Essential PostgreSQL
DESCRIPTION PostgreSQL, a robust and versatile relational database management system (RDBMS), is gaining immense popularity due to its reliability, scalability, and rich feature set. This book is your indispensable companion to mastering PostgreSQL, helping you become a great PostgreSQL developer and create amazing database-driven applications.This book provides a thorough introduction to PostgreSQL, covering the fundamentals of database creation and management to advanced topics like data modeling, query optimization, and performance tuning. Explore PostgreSQL's powerful features, including multi-version concurrency control (MVCC), data types, constraints, and indexing. Learn how to install, configure, and apply PostgreSQL in real-world scenarios. You will also develop essential SQL skills to manipulate and analyze data, design efficient schemas with normalization, and use stored procedures and triggers to automate tasks effectively.By the end of this book, you will have a solid understanding of PostgreSQL's core concepts and best practices. You will be able to create complex database structures, write efficient SQL queries, optimize database performance, and implement robust data management strategies.KEY FEATURES ● A comprehensive overview of PostgreSQL, covering all essential topics from database fundamentals to advanced features. ● Relates concepts to real-world scenarios, helping you understand how to apply PostgreSQL in practical applications.● Provides step-by-step instructions and guidance, making it easy to follow along and learn effectively. It also includes MCQs in each chapter to engage the readers.WHAT YOU WILL LEARN● Database fundamentals like creation, structure, data types, and constraints.● Data manipulation operations like insert, update, delete, retrieve, filter, and sort.● Subqueries, joins and data formats for advanced data manipulation● Optimize database performance using indexes and views.● Examine closely advanced topics like transactions, procedures, functions, triggers, and administration.WHO THIS BOOK IS FORThis book is for anyone who wants to learn or improve their skills in using PostgreSQL. It is suitable for developers, data analysts, database administrators, and students who are interested in working with databases and building data-driven applications.
The Practice of Enterprise Modeling
This book constitutes the proceedings of the 17th IFIP Working Conference on the Practice of Enterprise Modeling, PoEM 2024, which took place in Stockholm, Sweden, during December 3-5, 2024. PoEM offers a forum for sharing experiences and knowledge between the academic community and practitioners from industry and the public sector. This year the theme of the conference is Industry 5.0 and Society 5.0. The 17 full papers presented in this volume were carefully reviewed and selected from a total of 48 submissions. They were organized in topical sections named as follows: Enterprise modeling for digital transformation and industry applications; advances in enterprise modelling techniques; process mining and business process analysis; security, compliance, and configuration in enterprise modeling.
Web Information Systems Engineering - Wise 2024
This five-volume set LNCS 15436 -15440 constitutes the proceedings of the 25th International Conference on Web Information Systems Engineering, WISE 2024, held in Doha, Qatar, in December 2024. The 110 full papers and 55 short papers were presented in these proceedings were carefully reviewed and selected from 368 submissions. The papers have been organized in the following topical sections as follows: Part I: Information Retrieval and Text Processing; Text and Sentiment Analysis; Data Analysis and Optimisation; Query Processing and Information Extraction; Knowledge and Data Management. Part II: Social Media and News Analysis; Graph Machine Learning on Web and Social; Trustworthy Machine Learning; and Graph Data Management. Part III: Recommendation Systems; Web Systems and Architectures; and Humans and Web Security. Part IV: Learning and Optimization; Large Language Models and their Applications; and AI Applications. Part V: Security, Privacy and Trust; Online Safety and Wellbeing through AI; and Web Technologies.a
Web Information Systems Engineering - Wise 2024
This five-volume set LNCS 15436 -15440 constitutes the proceedings of the 25th International Conference on Web Information Systems Engineering, WISE 2024, held in Doha, Qatar, in December 2024. The 110 full papers and 55 short papers were presented in these proceedings were carefully reviewed and selected from 368 submissions. The papers have been organized in the following topical sections as follows: Part I: Information Retrieval and Text Processing; Text and Sentiment Analysis; Data Analysis and Optimisation; Query Processing and Information Extraction; Knowledge and Data Management. Part II: Social Media and News Analysis; Graph Machine Learning on Web and Social; Trustworthy Machine Learning; and Graph Data Management. Part III: Recommendation Systems; Web Systems and Architectures; and Humans and Web Security. Part IV: Learning and Optimization; Large Language Models and their Applications; and AI Applications. Part V: Security, Privacy and Trust; Online Safety and Wellbeing through AI; and Web Technologies.a
Human Aspects of Information Security and Assurance
The two-volume set IFIP AICT 721 +722 constitutes the proceedings of the 18th IFIP WG 11.12 International Symposium on Human Aspects of Information Security and Assurance, HAISA 2024, held in Sk繹vde, Sweden, in July 9-11, 2024. The 39 full papers presented were carefully reviewed and selected from 55 submissions. The papers are organized in the following topical sections: Part I - Management and Risk; Social Engineering; Technical Attacks and Defenses; Usable Security. Part II - Awareness and Education; Privacy.
Human Aspects of Information Security and Assurance
The two-volume set IFIP AICT 721 + 722 constitutes the proceedings of the 18th IFIP WG 11.12 International Symposium on Human Aspects of Information Security and Assurance, HAISA 2024, held in Sk繹vde, Sweden, in July 9-11, 2024. The 39 full papers presented were carefully reviewed and selected from 55 submissions. The papers are organized in the following topical sections: Part I - Management and Risk; Social Engineering; Technical Attacks and Defenses; Usable Security. Part II - Awareness and Education; Privacy.
Advances in Mobile Computing and Multimedia Intelligence
This book constitutes the refereed proceedings of the 22nd International Conference on Advances in Mobile Computing and Multimedia Intelligence, MoMM 2024, held in Bratislava, Slovak Republic, during December 2-4, 2024. The 10 full papers and 8 short papers in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: wearable and sensor-based data for human performance and interaction; mobile user experience, motivation, and behavior; medical and cognitive health applications; image, video, and multimedia processing; software and system intelligence.
Future Data and Security Engineering. Big Data, Security and Privacy, Smart City and Industry 4.0 Applications
This two-volume set CCIS 2309-2310 constitutes the refereed proceedings of the 11th International Conference on Future Data and Security Engineering. Big Data, Security and Privacy, Smart City and Industry 4.0 Applications, FDSE 2024, held in Binh Duong, Vietnam, during November 27-29, 2024. The 44 full papers, 12 short papers and 1 keynote paper were carefully reviewed and selected from 189 submissions. They were organized in topical sections as follows: advances in machine learning for big data analytics; security and privacy engineering; data analytics and healthcare systems; smart city and industry 4.0 applications; big data query processing and optimization; and short papers; security and data engineering.
Web Information Systems Engineering - Wise 2024
This five-volume set LNCS 15436 -15440 constitutes the proceedings of the 25th International Conference on Web Information Systems Engineering, WISE 2024, held in Doha, Qatar, in December 2024. The 110 full papers and 55 short papers were presented in these proceedings were carefully reviewed and selected from 368 submissions. The papers have been organized in the following topical sections as follows: Part I: Information Retrieval and Text Processing; Text and Sentiment Analysis; Data Analysis and Optimisation; Query Processing and Information Extraction; Knowledge and Data Management. Part II: Social Media and News Analysis; Graph Machine Learning on Web and Social; Trustworthy Machine Learning; and Graph Data Management. Part III: Recommendation Systems; Web Systems and Architectures; and Humans and Web Security. Part IV: Learning and Optimization; Large Language Models and their Applications; and AI Applications. Part V: Security, Privacy and Trust; Online Safety and Wellbeing through AI; and Web Technologies.
Future Data and Security Engineering. Big Data, Security and Privacy, Smart City and Industry 4.0 Applications
This two-volume set CCIS 2309-2310 constitutes the refereed proceedings of the 11th International Conference on Future Data and Security Engineering. Big Data, Security and Privacy, Smart City and Industry 4.0 Applications, FDSE 2024, held in Binh Duong, Vietnam, during November 27-29, 2024. The 44 full papers, 12 short papers and 1 keynote paper were carefully reviewed and selected from 189 submissions. They were organized in topical sections as follows: advances in machine learning for big data analytics; security and privacy engineering; data analytics and healthcare systems; smart city and industry 4.0 applications; big data query processing and optimization; and short papers; security and data engineering.
Web Information Systems Engineering - Wise 2024
This five-volume set LNCS 15436 -15440 constitutes the proceedings of the 25th International Conference on Web Information Systems Engineering, WISE 2024, held in Doha, Qatar, in December 2024. The 110 full papers and 55 short papers were presented in these proceedings were carefully reviewed and selected from 368 submissions. The papers have been organized in the following topical sections as follows: Part I: Information Retrieval and Text Processing; Text and Sentiment Analysis; Data Analysis and Optimisation; Query Processing and Information Extraction; Knowledge and Data Management. Part II: Social Media and News Analysis; Graph Machine Learning on Web and Social; Trustworthy Machine Learning; and Graph Data Management. Part III: Recommendation Systems; Web Systems and Architectures; and Humans and Web Security. Part IV: Learning and Optimization; Large Language Models and their Applications; and AI Applications. Part V: Security, Privacy and Trust; Online Safety and Wellbeing through AI; and Web Technologies.a
World Design for 2D Action-Adventures
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear "Metroidvania" titles. Blending theory and practical analysis, this book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It uses examples from popular games such as The Legend of Zelda and Hollow Knight, while also providing insights from the authors' own experiences creating independent games in the genre.This book also intersperses these examples with practical exercises in 2D action-adventure world design using the free and easy-to-use GB Studio engine, allowing readers to practice their skills and see how lessons from the theory chapters apply in real game development environments. These practical chapters cover the basics of using GB Studio and related software, such as Aseprite and Tiled, to help readers create their own action-adventure characters, monsters, quest systems, switches, keys, and other mechanics - all the way up to designing their own dungeon!World Design for 2D Action-Adventures will be of great interest to all those looking to improve their level design skills within this genre.
Solid Edge 2025 Black Book
The Solid Edge 2025 Black Book is the 6th edition of our series on Solid Edge. This book is written to help beginners in creating some of the most complex solid models. The book follows a step-by-step methodology. In this book, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between academic use of Solid Edge and industrial use of Solid Edge. The book covers almost all the information required by a learner to master the Solid Edge. The book starts with sketching and ends at advanced topics like Sheetmetal, Rendering, and Simulation Studies. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topics of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 1400 illustrations that make the learning process effective.Tutorial point of viewAt the conclusion of each concept's explanation, the tutorials ensure the user gains a clear and enduring understanding. Nearly every chapter of the book includes tutorials based on real-world projects. Additionally, most of the tools covered in the book are introduced and explained through hands-on tutorials.ProjectProjects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. The answers to MCQs in this book are also available for faculty members. Faculty resources are available in the Faculty Member page of our website once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.
Solid Edge 2025 Black Book
The Solid Edge 2025 Black Book is the 6th edition of our series on Solid Edge. This book is written to help beginners in creating some of the most complex solid models. The book follows a step-by-step methodology. In this book, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between academic use of Solid Edge and industrial use of Solid Edge. The book covers almost all the information required by a learner to master the Solid Edge. The book starts with sketching and ends at advanced topics like Sheetmetal, Rendering, and Simulation Studies. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topics of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 1400 illustrations that make the learning process effective.Tutorial point of viewAt the conclusion of each concept's explanation, the tutorials ensure the user gains a clear and enduring understanding. Nearly every chapter of the book includes tutorials based on real-world projects. Additionally, most of the tools covered in the book are introduced and explained through hands-on tutorials.ProjectProjects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. The answers to MCQs in this book are also available for faculty members. Faculty resources are available in the Faculty Member page of our website once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.
Adopting AI for Business Transformation
DESCRIPTION Adopting AI for Business Transformation offers a comprehensive guide for businesses ready to transition into AI and automation and transform their operations and ways of working. The book focuses on various industries providing practical insights and step-by-step guides for AI adoption and integration.Through real-world examples, expert insights, and case studies, the author shares his experience in product management, e-commerce, and digital platforms, presenting strategies for embracing AI and overcoming implementation challenges. Learn the key principles of AI adoption, get guidance on generative AI and large language models, and how to best leverage their power with advanced prompt engineering, organizational structures, workforce education and upskilling, cloud-based business models, and ready-to-use AI frameworks that have successfully transformed traditional businesses into AI-driven, modern, efficient business models.By the end of this book, you will understand how to adopt and integrate AI, empowering your team to leverage AI in your business operations, reducing the time spent on operational tasks, and unlocking new growth opportunities. By adopting the strategies in this book, you will reduce operational costs, improve efficiency, and future-proof your business.WHAT YOU WILL LEARN● Grasp how AI is revolutionizing business operations and driving innovation.● Understand AI adoption frameworks and learn how to choose the right one for your organization.● Explore AI applications in healthcare, finance, and manufacturing, from patient care to fraud detection.● Discover the role of AI in Web 3.0 and its intersection with blockchain.● Learn how AI enhances customer service, education, agriculture, and retail, transforming industry landscapes.WHO THIS BOOK IS FORThis book is ideal for CXOs, decision-makers, entrepreneurs, business owners and leaders, consultants, and digital transformation advisors interested in the democratization of AI, generative AI, and large language models.
Ultimate Guide to Roblox
Ultimate Guide to Roblox: With more than 40 million games available to play, Roblox offers users a whole world of opportunity and fun. Whether you're a fan of RPGs, building games or life sims, prefer going solo or playing with friends, you're sure to find something you love. In this bookazine we'll bring you the very best of Roblox - from essential tips, tricks and secrets for the platform's most popular games to 50 awesome things to do in Roblox, how to create your own Roblox game and much more! So what are you waiting for?!
Intelligent Computing, Smart Communication and Network Technologies
This book constitutes the refereed proceedings of the First International Conference on Intelligent Computing, Smart Communication and Network Technologies, ICICSCNT 2023, held in Chennai, India, during April 26-27, 2023. The 36 full papers included in this book were carefully reviewed and selected from 782 submissions. The main aim of ICICSCNT 2023 is to present the state-of-the-art research innovations and results in the area of intelligent systems and advanced control technologies and real-world applications in ICT research, particularly covering autonomous systems, artificial intelligence, sensing, hardware and software implementation, soft computing, optimization, intelligent control design, intelligent system integration and control applications, and other relevant research areas.
Game Design Deep Dive
Game Design Deep Dive: Real-Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market.Key Features: Discusses balancing and designing asymmetrical features and units. Explores user interface (UI)/user experience (UX) design and building effective GUIs. Examines the differences between multiplayer and single-player balancing and how to appeal to both audiences. Provides predictions on the next big trend for the genre.
Game Design Deep Dive
Game Design Deep Dive: Real-Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market.Key Features: Discusses balancing and designing asymmetrical features and units. Explores user interface (UI)/user experience (UX) design and building effective GUIs. Examines the differences between multiplayer and single-player balancing and how to appeal to both audiences. Provides predictions on the next big trend for the genre.
From Electronic to Mobile Government
The open access book combines insights from policy sciences (backgrounds of cross-border coordination challenges), design science (development of architectures for mobile services), information ethics (privacy and security of e-government services in international arenas) and business studies (changes in existing business models). The notably interdisciplinary character provides scholars and policy professionals working in specific (legal, political, engineering) disciplines a unique outlook on how policy making, implementation, and pilots are related in multi-level and cross-border governance. The book presents the results of the EU-funded "Mobile Cross-Border Government Services for Europe" (mGov4EU) project in which various pilots implemented and validated enhanced infrastructure services for electronic voting, smart mobility, and mobile signing. Together, the single pilots demonstrated how enhanced electronic identities and trust services (eIDAS) and Single Digital Gateway Regulation (SDGR) layers can accommodate once-only, digital-by-default and mobile-first principles. By taking advantage of security features of modern smartphones like hardware-backed secure elements together with integrated convenience elements like biometric sensors, this research showed how both the security needs and data-protection expectations one has into public services and the usability challenges that arise when accessing complex services using constrained mobile devices meet. This book is the first one in his kind to address this gap in the academic knowledge, as well as this gap in available compendiums for policy professionals at European levels of decision-making, as well as for policymakers and experts working on electronic identification, cross-border and cross-sector information exchange in the various member states of the European Union. This way, it serves various audiences: first, researchers in informatics-related areas like information systems, electronic government, and mobile applications, as it describes empirical examples of secure, easy-to-use and cross-border electronic services that have been developed and successfully tested in practice. Second, it also caters to researchers in international relations or political science as well as policymakers and politicians, both at national or European levels, who are involved in drafting policies and implementing European initiatives in relation to the building blocks of next-generation e-government services.
Create and Export Tables Using Stata
In Create and Export Tables Using Stata, Michael Mitchell teaches you how to expertly craft custom, publication-quality tables of summary statistics, regression results, and more. Mitchell examined hundreds of published journal articles from many disciplines, searching for commonly used table layouts. This book breaks down how to create the most popularly used tables by guiding you through examples using Stata's table, dtable, and etable commands, as well as the collect suite of commands.This book begins with 24 sample tables, including 6 examples of a Table 1, 8 examples of regression models, 4 examples with Student's t tests, and an example of reporting results from a pretest-posttest design. Each sample table is illustrated step by step, showing you how to create it, customize it, and export it as a Word document. You'll also learn how you can export your table as a PDF or an Excel spreadsheet.After the quick examples, the book takes a more thorough look at the process of creating a Table 1--a table of descriptive statistics that optionally includes a comparison across groups. This discussion also includes extensive instruction on how to create different types of composite results to include in your table; composite results combine multiple statistics into one cell, such as the mean (SE) or median (IQR).Next Mitchell focuses on creating tables from regression models, such as multiple regression, multivariate regression, logistic, and multinomial logistic models, and illustrates how to make tables that combine results from several models.The book ends with a look under the hood, describing what a collection looks like and the steps used by the collect suite of commands for creating a table and filling it in based on the contents of the collection. This information can help you more deeply understand the process of creating tables and help you make more complex tables using Stata.Create and Export Tables Using Stata is integral to anyone reporting data characteristics or analysis. You will learn how to create tables with the layout, formatting, and style you need. Optimize your workflow by using your styles to automate the creation of any future tables. You will take this book off your shelf over and over again as it quickly becomes your go-to reference for creating tables in Stata.
Technology-Based Teaching and Learning in Pakistani English Language Classrooms
Pakistan is the sixth most populous country in the world. Unexpectedly, the education system in Pakistan is quite orthodox in teaching and learning. There are numerous educational institutes in Pakistan but they are rigorously following conventions. There are problems with infrastructure, and in some areas, the basic facilities are also not there. Sometimes the classrooms are overpopulated, and sometimes there are places where no teacher is available to teach the students. There are instances where the basic infrastructure is not complete and there are no proper classrooms for teaching and learning. All these factors are causing a lot of problems for learners to compete in the modern world. English enjoys the status of official language in the country but, surprisingly, learning English is a troublesome area. There are problems not only in basic English language learning but also many second language learners face problems when they appear in international tests and competitive examinations. English language classrooms are usually boring and uninteresting. Therefore, this book is written with an aim to provide alternative solutions to the conventional methods by integrating modern technology tools in Pakistani classrooms. The scope of this book is widened for language researchers, policymakers, readers and administrators of the government to analyse some of the problems and issues mentioned in this book and develop a roadmap for better education.Some of the key elements of this book are as follows: This is the first research-based book to explore some of the latest research tools in Pakistani classrooms This book is based on research-based chapters Shows pictures of local English language classrooms Provides insights and practices for integrating modern methods in English language classrooms
Demystifying Creativity
This book is a study of the psychology, neuroscience, and philosophy of creativity, originality, and inspiration viewed from the lens of a seasoned game developer. It introduces the concept of creative sobriety--a practice that advocates better understanding our own sources of inspiration so that we can intellectually drive our creative voice closer to originality.The creative process is an improvised dance between the conscious and the subconscious mind, where knowledge, experience, intuition, observation, imagination, and projection meet in ways that are completely unique to each person. Presenting practical and theoretical approaches to originality and game concept generation, this book explores the notion of creative sobriety before moving to chapters that blend theory and practice, covering topics such as innovation, the creative process, auteurship, collaboration, and creative vision.This book will be of great interest to students of game design and creative professionals working within the industry as well as those looking to learn more about the creative process.
Game Narrative Design and UX Fundamentals
Game narrative and UX share a deep, interconnected relationship. This book explores the connections between narrative and UX to develop a framework for creating player-centric stories in games by covering best practices in both crafts using a unified language.Games are beautiful motivation engines, and there are three primary gears that power these engines: Context, Action, and Emotion. Each of the three sections of this book will lay out the elements of narrative and UX that lead to a coherent experience, guiding the player through the game world while teaching them the systems and actions of the gameplay.This is very much intended to be a reference book emphasizing fundamentals, but also offers a deep dive into the best practices and methodologies. It will appeal to aspiring and current game narrative designers, UX designers, researchers, writers, developers, students at the graduate level, or anyone interested in expanding their understanding of player centricity or world-building.
Storytelling for Spatial Computing and Mixed Reality
This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing, augmented reality and mixed reality. It covers the key skills that the next generation of digital storytellers will need, providing readers with practical tools for creating digital stories and adventures out in the real world.Drawing on more than a decade of experience, veteran immersive storyteller Rob Morgan provides strategies and techniques for augmenting players and places with digital narrative. Readers will try out key ideas through a range of practical exercises, building up their own portfolio of augmented/spatial narrative projects.Storytelling for Spatial Computing and Mixed Reality provides insight on everything from narrative pacing to conditional and emergent storytelling for augmented/spatial technology. Each chapter addresses key questions about the affordances - and ethics - of augmenting players' realities, helping students and practitioners explore this new storytelling frontier.This book will be invaluable to students of game design, experience design and interactive narrative. It provides theories, best practices and case studies also relevant to creative professionals in games, XR, immersive theatre, theme parks and brand experience.
Demystifying Creativity
This book is a study of the psychology, neuroscience, and philosophy of creativity, originality, and inspiration viewed from the lens of a seasoned game developer. It introduces the concept of creative sobriety--a practice that advocates better understanding our own sources of inspiration so that we can intellectually drive our creative voice closer to originality.The creative process is an improvised dance between the conscious and the subconscious mind, where knowledge, experience, intuition, observation, imagination, and projection meet in ways that are completely unique to each person. Presenting practical and theoretical approaches to originality and game concept generation, this book explores the notion of creative sobriety before moving to chapters that blend theory and practice, covering topics such as innovation, the creative process, auteurship, collaboration, and creative vision.This book will be of great interest to students of game design and creative professionals working within the industry as well as those looking to learn more about the creative process.
Intelligent Systems and Data Science
This two-volume set constitutes the refereed proceedings of the Second International Conference, ISDS 2024, held in Nha Trang, Vietnam, during November 9-10, 2024. The 38 full papers and 10 short papers were carefully reviewed and selected from 129 submissions. They were categorized under the topical sections as follows: AI in E-Commerce, Agriculture, and Aquaculture; AI in Health Care Analytics; Big Data, IoT, and Cloud Computing; and Natural Language Processing.
Intelligent Systems and Data Science
This two-volume set constitutes the refereed proceedings of the Second International Conference, ISDS 2024, held in Nha Trang, Vietnam, during November 9-10, 2024. The 38 full papers and 10 short papers were carefully reviewed and selected from 129 submissions. They were categorized under the topical sections as follows: AI in E-Commerce, Agriculture, and Aquaculture; AI in Health Care Analytics; Big Data, IoT, and Cloud Computing; and Natural Language Processing.
Big Data, Cloud Computing and IoT
Cloud computing, the Internet of Things (IoT), and big data are three significant technological trends affecting the world's largest corporations. This book discusses big data, cloud computing, and the IoT, with a focus on the benefits and implementation problems. In addition, it examines the many structures and applications pertinent to these disciplines. Also, big data, cloud computing, and the IoT are proposed as possible study avenues.Features: Informs about cloud computing, IoT and big data, including theoretical foundations and the most recent empirical findings Provides essential research on the relationship between various technologies and the aggregate influence they have on solving real-world problems Ideal for academicians, developers, researchers, computer scientists, practitioners, information technology professionals, students, scholars, and engineers exploring research on the incorporation of technological innovations to address contemporary societal challenges
Handbook of Computer Programming with Python
This handbook provides a hands-on experience based on the underlying topics, and assists students and faculty members in developing their algorithmic thought process and programs for given computational problems. It can also be used by professionals who possess the necessary theoretical and computational thinking background but are presently making their transition to Python.Key Features: Discusses concepts such as basic programming principles, OOP principles, database programming, GUI programming, application development, data analytics and visualization, statistical analysis, virtual reality, data structures and algorithms, machine learning, and deep learning Provides the code and the output for all the concepts discussed Includes a case study at the end of each chapter This handbook will benefit students of computer science, information systems, and information technology, or anyone who is involved in computer programming (entry-to-intermediate level), data analytics, HCI-GUI, and related disciplines.
Fundamental Level Design and Analysis
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard.This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance.This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.
Dual Quaternions and Their Associated Clifford Algebras
Clifford algebra for dual quaternions has emerged recently as an alternative to standard matrix algebra as a computational framework for computer graphics. This book presents dual quaternions and their associated Clifford algebras in a new light, accessible to and geared toward the computer graphics community.Collecting all the associated formulas and theorems in one place, this book provides an extensive and rigorous treatment of dual quaternions, as well as showing how two models of Clifford algebra emerge naturally from the theory of dual quaternions. Each section comes complete with a set of exercises to help readers sharpen and practice their understanding.This book is accessible to anyone with a basic knowledge of quaternion algebra and is of particular use to forward-thinking members of the computer graphics community.
Computer Vision and Image Analysis for Industry 4.0
Computer vision and image analysis are indispensable components of every automated environment. Modern machine vision and image analysis techniques play key roles in automation and quality assurance. Working environments can be improved significantly if we integrate computer vision and image analysis techniques. The more advancement in innovation and research in computer vision and image processing, the greater the efficiency of machines as well as humans. Computer Vision and Image Analysis for Industry 4.0 focuses on the roles of computer vision and image analysis for 4.0 IR-related technologies. The text proposes a variety of techniques for disease detection and prediction, text recognition and signature verification, image captioning, flood level assessment, crops classifications and fabrication of smart eye-controlled wheelchairs.
Beyond Fintech
In a world where technology is rapidly reshaping every facet of our lives, from the way we communicate to how we work, "Beyond Fintech: The Broader Impact of Technology on Society" offers an insightful exploration into the profound effects of technological advancements across various sectors. This compelling book delves into the evolution of finance, the transformation of healthcare, the future of education, and the rise of smart cities, among other critical areas. It examines both the opportunities and challenges posed by innovations like artificial intelligence, blockchain, and the Internet of Things, shedding light on the ethical, social, and economic implications of living in a digitally connected world.Through a comprehensive analysis of how technology is driving change, this book encourages readers to reflect on the broader societal impacts of these innovations. It emphasizes the importance of equity, ethical responsibility, and the need for digital literacy in navigating the complexities of the modern age. Whether you're a tech enthusiast, a business leader, or simply curious about the future, "Beyond Fintech" provides a thought-provoking narrative on how technology is shaping our collective future and what it means for humanity.
Document Image Analysis
While Optical Character Recognition (OCR) techniques have made significant strides, they often fall short when dealing with non-text elements in documents. This gap highlighted the need for comprehensive solutions that recognize text and accurately detect and reconstruct tables and other graphical components. Our collaborative research efforts, extensive experiments, and continuous learning have culminated in developing the algorithms presented in this book, a testament to the power of teamwork in overcoming challenges. The book is structured to provide a thorough understanding of the problem domain, existing techniques, and our proposed solutions. We begin with an introduction to the challenges of digitizing printed documents, highlighting the limitations of current OCR methods and the need for advanced table detection and recognition algorithms. Subsequent chapters delve into detailed surveys of existing techniques, followed by a comprehensive presentation of our algorithms. We also explore the application of our enhanced algorithm in various scenarios, showcasing its robustness and effectiveness.
QuickBooks Online for Dummies, 2025 Edition
Discover all the ways you can use cloud-based accounting for your business with this top guide QuickBooks Online For Dummies, 2025 Edition helps you understand one of the most widely-used cloud accounting platforms worldwide. Choose the best subscription for your business, create invoices and credit memos, record sales receipts, pay bills, set up inventory items, track business checkbook and credit cards, print checks, process payroll and prepare payroll tax returns, simplify tax preparation, build a budget, balance accounts, back up your data and access it on any device--the list goes on and this beginner-friendly book teaches you how to do it all. Chock full of useful tips and tricks, this golden guide makes small business accounting through QuickBooks Online a breeze--saving you time and money. Plus, this edition covers the latest features and shows you how QuickBooks uses AI to make accounting even easier for you and your needs. Subscribe to QuickBooks Online, import your business data, and utilize cloud-based accounting Get clear and visual instructions on how to perform basic and advanced accounting tasks Discover new features such as QuickBooks Ledger and find tools that suit business needs Analyze your accounting data to make better business decisions For business owners, managers, and employees, this essential Dummies resource helps you make the most of QuickBooks Online.
The Naked Android
The Naked Android: Synthetic Socialness and the Human Gaze illuminates the connection between the stories people tell, their expectations of what a robot is, and how these beliefs and values manifest in how real robots are designed and used.The introduction of the "human gaze" articulates how peoples' expectations and perceptions about robots are ultimately based on deeply personal cultural interpretations of what is artificial or human and what problems social robots should -or should not -solve. The Naked Android clarifies how human qualities like understanding and desire are designed into robots as mediums as well as projected onto them by the people who live with them.By investigating the fluidity of identities across human culture and social robotics, this book unpacks the contextual complexities of their interactions and mutual influences. Using ethnographic methods including in-depth interviews with a variety of stakeholders, each chapter explores how people are designing social robots, the experience of living with robots, and people whose jobs it is to dream about a future integrated with robots.Key Features: Introduces the concept of the "human gaze" (and the "robot gaze") as means of understanding how people live with robots. Each chapter includes in-depth interviews with people who make, live with, or create art about robots. Using ethnographic methods, paints a vivid description of the interconnecting influences of science fiction, human imagination, and real technology.
Procedural Content Generation with Unreal Engine 5
Discover Unreal Engine 5's powerful features and advanced PCG tools with Senior Technical Artist and Unreal Instructor, Paul Martin Eliasz and enable real-time visualization to transform game development and craft immersive, dynamic 3D environments in this part-color guideKey Features: - Enhance your design skills with innovative procedural content generation (PCG) capabilities- Quickly sculpt vast, richly detailed environments with UE5's PCG tools, saving you time and effort- Push the boundaries of your creativity and develop breathtaking landscapes that stand out- Purchase of the print or Kindle book includes a free PDF eBookBook Description: In the ever-evolving world of games and virtual production, mastering procedural content generator (PCG) opens the door to endless creative possibilities. This book takes you deeper into the realm of procedurally generated environments and assets by showing you how to use the PCG framework integrated into Unreal Engine 5.4 and helping you build the skills to surpass traditional methods and create cutting-edge projects with unparalleled efficiency.This book guides you through the complete level design and tools production pipeline using open-source software. Whether you're an aspiring technical artist or level designer in real-time visualization and game production, you'll benefit from following the step-by-step, beginner-friendly approach to crafting custom levels, from jungles to cities, and incorporating 3D assets from libraries such as Quixel or Sketchfab. Next, you'll get to grips with data preparation, construct a PCG graph to populate assets in your environment, and apply these methods to optimize your projects. You'll understand how this process enhances your PCG tools, elevating their capacity to improve the quality of your levels.By the end of this book, you'll be able to seamlessly integrate different elements in Unreal Engine 5, empowering you to create your own PCG tools and transform your game development experience.What You Will Learn: - Grasp the fundamentals of PCG and its transformative impact on game design and development- Craft your first lush, procedurally generated forest in UE5- Build complex blueprints using the PCG graph for streamlined workflows- Develop efficient PCG tools and techniques to enhance performance and creativity- Build and manipulate spline controllers with the PCG graph for dynamic environments- Construct a PCG graph that seamlessly blends with landscape materials for stunning terrainsWho this book is for: This book is for novices and intermediate users of Unreal Engine 5, guiding artists and developers into the world of Procedural Content Generation (PCG) tools. Whether you're an experienced 3D artist or a newcomer to Unreal Engine 5, in this book, you'll find valuable insights for crafting procedurally generated environments and tools using the PCG framework. While prior 3D software experience is not mandatory, some familiarity can enhance your understanding of the concepts presented.Table of Contents- Introducing Procedural Content Generation- Let's Create Our First Forest!- Building Blueprints with PCG Component- Developing and Optimizing the Procedural Content Generation Tool- Building Spline Controllers with PCG Graph- Building a PCG Graph with Landscape Materials- Let's Build a Building Using the PCG Spline Controller- Building Biomes: Mastering PCG for Rich Environments- Creating Dynamic Animated Crowds with PCG- Exploring Optimization, Debugging, and Performance Tools- Cheat Sheets, Extra Tips, and Shortcuts
The Naked Android
The Naked Android: Synthetic Socialness and the Human Gaze illuminates the connection between the stories people tell, their expectations of what a robot is, and how these beliefs and values manifest in how real robots are designed and used.The introduction of the "human gaze" articulates how peoples' expectations and perceptions about robots are ultimately based on deeply personal cultural interpretations of what is artificial or human and what problems social robots should -or should not -solve. The Naked Android clarifies how human qualities like understanding and desire are designed into robots as mediums as well as projected onto them by the people who live with them.By investigating the fluidity of identities across human culture and social robotics, this book unpacks the contextual complexities of their interactions and mutual influences. Using ethnographic methods including in-depth interviews with a variety of stakeholders, each chapter explores how people are designing social robots, the experience of living with robots, and people whose jobs it is to dream about a future integrated with robots.Key Features: Introduces the concept of the "human gaze" (and the "robot gaze") as means of understanding how people live with robots. Each chapter includes in-depth interviews with people who make, live with, or create art about robots. Using ethnographic methods, paints a vivid description of the interconnecting influences of science fiction, human imagination, and real technology.
Applications of Mathematical Modeling, Machine Learning, and Intelligent Computing for Industrial Development
The text focuses on mathematical modeling and applications of advanced techniques of machine learning, and artificial intelligence, including artificial neural networks, evolutionary computing, data mining, and fuzzy systems to solve performance and design issues more precisely. Intelligent computing encompasses technologies, algorithms, and models in providing effective and efficient solutions to a wide range of problems, including the airport's intelligent safety system. It will serve as an ideal reference text for senior undergraduate, graduate students, and academic researchers in fields that include industrial engineering, manufacturing engineering, computer engineering, and mathematics.The book: Discusses mathematical modeling for traffic, sustainable supply chain, vehicular Ad-Hoc networks, and internet of things networks with intelligent gateways Covers advanced machine learning, artificial intelligence, fuzzy systems, evolutionary computing, and data mining techniques for real- world problems Presents applications of mathematical models in chronic diseases such as kidney and coronary artery diseases Highlights advances in mathematical modeling, strength, and benefits of machine learning and artificial intelligence, including driving goals, applicability, algorithms, and processes involved Showcases emerging real-life topics on mathematical models, machine learning, and intelligent computing using an interdisciplinary approach The text presents emerging real-life topics on mathematical models, machine learning, and intelligent computing in a single volume. It will serve as an ideal text for senior undergraduate students, graduate students, and researchers in diverse fields, including industrial and manufacturing engineering, computer engineering, and mathematics.
Data Analytics and Business Intelligence
Business Analytics (BA) is an evolving phenomenon that showcases the increasing importance of using huge volumes of data to generate value for businesses. Advances in BA have offered great opportunities for organisations to improve, innovate, and develop existing or new processes, products, and services. BA is the process of transforming data into actionable insight by using statistical and mathematical analysis, descriptive, prescriptive, and predictive models, machine learning, information systems and network science methods, among others, along with a variety of data, expert knowledge, and fact-based management to support better and faster decision-making.BA and Business Intelligence (BI) generate capabilities for companies to compete in the market effectively and has become one of the main functional areas in most companies. BA tools are used in diverse ways, for example, to identify consumer behaviour patterns and market trends, to derive valuable insights on the performance of stocks, to find information on the attrition rate of employees, to analyse and solve healthcare problems, to offer insight into inventory management and supply chain management, to analyse data from social networks, and to infer traffic behaviour and develop traffic management policy, among others.BA and BI have become one of the most popular research areas in academic circles, as well as in the industry, driven by the increasing demand in the business world. This book aims to become a stimulus for innovative business solutions covering a wide range of aspects of business analytics, such as management science, information technology, descriptive, prescriptive, and predictive models, machine learning, network science, mathematical and statistical techniques. The book will encompass a valuable collection of chapters exploring and discussing computational frameworks, practices, and applications of BA that can assist industries and relevant stakeholders in decision-making and problem-solving exercises, with a view to driving competitive advantage.
Python for Beginners
Python is an amazing programming language. It can be applied to almost any programming task. It allows for rapid development and debugging. Getting started with Python is like learning any new skill: it's important to find a resource you connect with to guide your learning. Luckily, there's no shortage of excellent books that can help you learn both the basic concepts of programming and the specifics of programming in Python. With the abundance of resources, it can be difficult to identify which book would be best for your situation. Python for Beginners is a concise single point of reference for all material on python. Provides concise, need-to-know information on Python types and statements, special method names, built-in functions and exceptions, commonly used standard library modules, and other prominent Python tools Offers practical advice for each major area of development with both Python 3.x and Python 2.x Based on the latest research in cognitive science and learning theory Helps the reader learn how to write effective, idiomatic Python code by leveraging its best--and possibly most neglected--features This book focuses on enthusiastic research aspirants who work on scripting languages for automating the modules and tools, development of web applications, handling big data, complex calculations, workflow creation, rapid prototyping, and other software development purposes. It also targets graduates, postgraduates in computer science, information technology, academicians, practitioners, and research scholars.
Handbook of Smart Manufacturing
This handbook covers smart manufacturing development, processing, modifications, and applications. It provides a complete understanding of the recent advancements in smart manufacturing through its various enabling manufacturing technologies, and how industries and organizations can find the needed information on how to implement smart manufacturing towards sustainability of manufacturing practices.Handbook of Smart Manufacturing: Forecasting the Future of Industry 4.0 covers all related advances in manufacturing such as the integration of reverse engineering with smart manufacturing, industrial internet of things (IIoT), and artificial intelligence approaches, including Artificial Neural Network, Markov Decision Process, and Heuristics Methodology. It offers smart manufacturing methods like 4D printing, micro-manufacturing, and processing of smart materials to assist the biomedical industries in the fabrication of human prostheses and implants. The handbook goes on to discuss how to accurately predict the requirements, identify errors, and make innovation for the manufacturing process more manageable by implementing various advanced technologies and solutions into the traditional manufacturing process. Strategies and algorithms used to incorporate smart manufacturing into different sectors are also highlighted within the handbook.This handbook is an invaluable resource for stakeholders, industries, professionals, technocrats, academics, research scholars, senior graduate students, and human healthcare professionals.
Blockchain and Web3.0 Technology Innovation and Application
This book constitutes the refereed proceedings of the First Conference on Blockchain and Web3 Technology Innovation and Application, BWTAC 2024, held in Guangzhou, China, during, November 6-8, 2024. The 36 full papers and 9 short papers included in this book were carefully reviewed and selected from 106 submissions. They were categorized in the following topica sections: Architectures and Technologies, Privacy Protection and Data Security, Artificial Intelligences, Security, Trading Systems, Cross Domains Applications and Emerging Technologies.
Animation in Croatia
This book provides a comprehensive account of Croatian animation history, as well as an analysis of background factors such as political and social circumstances and cultural heritage that influenced the great international success of Croatian animators between the 1960s and 1980s. The book focuses on the history of the Zagreb School of Animated Film, which produced dozens of extremely significant animated films between the 1960s and 1980s, which constituted an important epoch in the development of film animation as an artistic form. It provides a case study of three important films: Dnevnik by Nedeljko Dragic, Don Kihot by Vladimir Kristl and Koncert za masinsku pusku by Dusan Vukotic. The book also covers modern Croatian animation developed after the independence of the country.This book will be of great interest to academics, students and professionals working and researching in the field of animation.