1108~1109_為什麼要說對不起(王宏哲)
1108~1110_2026手帳年曆

相關主題

英文書 > 全部商品

Optimizing Salesforce Industries Solutions on the Vlocity OmniStudio Platform

Packt 出版
2024/04/10 出版

Design highly customized solutions using the Vlocity OmniStudio platform tailored to your businessKey FeaturesUnderstand the critical gotchas and essential best practices for every OmniStudio implementationDiscover a proven system for achieving next-level performance and scalability using Salesforce IndustriesOptimize all aspects of your OmniStudio apps-server side, client side, and document generationPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionSalesforce Industries brings out-of-the-box solutions tailored to specific industries, making it easy for customers to install, configure, and slash their time-to-value. It stands as one of Salesforce's strategic pillars with the number of installations growing rapidly.While customizing the out-of-the-box solutions can pose performance challenges, this book provides a fail-safe system with proven best practices, tools, and precise metrics to enhance performance and scalability for efficient outcomes.Kicking off with an overview of the Salesforce Industries Vlocity platform and OmniStudio, you'll explore the tools and techniques used to manage code and measure performance. Delving into performance optimization, you'll uncover methods for improving performance in OmniStudio's Service Layer (Integration Procedures and DataRaptors) and Presentation Layer (OmniScripts and FlexCards). Further, the book will guide you through achieving maximum performance by leveraging best practices in both layers.By the end of this book, you'll have mastered the intricacies of Salesforce Industries on the Vlocity OmniStudio Platform, enhancing your skills to navigate and optimize tailored solutions effectively.What you will learnMaster best practices and design patterns for maximizing performance in OmniStudio Service and Presentation LayersLeverage various go-to tools for measuring performance in Salesforce IndustriesDownload ready-to-go industry solutions from the new process libraryDiscover quick ways to boost performance with just a few clicksMeet user performance expectations and future-proof your OmniStudio appsExplore techniques for managing and deploying your OmniStudio componentsFind alternative approaches to generating documents with OmniStudio and their performance implicationsWho this book is forThis book is a valuable resource for Salesforce administrators, architects, and developers, as well as business leaders and decision-makers responsible for implementing Salesforce Industry Solutions on the Vlocity OmniStudio platform. Whether you're looking to enhance your organization's existing systems or embarking on a new implementation journey, this book will help you achieve better performance and scalability.Table of ContentsUnderstanding the Vlocity OmniStudio PlatformA Sample ApplicationEvaluating the Performance of an OmniStudio ImplementationAn Introduction to Load TestingTracking Code Changes and DeploymentOptions for Async ExecutionUnderstanding CachingNon-Selective Queries and Data SkewImproving the Performance of the Service LayerImproving the Performance of the Presentation LayerDataRaptor Formula Performance ConsiderationsOmniStudio Performance Anti-Patterns

9 特價1692
立即代訂
下次再買

Geographical Information Systems Theory, Applications and Management

Springer 出版
2024/04/09 出版

This book constitutes the refereed post-proceedings of the 9th International Conference on Geographical Information Systems Theory, Applications and Management, GISTAM 2023, held in Prague, Czech Republic during April 25-27, 2023. The 6 full papers included in this book were carefully reviewed and selected from 37 submissions. They focus on challenges in geo-spatial data sensing, observation, representation, processing, visualization, sharing and managing, in all aspects concerning both information communication and technologies (ICT) as well as management information systems and knowledge-based systems.

9 特價5246
立即代訂
下次再買

Spatial Data and Intelligence

Springer 出版
2024/04/09 出版

This book constitutes the refereed post proceedings of the 5th China Conference on Spatial Data and Intelligence, SpatialDI 2024, held in Nanjing, China, during April 25-27, 2024. The 25 full papers included in this book were carefully reviewed and selected from 95 submissions. They were organized in topical sections as follows: Spatiotemporal Data Analysis, Spatiotemporal Data Mining, Spatiotemporal Data Prediction, Remote Sensing Data Classification and Applications of Spatiotemporal Data Mining.

9 特價6200
立即代訂
下次再買

Pervasive Computing Technologies for Healthcare

Dario,Salvi  著
Springer 出版
2024/04/02 出版

This book constitutes the refereed proceedings of the 17th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2023, held in Malm繹, Sweden, during November 27-29, 2023. The 29 full papers and 6 short papers were selected from 90 submissions and are organized in thematic sessions as follows: Pervasive Mental Health; Privacy, Ethics and Regulations; Datasets and Big data Processing; Pervasive health for Carers; Pervasive Health in Clinical Practice; Remote Monitoring; Patient and User Aspects; Motion and rehabilitation; Workshop on the Internet of Things in Health Research; Posters and demos (non indexed annex).

9 特價5246
立即代訂
下次再買

Research Challenges in Information Science

Springer 出版
2024/04/02 出版

This book constitutes the proceedings of the 18th International Conference on Research Challenges in Information Sciences, RCIS 2024, which took place in Guimar瓊es, Portugal, during May 2024. The scope of RCIS is summarized by the thematic areas of information systems and their engineering; user-oriented approaches; data and information management; business process management; domain-specific information systems engineering; data science; information infrastructures, and reflective research and practice. The 25 full papers, 12 Forum and 5 Doctoral Consortium papers included in these proceedings were carefully reviewed and selected from 100 submissions. They were organized in topical sections as follows: Part I: Data and information management; conceptual modelling and ontologies; requirements and architecture; business process management; data and process science; security; sustainability; evaluation and experience studies Part II: Forum papers; doctoral consortium papers.

9 特價6200
立即代訂
下次再買

Human-Centric Decision and Negotiation Support for Societal Transitions

Springer 出版
2024/04/02 出版

This book constitutes the refereed proceedings of the 24th International Conference on Group Decision and Negotiation, GDN 2024, which took place in Porto, Portugal, during June 2-5, 2024. The field of Group Decision and Negotiation focuses on decision processes with at least two participants and a common goal but conflicting individual goals. Research areas of Group Decision and Negotiation include electronic negotiations, experiments, the role of emotions in group decision and negotiations, preference elicitation and decision support for group decisions and negotiations, and conflict resolution principles. The 13 full papers presented in this volume were carefully reviewed and selected from 100 submissions. They were organized in the following topical sections: Conflict Resolution; Preference Modeling for Group Decision and Negotiation; Collaborative and Responsible Negotiation Support Systems and Studies.

9 特價6677
立即代訂
下次再買

Qt 6 C++ GUI Programming Cookbook - Third Edition

Lee Zhi,Eng  著
Packt 出版
2024/04/02 出版

Use Qt 6 to design and build functional, appealing, and user-friendly graphical user interfaces (GUIs) for your applicationsKey FeaturesLearn to use Qt 6 to design and customize the look and feel of your applicationsImprove the visual quality of an application by using graphics rendering and animationUnderstand the balance of presentation and web content that will make an application appealing yet functionalPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionWith the growing need to develop GUIs for multiple targets and multiple screens, improving the visual quality of your application has become pivotal in helping it stand out from your competitors. With its cross-platform ability and the latest UI paradigms, Qt makes it possible to build intuitive, interactive, and user-friendly UIs for your applications.The third edition of Qt 6 C++ GUI Programming Cookbook teaches you how to develop functional and appealing UIs using the latest version of Qt 6 and C++. This book will help you learn a variety of topics such as GUI customization and animation, graphics rendering, and implementing Google Maps. You'll also be taken through advanced concepts such as asynchronous programming, event handling using signals and slots, network programming, and other aspects to optimize your application.By the end of this Qt book, you'll have the confidence you need to design and customize GUI applications that meet your clients' expectations and have an understanding of best-practice solutions to common problems during the app development process.What you will learnAnimate GUI elements using Qt 6's built-in animation systemDraw vector shapes and bitmap images using Qt 6's powerful rendering systemImplement an industry-standard OpenGL library in your projectBuild a mobile app that supports touch events and export it into devicesParse and extract data from an XML file and present it on your GUIInteract with web content by calling JavaScript functions from C++Access MySQL and SQLite databases to retrieve data and display it on your GUIWho this book is forThis intermediate-level book is designed for those who want to develop software using Qt 6. If you want to improve the visual quality and content presentation of your software application, this book is for you. Prior experience with the C++ programming language is required.Table of ContentsLook-and-Feel Customization with Qt DesignerEvent Handling - Signals and SlotsStates and Animations with Qt and QMLQPainter and 2D GraphicsOpenGL ImplementationTransitioning from Qt5 to Qt6Using Network and Managing Large DocumentsThreading Basics - Asynchronous ProgrammingBuilding a Touch Screen Application with Qt6JSON Parsing Made EasyConversion LibraryAccessing Databases with SQL Driver and QtDevelop Web Applications Using Qt WebEnginePerformance Optimization

9 特價1946
立即代訂
下次再買

Domestic Demons and the Intimate Uncanny

Routledge 出版
2024/03/29 出版

This book explores local cultural discourses and practices relating to manifestations and experiences of the demonic, the spectral and the uncanny, probing into their effects on people's domestic and intimate spheres of life.

9 特價2623
立即代訂
下次再買

Using Microsoft PowerPoint - 2023 Edition

Kevin,Wilson  著
Elluminet Press 出版
2024/03/29 出版

Unlock the full potential of Microsoft PowerPoint with "Using PowerPoint," the ultimate guide to creating captivating presentations. Whether you're a novice or seasoned user, this book is your comprehensive resource for mastering every aspect of PowerPoint.From the very basics of getting started to advanced techniques in multimedia integration, animation, and collaboration, "Using PowerPoint" covers it all. Learn how to navigate the Ribbon efficiently, customize slide layouts, and utilize various views for seamless presentation creation. Dive into the world of slide design with expert tips on themes, backgrounds, and templates, ensuring your presentations stand out every time.Enhance your slides with captivating graphics, including images, icons, SmartArt, and 3D models. Discover how to create and format tables, charts, and multimedia elements such as video and audio to convey your message effectively. With detailed instructions on transitions, animations, and motion paths, you'll add dynamic flair to your presentations and keep your audience engaged from start to finish."Using PowerPoint" isn't just about creating slides; it's about delivering impactful presentations. Explore tips for audience engagement, setting up projectors, and presenting online with confidence. Plus, learn valuable strategies for collaboration and feedback, ensuring your presentations are always top-notch.Packed with practical tips, step-by-step tutorials, and valuable resources, "Using PowerPoint" is your go-to guide for becoming a PowerPoint pro. Whether you're a student, professional, or educator, elevate your presentation skills and leave a lasting impression with "Using PowerPoint."

9 特價867
立即代訂
下次再買

Microsoft Dynamics 365 AI for Business Insights

Packt 出版
2024/03/28 出版

Streamline your business operations by leveraging AI across key functions using practical examples and insightful case studiesKey FeaturesUncover the practical applications of Dynamics 365 AI across sales, customer service, marketing, and financeExplore Dynamics 365's integration with advanced AI tools such as OpenAI, Azure Open AI, and MS CopilotLearn from real-world examples and case studiesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIf there is one hot topic being discussed in every boardroom meeting today, it's AI. With Microsoft Dynamics 365 AI proving to be a game-changer, it's essential for business professionals to master this tool. Microsoft Dynamics 365 AI for Business Insights will help you harness AI across key business functions to streamline processes and enhance customer experiences.Written by a seasoned professional with 15+ years of experience, this book guides you through Dynamics 365 AI's practical applications across sales, customer service, marketing, and finance departments. You'll learn how to enhance customer experiences, streamline sales processes, optimize marketing strategies, and improve financial forecasting. This book also explores the integration of generative AI tools such as OpenAI Service, Azure Open AI, language models, and Microsoft Copilot within the Dynamics 365 ecosystem. With real-world examples, case studies, and expert insights, you'll discover the transformative potential of this powerful toolkit. As well as driving sales insights and implementing fraud protection, you'll explore emerging AI trends, Microsoft's roadmap for Dynamics 365 AI, and the upcoming features.By the end, you'll be all set to unlock new growth opportunities using Dynamics 365 AI.What you will learnOvercome common challenges in Dynamics 365 AI implementation with easeDelve into the practical applications of advanced generative AI toolsIntegrate cutting-edge tools such as OpenAI Service, Azure Open AI, language models, and Microsoft Copilot with Dynamics 365 AIDerive insights from real-world examples of successful AI implementationDiscover best practices and strategies for leveraging AI to find useful business insights and enhance operationsExplore Microsoft's roadmap for Dynamics 365 AI and the forthcoming trends in AI for businessWho this book is forThis book is for Dynamics 365 consultants, architects, and IT managers, willing to implement AI in their organizations. Business consultants advising on business technology, especially those focused on Microsoft Dynamics 365, will find it useful for enhancing their skills. A basic understanding of Microsoft Dynamics 365 and its suite of business applications will be beneficial as the book's focus is on implementing the tool's AI modules. Familiarity with the principles of artificial intelligence and how it is applied in a business context will also be helpful.Table of ContentsIntroduction and Architectural Overview of Dynamics 365 AIMicrosoft Dynamics 365 AI Architecture and FoundationsImplementing Dynamics 365 AI for Sales InsightsDriving Customer Service Excellence with Dynamics 365 AIMarketing Optimization with Dynamics 365 AIFinancial Analytics with Dynamics 365 AILeveraging Generative AI in Dynamics 365Harnessing MS Copilot for Enhanced Business Insights"Virtual Agent for Customer Service" in the Context of MS Copilot and Microsoft DynamicsFraud Protection with Dynamics 365 AIFuture Trends and Developments in Dynamics 365 AI

9 特價1481
立即代訂
下次再買

Advances in Enterprise Engineering XVII

Springer 出版
2024/03/26 出版

This book constitutes the refereed proceedings of the 13th Enterprise Design and Engineering Working Conference on Advances in Enterprise Engineering XVII, EDEWC 2023, held in Vienna, Austria, during November 27-28, 2023. Enterprise design and engineering aims to take an integrative and engineering-oriented perspective to enterprise development management. As such, it considers enterprises as purposefully designed systems where all relevant aspects should be designed in coherence. The new scope of EDEWC reflects the rapid increase in digitization of enterprises in the last decade. This has resulted in a substantial change in the nature and structure of enterprises, which was the main focus of EDEWC 2023. The 5 full papers and 2 short papers included in this book were carefully reviewed and selected from 15 submissions.

9 特價6200
立即代訂
下次再買

Context-Aware Systems and Applications

Springer 出版
2024/03/26 出版

This book constitutes the refereed post-conference proceedings of the International Conference on Context-Aware Systems and Applications, ICCASA 2023, held in Ho Chi Minh City, Vietnam, in October 2023. The 14 revised full papers presented were carefully selected from 36 submissions. The papers cover a wide spectrum of modern approaches and techniques for smart computing systems and their applications.

9 特價3815
立即代訂
下次再買

Fundamentals of Business Architecture Modeling

Springer 出版
2024/03/26 出版
9 特價2861
立即代訂
下次再買

Solidworks 2024

Cadartifex  著
Cadartifex 出版
2024/03/23 出版

SOLIDWORKS 2024: A Power Guide for Beginners and Intermediate Users textbook is designed for both instructor-led courses and self-paced learning. It is intended to help engineers and designers interested in learning SOLIDWORKS for creating 3D mechanical designs. This is a valuable resource for new SOLIDWORKS users and a great teaching tool for classroom training. With 14 chapters and a total of 780 pages, the content extensively covers key SOLIDWORKS environments such as Sketching, Part Modeling, Assembly, and Drawing. This textbook teaches users to use SOLIDWORKS mechanical design software for creating parametric 3D solid components, assemblies, and 2D drawings. Additionally, a dedicated chapter is included to guide users in creating multiple configurations of a design.This textbook not only focuses on the usage of the tools and commands of SOLIDWORKS but also the concept of design. Every chapter in this textbook contains tutorials that provide users with step-by-step instructions for creating mechanical designs and drawings with ease. Additionally, every chapter ends with practical hands-on test drives that allow users to experience the user-friendly and powerful technical capabilities of SOLIDWORKS.Table of Contents: Chapter 1. Introduction to SOLIDWORKSChapter 2. Drawing Sketches with SOLIDWORKSChapter 3. Editing and Modifying SketchesChapter 4. Applying Geometric Relations and DimensionsChapter 5. Creating Base Features of Solid ModelsChapter 6. Creating Reference GeometriesChapter 7. Advanced Modeling - IChapter 8. Advanced Modeling - IIChapter 9. Patterning and MirroringChapter 10. Advanced Modeling - IIIChapter 11. Working with ConfigurationsChapter 12. Working with Assemblies - IChapter 13. Working with Assemblies - IIChapter 14. Working with Drawings

9 特價2242
立即代訂
下次再買

SOLIDWORKS Simulation 2024

Cadartifex  著
Cadartifex 出版
2024/03/22 出版

SOLIDWORKS Simulation 2024: A Power Guide for Beginners and Intermediate Users textbook is designed for instructor-led courses and self-paced learning. It is intended to help engineers and designers interested in learning Finite Element Analysis (FEA) using SOLIDWORKS Simulation. This textbook benefits new SOLIDWORKS Simulation users and is a great teaching aid in classroom training. It consists of 10 chapters, with a total of 398 pages covering various types of Finite Element Analysis (FEA) such as Linear Static Analysis, Buckling Analysis, Fatigue Analysis, Frequency Analysis, Drop Test Analysis, and Non-linear Static Analysis.This textbook covers important concepts and methods used in Finite Element Analysis (FEA) such as Preparing Geometry, Boundary Conditions (load and fixture), Element Types, Interactions, Connectors, Meshing, Mesh Controls, Mesh Check (Aspect Ratio check and Jacobian check), Adaptive Meshing (H-Adaptive and P-Adaptive), Iterative Methods (Newton-Raphson Scheme and Modified Newton-Raphson Scheme), Incremental Methods (Force, Displacement, or Arc Length), and so on. This textbook not only focuses on using the tools of SOLIDWORKS Simulation but also on the fundamentals of Finite Element Analysis (FEA) through various real-world case studies. The case studies used in this textbook allow users to solve various real-world engineering problems by using SOLIDWORKS Simulation step-by-step. Also, the Hands-on test drives given at the end of chapters allow users to experience the ease of use and immense capacities of SOLIDWORKS Simulation.Table of ContentsChapter 1. Introduction to FEA and SOLIDWORKS SimulationChapter 2. Introduction to Analysis Tools and Static AnalysisChapter 3. Case Studies of Static AnalysisChapter 4. Interactions and ConnectorsChapter 5. Adaptive Mesh MethodsChapter 6. Buckling AnalysisChapter 7. Fatigue AnalysisChapter 8. Frequency AnalysisChapter 9. Drop Test AnalysisChapter 10. Non-Linear Static AnalysisMain Features of the TextbookComprehensive coverage of toolsStep-by-step real-world case studiesHands-on test drives to enhance the skills at the end of chaptersAdditional notes and tipsCustomized content for faculty (PowerPoint Presentations)Free learning resources for students and facultyTechnical support for the book: info@cadartifex.com

9 特價2496
立即代訂
下次再買

Autodesk Fusion 360 Black Book (V 2.0.18477) Part I

Gaurav,Verma  著
Cadcamcae Works 出版
2024/03/22 出版

The Autodesk Fusion 360 Black Book (V 2.0.18477) is 7th edition of our series on Autodesk Fusion. The book is updated on Autodesk Fusion Student V 2.0.18477. The content of book is divided into two parts: Autodesk Fusion 360 Black Book (V 2.0.18477) Part I and Autodesk Fusion 360 Black Book (V 2.0.18477) Part II which are separate books covering different sections of software. Part I of the books covers Basics of User Interface of software, Sketching, 3D Part Design, Assembly Design, Surface Modeling, Rendering, Animation, and Drawing. The Part II of the books covers Sculpting, Mesh Design, Manufacturing (Milling, Turning, Additive, and Cutting Operations), Simulation, Sheetmetal Design and Generative Design. With lots of features and thorough review, we present the books to help professionals as well as beginners in creating some of the most complex solid models. These books follow step-by-step methodology for describing tools and techniques. In these books, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between educational use of Autodesk Fusion and industrial use of Autodesk Fusion. Latest enhancements of the software have been added in this edition. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 2410 small and large illustrations that make the learning process effective. Tutorial point of viewAt the end of concept's explanation, the tutorial makes the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover, most of the tools in this book are discussed in the form of tutorials. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.

9 特價2538
立即代訂
下次再買

Autodesk Fusion 360 Black Book (V 2.0.18477) Part II

Gaurav,Verma  著
Cadcamcae Works 出版
2024/03/22 出版

The Autodesk Fusion 360 Black Book (V 2.0.18477) is 7th edition of our series on Autodesk Fusion. The book is updated on Autodesk Fusion Student V 2.0.18477. The content of book is divided into two parts: Autodesk Fusion 360 Black Book (V 2.0.18477) Part I and Autodesk Fusion 360 Black Book (V 2.0.18477) Part II which are separate books covering different sections of software. Part I of the books covers Basics of User Interface of software, Sketching, 3D Part Design, Assembly Design, Surface Modeling, Rendering, Animation, and Drawing. The Part II of the books covers Sculpting, Mesh Design, Manufacturing (Milling, Turning, Additive, and Cutting Operations), Simulation, Sheetmetal Design and Generative Design. With lots of features and thorough review, we present the books to help professionals as well as beginners in creating some of the most complex solid models. These books follow step-by-step methodology for describing tools and techniques. In these books, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between educational use of Autodesk Fusion and industrial use of Autodesk Fusion. Latest enhancements of the software have been added in this edition. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 2410 small and large illustrations that make the learning process effective. Tutorial point of viewAt the end of concept's explanation, the tutorial makes the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover, most of the tools in this book are discussed in the form of tutorials. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.

9 特價2538
立即代訂
下次再買

Autodesk Fusion 360 Black Book (V 2.0.18477) Part I

Gaurav,Verma  著
Cadcamcae Works 出版
2024/03/22 出版

The Autodesk Fusion 360 Black Book (V 2.0.18477) is 7th edition of our series on Autodesk Fusion. The book is updated on Autodesk Fusion Student V 2.0.18477. The content of book is divided into two parts: Autodesk Fusion 360 Black Book (V 2.0.18477) Part I and Autodesk Fusion 360 Black Book (V 2.0.18477) Part II which are separate books covering different sections of software. Part I of the books covers Basics of User Interface of software, Sketching, 3D Part Design, Assembly Design, Surface Modeling, Rendering, Animation, and Drawing. The Part II of the books covers Sculpting, Mesh Design, Manufacturing (Milling, Turning, Additive, and Cutting Operations), Simulation, Sheetmetal Design and Generative Design. With lots of features and thorough review, we present the books to help professionals as well as beginners in creating some of the most complex solid models. These books follow step-by-step methodology for describing tools and techniques. In these books, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between educational use of Autodesk Fusion and industrial use of Autodesk Fusion. Latest enhancements of the software have been added in this edition. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 2410 small and large illustrations that make the learning process effective. Tutorial point of viewAt the end of concept's explanation, the tutorial makes the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover, most of the tools in this book are discussed in the form of tutorials. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.

9 特價3384
立即代訂
下次再買

Autodesk Fusion 360 Black Book (V 2.0.18477) Part II

Gaurav,Verma  著
Cadcamcae Works 出版
2024/03/22 出版

The Autodesk Fusion 360 Black Book (V 2.0.18477) is 7th edition of our series on Autodesk Fusion. The book is updated on Autodesk Fusion Student V 2.0.18477. The content of book is divided into two parts: Autodesk Fusion 360 Black Book (V 2.0.18477) Part I and Autodesk Fusion 360 Black Book (V 2.0.18477) Part II which are separate books covering different sections of software. Part I of the books covers Basics of User Interface of software, Sketching, 3D Part Design, Assembly Design, Surface Modeling, Rendering, Animation, and Drawing. The Part II of the books covers Sculpting, Mesh Design, Manufacturing (Milling, Turning, Additive, and Cutting Operations), Simulation, Sheetmetal Design and Generative Design. With lots of features and thorough review, we present the books to help professionals as well as beginners in creating some of the most complex solid models. These books follow step-by-step methodology for describing tools and techniques. In these books, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between educational use of Autodesk Fusion and industrial use of Autodesk Fusion. Latest enhancements of the software have been added in this edition. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easily find the topic of his/her interest easily. Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 2410 small and large illustrations that make the learning process effective. Tutorial point of viewAt the end of concept's explanation, the tutorial makes the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover, most of the tools in this book are discussed in the form of tutorials. ProjectProjects and exercises are provided to students for practicing. For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept. As faculty, you can register on our website to get electronic desk copies of our latest books, self-assessment, and solution of practical. Faculty resources are available in the Faculty Member page of our website (www.cadcamcaeworks.com) once you login. Note that faculty registration approval is manual and it may take two days for approval before you can access the faculty website.

9 特價3384
立即代訂
下次再買

Game Design Deep Dive

Joshua,Bycer  著
CRC Press 出版
2024/03/20 出版

Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike. The first book looking at the history of the genre A breakdown of both action and RPG design for fans and designers of both A lesson on difficulty in games and why harder doesn't mean better

9 特價6678
立即代訂
下次再買

Blender 2D Animation

John M,Blain  著
A K Peters 出版
2024/03/20 出版

Blender 2D Animation: The Complete Guide to the Grease Pencil, Second Edition describes how to access the Grease Pencil component in Blender and create 2D animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program, Blender. Blender is a free, open-source, 3D, computer graphics, software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality and computer games.Key Features - A comprehensive beginner's guide to the Grease Pencil component of Blender facets of operation is explained in short concise chapters with cross references. - Written instruction is accompanied by diagram illustrations in reference to the program's Graphical User Interface.- The book is also available in a discounted set along with The Complete Guide to Blender Graphics: Computer Modeling & Animation.

9 特價3575
立即代訂
下次再買

Embracing DevOps Release Management

Joel,Kruger  著
Packt 出版
2024/03/20 出版

Unlock the power of DevOps release management to elevate your software development with early quality checks, testing, automation, and QA integration, reshaping your software delivery life cycle for excellenceKey FeaturesUnderstand the SDLC and the most popular release management modelsLearn what makes DevOps unique and how CI/CD pipelines enforce good DevOps release managementDrive a culture-driven release management initiative in your organization that breaks down silosPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionAt the core of software development lies the imperative of swiftly and reliably releasing new features and updates, emphasizing the vital role of release management in the DevOps methodology. Discover how software development teams can elevate their processes by incorporating quality checks and shifting left, moving testing, automation, and QA procedures much earlier into the SDLC. However, release management is still tasked with application monitoring, overseeing infrastructure components, and managing change orders and schedules.This book offers insights into the essence of DevOps Release Management, illuminating its nuances and providing basic strategies for its implementation. You'll explore how CI/CD pipelines enforce good DevOps release management and master techniques to optimize them. You'll also learn how to foster a culture of cross-functional product development that minimizes waste and maximizes value to the customer.By the end of the book, you'll have gained a comprehensive understanding of DevOps release management, its benefits, and practical implementation strategies. Equipped with this knowledge, you'll be able to assess your own development processes and identify areas for improvement, ultimately leading to increased efficiency, collaboration, and value creation.What you will learnDiscover the significance and anatomy of the SDLCUnderstand the history of release management and how various models workGrasp DevOps release management and basic strategies to implement itConstruct optimized CI/CD pipelines capable of early issue detectionImplement the shift-left approach to enhance value delivery to customers at record speedFoster a culture of cross-functional collaboration in your teamMake DevOps release management pragmatic and accessibleOvercome common pitfalls in DevOps release managementWho this book is forThis book is a comprehensive introduction for those who are new to DevOps release management, but it's also valuable for DevOps engineers and release managers looking to enhance their skills and knowledge. If you're looking to adopt key practices to shift left, this book will enable you to build high-quality products in record time.Table of ContentsUnderstanding the Software Development Life CycleA Brief Introduction to Release ManagementWhat Are the Various SDLC Release Management Models?What Problems Does DevOps Release Management Try to Solve?Understanding What Makes DevOps Release Management UniqueUnderstanding the Basics of CI/CDA Practical Pipeline for Technical Release ManagersHow CI/CD Pipelines Enforce Good DevOps Release ManagementEmbracing DevOps Culture in Your Release Management StrategyWhat Does Receiving Support from Leadership and Stakeholders Look Like?Overcoming Common Pitfalls in DevOps Release Management

9 特價2115
立即代訂
下次再買

Learning, Education, & Games

Lulu.com 出版
2024/03/20 出版

How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.

9 特價1269
立即代訂
下次再買

Microsoft Office 365 for Beginners

M L,Humphrey  著
M.L. Humphrey 出版
2024/03/16 出版

Learn the basics of Microsoft Excel, Word, and PowerPoint 365 today with this collection of titles from the Excel 365 Essentials, Word 365 Essentials, and PowerPoint 365 Essentials series by M.L. Humphrey whose Microsoft books have been called "easy to follow", "a great introduction for new users", and "extremely helpful". Contains: Excel 365 for Beginners, Word 365 for Beginners, and PowerPoint 365 for Beginners.

9 特價1692
立即代訂
下次再買

Microsoft Office 365 for Beginners

M L,Humphrey  著
M.L. Humphrey 出版
2024/03/16 出版

Learn the basics of Microsoft Excel, Word, and PowerPoint 365 today with this collection of titles from the Excel 365 Essentials, Word 365 Essentials, and PowerPoint 365 Essentials series by M.L. Humphrey whose Microsoft books have been called "easy to follow", "a great introduction for new users", and "extremely helpful". Contains: Excel 365 for Beginners, Word 365 for Beginners, and PowerPoint 365 for Beginners.

9 特價1184
立即代訂
下次再買

Wisdom, Well-Being, Win-Win

Springer 出版
2024/03/12 出版

The Three-volume set LNCS 14596, 14596 and 14598 constitutes the proceedings of the 19th International Conference on Wisdom, Well-Being, Win-Win, iConference 2024, which was hosted virtually by University of Tsukuba, Japan and in presence by Jilin University, Changchun, China, during April 15-26, 2024. The 36 full papers and 55 short papers are presented in these proceedings were carefully reviewed and selected from 218 submissions. The papers are organized in the following topical sections: Volume I: Archives and Information Sustainability; Behavioural Research; AI and Machine Learning; Information Science and Data Science; Information and Digital Literacy. Volume II: Digital Humanities; Intellectual Property Issues; Social Media and Digital Networks; Disinformation and Misinformation; Libraries, Bibliometrics and Metadata. Volume III: Knowledge Management; Information Science Education; Information Governance and Ethics; Health Informatics; Human-AI Collaboration; Information Retrieval; Community Informatics; Scholarly, Communication and Open Access.

9 特價5246
立即代訂
下次再買

Autodesk Revit 2024

Ingram 出版
2024/03/09 出版

The Autodesk(R) Revit(R) software is a powerful Building Information Modeling (BIM) program that has enabled countless firms to incorporate the BIM workflow into their designs. As a key component of this workflow, Autodesk Revit allows landscape architecture firms to produce powerfully intelligent designs. The Autodesk Revit 2024: Fundamentals for Landscape Design guide has been designed to assist you in learning some of the key features of the Autodesk Revit software. The guide focuses on how to create and document full 3D project models for an urban environment, as well as how to use the internal massing and site tools. The guide begins by exploring the user interface and teaching the basic drawing, editing, component, and viewing tools. Then, it provides instructions on how to create and modify toposolids. This is followed by modeling hardscapes using walls, floors, and stairs, and adding and grouping elements such as trees, site furniture, and planting areas. Finally, the guide concludes with explaining the processes involved in taking the model to the construction documentation phase. Topics CoveredUnderstanding the purpose of Building Information Modeling (BIM) and how it is applied in the Autodesk Revit software.Navigating the Autodesk Revit workspace and interface.Starting a project based on Autodesk Revit models.Creating callout views of parts of plans, sections, or elevations for detailing.Placing components for plantings, furniture, and lighting.Working with the basic drawing and editing tools.Creating and modifying toposolids.Adding retaining walls, hardscape, stairs, and other building elements.Setting up sheets for plotting with text, dimensions, details, tags, and schedules. Creating details. PrerequisitesAccess to the 2024.1 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2023).An understanding of architectural terminology is an asset.

9 特價4257
立即代訂
下次再買

Game Design Deep Dive

Joshua,Bycer  著
CRC Press 出版
2024/03/08 出版

This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30-plus-year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.Key features: Discusses reflex-driven design and the challenges and balances that go into single and multiplayer gameplay Provides a breakdown of what gunplay is and how to make your FPS design pop Draws from examples across the industry Examines the design and philosophies that went into many of the best shooters released in the past 30 years

9 特價3052
立即代訂
下次再買

Atomic Scaling

2024/03/07 出版

Crack the code to supercharging your business.For the last two decades, gaming has outperformed nearly every other industry. Gaming companies produce three times more revenue than Hollywood. A single product boasts $20 billion in revenue. Products crafted by a few routinely reach more than a billion consumers, and their economies outperform most governments. Serial entrepreneur Ludovic Bodin knows the reason for such success. Atomic Scaling holds the key. Although first developed within the gaming industry, the principles of Atomic Scaling can be applied to any organization. Whether you are involved in startups or Fortune 500 companies, discover how you can exponentially increase your customer base, revenue, and profit while lowering overhead. Quit playing games with your bottom line. Instead, explore bold new ways to fulfill your mission and increase your impact.

9 特價882
立即代訂
下次再買

The Metaverse

David,Burden  著
CRC Press 出版
2024/03/06 出版

The Metaverse: A Critical Introduction provides a clear, concise, and well-grounded introduction to the concept of the Metaverse, its history, the technology, the opportunities, the challenges, and how it is having an impact on almost every facet of society. The book serves as a stand-alone introduction to the Metaverse and as an introduction to the range of topics that will be covered by the specialist volumes in The Metaverse Series.Key Features: a concise history of the Metaverse idea and related implementations to date; an examination of what the Metaverse actually is; an introduction to the fundamental technologies used in the Metaverse; an overview of how the different uses and aspects of the Metaverse are having an impact on our lives across multiple disciplines and social contexts; a consideration of the opportunities and challenges of the evolving Metaverse; and a sense of how the Metaverse may mature over the coming decades. This book is a primer and Metaverse reader, drawing on academic research and practical and commercial experiences and taking inspiration from the science fiction origins and treatments of the Metaverse. The book explores the use of the increasing number of virtual worlds and proto-Metaverses which have existed since the late 1990s and includes a critical consideration of recent developments in cryptoworlds and mixed reality. The aim is to provide professional and lay readers, researchers, academics, and students with an indispensable guide to what counts as a metaverse, the opportunities and challenges, and how the future of the coming Metaverse can best be guided.

9 特價2384
立即代訂
下次再買

Atomic Scaling

Ingram 出版
2024/03/05 出版

Crack the code to supercharging your business.For the last two decades, gaming has outperformed nearly every other industry. Gaming companies produce three times more revenue than Hollywood. A single product boasts $20 billion in revenue. Products crafted by a few routinely reach more than a billion consumers, and their economies outperform most governments. Serial entrepreneur Ludovic Bodin knows the reason for such success. Atomic Scaling holds the key. Although first developed within the gaming industry, the principles of Atomic Scaling can be applied to any organization. Whether you are involved in startups or Fortune 500 companies, discover how you can exponentially increase your customer base, revenue, and profit while lowering overhead. Quit playing games with your bottom line. Instead, explore bold new ways to fulfill your mission and increase your impact.

9 特價567
立即代訂
下次再買

Computational Visual Media

Springer 出版
2024/02/27 出版

This book constitutes the refereed proceedings of CVM 2024, the 12th International Conference on Computational Visual Media, held in Wellington, New Zealand, in April 2024.The 34 full papers were carefully reviewed and selected from 212 submissions. The papers are organized in topical sections as follows: Part I: Reconstruction and Modelling, Point Cloud, Rendering and Animation, User Interations.Part II: Facial Images, Image Generation and Enhancement, Image Understanding, Stylization, Vision Meets Graphics.

9 特價6677
立即代訂
下次再買

Computational Visual Media

Springer 出版
2024/02/27 出版

​This book constitutes the refereed proceedings of CVM 2024, the 12th International Conference on Computational Visual Media, held in Wellington, New Zealand, in April 2024.The 34 full papers were carefully reviewed and selected from 212 submissions. The papers are organized in topical sections as follows: Part I: Reconstruction and Modelling, Point Cloud, Rendering and Animation, User Interations.Part II: Facial Images, Image Generation and Enhancement, Image Understanding, Stylization, Vision Meets Graphics.

9 特價6200
立即代訂
下次再買

LaTeX Cookbook - Second Edition

Packt 出版
2024/02/26 出版

Explore practical LaTeX examples across various fields like mathematics, physics, chemistry, and computer science, and learn to quickly create tables, diagrams, and plots for your thesis, presentations, and articlesKey Features: - Work with ready-to-use document templates to write articles, books, a thesis, and more- Refine text, fonts, formulas, and tables, and optimize PDF properties- Create captivating graphics directly within LaTeX in 2D and 3D- Purchase of the print or Kindle book includes a free PDF eBookBook Description: The second edition of LaTeX Cookbook offers improved and additional examples especially for users in science and academia, with a focus on new packages for creating graphics with LaTeX. This edition also features an additional chapter on ChatGPT use to improve content, streamline code, and automate tasks, thereby saving time. This book is a practical guide to utilizing the capabilities of modern document classes and exploring the functionalities of the newest LaTeX packages. Starting with familiar document types like articles, books, letters, posters, leaflets, and presentations, it contains detailed tutorials for refining text design, adjusting fonts, managing images, creating tables, and optimizing PDFs. It also covers elements such as the bibliography, glossary, and index. You'll learn to create graphics directly within LaTeX, including diagrams and plots, and explore LaTeX's application across various fields like mathematics, physics, chemistry, and computer science. The book's website offers online compilable code, an example gallery, and supplementary information related to the book, including the author's LaTeX forum, where you can get personal support. By the end of this book, you'll have the skills to optimize productivity through practical demonstrations of effective LaTeX usage in diverse scenarios.What You Will Learn: - Utilize various document classes and incorporate bibliography, glossary, and index sections- Handle arranging and annotating images with ease- Create visually appealing tables and learn how to manage fonts efficiently- Generate diverse and colorful graphics, including diagrams, flow charts, bar charts, trees, and both 2D and 3D plots- Solve writing and drawing tasks across various scientific disciplines- Optimize PDF output, enhancing it with metadata, annotations, popups, animations, and fill-in fields- Leverage ChatGPT to improve content and codeWho this book is for: If you're a LaTeX user in school, academia, or industry with a foundational understanding of LaTeX basics, this book offers efficient solutions to expedite your tasks. Tailored to students, teachers, authors, and engineers, its example-driven format enables quick access to solutions. Familiarity with basic LaTeX syntax and using LaTeX with your preferred editor for compiling is recommended to make the most of this book.Table of Contents- Exploring Various Document Classes- Tuning the Text- Adjusting Fonts- Creating Tables- Working with Images- Creating Graphics- Creating Beautiful Designs- Producing Contents, Indexes, and Bibliographies- Optimizing PDF Files- Writing Advanced Mathematics- Using LaTeX in Science and Technology- Getting Support on the Internet- Using Artificial Intelligence with LaTeX

9 特價2115
立即代訂
下次再買

Autodesk Navisworks 2024

The Autodesk(R) Navisworks(R) 2024: Fundamentals guide shows you how to use the Autodesk Navisworks Manage software in a BIM workflow to better predict project outcomes, reduce conflicts, minimize changes, and lower project risks. The guide provides instructions on how to consolidate civil, architectural, structural, and MEP models into a single BIM model and check for conflicts. It also discusses how to use the Review and Markup tools to communicate issues across disciplines, the Quantification module to create estimates for building material, and the TimeLiner, Animator, and Clash Detective to simulate construction and to identify any constructibility issues and on-site clashes. Finally, it describes how to use the Rendering feature of the software to better communicate design intent to the project team and other stakeholders.This guide is designed for new and experienced users of the Autodesk Navisworks software in multiple disciplines. Topics CoveredUnderstanding the purpose of Building Information Modeling (BIM) and how it is applied in the Autodesk Navisworks softwareNavigating the Autodesk Navisworks workspace and interfaceConsolidating models from different software and properly aligning them to create a single Navisworks modelSaving and retrieving views and sectioning a modelUsing basic viewing and investigation tools to locate, review, and measure itemsAdding tags and comments to model componentsReviewing a model for clashesPerforming quantification calculations and material takeoffsAnimating and writing scripts to interact with the modelCreating and animating a construction timelineCreating photorealistic images PrerequisitesAccess to the 2024.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2023).The 2024 Civil 3D Object Enabler must be installed on the computer running Navisworks. A working knowledge of 3D design and task-scheduling software is recommended.

9 特價3677
立即代訂
下次再買

Virtual Reality

Ingram 出版
2024/02/20 出版

Virtual reality (VR) is a powerful technology that promises to transform our lives. This balanced and interdisciplinary text blends the key components from computer graphics, perceptual psychology, human physiology, behavioral science, media studies, human-computer interaction, optical engineering, and sensing and filtering, showing how each contributes to engineering perceptual illusions. Steven LaValle draws on his unique experience as a teacher, researcher, and early founder of Oculus VR, to demonstrate how the best practices and insights from industry are built on fundamental computer science principles. Topics include media history, geometric modeling, optical systems, displays, eyes, ears, low-level perception, neuroscience of vision, graphical rendering, tracking systems, interaction mechanisms, audio, evaluating VR systems, and mitigating side effects. Students, researchers, and developers will gain a clear understanding of timeless foundations and new applications, enabling them to make innovative contributions to this growing field as scientists, engineers, business developers, and content makers.

9 特價3600
立即代訂
下次再買

Creo Parametric 10.0

The Creo Parametric 10.0: Sheet Metal Design guide enables you to use your introductory modeling skills to create sheet metal models, including walls, bends, notches, and form features. On completion of this guide, you will have acquired the skills to confidently manipulate sheet metal geometry, adjust bend developed lengths, and convert solid parts.This guide was developed against Creo Parametric 10.0.3.0. Topics CoveredThe sheet metal environmentPrimary and secondary wallsBend reliefCorner reliefRegular unbends, back bends, and cutsNotches and punchesBend featuresUnbending complex geometrySheet metal formsDocumenting a sheet metal part Converting solid partsSheet metal setupInvestigating a sheet metal part PrerequisitesAccess to the Creo Parametric 10.0 software. The practices and files included with this guide might not be compatible with prior versions. Practice files included with this guide are compatible with the commercial version of the software, but not the student edition.Completion of the Creo Parametric: Introduction to Solid Modeling guide, or similar levels of prior experience using the Creo Parametric software.

9 特價3290
立即代訂
下次再買

SOLIDWORKS 2024 Learn by doing (COLORED)

Kishore  著
Kishore 出版
2024/02/14 出版

Dive into the world of mechanical design with confidence using 'SOLIDWORKS 2024 Learn by doing'. This tutorial-based guide is your gateway to mastering SOLIDWORKS 2024, offering comprehensive coverage of essential commands and options in a user-friendly format.From sketching to parametric modeling and rendering, each concept is presented step-by-step through simple examples, allowing readers to quickly grasp and apply the techniques. With fourteen chapters meticulously crafted by the author, readers progress seamlessly from the basics to advanced topics, ensuring a solid foundation in mechanical design principles.Whether you're a beginner looking to learn SOLIDWORKS or an experienced user seeking to enhance your skills, this book caters to all levels of proficiency. Additionally, CSWA (Certified SOLIDWORKS Associate) sample questions are incorporated into tutorials covering part modeling and assemblies, while CSWP (Certified SOLIDWORKS Professional) questions focus on sheet metal design. This provides invaluable preparation for certification exams.Embark on your mechanical design journey today with 'SOLIDWORKS 2024 Learn by doing'. Start building your expertise and unleash your creativity in SOLIDWORKS with confidence.

9 特價1638
立即代訂
下次再買

Technology-Supported Teaching and Research Methods for Educators

2024/02/13 出版

Technology can be a powerful tool for transforming learning. It can help affirm and advance relationships between educators and students, reinvent approaches to learning and collaboration, shrink long-standing equity and accessibility gaps, and adapt learning experiences to meet the needs of all learners. Technology-Supported Teaching and Research Methods for Educators provides innovative insights into the utilization and maintenance of technology-supported teaching and research methods for educators. The content within this publication represents the work of e-learning, digital technologies, and current issues and trends in the field of teaching and learning in the context of contemporary technologies. It is a vital reference source for school educators, professionals, school administrators, academicians, researchers, and graduate-level students seeking coverage on topics centered on the integration of effective technologies that will support educators and students.

9 特價7560
立即代訂
下次再買

Utilizing Educational Data Mining Techniques for Improved Learning

2024/02/13 出版

Modern education has increased its reach through ICT tools and techniques. To manage educational data with the help of modern artificial intelligence, data and web mining techniques on dedicated cloud or grid platforms for educational institutes can be used. By utilizing data science techniques to manage educational data, the safekeeping, delivery, and use of knowledge can be increased for better quality education. Utilizing Educational Data Mining Techniques for Improved Learning: Emerging Research and Opportunities is a critical scholarly resource that explores data mining and management techniques that promote the improvement and optimization of educational data systems. The book intends to provide new models, platforms, tools, and protocols in data science for educational data analysis and introduces innovative hybrid system models dedicated to data science. Including topics such as automatic assessment, educational analytics, and machine learning, this book is essential for IT specialists, data analysts, computer engineers, education professionals, administrators, policymakers, researchers, academicians, and technology experts.

9 特價7056
立即代訂
下次再買

A Gamer’s Introduction to Programming in C#

CRC Press 出版
2024/02/13 出版

Turn your love of video games into a new love of programming by learning the ins and outs of writing code while also learning how to keep track of high scores, what video game heroes and loot boxes are made of, how the dreaded RNG (random number generation) works, and much, much more. This book is the first in an ongoing series designed to take readers from no coding knowledge to writing their own video games and interactive digital experiences using industry standard languages and tools. But coding books are technical, boring, and scary, aren't they? Not this one. Within these pages, readers will find a fun and approachable adventure that will introduce them to the essential programming fundamentals like variables, computer-based math operations, RNG, logic structures, including if-statements and loops, and even some object-oriented programming. Using Visual Studio and C#, readers will write simple but fun console programs and text-based games that will build coding skills and confidence. Packed with practical examples and plain-language explanations, this book is structured like a video game, complete with levels to progress through, bonus levels for extra practice, cutscenes that offer info-packed coding breaks, and end-of-level code rewards to illustrate how everything fits together. Gain even more experience by exploring the resources and bonus materials at the companion website: https: //welcomebraveadventurer.ca. Engaging and concise, this book is appealing to both a general readership as well as course convenors and students of programming. Put on your cap of +5 courage and level up by joining the coding adventure that awaits you inside!

9 特價3052
立即代訂
下次再買

Blended Online Learning and Instructional Design for TPACK

Ingram 出版
2024/02/13 出版
9 特價5544
立即代訂
下次再買

Enhancing User Experience in Dating Apps through Gamification

Grin Verlag 出版
2024/02/09 出版

Bachelor Thesis from the year 2023 in the subject Computer Science - Applied, grade: 2,0, language: English, abstract: The integration of game mechanics into non-game-related environments, also known as gamification, has gained increased attention in recent years. This practice can have a significant impact on the user experience in different contexts. In the past, gamification was mainly researched in the field of education. However, with the rise of dating apps, there has recently been an opportunity to use gamification as a promising way to improve the user experience in this particular context. This thesis focuses on the central research question: "How does the integration of gamification elements impact the overall user experience in dating apps?". To answer this question, three different prototypes for an iPhone application were developed. These prototypes are based on the well-known dating app "Tinder" and mainly focus on the user interface while "swiping". One of the prototypes doesn't contain any additional gamification elements, while another prototype has integrated progress bars and a third prototype has integrated sound effects. In total 50 subjects were recruited to test the prototypes. Subsequently, the participants filled out a questionnaire that included both specially developed questions and questions from the "User Experience Questionnaire Short (UEQ-S)" by Schrepp et al. (2017). The quantitative data collected was analysed to assess the impact of gamification elements on the user experience. The results of this research showed that the integration of sound effects resulted in an 8% increase in user experience, while the integration of a progress bar resulted in a significant improvement of 25%. These findings highlight the positive impact of gamification elements in dating apps and provide valuable insights for the development of future applications in this area. This thesis therefore contributes to the in-depth investigation of gamificat

9 特價1955
立即代訂
下次再買

A Decision Procedure Approach to Linux Modules Dependency

Tolga,Topal  著
Grin Verlag 出版
2024/02/08 出版

Technical Report from the year 2015 in the subject Computer Science - Software, grade: 12, course: Operating systems, language: English, abstract: This report focuses on the dependency resolution mechanism between modules for the Linux kernel. The reasoning concerns how to express dependency relation in propositional logic, based on different Linux kernel modules. It is around this topic that further development will be held. The reasoning will concern how to express this dependency relation in propositional logic. To establish a development, an analysis of the kbuild system is performed. The goal is to identify how and what are the elements that take part in the dependency tracking mechanism. The kbuild is a framework providing tools to construct the kernel. It can be declined into two main component: the kconfig files and makefiles. These are the elements that are responsible for handling dependency. Logic is used to express a proof i.e., the correctness of a reasoning. To do so, a proof assistant viz., Coq is used. A decision procedure is a mechanism that resolves a problem by answering it using yes or no.

9 特價1777
立即代訂
下次再買

Solid Edge 2024 Basics and Beyond (COLORED)

Kishore  著
Kishore 出版
2024/02/05 出版

In this comprehensive guide, "Solid Edge 2024 Basics and Beyond," students and practicing engineers will find a clear and detailed introduction to 3D modeling using Solid Edge 2024. The book covers both ordered and synchronous modeling tools, presenting topics in a step-by-step format with practical examples and exercises at the end of each chapter.Whether you're new to Solid Edge or looking to enhance your skills, the author provides insights into the unique Synchronous Modeling tools, enabling quick and efficient design concept creation and editing. Numerous computer screenshots are utilized to explain software features, making it easy for readers to follow along.Discover the rich set of tools that Solid Edge offers, especially the Synchronous Modeling tools designed to streamline the design process. Learn to create and edit design concepts swiftly while keeping the final design intent in mind. The book emphasizes understanding the rules of the software to prevent errors, making it an essential resource for those beginning their Solid Edge journey.Table of Contents1. Getting Started with Solid Edge 20242. Sketch Techniques3. Extrude and Revolve Features4. Placed Features5. Patterned Geometry6. Sweep Features7. Loft Features8. Additional Features and Multibody Parts9. Modifying Parts10. Assemblies11. Drawings12. Sheet Metal Design13. Surface Design14. Subdivision modeling

9 特價2363
立即代訂
下次再買

Autodesk Revit 2024

2024/02/02 出版

The objective of the Autodesk(R) Revit(R) 2024: Site Planning and Design guide is to enable users who have worked with the Autodesk Revit software to understand concepts and tools related to site planning and design. This guide covers the Revit coordinate system, which is used to coordinate multiple files in a single project, as well as the elements and tools that are used to create toposolids for site work. Topics Covered Site PlanningUnderstanding the Revit coordinate system, positioning, true north, and project north.Linking files.Relocating the project elevation.Working with shared coordinates by acquiring and publishing coordinates.Exporting Revit models to .DWG. Site DesignCreating toposolids.Adding property lines.Modifying toposolids by creating sub-divides, splitting surfaces, and grading.Annotating site plans and adding site components. PrerequisitesAccess to the 2024.1 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2023).Knowledge of the basic techniques of the fundamentals of the Autodesk Revit software covered in the Autodesk Revit 2024: Fundamentals for Architecture guide.

9 特價2322
立即代訂
下次再買

Autodesk Revit 2024

2024/02/02 出版

The objective of the Autodesk(R) Revit(R) 2024: Site Planning and Design guide is to enable users who have worked with the Autodesk Revit software to understand concepts and tools related to site planning and design. This guide covers the Revit coordinate system, which is used to coordinate multiple files in a single project, as well as the elements and tools that are used to create toposolids for site work. Topics Covered Site PlanningUnderstanding the Revit coordinate system, positioning, true north, and project north.Linking files.Relocating the project elevation.Working with shared coordinates by acquiring and publishing coordinates.Exporting Revit models to .DWG. Site DesignCreating toposolids.Adding property lines.Modifying toposolids by creating sub-divides, splitting surfaces, and grading.Annotating site plans and adding site components. PrerequisitesAccess to the 2024.1 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2023).Knowledge of the basic techniques of the fundamentals of the Autodesk Revit software covered in the Autodesk Revit 2024: Fundamentals for Architecture guide.

9 特價2322
立即代訂
下次再買
頁數11/43
移至第
金石堂門市 全家便利商店 ok便利商店 萊爾富便利商店 7-11便利商店
World wide
活動ing