1230~1231_架空犯【在場證明版】
1228~1230_世界上最透明的故事2

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Social Computing and Social Media: Applications in Education and Commerce

Springer 出版
2022/06/10 出版

This two-volume set LNCS 13315 and 13316 constitutes the refereed proceedings of the 14th International Conference on Social Computing and Social Media, SCSM 2022, held as part of the 24rd International Conference, HCI International 2022, which took place in June-July 2022. Due to COVID-19 pandemic the conference was held virtually.The total of 1276 papers and 275 posters included in the 40 HCII 2022 proceedings volumes was carefully reviewed and selected from 5583 submissions. The papers of SCSM 2022, Part II, are organized in topical sections named: social media in education; customer experience and consumer behavior.

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Hci for Cybersecurity, Privacy and Trust

Springer 出版
2022/06/10 出版

This book constitutes the refereed proceedings of the 4th International Conference on HCI for Cybersecurity, Privacy and Trust, HCI-CPT 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI-CPT 2022 proceedings focuses on to user privacy and data protection, trustworthiness and User Experience in cybersecurity, multi-faceted authentication methods and tools, HCI in cyber defense and protection, studies on usable security in Intelligent Environments, as well as the impact of the Covid-19 pandemic on cybersecurity

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Hci in Games

Xiaowen,Fang  著
Springer 出版
2022/06/10 出版

This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

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Pattern Recognition

Springer 出版
2022/06/10 出版

This two-volume set LNCS 13188 - 13189 constitutes the refereed proceedings of the 6th Asian Conference on Pattern Recognition, ACPR 2021, held in Jeju Island, South Korea, in November 2021. The 85 full papers presented were carefully reviewed and selected from 154 submissions. The papers are organized in topics on: classification, action and video and motion, object detection and anomaly, segmentation, grouping and shape, face and body and biometrics, adversarial learning and networks, computational photography, learning theory and optimization, applications, medical and robotics, computer vision and robot vision.

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Pattern Recognition and Image Analysis

Springer 出版
2022/06/10 出版

This book constitutes the refereed proceedings of the 10th Iberian Conference on Pattern Recognition and Image Analysis, IbPRIA 2022, held in Aveiro, Portugal, in May 2022. The 54 papers accepted for these proceedings were carefully reviewed and selected from 72 submissions. They deal with document analysis; medical image processing; biometrics; pattern recognition and machine learning; computer vision; and other applications.

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AI and Society

Ingram 出版
2022/06/10 出版

Artificial intelligence and machine learning are becoming more present in society today and are expected to become more pervasive in the future. This four-section book is a first to shed a critical light on AI use, addressing the health, social, legal, ethical, philosophical questions raised.

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The Future of the Artificial Mind

Ingram 出版
2022/06/10 出版

The Future of the Artificial Mind is about the social and technological challenges posed by the new wave of artificial intelligence, both from a technical and a cognitive perspective. Deep neural networks have brought about tremendous technological improvements. This renaissance in artificial intelligence, after decades of stagnation, has enabled new technologies capable of surpassing human performance, as in the case of visual recognition. The book reviews the key ideas that have enabled these goals to be achieved and their historical origins. The book also considers some of the ethical and social challenges that the future development of artificial intelligence will face. Will humans fall in love with future android dolls? What will artificial sex be like? And what will it be like to travel in cars that will treat us as passengers instead of drivers? But predicting the future appears more magic than science. But when it comes to artificial intelligence, it is a constant temptation. Since it is well known that "the only way to get rid of a temptation is to enjoy it!", the hypothesis considered in the last chapter is that emerging trends point to a near future in which intelligence will be ubiquitous, but it will be difficult to identify its bearer. We may be heading towards an era of widespread intelligence, but an intelligence without accountability.

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Human Interface and the Management of Information: Applications in Complex Technological Environments

Springer 出版
2022/06/10 出版

This two-volume set LNCS 13305 - 13306 constitutes the thoroughly refereed proceedings of the thematic area Human Interface and the Management of Information, HIMI 2022, which was held as part of HCI International 2022 and took place virtually during June 26-July 1, 2022.The total of 1271 papers and 275 poster papers included in the 39 HCII 2022 proceedings volumes was carefully reviewed and selected from 5487 submissions. The papers included in the HCII-HIMI volume set were organized in topical sections as follows: Part I: Human-centered design approaches; information design and quality; visual design; visualization and big data; Information, cognition and learning. Part II: Recommender systems; robots and avatars appearance and embodiment; information in virtual and augmented reality; information in complex technological environments.

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Virtual, Augmented and Mixed Reality: Design and Development

Springer 出版
2022/06/10 出版

This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.

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Hci in Business, Government and Organizations

Springer 出版
2022/06/10 出版

This book constitutes the refereed proceedings of the 9th International Conference on HCI in Business, Government and Organizations, HCIBGO 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCIBGO 2022 proceedings focuses in topics such as artificial intelligence and machine learning, blockchain, service design, live streaming in electronic commerce, visualization, and workplace design.

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Learning and Collaboration Technologies. Designing the Learner and Teacher Experience

Springer 出版
2022/06/10 出版

This proceedings, LCT 2022, constitutes the refereed proceedings of the 9th International Conference on Learning and Collaboration Technologies, LCT 2022, held as Part of the 24th International Conference, HCI International 2022, which took place in June/July 2022. Due to COVID-19 pandemic the conference was held virtually.The total of 1271 papers and 275 poster papers included in the 39 HCII 2022 proceedings volumes was carefully reviewed and selected from 5487 submissions. The papers of LCT 2022 are organized in topical sections named: Designing and Developing Learning Technologies; Learning and Teaching Online; Diversity in Learning; Technology in Education: Practices and Experiences.

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Digital Learning in Motion

David,Kergel  著
Routledge 出版
2022/06/10 出版

Digital Learning in Motion provides a theoretical analysis of learning and related learning media in society. The book explores how changing media affects learning environments, which changes the learning itself, showing that learning is always in motion. This book expounds upon the concept of learning, reconstructing how learning unfolds and analyzing the discourse around pedagogy and Bildung in the age of new digital media. It further discusses in detail the threefold relationship between learning and motion, considering how learning is based on motion, generated by new experiences and changes with the environment and through its own mediatization. The book presents a normative model that outlines how learning can be structured on the basis of society's values and self-understanding discourses in the digital age. This book will be of great interest for academics, postgraduate students, and researchers in the fields of digital learning and inclusion, education research, educational theory, communication and cultural studies.

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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Anthropometry, Human Behavior, and Communication

Springer 出版
2022/06/10 出版

This two-volume set LNCS 1319 and 13320 constitutes the thoroughly refereed proceedings of the 13th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2022, which was held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1271 papers and 275 poster papers included in the 39 HCII 2022 proceedings volumes was carefully reviewed and selected from 5487 submissions. DHM 2022 includes a total of 56 papers. The first volume focuses on topics related to ergonomic design, anthropometry, and human modeling, as well as collaboration, communication, and human behavior. The second volume focuses on topics related to task analysis, quality and safety in healthcare, as well as occupational health and operations management, and Digital Human Modeling in interactive product and service design.

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Learning and Collaboration Technologies. Novel Technological Environments

Springer 出版
2022/06/10 出版
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Haptics: Science, Technology, Applications

Hasti,Seifi  著
Springer 出版
2022/06/10 出版
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Sonic Interactions in Virtual Environments

Springer 出版
2022/06/10 出版

This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VEVR systems: naturally support multimodal integration, impacting different application domainsSonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

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Practical MATLAB Deep Learning

Apress 出版
2022/06/10 出版

Harness the power of MATLAB for deep-learning challenges. Practical MATLAB Deep Learning, Second Edition, remains a one-of a-kind book that provides an introduction to deep learning and using MATLAB's deep-learning toolboxes. In this book, you'll see how these toolboxes provide the complete set of functions needed to implement all aspects of deep learning. This edition includes new and expanded projects, and covers generative deep learning and reinforcement learning. Over the course of the book, you'll learn to model complex systems and apply deep learning to problems in those areas. Applications include: Aircraft navigationAn aircraft that lands on Titan, the moon of Saturn, using reinforcement learningStock market predictionNatural language processingMusic creation usng generative deep learningPlasma controlEarth sensor processing for spacecraftMATLAB Bluetooth data acquisition applied to dance physics What You Will LearnExplore deep learning using MATLAB and compare it to algorithmsWrite a deep learning function in MATLAB and train it with examplesUse MATLAB toolboxes related to deep learningImplement tokamak disruption predictionNow includes reinforcement learningWho This Book Is For Engineers, data scientists, and students wanting a book rich in examples on deep learning using MATLAB.

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Virtual and Augmented Reality for Architecture and Design

CRC Press 出版
2022/06/10 出版

Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which adds layers of information to the real environment, VR is a powerful tool for designers and architects in the development of new responsive products, systems and built environments, that meets user's needs. VR and AR are tools that enhance design and architecture students' comprehension about complex and abstract concepts. Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work. This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.

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Blockchain in Life Sciences

Springer 出版
2022/06/09 出版

This book highlights the latest advances on the implementation and adaptation of blockchain technologies in real-world scientific, biomedical, and data applications. It presents rapid advancements in life sciences research and development by applying the unique capabilities inherent in distributed ledger technologies. The book unveils the current uses of blockchain in drug discovery, drug and device tracking, real-world data collection, and increased patient engagement used to unlock opportunities to advance life sciences research. This paradigm shift is explored from the perspectives of pharmaceutical professionals, biotechnology start-ups, regulatory agencies, ethical review boards, and blockchain developers. This book enlightens readers about the opportunities to empower and enable data in life sciences.

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The Digital Playbook

Dirk,Slama  著
Springer 出版
2022/06/09 出版

This open access book is a practitioner's guide to smart, connected products and solutions. As a hands-on playbook, it combines the business and technical execution perspectives to help product companies, OEMs, manufacturers and equipment operators utilize the full potential of digital enablers, especially Artificial Intelligence (AI), Internet of Things (IoT) and Digital Twins. The Digital Playbook provides comprehensive and actionable guidance, helping to address the challenges of creating sustainable and scalable digital business models, managing cocreation and sourcing, setting up the digital organization, and handling the legal aspects. For the technical execution perspective, the playbook includes the AIoT Framework, which explains how to combine data science and AI engineering with Digital Twins, as well as software development for cloud and edge. The integration with physical product development and retrofit integration of existing equipment is included as well. A pragmatic, agile approach is introduced that takes common agile inhibitors into consideration. A holistic AIoT DevOps approach is described, which combines key elements of DevOps for cloud, edge and AI. Enterprise readiness is ensured by looking at trust and security as well as reliability and resilience for AIoT. A large number of real-world examples and case studies help ensure practical relevance. Readers should have a previous, general understanding of digital strategies and technologies. This book offers readers a clear understanding of the opportunities, as well as the challenges related to building and operating smart, connected products and solutions. They are given a set of tools and blueprints, which they can apply to their practical work in this space.

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Adaptive Instructional Systems

Springer 出版
2022/06/09 出版

This book constitutes the refereed proceedings of the 4th International Conference on Adaptive Instructional Systems, AIS 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022.The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The AIS 2022 proceedings were organized in the following topical sections: Learner Modeling and State Assessment for Adaptive Instructional Decisions; Adaptation Design to Individual Learners and Teams; Design and Development of Adaptive Instructional Systems; Evaluating the Effectiveness of Adaptive Instructional Systems.

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Artificial Intelligence Technology

Springer 出版
2022/06/09 出版

This open access book aims to give our readers a basic outline of today's research and technology developments on artificial intelligence (AI), help them to have a general understanding of this trend, and familiarize them with the current research hotspots, as well as part of the fundamental and common theories and methodologies that are widely accepted in AI research and application. This book is written in comprehensible and plain language, featuring clearly explained theories and concepts and extensive analysis and examples. Some of the traditional findings are skipped in narration on the premise of a relatively comprehensive introduction to the evolution of artificial intelligence technology. The book provides a detailed elaboration of the basic concepts of AI, machine learning, as well as other relevant topics, including deep learning, deep learning framework, Huawei MindSpore AI development framework, Huawei Atlas computing platform, Huawei AI open platform for smart terminals, and Huawei CLOUD Enterprise Intelligence application platform. As the world's leading provider of ICT (information and communication technology) infrastructure and smart terminals, Huawei's products range from digital data communication, cyber security, wireless technology, data storage, cloud computing, and smart computing to artificial intelligence.

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Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality

Springer 出版
2022/06/09 出版

The four-volume set LNCS 13311 - 13314 constitutes the refereed proceedings of the 14th International Conference on Cross-Cultural Design, CCD 2022, which was held as part of HCI International 2022 and took place virtually during June 26 - July 1, 2022. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-Cultural Interaction Design; Collaborative and Participatory Cross-Cultural Design; Cross-Cultural Differences and HCI; Aspects of Intercultural Design Part II: Cross-Cultural Learning, Training, and Education; Cross-Cultural Design in Arts and Music; Creative Industries and Cultural Heritage under a Cross-Cultural Perspective; Cross-Cultural Virtual Reality and Games Part III: Intercultural Business Communication; Intercultural Business Communication; HCI and the Global Social Change Imposed by COVID-19; Intercultural Design for Well-being and Inclusiveness Part IV: Cross-Cultural Product and Service Design; Cross-Cultural Mobility and Automotive UX Design; Design and Culture in Social Development and Digital Transformation of Cities and Urban Areas; Cross-Cultural Design in Intelligent Environments.

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Human Interface and the Management of Information: Visual and Information Design

Springer 出版
2022/06/09 出版

This two-volume set LNCS 13305 - 13306 constitutes the thoroughly refereed proceedings of the thematic area Human Interface and the Management of Information, HIMI 2022, which was held as part of HCI International 2022 and took place virtually during June 26-July 1, 2022.The total of 1271 papers and 275 poster papers included in the 39 HCII 2022 proceedings volumes was carefully reviewed and selected from 5487 submissions. The papers included in the HCII-HIMI volume set were organized in topical sections as follows: Part I: Human-centered design approaches; information design and quality; visual design; visualization and big data; Information, cognition and learning. Part II: Recommender systems; robots and avatars appearance and embodiment; information in virtual and augmented reality; information in complex technological environments.

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Design, Operation and Evaluation of Mobile Communications

Springer 出版
2022/06/09 出版

This book constitutes the refereed proceedings of the Third International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The MOBILE 2022 proceedings were organized in the following topical sections: Designing Mobile Interactions and Systems; User Experience and Adoption of Mobile Communications; Mobile Commerce and Advertising; Mobile Interactions with Agents; Emerging Mobile Technologies.

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Culture and Computing

Springer 出版
2022/06/09 出版

This book constitutes the refereed proceedings of the 10th International Conference on Culture and Computing, C&C 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The C&C 2022 proceedings presents topics such as User Experience, Culture, and Technology, Culture and Computing in Arts and Music and preservation and fruition of cultural heritage, as well as developing and shaping future cultures.

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Design, User Experience, and Usability: Design for Emotion, Well-Being and Health, Learning, and Culture

Springer 出版
2022/06/09 出版

This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022.The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

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Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies

Springer 出版
2022/06/09 出版

This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022.The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

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Cross-Cultural Design. Product and Service Design, Mobility and Automotive Design, Cities, Urban Areas, and Intelligent Environments Design

Springer 出版
2022/06/09 出版

The four-volume set LNCS 13311 - 13314 constitutes the refereed proceedings of the 14th International Conference on Cross-Cultural Design, CCD 2022, which was held as part of HCI International 2022 and took place virtually during June 26 - July 1, 2022. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-Cultural Interaction Design; Collaborative and Participatory Cross-Cultural Design; Cross-Cultural Differences and HCI; Aspects of Intercultural Design Part II: Cross-Cultural Learning, Training, and Education; Cross-Cultural Design in Arts and Music; Creative Industries and Cultural Heritage under a Cross-Cultural Perspective; Cross-Cultural Virtual Reality and Games Part III: Intercultural Business Communication; Intercultural Business Communication; HCI and the Global Social Change Imposed by COVID-19; Intercultural Design for Well-being and Inclusiveness Part IV: Cross-Cultural Product and Service Design; Cross-Cultural Mobility and Automotive UX Design; Design and Culture in Social Development and Digital Transformation of Cities and Urban Areas; Cross-Cultural Design in Intelligent Environments.

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Cross-Cultural Design. Applications in Business, Communication, Health, Well-Being, and Inclusiveness

Springer 出版
2022/06/09 出版

The four-volume set LNCS 13311 - 13314 constitutes the refereed proceedings of the 14th International Conference on Cross-Cultural Design, CCD 2022, which was held as part of HCI International 2022 and took place virtually during June 26 - July 1, 2022. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-Cultural Interaction Design; Collaborative and Participatory Cross-Cultural Design; Cross-Cultural Differences and HCI; Aspects of Intercultural Design Part II: Cross-Cultural Learning, Training, and Education; Cross-Cultural Design in Arts and Music; Creative Industries and Cultural Heritage under a Cross-Cultural Perspective; Cross-Cultural Virtual Reality and Games Part III: Intercultural Business Communication; Intercultural Business Communication; HCI and the Global Social Change Imposed by COVID-19; Intercultural Design for Well-being and Inclusiveness Part IV: Cross-Cultural Product and Service Design; Cross-Cultural Mobility and Automotive UX Design; Design and Culture in Social Development and Digital Transformation of Cities and Urban Areas; Cross-Cultural Design in Intelligent Environments.

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Design, User Experience, and Usability: UX Research, Design, and Assessment

Springer 出版
2022/06/09 出版

This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

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Human-Computer Interaction. Technological Innovation

Springer 出版
2022/06/09 出版

The three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022.The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows: Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction, Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction, Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents.

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Artificial Intelligence and National Security

Springer 出版
2022/06/09 出版

This book analyses the implications of the technical, legal, ethical and privacy challenges as well as challenges for human rights and civil liberties regarding Artificial Intelligence (AI) and National Security. It also offers solutions that can be adopted to mitigate or eradicate these challenges wherever possible.As a general-purpose, dual-use technology, AI can be deployed for both good and evil. The use of AI is increasingly becoming of paramount importance to the government's mission to keep their nations safe. However, the design, development and use of AI for national security poses a wide range of legal, ethical, moral and privacy challenges. This book explores national security uses for Artificial Intelligence (AI) in Western Democracies and its malicious use. This book also investigates the legal, political, ethical, moral, privacy and human rights implications of the national security uses of AI in the aforementioned democracies. It illustrates how AI for national security purposes could threaten most individual fundamental rights, and how the use of AI in digital policing could undermine user human rights and privacy. In relation to its examination of the adversarial uses of AI, this book discusses how certain countries utilise AI to launch disinformation attacks by automating the creation of false or misleading information to subvert public discourse. With regards to the potential of AI for national security purposes, this book investigates how AI could be utilized in content moderation to counter violent extremism on social media platforms. It also discusses the current practices in using AI in managing Big Data Analytics demands. This book provides a reference point for researchers and advanced-level students studying or working in the fields of Cyber Security, Artificial Intelligence, Social Sciences, Network Security as well as Law and Criminology. Professionals working within these related fields and law enforcement employees will also find this book valuable as a reference.

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Artificial Intelligence in Hci

Helmut,Degen  著
Springer 出版
2022/06/09 出版

This book constitutes the refereed proceedings of the Third International Conference on Artificial Intelligence in HCI, AI-HCI 2022, which was held as part of HCI International 2022 and took place virtually during June 26 - July 1, 2022. A total of 1271 papers and 275 posters included in the 39 HCII 2022 proceedings volumes. AI-HCI 2022 includes a total of 39 papers; they are grouped thematically as follows: Human-Centered AI; Explainable and Trustworthy AI; UX Design and Evaluation of AI-Enabled Systems; AI Applications in HCI.

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Positive Unlabeled Learning

Springer 出版
2022/06/07 出版

Machine learning and artificial intelligence (AI) are powerful tools that create predictive models, extract information, and help make complex decisions. They do this by examining an enormous quantity of labeled training data to find patterns too complex for human observation. However, in many real-world applications, well-labeled data can be difficult, expensive, or even impossible to obtain. In some cases, such as when identifying rare objects like new archeological sites or secret enemy military facilities in satellite images, acquiring labels could require months of trained human observers at incredible expense. Other times, as when attempting to predict disease infection during a pandemic such as COVID-19, reliable true labels may be nearly impossible to obtain early on due to lack of testing equipment or other factors. In that scenario, identifying even a small amount of truly negative data may be impossible due to the high false negative rate of available tests. In such problems, it is possible to label a small subset of data as belonging to the class of interest though it is impractical to manually label all data not of interest. We are left with a small set of positive labeled data and a large set of unknown and unlabeled data. Readers will explore this Positive and Unlabeled learning (PU learning) problem in depth. The book rigorously defines the PU learning problem, discusses several common assumptions that are frequently made about the problem and their implications, and considers how to evaluate solutions for this problem before describing several of the most popular algorithms to solve this problem. It explores several uses for PU learning including applications in biological/medical, business, security, and signal processing. This book also provides high-level summaries of several related learning problems such as one-class classification, anomaly detection, and noisy learning and their relation to PU learning.

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Web Testing with Cypress

2022/06/07 出版

Perform fast, easy and reliable cross-browser testing with practical demonstrations KEY FEATURES ● Access to Visual testing, Cypress Studio, GitHub Actions, and the Cypress Dashboard.● Simple and practical illustrations on using Docker images, CI/CD pipelines and headless Cypress test runner.● Examples and solutions on using Cucumber for cross-browser and cross-platform testing. DESCRIPTION "Web Testing with Cypress" teaches you to test web apps on any browser or platform with zero environment setup in a developer-friendly, end-to-end web testing environment.When you read this book, you'll be able to create, run and debug test automation scripts in Javascript without wasting any time. You will execute tests in real-time while you create your applications and begin troubleshooting. You will work on Cucumber + TDD/BDD integration, CI testing, Cypress Dashboard, GitHub Actions, and Cypress Docker Images. Advanced topics such as running sequential and parallel tests, load balancing, cross-platform testing and Cypress-Driven Development are also trained in this book. While you master in writing automated tests, you'll also learn about Cypress' time travel, real-time reloads, pictures and videos, network traffic control, and live debugging features.As you progress through the book, you'll learn about cutting-edge testing methodologies, such as test-driven development (TDD), sanity testing (SST), and left shift testing (LTST). It also includes case studies and easy demos for non-technical users to help them write scripts in simple language to undertake application testing.WHAT YOU WILL LEARN● Explore Cypress capabilities, including forms, elements, action fields, and Cypress Studio.● Learn to write and run automated cross-browser and cross-platform tests.● Execute Sequential and Parallel testing, Shift Left testing, and Sanity testing.● Make use of GitHub Actions, Cypress Dashboard, Cucumber, and NodeJS.● Write test code, run CI testing and record test results.WHO THIS BOOK IS FORThis book is for Test Automation Engineers, QA professionals, Web Developers, and anyone who wants to test their web apps from start to finish with automation. This book assumes no prior knowledge of Cypress or testing concepts.

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The Metaverse

Winters Media 出版
2022/06/07 出版

Curious about the metaverse but can't quite wrap your head around it? Maybe you want to get a headstart but don't know where to begin?In this practical primer, you will learn why and how we should prepare for a new digital renaissance and what it means in terms of job opportunities, investments, and new business models.By reading this book, I invite you to start yourself on a journey of becoming a digital investor, a metaverse business owner, a virtual real estate mogul, voxel architect, or simply a curious onlooker to the latest chapter of the Internet.What you will learn from reading this book: - Who and what will power the metaverse- New business opportunities in the virtual economy and the web3 era- Introduction to decentralized worlds including Decentraland, Axie Infinity, SuperWorld, Cryptovoxels, The Sandbox, and Somnium Space- Insight into investing in virtual real estate, including the buy & flip approach and hoddling- The role of cryptocurrencies, smart contracts, DAOs, and NFTs in the metaverseYou will also receive access to a private Discord group for discussing opportunities in the metaverse with the author and community.

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Next Generation of Helicopters

Heady,Delpak  著
Lulu.com 出版
2022/06/06 出版

The rotary-wing platform, lagging behind fixed-wing due to comparatively greater technological challenges, provided remarkably alluring options to the commander on the battlefield, ever thirsting for a high vantage point, speed of maneuvering and the flexibility of quick redeployment. Vietnam, Korea and Iraq as also several other military conflicts, helped the helicopter to mature from casualty evacuation to increasingly more offensive tasks such as attack, anti-tank, suppression of enemy air defenses, reconnaissance and observation, airlift of troops, cargo resupply and fire fighting.

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Visual Domain Adaptation in the Deep Learning Era

Springer 出版
2022/06/06 出版

Solving problems with deep neural networks typically relies on massive amounts of labeled training data to achieve high performance. While in many situations huge volumes of unlabeled data can be and often are generated and available, the cost of acquiring data labels remains high. Transfer learning (TL), and in particular domain adaptation (DA), has emerged as an effective solution to overcome the burden of annotation, exploiting the unlabeled data available from the target domain together with labeled data or pre-trained models from similar, yet different source domains. The aim of this book is to provide an overview of such DA/TL methods applied to computer vision, a field whose popularity has increased significantly in the last few years. We set the stage by revisiting the theoretical background and some of the historical shallow methods before discussing and comparing different domain adaptation strategies that exploit deep architectures for visual recognition. We introduce the space of self-training-based methods that draw inspiration from the related fields of deep semi-supervised and self-supervised learning in solving the deep domain adaptation. Going beyond the classic domain adaptation problem, we then explore the rich space of problem settings that arise when applying domain adaptation in practice such as partial or open-set DA, where source and target data categories do not fully overlap, continuous DA where the target data comes as a stream, and so on. We next consider the least restrictive setting of domain generalization (DG), as an extreme case where neither labeled nor unlabeled target data are available during training. Finally, we close by considering the emerging area of learning-to-learn and how it can be applied to further improve existing approaches to cross domain learning problems such as DA and DG.

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Computer Vision in the Infrared Spectrum

Springer 出版
2022/06/03 出版

Human visual perception is limited to the visual-optical spectrum. Machine vision is not. Cameras sensitive to the different infrared spectra can enhance the abilities of autonomous systems and visually perceive the environment in a holistic way. Relevant scene content can be made visible especially in situations, where sensors of other modalities face issues like a visual-optical camera that needs a source of illumination. As a consequence, not only human mistakes can be avoided by increasing the level of automation, but also machine-induced errors can be reduced that, for example, could make a self-driving car crash into a pedestrian under difficult illumination conditions. Furthermore, multi-spectral sensor systems with infrared imagery as one modality are a rich source of information and can provably increase the robustness of many autonomous systems. Applications that can benefit from utilizing infrared imagery range from robotics to automotive and from biometrics to surveillance.In this book, we provide a brief yet concise introduction to the current state-of-the-art of computer vision and machine learning in the infrared spectrum. Based on various popular computer vision tasks such as image enhancement, object detection, or object tracking, we first motivate each task starting from established literature in the visual-optical spectrum. Then, we discuss the differences between processing images and videos in the visual-optical spectrum and the various infrared spectra. An overview of the current literature is provided together with an outlook for each task. Furthermore, available and annotated public datasets and common evaluation methods and metrics are presented. In a separate chapter, popular applications that can greatly benefit from the use of infrared imagery as a data source are presented and discussed. Among them are automatic target recognition, video surveillance, or biometrics including face recognition. Finally, we conclude with recommendations for well-fitting sensor setups and data processing algorithms for certain computer vision tasks. We address this book to prospective researchers and engineers new to the field but also to anyone who wants to get introduced to the challenges and the approaches of computer vision using infrared images or videos. Readers will be able to start their work directly after reading the book supported by a highly comprehensive backlog of recent and relevant literature as well as related infrared datasets including existing evaluation frameworks. Together with consistently decreasing costs for infrared cameras, new fields of application appear and make computer vision in the infrared spectrum a great opportunity to face nowadays scientific and engineering challenges.

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Person Re-Identification with Limited Supervision

Springer 出版
2022/06/03 出版

Person re-identification is the problem of associating observations of targets in different non-overlapping cameras. Most of the existing learning-based methods have resulted in improved performance on standard re-identification benchmarks, but at the cost of time-consuming and tediously labeled data. Motivated by this, learning person re-identification models with limited to no supervision has drawn a great deal of attention in recent years.In this book, we provide an overview of some of the literature in person re-identification, and then move on to focus on some specific problems in the context of person re-identification with limited supervision in multi-camera environments. We expect this to lead to interesting problems for researchers to consider in the future, beyond the conventional fully supervised setup that has been the framework for a lot of work in person re-identification.Chapter 1 starts with an overview of the problems in person re-identification and the major research directions. We provide an overview of the prior works that align most closely with the limited supervision theme of this book. Chapter 2 demonstrates how global camera network constraints in the form of consistency can be utilized for improving the accuracy of camera pair-wise person re-identification models and also selecting a minimal subset of image pairs for labeling without compromising accuracy. Chapter 3 presents two methods that hold the potential for developing highly scalable systems for video person re-identification with limited supervision. In the one-shot setting where only one tracklet per identity is labeled, the objective is to utilize this small labeled set along with a larger unlabeled set of tracklets to obtain a re-identification model. Another setting is completely unsupervised without requiring any identity labels. The temporal consistency in the videos allows us to infer about matching objects across the cameras with higher confidence, even withlimited to no supervision. Chapter 4 investigates person re-identification in dynamic camera networks. Specifically, we consider a novel problem that has received very little attention in the community but is critically important for many applications where a new camera is added to an existing group observing a set of targets. We propose two possible solutions for on-boarding new camera(s) dynamically to an existing network using transfer learning with limited additional supervision. Finally, Chapter 5 concludes the book by highlighting the major directions for future research.

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Activity Theory in HCI

Springer 出版
2022/06/02 出版

Activity theory -- a conceptual framework originally developed by Aleksei Leontiev -- has its roots in the socio-cultural tradition in Russian psychology. The foundational concept of the theory is human activity, which is understood as purposeful, mediated, and transformative interaction between human beings and the world. Since the early 1990s, activity theory has been a visible landmark in the theoretical landscape of Human-Computer Interaction (HCI). Along with some other frameworks, such as distributed cognition and phenomenology, it established itself as a leading post-cognitivist approach in HCI and interaction design. In this book we discuss the conceptual foundations of activity theory and its contribution to HCI research. After making the case for theory in HCI and briefly discussing the contribution of activity theory to the field (Chapter One) we introduce the historical roots, main ideas, and principles of activity theory (Chapter Two). After that we present in-depth analyses of three issues which we consider of special importance to current developments in HCI and interaction design, namely: agency (Chapter Three), experience (Chapter Four), and activity-centric computing (Chapter Five). We conclude the book with reflections on challenges and prospects for further development of activity theory in HCI (Chapter Six). Table of Contents: Introduction: Activity theory and the changing face of HCI / Basic concepts and principles of activity theory / Agency / Activity and experience / Activity-centric computing / Activity theory and the development of HCI

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Action Programming Languages

Springer 出版
2022/06/02 出版

Artificial systems that think and behave intelligently are one of the most exciting and challenging goals of Artificial Intelligence. Action Programming is the art and science of devising high-level control strategies for autonomous systems which employ a mental model of their environment and which reason about their actions as a means to achieve their goals. Applications of this programming paradigm include autonomous software agents, mobile robots with high-level reasoning capabilities, and General Game Playing. These lecture notes give an in-depth introduction to the current state-of-the-art in action programming. The main topics are knowledge representation for actions, procedural action programming, planning, agent logic programs, and reactive, behavior-based agents. The only prerequisite for understanding the material in these lecture notes is some general programming experience and basic knowledge of classical first-order logic. Table of Contents: Introduction / Mathematical Preliminaries / Procedural Action Programs / Action Programs and Planning / Declarative Action Programs / Reactive Action Programs / Suggested Further Reading

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The Future of Personal Information Management, Part I

Springer 出版
2022/06/02 出版

We are well into a second age of digital information. Our information is moving from the desktop to the laptop to the "palmtop" and up into an amorphous cloud on the Web. How can one manage both the challenges and opportunities of this new world of digital information? What does the future hold? This book provides an important update on the rapidly expanding field of personal information management (PIM). Part I (Always and Forever) introduces the essentials of PIM. Information is personal for many reasons. It's the information on our hard drives we couldn't bear to lose. It's the information about us that we don't want to share. It's the distracting information demanding our attention even as we try to do something else. It's the information we don't know about but need to. Through PIM, we control personal information. We integrate information into our lives in useful ways. We make it "ours." With basics established, Part I proceeds to explore a critical interplay between personal information "always" at hand through mobile devices and "forever" on the Web. How does information stay "ours" in such a world? Part II (Building Places of Our Own for Digital Information) will be available in the Summer of 2012, and will consist of the following chapters: Chapter 5. Technologies to eliminate PIM?: We have seen astonishing advances in the technologies of information management -- in particular, to aid in the storing, structuring and searching of information. These technologies will certainly change the way we do PIM; will they eliminate the need for PIM altogether? Chapter 6. GIM and the social fabric of PIM: We don't (and shouldn't) manage our information in isolation. Group information management (GIM) -- especially the kind practiced more informally in households and smaller project teams -- goes hand in glove with good PIM. Chapter 7. PIM by design: Methodologies, principles, questions and considerations as we seek to understand PIM better and to build PIM into our tools, techniques and training. Chapter 8. To each of us, our own.: Just as we must each be a student of our own practice of PIM, we must also be a designer of this practice. This concluding chapter looks at tips, traps and tradeoffs as we work to build a practice of PIM and "places" of our own for personal information. Table of Contents: A New Age of Information / The Basics of PIM / Our Information, Always at Hand / Our Information, Forever on the Web

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Contextual Design

Springer 出版
2022/06/02 出版

Contextual Design is a user-centered design process that uses in-depth field research to drive innovative design. Contextual Design was first invented in 1988 and has since been used in a wide variety of industries and taught in universities all over the world. It is a complete front-end design process rooted in Contextual Inquiry, the widespread, industry-standard field data gathering technique. Contextual Design adds techniques to analyze and present user data, drive ideation from data, design specific product solutions, and iterate those solutions with customers. In 2013, we overhauled the method to account for the way that technology has radically changed people's lives since the invention of the touchscreen phones and other always-on, always-connected, and always-carried devices. This book describes the new Contextual Design, evolved to help teams design for the way technology now fits into peoples' lives. We briefly describe the steps of the latest version of Contextual Design and show how they create a continual immersion in the world of the user for the purpose of innovative product design.

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Incentive-Centric Semantic Web Application Engineering

Springer 出版
2022/06/02 出版

While many Web 2.0-inspired approaches to semantic content authoring do acknowledge motivation and incentives as the main drivers of user involvement, the amount of useful human contributions actually available will always remain a scarce resource. Complementarily, there are aspects of semantic content authoring in which automatic techniques have proven to perform reliably, and the added value of human (and collective) intelligence is often a question of cost and timing. The challenge that this book attempts to tackle is how these two approaches (machine- and human-driven computation) could be combined in order to improve the cost-performance ratio of creating, managing, and meaningfully using semantic content. To do so, we need to first understand how theories and practices from social sciences and economics about user behavior and incentives could be applied to semantic content authoring. We will introduce a methodology to help software designers to embed incentives-minded functionalities into semantic applications, as well as best practices and guidelines. We will present several examples of such applications, addressing tasks such as ontology management, media annotation, and information extraction, which have been built with these considerations in mind. These examples illustrate key design issues of incentivized Semantic Web applications that might have a significant effect on the success and sustainable development of the applications: the suitability of the task and knowledge domain to the intended audience, and the mechanisms set up to ensure high-quality contributions, and extensive user involvement. Table of Contents: Semantic Data Management: A Human-driven Process / Fundamentals of Motivation and Incentives / Case Study: Motivating Employees to Annotate Content / Case Study: Building a Community of Practice Around Web Service Management and Annotation / Case Study: Games with a Purpose for Semantic Content Creation / Conclusions

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Learning with Support Vector Machines

Springer 出版
2022/06/02 出版

Support Vectors Machines have become a well established tool within machine learning. They work well in practice and have now been used across a wide range of applications from recognizing hand-written digits, to face identification, text categorisation, bioinformatics, and database marketing. In this book we give an introductory overview of this subject. We start with a simple Support Vector Machine for performing binary classification before considering multi-class classification and learning in the presence of noise. We show that this framework can be extended to many other scenarios such as prediction with real-valued outputs, novelty detection and the handling of complex output structures such as parse trees. Finally, we give an overview of the main types of kernels which are used in practice and how to learn and make predictions from multiple types of input data. Table of Contents: Support Vector Machines for Classification / Kernel-based Models / Learning with Kernels

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Adaptive Interaction

Springer 出版
2022/06/02 出版

This lecture describes a theoretical framework for the behavioural sciences that holds high promise for theory-driven research and design in Human-Computer Interaction. The framework is designed to tackle the adaptive, ecological, and bounded nature of human behaviour. It is designed to help scientists and practitioners reason about why people choose to behave as they do and to explain which strategies people choose in response to utility, ecology, and cognitive information processing mechanisms. A key idea is that people choose strategies so as to maximise utility given constraints. The framework is illustrated with a number of examples including pointing, multitasking, skim-reading, online purchasing, Signal Detection Theory and diagnosis, and the influence of reputation on purchasing decisions. Importantly, these examples span from perceptual/motor coordination, through cognition to social interaction. Finally, the lecture discusses the challenging idea that people seek to find optimal strategies and also discusses the implications for behavioral investigation in HCI.

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