Image Texture Analysis
This useful textbook/reference presents an accessible primer on the fundamentals of image texture analysis, as well as an introduction to the K-views model for extracting and classifying image textures. Divided into three parts, the book opens with a review of existing models and algorithms for image texture analysis, before delving into the details of the K-views model. The work then concludes with a discussion of popular deep learning methods for image texture analysis.Topics and features: provides self-test exercises in every chapter; describes the basics of image texture, texture features, and image texture classification and segmentation; examines a selection of widely-used methods for measuring and extracting texture features, and various algorithms for texture classification; explains the concepts of dimensionality reduction and sparse representation; discusses view-based approaches to classifying images; introduces the template for the K-views algorithm, as well as a range of variants of this algorithm; reviews several neural network models for deep machine learning, and presents a specific focus on convolutional neural networks.This introductory text on image texture analysis is ideally suitable for senior undergraduate and first-year graduate students of computer science, who will benefit from the numerous clarifying examples provided throughout the work.
Computer Games and Software Engineering
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software. Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields. An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games. The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.
Transactions on Computational Science XXXVII
The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, presenting verifiable computational methods, findings, and solutions, and enabling industrial users to apply techniques of leading-edge, large-scale, high performance computational methods.This, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers included in the volume constitute extended versions of selected papers presented at the 36th Computer Graphics International Conference, CGI 2019. Topics covered include virtual reality, augmented reality, image retrieval, animation of elastoplastic material, and visualization of 360簞HDR images.
From AI to Robotics
From AI to Robotics: Mobile, Social, and Sentient Robots is a journey into the world of agent-based robotics and it covers a number of interesting topics, both in the theory and practice of the discipline. The book traces the earliest ideas for autonomous machines to the mythical lore of ancient Greece and ends the last chapter with a debate on a prophecy set in the apparent future, where human beings and robots/technology may merge to create superior beings - the era of transhumanism. Throughout the text, the work of leading researchers is presented in depth, which helps to paint the socio-economic picture of how robots are transforming our world and will continue to do so. This work is presented along with the influences and ideas from futurists, such as Asimov, Moravec, Lem, Vinge, and of course Kurzweil. The book furthers the discussion with concepts of Artificial Intelligence and how it manifests in robotic agents. Discussions across various topics are presented in the book, including control paradigm, navigation, software, multi-robot systems, swarm robotics, robots in social roles, and artificial consciousness in robots. These discussions help to provide an overall picture of current day agent- based robotics and its prospects for the future. Examples of software and implementation in hardware are covered in Chapter 5 to encourage the imagination and creativity of budding robot enthusiasts. The book addresses several broad themes, such as AI in theory versus applied AI for robots, concepts of anthropomorphism, embodiment and situatedness, extending theory of psychology and animal behavior to robots, and the proposal that in the future, AI may be the new definition of science. Behavior-based robotics is covered in Chapter 2 and retells the debate between deliberative and reactive approaches. The text reiterates that the effort of modern day robotics is to replicate human-like intelligence and behavior, and the tools that a roboticist has at his or her disposal are open source software, which is often powered by crowd-sourcing. Open source meta-projects, such as Robot Operating System (ROS), etc. are briefly discussed in Chapter 5. The ideas and themes presented in the book are supplemented with cartoons, images, schematics and a number of special sections to make the material engaging for the reader. Designed for robot enthusiasts - researchers, students, or the hobbyist, this comprehensive book will entertain and inspire anyone interested in the exciting world of robots.
Ultra-Realistic Imaging
Ultra-high resolution holograms are now finding commercial and industrial applications in such areas as holographic maps, 3D medical imaging, and consumer devices. Ultra-Realistic Imaging: Advanced Techniques in Analogue and Digital Colour Holography brings together a comprehensive discussion of key methods that enable holography to be used as a technique of ultra-realistic imaging.After a historical review of progress in holography, the book: Discusses CW recording lasers, pulsed holography lasers, and reviews optical designs for many of the principal laser types with emphasis on attaining the parameters necessary for digital and analogue holography Gives a full review of current photosensitive materials for colour holography Covers modern methods of analogue holography and digital holographic printing Introduces mathematical and geometrical notation for horizontal parallax-only holograms and practical computational algorithms for the full-parallax case Reviews systems and the image processing algorithms required to convert the raw image data to the format required by digital printers Develops the physical theory of the holographic grating and the hologram Provides an up-to-date review of illumination sources, including LED and laser diode sources Written by leaders in dynamic holography, this handbook provides complete coverage of real-time colour holographic processes, including applications. The book covers not only the optics and theory behind such holographic systems, but also laser technologies, recording devices, data acquisition and processing techniques, materials for reproduction, and current and developing applications.
Biometrics in a Data Driven World
This book is a compilation of important topics in biometrics-based authentication, with a focus on new trends such as applications in mobile platforms, social media, healthcare, etc. One of the main challenges that the book addresses is the effect of quality on biometric samples, both in traditional and mobile applications - what kinds of noise
Exercises in Programming Style
The first edition of Exercises in Programming Style was honored as an ACM Notable Book and praised as "The best programming book of the decade." This new edition retains the same presentation but has been upgraded to Python 3, and there is a new section on neural network styles.Using a simple computational task (term frequency) to illustrate different programming styles, Exercises in Programming Style helps readers understand the various ways of writing programs and designing systems. It is designed to be used in conjunction with code provided on an online repository. The book complements and explains the raw code in a way that is accessible to anyone who regularly practices the art of programming. The book can also be used in advanced programming courses in computer science and software engineering programs.The book contains 40 different styles for writing the term frequency task. The styles are grouped into ten categories: historical, basic, function composition, objects and object interactions, reflection and metaprogramming, adversity, data-centric, concurrency, interactivity, and neural networks. The author states the constraints in each style and explains the example programs. Each chapter first presents the constraints of the style, next shows an example program, and then gives a detailed explanation of the code. Most chapters also have sections focusing on the use of the style in systems design as well as sections describing the historical context in which the programming style emerged.
Autodesk Revit 2021 Black Book
The Autodesk Revit 2021 Black Book is the 2nd edition of our series on Autodesk Revit. This book is designed to help beginners in understanding the workflow in Revit and how simple BIM models are created. The book follows a step by step methodology. In this book, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between educational use of Autodesk Revit and industrial use of Autodesk Revit. The book covers almost all the information required by a beginner to master Autodesk Revit. The book covers Architectural Design, Structural Design, Project Management, Revit Family Components, MEP, Mass and Site Creation, Drafting, Data Management and Collaboration, Macros, Visual Scripting, and Precast. A residential building project is given in this book which revises major topics discussed throughout the book. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 1000 small and large illustrations that make the learning process effective.Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Major topics of the book have tutorials that are real world projects. Also, most of the tools in this book are discussed in the form of tutorials.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Autodesk Revit 2021 Black Book (Colored)
The Autodesk Revit 2021 Black Book is the 2nd edition of our series on Autodesk Revit. This book is designed to help beginners in understanding the workflow in Revit and how simple BIM models are created. The book follows a step by step methodology. In this book, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between educational use of Autodesk Revit and industrial use of Autodesk Revit. The book covers almost all the information required by a beginner to master Autodesk Revit. The book covers Architectural Design, Structural Design, Project Management, Revit Family Components, MEP, Mass and Site Creation, Drafting, Data Management and Collaboration, Macros, Visual Scripting, and Precast. A residential building project is given in this book which revises major topics discussed throughout the book. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 1000 small and large illustrations that make the learning process effective.Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Major topics of the book have tutorials that are real world projects. Also, most of the tools in this book are discussed in the form of tutorials.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Digital Transformation and Human Behavior
The digital transformation is impacting various aspects of how we live and work. Due to the pervasive effects of the digital revolution on firms and societies, both scholars and practitioners are interested in better understanding the key mechanisms behind the related challenges. This book presents a collection of research papers focusing on the relationships between technologies (e.g. artificial intelligence, social media, and the Internet of Things) and behaviours (e.g. social learning, knowledge sharing, and decision-making). Moreover, it provides insights into how the digital transformation may improve quality of personal life and work life within public and private organisations. The plurality of views offered makes this book particularly relevant for practitioners, companies, scientists, and governments. It gathers a selection of the best papers - original double-blind peer-reviewed contributions - presented at the annual conference of the Italian chapter of theAIS which was held in Naples, Italy, in September 2019.
Disk-Based Algorithms for Big Data
Disk-Based Algorithms for Big Data is a product of recent advances in the areas of big data, data analytics, and the underlying file systems and data management algorithms used to support the storage and analysis of massive data collections. The book discusses hard disks and their impact on data management, since Hard Disk Drives continue to be common in large data clusters. It also explores ways to store and retrieve data though primary and secondary indices. This includes a review of different in-memory sorting and searching algorithms that build a foundation for more sophisticated on-disk approaches like mergesort, B-trees, and extendible hashing. Following this introduction, the book transitions to more recent topics, including advanced storage technologies like solid-state drives and holographic storage; peer-to-peer (P2P) communication; large file systems and query languages like Hadoop/HDFS, Hive, Cassandra, and Presto; and NoSQL databases like Neo4j for graph structures and MongoDB for unstructured document data.Designed for senior undergraduate and graduate students, as well as professionals, this book is useful for anyone interested in understanding the foundations and advances in big data storage and management, and big data analytics.About the AuthorDr. Christopher G. Healey is a tenured Professor in the Department of Computer Science and the Goodnight Distinguished Professor of Analytics in the Institute for Advanced Analytics, both at North Carolina State University in Raleigh, North Carolina. He has published over 50 articles in major journals and conferences in the areas of visualization, visual and data analytics, computer graphics, and artificial intelligence. He is a recipient of the National Science Foundation's CAREER Early Faculty Development Award and the North Carolina State University Outstanding Instructor Award. He is a Senior Member of the Association for Computing Machinery (ACM) and the Institute of Electrical and Electronics Engineers (IEEE), and an Associate Editor of ACM Transaction on Applied Perception, the leading worldwide journal on the application of human perception to issues in computer science.
Camera-Aided Robot Calibration
Robot calibration is the process of enhancing the accuracy of a robot by modifying its control software. This book provides a comprehensive treatment of the theory and implementation of robot calibration using computer vision technology. It is the only book to cover the entire process of vision-based robot calibration, including kinematic modeling, camera calibration, pose measurement, error parameter identification, and compensation. The book starts with an overview of available techniques for robot calibration, with an emphasis on vision-based techniques. It then describes various robot-camera systems. Since cameras are used as major measuring devices, camera calibration techniques are reviewed. Camera-Aided Robot Calibration studies the properties of kinematic modeling techniques that are suitable for robot calibration. It summarizes the well-known Denavit-Hartenberg (D-H) modeling convention and indicates the drawbacks of the D-H model for robot calibration. The book develops the Complete and Parametrically Continuous (CPC) model and the modified CPC model, that overcome the D-H model singularities. The error models based on these robot kinematic modeling conventions are presented. No other book available addresses the important, practical issue of hand/eye calibration. This book summarizes current research developments and demonstrates the pros and cons of various approaches in this area. The book discusses in detail the final stage of robot calibration - accuracy compensation - using the identified kinematic error parameters. It offers accuracy compensation algorithms, including the intuitive task-point redefinition and inverse-Jacobian algorithms and more advanced algorithms based on optimal control theory, which are particularly attractive for highly redundant manipulators. Camera-Aided Robot Calibration defines performance indices that are designed for off-line, optimal selection of measurement configurations. It then describes three approaches: closed-form, gradient-based, and statistical optimization. The included case study presents experimental results that were obtained by calibrating common industrial robots. Different stages of operation are detailed, illustrating the applicability of the suggested techniques for robot calibration. Appendices provide readers with preliminary materials for easier comprehension of the subject matter. Camera-Aided Robot Calibration is a must-have reference for researchers and practicing engineers-the only one with all the information!
SOLIDWORKS 2020 Zeichnungsableitungen
Hans-J. Engelke SOLIDWORKS 2020 Zeichnungsableitungen Eine technische Zeichnung ist ein Kommunikationsmittel, das zum eindeutigen Informationsaustausch in unterschiedlichen Anwendungsbereichen dient. Deshalb ist das Ableiten von 2D-Zeichnungen im Zeitalter der 3D-CAD-Technik immer noch ein wichtiger Schritt. Bei der Erstellung einer Zeichnung ist immer zu beachten, dass sp瓣ter s瓣mtliche Funktionen und Eigenschaften des 3D-Modells erkennbar und eindeutig sind. Dementsprechend kann die normgerechte Zeichnungserstellung eine zeitaufw瓣ndige und m羹hsame Arbeit sein. Dies gilt vor allem f羹r komplexe Geometrien oder Baugruppen. Dennoch ist die korrekte und gewissenhaft erstellte Zeichnung unerl瓣sslich, da in der Zeichnung nicht enthaltene Eigenschaften des Produktes unter Umst瓣nden nicht realisiert werden, bereits eine nicht korrekt eingetragene Passung oder eine fehlende Oberfl瓣chenangabe kann die gesamte Entwicklungsarbeit zunichtemachen, da die Maschine sp瓣ter gar nicht oder nur eingeschr瓣nkt funktioniert. Die Bedeutung der technischen Zeichnungen geht allerdings zur羹ck, mit der fortschreitenden Entwicklung der CAD-Systeme lassen sich immer mehr fertigungstechnische Angaben am 3D-Modell anbinden. Dieses Buch zeigt in sechs verschiedenen Bereichen die M繹glichkeiten der Zeichnungsableitung mit SOLIDWORKS 2020. Es wird dargestellt wie die Zeichnungsableitung von Bauteilen und Baugruppen, das Eintragen von Ma?en und Bearbeitungen und die Anwendung von Tabellen und St羹cklisten in einer Technischen Zeichnung angewendet wird. Ein Wort noch in pers繹nlicher Sache, dieses Buch erscheint wieder 羹ber BOD, da es f羹r Fachbuchverlage nicht gewinnbringend ist, CAD B羹cher f羹r einen kleineren Anwenderbereich zu verlegen. Um dieses Buch auch kosten羹berschaubar einem kleineren Anwenderkreis zur Verf羹gung zu stellen, habe ich auf ein Druckformat in Farbe verzichtet. F羹r die K瓣ufer dieses Buches biete ich die M繹glichkeit an, eine DVD gegen Vorlage der Kaufbest瓣tigung, gratis zu bestellen
Understanding Geometric Algebra
This book introduces geometric algebra with an emphasis on the background mathematics of Hamilton, Grassmann, and Clifford. Unlike similar texts, this one first gives separate descriptions of the various algebras and then explains how they are combined to define the field of geometric algebra. With useful historical notes and exercises, it gives
Numerical Algorithms
This text presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the book introduces numerical modeling and algorithmic design from a practical standpoint and provides insight into the theoretical t
MAXON Cinema 4D R20
The MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation book aim to help you become the best Cinema 4D artist you can be. This book will help you get started with modeling, texturing, lighting, rendering, and animation in Cinema 4D and you will learn some important concepts as well as some of the popular techniques which you can utilize to create any scene in Cinema 4D. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your texturing, lighting, rendering, and animation skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling, texturing, lighting, rendering, and animation with Cinema 4D. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high-quality projects using Cinema 4D. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Cinema 4D. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of Cinema 4D. By the time you're done, you'll be ready to model, illuminate, and render any scene in Cinema 4D. If you buy this book, you'll also get access to all Cinema 4D files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the units. For more information, visit Padexi Academy's website.
Implementing CDISC Using SAS
For decades researchers and programmers have used SAS to analyze, summarize, and report clinical trial data. Now Chris Holland and Jack Shostak have updated their popular Implementing CDISC Using SAS, the first comprehensive book on applying clinical research data and metadata to the Clinical Data Interchange Standards Consortium (CDISC) standards. Implementing CDISC Using SAS: An End-to-End Guide, Second Edition, is an all-inclusive guide on how to implement and analyze the Study Data Tabulation Model (SDTM) and the Analysis Data Model (ADaM) data and prepare clinical trial data for regulatory submission. Updated to reflect the 2017 FDA mandate for adherence to CDISC standards, this new edition covers creating and using metadata, developing conversion specifications, implementing and validating SDTM and ADaM data, determining solutions for legacy data conversions, and preparing data for regulatory submission. The book covers products such as Base SAS, SAS Clinical Data Integration, and the SAS Clinical Standards Toolkit, as well as JMP Clinical. Topics included in this new edition include an implementation of the Define-XML 2.0 standard, new SDTM domains, validation with Pinnacle 21 software, event narratives in JMP Clinical, and of course new versions of SAS and JMP software. Any manager or user of clinical trial data in this day and age is likely to benefit from knowing how to either put data into a CDISC standard or analyzing and finding data once it is in a CDISC format. If you are one such person--a data manager, clinical and/or statistical programmer, biostatistician, or even a clinician--then this book is for you.
Introduction to Geometric Algebra Computing
From the Foreword: "Dietmar Hildenbrand's new book, Introduction to Geometric Algebra Computing, in my view, fills an important gap in Clifford's geometric algebra literature...I can only congratulate the author for the daring simplicity of his novel educational approach taken in this book, consequently combined with hands on computer based exploration. Without noticing, the active reader will thus educate himself in elementary geometric algebra algorithm development, geometrically intuitive, highly comprehensible, and fully optimized."--Eckhard Hitzer, International Christian University, Tokyo, JapanGeometric Algebra is a very powerful mathematical system for an easy and intuitive treatment of geometry, but the community working with it is still very small. The main goal of this book is to close this gap with an introduction to Geometric Algebra from an engineering/computing perspective. This book is intended to give a rapid introduction to computing with Geometric Algebra and itspower for geometric modeling. From the geometric objects point of view, it focuses on the most basic ones, namely points, lines and circles. This algebra is called Compass Ruler Algebra, since it is comparable to working with a compass and ruler. The book explores how to compute with these geometric objects, and their geometric operations and transformations, in a very intuitive way. The book follows a top-down approach, and while it focuses on 2D, it is also easily expandable to 3D computations. Algebra in engineering applications such as computer graphics, computer vision and robotics are also covered.
Microsoft Word for Legal Practitioners
Microsoft Word for Legal Practitioners is a practical, step-by-step guide created by a legal professional to help other legal professionals turbo-charge their work flow, improve content accuracy, automate routine tasks, and improve the level of professionalism when drafting, editing and reviewing legal documents.This 272-page, full-colour manual will help you harness the incredible power Microsoft Word has to offer in your legal practice. It comes packed with screenshots, easy instructions, and a variety of tips and insights to help you make the most of Word in the fast-paced, pressurised, and technology driven legal environment in which you likely find yourself. Examples are specifically chosen to reflect the day-to-day word processing tasks performed in a legal practice. You will gain an overview of functions used by legal practitioners and where to find them in Word; learn how to make drafting legal documents much easier and quicker; learn how to work effectively with formatting; learn how to automate many of the routine tasks you perform daily; learn how to review documents, track changes, and compare versions of a document; learn different methods of protecting your documents; learn how to create document templates so that you can standardise the formatting of documents throughout your practice; learn different methods of viewing documents; learn how to professionally draft your documents, manage multi-level numbered clauses, create an automatic table of contents, and seamlessly create accurate cross-references within your document; learn how to create macros to automate word processing tasks; learn how to create and auto-populate fields in your document with important details; learn a whole bunch of handy functions and time-saving tips and tricks that will dramatically speed up your workflow and legal document processing; and much more.In a nutshell, Microsoft Word for Legal Practitioners will help you and your colleagues: Save valuable time and free you up to take on more work.Automate repetitive formatting and document tasks.Eliminate many of the frustrations encountered when formatting documents.Create handy and professional templates for on-the-go legal documents.Produce consistently neat and professional documents, no matter who drafts them.Improve the accuracy of your documents and content.Populate standard legal documents with unique, client-specific information at the click of a button.Convey a strong, cohesive and professional legal brand.
Exercises in Programming Style
The first edition of Exercises in Programming Style was honored as an ACM Notable Book and praised as "The best programming book of the decade." This new edition retains the same presentation but has been upgraded to Python 3, and there is a new section on neural network styles.Using a simple computational task (term frequency) to illustrate different programming styles, Exercises in Programming Style helps readers understand the various ways of writing programs and designing systems. It is designed to be used in conjunction with code provided on an online repository. The book complements and explains the raw code in a way that is accessible to anyone who regularly practices the art of programming. The book can also be used in advanced programming courses in computer science and software engineering programs.The book contains 40 different styles for writing the term frequency task. The styles are grouped into ten categories: historical, basic, function composition, objects and object interactions, reflection and metaprogramming, adversity, data-centric, concurrency, interactivity, and neural networks. The author states the constraints in each style and explains the example programs. Each chapter first presents the constraints of the style, next shows an example program, and then gives a detailed explanation of the code. Most chapters also have sections focusing on the use of the style in systems design as well as sections describing the historical context in which the programming style emerged.
Hands-On C++ Game Animation Programming
Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflowKey Features: - Build a functional and production-ready modern animation system with complete features using C++- Learn basic, advanced, and skinned animation programming with this step-by-step guide- Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternionsBook Description: Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.What You Will Learn: - Get the hang of 3D vectors, matrices, and transforms, and their use in game development- Discover various techniques to smoothly blend animations- Get to grips with GLTF file format and its design decisions and data structures- Design an animation system by using animation tracks and implementing skinning- Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes- Implement the IK technique for your game characters using CCD and FABRIK solvers- Understand dual quaternion skinning and how to render large instanced crowdsWho this book is for: This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.Table of Contents- Creating a Game Window- Implementing Vectors- Implementing Matrices- Implementing Quaternions- Implementing Transforms- Building an Abstract Renderer- Exploring the glTF File Format- Creating Curves, Frames, and Tracks- Implementing Animation Clips- Mesh Skinning- Optimizing the Animation Pipeline- Blending between Animations- Implementing Inverse Kinematics- Using Dual Quaternions for Skinning- Rendering Instanced Crowds
Combinatorial Image Analysis
This book constitutes the refereed proceedings of the 20th International Workshop on Combinatorial Image Analysis, IWCIA 2020, held in Novi Sad, Serbia, in July 2020. The 20 full papers presented were carefully reviewed and selected from 23 submissions. The papers are grouped into two sections. The first one includes twelve papers devoted to theoretical foundations of combinatorial image analysis, including digital geometry and topology, array grammars, picture languages, digital tomography, and other technical tools for image analysis. The second part includes eight papers presenting application-driven research on topics such as image repairing, annotation of images, image reconstruction, forgery detection, and dealing with noise in images.
Practical R 4
Get started with an accelerated introduction to the R ecosystem, programming language, and tools including R script and RStudio. Utilizing many examples and projects, this book teaches you how to get data into R and how to work with that data using R. Once grounded in the fundamentals, the rest of Practical R 4 dives into specific projects and examples starting with running and analyzing a survey using R and LimeSurvey. Next, you'll carry out advanced statistical analysis using R and MouselabWeb. Then, you'll see how R can work for you without statistics, including how R can be used to automate data formatting, manipulation, reporting, and custom functions. The final part of this book discusses using R on a server; you'll build a script with R that can run an RStudio Server and monitor a report source for changes to alert the user when something has changed. This project includes both regular email alerting and push notification. And, finally, you'll use R to create a customized daily rundown report of a person's most important information such as a weather report, daily calendar, to-do's and more. This demonstrates how to automate such a process so that every morning, the user navigates to the same web page and gets the updated report.What You Will Learn Set up and run an R script, including installation on a new machine and downloading and configuring R Turn any machine into a powerful data analytics platform accessible from anywhere with RStudio Server Write basic R scripts and modify existing scripts to suit your own needs Create basic HTML reports in R, inserting information as neededBuild a basic R package and distribute it Who This Book Is For Some prior exposure to statistics, programming, and maybe SAS is recommended but not required.
Applying Math with Python
Discover easy-to-follow solutions and techniques to help you to implement applied mathematical concepts such as probability, calculus, and equations using Python's numeric and scientific librariesKey Features Compute complex mathematical problems using programming logic with the help of step-by-step recipes Learn how to utilize Python's libraries for computation, mathematical modeling, and statistics Discover simple yet effective techniques for solving mathematical equations and apply them in real-world statistics Book Description Python, one of the world's most popular programming languages, has a number of powerful packages to help you tackle complex mathematical problems in a simple and efficient way. These core capabilities help programmers pave the way for building exciting applications in various domains, such as machine learning and data science, using knowledge in the computational mathematics domain. The book teaches you how to solve problems faced in a wide variety of mathematical fields, including calculus, probability, statistics and data science, graph theory, optimization, and geometry. You'll start by developing core skills and learning about packages covered in Python's scientific stack, including NumPy, SciPy, and Matplotlib. As you advance, you'll get to grips with more advanced topics of calculus, probability, and networks (graph theory). After you gain a solid understanding of these topics, you'll discover Python's applications in data science and statistics, forecasting, geometry, and optimization. The final chapters will take you through a collection of miscellaneous problems, including working with specific data formats and accelerating code. By the end of this book, you'll have an arsenal of practical coding solutions that can be used and modified to solve a wide range of practical problems in computational mathematics and data science. What you will learn Get familiar with basic packages, tools, and libraries in Python for solving mathematical problems Explore various techniques that will help you to solve computational mathematical problems Understand the core concepts of applied mathematics and how you can apply them in computer science Discover how to choose the most suitable package, tool, or technique to solve a certain problem Implement basic mathematical plotting, change plot styles, and add labels to the plots using Matplotlib Get to grips with probability theory with the Bayesian inference and Markov Chain Monte Carlo (MCMC) methods Who this book is for This book is for professional programmers and students looking to solve mathematical problems computationally using Python. Advanced mathematics knowledge is not a requirement, but a basic knowledge of mathematics will help you to get the most out of this book. The book assumes familiarity with Python concepts of data structures.
Learning ArcGIS Pro 2 - Second EditionA beginner’s guide to creating 2D and 3D maps and ed
Create 2D maps and 3D scenes, analyze GIS data, and share your results with the GIS community using the latest ArcGIS Pro 2 featuresKey Features Get up to speed with the new ribbon-based user interface, projects, models, and common workflows in ArcGIS Pro 2 Learn how to visualize, maintain, and analyze GIS data Automate analysis and processes with ModelBuilder and Python scripts Book Description Armed with powerful tools to visualize, maintain, and analyze data, ArcGIS Pro 2 is Esri's newest desktop geographic information system (GIS) application that uses the modern ribbon interface and a 64-bit processor to make using GIS faster and more efficient. This second edition of Learning ArcGIS Pro will show you how you can use this powerful desktop GIS application to create maps, perform spatial analysis, and maintain data. The book begins by showing you how to install ArcGIS and listing the software and hardware prerequisites. You'll then understand the concept of named user licensing and learn how to navigate the new ribbon interface to leverage the power of ArcGIS Pro for managing geospatial data. Once you've got to grips with the new interface, you'll build your first GIS project and understand how to use the different project resources available. The book shows you how to create 2D and 3D maps by adding layers and setting and managing the symbology and labeling. You'll also discover how to use the analysis tool to visualize geospatial data. In later chapters, you'll be introduced to Arcade, the new lightweight expression language for ArcGIS, and then advance to creating complex labels using Arcade expressions. Finally, you'll use Python scripts to automate and standardize tasks and models in ArcGIS Pro. By the end of this ArcGIS Pro book, you'll have developed the core skills needed for using ArcGIS Pro 2.x competently. What you will learn Navigate the user interface to create maps, perform analysis, and manage data Display data based on discrete attribute values or range of values Label features on a GIS map based on one or more attributes using Arcade Create map books using the map series functionality Share ArcGIS Pro maps, projects, and data with other GIS community members Explore the most used geoprocessing tools for performing spatial analysis Create Tasks based on common workflows to standardize processes Automate processes using ModelBuilder and Python scripts Who this book is for If you want to learn ArcGIS Pro to create maps and, edit and analyze geospatial data, this ArcGIS book is for you. No knowledge of GIS fundamentals or experience with any GIS tool or ArcGIS software suite is required. Basic Windows skills, such as navigating and file management, are all you need.
Sekiro
This book begins with a look behind the scenes of the development process and attempts, through a systematic comparison with the Souls series, to examine the evolution of FromSoftware's game philosophy. This is followed by a detailed analysis of the universe, the plot and the characters, as well as a study of the creators' artistic, cultural and historical influences. The last part deciphers the work through cross-cutting aspects, from its themes to its soundtrack, as well as the management and relevance of difficulty in video games.
Microsoft Office for Beginners
A perfect resource for students or those new to working with Microsoft Office.Learn the basics of Microsoft Excel, Word, and PowerPoint today with this collection of titles from the popular Excel Essentials, Word Essentials, and PowerPoint Essentials series by M.L. Humphrey. Learn Microsoft Office with titles that users have called "easy to follow", "a great introduction for new users", and "extremely helpful". Contains: Excel for Beginners, Word for Beginners, and PowerPoint for Beginners.
How Hacks Happenand how to protect yourself
Are You the Next Cyber Attack Victim?In today's digital age, cyber threats lurk around every corner. Brad Cracker, a ruthless black hat hacker, is out there right now, targeting unsuspecting individuals and businesses just like yours. He doesn't care about you - he only wants to steal your valuable data and sell it to the highest bidder. Are you prepared to defend yourself against his relentless attacks?Uncover the Shocking Truth About Cyber SecurityHow Hacks Happen and how to protect yourself by Mark Anthony Germanos pulls back the curtain on the dark world of cyber crime. You'll discover: - How easily hackers can exploit your everyday online activities- The surprising ways your personal information is being tracked and sold- Why your passwords might be much weaker than you think- The hidden dangers lurking in social media and "free" online servicesArm Yourself with Cutting-Edge Protection StrategiesDon't let Brad Cracker and his comrades catch you off guard. Mark Anthony Germanos, a renowned ethical hacker and cyber security expert, is here to help. In this eye-opening guide, you'll learn: - Proven techniques to create truly secure passwords- How to implement multi-factor authentication for ironclad account protection- Strategies to safeguard your business from devastating data breaches- The critical importance of security awareness training for your entire teamFortify Your Digital Defenses Today!The threat is real, but you don't have to face it alone. How Hacks Happen and how to protect yourself equips you with the knowledge and tools to: - Identify and avoid sophisticated phishing attempts- Protect your sensitive data from prying eyes- Secure your devices against malware and ransomware attacks- Navigate the internet with confidence and peace of mindDon't wait until it's too late. Brad Cracker and his fellow cyber criminals are constantly evolving their tactics. But with Mark Anthony Germanos as your guide, you'll stay one step ahead of the bad guys.Protect yourself, your family, and your business. Get your copy of How Hacks Happen and how to protect yourself now and take control of your digital security. Remember, in the world of cyber crime, an ounce of prevention is worth a pound of cure. Let Mark Anthony Germanos show you how to build a fortress around your digital life.
Excel Formulas and Functions 2020
Are you working on a project where you need to perform complex mathematical and financial operations?Did you know you could use Excel to perform such calculations using the predefined functions and formulae?Are you looking for a way to learn these functions better?If you answered yes to any of the questions, you have chosen the right book.Microsoft Excel is an application that helps you save time and analyze data easily. It has multiple predefined functions you can use to perform complex calculations and analysis and make your job easy. A lot of people struggle to understand these functions for multiple reasons, and therefore, cannot use the application well.Regardless of the industry you work in, you must understand the use of these functions so you can improve your analysis and understanding of the data. Use this book as your guide to understand different functions and formulae in Excel.In this book, you will learn about: ●What Microsoft Excel is, and its benefits●The Formula Tab in Excel●Types of Referencing●Different functions in Excel●Some tips and shortcutsTo make it easy for you to learn these formulae, there are several screenshots to guide you and make the functions easy for you. If you want to learn more about how to use Excel, click on the buy now button now and grab a copy of this book today!
Hands-On Mathematics for Deep Learning
A comprehensive guide to getting well-versed with the mathematical techniques for building modern deep learning architecturesKey Features Understand linear algebra, calculus, gradient algorithms, and other concepts essential for training deep neural networks Learn the mathematical concepts needed to understand how deep learning models function Use deep learning for solving problems related to vision, image, text, and sequence applications Book Description Most programmers and data scientists struggle with mathematics, having either overlooked or forgotten core mathematical concepts. This book uses Python libraries to help you understand the math required to build deep learning (DL) models. You'll begin by learning about core mathematical and modern computational techniques used to design and implement DL algorithms. This book will cover essential topics, such as linear algebra, eigenvalues and eigenvectors, the singular value decomposition concept, and gradient algorithms, to help you understand how to train deep neural networks. Later chapters focus on important neural networks, such as the linear neural network and multilayer perceptrons, with a primary focus on helping you learn how each model works. As you advance, you will delve into the math used for regularization, multi-layered DL, forward propagation, optimization, and backpropagation techniques to understand what it takes to build full-fledged DL models. Finally, you'll explore CNN, recurrent neural network (RNN), and GAN models and their application. By the end of this book, you'll have built a strong foundation in neural networks and DL mathematical concepts, which will help you to confidently research and build custom models in DL. What you will learn Understand the key mathematical concepts for building neural network models Discover core multivariable calculus concepts Improve the performance of deep learning models using optimization techniques Cover optimization algorithms, from basic stochastic gradient descent (SGD) to the advanced Adam optimizer Understand computational graphs and their importance in DL Explore the backpropagation algorithm to reduce output error Cover DL algorithms such as convolutional neural networks (CNNs), sequence models, and generative adversarial networks (GANs) Who this book is for This book is for data scientists, machine learning developers, aspiring deep learning developers, or anyone who wants to understand the foundation of deep learning by learning the math behind it. Working knowledge of the Python programming language and machine learning basics is required.
Autodesk Civil 3D 2021Fundamentals for Surveyors (Imperial Units): Autodesk Authorized Pub
The Autodesk(R) Civil 3D(R) 2021: Fundamentals for Surveyors guide is for surveyors and survey technicians that do not necessarily need all of the functionality that is taught in the Autodesk Civil 3D: Fundamentals guide. This guide equips the surveyor with the basic knowledge required to use Autodesk Civil 3D efficiently in a typical daily workflow. You will learn how to import converted field equipment survey data into a standardized environment in Autodesk Civil 3D and to use the automation tools to create an Existing Conditions Plan. Data collection and traverses are also covered. Other topics that help in increasing efficiency include styles, correct AutoCAD(R) drafting techniques, the methodology required to create linework effectively for variables used in defining symbology, surfaces, categorizing points, and using online maps.Topics CoveredThe Autodesk Civil 3D interfacePoints overview and stylesImporting points and coordinate transformationsCreating points and draftingPoint groups, grips, and reportsPoint security and editingIntroduction to data collection in the fieldIntroduction to Civil 3D Survey and automated lineworkSurvey networksCoordinate Geometry Editor for entering traverse information or legal descriptionsSurface overviewSurface editingSurface labels and analysisPrerequisitesAccess to the 2021.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2020). Experience with AutoCAD(R) or AutoCAD-based products and a basic understanding of Surveying is recommended.
Autodesk Inventor 2021Sheet Metal Design (Mixed Units): Autodesk Authorized Publisher
The Autodesk(R) Inventor(R) 2021: Sheet Metal Design guide introduces the concepts and techniques of sheet metal modeling with the Autodesk Inventor software. The structure of the guide follows the typical stages of using the Autodesk Inventor software. That is, to create and edit sheet metal parts, generate flat patterns, and document the designs in drawings.Topics CoveredAutodesk Inventor Sheet Metal interfaceSheet metal design processCreating base Faces, Contour Flanges, and Contour RollsCreating secondary Faces, Contour Flanges, and Contour RollsSheet metal parametersCreating FlangesCreating Hems, Folds, and BendsCorner Rounds and ChamfersSheet Metal Cuts (Holes, Cuts, and Punch Features)Corner Seams (Seams and Miters)Generating Flat PatternsLofted FlangesRipsUnfolding and RefoldingMulti-Body Sheet Metal ModelingDocumentation and Annotation of drawingsConverting solid models to sheet metal modelsSheet Metal StylesPrerequisitesAccess to the 2021.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide are not compatible with prior versions (e.g., 2020). The material covered in this training guide assumes a mastery of Autodesk Inventor basics as taught in Autodesk Inventor: Introduction to Solid Modeling.Knowledge of sheet metal processing is an asset, but not required.
Creo Parametric 6.0Introduction to Solid Modeling - Part 1
Note: This learning guide is the first of a two-part series, with each guide sold separately.The Creo Parametric 6.0: Introduction to Solid Modeling learning guide provides you with an understanding of the process of designing models with Creo Parametric 6.0 through a hands-on, practice-intensive curriculum. You will learn the key skills and knowledge required to design models using Creo Parametric 6.0, starting with 2D sketching, through to solid part modeling, assembly creation, and drawing production.Topics CoveredCreo Parametric fundamentals and interfacePrinciples behind design intentManipulating a modelCreo Parametric file managementPart creation and modificationSketching and creating geometrySketcher mode functionality (sketching and dimensioning)Datum featuresDuplication techniques (patterns, mirroring)Creating relations to capture design intentCreo Parametric customizationDesign documentation and detailingFeature managementSweeps and blendsAssembly creation and manipulationParent/Child relationships in Creo Parametric modelsModel AnalysisFeature failure resolutionEffective modeling techniquesPrerequisitesAccess to the Creo Parametric 6.0 software. The practices and files included with this guide might not be compatible with prior versions. Practice files included with this guide are compatible with the commercial version of the software, but not the student edition.Experience in mechanical design and drawing production is recommended.
SOLIDWORKS 2020 3D-Druck
SOLIDWORKS 2020 3D-Druck ISBN 9783751956055 Rapid Prototyping, 3D-Druck, Additive Fertigung, Begriffe, die heute selbstverst瓣ndlich genutzt werden als w瓣ren diese schon immer Teil unseres Alltags, doch die Herstellung von Bauteilen im 3D-Druckverfahren ist j羹nger, als es scheint, knapp 35 Jahre erst ist es her, dass der 3D-Druck erfunden wurde. Der 3D-Druck verspricht seit Jahren wahre Wunder, viele Entwicklungen klingen nach Science-Fiction, sind aber Realit瓣t, so dass der 3D-Druck mit der Erfindung der Dampfmaschine verglichen werden kann, hier wird in der Fertigungstechnik die dritte industriellen Revolution eingeleitet. Heute kann man Gegenst瓣nde pr瓣zise digital 羹ber CAD-Anwendungen oder 羹ber 3D-Scans abbilden und der 3D-Drucker kann diese Elemente genauso pr瓣zise analog nachdrucken. Im Gegensatz zu herk繹mmlichen Fertigungsverfahren wird das Produkt nicht gegossen, geschnitten oder gefr瓣st, sondern Schicht f羹r Schicht aufgetragen, dabei wird nicht nur weniger Material ben繹tigt, es f瓣llt auch weniger Abfall an. Der 3D-Metalldruck bleibt eines der am schnellsten wachsenden Segmente im 3D-Druck, das wahres Potenzial noch nicht ansatzweise ausgesch繹pft. Komplexe Bauteile, fr羹her zum Teil mit gro?em Materialverlust aus vollem Material gefr瓣st, k繹nnen nun per 3D-Druck aus unterschiedlichen Materialien hergestellt werden. Hohle Antriebswellen, zum Teil mit aufgesetzten Zahnr瓣der, k繹nnen in einem St羹ck, aus hochwertigen St瓣hlen und in hoher Passgenauigkeit 羹ber Rapid Prototyping hergestellt werden. Dieses Buch zeigt in sechs verschiedenen Bereichen die M繹glichkeiten des 3D-Drucks aus SOLIDWORKS 2020 heraus. Es wird dargestellt wie die 3D-Druck-Dateien an 3D-Druckern station瓣r und in den 3D-Online-Druckdienst 羹bergeben werden k繹nnen. Die kompletten Baugruppendateien, die Farbausgabe des Buches im PDF-Format und die Supportkapitel als Farb-PDF, sind auf einer, gratis zu bestellenden Buch-DVD zu erhalten.
Robust Methods for Dense Monocular Non-Rigid 3D Reconstruction and Alignment of Point Clou
Vladislav Golyanik proposes several new methods for dense non-rigid structure from motion (NRSfM) as well as alignment of point clouds. The introduced methods improve the state of the art in various aspects, i.e. in the ability to handle inaccurate point tracks and 3D data with contaminations. NRSfM with shape priors obtained on-the-fly from several unoccluded frames of the sequence and the new gravitational class of methods for point set alignment represent the primary contributions of this book.About the Author: Vladislav Golyanik is currently a postdoctoral researcher at the Max Planck Institute for Informatics in Saarbr羹cken, Germany. The current focus of his research lies on 3D reconstruction and analysis of general deformable scenes, 3D reconstruction of human body and matching problems on point sets and graphs. He is interested in machine learning (both supervised and unsupervised), physics-based methods as well as new hardware and sensors forcomputer vision and graphics (e.g., quantum computers and event cameras).
Biomedical Image Registration
This book constitutes the refereed proceedings of the 9th International Workshop on Biomedical Image Registration, WBIR 2020, which was supposed to be held in Portoroz, Slovenia, in June 2020. The conference was postponed until December 2020 due to the COVID-19 pandemic. The 16 full and poster papers included in this volume were carefully reviewed and selected from 22 submitted papers. The papers are organized in the following topical sections: Registration initialization and acceleration, interventional registration, landmark based registration, multi-channel registration, and sliding motion.
Autodesk 3ds Max 2021A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition
The Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition textbook walks you through every step of creating 3D models with 3ds Max 2021. This guide is perfect for both novices and those moving from other software to 3ds Max. This book will help you to get started with modeling in 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. You will also learn about managing external design data in 3ds Max 2021. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step. Key FeaturesCovers 3ds Max's user interface, navigation, tools, functions, and commands.Explains the polygon, subdivision, and spline modeling techniques.Covers all modifiers.Explains how to manage external design data.Detailed coverage of tools and features.Features 34 hands-on exercises - complete with before and after files.Features 40+ practice activities to test the knowledge gained.Additional guidance is provided in the form of tips, notes, and cautions.Important terms are in boldface so that you never miss them.The content under "What just happened?" heading explains the working of the instructions.The content under "What next?" heading tells you about the procedure you will follow after completing a step(s).Tech support from the author.Access to each exercise's initial and final states along with the resources used in hands-on exercises.Quiz to assess knowledge.Bonus hands-on exercises.Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources.For more info, visit PADEXI ACADEMY'S website.
Securing Critical Infrastructures
This book explains the modern techniques required to protect a cyber security critical infrastructure. Three fundamental techniques are presented, namely: network access control, physical access control, encryption and decryption techniques. Dr. Kamara had won two awards for community building in higher education and is an author of two other books: The Implications of Internet Usage, 2013 The Impacts of Cognitive Theory on Human and Computer Science Development, 2016
40 Algorithms Every Programmer Should Know
Learn algorithms for solving classic computer science problems with this concise guide covering everything from fundamental algorithms, such as sorting and searching, to modern algorithms used in machine learning and cryptographyKey Features Learn the techniques you need to know to design algorithms for solving complex problems Become familiar with neural networks and deep learning techniques Explore different types of algorithms and choose the right data structures for their optimal implementation Book Description Algorithms have always played an important role in both the science and practice of computing. Beyond traditional computing, the ability to use algorithms to solve real-world problems is an important skill that any developer or programmer must have. This book will help you not only to develop the skills to select and use an algorithm to solve real-world problems but also to understand how it works. You'll start with an introduction to algorithms and discover various algorithm design techniques, before exploring how to implement different types of algorithms, such as searching and sorting, with the help of practical examples. As you advance to a more complex set of algorithms, you'll learn about linear programming, page ranking, and graphs, and even work with machine learning algorithms, understanding the math and logic behind them. Further on, case studies such as weather prediction, tweet clustering, and movie recommendation engines will show you how to apply these algorithms optimally. Finally, you'll become well versed in techniques that enable parallel processing, giving you the ability to use these algorithms for compute-intensive tasks. By the end of this book, you'll have become adept at solving real-world computational problems by using a wide range of algorithms. What you will learn Explore existing data structures and algorithms found in Python libraries Implement graph algorithms for fraud detection using network analysis Work with machine learning algorithms to cluster similar tweets and process Twitter data in real time Predict the weather using supervised learning algorithms Use neural networks for object detection Create a recommendation engine that suggests relevant movies to subscribers Implement foolproof security using symmetric and asymmetric encryption on Google Cloud Platform (GCP) Who this book is for This book is for the serious programmer! Whether you are an experienced programmer looking to gain a deeper understanding of the math behind the algorithms or have limited programming or data science knowledge and want to learn more about how you can take advantage of these battle-tested algorithms to improve the way you design and write code, you'll find this book useful. Experience with Python programming is a must, although knowledge of data science is helpful but not necessary.
AutoCAD Electrical 2021 Black Book
The AutoCAD Electrical 2021 Black Book, the 6th edition of AutoCAD Electrical Black book, has been updated as per the enhancements in the AutoCAD Electrical 2021. Following the same strategy as for the previous edition, the book follows a step by step methodology. It covers almost all the information required by a learner to master the AutoCAD Electrical. The book starts with basics of Electrical Designing, goes through all the Electrical controls related tools and discusses practical examples of electrical schematic and panel designing. Chapter on Reports makes you able to create and edit electrical component reports. We have also discusses the interoperability between Autodesk Inventor and AutoCAD Electrical which is need of industry these days. In this edition, two annexures are added to explain basic concepts of control panel designing. Some of the salient features of this book are: In-Depth explanation of conceptsEvery new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world.Topics CoveredEvery chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily.Instruction through illustrationThe instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 900 small and large illustrations that make the learning process effective.Tutorial point of viewAt the end of concept's explanation, the tutorial make the understanding of users firm and long lasting. Almost each chapter of the book has tutorials that are real world projects. Moreover most of the tools in this book are discussed in the form of tutorials.ProjectFree projects and exercises are provided to students for practicing.For FacultyIf you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
SOLIDWORKS 2020 Import und Bearbeitung
Dassault Syst癡mes SOLIDWORKS 2020 Import und Bearbeitung ISBN 9783751952095 Im Rahmen der Globalisierung werden gro?e Konstruktionsarbeiten von verschiedenen Anbietern zu einem Ganzen vereinigt, die Nutzung von CAD-Programmen ist aber h瓣ufig branchenabh瓣ngig. Die aufgebaute Normung der Papierdarstellung einer Zeichnung ist seit vielen Jahren Wissen aller Konstrukteure, die Darstellung ist dadurch allgemein verst瓣ndlich und ist 羹ber das Austauschformat DWG auch in allen CAD-Programmen, mit Abstrichen in der Normung, ladbar. Die gilt leider nicht f羹r die Erstellung dreidimensionaler Bauteile, hier wird seit langem versucht 羹ber Normierungen wie DIN 4000, DIN 32869, VDI 2221, VDI 2249, VDI 4953 usw. eine Einheit zu erzeugen, aber allein die verschiedenen internen 3D-Kerne der CAD-Programme lassen einen reibungsfreien Austausch nicht zu. Ganz problematisch wird die ?bertragung von Baugruppen mit den programmspezifischen Montageverkn羹pfungen und Animationszuweisungen, hier ist fast nie eine ?bergabe in technisch einwandfreier Form zu erwarten, lediglich die ma?liche Geometrie-?bertragung ist heute erreichbar, genormte Austauschformate wie STEP, IGES, und Parasolid vereinfachen diesen Import, sind aber nicht unproblematisch, auch SOLIDWORKS CAD-Programm-Translatoren f羹r AutoDesk AutoCAD, Autodesk Inventor, Siemens Solid Edge und Siemens NX arbeiten problembehaftet. Dieses Buch soll hier, 羹ber die Darstellung von 26 verschiedenen Importvorg瓣ngen, M繹glichkeiten f羹r die ?bernahme von CAD-Daten in SOLIDWORKS 2020 zeigen. Die Erarbeitung dieser Konstruktionsvorg瓣nge des Buches gibt dem K瓣ufer die M繹glichkeit abzusch瓣tzen, ob eine komplette Neukonstruktion oder ein Datenimport der bessere Weg ist. Die kompletten Baugruppendateien, die Farbausgabe des Buches im PDF-Format und die Supportkapitel als Farb-PDF, sind auf einer, gratis zu bestellenden Buch-DVD zu erhalten.
Autodesk Revit 2021Fundamentals for MEP (Metric Units): Autodesk Authorized Publisher
To take full advantage of Building Information Modeling, the Autodesk(R) Revit(R) 2021: Fundamentals for MEP guide has been designed to teach the concepts and principles of creating 3D parametric models of MEP system from engineering design through construction documentation. This guide is intended to introduce users to the software's user interface and the basic HVAC, electrical, and piping/plumbing components that make the Autodesk Revit software a powerful and flexible engineering modeling tool. The guide will also familiarize users with the tools required to create, document, and print the parametric model. The examples and practices are designed to take the users through the basics of a full MEP project from linking in an architectural model to construction documents.Topics CoveredWorking with the Autodesk Revit software's basic viewing, drawing, and editing commands.Inserting and connecting MEP components and using the System Browser.Review Revit file worksharing, terminology, and workflow.Working with linked Revit files and CAD files.Creating spaces and zones so that you can analyze heating and cooling loads.Creating HVAC networks with air terminals, mechanical equipment, ducts, and pipes.Creating plumbing networks with plumbing fixtures and pipes.Creating electrical circuits with electrical equipment, devices, and lighting fixtures and adding cable trays and conduits.Creating HVAC and plumbing systems with automatic duct and piping layouts.Testing duct, piping, and electrical systems.Creating and annotating construction documents.Adding tags and creating schedules.Detailing in the Autodesk Revit software.PrerequisitesAccess to the 2021.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2020).This guide introduces the fundamental skills you need to learn the Autodesk Revit MEP software. It is highly recommended that you have experience and knowledge in MEP engineering and its terminology.
Spectrum Machine Language for the Absolute Beginner
First published in 1982, William Tang's Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum.* * *As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you.Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire.At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game.* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Your Excel Survival Kit 2nd EditionYour Guide to Surviving and Thriving in an Excel World
You have just been promoted into a job that requires more Excel skills than ever. You are floundering, drowning in a sea of spreadsheets. This book walks you through the program in an accessible way--everything from vlookups, pivot tables, and Power Query to Power BI and Power Pivot. The Excel Survival Kit is small enough to slip into your purse and carry with you to the office.