Beginning Android Adk With Arduino
Whether you're new to Arduino and Android development, or you've tinkered a bit with either one, this is the book for you. Android has always been a natural fit with Arduino projects, but now that Google has released the Android Open Accessory Development Kit (the Android ADK), combining Android with Arduino to create custom gadgets has become even easier. Beginning Android ADK with Arduino shows how the ADK works and how it can be used with a variety of Arduino boards to create a variety of fun projects that showcase the abilities of the ADK. Mario B繹hmer will walk you through several projects, including making sounds, driving motors, and creating alarm systems, all while explaining how to use the ADK and how standard Arduino boards may differ from Google-branded Arduinos. You aren't tied to specific hardware with this book; use what you have, and this book will show you how.
Android Wireless Application Development, Volume 1
Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. Now, authors Lauren Darcey and Shane Conder have systematically revised and updated this guide for the latest Android SDK 4.0. To accommodate their extensive new coverage, they've split the book into two volumes. Volume I focuses on Android essentials, including setting up your development environment, understanding the application lifecycle, designing effective user interfaces, developing for diverse devices, and optimizing your mobile app development process--from design through publishing. Every chapter has been thoroughly updated for the newest APIs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, and many new examples have been added. Drawing on decades of in-the-trenches experience as professional mobile developers, Darcey and Conder provide valuable new best practices--including powerful techniques for constructing more portable apps. This new edition contains full chapters on Android manifest files, content providers, effective app design, and testing; an all-new chapter on tackling compatibility issues; coverage of today's most valuable new Android tools and utilities; and even more exclusive tips and tricks. An indispensable resource for every Android development team member.
Ios 5 Programming Cookbook
Now you can overcome the vexing, real-life issues you confront when creating apps for the iPhone, iPad, or iPod Touch. By making use of more than 100 new recipes in this updated cookbook, you'll quickly learn the steps necessary for writing complete iOS apps, whether they're as simple as a music player or feature a complex mix of animations, graphics, multimedia, a database, and iCloud storage. If you're comfortable with iOS SDK, this cookbook will teach you how to use hundreds of iOS techniques. Each recipe provides a clear solution with sample code that you can use right away. Use different approaches to construct a user interface Develop location-aware apps Get working examples for implementing gesture recognizers Play audio and video files and access the iPod library Retrieve contacts and groups from the Address Book Determine camera availability and access the Photo Library Create multitasking-aware apps Maintain persistent storage in your apps Use Event Kit to manage calendars and events Learn capabilities of the Core Graphics framework Access the accelerometer and gyroscope Take advantage of the iCloud service
Sharepoint 2010 for Project Management
If you were to analyze your team's performance on a typical project, you'd be surprised how much time is wasted on non-productive tasks. This hands-on guide shows you how to work more efficiently by organizing and managing projects with SharePoint 2010. You'll learn how to build a Project Management Information System (PMIS), customized to your project, that can effectively coordinate communication and collaboration among team members. Written by a certified Project Management Professional (PMP) and Microsoft SharePoint MVP with 15 years of IT project management experience, each chapter includes step-by-step guides as well as workshops that help you practice what you learn. Build a SharePoint PMIS that requires little assistance from your IT/IS department Define access permissions for project stakeholders and team members Centralize project artifacts and keep track of document history with version control Track project schedules, control changes, and manage project risks Automate project reporting and use web parts to generate on-demand status reports Integrate project management tools such as Excel, Microsoft Project, PowerPoint, and Outlook Apply your knowledge of PMIS techniques by working with a case study throughout the book "If you are a project manager looking for a technology-based, easily implemented, and usable solution for project communications, document management, and general project organization, this book is for you!" -Susan Weese, PgMP, President and Founder, Rhyming Planet
Building Android Apps With HTML, CSS, and JavaScript
If you know HTML, CSS, and JavaScript, you already have the tools you need to develop Android applications. Now updated for HTML5, the second edition of this hands-on guide shows you how to use open source web standards to design and build apps that can be adapted for any Android device. You'll learn how to create an Android-friendly web app on the platform of your choice, and then use Adobe's free PhoneGap framework to convert it to a native Android app. Discover why device-agnostic mobile apps are the wave of the future, and start building apps that offer greater flexibility and a much broader reach. Convert a website into a web application, complete with progress indicators and other features Add animation with JQTouch to make your web app look and feel like a native Android app Make use of client-side data storage with apps that run when the Android device is offline Use PhoneGap to hook into advanced Android features, including the accelerometer, geolocation, and alerts Test and debug your app on the Web with real users, and submit the finished product to the Android Market
Data Structures and Algorithms Made Easy
"Data Structures And Algorithms Made Easy: Data Structures and Algorithmic Puzzles" is a book that offers solutions to complex data structures and algorithms. There are multiple solutions for each problem and the book is coded in C/C++, it comes handy as an interview and exam guide for computer scientists. It can be used as a reference manual by those readers in the computer science industry. This book serves as guide to prepare for interviews, exams, and campus work. In short, this book offers solutions to various complex data structures and algorithmic problems.Topics Covered: IntroductionRecursion and BacktrackingLinked ListsStacksQueuesTreesPriority Queue and HeapsDisjoint Sets ADTGraph AlgorithmsSorting Searching Selection Algorithms [Medians] Symbol Tables Hashing String Algorithms Algorithms Design Techniques Greedy Algorithms Divide and Conquer Algorithms Dynamic Programming Complexity Classes Miscellaneous Concepts
Migrating to Windows Phone 7
This book offers everything you'll need to upgrade your existing programming knowledge and begin to develop applications for the Windows Phone. It focuses on the 75 percent of the material that you will need 95 percent of the time. We're not going to teach you object-oriented programming (OOP) all over again, but we are going to take the time to point out how .NET and C# differ in their execution of the standard OOP concepts from other languages' implementations in order to make your migration as smooth and stress-free as possible.Migrating to Windows Phone will lead you through a tour of the key features of developing for Microsoft's devices. We'll consider everything from data handling to accelerometers, from mapping to WCF. We'll also walk you through monetizing your application through Microsoft's online Windows Phone store.
Pro Windows Phone 7 Development
The Windows Phone 7 platform, now recently updated, provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. Pro Windows Phone 7 Development, Second Edition helps you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace--including using new features like copy-and-paste and API improvements in the NoDo and Mango update waves.For developers new to the Windows Phone platform--whether .NET, iPhone, or Android developers--this book starts by introducing the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend effectively, how to take advantage of the device's sensors with the location service, accelerometer, and touch, how to make your apps location-aware using GPS data, how to utilize the rich media capabilities of the Windows Phone series, and much more. Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace. And in this second edition, learn quickly and easily how to take advantage of new API capabilities and HTML5 support right in your browser.
Arduino Projects to Save the World
Arduino Projects to Save the World shows that it takes little more than a few tools, a few wires and sensors, an Arduino board, and a bit of gumption to build devices that lower energy bills, help you grow our own food, monitor pollution in the air and in the ground, even warn you about earth tremors. Arduino Projects to Save the World introduces the types of sensors needed to collect environmental data--from temperature sensors to motion sensors. You'll see projects that deal with energy sources--from building your own power strip to running your Arduino board on solar panels so you can actually proceed to build systems that help, for example, to lower your energy bills. Once you have some data, it's time to put it to good use by publishing it online as you collect it; this book shows you how. The core of this book deals with the Arduino projects themselves: Account for heat loss using a heat loss temperature sensor array that sends probes into every corner of your house for maximum measurement. Monitor local seismic activity with your own seismic monitor. Keep your Arduino devices alive in the field with a solar powered device that uses a smart, power-saving design. Monitor your data and devices with a wireless radio device; place your sensors where you like without worrying about wires. Keep an eye on your power consumption with a sophisticated power monitor that records its data wherever you like. Arduino Projects to Save the World teaches the aspiring green systems expert to build environmentally-sound, home-based Arduino devices. Saving the world, one Arduino at a time. Please note: the print version of this title is black & white; the eBook is full color.
Beginning iOS 5 Development
The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style
New Programmer’s Survival Manual
It's your first day on the new job. You've got the programming chops, you're up on the latest tech, you're sitting at your workstation... now what? New Programmer's Survival Manual gives your career the jolt it needs to get going: essential industry skills to help you apply your raw programming talent and make a name for yourself. It's a no-holds-barred look at what really goes on in the office--and how to not only survive, but thrive in your first job and beyond.Programming at industry level requires new skills - you'll build programs that dwarf anything you've done on your own. This book introduces you to practices for working on large-scale, long-lived programs at a professional level of quality. You'll find out how to work efficiently with your current tools, and discover essential new tools.But the tools are only part of the story; you've got to get street-smart too. Succeeding in the corporate working environment requires its own savvy. You'll learn how to navigate the office, work with your teammates, and how to deal with other people outside of your department. You'll understand where you fit into the big picture and how you contribute to the company's success. You'll also get a candid look at the tougher aspects of the job: stress, conflict, and office politics.Finally, programming is a job you can do for the long haul. This book helps you look ahead to the years to come, and your future opportunities--either as a programmer or in another role you grow into.There's nothing quite like the satisfaction of shipping a product and knowing, "I built that." Whether you work on embedded systems or web-based applications, in trendy technologies or legacy systems, this book helps you get from raw skill to an accomplished professional.
Android in Action
Summary Android in Action, Third Edition is a comprehensive tutorial for Android developers. This fast-paced book puts you in the driver's seat -- you'll master the SDK, build WebKit apps using HTML 5, and even learn to extend or replace Android's built-in features by building useful and intriguing examples.About the TechnologyWhen it comes to mobile apps, Android can do almost anything, and with this book, so can you! Android, Google's popular mobile operating system and SDK for tablets and smart phones, is the broadest mobile platform available. It is Java-based, HTML5-aware, and loaded with the features today's mobile users demand.About this BookAndroid in Action, Third Edition takes you far beyond "Hello Android." You'll master the SDK, build WebKit apps using HTML 5, and even learn to extend or replace Android's built-in features. You'll find interesting examples on every page as you explore cross-platform graphics with RenderScript, the updated notification system, and the Native Development Kit. This book also introduces important tablet concepts like drag-and-drop, fragments, and the Action Bar, all new in Android 3. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's InsideCovers Android 3.xSDK and WebKit development from the ground upDriving a robot with Bluetooth and sensorsImage processing with Native C codeThis book is written for hobbyists and developers. A background in Java is helpful. No prior experience with Android is assumed. ==================================Table of ContentsPART 1 WHAT IS ANDROID? THE BIG PICTUREIntroducing AndroidAndroid's development environmentPART 2 EXERCISING THE ANDROID SDKUser interfacesIntents and ServicesStoring and retrieving dataNetworking and web servicesTelephonyNotifications and alarmsGraphics and animationMultimedia1Location, location, locationPART 3 ANDROID APPLICATIONSPutting Android to work in a field service applicationBuilding Android applications in CPART 4 THE MATURING PLATFORMBluetooth and sensorsIntegrationAndroid web developmentAppWidgetsLocalizationAndroid Native Development KitActivity fragmentsAndroid 3.0 action barDrag-and-drop
UX Best Practices: How to Achieve More Impact with User Experience
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.Evolve to a user-centered product development philosophyDeliver superior products and escalate your market share by employing real-world user experience success strategies from global corporations. Featuring in-depth case studies from Yahoo!, Siemens, SAP, Haier, Intuit, Tencent, and more, UX Best Practices: How to Achieve More Impact with User Experience offers proven methods for instituting user-centered design in industrial environments.Discover how to integrate user experience activities into product development processes for investment and consumer goods in different regions, reduce product complexity, increase product quality, and boost the bottom line. This comprehensive guide covers a variety of user experience techniques, such as analyzing user needs and expectations, creating design concepts, prototyping, using agile development, conducting usability testing, developing user interface guidelines, defining user interface patterns, and specifying metrics.Communicate objectives and user requirements in design briefsEstablish end-to-end UX-centered development policiesFoster collaboration between managers, designers, and engineersIntegrate user experience metrics into business target frameworks and the product development processEmploy agile development and design thinking methodsCollect, measure, and analyze usability dataEmploy a User Experience Evaluation System to identify problemsConvey and assess design ideas quickly using prototypesAchieve consistency across products with UI patterns and libraries
Beginning Ios 5 Game Development
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
Beginning OS X Lion Apps Development
With the Mac App Store launch in early 2011, a new age in Mac development began. Look for many of the cool apps for iPhone and iPad coming to an iMac or MacBook Pro near you! Beginning OS X Lion Apps Development explains how to develop OS X Lion-based apps and publish them in the Mac App Store. It begins with the basics of Objective-C and Cocoa, and then moves through all the topics necessary to build and publish your first successful Mac apps! Get started with Objective-C and Xcode Build your first complete apps that integrate well with Mac OS X Publish your apps on the Mac App Store If you're new to Mac or new to iPhone or iPad apps development, and looking to develop apps for the Macbook Pro or Mac desktop, this book is for you!
Pro Ios Apps Performance Optimization and Tuning
Today's iPhone and iPad apps developers are often running into the need to refine, improve and optimize their apps performances. As more complex apps can be created, it is even more important for developers to deal with this critical issue. Pro iOS Apps Performance Tuning and Optimization covers many common but difficult problems when tuning and optimizing performance for iPhone and iPad apps and how to resolve these problems efficiently. This book gives you the following: Basic knowledge on common problems in iPhone apps Advanced knowledge over data structure, algorithms, multithreading, and network data in iPhone apps Comparison with problems and solutions for Android and Windows Phone apps After reading this must-have book, you'll be ready to make the most of the processing power of the iPhone with your apps performance optimization know-how.
Pro Ios 5 Augmented Reality
Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress. After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.
Macruby
Want to build native Mac OS X applications with a sleek, developer-friendly alternative to Objective-C? MacRuby is an ideal choice. This in-depth guide shows you how Apple's implementation of Ruby gives you access to all the features available to Objective-C programmers. You'll get clear, detailed explanations of MacRuby, including quick programming techniques such as prototyping. Perfect for programmers at any level, this book is packed with code samples and complete project examples. If you use Ruby, you can tap your skills to take advantage of Interface Builder, Cocoa libraries, the Objective-C runtime, and more. If you're a Cocoa developer, you'll learn how to improve your productivity with MacRuby. Get up to speed on MacRuby basics, including classes and methods Learn how to use MacRuby with Apple's Xcode developer suite Delve into the primitive object classes and data types in Foundation Kit Build event-driven user interfaces with the AppKit framework Handle relational object persistence with the Core Data framework Use advanced MacRuby techniques, including concurrency and sandboxing Get examples for applications using Twitter and a location web service Embed MacRuby into existing Objective-C applications
Beginning Android Tablet Programming
Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works--and then you'll learn how to write your first Android tablet application from scratch! Beginning Android Tablet Programming then equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future. You'll be introduced to 2D programming, and you'll see what you can do with a touch screen interface and the Honeycomb SDK. Of course, 3D programming is even more alluring for many programmers. If that includes you, you'll learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet. Lights, camera, action! You'll learn along the way how Android Honeycomb gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with today--beyond the touch screen itself. You'll learn, for example, how you to use a tablet GPS sensor to locate your car! You'll also discover how you can access files on your tablet--or on the web--through programming, and then build on that insight to create your own file browser application. This Android project contains many useful coding techniques appropriate for many situations you might encounter in your future programming Android tablet applications; you'll be glad to have them under your belt. So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on Android? Perhaps you'd like to write an application that sorts out all your contacts for you! Beginning Android TabletProgramming introduces you to Android tablet programming, and shows how you can program your Android tablet from scratch to do what you want!
Pro Iphone and Ipad Web Design and Development
With Pro iOS Web Design and Development, you'll design websites and develop web applications for iPhone and iPad using web standards deployed with Apple's Safari browser. Utilizing the very latest web and mobile technologies and releases, this book shows every web professional how to use HTML5 to do the heavy lifting, CSS3 to create the look and feel, and JavaScript to add program logic to their mobile sites and Web applications. In addition, you'll learn how to address the specific features made available through Apple's iOS, especially with regard to designing Web-based touch-screen interfaces. Pro iOS Web Design and Development will help you deliver rich mobile user experiences without compromise by optimizing your sites for WebKit and Safari, the de facto standard for the iPhone, iPad, and iPod touch.
Spring Batch in Action
Summary Spring Batch in Action is an in-depth guide to writing batch applications using Spring Batch. Written for developers who have basic knowledge of Java and the Spring lightweight container, the book provides both a best-practices approach to writing batch jobs and comprehensive coverage of the Spring Batch framework.About the TechnologyEven though running batch jobs is a common task, there's no standard way to write them. Spring Batch is a framework for writing batch applications in Java. It includes reusable components and a solid runtime environment, so you don't have to start a new project from scratch. And it uses Spring's familiar programming model to simplify configuration and implementation, so it'll be comfortably familiar to most Java developers.About the BookSpring Batch in Action is a thorough, in-depth guide to writing efficient batch applications. Starting with the basics, it discusses the best practices of batch jobs along with details of the Spring Batch framework. You'll learn by working through dozens of practical, reusable examples in key areas like monitoring, tuning, enterprise integration, and automated testing. No prior batch programming experience is required. Basic knowledge of Java and Spring is assumed. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's InsideBatch programming from the ground upImplementing data componentsHandling errors during batch processingAutomating tedious tasksTable of ContentsPART 1 BACKGROUNDIntroducing Spring BatchSpring Batch conceptsPART 2 CORE SPRING BATCHBatch configurationRunning batch jobsReading dataWriting dataProcessing dataImplementing bulletproof jobsTransaction managementPART 3 ADVANCED SPRING BATCHControlling executionEnterprise integrationMonitoring jobsScaling and parallel processingTesting batch applications
Exploring Microsoft Office 2010 Getting Started With Vba
Windows Phone Application Sketch Book
Think you have the next great Windows Phone app idea? The Windows Phone Application Sketch Book is an essential tool for any aspiring Windows Phone developer. This sketch book makes it easy to centralize and organize your ideas, featuring enlarged Windows Phone templates to write on. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes and document the app name and screen name. This book is an invaluable tool for bringing your next great Windows Phone app idea to life!
Objective C for the Iphone
SummaryObjective-C Fundamentals is a hands-on tutorial that leads you from your first line of Objective-C code through the process of building native apps for the iPhone using the latest version of the SDK. You'll learn to avoid the most common pitfalls, while exploring the expressive Objective-C language through numerous example projects.About the TechnologyThe iPhone is a sophisticated device, and mastering the Objective C language is the key to unlocking its awesome potential as a mobile computing platform. Objective C's concise, rich syntax and feature set, when matched with the iPhone SDK and the powerful Xcode environment, offers a developers from any background a smooth transition into mobile app development for the iPhone.About the BookObjective-C Fundamentals guides you gradually from your first line of Objective-C code through the process of building native apps for the iPhone. Starting with chapter one, you'll dive into iPhone development by building a simple game that you can run immediately. You'll use tools like Xcode 4 and the debugger that will help you become a more efficient programmer. By working through numerous easy-to-follow examples, you'll learn practical techniques and patterns you can use to create solid and stable apps. And you'll find out how to avoid the most common pitfalls.No iOS or mobile experience is required to benefit from this book but familiarity with programming in general is helpful. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's InsideObjective-C from the ground upDeveloping with Xcode 4Examples that work unmodified on iPhoneTable of ContentsPART 1 GETTING STARTED WITH OBJECTIVE-CBuilding your first iOS applicationData types, variables, and constantsAn introduction to objectsStoring data in collectionsPART 2 BUILDING YOUR OWN OBJECTSCreating classesExtending classesProtocolsDynamic typing and runtime type informationMemory managementPART 3 MAKING MAXIMUM USE OF FRAMEWORK FUNCTIONALITYError and exception handlingKey-Value Coding and NSPredicateReading and writing application dataBlocks and Grand Central DispatchDebugging techniques
Parallel Programming With Microsoft Visual Studio 2010
Pro Google Web Toolkit
The Google Web Toolkit (GWT) is a new easy way for Java developers to build Ajax web applications, using a simple system of "UI widgets," and it's gained a lot of popularity in the community. Google are pushing it very eagerly. There are a couple on Google Web Toolkit already, but this one goes further, teaching the ins and outs of developing with the Google Web Toolkit, before taking readers up to a higher level, including chapters on how to integrate GWT user interfaces with enterprise applications. It also includes reference sections at the end so readers can look up details quickly and easily.
MAC OS X Design Award Winning Projects
Mac OS X Design Award-Winning Projects profiles developers who have received the prestigious Apple Design Award for Mac OS X app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun Mac OS X apps. Insightful profiles of the winning developers Detailed explanations of the technical wizardry that makes these apps tick Full-color screenshots and copious, downloadable code snippets to get you started building the next Mac OS X Design Award-Winning Apps What you'll learn How the best Mac OS X apps are built How detail-oriented, semi-obsessive designers create great-looking interfaces that go beyond mere user-friendliness How caffeine-addicted, sugar-fortified programmers optimize every line of Objective-C and squash the most deeply hidden bugs How inspiration strikes at unlikely times and places How to plan for success by learning from the most successful Mac OS X app developers Who is this book for? All Mac OS X developers seeking enlightenment from the recognized masters.
Specification by Example
Summary Specification by Example is an emerging practice for creating software based on realistic examples, bridging the communication gap between business stakeholders and the dev teams building the software. In this book, author Gojko Adzic distills interviews with successful teams worldwide, sharing how they specify, develop, and deliver software, without defects, in short iterative delivery cycles. About the Technology Specification by Example is a collaborative method for specifying requirements and tests. Seven patterns, fully explored in this book, are key to making the method effective. The method has four main benefits: it produces living, reliable documentation; it defines expectations clearly and makes validation efficient; it reduces rework; and, above all, it assures delivery teams and business stakeholders that the software that's built is right for its purpose. About the Book This book distills from the experience of leading teams worldwide effective ways to specify, test, and deliver software in short, iterative delivery cycles. Case studies in this book range from small web startups to large financial institutions, working in many processes including XP, Scrum, and Kanban. This book is written for developers, testers, analysts, and business people working together to build great software. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Common process patterns How to avoid bad practices Fitting SBE in your process 50+ case studies =============================================== Table of Contents Part 1 Getting started Part 2 Key process patterns Part 3 Case studies Key benefits Key process patterns Living documentation Initiating the changes Deriving scope from goals Specifying collaboratively Illustrating using examples Refining the specification Automating validation without changing specifications Validating frequently Evolving a documentation system uSwitch RainStor Iowa Student Loan Sabre Airline Solutions ePlan Services Songkick Concluding thoughts
Pro Access 2010 Development
Pro Access 2010 Development is a fundamental resource for developing business applications that take advantage of the features of Access 2010 and the many sources of data available to your business. In this book, you'll learn how to build database applications, create Web-based databases, develop macros and Visual Basic for Applications (VBA) tools for Access applications, integrate Access with SharePoint and other business systems, and much more. Using a practical, hands-on approach, this book will take you through all the facets of developing Access-based solutions, such as data modeling, complex form development, and user interface customizations. You'll then deploy your solution to the web and integrate it with other external data sources. This book is full of handy tricks to help you get the most out of what Access has to offer, including its comprehensive set of features and tools for collecting, using, and acting on business data, whether your data is in Access or stored on another platform. You'll also see how to smoothly integrate your applications with SQL Server databases and other Office programs, such as Outlook.
Beginning Windows Phone 7 Development
Microsoft's Windows Phone 7 handsets have injected a new vibrancy into the smartphone marketplace and provided bold new opportunities for the Microsoft development community. Now in its second edition, Beginning Windows Phone 7 Development has been written to help you identify those opportunities and to learn the skills you'll need to harness them. It covers the very latest developments in the field, including the extended APIs offered in Microsoft's automatic platform update, so you'll have timely, accurate information at your fingertips. Beginning Windows Phone 7 Development, Second Edition starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio, Expression Blend, Silverlight SDK, and Windows Phone SDK. It then takes you step-by-step though the development process as you build and deploy a working application, complete with a sophisticated user interface. Finally, you'll receive step-by-step instructions on selling your applications through the Windows Phone Marketplace.
Building the Sharepoint 2010 User Experience
This book dives deep into the details of how the SharePoint user experience is built. Using tools available to all developers, you'll dissect and rebuild a SharePoint 2010 site--all the way from the out-of-the-box default to your very own customized user experience. Few IT books cover the depth required to truly master a subject. This book breaks this pattern, and goes to places where very few SharePoint developers have gone before. It provides a "take no prisoners, brake for no one" approach that gets you to the information you really need to know. You might ask why you would want to modify all this when you get a perfectly capable interface right out of the box? And why go all the way to the core when all you want to do is fix up some CSS? The answer is that a solid understanding of the SharePoint architecture will enable you to learn the capabilities of SharePoint as a platform. This, in turn, will allow you to create user experiences that will increase the value of the solutions you create, as well as work better within the specific scenarios you encounter in your day-to-day work. And that, of course, leads to SharePoint happiness and joy--and we all want that, don't we? After reading this book, you will be left with a deep understanding of how the SharePoint user experience is built. You will also have gained practical and applicable knowledge that your projects and customers will love. And you will have had a good time learning as well. So while we do go deeper into the material than other books, we will not leave our sense of humor behind or be afraid to enjoy getting better at what we do. What you'll learn Learn the tools you need to create effective and highly tailored user interfaces and experiences in SharePoint 2010. Dissect an out-of-the-box site to learn how every user experience element is built. Master the core functions of sites, lists, content types, and fields. Build a site from scratch using tools available to everyone. Speed up your development time by using tools, tricks, and tips. See how your new skills can be applied to everyday tasks with simple exercises. Who is this book for? This book is for SharePoint developers who want to learn how to work with designers and other developers to create custom and tailored user experiences, including custom forms, content types, lists, fields, pages, and navigation that will better match your project's requirements.
Entity Framework 4 in Action
SummaryEntity Framework 4 in Action is an example-rich tutorial for .NET developers with full coverage of EF 4 features. The book begins with a review of the core ideas behind the ORM model and shows through detailed examples and larger case studies how Entity Framework offers a smooth transition from a traditional ADO.NET approach.About the TechnologyEntity Framework builds on the ADO.NET persistence model and the language features of LINQ to create a powerful persistence mechanism that bridges the gap between relational databases and object-oriented languages.About the BookEntity Framework 4 in Action is an example-rich tutorial that helps .NET developers learn and master the subject. It begins by explaining object/relational mapping and then shows how you can easily transition to EF from ADO.NET. Through numerous focused examples and two larger case studies, the book unfolds the EF story in a clear, easy-to-follow style. Infrastructure and inner workings of EF are discussed when you need them to understand a particular feature.This book is written for .NET developers. Knowledge of ADO.NET is helpful but not required. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's InsideFull coverage of EF 4 featuresLayer separation, Data Layer, and Domain ModelBest practicesTable of ContentsPART 1 REDEFINING YOUR DATA-ACCESS STRATEGYData access reloaded: Entity FrameworkGetting started with Entity FrameworkPART 2 GETTING STARTED WITH ENTITY FRAMEWORKQuerying the object model: the basicsQuerying with LINQ to EntitiesDomain model mappingUnderstanding the entity lifecyclePersisting objects into the databaseHandling concurrency and transactionsPART 3 MASTERING ENTITY FRAMEWORKAn alternative way of querying: Entity SQLWorking with stored proceduresWorking with functions and viewsExploring EDM metadataCustomizing code and the designer
Android Recipes
Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets. Android Recipes: A Problem-Solution Approach guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. In this book, you'll start off with a recap of Android architecture and app fundamentals, and then get down to business and build an app with Google's Android SDK at the command line and Eclipse. Next, you'll learn how to accomplish practical tasks pertaining to the user interface, communications with the cloud, device hardware, data persistence, communications between applications, and interacting with Android itself. Finally, you'll learn how to leverage various libraries and Scripting Layer for Android (SL4A) to help you perform tasks more quickly, how to use the Android NDK to boost app performance, and how to design apps for performance, responsiveness, seamlessness, and more. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project, you can consider copying and pasting the code and configuration files from this book, then modifying them for your own customization needs. This can save you a great deal of work over creating a project from scratch!
Pro Android 3
Pro Android 3 starts with the basics, giving you a firm foundation in Android development. It then builds on this foundation to teach you how to build real-world and fun mobile applications using the new Android 3.0 SDK. This book covers advanced concepts in detail including maps, geocoding, services, live folders, drag and drop, touchscreens, and the new Android 3.0 features: fragments and ActionBar. Pro Android 3 is uniquely comprehensive: it covers sensors, text to speech, OpenGL, live widgets, search, and the audio and video APIs. Using the code-heavy tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media, sensors, and long-running services. And you'll check out what's new with Android 3.0, including the improved UI across all Android platforms, drag and drop, fragment dialogs, and more, giving you the knowledge to create stunning, cutting-edge apps, while keeping you agile enough to respond to changes in the future.
Pro Objective-C Design Patterns for iOS
It's time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS. You've developed apps that impressed and performed, and now you're ready to jump into development practices that will leave you with more effective, efficient, and professional level apps. This book is the element you need to make the jump from journeyman to master. All too often, developers grind through building good apps on willpower and a vigorous focus on code development, leaving them unaware of and unable to benefit from the underlying structural and functional design patterns. Pro Objective-C Design Patterns for iOS will teach you those design patterns that have always been present at some level in your code, but were never recognized, acknowledged, or fully utilized. Implementation of specific pattern approaches will prove their value to any developer working in the iOS application arena. You'll learn to master classic patterns like singleton, abstract factory, chain of responsibility, and observer. You'll also discover less well-known but useful patterns like memento, composite, command, and mediator.
Developing C# Apps for iPhone and iPad Using MonoTouch
Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch! Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first "Hello, World" example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.
Pro Visual Studio.Net
This book reveals and demystifies the product to enable programmers to do their job more quickly and with fewer errors. All the Authors are well known in each field of .NET development and lever their hands-on experience of making the tool work in the real world. Programmers will understand how to tweak this environment to get the very best out of it and learn by seeing practical tasks put into, and through Studio, to get the best results.
Pro WCF 4
Pro WCF 4.0: Practical Microsoft SOA Implementation is a complete guide to Windows Communication Foundation from the service-oriented architecture (SOA) perspective, showing you why WCF is important to service-oriented architecture and development. This book provides deep insight into the functionality of WCF, which shipped with .NET 4.0-like service discovery, routing service, simplified configuration, and other advanced features. Included in this title are informative examples that will aid the reader in understanding and implementing these important additions. This book also covers the unified programming model, reliable messaging, security, and the peer-to-peer programming model. You'll also learn how to move your current .NET remoting and web service applications to WCF, and how to integrate those applications with WCF 4. This book offers genuine insight into solving real enterprise problems using WCF and .NET 4.0.
Pro Expression Blend 4
Pro Expression Blend 4 is for .NET developers and graphical artists who want to learn the ins and outs of the Expression Blend integrated development environment. You may know already that this tool can be used to build Windows Presentation Foundation (WPF), Silverlight, and Windows Phone 7 applications; however, this book will take you well beyond the basics and provide you with a detailed examination of key Blend topics, including workspace customization, graphics, layout, styles, themes, data binding, and the use of SketchFlow, giving you an excellent understanding of the Blend product and what it can do for you. Over the course of these eight chapters, you will learn numerous techniques to simplify the authoring of XAML using Blend. These include: Transforming a vector graphic into a custom control template with a few clicks of the mouse Generating complex animations using an integrated timeline editor Visually designing interactive data templates Creating prototypes (via SketchFlow) that can be transformed into production-level code Throughout Pro Expression Blend 4, you'll work with both Blend and .NET code to finalize fully-functional projects that will provide both valuable insights and a sound foundation for your future WPF and Silverlight projects. Each chapter will give you ample opportunity to build .NET software using Blend. However, this is not a programming book, per se. While some examples will require a manageable amount of C# code, this book is squarely focused on helping you gain mastery over the numerous tools, editors, designers, and wizards of the Microsoft Expression Blend IDE.
Droid Application Sketch Book
Think you have the next great DROID app idea? The DROID Application Sketch Book is an essential tool for any aspiring Android developer. This sketch book makes it easy to centralize and organize your ideas, featuring enlarged DROID templates to write on. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes and document the app name and screen name. Its lay-flat binding and perforated pages make it flexible and ideal for various uses. This book is an invaluable tool for bringing your next great Android app idea to life!