1226_年度TOP暢銷展
1225~1226_你想成為怎樣的大人

英文書 > 全部商品

Autodesk Civil 3D 2025

The Autodesk(R) Civil 3D(R) 2025: Essentials guide is designed for civil engineers and surveyors who want to take advantage of the Autodesk Civil 3D software's interactive, dynamic design functionality. The Autodesk Civil 3D software permits the rapid development of alternatives through its model-based design tools. You will learn techniques enabling you to organize project data, work with points, create and analyze surfaces, model road corridors, perform grading and volume calculation tasks, and lay out pipe networks.Topics CoveredLearn the Autodesk Civil 3D user interface.Create points and point groups and work with survey figures.Create, edit, view, and analyze surfaces.Create and edit alignments.Create sites, profiles, and cross-sections.Create assemblies, corridors, and intersections.Create grading solutions.Create gravity-fed and pressure pipe networks.Use plan production tools to create plan and profile sheets.PrerequisitesAccess to the 2025.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2024).Experience with AutoCAD(R) or AutoCAD-based products and a sound understanding and knowledge of civil engineering terminology.

9 特價3677
立即代訂
下次再買

Cinematic Photoreal Environments in Unreal Engine 5

Packt 出版
2024/04/25 出版

Achieve stunning photorealistic environments and create cinematic masterpieces by combining environment art, animation, VFX and cinematography with Unreal Engine Specialist, Giovanni VisaiKey Features- Implement advanced shaders, effects, and post-processing to make your environment look cinematic- Explore techniques for achieving realistic graphic complexity with incredible performance- Create your own materials and enhance the visuals of your gaming environment- Purchase of the print or Kindle book includes a free PDF eBookBook DescriptionAs Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5.Starting with the steps for installing the game engine and learning about its potential, you'll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you'll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you'll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter.By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.What you will learn- Generate a Master Material to create hundreds of different material instances- Explore lighting principles and apply them to UE lighting systems- Evaluate the pros and cons of real-time rendering in the world-building process- Build massive landscapes with procedural materials, heightmap, landmass, and water- Populate an environment with realistic assets using Foliage and Megascan- Master the art of crafting stunning shots with Sequencer- Enhance visual quality with Post Process Volume and Niagara- Produce a photorealistic shot using the Movie Render QueueWho this book is forIf you are a creative director, designer, or creator with a passion for technology and CGI, this UE 5 book is for you. Game developers and tech artists will also benefit from this book as it can help them understand an environment artist's workflow and how to optimize performance.Table of Contents- Creating Your First Project in Unreal Engine 5- Navigating the Unreal Engine 5 Interface- Exploring Unreal Engine 5 Project Structure- Importing and Working with Assets- Mastering Materials and Shading- Illuminating Your World with Lighting- Exploring Nanite, RVTs, and the World Partition Tool- Utilizing the Megascans Library- Mastering Landscape and Terrain- Creating Diverse Environments with Plugins- Crafting Cinematic Shots with Cameras and Sequencer- Enhancing Scenes with Post-Processing and Niagara- Rendering and Exporting Cinematic Shots

9 特價2327
立即代訂
下次再買

Learning GDScript by Developing a Game with Godot 4

Packt 出版
2024/04/23 出版

Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guideKey FeaturesLearn the fundamentals of programming as you write GDScript 2.0Explore the world of GDScript 2.0 with this comprehensive introduction to the languageWork with Godot 4's robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applicationsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIn the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs.Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you'll cover everything from data to logic, while familiarizing yourself with Godot's built-in tools such as the physics engine, navigation, and cameras. As you progress, you'll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you'll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch.By the end of this book, you'll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.What you will learnDevelop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanlinessHarness Godot 4's integrated physics engine to control and manipulate in-game objectsDesign a vibrant and immersive game world by seamlessly integrating a diverse array of assetsMaster the art of processing input from various sources for enhanced interactivityExtend the reach of your game by learning how to export it to multiple platformsIncorporate simple multiplayer functionality for a dynamic gaming experienceWho this book is forThis book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you're new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.Table of ContentsSetting Up the EnvironmentGetting Familiar with Variables and Control FlowGrouping Information in Arrays, Loops, and DictionariesBringing Structure with Methods and ClassesHow and Why to Keep Your Code CleanCreating a World of Your Own in GodotMaking the Character MoveSplitting and Reusing ScenesCameras, Collisions, and CollectiblesCreating Menus, Making Enemies, and Using AutoloadsPlaying Together with MultiplayerExporting to Multiple PlatformsOOP Continued and Advanced TopicsAdvanced Programming PatternsUsing the File SystemWhat Next?

9 特價1692
立即代訂
下次再買

Advanced Information Systems Engineering

Springer 出版
2024/04/23 出版

This book constitutes the proceedings of the 36th International Conference on Advanced Information Systems Engineering, CAiSE 2024, which was held in Limassol, Cyprus, during June 3-7, 2024. The 36 full papers included in these proceedings were carefully reviewed and selected from 180 submissions. They were organized in topical sections as follows: Process alignment, comparison and discovery; process discovery, monitoring and correction; graphs and graph networks; process modelling and management; prediction, monitoring and planning; data preparation, sharing, and architecture; requirements; process and decision mining; event and process discovery; session trust, security and risk; social aspects and LLMs; model-driven engineering and quantum workflows.

9 特價4292
立即代訂
下次再買

Internet Computing

Ali,Sunyaev  著
Springer 出版
2024/04/23 出版
9 特價4054
立即代訂
下次再買

Game AI Uncovered

Paul,Roberts  著
CRC Press 出版
2024/04/22 出版

Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting-edge techniques from 22 of the top game AI professionals and researchers from around the world.The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead Space, Zombie Army 4, Evil Genius 2, Sniper Elite 5, Sonic & All-Stars Racing Transformed, DiRT: Showdown, and more.Contained within this volume are overviews and insights covering a host of different areas within game AI, including generalised planners, player imitation, awareness, dynamic behaviour trees, decision-making architectures, agent learning for automated playthroughs, utility systems, machine learning for cinematography, directed acyclic graphs, environment steering, difficulty scenarios, environmental cues through voxels, automated testing approaches, dumbing down your AI, synchronized path following, and much more.Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches.This volume includes chapters written by Nuno Vicente Barreto, Steve Bilton, Andy Brown, Dr Allan Bruce, Richard Bull, Phil Carlisle, Sarah Cook, Michele Cond簷, Steven Dalton, Rodolfo Fava, Jonas Gillberg, Dominik Gotojuch, Dale Green, Tobias Karlsson, Jonathan Keslake, Fernando Penousal Machado, Ivan Mateev, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, Lic穩nio Roque, and Andrea Schiel.

9 特價3052
立即代訂
下次再買

2024 - 2025 Newbies Guide to UI/UX Design Using Figma

2024/04/22 出版

Master UI/UX Design for Web, Mobile & Desktop Apps with Figma!The 2024-2025 Newbies Guide to UI/UX Design Using Figma equips you with the skills to craft stunning user interfaces (UI) and exceptional user experiences (UX) for modern applications. Whether you're a complete beginner or looking to level up your design game, this book is your comprehensive guide to Figma, the industry-standard design tool.Inside you'll discover: - The power of Figma: Learn why Figma is the go-to tool for UI/UX designers and explore its core functionalities.- UI/UX design fundamentals: Gain a solid understanding of user interface and user experience design principles.- Mastering Figma's interface: Navigate Figma with ease, from setting up your workspace to understanding file structure and essential tools.- Wireframing made easy: Learn the art of wireframing, explore different types, and build user flows using Figma.- Design with precision: Utilize Figma's advanced features like Auto Layout, Constraints, and Layout Grids to create pixel-perfect designs.- Style your interfaces: Dive into colors, gradients, typography, and image masking to create visually stunning UIs.- Component and Variable magic: Unlock the power of Figma's component and variable systems for efficient and scalable design.- Prototyping for interactivity: Bring your designs to life by creating interactive prototypes with transitions and animations.- Essential Figma tips and tricks: Boost your design workflow with Figma shortcuts and productivity hacks.- Unleash the power of FigJam: Discover Figma's built-in collaboration tool, FigJam, for brainstorming and real-time ideation.With clear, step-by-step instructions and insightful explanations, this book is your one-stop shop for mastering UI/UX design with Figma. Start creating user-centric interfaces and interactive prototypes today! Hit the BUY button and let's get started.

9 特價1100
立即代訂
下次再買

FreeCAD 0.21

Cadartifex  著
Cadartifex 出版
2024/04/19 出版

FreeCAD 0.21: A Power Guide for Beginners and Intermediate Users textbook has been designed for instructor-led courses as well as self-paced learning. It is intended to help engineers and designers interested in learning FreeCAD to create 3D mechanical designs. This textbook is an excellent guide for new FreeCAD users and a great teaching aid for classroom training. It consists of 10 chapters and a total of 452 pages covering major workbenches of FreeCAD such as Sketcher, Part Design, A2plus, and TechDraw. The textbook teaches you to use FreeCAD mechanical design software for building parametric 3D solid components and assemblies as well as creating 2D drawings. This textbook not only focuses on the usage of the tools/commands of FreeCAD but also the concept of design. Every chapter in this textbook contains tutorials that provide users with step-by-step instructions for creating mechanical designs and drawings with ease. Moreover, every chapter ends with hands-on test drives that allow users to experience the user-friendly and powerful technical capabilities of FreeCAD.Main Features of the TextbookComprehensive coverage of toolsStep-by-step real-world tutorials with every chapterHands-on test drives to enhance the skills at the end of every chapterAdditional notes and tipsCustomized content for faculty (PowerPoint Presentations)Free learning resources for faculty and studentsAdditional student and faculty projectsTechnical support for the book by contacting info@cadartifex.com

9 特價1418
立即代訂
下次再買

The Simple Guide to SAS

Kirby,Thomas  著
SAS Institute 出版
2024/04/18 出版

Start your journey with SAS. Have you just accepted a new job as a data analyst and need to learn SAS fast? Or perhaps you want to make a career change into programming and you're not sure where to begin. The Simple Guide to SAS: From Null to Novice is the perfect book to get you started. Written for individuals with no prior programming experience, this book teaches the basics of learning SAS using hands-on examples and step-by-step explanations in a short, easy-to-understand guide. Topics covered in this book include: DATA and PROC Steps DATA Step Processing Setting Up SAS Libraries Importing and Exporting Data Viewing and Summarizing Data Sorting and De-duplicating Data Filtering Data and Conditional Logic SAS Functions Formatting Variables Combining and Aggregating Data The Simple Guide to SAS provides solutions to common business problems, identifies pitfalls to avoid, and includes sample code with data for readers to practice their knowledge.

9 特價844
立即代訂
下次再買

Advanced Java Game Development Techniques

2024/04/18 出版

"Java in Advanced Game Development Techniques" is the title of the book. In this book, I will go beyond the basics of Java game development to address advanced concepts, methodologies, and best practices that will lead you to the next level of Java game development skills. The language Java has been in use as the most popular one for the development of games owing to the portability, robustness, and ease of use it features. Today's Java developers are able to create elaborate and playful games that run smoothly on several platforms due to the continuous improvements in Java. The book is for those Java developers who are at an intermediate to advance level and who already have knowledge of basic game development concepts and want to enhance their skills and knowledge. This book is directed to the beginners in the field, those who are interested in working with desktop games as well as mobile games and web games. Happy coding and happy gaming!

9 特價342
立即代訂
下次再買

PROC FCMP User-Defined Functions

SAS Institute 出版
2024/04/15 出版

Elevate your programming skills with PROC FCMP. In PROC FCMP User-Defined Functions, readers are introduced to the SAS Function Compiler, which enables users to create user-defined functions and subroutines. These modular, callable software components complement the diverse array of SAS built-in functions and extend the SAS programming language, creating more building blocks for constructing future software! The book opens by introducing the role of functions in software design and explaining how functions improve software quality characteristics. It then moves on to basic PROC FCMP syntax, including how to define and call user-defined functions. Next, readers learn about the SAS array and hash object, the primary data structures leveraged by PROC FCMP, and how PROC FCMP can manipulate them behind the scenes. Finally, the Python Component Object is introduced, which facilitates the interoperability of SAS and Python. PROC FCMP runs Python functions natively inside a SAS wrapper, which allows open-source functions to be incorporated without needing to be rewritten in SAS. PROC FCMP is a game changer. This book empowers readers to not only build better software, but also to embrace a more productive and efficient software development environment.

9 特價2959
立即代訂
下次再買

Beginning Autocad(r) 2025 Exercise Workbook

2024/04/13 出版

For decades, AutoCAD(R) students, instructors, and professionals have relied on the Exercise Workbook series to develop and hone their use of this exceptionally versatile program. Whether you are an AutoCAD novice, seeking to improve 2D drawing capabilities, or simply looking for a top-notch reference with the very latest updates from Autodesk(R), the bestselling Beginning AutoCAD(R) 2025 Exercise Workbook is the perfect choice.With clear explanations, step-by-step instructions, inside tips, and numerous exercises, AutoCAD experts Shrock and Heather help users make real progress in their drawing capabilities. To quick-start working with drawing commands, users can download preset drawing templates from the provided link, or by visiting Industrial Press's print or eBook website product pages.The new AutoCAD 2025 software builds on the features of previous releases. Notable changes include a smarter help menu and useful revisions to the Hatch tool, making it easier to fill in AutoCAD drawings. As ever, this new version enables efficient creation, precise revision, and collaborative sharing of layouts for myriad projects. New and/or Improved Features in Beginning AutoCAD 2025: Autodesk Assistant--This artificial intelligence (AI) enhanced help system can help answer AutoCAD-related questions. If the Autodesk Assistant cannot provide the needed answer, it links the user to other sources, including a live Autodesk agent. (Included in Lesson 1) Hatch Improvements--The Hatch tool has been enhanced to enable more efficient placement of a hatch pattern without the previous requirement of a closed boundary. (Included in Lesson 15) Global AutoCAD 2025 Updates--New illustrations, detailed explanations, and step-by-step instructions throughout this Exercise Workbook reflect the latest AutoCAD tools, dialog boxes, and key elements.

9 特價3094
立即代訂
下次再買

Optimizing Salesforce Industries Solutions on the Vlocity OmniStudio Platform

Packt 出版
2024/04/10 出版

Design highly customized solutions using the Vlocity OmniStudio platform tailored to your businessKey FeaturesUnderstand the critical gotchas and essential best practices for every OmniStudio implementationDiscover a proven system for achieving next-level performance and scalability using Salesforce IndustriesOptimize all aspects of your OmniStudio apps-server side, client side, and document generationPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionSalesforce Industries brings out-of-the-box solutions tailored to specific industries, making it easy for customers to install, configure, and slash their time-to-value. It stands as one of Salesforce's strategic pillars with the number of installations growing rapidly.While customizing the out-of-the-box solutions can pose performance challenges, this book provides a fail-safe system with proven best practices, tools, and precise metrics to enhance performance and scalability for efficient outcomes.Kicking off with an overview of the Salesforce Industries Vlocity platform and OmniStudio, you'll explore the tools and techniques used to manage code and measure performance. Delving into performance optimization, you'll uncover methods for improving performance in OmniStudio's Service Layer (Integration Procedures and DataRaptors) and Presentation Layer (OmniScripts and FlexCards). Further, the book will guide you through achieving maximum performance by leveraging best practices in both layers.By the end of this book, you'll have mastered the intricacies of Salesforce Industries on the Vlocity OmniStudio Platform, enhancing your skills to navigate and optimize tailored solutions effectively.What you will learnMaster best practices and design patterns for maximizing performance in OmniStudio Service and Presentation LayersLeverage various go-to tools for measuring performance in Salesforce IndustriesDownload ready-to-go industry solutions from the new process libraryDiscover quick ways to boost performance with just a few clicksMeet user performance expectations and future-proof your OmniStudio appsExplore techniques for managing and deploying your OmniStudio componentsFind alternative approaches to generating documents with OmniStudio and their performance implicationsWho this book is forThis book is a valuable resource for Salesforce administrators, architects, and developers, as well as business leaders and decision-makers responsible for implementing Salesforce Industry Solutions on the Vlocity OmniStudio platform. Whether you're looking to enhance your organization's existing systems or embarking on a new implementation journey, this book will help you achieve better performance and scalability.Table of ContentsUnderstanding the Vlocity OmniStudio PlatformA Sample ApplicationEvaluating the Performance of an OmniStudio ImplementationAn Introduction to Load TestingTracking Code Changes and DeploymentOptions for Async ExecutionUnderstanding CachingNon-Selective Queries and Data SkewImproving the Performance of the Service LayerImproving the Performance of the Presentation LayerDataRaptor Formula Performance ConsiderationsOmniStudio Performance Anti-Patterns

9 特價1692
立即代訂
下次再買

Geographical Information Systems Theory, Applications and Management

Springer 出版
2024/04/09 出版

This book constitutes the refereed post-proceedings of the 9th International Conference on Geographical Information Systems Theory, Applications and Management, GISTAM 2023, held in Prague, Czech Republic during April 25-27, 2023. The 6 full papers included in this book were carefully reviewed and selected from 37 submissions. They focus on challenges in geo-spatial data sensing, observation, representation, processing, visualization, sharing and managing, in all aspects concerning both information communication and technologies (ICT) as well as management information systems and knowledge-based systems.

9 特價5246
立即代訂
下次再買

Spatial Data and Intelligence

Springer 出版
2024/04/09 出版

This book constitutes the refereed post proceedings of the 5th China Conference on Spatial Data and Intelligence, SpatialDI 2024, held in Nanjing, China, during April 25-27, 2024. The 25 full papers included in this book were carefully reviewed and selected from 95 submissions. They were organized in topical sections as follows: Spatiotemporal Data Analysis, Spatiotemporal Data Mining, Spatiotemporal Data Prediction, Remote Sensing Data Classification and Applications of Spatiotemporal Data Mining.

9 特價6200
立即代訂
下次再買

The SAP Material Master in SAP S/4HANA - a Practical Guide

Jawad,Akhtar  著
2024/04/05 出版

Delve into this updated best-selling guide on SAP Material Master! Updated to cover key updates to the SAP Material Master in SAP S/4HANA, this guide walks through basic concepts on how to tailor the SAP Material Master to your production environment, as well as learn detailed information on material master settings and their impacts. This book provides the opportunity for readers to better understand their unique environments and how to make the SAP Material Master work for them. This guide provides best practices for how to approach common scenarios, and offers cost-saving tips. Find out why planning is the most important (and often overlooked) aspect of understanding the SAP Material Master. Review how material master settings impact FI/CO and other SAP modules. This third edition incorporates feedback from readers, and includes solution updates, new information on advanced planning views, extended service parts planning views, and the SAP Fiori app for Material Master. By using practical examples, tips, and screenshots, the authors bring readers up to speed on best practices for optimal use of the SAP Material Master.Fundamental SAP Material Master conceptsHow settings impact other modules in SAPCost-effective procurement and planning techniques Inventory and quality management best practices

9 特價1546
立即代訂
下次再買

Autodesk Fusion 360 PCB Black Book (V 2.0.18719)

Gaurav,Verma  著
Cadcamcae Works 出版
2024/04/02 出版

The Autodesk Fusion 360 PCB Black Book (V 2.0.18719) is 2nd edition of our series on Autodesk Fusion 360 PCB. The book is updated on Autodesk Fusion 360 Ultimate, Student V 2.0.18719. With lots of features and thorough review, we present a book to help professionals as well as beginners in creating some of the most complex electronic design while following systematic workflow. The book follows a step-by-step methodology. In this book, we have tried to include related technical information for each PCB designing tool. We have tried to reduce the gap between educational use and industrial use of Autodesk Fusion 360 PCB. This edition of book, includes latest topics on Schematic design, 2D PCB design, 3D PCB design, PCB manufacturing, and electronic library management. The book covers almost all the information required by a learner to master Autodesk Fusion 360 PCB. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 400 small and large illustrations that make the learning process effective.Tutorial point of viewAt the end of concept's explanation, the tutorial makes the understanding of user firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover, most of the tools in this book are discussed in the form of tutorials.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.

9 特價1946
立即代訂
下次再買

Qt 6 C++ GUI Programming Cookbook - Third Edition

Lee Zhi,Eng  著
Packt 出版
2024/04/02 出版

Use Qt 6 to design and build functional, appealing, and user-friendly graphical user interfaces (GUIs) for your applicationsKey FeaturesLearn to use Qt 6 to design and customize the look and feel of your applicationsImprove the visual quality of an application by using graphics rendering and animationUnderstand the balance of presentation and web content that will make an application appealing yet functionalPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionWith the growing need to develop GUIs for multiple targets and multiple screens, improving the visual quality of your application has become pivotal in helping it stand out from your competitors. With its cross-platform ability and the latest UI paradigms, Qt makes it possible to build intuitive, interactive, and user-friendly UIs for your applications.The third edition of Qt 6 C++ GUI Programming Cookbook teaches you how to develop functional and appealing UIs using the latest version of Qt 6 and C++. This book will help you learn a variety of topics such as GUI customization and animation, graphics rendering, and implementing Google Maps. You'll also be taken through advanced concepts such as asynchronous programming, event handling using signals and slots, network programming, and other aspects to optimize your application.By the end of this Qt book, you'll have the confidence you need to design and customize GUI applications that meet your clients' expectations and have an understanding of best-practice solutions to common problems during the app development process.What you will learnAnimate GUI elements using Qt 6's built-in animation systemDraw vector shapes and bitmap images using Qt 6's powerful rendering systemImplement an industry-standard OpenGL library in your projectBuild a mobile app that supports touch events and export it into devicesParse and extract data from an XML file and present it on your GUIInteract with web content by calling JavaScript functions from C++Access MySQL and SQLite databases to retrieve data and display it on your GUIWho this book is forThis intermediate-level book is designed for those who want to develop software using Qt 6. If you want to improve the visual quality and content presentation of your software application, this book is for you. Prior experience with the C++ programming language is required.Table of ContentsLook-and-Feel Customization with Qt DesignerEvent Handling - Signals and SlotsStates and Animations with Qt and QMLQPainter and 2D GraphicsOpenGL ImplementationTransitioning from Qt5 to Qt6Using Network and Managing Large DocumentsThreading Basics - Asynchronous ProgrammingBuilding a Touch Screen Application with Qt6JSON Parsing Made EasyConversion LibraryAccessing Databases with SQL Driver and QtDevelop Web Applications Using Qt WebEnginePerformance Optimization

9 特價1946
立即代訂
下次再買

Research Challenges in Information Science

Springer 出版
2024/04/02 出版

This book constitutes the proceedings of the 18th International Conference on Research Challenges in Information Sciences, RCIS 2024, which took place in Guimar瓊es, Portugal, during May 2024. The scope of RCIS is summarized by the thematic areas of information systems and their engineering; user-oriented approaches; data and information management; business process management; domain-specific information systems engineering; data science; information infrastructures, and reflective research and practice. The 25 full papers, 12 Forum and 5 Doctoral Consortium papers included in these proceedings were carefully reviewed and selected from 100 submissions. They were organized in topical sections as follows: Part I: Data and information management; conceptual modelling and ontologies; requirements and architecture; business process management; data and process science; security; sustainability; evaluation and experience studies Part II: Forum papers; doctoral consortium papers.

9 特價6200
立即代訂
下次再買

Human-Centric Decision and Negotiation Support for Societal Transitions

Springer 出版
2024/04/02 出版

This book constitutes the refereed proceedings of the 24th International Conference on Group Decision and Negotiation, GDN 2024, which took place in Porto, Portugal, during June 2-5, 2024. The field of Group Decision and Negotiation focuses on decision processes with at least two participants and a common goal but conflicting individual goals. Research areas of Group Decision and Negotiation include electronic negotiations, experiments, the role of emotions in group decision and negotiations, preference elicitation and decision support for group decisions and negotiations, and conflict resolution principles. The 13 full papers presented in this volume were carefully reviewed and selected from 100 submissions. They were organized in the following topical sections: Conflict Resolution; Preference Modeling for Group Decision and Negotiation; Collaborative and Responsible Negotiation Support Systems and Studies.

9 特價6677
立即代訂
下次再買

Autodesk Fusion 360 PCB Black Book (V 2.0.18719)

Gaurav,Verma  著
Cadcamcae Works 出版
2024/04/02 出版

The Autodesk Fusion 360 PCB Black Book (V 2.0.18719) is 2nd edition of our series on Autodesk Fusion 360 PCB. The book is updated on Autodesk Fusion 360 Ultimate, Student V 2.0.18719. With lots of features and thorough review, we present a book to help professionals as well as beginners in creating some of the most complex electronic design while following systematic workflow. The book follows a step-by-step methodology. In this book, we have tried to include related technical information for each PCB designing tool. We have tried to reduce the gap between educational use and industrial use of Autodesk Fusion 360 PCB. This edition of book, includes latest topics on Schematic design, 2D PCB design, 3D PCB design, PCB manufacturing, and electronic library management. The book covers almost all the information required by a learner to master Autodesk Fusion 360 PCB. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 400 small and large illustrations that make the learning process effective.Tutorial point of viewAt the end of concept's explanation, the tutorial makes the understanding of user firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover, most of the tools in this book are discussed in the form of tutorials.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.

9 特價2369
立即代訂
下次再買

Pervasive Computing Technologies for Healthcare

Dario,Salvi  著
Springer 出版
2024/04/02 出版

This book constitutes the refereed proceedings of the 17th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2023, held in Malm繹, Sweden, during November 27-29, 2023. The 29 full papers and 6 short papers were selected from 90 submissions and are organized in thematic sessions as follows: Pervasive Mental Health; Privacy, Ethics and Regulations; Datasets and Big data Processing; Pervasive health for Carers; Pervasive Health in Clinical Practice; Remote Monitoring; Patient and User Aspects; Motion and rehabilitation; Workshop on the Internet of Things in Health Research; Posters and demos (non indexed annex).

9 特價5246
立即代訂
下次再買

Domestic Demons and the Intimate Uncanny

Routledge 出版
2024/03/29 出版

This book explores local cultural discourses and practices relating to manifestations and experiences of the demonic, the spectral and the uncanny, probing into their effects on people's domestic and intimate spheres of life.

9 特價2623
立即代訂
下次再買

Using Microsoft PowerPoint - 2023 Edition

Kevin,Wilson  著
Elluminet Press 出版
2024/03/29 出版

Unlock the full potential of Microsoft PowerPoint with "Using PowerPoint," the ultimate guide to creating captivating presentations. Whether you're a novice or seasoned user, this book is your comprehensive resource for mastering every aspect of PowerPoint.From the very basics of getting started to advanced techniques in multimedia integration, animation, and collaboration, "Using PowerPoint" covers it all. Learn how to navigate the Ribbon efficiently, customize slide layouts, and utilize various views for seamless presentation creation. Dive into the world of slide design with expert tips on themes, backgrounds, and templates, ensuring your presentations stand out every time.Enhance your slides with captivating graphics, including images, icons, SmartArt, and 3D models. Discover how to create and format tables, charts, and multimedia elements such as video and audio to convey your message effectively. With detailed instructions on transitions, animations, and motion paths, you'll add dynamic flair to your presentations and keep your audience engaged from start to finish."Using PowerPoint" isn't just about creating slides; it's about delivering impactful presentations. Explore tips for audience engagement, setting up projectors, and presenting online with confidence. Plus, learn valuable strategies for collaboration and feedback, ensuring your presentations are always top-notch.Packed with practical tips, step-by-step tutorials, and valuable resources, "Using PowerPoint" is your go-to guide for becoming a PowerPoint pro. Whether you're a student, professional, or educator, elevate your presentation skills and leave a lasting impression with "Using PowerPoint."

9 特價867
立即代訂
下次再買

Microsoft Dynamics 365 AI for Business Insights

Packt 出版
2024/03/28 出版

Streamline your business operations by leveraging AI across key functions using practical examples and insightful case studiesKey FeaturesUncover the practical applications of Dynamics 365 AI across sales, customer service, marketing, and financeExplore Dynamics 365's integration with advanced AI tools such as OpenAI, Azure Open AI, and MS CopilotLearn from real-world examples and case studiesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIf there is one hot topic being discussed in every boardroom meeting today, it's AI. With Microsoft Dynamics 365 AI proving to be a game-changer, it's essential for business professionals to master this tool. Microsoft Dynamics 365 AI for Business Insights will help you harness AI across key business functions to streamline processes and enhance customer experiences.Written by a seasoned professional with 15+ years of experience, this book guides you through Dynamics 365 AI's practical applications across sales, customer service, marketing, and finance departments. You'll learn how to enhance customer experiences, streamline sales processes, optimize marketing strategies, and improve financial forecasting. This book also explores the integration of generative AI tools such as OpenAI Service, Azure Open AI, language models, and Microsoft Copilot within the Dynamics 365 ecosystem. With real-world examples, case studies, and expert insights, you'll discover the transformative potential of this powerful toolkit. As well as driving sales insights and implementing fraud protection, you'll explore emerging AI trends, Microsoft's roadmap for Dynamics 365 AI, and the upcoming features.By the end, you'll be all set to unlock new growth opportunities using Dynamics 365 AI.What you will learnOvercome common challenges in Dynamics 365 AI implementation with easeDelve into the practical applications of advanced generative AI toolsIntegrate cutting-edge tools such as OpenAI Service, Azure Open AI, language models, and Microsoft Copilot with Dynamics 365 AIDerive insights from real-world examples of successful AI implementationDiscover best practices and strategies for leveraging AI to find useful business insights and enhance operationsExplore Microsoft's roadmap for Dynamics 365 AI and the forthcoming trends in AI for businessWho this book is forThis book is for Dynamics 365 consultants, architects, and IT managers, willing to implement AI in their organizations. Business consultants advising on business technology, especially those focused on Microsoft Dynamics 365, will find it useful for enhancing their skills. A basic understanding of Microsoft Dynamics 365 and its suite of business applications will be beneficial as the book's focus is on implementing the tool's AI modules. Familiarity with the principles of artificial intelligence and how it is applied in a business context will also be helpful.Table of ContentsIntroduction and Architectural Overview of Dynamics 365 AIMicrosoft Dynamics 365 AI Architecture and FoundationsImplementing Dynamics 365 AI for Sales InsightsDriving Customer Service Excellence with Dynamics 365 AIMarketing Optimization with Dynamics 365 AIFinancial Analytics with Dynamics 365 AILeveraging Generative AI in Dynamics 365Harnessing MS Copilot for Enhanced Business Insights"Virtual Agent for Customer Service" in the Context of MS Copilot and Microsoft DynamicsFraud Protection with Dynamics 365 AIFuture Trends and Developments in Dynamics 365 AI

9 特價1481
立即代訂
下次再買

Fundamentals of Business Architecture Modeling

Springer 出版
2024/03/26 出版
9 特價4175
立即代訂
下次再買

Context-Aware Systems and Applications

Springer 出版
2024/03/26 出版

This book constitutes the refereed post-conference proceedings of the International Conference on Context-Aware Systems and Applications, ICCASA 2023, held in Ho Chi Minh City, Vietnam, in October 2023. The 14 revised full papers presented were carefully selected from 36 submissions. The papers cover a wide spectrum of modern approaches and techniques for smart computing systems and their applications.

9 特價3815
立即代訂
下次再買

Advances in Enterprise Engineering XVII

Springer 出版
2024/03/26 出版

This book constitutes the refereed proceedings of the 13th Enterprise Design and Engineering Working Conference on Advances in Enterprise Engineering XVII, EDEWC 2023, held in Vienna, Austria, during November 27-28, 2023. Enterprise design and engineering aims to take an integrative and engineering-oriented perspective to enterprise development management. As such, it considers enterprises as purposefully designed systems where all relevant aspects should be designed in coherence. The new scope of EDEWC reflects the rapid increase in digitization of enterprises in the last decade. This has resulted in a substantial change in the nature and structure of enterprises, which was the main focus of EDEWC 2023. The 5 full papers and 2 short papers included in this book were carefully reviewed and selected from 15 submissions.

9 特價6200
立即代訂
下次再買

Solidworks 2024

Cadartifex  著
Cadartifex 出版
2024/03/23 出版

SOLIDWORKS 2024: A Power Guide for Beginners and Intermediate Users textbook is designed for both instructor-led courses and self-paced learning. It is intended to help engineers and designers interested in learning SOLIDWORKS for creating 3D mechanical designs. This is a valuable resource for new SOLIDWORKS users and a great teaching tool for classroom training. With 14 chapters and a total of 780 pages, the content extensively covers key SOLIDWORKS environments such as Sketching, Part Modeling, Assembly, and Drawing. This textbook teaches users to use SOLIDWORKS mechanical design software for creating parametric 3D solid components, assemblies, and 2D drawings. Additionally, a dedicated chapter is included to guide users in creating multiple configurations of a design.This textbook not only focuses on the usage of the tools and commands of SOLIDWORKS but also the concept of design. Every chapter in this textbook contains tutorials that provide users with step-by-step instructions for creating mechanical designs and drawings with ease. Additionally, every chapter ends with practical hands-on test drives that allow users to experience the user-friendly and powerful technical capabilities of SOLIDWORKS.Table of Contents: Chapter 1. Introduction to SOLIDWORKSChapter 2. Drawing Sketches with SOLIDWORKSChapter 3. Editing and Modifying SketchesChapter 4. Applying Geometric Relations and DimensionsChapter 5. Creating Base Features of Solid ModelsChapter 6. Creating Reference GeometriesChapter 7. Advanced Modeling - IChapter 8. Advanced Modeling - IIChapter 9. Patterning and MirroringChapter 10. Advanced Modeling - IIIChapter 11. Working with ConfigurationsChapter 12. Working with Assemblies - IChapter 13. Working with Assemblies - IIChapter 14. Working with Drawings

9 特價2242
立即代訂
下次再買

SOLIDWORKS Simulation 2024

Cadartifex  著
Cadartifex 出版
2024/03/22 出版

SOLIDWORKS Simulation 2024: A Power Guide for Beginners and Intermediate Users textbook is designed for instructor-led courses and self-paced learning. It is intended to help engineers and designers interested in learning Finite Element Analysis (FEA) using SOLIDWORKS Simulation. This textbook benefits new SOLIDWORKS Simulation users and is a great teaching aid in classroom training. It consists of 10 chapters, with a total of 398 pages covering various types of Finite Element Analysis (FEA) such as Linear Static Analysis, Buckling Analysis, Fatigue Analysis, Frequency Analysis, Drop Test Analysis, and Non-linear Static Analysis.This textbook covers important concepts and methods used in Finite Element Analysis (FEA) such as Preparing Geometry, Boundary Conditions (load and fixture), Element Types, Interactions, Connectors, Meshing, Mesh Controls, Mesh Check (Aspect Ratio check and Jacobian check), Adaptive Meshing (H-Adaptive and P-Adaptive), Iterative Methods (Newton-Raphson Scheme and Modified Newton-Raphson Scheme), Incremental Methods (Force, Displacement, or Arc Length), and so on. This textbook not only focuses on using the tools of SOLIDWORKS Simulation but also on the fundamentals of Finite Element Analysis (FEA) through various real-world case studies. The case studies used in this textbook allow users to solve various real-world engineering problems by using SOLIDWORKS Simulation step-by-step. Also, the Hands-on test drives given at the end of chapters allow users to experience the ease of use and immense capacities of SOLIDWORKS Simulation.Table of ContentsChapter 1. Introduction to FEA and SOLIDWORKS SimulationChapter 2. Introduction to Analysis Tools and Static AnalysisChapter 3. Case Studies of Static AnalysisChapter 4. Interactions and ConnectorsChapter 5. Adaptive Mesh MethodsChapter 6. Buckling AnalysisChapter 7. Fatigue AnalysisChapter 8. Frequency AnalysisChapter 9. Drop Test AnalysisChapter 10. Non-Linear Static AnalysisMain Features of the TextbookComprehensive coverage of toolsStep-by-step real-world case studiesHands-on test drives to enhance the skills at the end of chaptersAdditional notes and tipsCustomized content for faculty (PowerPoint Presentations)Free learning resources for students and facultyTechnical support for the book: info@cadartifex.com

9 特價2496
立即代訂
下次再買

Autodesk Fusion 360 Black Book (V 2.0.18477) Part II

Gaurav,Verma  著
Cadcamcae Works 出版
2024/03/22 出版

The Autodesk Fusion 360 Black Book (V 2.0.18477) is 7th edition of our series on Autodesk Fusion. The book is updated on Autodesk Fusion Student V 2.0.18477. The content of book is divided into two parts: Autodesk Fusion 360 Black Book (V 2.0.18477) Part I and Autodesk Fusion 360 Black Book (V 2.0.18477) Part II which are separate books covering different sections of software. Part I of the books covers Basics of User Interface of software, Sketching, 3D Part Design, Assembly Design, Surface Modeling, Rendering, Animation, and Drawing. The Part II of the books covers Sculpting, Mesh Design, Manufacturing (Milling, Turning, Additive, and Cutting Operations), Simulation, Sheetmetal Design and Generative Design. With lots of features and thorough review, we present the books to help professionals as well as beginners in creating some of the most complex solid models. These books follow step-by-step methodology for describing tools and techniques. In these books, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between educational use of Autodesk Fusion and industrial use of Autodesk Fusion. Latest enhancements of the software have been added in this edition. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 2410 small and large illustrations that make the learning process effective. Tutorial point of viewAt the end of concept's explanation, the tutorial makes the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover, most of the tools in this book are discussed in the form of tutorials. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.

9 特價3384
立即代訂
下次再買

Autodesk Fusion 360 Black Book (V 2.0.18477) Part I

Gaurav,Verma  著
Cadcamcae Works 出版
2024/03/22 出版

The Autodesk Fusion 360 Black Book (V 2.0.18477) is 7th edition of our series on Autodesk Fusion. The book is updated on Autodesk Fusion Student V 2.0.18477. The content of book is divided into two parts: Autodesk Fusion 360 Black Book (V 2.0.18477) Part I and Autodesk Fusion 360 Black Book (V 2.0.18477) Part II which are separate books covering different sections of software. Part I of the books covers Basics of User Interface of software, Sketching, 3D Part Design, Assembly Design, Surface Modeling, Rendering, Animation, and Drawing. The Part II of the books covers Sculpting, Mesh Design, Manufacturing (Milling, Turning, Additive, and Cutting Operations), Simulation, Sheetmetal Design and Generative Design. With lots of features and thorough review, we present the books to help professionals as well as beginners in creating some of the most complex solid models. These books follow step-by-step methodology for describing tools and techniques. In these books, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between educational use of Autodesk Fusion and industrial use of Autodesk Fusion. Latest enhancements of the software have been added in this edition. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 2410 small and large illustrations that make the learning process effective. Tutorial point of viewAt the end of concept's explanation, the tutorial makes the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover, most of the tools in this book are discussed in the form of tutorials. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.

9 特價2538
立即代訂
下次再買

Autodesk Fusion 360 Black Book (V 2.0.18477) Part II

Gaurav,Verma  著
Cadcamcae Works 出版
2024/03/22 出版

The Autodesk Fusion 360 Black Book (V 2.0.18477) is 7th edition of our series on Autodesk Fusion. The book is updated on Autodesk Fusion Student V 2.0.18477. The content of book is divided into two parts: Autodesk Fusion 360 Black Book (V 2.0.18477) Part I and Autodesk Fusion 360 Black Book (V 2.0.18477) Part II which are separate books covering different sections of software. Part I of the books covers Basics of User Interface of software, Sketching, 3D Part Design, Assembly Design, Surface Modeling, Rendering, Animation, and Drawing. The Part II of the books covers Sculpting, Mesh Design, Manufacturing (Milling, Turning, Additive, and Cutting Operations), Simulation, Sheetmetal Design and Generative Design. With lots of features and thorough review, we present the books to help professionals as well as beginners in creating some of the most complex solid models. These books follow step-by-step methodology for describing tools and techniques. In these books, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between educational use of Autodesk Fusion and industrial use of Autodesk Fusion. Latest enhancements of the software have been added in this edition. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 2410 small and large illustrations that make the learning process effective. Tutorial point of viewAt the end of concept's explanation, the tutorial makes the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover, most of the tools in this book are discussed in the form of tutorials. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.

9 特價2538
立即代訂
下次再買

Autodesk Fusion 360 Black Book (V 2.0.18477) Part I

Gaurav,Verma  著
Cadcamcae Works 出版
2024/03/22 出版

The Autodesk Fusion 360 Black Book (V 2.0.18477) is 7th edition of our series on Autodesk Fusion. The book is updated on Autodesk Fusion Student V 2.0.18477. The content of book is divided into two parts: Autodesk Fusion 360 Black Book (V 2.0.18477) Part I and Autodesk Fusion 360 Black Book (V 2.0.18477) Part II which are separate books covering different sections of software. Part I of the books covers Basics of User Interface of software, Sketching, 3D Part Design, Assembly Design, Surface Modeling, Rendering, Animation, and Drawing. The Part II of the books covers Sculpting, Mesh Design, Manufacturing (Milling, Turning, Additive, and Cutting Operations), Simulation, Sheetmetal Design and Generative Design. With lots of features and thorough review, we present the books to help professionals as well as beginners in creating some of the most complex solid models. These books follow step-by-step methodology for describing tools and techniques. In these books, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between educational use of Autodesk Fusion and industrial use of Autodesk Fusion. Latest enhancements of the software have been added in this edition. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 2410 small and large illustrations that make the learning process effective. Tutorial point of viewAt the end of concept's explanation, the tutorial makes the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover, most of the tools in this book are discussed in the form of tutorials. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.

9 特價3384
立即代訂
下次再買

Learning, Education, & Games

Lulu.com 出版
2024/03/20 出版

How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.

9 特價1269
立即代訂
下次再買

Embracing DevOps Release Management

Joel,Kruger  著
Packt 出版
2024/03/20 出版

Unlock the power of DevOps release management to elevate your software development with early quality checks, testing, automation, and QA integration, reshaping your software delivery life cycle for excellenceKey FeaturesUnderstand the SDLC and the most popular release management modelsLearn what makes DevOps unique and how CI/CD pipelines enforce good DevOps release managementDrive a culture-driven release management initiative in your organization that breaks down silosPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionAt the core of software development lies the imperative of swiftly and reliably releasing new features and updates, emphasizing the vital role of release management in the DevOps methodology. Discover how software development teams can elevate their processes by incorporating quality checks and shifting left, moving testing, automation, and QA procedures much earlier into the SDLC. However, release management is still tasked with application monitoring, overseeing infrastructure components, and managing change orders and schedules.This book offers insights into the essence of DevOps Release Management, illuminating its nuances and providing basic strategies for its implementation. You'll explore how CI/CD pipelines enforce good DevOps release management and master techniques to optimize them. You'll also learn how to foster a culture of cross-functional product development that minimizes waste and maximizes value to the customer.By the end of the book, you'll have gained a comprehensive understanding of DevOps release management, its benefits, and practical implementation strategies. Equipped with this knowledge, you'll be able to assess your own development processes and identify areas for improvement, ultimately leading to increased efficiency, collaboration, and value creation.What you will learnDiscover the significance and anatomy of the SDLCUnderstand the history of release management and how various models workGrasp DevOps release management and basic strategies to implement itConstruct optimized CI/CD pipelines capable of early issue detectionImplement the shift-left approach to enhance value delivery to customers at record speedFoster a culture of cross-functional collaboration in your teamMake DevOps release management pragmatic and accessibleOvercome common pitfalls in DevOps release managementWho this book is forThis book is a comprehensive introduction for those who are new to DevOps release management, but it's also valuable for DevOps engineers and release managers looking to enhance their skills and knowledge. If you're looking to adopt key practices to shift left, this book will enable you to build high-quality products in record time.Table of ContentsUnderstanding the Software Development Life CycleA Brief Introduction to Release ManagementWhat Are the Various SDLC Release Management Models?What Problems Does DevOps Release Management Try to Solve?Understanding What Makes DevOps Release Management UniqueUnderstanding the Basics of CI/CDA Practical Pipeline for Technical Release ManagersHow CI/CD Pipelines Enforce Good DevOps Release ManagementEmbracing DevOps Culture in Your Release Management StrategyWhat Does Receiving Support from Leadership and Stakeholders Look Like?Overcoming Common Pitfalls in DevOps Release Management

9 特價2115
立即代訂
下次再買

Game Design Deep Dive

Joshua,Bycer  著
CRC Press 出版
2024/03/20 出版

Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike. The first book looking at the history of the genre A breakdown of both action and RPG design for fans and designers of both A lesson on difficulty in games and why harder doesn't mean better

9 特價6678
立即代訂
下次再買

Blender 2D Animation

John M,Blain  著
A K Peters 出版
2024/03/20 出版

Blender 2D Animation: The Complete Guide to the Grease Pencil, Second Edition describes how to access the Grease Pencil component in Blender and create 2D animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program, Blender. Blender is a free, open-source, 3D, computer graphics, software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality and computer games.Key Features - A comprehensive beginner's guide to the Grease Pencil component of Blender facets of operation is explained in short concise chapters with cross references. - Written instruction is accompanied by diagram illustrations in reference to the program's Graphical User Interface.- The book is also available in a discounted set along with The Complete Guide to Blender Graphics: Computer Modeling & Animation.

9 特價3575
立即代訂
下次再買

The Modern Vulkan Cookbook

Packt 出版
2024/03/19 出版

Discover essential real-time rendering techniques, curated by industry-leading computer graphics professionals, with over 60 recipes for extending or applying them directly to existing or new rendering engines focusing on VulkanKey Features- Explore a wide range of advanced 3D graphics programming techniques to leverage the full potential of Vulkan API- Learn tips, tricks, and solutions to boost your 3D graphics for a wide range of cross-platform devices- Implement geometry projection, texturing, and lighting techniques- Purchase of the print or Kindle book includes a free PDF eBookBook DescriptionVulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality - mixed reality (MR), augmented reality (AR), virtual reality (VR) - and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios.The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you'll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you'll gain an understanding of how it can be debugged or measured for performance.By the end of this book, you'll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.What you will learn- Set up your environment for Vulkan development- Understand how to draw graphics primitives using Vulkan- Use state-of-the-art Vulkan to implement a wide variety of modern rendering techniques such as DLSS, TAA, OIT, and foveated rendering- Implement hybrid techniques using rasterization and ray tracing to create photorealistic real-time engines- Create extended reality (AR/VR/MR) applications using OpenXR and Vulkan- Explore debugging techniques for graphics applications that use VulkanWho this book is forThis book is for computer graphics engineers who have experience in at least one graphics API, such as OpenGL (any variations), DirectX, or Metal, and wish to delve into Vulkan using hands-on, practical examples. Graphics engineers looking to use Vulkan's capabilities to develop real-time hybrid renderers and create XR applications will also find this book helpful. Familiarity with graphics APIs (such as OpenGL, OpenGL ES, Metal, or DirectX), proficiency in C++ programming, and a basic understanding of computer graphics algorithms are assumed.Table of Contents- Vulkan Core Concepts- Working with Modern Vulkan- Implementing GPU-Driven Rendering- Exploring Techniques for Lighting, Shading, and Shadows- Deciphering Order-Independent Transparency- Anti-Aliasing Techniques- Ray Tracing and Hybrid Rendering- Extended Reality with OpenXR- Debugging and Performance Measurement Techniques

9 特價2115
立即代訂
下次再買

Building Full Stack DeFi Applications

Samuel,Zhou  著
Packt 出版
2024/03/18 出版

Take your blockchain and Web3 development skills to the next level by building real-world full-stack DeFi applications with Solidity and JavaScriptKey FeaturesGain the knowledge you need to start implementing DeFi principles in practiceLearn how to build full-stack real-world DeFi products from scratch with step-by-step instructionsLeverage tools like Hardhat, Ethers.js, Node.js, React.js, Solidity, and Web3 for effective DeFi application developmentPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionEnter the world of Decentralized Finance (DeFi) with Building Full Stack DeFi Applications. Understand how this blockchain-based financial technology, designed to manage crypto assets, runs independently without centralized financial institutions like banks and brokerages, eliminating the fees that banks and other financial companies charge for using their services. This book will show you how DeFi solutions are built with smart contracts running on blockchains and how they allow users to gain and earn crypto assets based on the trust of the smart contracts.This book uncovers the inner workings of DeFi by guiding you through the mathematical foundations and teaching you how to build real-world DeFi products with Solidity and JavaScript. As you progress through the chapters, you'll learn how to implement smart contracts of liquidity pools to trade cryptocurrencies and implement staking, including farming features that allow users to earn. You'll also find out how to create asset pools that allow users to lend and borrow cryptocurrencies and generate interest. Additionally, you'll discover how to use Web3 libraries to build the frontend of DeFi products.By the end of this book, you'll will be well acquainted with popular tools, libraries, and design patterns for implementing a full-stack DeFi application with Web3 and Solidity.What you will learnUnderstand the key concepts and principles of DeFi and how it worksGet to grips with smart contract development to solve complex problemsBuild your experience in designing, building, and deploying Web3 applicationsImplement liquidity pools and swapping features for seamless crypto exchangesDevelop staking and farming features for DeFi applicationsCreate smart contracts for crypto loans integrated with Web3 librariesWho this book is forIf you are a blockchain developer experienced in Web3 and Solidity development, or anyone interested in learning about blockchain and DeFi technologies, this book is for you. Product managers, executives, and other management professionals looking to start or delve into a DeFi project will also benefit from this book, as will developers and architects with basic blockchain knowledge who want to advance their skills in building full-stack DeFi products. Experience with Solidity, JavaScript, and Web3 will help you get the most out of this book.Table of ContentsIntroduction to DeFiGetting Started with DeFi Application DevelopmentInteracting with Smart Contracts and DeFi Wallets in the FrontendIntroduction to Decentralized ExchangesBuild Crypto-Trading Smart ContractsImplementing a Liquidity Management Frontend with Web3Implementing a Token Swapping Frontend with Web3Working with Native TokensBuilding Smart Contracts for Staking and FarmingImplementing Frontend for Staking and FarmingAn Introduction to Crypto LoansImplementing an Asset Pool Smart Contract for a Crypto LoanImplementing a Price Oracle for Crypto LoansImplementing the Crypto Loan Frontend with Web3

9 特價1904
立即代訂
下次再買

Microsoft Office 365 for Beginners

M L,Humphrey  著
M.L. Humphrey 出版
2024/03/16 出版

Learn the basics of Microsoft Excel, Word, and PowerPoint 365 today with this collection of titles from the Excel 365 Essentials, Word 365 Essentials, and PowerPoint 365 Essentials series by M.L. Humphrey whose Microsoft books have been called "easy to follow", "a great introduction for new users", and "extremely helpful". Contains: Excel 365 for Beginners, Word 365 for Beginners, and PowerPoint 365 for Beginners.

9 特價1692
立即代訂
下次再買

Microsoft Office 365 for Beginners

M L,Humphrey  著
M.L. Humphrey 出版
2024/03/16 出版

Learn the basics of Microsoft Excel, Word, and PowerPoint 365 today with this collection of titles from the Excel 365 Essentials, Word 365 Essentials, and PowerPoint 365 Essentials series by M.L. Humphrey whose Microsoft books have been called "easy to follow", "a great introduction for new users", and "extremely helpful". Contains: Excel 365 for Beginners, Word 365 for Beginners, and PowerPoint 365 for Beginners.

9 特價1184
立即代訂
下次再買

PostgreSQL 15 Cookbook

2024/03/15 出版

PostgreSQL 15 is a powerful, open-source database system known for its reliability, flexibility, and advanced features. It stores and manages data efficiently, making it ideal for everything from personal projects to large-scale applications. Get started with installation, configuration, and user management. Learn the basics of tables, views, and functions. Deploy your database securely on AWS, migrate seamlessly from other systems, and explore replication for high availability. Write efficient SQL queries, optimize performance, and safeguard your information with backups and recovery techniques. Control user access, implement robust security measures, and monitor your database health for proactive troubleshooting. Solve common errors and optimize performance, Practical tips and real-world scenarios provide a hands-on learning experience, making it easy to apply new knowledge.

9 特價1690
立即代訂
下次再買

The Complete Power BI Interview Guide

Packt 出版
2024/03/13 出版

Build your career in data analytics with this ultimate guide to excelling as a Power BI professionalKey Features: - Seize your dream job with expert guidance for interview preparation and valuable tips- Navigate the hiring process confidently with a proven step-by-step approach- Stand out from the competition by honing your technical skills and interview strategies- Purchase of the print or Kindle book includes a free PDF eBookBook Description: The Complete Power Interview Guide helps you excel in a Power BI interview, secure desired roles, and be ready with the knowledge and skills to ace your role from the first day. Whether you're beginning your career journey or transitioning into a data analytics role, this guide offers hands-on skills and interview questions you need to succeed as a BI or data analyst. This book also offers supplemental content for PowerBI certification exams like PL-300.The book will equip you with the knowledge and strategies to effectively navigate the competitive job market. From creating an outstanding online professional profile to optimizing your resume and building a compelling work portfolio, you'll learn how to establish a strong personal brand. The essentials of Power BI, including data preparation, data modeling, DAX programming, expert report development, and impactful storytelling, are covered in-depth through real-world examples and valuable tips.By the end of this book, you'll have the confidence to interview for Power BI roles, navigate technical assessments, answer behavioral questions, and tackle case studies. You'll have gained applied knowledge and the competitive edge needed to succeed in the data analytics job market and stay ahead of industry trends for career advancement.What You Will Learn: - Elevate your profile presentation with standout techniques- Navigate the Power BI job market strategically for job-hunting success- Cultivate essential soft skills for career growth- Explore the complete analytics development cycle in Power BI- Master key Power BI development concepts in core areas with carefully crafted hands-on demonstrations, case studies, and interview questions- Gain insights into HR interviews, salary negotiations, and onboarding proceduresWho this book is for: This book is for data enthusiasts and professionals aspiring to secure interviews for roles such as data analyst, business intelligence analyst or developer, and Power BI-related positions. Whether you're new to the field or an experienced practitioner, this book provides valuable insights and strategies to enhance your Power BI skills and succeed in the hiring process. Basic knowledge of Power BI and data analytics, coupled with a drive to create impactful Power BI solutions with precise data insights, will help you make the most of this book.Table of Contents- Exposing Your Profile- Support Skills for Power BI Developers- The Power BI Workflow- Data Analysis with Power BI- Preparing, Transforming, and Modeling Data- Exploring, Visualizing, and Sharing Data and Deploying Solutions- DAX Programming- Expert Report Building- Effective Data Storytelling- Using Dashboards and Apps and Implementing Security- Understanding the HR Interview Process and Preparing for Success- Tips for Negotiating Salary and Benefits- Best Practices for Accepting and Rejecting Job Offers - Onboarding and Beyond

9 特價1819
立即代訂
下次再買

Game Design Deep Dive

Joshua,Bycer  著
Ingram 出版
2024/03/13 出版

Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike. The first book looking at the history of the genre A breakdown of both action and RPG design for fans and designers of both A lesson on difficulty in games and why harder doesn't mean better

9 特價2670
立即代訂
下次再買

Wisdom, Well-Being, Win-Win

Springer 出版
2024/03/12 出版

The Three-volume set LNCS 14596, 14596 and 14598 constitutes the proceedings of the 19th International Conference on Wisdom, Well-Being, Win-Win, iConference 2024, which was hosted virtually by University of Tsukuba, Japan and in presence by Jilin University, Changchun, China, during April 15-26, 2024. The 36 full papers and 55 short papers are presented in these proceedings were carefully reviewed and selected from 218 submissions. The papers are organized in the following topical sections: Volume I: Archives and Information Sustainability; Behavioural Research; AI and Machine Learning; Information Science and Data Science; Information and Digital Literacy. Volume II: Digital Humanities; Intellectual Property Issues; Social Media and Digital Networks; Disinformation and Misinformation; Libraries, Bibliometrics and Metadata. Volume III: Knowledge Management; Information Science Education; Information Governance and Ethics; Health Informatics; Human-AI Collaboration; Information Retrieval; Community Informatics; Scholarly, Communication and Open Access.

9 特價5246
立即代訂
下次再買

Autodesk Revit 2024

The Autodesk(R) Revit(R) software is a powerful Building Information Modeling (BIM) program that has enabled countless firms to incorporate the BIM workflow into their designs. As a key component of this workflow, Autodesk Revit allows landscape architecture firms to produce powerfully intelligent designs. The Autodesk Revit 2024: Fundamentals for Landscape Design guide has been designed to assist you in learning some of the key features of the Autodesk Revit software. The guide focuses on how to create and document full 3D project models for an urban environment, as well as how to use the internal massing and site tools. The guide begins by exploring the user interface and teaching the basic drawing, editing, component, and viewing tools. Then, it provides instructions on how to create and modify toposolids. This is followed by modeling hardscapes using walls, floors, and stairs, and adding and grouping elements such as trees, site furniture, and planting areas. Finally, the guide concludes with explaining the processes involved in taking the model to the construction documentation phase. Topics CoveredUnderstanding the purpose of Building Information Modeling (BIM) and how it is applied in the Autodesk Revit software.Navigating the Autodesk Revit workspace and interface.Starting a project based on Autodesk Revit models.Creating callout views of parts of plans, sections, or elevations for detailing.Placing components for plantings, furniture, and lighting.Working with the basic drawing and editing tools.Creating and modifying toposolids.Adding retaining walls, hardscape, stairs, and other building elements.Setting up sheets for plotting with text, dimensions, details, tags, and schedules. Creating details. PrerequisitesAccess to the 2024.1 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2023).An understanding of architectural terminology is an asset.

9 特價4257
立即代訂
下次再買
頁數13/59
移至第
金石堂門市 全家便利商店 ok便利商店 萊爾富便利商店 7-11便利商店
World wide
活動ing