and valuation variantsExamples of how configuration choices affect costsMaster data required for generating the cost estimatesTypes of costing supported in SAP Product Cost Planning
Microsoft Teams in Easy Steps
Microsoft Teams in easy steps is the perfect guide to understanding Teams and becoming a fully-integrated team player. The book looks at all of areas of using Teams, including: Obtaining TeamsLearning the Teams interfaceGetting started with creating and joining teamsExpanding the functionality of Teams with the use of ChannelsUsing Chat to communicate with colleaguesJoining and scheduling meetingsUsing video to communicate with individuals and groupsSharing documents for a fully collaborative experience with TeamsIncreasing the options within Teams through the use of appsExpanding the knowledge base of your organization with customized Wikis Microsoft Teams in easy steps is the book to help you keep up with the constantly evolving workplace, and ensure that you are not left behind in any aspect of a team-working environment.
Introduction to Video Game Engine Development
Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You'll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You'll learn how to draw objects, play sounds, render text, and more. In Part 2, you'll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you'll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you'll have a solid foundation in video game engine design and implementation. You'll also get exposure to building games from scratch, creating the solid foundation you'll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs. What You Will Learn Gain experience with lower-level game engine APIs and abstracting framework functionalityWrite application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through codeMaster creating games by using the game engine to build a game from the ground up with only code and an IDE Who This Book Is For Those of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.
Demystifying AI for the Enterprise
Artificial intelligence (AI) in its various forms -- machine learning, chatbots, robots, agents, etc. -- is increasingly being seen as a core component of enterprise business workflow and information management systems. The current promise and hype around AI are being driven by software vendors, academic research projects, and startups. However, we posit that the greatest promise and potential for AI lies in the enterprise with its applications touching all organizational facets. With increasing business process and workflow maturity, coupled with recent trends in cloud computing, datafication, IoT, cybersecurity, and advanced analytics, there is an understanding that the challenges of tomorrow cannot be solely addressed by today's people, processes, and products. There is still considerable mystery, hype, and fear about AI in today's world. A considerable amount of current discourse focuses on a dystopian future that could adversely affect humanity. Such opinions, with understandable fear of the unknown, don't consider the history of human innovation, the current state of business and technology, or the primarily augmentative nature of tomorrow's AI. This book demystifies AI for the enterprise. It takes readers from the basics (definitions, state-of-the-art, etc.) to a multi-industry journey, and concludes with expert advice on everything an organization must do to succeed. Along the way, we debunk myths, provide practical pointers, and include best practices with applicable vignettes. AI brings to enterprise the capabilities that promise new ways by which professionals can address both mundane and interesting challenges more efficiently, effectively, and collaboratively (with humans). The opportunity for tomorrow's enterprise is to augment existing teams and resources with the power of AI in order to gain competitive advantage, discover new business models, establish or optimize new revenues, and achieve better customer and user satisfaction.
Solid Edge 2021 Black Book
The Solid Edge 2021 Black Book is the second edition of our series on Solid Edge. This book is written to help beginners in creating some of the most complex solid models. The book follows a step by step methodology. In this book, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between university use of Solid Edge and industrial use of Solid Edge. The book covers almost all the information required by a learner to master the Solid Edge. The book starts with sketching and ends at advanced topics like Sheetmetal, Rendering, and Simulation Studies. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topics of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 1350 illustrations that make the learning process effective.Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover most of the tools in this book are discussed in the form of tutorials.ProjectProjects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Solid Edge 2021 Black Book (Colored)
The Solid Edge 2021 Black Book (Colored) is the second edition of our series on Solid Edge. This book is written to help beginners in creating some of the most complex solid models. The book follows a step by step methodology. In this book, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between university use of Solid Edge and industrial use of Solid Edge. The book covers almost all the information required by a learner to master the Solid Edge. The book starts with sketching and ends at advanced topics like Sheetmetal, Rendering, and Simulation Studies. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topics of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 1350 illustrations that make the learning process effective.Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover most of the tools in this book are discussed in the form of tutorials.ProjectProjects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Cool Excel Sh*t
Fifty Excel tricks that no one has ever seen before. Cool Excel Sh*t is designed with the Excel guru in mind, introducing advanced, creative solutions and hacks for the software's most challenging problems. Through a series of more than 50 techniques, formulas, dynamic arrays, and VBA macros, this guide details processes that may be used in any application and across all disciplines. Includes a section on techniques using Dynamic Arrays in Excel.
AutoCAD 2022 For Beginners
AutoCAD is one of the leading CAD software used to create technical drawings. AutoCAD 2022 For Beginners helps you to learn AutoCAD basics using brief explanations and well-directed examples. You will learn the basics of the interface and commands, as well as how to create, edit, dimension, print drawings.Create drawings with drawing toolsCreate and edit complex drawings with the modifying toolsAdd dimensions and annotations to drawingsPrepare your drawing for printingCreate and edit 3D modelsLearn to create Architectural floor plans, elevations, stair detail, roof plan, and roof and wall details.If you want to learn AutoCAD quickly and easily, AutoCAD 2022 For Beginners gets you started today.Download the resource files from: https: //autocadforbeginners.weebly.com/
AutoCAD 2022 For Beginners (For Mac Users)
AutoCAD is one of the leading CAD software used to create technical drawings. AutoCAD 2022 For Beginners ( For Mac Users) helps you to learn AutoCAD basics using brief explanations and well-directed examples. You will learn the basics of the interface and commands, as well as how to create, edit, dimension, print drawings.Create drawings with drawing toolsCreate and edit complex drawings with the modify toolsAdd dimensions and annotations to drawingsPrepare your drawing for printingCreate and edit 3D modelsLearn to create Architectural floor plans, elevations, stair detail, roof plan, and roof and wall details.If you want to learn AutoCAD quickly and easily, AutoCAD 2022 For Beginners (For Mac Users) gets you started today.Download the resource files from: https: //autocadforbeginners.weebly.com/
Autodesk Inventor 2022 Black Book
The Autodesk Inventor 2022 Black Book is the third edition of our series on Autodesk Inventor. With lots of features and thorough review, we present a book to help professionals as well as beginners in creating some of the most complex solid models. The book follows a step by step methodology. In this book, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between university use of Autodesk Inventor and industrial use of Autodesk Inventor. In this edition of book, we have included topics on iPart, Style Editing, Customization, Deriving parts, Inspection, and Advanced Assembly. The book covers almost all the information required by a learner to master the Autodesk Inventor. The book starts with sketching and ends at advanced topics like Mold Design, Sheetmetal, Weldment, and MBD. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 2050 small and large illustrations that make the learning process effective.Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover most of the tools in this book are discussed in the form of tutorials.ProjectProjects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Autodesk Inventor 2022 Black Book (Colored)
The Autodesk Inventor 2022 Black Book is the third edition of our series on Autodesk Inventor. With lots of features and thorough review, we present a book to help professionals as well as beginners in creating some of the most complex solid models. The book follows a step by step methodology. In this book, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between university use of Autodesk Inventor and industrial use of Autodesk Inventor. In this edition of book, we have included topics on iPart, Style Editing, Customization, Deriving parts, Inspection, and Advanced Assembly. The book covers almost all the information required by a learner to master the Autodesk Inventor. The book starts with sketching and ends at advanced topics like Mold Design, Sheetmetal, Weldment, and MBD. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 2050 small and large illustrations that make the learning process effective.Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover most of the tools in this book are discussed in the form of tutorials.ProjectProjects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Creo Parametric 7.0
The Creo Parametric 7.0: Introduction for Non-Designers learning guide provides reviewers or downstream users of Creo Parametric data with the knowledge to investigate, manipulate, and annotate existing models. It is targeted at users who require less training about geometry creation techniques. The user learns to open models for the purpose of providing feedback, verification, image capture, and taking data into specialized modules. This learning guide provides a good introduction to Creo Parametric for users who are evaluating the software or need a high-level understanding of the software's capabilities. This content was developed using Creo Parametric 7.0 Build 7.0.2.0. Topics CoveredCreo Parametric interfaceObtaining model informationDisplay controlCreating datum featuresView manager3D annotationsCreating planar and offset cross-sectionsView creating and detailingFile managementExporting and importing data PrerequisitesAccess to the Creo Parametric 7.0 software. The practices and files included with this guide might not be compatible with prior versions. Practice files included with this guide are compatible with the commercial version of the software, but not the student edition.
Teaching with Google Classroom - Second Edition
Build interactive courses for online learning using Google's learning management solutionKey Features: Discover best practices for developing a creative educational experience using the features of Google ClassroomGet to grips with the modern features of Google Classroom that can help you meet the demands of online teachingCreate online courses and deliver classes in an interactive mannerBook Description: Google Classroom is designed to help you manage and deliver online and in-person courses in an interactive manner. Using Google Classroom saves time organizing and communicating information to students and parents. This updated second edition of Teaching with Google Classroom covers the modern features of Google Classroom that meet the current needs of online teaching.The book is written from the high-school perspective but is applicable to teachers and educators of all age groups. If you're new to Google Classroom or an experienced user who wants to explore more advanced methods with Google Classroom, this book is for you.With hands-on tutorials, projects, and self-assessment questions, you'll learn how to create classes, add students to those classes, send announcements, and assign classwork. The book also demonstrates how to start an online discussion with your students. Later, you'll discover how you can involve parents by inviting them to receive guardian emails and sharing Google Calendar with a URL. This will help them to view assignment deadlines and other important information. The book goes step by step through all the features available and examples of how best to use them to manage your classroom.By the end of this book, you'll be able to do more with Google Classroom, managing your online or in-person school classes effectively.What You Will Learn: Create a classroom and add customized information for each individual classSend announcements and questions to studentsCreate, distribute, collect, and grade assignments through Google ClassroomLink student accounts to guardian emails for daily or weekly updatesUse Google Forms to create quizzes that automatically grade and return results to studentsReuse posts, archive classrooms, and perform other administrative tasks in Google ClassroomHost online sessions with students and set up Google Classroom's mobile appWho this book is for: This Google Classroom book is written by an educator, for educators. It's for anyone who wants to teach effectively with Google Classroom. There are rich examples, clear instructions, and enlightening explanations to help you put this platform to work.
Increasing Autodesk Revit Productivity for BIM Projects
Discover how to implement Revit best practices along with Dynamo and Power BI to visualize and analyze BIM informationKey Features: Boost productivity in Revit and apply multiple workflows to work efficiently on BIM projectsOptimize your daily work in Revit to perform more tasks in less timeTake a hands-on approach to improving your efficiency with useful explanations, which will step-change your productivityBook Description: Revit software helps architects, BIM coordinators, and BIM managers to create BIM models and analyze data to improve design and construction. Building Information Modeling (BIM) has promoted a transformation in the engineering and construction industries where information is at the core of a methodology that improves productivity, providing several benefits in comparison to the traditional 2D CAD process. This book takes a hands-on approach to implementing this new methodology effectively.Complete with step-by-step explanations of essential concepts and practical examples, this Revit book begins by explaining the principles of productivity in Revit and data management for BIM projects. You'll get to grips with the primary BIM documentation to start a BIM project, including the contract, Exchange Information Requirements (EIR), and BIM Execution Plan (BEP/BXP). Later, you'll create a Revit template, start a Revit project, and explore the core functionalities of Revit to increase productivity. Once you've built the foundation, you'll learn about Revit plugins and use Dynamo for visual programming and Power BI for analyzing BIM information.By the end of this book, you'll have a solid understanding of Revit as construction and design software, how to increase productivity in Revit, and how to apply multiple workflows in your project to manage BIM.What You Will Learn: Explore the primary BIM documentation to start a BIM projectSet up a Revit project and apply the correct coordinate system to ensure long-term productivityImprove the efficiency of Revit core functionalities that apply to daily activitiesUse visual programming with Dynamo to boost productivity and manage data in BIM projectsImport data from Revit to Power BI and create project dashboards to analyze dataDiscover the different Revit plugins for improved productivity, visualization, and analysisImplement best practices for modeling in RevitWho this book is for: This book is for architects, designers, engineers, modelers, BIM coordinators, and BIM managers interested in learning Autodesk Revit best practices. Increasing Autodesk Revit Productivity for BIM Projects will help you to explore the methodology that combines information management and research for quality inputs when working in Revit.
Solid Edge 2021 Basics and Beyond
Solid Edge 2021 Basics and Beyond provides the student or practicing engineer with a basic introduction to 3D modeling using Solid Edge 2021. The topics are laid out in step-by-step format with examples and exercises at the end of each chapter to practice the concepts covered. The author uses numerous computer screenshots to explain software features. Solid Edge is different from the other Computer Aided Designing software. It offers a rich set of tools known as Synchronous Modeling tools, which help you to create and edit design concepts very quickly and easily. Also, it helps you to design models keeping in mind the final design intent. However, you are required to know the rules of this software to avoid any errors. This book will be helpful if you are beginning to learn Solid Edge. Table of Contents1. Getting Started with Solid Edge 20212. Sketch Techniques3. Extrude and Revolve Features4. Placed Features5. Patterned Geometry6. Sweep Features7. Loft Features8. Additional Features and Multibody Parts9. Modifying Parts10. Assemblies11. Drawings12. Sheet Metal Design13. Surface Design14. Subdivision modeling
JMP for Mixed Models
Discover the power of mixed models with JMP and JMP Pro. Mixed models are now the mainstream method of choice for analyzing experimental data. Why? They are arguably the most straightforward and powerful way to handle correlated observations in designed experiments. Reaching well beyond standard linear models, mixed models enable you to make accurate and precise inferences about your experiments and to gain deeper understanding of sources of signal and noise in the system under study. Well-formed fixed and random effects generalize well and help you make the best data-driven decisions. JMP for Mixed Models brings together two of the strongest traditions in SAS software: mixed models and JMP. JMP's groundbreaking philosophy of tight integration of statistics with dynamic graphics is an ideal milieu within which to learn and apply mixed models, also known as hierarchical linear or multilevel models. If you are a scientist or engineer, the methods described herein can revolutionize how you analyze experimental data without the need to write code. Inside you'll find a rich collection of examples and a step-by-step approach to mixed model mastery. Topics include: Learning how to appropriately recognize, set up, and interpret fixed and random effects Extending analysis of variance (ANOVA) and linear regression to numerous mixed model designs Understanding how degrees of freedom work using Skeleton ANOVA Analyzing randomized block, split-plot, longitudinal, and repeated measures designs Introducing more advanced methods such as spatial covariance and generalized linear mixed models Simulating mixed models to assess power and other important sampling characteristics Providing a solid framework for understanding statistical modeling in general Improving perspective on modern dilemmas around Bayesian methods, p-values, and causal inference
JMP for Mixed Models
Discover the power of mixed models with JMP and JMP Pro. Mixed models are now the mainstream method of choice for analyzing experimental data. Why? They are arguably the most straightforward and powerful way to handle correlated observations in designed experiments. Reaching well beyond standard linear models, mixed models enable you to make accurate and precise inferences about your experiments and to gain deeper understanding of sources of signal and noise in the system under study. Well-formed fixed and random effects generalize well and help you make the best data-driven decisions. JMP for Mixed Models brings together two of the strongest traditions in SAS software: mixed models and JMP. JMP's groundbreaking philosophy of tight integration of statistics with dynamic graphics is an ideal milieu within which to learn and apply mixed models, also known as hierarchical linear or multilevel models. If you are a scientist or engineer, the methods described herein can revolutionize how you analyze experimental data without the need to write code. Inside you'll find a rich collection of examples and a step-by-step approach to mixed model mastery. Topics include: Learning how to appropriately recognize, set up, and interpret fixed and random effects Extending analysis of variance (ANOVA) and linear regression to numerous mixed model designs Understanding how degrees of freedom work using Skeleton ANOVA Analyzing randomized block, split-plot, longitudinal, and repeated measures designs Introducing more advanced methods such as spatial covariance and generalized linear mixed models Simulating mixed models to assess power and other important sampling characteristics Providing a solid framework for understanding statistical modeling in general Improving perspective on modern dilemmas around Bayesian methods, p-values, and causal inference
Autodesk Revit 2021
The Autodesk(R) Revit(R) 2021: Fundamentals for Residential Design guide teaches residential home designers how to complete a home design project using Autodesk(R) Revit(R). Users will create a full 3D residential project model, including walls, doors, windows, components, floors, ceilings, roofs, and stairs. This guide takes users through the design, development, and construction document phases, including how to navigate the user interface, use the basic drawing, editing, and viewing tools, and create the final construction documents.This guide is applicable for residential drafters, designers, and anyone in the residential architecture field. For instructional content focused on a commercial design project, consider the Autodesk(R) Revit(R) 2021: Fundamentals for Architecture learning guide.Topics CoveredUnderstanding the purpose of BIM and how it is applied in the Autodesk Revit software.Navigating the Autodesk Revit workspace and interface.Working with the basic sketching and modifying tools.Setting up a residential house design project by linking CAD files.Creating levels, interior elevations, sections, and callouts.Modeling a 3D house with walls, floors, windows, doors, foundation, and footings.Creating ceiling soffits and raised ceilings.Adding architectural and structural columns, piers, pilasters, and augers.Adding component features, such as furniture, plumbing fixtures, casework, and kitchen and bathroom components.Applying finish carpentry, including baseboards.Adding soffits, fascia, gutters, frieze boards, and bird boxes.Modeling simple and complex roofs, including modifying roof joins and creating dormers in a house design project.Modeling residential stairs, balconies, and railings.Understanding the basics of design options by creating design option sets for a house design project.Setting up sheets for plotting with text, dimensions, details, tags, and schedules.Creating residential wall details in a house design project.PrerequisitesAccess to the 2021.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2020).An understanding of architectural terminology is an asset.
Foundations of Physically Based Modeling and Animation
Computer games, animation and modeling all have a common root in physics. It is only through the application of physics and mathematics that computer generated characters and objects can come to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical, algorithmic, and numeric
Visual Perception from a Computer Graphics Perspective
Suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience, this book provides an introduction to human visual perception. It focuses on how computer graphics images are generated, rather than solely on the visual system's organization, so the text provides a more dir
Machine Learning for Cloud Management
Machine Learning for Cloud Management explores cloud resource management through predictive modelling and virtual machine placement. The book is ideal for researchers who are working in the domain of cloud computing.
How to Make a Game
Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will Learn Discover the fundamentals of game design See some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projects Who This Book Is For People who want to make games. Basic programming experience is assumed.
Autodesk CFD 2021 Black Book
The Autodesk CFD 2021 Black Book, is the 2nd edition of our series on Autodesk CFD. The book is targeted for beginners of Autodesk CFD. This book covers the basic equations and terms of Fluid Dynamics theory. The book covers all the major tools of Flow Simulation modules like Fluid Flow, Thermal Fluid Flow, and Electronic Cooling modules. This book can be used as supplement to Fluid Dynamics course if your subject requires the application of Software for solving CFD problems. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 500 illustrations that make the learning process effective.Tutorial point of viewThe book explains the concepts through the tutorial to make the understanding of users firm and long lasting. Practical of the book are based on real world projects.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Autodesk CFD 2021 Black Book (Colored)
The Autodesk CFD 2021 Black Book, is the 2nd edition of our series on Autodesk CFD. The book is targeted for beginners of Autodesk CFD. This book covers the basic equations and terms of Fluid Dynamics theory. The book covers all the major tools of Flow Simulation modules like Fluid Flow, Thermal Fluid Flow, and Electronic Cooling modules. This book can be used as supplement to Fluid Dynamics course if your subject requires the application of Software for solving CFD problems. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 500 illustrations that make the learning process effective.Tutorial point of viewThe book explains the concepts through the tutorial to make the understanding of users firm and long lasting. Practical of the book are based on real world projects.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
SAP S/4HANA Rollout Strategies and Best Practices
This expertly written guide dives into how to create effective strategies for rolling out SAP S/4HANA. Identify the best rollout approach for your organization. Take a deep dive into the most common approach and learn how to build a global template, including how to manage localization. Explore best practices for how to structure, harmonize, and standardize processes. Get recommendations on what the global template governance organization should look like, both from a business and an IT perspective. Obtain guidance on organization organizational structures, activities, deliverables, and responsibilities. Get best practices on how to manage changes to a global template and manage post-rollout training and care.Complete guide to SAP S/4HANA roll-out projectsChoosing the right approach for your organizationGlobal templateImplementation guidelines
Microsoft Office 2019 Beginner
Microsoft Office is one of the most powerful and widely-used software programs in the world. In many settings it is essential to know Microsoft Office in order to succeed in school or work.This guide provides a beginner-level introduction to the most commonly used Microsoft programs, Word, Excel, and PowerPoint, which are primarily used for preparing reports, data analysis, and presentations, respectively.By the time you're done with this guide you should know approximately 95% of what you need to know to use these programs on a daily basis. And you should have the knowledge you need to find any other answers. There are also intermediate-level texts on each program available by M.L. Humphrey if you want to continue to expand your knowledge that way.So what are you waiting for? Take your skills to the next level today with this quick and easy guide. This book contains Word 2019 Beginner, Excel 2019 Beginner, and PowerPoint 2019 Beginner.
Microsoft Office 2019 Beginner
Microsoft Office is one of the most powerful and widely-used software programs in the world. In many settings it is essential to know Microsoft Office in order to succeed in school or work.This guide provides a beginner-level introduction to the most commonly used Microsoft programs, Word, Excel, and PowerPoint, which are primarily used for preparing reports, data analysis, and presentations, respectively.By the time you're done with this guide you should know approximately 95% of what you need to know to use these programs on a daily basis. And you should have the knowledge you need to find any other answers. There are also intermediate-level texts on each program available by M.L. Humphrey if you want to continue to expand your knowledge that way.So what are you waiting for? Take your skills to the next level today with this quick and easy guide. This book contains Word 2019 Beginner, Excel 2019 Beginner, and PowerPoint 2019 Beginner.
Repeatability Reliability Scalability Through Gitops
Learn how to best use GitOps to automate manual tasks in the continuous delivery and deployment processKey Features: Explore the different GitOps schools of thought and understand which GitOps practices will work for you and your teamGet up and running with the fundamentals of GitOps implementationUnderstand how to effectively automate the deployment and delivery processBook Description: The world of software delivery and deployment has come a long way in the last few decades. From waterfall methods to Agile practices, every company that develops its own software has to overcome various challenges in delivery and deployment to meet customer and market demands. This book will guide you through common industry practices for software delivery and deployment.Throughout the book, you'll follow the journey of a DevOps team that matures their software release process from quarterly deployments to continuous delivery using GitOps. With the help of hands-on tutorials, projects, and self-assessment questions, you'll build your knowledge of GitOps basics, different types of GitOps practices, and how to decide which GitOps practice is the best for your company. As you progress, you'll cover everything from building declarative language files to the pitfalls in performing continuous deployment with GitOps.By the end of this book, you'll be well-versed with the fundamentals of delivery and deployment, the different schools of GitOps, and how to best leverage GitOps in your teams.What You Will Learn: Explore a variety of common industry tools for GitOpsUnderstand continuous deployment, continuous delivery, and why they are importantGain a practical understanding of using GitOps as an engineering organizationBecome well-versed with using GitOps and Kubernetes togetherLeverage Git events for automated deploymentsImplement GitOps best practices and find out how to avoid GitOps pitfallsWho this book is for: This book is for engineering leaders and anyone working in software engineering, DevOps, SRE, build/release, or cloud automation teams. A basic understanding of the DevOps software development life cycle (SDLC) will help you to get the most out of this book.
Distributed Data Systems with Azure Databricks
Quickly build and deploy massive data pipelines and improve productivity using Azure DatabricksKey Features: Get to grips with the distributed training and deployment of machine learning and deep learning modelsLearn how ETLs are integrated with Azure Data Factory and Delta LakeExplore deep learning and machine learning models in a distributed computing infrastructureBook Description: Microsoft Azure Databricks helps you to harness the power of distributed computing and apply it to create robust data pipelines, along with training and deploying machine learning and deep learning models. Databricks' advanced features enable developers to process, transform, and explore data. Distributed Data Systems with Azure Databricks will help you to put your knowledge of Databricks to work to create big data pipelines.The book provides a hands-on approach to implementing Azure Databricks and its associated methodologies that will make you productive in no time. Complete with detailed explanations of essential concepts, practical examples, and self-assessment questions, you'll begin with a quick introduction to Databricks core functionalities, before performing distributed model training and inference using TensorFlow and Spark MLlib. As you advance, you'll explore MLflow Model Serving on Azure Databricks and implement distributed training pipelines using HorovodRunner in Databricks.Finally, you'll discover how to transform, use, and obtain insights from massive amounts of data to train predictive models and create entire fully working data pipelines. By the end of this MS Azure book, you'll have gained a solid understanding of how to work with Databricks to create and manage an entire big data pipeline.What You Will Learn: Create ETLs for big data in Azure DatabricksTrain, manage, and deploy machine learning and deep learning modelsIntegrate Databricks with Azure Data Factory for extract, transform, load (ETL) pipeline creationDiscover how to use Horovod for distributed deep learningFind out how to use Delta Engine to query and process data from Delta LakeUnderstand how to use Data Factory in combination with DatabricksUse Structured Streaming in a production-like environmentWho this book is for: This book is for software engineers, machine learning engineers, data scientists, and data engineers who are new to Azure Databricks and want to build high-quality data pipelines without worrying about infrastructure. Knowledge of Azure Databricks basics is required to learn the concepts covered in this book more effectively. A basic understanding of machine learning concepts and beginner-level Python programming knowledge is also recommended.
The Multiplayer Classroom
The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press.
The Multiplayer Classroom
The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press.
Autodesk Inventor 2021 For Beginners
This book is a combination of focused discussions, real-world examples, and practice exercises. This will help you learn the latest version of Autodesk Inventor quickly and easily. It is well organized so that you can learn and implement the software. The tutorials at the end of each chapter will allow you to jump right and start using the important features of the software. The interesting examples used in tutorials will show how the software is used in the design process. With all the basic topics of part modeling, assembly modeling, and drawings this book is a good companion. Table of Contents1. Getting Started with Autodesk Inventor2. Sketch Techniques3. Extrude and Revolve Features4. Placed Features5. Patterned Geometry6. Sweep Features7. Loft Features8. Additional Features and Multibody Parts9. Modifying Parts10 Assemblies11 Drawings12 Surface Design
Autodesk 3ds Max 2020
The Autodesk 3ds Max 2020: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering book is perfect for both beginners and intermediate users of 3ds Max and for those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also cover the Arnold renderer. Using a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your modeling, texturing, lighting, and rendering skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of 3ds Max 2020. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using 3ds Max 2020. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step.
Canvas LMS Course Design - Second Edition
A simple, easy-to-follow guide to learning the advanced features and integrated services of Canvas for creating a transformative and personalized educational experienceKey Features: Simplify online and hybrid learning with Canvas with the help of this updated second editionDiscover best practices to engage with students as they complete assignments and receive feedback through the GradebookFollow clear directions to use Canvas tools and features for your educational requirementsBook Description: Canvas is an online learning management system (LMS) and one of the most powerful teaching tools that educational institutions worldwide have adopted thanks to its streamlined functionality, intuitive user interface, and robust features. This revised second edition of Canvas LMS Course Design will show you how to design, create, and teach engaging classes in online, hybrid, or fusion settings using the Canvas LMS.The book will guide you through the steps of setting up your Canvas account, creating activities and assignments, designing and customizing the course layout, and teaching your course. Whether you're using an institutional or Free-for-Teacher account, you'll be able to use Canvas for grading, feedback, and communication with and between students. As you progress, you'll learn how to integrate external apps and services with Canvas. Finally, the book features an exclusive section detailing how you can use Canvas' built-in resources as well as other resources to tackle challenges while working with the LMS. Throughout, this book will give you the technical knowledge you need to create unique learning experiences for students.By the end of this Canvas LMS Course Design, you'll be able to successfully teach online with the help of logical descriptions and step-by-step screenshots that clearly explain how to build a phenomenal course.What You Will Learn: Understand online learning as a powerful and unique tool for student growthCreate, access, and personalize your user account and profile settings in CanvasGenerate, upload, and import course content for students to engage with as participants in your coursesDesign and sequence the content of your course to present information and activities with clarity and simplicityDiscover expert techniques for designing a curriculum and creating activitiesExplore Canvas features that meet your educational needs, such as online assessments and content deliveryWho this book is for: This book is for educators who want to use Canvas to deliver instructions in online, hybrid, or fusion teaching models. Whether you're new to online learning or a seasoned expert, you will be able to learn both the primary functions and the advanced features of Canvas with this book. As a minimum, beginner-level experience with online learning is required given the widespread implementation of distance learning due to the pandemic.
Autodesk Inventor 2021 Basics Tutorial
A step-by-step tutorial on Autodesk Inventor basicsAutodesk Inventor is used by design professionals for 3D modeling, generating 2D drawings, finite element analysis, mold design, and other purposes. This tutorial is aimed at novice users of Inventor and gives you all the basic information you need so you can get the essential skills to work in Autodesk Inventor immediately.This book will get you started with the basics of part modeling, assembly modeling, presentations, and drawings. Next, it teaches you some intermediate-level topics such as additional part modeling tools, sheet metal modeling, top-down assembly feature, assembly joints, dimension & annotations, model-based dimensioning, frame generator. Brief explanations, practical examples, and stepwise instructions make this tutorial complete.
AutoCAD 2021 3D Tutorials
This book provides a step-by-step introduction to AutoCAD 3D modeling with commands presented in the context of each tutorial. In ten chapters, the author guides you through all the essential tools and techniques in AutoCAD 3D modeling, from creating basic shapes to complex models and finally finishing with 2D drawings. In each tutorial, the author provides step-by-step instructions with frequent illustrations showing what appears on the AutoCAD 3D modeling screen exactly. The AutoCAD 2021 3D Tutorials book begins with the Getting Started chapter that includes the information user interface and terminology. Next, it teaches you to create basic shapes, complex models, assemblies, and 2D drawings. Each chapter concludes with unsolved exercises.
Autodesk Inventor 2019 Basics Tutorial
A step-by-step tutorial on Autodesk Inventor basics Autodesk Inventor is used by design professionals for 3D modeling, generating 2D drawings, finite element analysis, mold design, and other purposes. This tutorial is aimed at novice users of Inventor and gives you all the basic information you need so you can get the essential skills to work in Autodesk Inventor immediately. This book will get you started with basics of part modeling, assembly modeling, presentations, and drawings. Next, it teaches you some intermediate level topics such as additional part modeling tools, sheet metal modeling, top down assembly feature, assembly joints, dimension & annotations, and model based dimensioning. Brief explanations, practical examples and step wise instructions make this tutorial complete. Table of Contents 1. Getting Started with Inventor 2019 2. Part Modeling Basics 3. Assembly Basics 4. Creating Drawings 5. Sketching 6. Additional Modeling Tools 7. Sheet Metal Modeling 8. Top-Down Assembly and Assembly Joints 9. Dimensions and Annotations 10. Model Based Dimensioning
MAXON Cinema 4D R20
DescriptionThe MAXON Cinema 4D R20: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20. This guide is perfect for both novices and those moving from other software to Cinema 4D. This book will help you to get started with modeling in Cinema 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book also covers Cinema 4D's OpenVDB-based Volume Builder and Volume Mesher functions that allow you to create complex models by adding and subtracting basic shapes in boolean-type operations.This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning modeling with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D R20 step-by-step.Main Features► Learn Cinema 4D's updated user interface, navigation, tools, functions, and commands.► Covers all the basics as well as advanced topics using easy to follow, hands-on exercises.► Covers polygon, subdivision, and spline modeling techniques.► Covers volumetric modeling techniques.► Detailed coverage of tools and features.► Features more than 29 hands-on exercises - complete with before and after files.► Contains 25 practice activities to test the knowledge gained.► Additional guidance is provided in the form of tips, notes, and cautions.► Important terms are in bold face so that you never miss them.► The content under "What just happened?" heading explains the working of the instructions.► The content under "What next?" heading tells you about the procedure you will follow after completing a step(s).► Tech support from the author.► Access to each exercise's initial and final states along with the resources used in hands-on exercises.► Quiz to assess the knowledge.Fore more information visit Padexi Academy's website.
MAXON Cinema 4D R20
The MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering book walks you through every step of texturing, lighting, and rendering projects in Cinema 4D. This comprehensive guide caters to the novices and intermediate users of Cinema 4D. This book will help you to get started with texturing, lighting, and rendering in Cinema 4D, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge using practical examples to enhance your texturing and lighting skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Cinema 4D, from sampling to shaders, maps, camera effects, post effects, and lights. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using the Standard, Physical, and OpenGL renderers. You will also learn about the new node-based material system in Cinema 4D. For more info, visit Padexi Academy's website.
MAXON Cinema 4D R20
XPresso is a node-based system in Cinema 4D that is used to create automated object interactions. You can create these interactions by drawing wires from one node to another. From rotating fan blades to rigged objects, from propellers to the bouncing ball, from clock mechanism to the organic movement of a jellyfish, XPresso allows you to create animations with ease. The MAXON Cinema 4D R20: A Detailed Guide to XPresso book introduces students to the XPresso module of the Cinema 4D which is a node-based visual scripting language. This book covers XPresso Editor and different nodes of the XPresso and MoGraph classes and takes you step-by-step through the whole process of building node networks in XPresso Editor. Numerous examples and hands-on exercises are used to show the functioning of the nodes. Moving ahead, this book broadens your XPresso knowledge by taking you step-by-step through the process of creating four Cinema 4D lighting presets. You can use these presets to quickly and easily illuminate the scenes and produce cool-looking renders. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of Cinema 4D. By the time you're done, you'll be ready to create hard-surface models in Cinema 4D. If you buy this book, you'll also get access to all preset files, Cinema 4D files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the lessons. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning the XPresso module with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in XPresso step-by-step. As students move from one exercise to another, they will be gaining robust knowledge about the XPresso module of Cinema 4D. Key Features☀ Explains XPresso Editor and node-based approach.☀ Covers nodes of the XPresso and MoGraph classes.☀ Step-by-step instructions to create four lighting presets from scratch.☀ Covers nodes and features in detail.☀ Features 30 examples showing the functioning of the nodes.☀ Features more than 18 hands-on exercises - complete with before and after files.☀ Contains 10 practice activities to test the knowledge gained.☀ Additional guidance is provided in the form of tips, notes, and cautions.☀ Important terms are in boldface so that you never miss them.☀ The content under "What just happened?" heading explains the working of the instructions.☀ The content under "What next?" heading tells you about the procedure you will follow after completing a step(s).☀ Tech support from the author.☀ Access to each exercise's initial and final states along with the resources used in hands-on exercises.☀ Quiz to assess knowledge. For more information, visit Padexi Academy's website.
Introduction to AutoCAD Plant 3D 2019
Introduction to AutoCAD Plant 3D 2019 is a learn-by-doing manual focused on the basics of AutoCAD Plant 3D. The book helps you to learn the process of creating projects in AutoCAD Plant 3D rather than learning individual tools and commands. It consists of sixteen tutorials, which help you to complete a project successfully. The topics explained in the plant design process are: - Creating Projects- Creating and Editing P&IDs- Managing Data- Generating Reports- Creating 3D Structures- Adding Equipment- Creating Piping- Validate Drawings- Creating Isometric Drawings- Creating Orthographic Drawing- Project Management, and- Printing and Publishing Drawings
Advances in Signal Processing and Artificial Intelligence
This conference proceedings contains all papers, presented at the Second International Conference on Advances in Signal Processing and Artificial Intelligence (ASPAI' 2020), 18-20 November 2020. The topics include Artificial Neural Networks, Artificial Intelligence: Algorithms, Software and Applications, Signal Processing Applications, Video and Image Processing, Knowledge-based Systems Machine Learning and Deep Learning Techniques.
Better Videos
If you are an entrepreneur and find video overwhelming, then this is the book for you. If you have an inner knowing that video is going to help you to grow your business, but don't know where to start, or you're terrified of being on camera, keep reading.Step behind the camera with Rachel Dunn from Girl Director as she shares her wisdom from the last 30 years of professional video production and advertising to help you step in front of the camera. You'll discover your own Video Superpower and learn through examples, case studies and interactive videos to stand out and be seen. By following the practical steps in this book, you will grow your business dramatically and impact the audience you want to reach.Rachel outlines the missing ingredients that no technical manual or class can teach you. Just by hiring someone to make a video for you isn't guaranteed to give you the results you need. If you want your videos to stand out and want people to find you, hear you and see you in a way you've never been seen before, then this book will show you how. You will learn from Rachel's own story as an entrepreneur and creative. Her example demonstrates how when you live your passion and follow your instincts, you can use video to change the world, change people's lives and really make a difference.
Environment Art in the Game Industry
This book explains the fundamentals of being a talented games environment artist, outlining the key considerations that most environment artists tend to forget. With a focus on using Substance Designer to create rich, colorful, and realistic environments, the book shows how to improve your story telling and think outside of the box.
Luminescence
​This book covers applications of R to the general discipline of radiation dosimetry and to the specific areas of luminescence dosimetry, luminescence dating, and radiation protection dosimetry. It features more than 90 detailed worked examples of R code fully integrated into the text, with extensive annotations. The book shows how researchers can use available R packages to analyze their experimental data, and how to extract the various parameters describing mathematically the luminescence signals. In each chapter, the theory behind the subject is summarized, and references are given from the literature, so that researchers can look up the details of the theory and the relevant experiments. Several chapters are dedicated to Monte Carlo methods, which are used to simulate the luminescence processes during the irradiation, heating, and optical stimulation of solids, for a wide variety of materials. This book will be useful to those who use the tools of luminescence dosimetry, including physicists, geologists, archaeologists, and for all researchers who use radiation in their research.
AutoCAD 2022
The AutoCAD(R) 2022: 3D Drawing and Modeling guide is designed for those using AutoCAD(R) 2022 with a Windows operating system. This guide is not designed for the AutoCAD for Mac software.The AutoCAD(R) 2022: 3D Drawing and Modeling guide introduces users, who are proficient with the 2D commands in the AutoCAD(R) software, to the concepts and methods of 3D modeling. The guide provides a thorough grounding in the fundamentals of 3D and explores the main features of the advanced 3D Modeling workspace in the AutoCAD software.Topics Covered3D viewing techniquesWorking with simple and composite solidsCreating complex solids and surfacesModifying objects in 3D spaceEditing solidsCreating sections, camera perspectives, and animationsWorking with point cloudsConverting 3D objectsSetting up a rendering with materials and lightsCreating 2D drawings from 3D modelsWorking with the User Coordinate SystemSet up a drawing for 3D PrintsPrerequisitesAccess to the 2022.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (i.e., 2021).A good working skill level in the AutoCAD software, i.e., a minimum of 80 hours of work experience with the AutoCAD software, is recommended.
NX 2021 For Beginners
NX For Beginners introduces you to the basics of NX by using step-by-step instructions. You begin with a brief introduction to NX and the User Interface, ribbon, environments, commands, and various options. Within a short time, you will learn to create 2D sketches that form the basis for 3D models. You will learn to sketch on three different planes (Front, Top and Right planes). You will use various sketching tools such as line, rectangle, and circle. You will also learn to modify sketches using tools such as trim, extend, and fillet. Learn to use geometric constraints and dimensions to achieve a definite shape and size of the sketch. You convert the sketches into 3D features such as Extrude and Revolve. You combine or subtract features to achieve the final part. You can also add placed features (sketch fewer features) such as Fillets and Holes to the 3D geometry. You explore mirroring and patterning commands to create repetitive features.You will learn to use some additional modeling tools and work with multi-body parts. Learn to modify part geometry by editing sketches and feature parameters. You explore Synchronous Modeling tools to change the Part geometry by modifying its faces. You build assemblies after creating parts. There are two methods to build assemblies: Bottom-up and Top-down. In the Bottom-up approach, you bring all the components together and add constraints between them. In the Top-down approach, you create parts at the assembly level. You explode assemblies to show how they were assembled. You create Drawings of the parts and assemblies. You insert part views and add dimensions and annotations to complete the drawing. In the case of assembly drawings, you insert assembly views, add Bill of Materials, Balloons, and Revision table. The Sheet Metal design chapter covers various tools used to build sheet metal parts from scratch. You will also learn to convert an existing part geometry into a sheet metal part. You also create flat patterns and 2D sheet metal drawings. The Surface design chapter covers the surface modeling tools that are used to create complex shapes. The NX Realize Shape chapter covers the freeform modeling tools. Table of Contents1. Getting Started with NX2. Sketch Techniques3. Extrude and Revolve Features4. Placed Features5. Patterned Geometry6. Additional Features and Multibody Parts7. Modifying Parts8. Assemblies9. Drawings10. Sheet Metal Design11. Surface Design12. NX Realize Shape