Creating Games with Unity, Substance Painter, & Maya
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets.
Democratization of Artificial Intelligence for the Future of Humanity
The book describes development of software for Artificial Intelligence (AI) from the perspective of startups, industry and academia. It will empower the reader to create state of art AI applications that can be deployed for any computation platform (embedded or hand-held).
Medical Image Computing and Computer Assisted Intervention - Miccai 2020
The seven-volume set LNCS 12261, 12262, 12263, 12264, 12265, 12266, and 12267 constitutes the refereed proceedings of the 23rd International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2020, held in Lima, Peru, in October 2020. The conference was held virtually due to the COVID-19 pandemic.The 542 revised full papers presented were carefully reviewed and selected from 1809 submissions in a double-blind review process. The papers are organized in the following topical sections: Part I: machine learning methodologies Part II: image reconstruction; prediction and diagnosis; cross-domain methods and reconstruction; domain adaptation; machine learning applications; generative adversarial networks Part III: CAI applications; image registration; instrumentation and surgical phase detection; navigation and visualization; ultrasound imaging; video image analysis Part IV: segmentation; shape models and landmark detection Part V: biological, optical, microscopic imaging; cell segmentation and stain normalization; histopathology image analysis; opthalmology Part VI: angiography and vessel analysis; breast imaging; colonoscopy; dermatology; fetal imaging; heart and lung imaging; musculoskeletal imaging Part VI: brain development and atlases; DWI and tractography; functional brain networks; neuroimaging; positron emission tomography
Deep Reinforcement Learning in Unity
Gain an in-depth overview of reinforcement learning for autonomous agents in game development with Unity.This book starts with an introduction to state-based reinforcement learning algorithms involving Markov models, Bellman equations, and writing custom C# code with the aim of contrasting value and policy-based functions in reinforcement learning. Then, you will move on to path finding and navigation meshes in Unity, setting up the ML Agents Toolkit (including how to install and set up ML agents from the GitHub repository), and installing fundamental machine learning libraries and frameworks (such as Tensorflow). You will learn about: deep learning and work through an introduction to Tensorflow for writing neural networks (including perceptron, convolution, and LSTM networks), Q learning with Unity ML agents, and porting trained neural network models in Unity through the Python-C# API. You will also explore the OpenAI Gym Environment used throughout the book.Deep Reinforcement Learning in Unity provides a walk-through of the core fundamentals of deep reinforcement learning algorithms, especially variants of the value estimation, advantage, and policy gradient algorithms (including the differences between on and off policy algorithms in reinforcement learning). These core algorithms include actor critic, proximal policy, and deep deterministic policy gradients and its variants. And you will be able to write custom neural networks using the Tensorflow and Keras frameworks. Deep learning in games makes the agents learn how they can perform better and collect their rewards in adverse environments without user interference. The book provides a thorough overview of integrating ML Agents with Unity for deep reinforcement learning.What You Will Learn Understand how deep reinforcement learning works in gamesGrasp the fundamentals of deep reinforcement learning Integrate these fundamentals with the Unity ML Toolkit SDKGain insights into practical neural networks for training Agent Brain in the context of Unity ML AgentsCreate different models and perform hyper-parameter tuningUnderstand the Brain-Academy architecture in Unity ML AgentsUnderstand the Python-C# API interface during real-time training of neural networksGrasp the fundamentals of generic neural networks and their variants using TensorflowCreate simulations and visualize agents playing games in Unity Who This Book Is ForReaders with preliminary programming and game development experience in Unity, and those with experience in Python and a general idea of machine learning
Probabilistic Graphical Models
This fully updated new edition of a uniquely accessible textbook/reference provides a general introduction to probabilistic graphical models (PGMs) from an engineering perspective. It features new material on partially observable Markov decision processes, causal graphical models, causal discovery and deep learning, as well as an even greater number of exercises; it also incorporates a software library for several graphical models in Python.The book covers the fundamentals for each of the main classes of PGMs, including representation, inference and learning principles, and reviews real-world applications for each type of model. These applications are drawn from a broad range of disciplines, highlighting the many uses of Bayesian classifiers, hidden Markov models, Bayesian networks, dynamic and temporal Bayesian networks, Markov random fields, influence diagrams, and Markov decision processes.Topics and features: Presents a unified framework encompassing all of the main classes of PGMsExplores the fundamental aspects of representation, inference and learning for each techniqueExamines new material on partially observable Markov decision processes, and graphical modelsIncludes a new chapter introducing deep neural networks and their relation with probabilistic graphical models Covers multidimensional Bayesian classifiers, relational graphical models, and causal modelsProvides substantial chapter-ending exercises, suggestions for further reading, and ideas for research or programming projectsDescribes classifiers such as Gaussian Naive Bayes, Circular Chain Classifiers, and Hierarchical Classifiers with Bayesian NetworksOutlines the practical application of the different techniquesSuggests possible course outlines for instructorsThis classroom-tested work is suitable as a textbook for an advanced undergraduate or a graduate course in probabilistic graphical models for students of computer science, engineering, and physics. Professionals wishing to apply probabilistic graphical models in their own field, or interested in the basis of these techniques, will also find the book to be an invaluable reference.Dr. Luis Enrique Sucar is a Senior Research Scientist at the National Institute for Astrophysics, Optics and Electronics (INAOE), Puebla, Mexico. He received the National Science Prize en 2016.
Data Analysis with Rstudio
​The objective of this text is to introduce RStudio to practitioners and students and enable them to use R in their everyday work. It is not a statistical textbook, the purpose is to transmit the joy of analyzing data with RStudio. Practitioners and students learn how RStudio can be installed and used, they learn to import data, write scripts and save working results. Furthermore, they learn to employ descriptive statistics and create graphics with RStudio. Additionally, it is shown how RStudio can be used to test hypotheses, run an analysis of variance and regressions. To deepen the learned content, tasks are included with the solutions provided at the end of the textbook. This textbook has been recommended and developed for university courses in Germany, Austria and Switzerland.
Mastering Excel 2019
Learn Excel Fast in Simple and Easy StepsMastering Excel 2019 is your all-in-one, step by step, tutorial to the latest and most powerful version of Excel from Microsoft 365. This book contains everything you need to know to master the basics of Excel and a selection of advanced topics relevant to real-world productivity tasks you'll encounter in your job, business or home.This guide has been designed to be a resource for you whether you're an Excel beginner, intermediate user, or a power user. You will learn not only how to use specific features, but in what context those features need to be used.Excel Made Easy without the JargonThis book is concise and to the point, using clear and practical examples that you can adapt to your own needs. The aim is to show you how to perform tasks in Excel as quickly as possible without getting bogged down with the unnecessary filler text you may find in some other Excel books.Three books in one!Mastering Excel 2019 is made up of Excel 2019 Basics, Excel 2019 Advanced Topics, and Excel 2019 Functions. Now brought together and organized as an all-in-one powerful guide. This book brings you all the powerful material in those books and more.Mastering Excel 2019 also comes with downloadable sample files to enable you to follow the examples in the book hands-on.By reading this book, you will: Master all the fundamentals to quickly get up to speed with creating solutions for common Excel tasks.Create basic and advanced formulas for different types of calculations.Use Excel tables to easily manage and manipulate your data.Filter, sort, and apply styles to data lists and Excel tables.Analyze your data visually with charts and sparklines.Use data from external sources like Access databases, CSV text files, and websites.Deploy macros to automate repetitive tasks and increase your efficiency.Create dynamic summaries of your data with pivot tables and pivot charts.Analyze different data scenarios and projections with What-If Analysis tools.Password-protect workbooks, worksheets, ranges, or even specific cells.Create formulas with over 70 of the most useful and powerful Excel functions, including new dynamic array functions like XLOOKUP, XMATCH and FILTER.Master many more Excel features...Get your copy today and start your journey to mastering Excel!
SolidWorks Electrical 2021 Black Book
The SolidWorks Electrical 2021 Black Book is, 7th edition of SolidWorks Electrical Black Book, written to help professionals as well as learners in performing various tedious jobs in Electrical control designing. The book follows the best proven step by step methodology. This book is more concentrated on making you able to use tools at right places. The book starts with basics of Electrical Designing, goes through all the Electrical controls related tools and ends up with practical examples of electrical schematics. Chapters also cover Reports that make you comfortable in creating and editing electrical component reports. There are two annexures added to explain basic concepts of control panel designing. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 650 illustrations that make the learning process effective.Tutorial point of viewThe book explains the concepts through the tutorial to make the understanding of users firm and long lasting. Each chapter of the book has tutorials that are real world projects.ProjectFree projects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
SolidWorks Electrical 2021 Black Book (Colored)
The SolidWorks Electrical 2021 Black Book is, 7th edition of SolidWorks Electrical Black Book, written to help professionals as well as learners in performing various tedious jobs in Electrical control designing. The book follows the best proven step by step methodology. This book is more concentrated on making you able to use tools at right places. The book starts with basics of Electrical Designing, goes through all the Electrical controls related tools and ends up with practical examples of electrical schematics. Chapters also cover Reports that make you comfortable in creating and editing electrical component reports. There are two annexures added to explain basic concepts of control panel designing. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 650 illustrations that make the learning process effective.Tutorial point of viewThe book explains the concepts through the tutorial to make the understanding of users firm and long lasting. Each chapter of the book has tutorials that are real world projects.ProjectFree projects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Immersive 3D Design Visualization
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You'll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you'll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. What You Will Learn Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio Who This Book Is For Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.
Human-Robot Interaction
This book provides a comprehensive introduction to human robot interaction, with a focus on safety, standardization, and benchmarking. Featuring contributions from leading experts, the book presents state-of-the-art research and includes real-world applications and use cases.
Computer Vision - Eccv 2020 Workshops
The 6-volume set, comprising the LNCS books 12535 until 12540, constitutes the refereed proceedings of 28 out of the 45 workshops held at the 16th European Conference on Computer Vision, ECCV 2020. The conference was planned to take place in Glasgow, UK, during August 23-28, 2020, but changed to a virtual format due to the COVID-19 pandemic.The 249 full papers, 18 short papers, and 21 further contributions included in the workshop proceedings were carefully reviewed and selected from a total of 467 submissions. The papers deal with diverse computer vision topics.Part V includes: The 16th Embedded Vision Workshop; Real-World Computer Vision from Inputs with Limited Quality (RLQ); The Bright and Dark Sides of Computer Vision: Challenges and Opportunities for Privacy and Security (CV-COPS 2020); The Visual Object Tracking Challenge Workshop (VOT 2020); and Video Turing Test: Toward Human-Level Video Story Understanding.
Computer Vision in Advanced Control Systems-5
Advanced Decisions in Technical and Medical Applications: An Introduction.- Image Representation and Processing Using Autoregressive Random Fields with Multiple Roots of Characteristic Equations.- Representation and Processing of Spatially Heterogeneous Images and Image Sequences.
Corporate Learning with Moodle Workplace
Discover techniques and practices to bring learning and development in line with day-to-day operations for small and large enterprises through hands-on examplesKey FeaturesDeliver effective training and professional development programs at the organizational levelAutomate various learning processes in your organization such as onboarding, compliance, and reportingManage distance learning programs, online seminars, and assessments locally as well as globallyBook DescriptionMoodle Workplace is a comprehensive extension to Standard Moodle, the world's most used learning management system (LMS) platform, empowering millions of learners worldwide. Moodle Workplace is suitable for businesses and organizations, from small enterprises to global corporations.Corporate Learning with Moodle Workplace is a comprehensive introduction to this latest product from Moodle, which facilitates collaborative learning in enterprises and larger teams. Complete with detailed descriptions, a variety of diagrams, and real working examples, this easy-to-follow guide will teach you everything you need to know to manage a Moodle Workplace system. You'll learn how to manage your users along reporting lines and organize them in to tenants, organizations, positions, job assignments, and teams, before setting up typical HR processes such as induction, compliance, and reporting. Filled with real-world examples, the book covers blended and offline scenarios, including appointments and the Moodle Workplace mobile app.By the end of this Moodle book, you'll have learned how to fully manage a Moodle Workplace instance.What you will learnUnderstand the Moodle Workplace business modelSupport multiple business entities using multi-tenancy, organizations, positions, job assignments, and teamsExplore best practices for organizing typical HR processes such as onboarding, compliance, and reportingAutomate business workflows using dynamic rules and migrationsSupport blended and offline learning via seminar management and the Workplace appIncentivize skill development and learning through certificates, competencies, and badgesCustomize Moodle Workplace to reflect an organization's corporate identityFamiliarize yourself with Moodle Workplace Web servicesWho this book is forThis book is for workplace administrators in a technical, organizational or pedagogical capacity. Managers who lead teams in the workplace, especially HR, will also find this book useful, as will learners who use Moodle Workplace for their continuous professional development. Prior exposure to the Moodle platform will help you follow the examples more easily.
First Steps in SAP Business One
Dive into SAP Business One! This guide explores the fundamentals of SAPBusiness One. Walk through the Business One application from top to bottom-including master data such as Business Partners and items for sale, totransactions with business partners, reporting and analysis, and integrationwith extensions and other systems. Get instructions on how to access and usethe chart of accounts, business partner master data, item master data, anduser data. Obtain practical guidance on how to navigate including the menubar, the icon bar, and the main menu. Learn more about key processes for procurement, inventory, production and sales. Find out what the most importantreports are including the General Ledger report and the aging report. By usingpractical examples, video tutorials, tips, and screenshots, the author bringsreaders quickly up to speed on the fundamentals of SAP Business One.- Foundations of SAP Business One - Tips for navigating the system - Key processes for procurement, inventory, production and sales - Reporting guidance and best practice
The Data Detective’s Toolkit
Reduce the cost and time of cleaning, managing, and preparing research data while also improving data quality! Have you ever wished there was an easy way to reduce your workload and improve the quality of your data? The Data Detective's Toolkit: Cutting-Edge Techniques and SAS Macros to Clean, Prepare, and Manage Data will help you automate many of the labor-intensive tasks needed to turn raw data into high-quality, analysis-ready data. You will find the right tools and techniques in this book to reduce the amount of time needed to clean, edit, validate, and document your data. These tools include SAS macros as well as ingenious ways of using SAS procedures and functions. The innovative logic built into the book's macro programs enables you to monitor the quality of your data using information from the formats and labels created for the variables in your data set. The book explains how to harmonize data sets that need to be combined and automate data cleaning tasks to detect errors in data including out-of-range values, inconsistent flow through skip paths, missing data, no variation in values for a variable, and duplicates. By the end of this book, you will be able to automatically produce codebooks, crosswalks, and data catalogs.
Exploring Data with Access 2019
Exploring Data with Access 2019 is an introduction to Access with an emphasis on topics relevant to data exploration and analysis. The goal is to help the analyst gain a true understanding of data and the information it contains. Access queries are covered in detail, both in terms of the mechanics of their design and how they can be used for typical data analysis tasks. The book is written in an easy-to-understand tutorial style, with new topics introduced in a logical and intuitive sequence. Numerous screenshots are included, so you won't need to sit with a a computer as you read the book.Special features include "See the SQL" sidebars that allow interested readers to learn SQL as they are learning Access, and "Focus on Analysis" sidebars that provide details on a number of useful quantitative topics.In short, this is the only book you'll need to gain a working knowledge of Access, and how it can be used for data exploration and analysis.
Google Classroom
New Edition with more than 100 color pictures. Looking for ways to use technology to improve learning outcomes and make lessons come alive? Do you want to Learn how to use Google Classroom and Engage your Students with it? This book is written for every teacher who wants to amplify teaching and learning in the classroom using powerful online tools that put learning first! Google Classroom helps teachers bring their work online. This book is a complete start-to-finish guide for teachers using Google Classroom for the first time. It explains what Google Classroom is, what it can do, how to set it up, and how to use it to enhance student learning while making your life as a teacher easier. It shows you how to place resources and activities online, gather assignments, and develop group and individual activities. It's not just a manual, you'll also discover inspiring, easy ways to put Google Classroom to work for you and your class. Finishing up with some of the best tips of how to use Classroom, this guidebook will help you to see all the great features and get started on using this application on your schedule. With all the options for educational platforms available to use, Google Classroom is leading the pack with easy apps that many already enjoy and all the available features that you can use for free. In this book you will learn: ○ Benefits Of Google Classroom ○ Difference Between Google Classroom And Others Platforms ○ Getting Started with Google Classroom ○ How To Use Google Classroom? ○ How to allow Teachers to Communicate with Students effectively ○ How to make Assignments, Announcements, Gradings, and enable students to communicate with each other ○ How to collect Work and Files, to have all students on the same page, using Google dedicated tools ○ Why Google Classroom is so Crucial for Students Who Struggle ○ Why going Paperless will help you as a Teacher ○ Why Google Classroom is a Huge Time Saver ○ How to improve Students Commitment using technology ○ Best Practices, Tips & Trick Check out this guidebook before getting started and learn just how amazing this platform can be.
The Data Detective’s Toolkit
Reduce the cost and time of cleaning, managing, and preparing research data while also improving data quality! Have you ever wished there was an easy way to reduce your workload and improve the quality of your data? The Data Detective's Toolkit: Cutting-Edge Techniques and SAS Macros to Clean, Prepare, and Manage Data will help you automate many of the labor-intensive tasks needed to turn raw data into high-quality, analysis-ready data. You will find the right tools and techniques in this book to reduce the amount of time needed to clean, edit, validate, and document your data. These tools include SAS macros as well as ingenious ways of using SAS procedures and functions. The innovative logic built into the book's macro programs enables you to monitor the quality of your data using information from the formats and labels created for the variables in your data set. The book explains how to harmonize data sets that need to be combined and automate data cleaning tasks to detect errors in data including out-of-range values, inconsistent flow through skip paths, missing data, no variation in values for a variable, and duplicates. By the end of this book, you will be able to automatically produce codebooks, crosswalks, and data catalogs.
Statistical Atlases and Computational Models of the Heart. M&ms and Emidec Challenges
This book constitutes the proceedings of the 11th International Workshop on Statistical Atlases and Computational Models of the Heart, STACOM 2020, as well as two challenges: M&Ms - The Multi-Centre, Multi-Vendor, Multi-Disease Segmentation Challenge, and EMIDEC - Automatic Evaluation of Myocardial Infarction from Delayed-Enhancement Cardiac MRI Challenge. The 43 full papers included in this volume were carefully reviewed and selected from 70 submissions. They deal with cardiac imaging and image processing, machine learning applied to cardiac imaging and image analysis, atlas construction, artificial intelligence, statistical modelling of cardiac function across different patient populations, cardiac computational physiology, model customization, atlas based functional analysis, ontological schemata for data and results, integrated functional and structural analyses, as well as the pre-clinical and clinical applicability of these methods.
SolidWorks Simulation 2021 Black Book (Colored)
The SolidWorks Simulation 2021 Black Book, is 8th edition of our book written to help professionals as well as students in performing various tedious jobs of Finite Element Analysis. The book follows a step by step methodology. This book explains the background work running behind your simulation analysis screen. The book covers almost all the information required by a learner to master the SolidWorks Simulation. The book starts with basics of FEA, goes through all the simulation tools and ends up with practical examples of analysis. Chapters on manual FEA ensure the firm understanding of FEA concepts through SolidWorks Simulation. The book contains our special sections named "Why?" and notes. We have given reasons for selecting every option in analysis under the "Why?" sections. The book explains the Solver selection, iteration methods like Newton-Raphson method and integration techniques used by SolidWorks Simulation for functioning. A chapter on Topology Study in this edition helps you understand the procedures of modifying component based on analysis results. New tips and notes have been added in this book for various analyses. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 750 illustrations that make the learning process effective.Tutorial point of viewThe book explains the concepts through the tutorial to make the understanding of users firm and long lasting. Each chapter of the book has tutorials that are real world projects."Why?"The book explains the reasons for selecting options or setting a parameters in tutorials explained in the book.ProjectFree projects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Games as Texts
Games as Texts provides an overview and practical steps for analyzing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability.
Core Blender Development
Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project.Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code. Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling. What You'll LearnFind the code for various functions and editors in BlenderTrack down bugs, and contribute new functionality to the Blender code baseExamine the .blend file and how it stores Blender stateUnderstand the Blender core code base beyond the community website documentationReview the explicit code traces and source files of descriptions of the code baseWho This Book Is For Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don't have experience of reverse engineering a large code base.
SolidWorks Simulation 2021 Black Book
The SolidWorks Simulation 2021 Black Book, is 8th edition of our book written to help professionals as well as students in performing various tedious jobs of Finite Element Analysis. The book follows a step by step methodology. This book explains the background work running behind your simulation analysis screen. The book covers almost all the information required by a learner to master the SolidWorks Simulation. The book starts with basics of FEA, goes through all the simulation tools and ends up with practical examples of analysis. Chapters on manual FEA ensure the firm understanding of FEA concepts through SolidWorks Simulation. The book contains our special sections named "Why?" and notes. We have given reasons for selecting every option in analysis under the "Why?" sections. The book explains the Solver selection, iteration methods like Newton-Raphson method and integration techniques used by SolidWorks Simulation for functioning. A chapter on Topology Study in this edition helps you understand the procedures of modifying component based on analysis results. New tips and notes have been added in this book for various analyses. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 750 illustrations that make the learning process effective.Tutorial point of viewThe book explains the concepts through the tutorial to make the understanding of users firm and long lasting. Each chapter of the book has tutorials that are real world projects."Why?"The book explains the reasons for selecting options or setting a parameters in tutorials explained in the book.ProjectFree projects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
2D Game Development with Unity
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step with the theory behind each step fully explained.
Data Visualisation with R
This book introduces readers to the fundamentals of creating presentation graphics using R, based on 111 detailed and complete scripts. It shows how bar and column charts, population pyramids, Lorenz curves, box plots, scatter plots, time series, radial polygons, Gantt charts, heat maps, bump charts, mosaic and balloon charts, and a series of different thematic map types can be created using R's Base Graphics System. Every example uses real data and includes step-by-step explanations of the figures and their programming. This second edition contains additional examples for cartograms, chord-diagrams and networks, and interactive visualizations with Javascript.The open source software R is an established standard and a powerful tool for various visualizing applications, integrating nearly all technologies relevant for data visualization. The basic software, enhanced by more than 14000 extension packs currently freely available, is intensively used by organizations including Google, Facebook and the CIA. The book serves as a comprehensive reference guide to a broad variety of applications in various fields.This book is intended for all kinds of R users, ranging from experts, for whom especially the example codes are particularly useful, to beginners, who will find the finished graphics most helpful in learning what R can actually deliver.
SAS Visual Analytics for SAS Viya
Discover your data and create reports in an elegant and intuitive web-based interface! SAS Visual Analytics for SAS Viya is a practical guide designed to get you started investigating your data and creating reports with SAS Visual Analytics, a web-based tool that enables you to explore huge volumes of data to identify patterns, trends, and opportunities. Learn how to report, share, and collaborate on insights from data with no SAS programming skills necessary - this book is accessible to all, including decision makers, business analysts, report creators, and citizen data scientists. SAS Visual Analytics for SAS Viya first introduces the basics needed to prepare and explore your data, make discoveries, and create a report in SAS Visual Analytics. Then, the second section describes more advanced topics, such as using automated explanation and creating advanced interactive reports with parameters. The book covers: Adding and manipulating data items within SAS Visual Analytics Analyzing data with SAS Visual Analytics Designing and sharing reports using SAS Visual Analytics Demonstrations and practices are included for you to follow to gain hands-on experience with SAS Visual Analytics, and the data sets used in the book are also provided to download
SolidWorks CAM 2021 Black Book (Colored)
The SolidWorks CAM 2021 Black Book (Colored) is the 2nd edition of our series on SolidWorks CAM. The book is written to help professionals as well as learners get familiar with functionality of the software. The book follows a step by step methodology. In this book, we have tried to give real-world examples with real challenges in manufacturing design. We have tried to reduce the gap between university use and industrial use of SolidWorks CAM. The book covers almost all the information required by a learner to master SolidWorks CAM. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 400 small and large illustrations that make the learning process effective.Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Most of the tools in this book are discussed in the form of tutorials.ProjectFree projects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Coding Games
The Complete 3 Books Series on Coding GamesBook 1In this book you'll discover- How to program a vast variety of different game genres.- The most important game design elements crucial to your success.- How to use the Gosu library to make games in Ruby.- The best way to ensure your RPG Maker game is better than the rest.- A crash-course in Unity to kick start your professional careerThis book won't just teach you how to code. Rather, it'll teach you the ins and outs of game design so that you can make a game that's actually fun and entertaining, rather than just a classroom project. Book 2Learning how to code properly sometimes can be very perplexing and needlessly complicated. Or even worse, boring. Instead of actively learning new programs or exciting new applications of your code, you are forced to go through hundreds of boring texts, all filled with confusing texts and hopelessly mysterious symbols. This wasn't what you expected! Surely there must be a better way to learn how to program and make coding more fun! By making the whole experience a game! In this book Coding Games, we will show you what coding is, its fundamental concepts, and how you can master the basic principles of coding through games. Book 3This book's ideology is simple and straight-forward: equip the user with the most important concepts to catapult your game development skills. When looking for a good book that explains game programming, readers are usually bombarded with information from the author without any context. Often, code doesn't make sense, hasn't been explained properly, and the concepts the author tries to explain are unclear. The main reason for this is that authors, when writing technical books such as this, assume that the reader will have the context for every small detail they leave out and every major detail they choose to convey. This book stays true to its purpose and builds upon the content discussed in the previous series. Even though readers coming to the advanced level of game programming should be confident in their intermediate and basic level understanding of the topic, the chapters' content is careful not to leave anything ambiguous to the reader. In this book you will learn- Start up and shut down sequences- Application layers- How to create game objects and characters- How to create game loops- How to program devices and user interfaces- Sounds, animations, and much more!
SolidWorks CAM 2021 Black Book
The SolidWorks CAM 2021 Black Book is the 2nd edition of our series on SolidWorks CAM. The book is written to help professionals as well as learners get familiar with functionality of the software. The book follows a step by step methodology. In this book, we have tried to give real-world examples with real challenges in manufacturing design. We have tried to reduce the gap between university use and industrial use of SolidWorks CAM. The book covers almost all the information required by a learner to master SolidWorks CAM. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 400 small and large illustrations that make the learning process effective.Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Most of the tools in this book are discussed in the form of tutorials.ProjectFree projects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Approximation of Euclidean Metric by Digital Distances
This book discusses different types of distance functions defined in an n-D integral space for their usefulness in approximating the Euclidean metric. It discusses the properties of these distance functions and presents various kinds of error analysis in approximating Euclidean metrics. It also presents a historical perspective on efforts and motivation for approximating Euclidean metrics by digital distances from the mid-sixties of the previous century. The book also contains an in-depth presentation of recent progress, and new research problems in this area.
Mathematical and Computational Oncology
This book constitutes the refereed proceedings of the Second International Symposium on Mathematical and Computational Oncology, ISMCO 2020, which was supposed to be held in San Diego, CA, USA, in October 2020, but was instead held virtually due to the COVID-19 pandemic.The 6 full papers and 4 short papers presented together with 1 invited talk were carefully reviewed and selected from 28 submissions. The papers are organized in topical sections named: statistical and machine learning methods for cancer research; mathematical modeling for cancer research; general cancer computational biology; and posters.
Advanced Global Illumination
This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented.
Vr/AR and 3D Displays
This book constitutes selected and revised papers from the First International Conference on VR/AR and 3D Displays, ICVRD 2020, held in Hangzhou, China, in December 2020.The 12 full papers presented were thoroughly reviewed and selected from 29 submissions. The papers present recent serearch on virtual reality, augmented reality, 3D displays and related topics, including but not limited to human-computer interaction, near-eye displays, naked eye 3D displays, modeling, simulation, animation, and applications.
Computer Vision - Eccv 2020
The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic.The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
Computer Vision - Eccv 2020
The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic.The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
Cybersecurity for Everyone
Cyberspace is a critical part of all of our lives. Unfortunately, many of those in the position to do something about cybersecurity do not have the skills to understand the issues fully. Cybersecurity for Everyone is intended to help by describing the issues so they are accessible to anyone from non-technical backgrounds.
Computer Vision and Graphics
This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2020, held in Warsaw, Poland, in September 2020. The 20 full papers were selected from 49 submissions. The contributions cover topics such as: modelling of human visual perception; computational geometry; geometrical models of objects and scenes; illumination and reflection models and methods; image formation; image and video coding; image filtering and enhancement; biomedical image processing; biomedical graphics; colour image processing; multispectral image processing; pattern recognition in image processing; scene understanding; motion analysis, visual navigation and active vision; human motion detection and analysis; visualisation and graphical data presentation; hardware and architectures for image processing; computer-aided graphic design; 3D imaging, shading and rendering; computer animation; graphics for internet and mobile systems; virtual reality; image andvideo databases; digital watermarking; multimedia applications; and computer art. Due to the Corona pandemic ICCVG 2020 was held as a virtual event.
Computer Vision - Eccv 2020
The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic.The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
Consumer Health Informatics
"An engaging introduction to an exciting multidisciplinary field where positive impact depends less on technology than on understanding and responding to human motivations, specific information needs, and life constraints."-- Betsy L. Humphreys, former Deputy Director, National Library of MedicineThis is a book for people who want to design or promote information technology that helps people be more active and informed participants in their healthcare. Topics include patient portals, wearable devices, apps, websites, smart homes, and online communities focused on health.Consumer Healthcare Informatics: Enabling Digital Health for Everyone educates readers in the core concepts of consumer health informatics: participatory healthcare; health and e-health literacy; user-centered design; information retrieval and trusted information resources; and the ethical dimensions of health information and communication technologies. It presents the current state of knowledge and recent developments in the field of consumer health informatics. The discussions address tailoring information to key user groups, including patients, consumers, caregivers, parents, children and young adults, and older adults. For example, apps are considered as not just a rich consumer technology with the promise of empowered personal data management and connectedness to community and healthcare providers, but also a domain rife with concerns for effectiveness, privacy, and security, requiring both designer and user to engage in critical thinking around their choices.This book's unique contribution to the field is its focus on the consumer and patient in the context of their everyday life outside the clinical setting. Discussion of tools and technologies is grounded in this perspective and in a context of real-world use and its implications for design. There is an emphasis on empowerment through participatory and people-centered care.
Applications of Cloud Computing
This book lays a good foundation for the core concepts and principles of cloud computing applications, walking the reader through the fundamental ideas with expert ease. The book progresses on the topics in a step-by-step manner and reinforces theory with a full-fledged pedagogy designed to enhance students' understanding.
Computer Vision - Eccv 2020 Workshops
The 6-volume set, comprising the LNCS books 12535 until 12540, constitutes the refereed proceedings of 28 out of the 45 workshops held at the 16th European Conference on Computer Vision, ECCV 2020. The conference was planned to take place in Glasgow, UK, during August 23-28, 2020, but changed to a virtual format due to the COVID-19 pandemic.The 249 full papers, 18 short papers, and 21 further contributions included in the workshop proceedings were carefully reviewed and selected from a total of 467 submissions. The papers deal with diverse computer vision topics.Part III includes the Advances in Image Manipulation Workshop and Challenges.
Theoretical Foundations of Digital Imaging Using MATLAB
Helping readers master digital imaging, this text presents a unified theoretical basis for understanding and designing methods of imaging and image processing. Designed for newcomers to imaging science and engineering, the book covers the subject in its entirety, from image formation to image perfecting. The author avoids using heavy mathematics
Understanding OpenSCAD
OpenSCAD is not like other CAD solutions and that is exactly what makes it so flexible and easy to learn. With this book, you will learn how easy it is to develop your own models from scratch in OpenSCAD and then export them for 3D printing or other manufacturing processes. Besides, I'll show you how you can import and process 2D and 3D models from other CAD programs... I will also show you how I approach a design and why I choose a solution for a specific situation. This gives you a practical insight into working with OpenSCAD!
Coding for Kids in Python
Are you looking to teach your kid how to code? Or are you looking to start coding?This book on beginner Python is the answer.The whole world seems to be running on computers. Everything's going digital. Everybody's trying to learn how to code. But most people fail to get far. Coding is a tough skills to learn; and even tougher to master. Coding takes time to learn. The younger one starts the better.However, coding can be a lot of fun and gratifying.Kids who learn the basics well and code fun projects get hooked on it. And it's amazing to see how fast kids can improve if they enjoy it.The important thing is to get a step-by-step beginners' guide that starts from the very basics. This book starts off with the very basics; how to install the software, set up and write your first lines of code. There are exercises at the end of each chapter that can test your new found knowledge and move you ahead.And then, once you master those skills, we get you a few more advanced skills that can get you started making simple games, animations and websites.Even if you've never touched a computer in your life, you will find this book useful....
Scaling Agile with Jira Align
Accelerate business value delivery with Jira Align, the enterprise agile planning platform, by connecting strategy with execution to maximize outcomesKey FeaturesImprove coordination and transparency between multiple programs, products, and business portfoliosIncrease customer satisfaction by responding quickly to ever-evolving customer needsDeliver higher quality products faster and more predictably with real-time insights and OKR trackingBook DescriptionJira Align is a platform purpose-built for enterprises to connect strategy with execution and drive transparency, consistency, and predictability at all levels of scale. The platform supports business value delivery in agile frameworks such as LeSS, DAD, and SAFe. It also caters to organizations that mix agile with waterfall to support scaled bimodal delivery.Starting with an introduction to the platform and its features, this book takes you through the foundational building blocks of Jira Align. You'll learn how an organization can benefit from implementing Jira Align and understand how to connect dimensions such as people, work, time, and outcomes. The book takes you through the typical steps for implementing Jira Align for maximizing outcomes and helps you solve common team, program, and portfolio-level challenges by enhancing visibility, tracking dependencies and risks, and using reports for real-time, distributed decision making. Throughout the book, you'll explore features such as remote agile ceremonies, live roadmaps, and objectives and key results (OKRs). You'll also get to grips with lean portfolio management, financial reporting, and using the program board for planning and execution.By the end of this book, you'll be well versed in the key features of Jira Align and be able to leverage them to support all levels of agile at scale.What You Will LearnUnderstand Jira Align's key factors for successFind out how you can connect people, work, time, and outcomes with Jira AlignNavigate and collaborate in Jira AlignScale team agility to the portfolio and enterpriseDelve into planning and execution, including roadmaps and predictability metricsImplement lean portfolio management and OKRsGet to grips with handling bimodal and hybrid deliveryEnable advanced data security and analytics in Jira AlignWho this book is forThis book is for portfolio managers, program managers, product managers, product owners, executives, release train engineers, and scrum masters who want to empower their teams to deliver the right things at the right time and quickly respond to changes in the market. Familiarity with agile frameworks and Jira Software is necessary; the book will teach you the rest.
Solid Edge 2021 Bewegungsstudien
Lange Zeit war die Darstellung einer Perspektive mit Schattierung der Gipfel der Visualisierung. Schon die 3D-Drehm繹glichkeit von Bauteilen und Baugruppen, um alle Ansichten betrachten zu k繹nnen, hat die Darstellung revolutioniert. 3D-CAD-Programme bieten heute die M繹glichkeit Baugruppen in dem kompletten Bewegungsablauf darzustellen, dies geschieht mit programmspezifischen Zuweisungen der Zusammenbaubeziehungen und mit bewegungsorientierten Kraft- und Motorantrieben. 64-Bit-Betriebssysteme, ausreichend und schneller Arbeitsspeicher, kombiniert mit ausgereiften Grafikkarten und angepassten hochwertigen Treibern lassen eine Bewegungsdarstellung in Virtual Reality-Qualit瓣t zu. Bewegungsstudien 瓣ndern ein Baugruppenmodell oder seine Eigenschaften nicht, sie simulieren und animieren die Bewegung, die Sie f羹r ein Modell festlegen, au?erdem k繹nnen visuelle Eigenschaften wie Beleuchtung und Kameraperspektive in eine Bewegungsstudie integriert werden. Dieses Buch zeigt in verschiedenen Bereichen die M繹glichkeiten der Bewegungssimulation mit Solid Edge 2021. Es wird dargestellt, wie mit Verkn羹pfungszuweisungen eine manuelle Bewegung der Baugruppe m繹glich ist, weiterhin wird gezeigt wie mit bewegungsspezifischen Motorzuweisungen eine automatische Animation erreicht wird um diese in einem Videoformat als Film zu 羹bertragen. Die kompletten Baugruppendateien, die Farbausgabe des Buches im PDF-Format und die Supportkapitel als Farb-PDF, sind auf einer, gratis zu bestellenden Buch-DVD zu erhalten. Leserkreis: Ingenieurstudenten, Absolventen an Meister-, Techniker- und Fachhochschulen, Auszubildende wie Technische Produktdesigner, Industriemechaniker, au?erdem im CAD-Umfeld f羹r Lehrer im beruflichen Einsatz, der Weiterbildung und Umschulung.
Computer Vision - Eccv 2020 Workshops
The 6-volume set, comprising the LNCS books 12535 until 12540, constitutes the refereed proceedings of 28 out of the 45 workshops held at the 16th European Conference on Computer Vision, ECCV 2020. The conference was planned to take place in Glasgow, UK, during August 23-28, 2020, but changed to a virtual format due to the COVID-19 pandemic.The 249 full papers, 18 short papers, and 21 further contributions included in the workshop proceedings were carefully reviewed and selected from a total of 467 submissions. The papers deal with diverse computer vision topics.Part IV focusses on advances in image manipulation; assistive computer vision and robotics; and computer vision for UAVs.