SOLIDWORKS 2019 Basics and Beyond
This book is a blend of focused discussions, real-world examples, and practice exercises. It helps you to learn the latest version of SOLIDWORKS quickly and easily. You can learn and implement the software by following the topics arranged systematically. However, you can jump to the tutorials at the end of each chapter and start using the essential features of the software. The interesting examples used in tutorials will show how to use the software in the design process. With all the vital topics of part modeling, assemblies, and drawings, this book is a good companion.
SOLIDWORKS 2019 Learn by doing
SOLIDWORKS 2019 Learn by doing introduces new users to mechanical design using SOLIDWORKS and how it can be used to create a variety of models. In fourteen tutorial-based chapters, author guides you through all the necessary commands and options in SOLIDWORKS 2019, from sketching to parametric modeling and finally ending with rendering. The commands are presented one step at a time using simple examples. The approach used in this book helps you to become a skilled SOLIDWORKS user.SOLIDWORKS 2019 Learn by doing begins with introduction basic modeling. The later chapters focus on additional modeling, top-down assemblies, sheet metal modeling, drafting, surface modeling, mold tools, weldments, MBD Dimensions, and rendering.
R Cookbook
Perform data analysis with R quickly and efficiently with more than 275 practical recipes in this expanded second edition. The R language provides everything you need to do statistical work, but its structure can be difficult to master. These task-oriented recipes make you productive with R immediately. Solutions range from basic tasks to input and output, general statistics, graphics, and linear regression. Each recipe addresses a specific problem and includes a discussion that explains the solution and provides insight into how it works. If you're a beginner, R Cookbook will help get you started. If you're an intermediate user, this book will jog your memory and expand your horizons. You'll get the job done faster and learn more about R in the process. Create vectors, handle variables, and perform basic functions Simplify data input and output Tackle data structures such as matrices, lists, factors, and data frames Work with probability, probability distributions, and random variables Calculate statistics and confidence intervals and perform statistical tests Create a variety of graphic displays Build statistical models with linear regressions and analysis of variance (ANOVA) Explore advanced statistical techniques, such as finding clusters in your data
Autocad 2020 Beginning and Intermediate
This book is the most comprehensive book you will find on AutoCAD 2020 - 2D Drafting. Covering all of the 2D concepts, it uses both metric and imperial units to illustrate the myriad drawing and editing tools for this popular application. Use the companion files to set up drawing exercisesand projects and to see all of the book's figures in color (Files alsoavailable for downloading from the publisher by emailing info@merclearning.com). AutoCAD 2020 Beginning and Intermediate includes over 100 "mini-workshops" that complete small projects from conceptthrough actual plotting. Solving all of these workshops will simulate the creation of three projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2020.Features: - Designed for novice users ofAutoCAD 2020. Most useful for "teach yourself" or instructor-led AutoCAD training in Level 1 or 2. No previous CAD experience is required - Separate chapter on the "Drawing Compare" function - Companion files featuringdrawings, practice and finished plots, 4-color figures, etc. - Includes over 100 "mini-workshops" andhundreds of figures that complete small projects - Uses both English and metric units in examples, exercises, projects, anddescriptions- Covers three full projects (metric and imperial) for architectural and mechanicaldesigns - Helps you to prepare for the AutoCAD Certified Professional exam - Exercises and instructor's resources available for use as a textbook.
AutoCAD 2020 For Beginners
AutoCAD is one of the leading CAD software used to create technical drawings. AutoCAD 2020 For Beginners helps you to learn AutoCAD basics using brief explanations and well-directed examples. You will learn the basics of the interface and commands, as well as how to create, edit, dimension, print drawings.- Create drawings with drawing tools- Create and edit complex drawings with the modify tools- Add dimensions and annotations to drawings- Prepare your drawing for printing- Create and edit 3D models- Learn to create Architectural floor planIf you want to learn AutoCAD quickly and easily, AutoCAD 2020 For Beginners gets you started today.Download the resource files from: https: //autocadforbeginners.weebly.com/
Building Intelligent Cloud Applications
Serverless computing is radically changing the way we build and deploy applications. With cloud providers running servers and managing machine resources, companies now can focus solely on the application's business logic and functionality. This hands-on book shows experienced programmers how to build and deploy scalable machine learning and deep learning models using serverless architectures with Microsoft Azure. You'll learn step-by-step how to code machine learning into your projects using Python and pretrained models that include tools such as image recognition, speech recognition, and classification. You'll also examine issues around deployment and continuous delivery, including scaling, security, and monitoring. This book is divided into three parts with application examples woven throughout: Cloud-based development: Learn the basics of serverless computing with machine learning, Functions-as-a-Service (FaaS), and the use of APIs Adding intelligence: Create serverless applications using Azure Functions; learn how to use prebuilt machine learning and deep learning models Deployment and continuous delivery: Get up to speed with Azure Kubernetes Service, Azure Security Center, and Azure Monitoring
Autocad 2020 3d Modeling
This book provides new andseasoned users with step-by-step procedures on creating and modifying 3Dmodels, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units toillustrate the myriad tools for this popular application. Use the companiondisc to set up drawing exercises and projects and see all of the book's figuresin color (files are also available for downloading from the publisher bywriting to info@merclearning.com).AutoCAD2020 3D Modeling includes 50 "mini-workshops," that complete small projectsfrom concept through actual plotting. Solving all of the workshops willsimulate the creation of full projects (architectural and mechanical) frombeginning to end, without overlooking any of the basic commands and functionsin AutoCAD 2020.Features: - Covers 3D solid modeling, 3Dsurface modeling, working with cameras/lighting, rendering and imaging, dimensioning and drafting, and model interchange- Includes 50 "mini-workshops," that complete smallprojects from concept through actual plotting. Solving all of the workshopswill simulate the creation of full projects (architectural and mechanical)- Provides new andseasoned users with step-by-step procedures on creating and modifying 3D modelsin both metric and imperial units- Companion disc can be used to set up in-text drawing exercises and projects and to see the book's figures in color (files are also available for downloading from the publisher by writing to info@merclearning.com)- Written by anAutoDesk(R) ApprovedInstructor and Certified AutoDesk AutoCAD Master.
Microsoft Excel Functions and Formulas
In this completely updated edition covering Excel 2019, previousversions, and Office 365, Microsoft Excel Functions & Formulas 5/E demonstratesthe secrets of Excel through the use of practical and useful examples in aquick reference format. Easy to use and equipped with a variety offunctions, Microsoft Excel is the tool of choice when it comes to crunchingnumbers, building charts, and analyzing tables. The book's extensive examplesand added video tutorials make it an excellent resource for all Excel users whowant to understand, create, and apply formulas. Experienced users will alsofind Microsoft Excel Functions & Formulas 5/E an excellentreference for many of the program's advanced formulas and functions. The textis easy to understand with numerous step-by-step instructions and the actual, ready to use, Excel screenshots of the input and output from the formulas. Thebook includes companion files with video tutorials, over 250 worksheet files ofexamples for numerous functions, formulas, and all the figures from the text.FEATURESIncludescompanion files with video tutorials, over 250 Excel worksheet examples, andall of the figures from the text (including 4-color)Completelyupdated to cover Microsoft Excel 2019, previous versions, and Office 365Saveshundreds of hours with the latest Excel tips, worksheets, and shortcuts Writtenby a proven author with Microsoft ValuedProfessional(MVP) statusThe Companion Files are also available for downloading from the publisher by emailing proof of purchase to info@merclearning.com.
Practical Shader Development
It's time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook.Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You'll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You'll learn good theory, good practices, and without getting bogged down in the math. Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today. What You'll LearnUnderstand what shaders are and how they workGet up to speed on the nuts and bolts of writing vertex and fragment shadersUtilize color blending and know how blend equations workKnow the coordinate spaces used when rendering real-time computer graphicsUse simple math to animate characters, simulate lights, and create a wide variety of visual effectsFind and fix performance problems in shadersSee how three popular game engines (Unity, UE4, Godot) handle shaders Who This Book Is For Programmers who are interested in writing their own shaders but do not know where to start, anyone who has ever seen shader code on a forum and wished they knew how to modify it just a little bit to fit into their own projects, and game developers who are tired of using the default shaders found in the game engines they are using. The book is especially useful for those who have been put off by existing shader tutorials which introduce complex math and graphics theory before ever getting something on the screen.
Creating Augmented and Virtual Realities
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
Unreal for Mobile and Standalone Vr
Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world's most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.What You'll LearnExplore the VR ecosystem, including history, recent trends and future outlookReview tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)Examine graphics optimization techniquesSet up a project and the target platformDesign interaction with Unreal blueprintsDeployments, testing, further optimizationWho This Book Is For Multimedia designers, CG artists, producers, app developers. No coding experience is required.
The Impact of Electronic Management on Ministry of Culture Employees and Services
Master's Thesis from the year 2018 in the subject Computer Science - Applied, language: English, abstract: The study was successfully conducted to understand the impact of electronic management on organization specifically on the Ministry of Culture, Bahrain. This will help in understanding the comprehensive factors related to EMS implementation. The switch over of paper format to electronic format is a tedious job in any organization. Various organizational culture has been discussed in the literature review section. This has enabled the researcher to understand the relationship between EMS models and organizational culture. The theoretical aspect of EMS literature helps the researcher to understand the barriers related to implementation of EMS in the organization and investigate the significance and devise EMS implementation models. In this study, both qualitative and quantitative research methodology was implemented in order to understand various issues related to EMS in the Ministry of Culture in Bahrain. The study employed positive, deductive and descriptive methods in order to conduct the research. A set of 10 open-ended, quantitative survey questionnaires was given to 131 employees in order to understand the awareness level of the employees. Whereas, 6 questions where to 5 different managers of the organization were asked to understand the importance and significance of EMS, problems while implementation and recommendations. Analysis of the data was done which showed reliable construct. The findings showed that there are various problems faced by the organization in case of implementation of EMS. In the conclusion, the researcher gave few recommendations that include creation of EMS Research Team, distribution of work load to different employees, implementation of Tide-over approach and proper training and scheduling sessions. The future scope of the study is also being discussed so the reliability and validity of the study can be extended.
Ethereum for Dummies
Dive into a secure future Professionals look to Ethereum as a blockchain-based platform to develop safe applications and conduct secure transactions. It takes a knowledgeable guiding hand to understand how Ethereum works and what it does -- and Ethereum For Dummies provides that guidance. Written by one of the leading voices in the blockchain community and best selling author of Blockchain For Dummies, this book demystifies the workings of Ethereum and shows how it can enhance security, transactions, and investments. As an emerging application of blockchain technology, Ethereum attracts a wide swath of professionals ranging from financial pros who see it as a way to enhance their business, security analysts who want to conduct secure transactions, programmers who build apps that employ the Ethereum blockchain, or investors interested in cashing in on the rise of cryptocurrency. Ethereum For Dummies offers a starting point to all members of this audience as it provides easy-to-understand explanation of the tools and techniques of using Ethereum. Understand the fundamentals of Ethereum Build smart contracts Create decentralized applications Examine public and private chains If you need to get a grip on one of the biggest applications of blockchain technology, this book makes it easier.
Portfolio and Investment Analysis with SAS
Choose statistically significant stock selection models using SAS(R) Portfolio and Investment Analysis with SAS(R): Financial Modeling Techniques for Optimization is an introduction to using SAS to choose statistically significant stock selection models, create mean-variance efficient portfolios, and aggressively invest to maximize the geometric mean. Based on the pioneering portfolio selection techniques of Harry Markowitz and others, this book shows that maximizing the geometric mean maximizes the utility of final wealth. The authors draw on decades of experience as teachers and practitioners of financial modeling to bridge the gap between theory and application. Using real-world data, the book illustrates the concept of risk-return analysis and explains why intelligent investors prefer stocks over bonds. The authors first explain how to build expected return models based on expected earnings data, valuation ratios, and past stock price performance using PROC ROBUSTREG. They then show how to construct and manage portfolios by combining the expected return and risk models. Finally, readers learn how to perform hypothesis testing using Bayesian methods to add confidence when data mining from large financial databases.
Portfolio and Investment Analysis with SAS
Choose statistically significant stock selection models using SAS(R) Portfolio and Investment Analysis with SAS(R): Financial Modeling Techniques for Optimization is an introduction to using SAS to choose statistically significant stock selection models, create mean-variance efficient portfolios, and aggressively invest to maximize the geometric mean. Based on the pioneering portfolio selection techniques of Harry Markowitz and others, this book shows that maximizing the geometric mean maximizes the utility of final wealth. The authors draw on decades of experience as teachers and practitioners of financial modeling to bridge the gap between theory and application. Using real-world data, the book illustrates the concept of risk-return analysis and explains why intelligent investors prefer stocks over bonds. The authors first explain how to build expected return models based on expected earnings data, valuation ratios, and past stock price performance using PROC ROBUSTREG. They then show how to construct and manage portfolios by combining the expected return and risk models. Finally, readers learn how to perform hypothesis testing using Bayesian methods to add confidence when data mining from large financial databases.
The Ray Tracer Challenge
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files
Master Your Data With Excel and Power Bi
Power Query is the amazing new data cleansing tool in both Excel and Power BI Desktop. Do you find yourself performing the same data cleansing steps day after day? Power Query will make it faster to clean your data the first time. While Power Query is powerful, the interface is subtle--there are tools hiding in plain sight that are easy to miss. Go beyond the obvious and take Power Query to new levels with this book.
Excel 2019 Power Programming With Vba
Maximize your Excel experience with VBA Excel 2019 Power Programming with VBA is fully updated to cover all the latest tools and tricks of Excel 2019. Encompassing an analysis of Excel application development and a complete introduction to Visual Basic for Applications (VBA), this comprehensive book presents all of the techniques you need to develop both large and small Excel applications. Over 800 pages of tips, tricks, and best practices shed light on key topics, such as the Excel interface, file formats, enhanced interactivity with other Office applications, and improved collaboration features. Understanding how to leverage VBA to improve your Excel programming skills can enhance the quality of deliverables that you produce--and can help you take your career to the next level. Explore fully updated content that offers comprehensive coverage through over 900 pages of tips, tricks, and techniques Leverage templates and worksheets that put your new knowledge in action, and reinforce the skills introduced in the text Improve your capabilities regarding Excel programming with VBA, unlocking more of your potential in the office Excel 2019 Power Programming with VBA is a fundamental resource for intermediate to advanced users who want to polish their skills regarding spreadsheet applications using VBA.
Definitive Guide to Excel VBA
- This book has sold more than 25,000 copies in German. The original edition is among the best-selling computer books in Germany. - Kofler's book offers more up-to-date coverage than other books on the market - Provides in-depth coverage of topics normally overlooked, such as the File Scripting Objects, accessing external databases using the ADO library, automating data analysis with pivot tables, and automating diagrams.
Voice User Interface Design
Design and implement voice user interfaces. This guide to VUI helps you make decisions as you deal with the challenges of moving from a GUI world to mixed-modal interactions with GUI and VUI. The way we interact with devices is changing rapidly and this book gives you a close view across major companies via real-world applications and case studies.Voice User Interface Design provides an explanation of the principles of VUI design. The book covers the design phase, with clear explanations and demonstrations of each design principle through examples of multi-modal interactions (GUI plus VUI) and how they differ from pure VUI. The book also differentiates principles of VUI related to chat-based bot interaction models. By the end of the book you will have a vision of the future, imagining new user-oriented scenarios and new avenues, which until now were untouched.What You'llLearnImplement and adhere to each design principleUnderstand how VUI differs from other interaction modelsWork in the current VUI landscapeWho This Book Is ForInteraction designers, entrepreneurs, tech enthusiasts, thought leaders, and AI enthusiasts interested in the future of user experience/interaction, designing high-quality VUI, and product decision making
Understanding Game Application Development
Learn to build a simple data-driven mobile game application using the power of Xamarin.Forms, ASP.NET, the Web API, and SignalR with this short book. In it you will build a cross-platform mobile application that targets both iOS and Android, connect your app with your database using Entity Framework, and implement real-time syncing functionality using SignalR. Understanding Game Application Development starts by giving you an overview of the development tools, an installation guide, and a list of prerequisites. You will learn how to manage application flow, create your workspace, and set up your database. Next, you will see how to access data for handling CRUD operations and define the necessary API endpoints. Further, you will build a mobile application with Xamarin.Forms, both in iOS and in Android. You will also understand the deployment and testing process as well as how to build a real-time leader boardusing ASP.NET MVC and SignalR. Finally, you will understand how to publish your source code on GitHub from Visual Studio 2017. What You Will LearnUnderstand the basic concept and fundamentals of the technologies used for building the applicationsSet up your development environmentCreate a SQL database from scratch Implement a data access layerDefine REST service endpoints using the Web APIDeploy, test, and debug iOS and Android applicationsPush your source code to GitHubWho This Book Is For.NET developers who want to jump on mobile application development with Xamarin and learn with practical examples.
Automating SOLIDWORKS 2019 Using Macros
Automating SOLIDWORKS 2019 Using Macros is designed as a tutorial to help beginner to intermediate programmers develop macros for SOLIDWORKS and SOLIDWORKS Workgroup or Enterprise PDM. The focus of this book is primarily on the Visual Studio Tools for Applications (VSTA) macro interface. It covers many of the major API functions through practical use cases. It teaches many Visual Basic.NET fundamentals as well as SOLIDWORKS, SOLIDWORKS Workgroup or Enterprise PDM and Excel API functions. The Author has also added a chapter dedicated to some of his favorite source code for you to use as the basis for typical automation procedures.
Graphics and Multimedia for the Web With Adobe Creative Cloud
Upgrade your skills in Adobe Creative Cloud and enhance your corporate or personal website with multimedia and graphics. In this book you'll look at the latest versions of five core Adobe programs: Photoshop, Illustrator, Animate (formerly Flash), Media Encoder and Dreamweaver. As you work with each of these programs to create images, animations, audio and video you will see how each one can help you complete and finally integrate your multimedia files into a final mobile friendly website.Adding new multimedia features to your website does not have to be difficult or confusing. If you plan your route and goals correctly, along the way you will see how each software has its own use, but ultimately, how they can all work together for a common goal. This book also shows you how additional Creative Cloud software can be used with the core five programs should you want to add further interactivity.What You'll Learn: Use Adobe Creative Cloud software to create graphics and multimedia for a websiteRender images in various formatsWork with video, HTML5 Canvas and audio files for the websiteDiscover new features of HTML5 and CSS3 and how to work with them in Dreamweaver CCWho This Book Is ForGraphic designers who are creating websites; students in the classroom; instructors wanting to upgrade their Adobe Creative Cloud skills.
Let’s Build a Multiplayer Phaser Game
Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.Let's Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.What You'll LearnDiscover the ins and outs of Socket.IO for real-time web communicationUse TypeScript to allow your project to be typed and self-documentingSee how gaming mechanics work to make a game entertainingGet a deeper understanding of how to structure your working directory and your codeScale what you have createdWho This Book Is ForDevelopers who want to know how to create and structure a complex online game
Developing Turn-based Multiplayer Games
Covers the new networking features of GameMaker Studio 2Includes GameMaker Studio 2 and NodeJS integrationDevelops a complete game from scratch through it's lengthIncludes tips on Server Security and Cross-platform Development
Developing 2D Games with Unity
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing2D games in Unity, using the very latest tools in Unity's updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way.What You'll LearnDelve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature.Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktopWho This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.
Excel 2019 All-in-one for Dummies
Make Excel work for you Excel 2019 All-In-One For Dummies offers eight books in one!! It is completely updated to reflect the major changes Microsoft is making to Office with the 2019 release. From basic Excel functions, such as creating and editing worksheets, to sharing and reviewing worksheets, to editing macros with Visual Basic, it provides you with a broad scope of the most common Excel applications and functions--including formatting worksheets, setting up formulas, protecting worksheets, importing data, charting data, and performing statistical functions. The book covers importing data, building and editing worksheets, creating formulas, generating pivot tables, and performing financial functions, what-if scenarios, database functions, and Web queries. More advanced topics include worksheet sharing and auditing, performing error trapping, building and running macros, charting data, and using Excel in conjunction with Microsoft Power BI (Business Intelligence) to analyze, model, and visualize vast quantities of data from a variety of local and online sources. Get familiar with Worksheet design Find out how to work with charts and graphics Use Excel for data management, analysis, modeling, and visualization Make sense of macros and VBA If you're a new or inexperienced user looking to spend more time on your projects than trying to figure out how to make Excel work for you, this all-encompassing book makes it easy!
Collect, Transform and Combine Data Using Power Bi and Power Query in Excel
Did you know that there is a technology inside Excel, and Power BI, that allows you to create magic in your data, avoid repetitive manual work, and save you time and money? Using Excel and Power BI, you can: Save time by eliminating the pain of copying and pasting data into workbooks and then manually cleaning that data. Gain productivity by properly preparing data yourself, rather than relying on others to do it. Gain effiiciency by reducing the time it takes to prepare data for analysis, and make informed decisions more quickly. With the data connectivity and transformative technology found in Excel and Power BI, users with basic Excel skills import data and then easily reshape and cleanse that data, using simple intuitive user interfaces. Known as "Get & Transform" in Excel 2016, as the "Power Query" separate add-in in Excel 2013 and 2010, and included in Power BI, you'll use this technology to tackle common data challenges, resolving them with simple mouse clicks and lightweight formula editing. With your new data transformation skills acquired through this book, you will be able to create an automated transformation of virtually any type of data set to mine its hidden insights.
Office 2019 All-in-one for Dummies
One practical book that's ten books in one: Learn everything you need to know about Microsoft Office with one comprehensive guide on your bookshelf To know your way around all the applications within Microsoft Office would require you to be part mathematician, part storyteller, and part graphic designer--with some scheduling wizard and database architect sprinkled in. If these talents don't come naturally to you in equal measure, don't panic--Office 2019 All-in-One For Dummies can help. This hefty but easily accessible tome opens with Book 1, an overview of the Office suite of applications and tips for handling text and becoming more efficient. From there, you'll find a book on each of the suite's major applications: Word: Learn the basics of word processing with Word, plus lay out text and pages; use Word's styles and proofing tools; construct tables, reports, and scholarly papers; and become familiar with manipulating documents. Excel: In addition to refining your worksheets so they're easier to understand, you can also master formulas, functions, and data analysis. PowerPoint: Find out how to make your presentations come alive with text, graphics, backgrounds, audio, and video. This book also contains a chapter with guidance and tips for delivering presentations--in person or virtually. Outlook: From helping you to manage your contacts, inbox, calendar, and tasks, Outlook can organize your days and keep you working productively. Access: Not everyone needs to build and maintain databases, but if that's part of your job, this book has all the hands-on information you need to get going: Build a database table, enter data, sort and query data, and filter data into report format. Publisher: The Publisher book is a quick-and-dirty introduction into desktop publishing, helping you to design a publication using built-in color schemes, templates, fonts, and finishing touches like borders and backgrounds. The last three books cover material that applies to all the applications. Book 8 shows you how to create charts, handle graphics and photos, and draw lines and shapes. Book 9 provides a quick primer on customizing the Ribbon, the Quick Access toolbar, and the Status bar, and guidance on distributing your work (via printing, emailing, converting to PDF, and more). Finally, Book 10 wraps up with how to use OneDrive, especially for file sharing and online collaboration. If you need to make sense of Office and don't have time to waste, Office 2019 All-in-One For Dummies is the reference you'll want to keep close by!
Excel 2019 Bible
The complete guide to Excel 2019 Whether you are just starting out or an Excel novice, the Excel 2019 Bible is your comprehensive, go-to guide for all your Excel 2019 needs. Whether you use Excel at work or at home, you will be guided through the powerful new features and capabilities to take full advantage of what the updated version offers. Learn to incorporate templates, implement formulas, create pivot tables, analyze data, and much more. Navigate this powerful tool for business, home management, technical work, and much more with the only resource you need, Excel 2019 Bible. Create functional spreadsheets that work Master formulas, formatting, pivot tables, and more Get acquainted with Excel 2019's new features and tools Whether you need a walkthrough tutorial or an easy-to-navigate desk reference, the Excel 2019 Bible has you covered with complete coverage and clear expert guidance.
Access 2019 Bible
Master database creation and management Access 2019 Bible is your, comprehensive reference to the world's most popular database management tool. With clear guidance toward everything from the basics to the advanced, this go-to reference helps you take advantage of everything Access 2019 has to offer. Whether you're new to Access or getting started with Access 2019, you'll find everything you need to know to create the database solution perfectly tailored to your needs, with expert guidance every step of the way. The companion website features all examples and databases used in the book, plus trial software and a special offer from Database Creations. Start from the beginning for a complete tutorial, or dip in and grab what you need when you need it. Access enables database novices and programmers to store, organize, view, analyze, and share data, as well as build powerful, integrable, custom database solutions -- but databases can be complex, and difficult to navigate. This book helps you harness the power of the database with a solid understanding of their purpose, construction, and application. Understand database objects and design systems objects Build forms, create tables, manipulate datasheets, and add data validation Use Visual Basic automation and XML Data Access Page design Exchange data with other Office applications, including Word, Excel, and more From database fundamentals and terminology to XML and Web services, this book has everything you need to maximize Access 2019 and build the database you need.
Outlook 2019 for Dummies
Get up to speed with the world's best email application -- Outlook 2019 Of the millions of people who use Outlook, most only use about two percent of its features. Don't stay in the dark! Outlook 2019 For Dummies shows you how to take advantage of often-overlooked tips and tricks to make it work even better for you. Inside, you'll find information on navigating the user interface; utilizing the To-Do bar; filtering junk email; smart scheduling; RSS support; using electronic business cards; accessing data with two-way sync and offline and cloud based access, and much more! Make the most of Outlook's anti-phishing capabilities Share your calendar Integrate tasks with other Microsoft applications and services Manage email folders If you're upgrading to the latest version -- or have never used this popular email tool -- this book makes it easier than ever to get Outlook working for you.
Office 365 for Dummies
Everything you need to get productive in the Cloud with Office 365 With 70 million users worldwide, Microsoft Office 365 combines the familiar Office desktop suite with cloud-based versions of Microsoft's next-generation communications and collaboration services. It offers many benefits including security, reliability, compatibility with other products, over-the-air updates in the cloud that don't require anything from the user, single sign on for access to everything right away, and so much more. Office 365 For Dummies offers a basic overview of cloud computing and goes on to cover Microsoft cloud solutions and the Office 365 product in a language you can understand. This includes an introduction to each component which leads into topics around using each feature in each application. Get up to speed on instant messaging Use audio, video, and web conferencing Get seamless access to the Office suite with Office Web apps Access information anywhere, anytime Office 365 is the key to office productivity -- and now you can put it to use for you!
Word 2019 for Dummies
The bestselling beginner's guide to Microsoft Word Whether you've used older versions of this popular program or have never processed a single word, this hands-on guide gets you going with the latest version of Microsoft Word. In no time, you'll begin editing, formatting, proofing, and dressing up your Word documents like a pro. In this leading book about the world's number one word processing application, Dan Gookin talks about using Microsoft Word in friendly, easy-to-follow terms. Focusing on the needs of the beginning Word user, it provides everything you need to know about Word--without any painful jargon. Covers the new and improved features found in the latest version of Word Create your own templates Explains why you can't always trust the spell checker Offers little-known keyboard shortcuts If you're new to Word and want to spend more time on your actual work rather than figuring out how to make it work for you, this new edition of Word X For Dummies has you covered.
Office 2019 for Dummies
Now updated and revised to cover the latest features of Microsoft Office 2019 The world's leading suite of business productivity software, Microsoft Office helps users complete common business tasks, including word processing, email, presentations, data management and analysis, and much more. Whether you need accessible instruction on Word, Excel, PowerPoint, Outlook, or Access--or all of the above--this handy reference makes it easier. In Office X For Dummies, you'll get help with typing and formatting text in Word, creating and navigating an Excel spreadsheet, creating a powerful PowerPoint presentation, adding color, pictures, and sound to a presentation, configuring email with Outlook, designing an Access database, and more. Information is presented in the straightforward but fun language that has defined the Dummies series for more than twenty years. Get insight into common tasks and advanced tools Find full coverage of each application in the suite Benefit from updated information based on the newest software release Make your work life easier and more efficiently If you need to make sense of Office X and don't have time to waste, this is the trusted reference you'll want to keep close at hand!
SAS for Forecasting Time Series, Third Edition
To use statistical methods and SAS applications to forecast the future values of data taken over time, you need only follow this thoroughly updated classic on the subject. With this third edition of SAS for Forecasting Time Series, intermediate-to-advanced SAS users-such as statisticians, economists, and data scientists-can now match the most sophisticated forecasting methods to the most current SAS applications. Starting with fundamentals, this new edition presents methods for modeling both univariate and multivariate data taken over time. From the well-known ARIMA models to unobserved components, methods that span the range from simple to complex are discussed and illustrated. Many of the newer methods are variations on the basic ARIMA structures. Completely updated, this new edition includes fresh, interesting business situations and data sets, and new sections on these up-to-date statistical methods: ARIMA models Vector autoregressive models Exponential smoothing models Unobserved component and state-space models Seasonal adjustment Spectral analysis Focusing on application, this guide teaches a wide range of forecasting techniques by example. The examples provide the statistical underpinnings necessary to put the methods into practice. The following up-to-date SAS applications are covered in this edition: The ARIMA procedure The AUTOREG procedure The VARMAX procedure The ESM procedure The UCM and SSM procedures The X13 procedure The SPECTRA procedure SAS Forecast Studio Each SAS application is presented with explanation of its strengths, weaknesses, and best uses. Even users of automated forecasting systems will benefit from this knowledge of what is done and why. Moreover, the accompanying examples can serve as templates that you easily adjust to fit your specific forecasting needs. This book is part of the SAS Press program.
SAS Statistics by Example
In SAS Statistics by Example, Ron Cody offers up a cookbook approach for doing statistics with SAS. Structured specifically around the most commonly used statistical tasks or techniques--for example, comparing two means, ANOVA, and regression--this book provides an easy-to-follow, how-to approach to statistical analysis not found in other books. For each statistical task, Cody includes heavily annotated examples using ODS Statistical Graphics procedures such as SGPLOT, SGSCATTER, and SGPANEL that show how SAS can produce the required statistics. Also, you will learn how to test the assumptions for all relevant statistical tests. Major topics featured include descriptive statistics, one- and two-sample tests, ANOVA, correlation, linear and multiple regression, analysis of categorical data, logistic regression, nonparametric techniques, and power and sample size. This is not a book that teaches statistics. Rather, SAS Statistics by Example is perfect for intermediate to advanced statistical programmers who know their statistics and want to use SAS to do their analyses. This book is part of the SAS Press program.
Neural Networks in Unity
Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You'll then move onto activation functions, such as sigmoid functions, step functions, and so on. The author also explains all the variations of neural networks such as feed forward, recurrent, and radial.Once you've gained the basics, you'll start programming Unity with C#. In this section the author discusses constructing neural networks for unsupervised learning, representing a neural network in terms of data structures in C#, and replicating a neural network in Unity as a simulation. Finally, you'll define back propagation with Unity C#, before compiling your project.What You'll LearnDiscover the concepts behind neural networksWork with Unity and C# See the difference between fully connected and convolutional neural networksMaster neural network processing for Windows 10 UWPWho This Book Is ForGaming professionals, machine learning and deep learning enthusiasts.
Practical Gamemaker Projects
Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. To take full advantage of this book and the accompanying resources and project files, a Creator, Developer or Educational version of GameMaker Studio 2 is required. You can still gain a lot from this book if you have the free version of GameMaker Studio 2, but note that the free version doesn't allow the importation of YYZ project files used in the book, and has other limitations such as a limit on how many resources you can create. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You're free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance - pushing you a little to improve your planning and GML skills. What You'll LearnBuild ten game applications using GameMaker Studio 2Use the GameMaker Markup Language along the wayMaster the concepts behind each of the ten game apps Design and code for each of the ten game examplesTry some add-ons for each of the ten gamesWho This Book Is ForGame developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.
Textual Classification for Sentiment Detection. Brand Reputation Analysis on the Web using Natural Language Processing and Machine Learning
Academic Paper from the year 2018 in the subject Computer Science - Applied, University of the Witwatersrand, course: Machine learning - Artificial Intelligence - Big Data - Natural Language Processing, language: English, abstract: Cloud computing makes it possible to build scalable machine learning systems for processing massive amounts of complex data, be them structured or unstructured, real-time or historical, the so-called Big Data. Publicly available cloud computing platforms have been made available, for instance, Amazon EC2, EMR, and Google Compute Engine. More importantly, open source APIs and libraries have also been developed for ease of programming on the cloud, for instance, Cascading, Storm, Scalding, Apache Spark and Trackur. Meanwhile, computational intelligence approaches, examples of which include evolutionary computation, immune-inspired approaches, and swarm intelligence, are also employed to develop scalable machine learning and data analytics tools. In this project, we presented the sentiment-focused web crawling problem and designed a sentiment-focused web crawler frame-work for faster discovery and retrieval of sentimental context on the Web. We have developed a computational framework to perform automated reputation analysis on the Web using Natural Language Processing and Machine Learning. This paper introduces such framework and tests its performance on automated sentiment analysis for brand reputation. In addition, we proposed different strategies for predicting the polarity scores of web pages. Experiments have shown that the performance of our proposed framework is more efficient than existing frameworks. Reputation analysis is a useful application for organizations that are looking for people's opinions about their products and services. Our approach consists of 4 parts: in the first part, the framework performed Web crawling based on the query specified by the user. In the second part, the framework locates relevant information w
Autocad 2019 Beginning and Intermediate
This book is the most comprehensive book you will find on AutoCAD 2019 - 2D Drafting. Covering all of the 2D concepts, it uses both metric and imperial units to illustrate the myriad drawing and editing tools for this popular application. Use the companion disc to set up drawing exercises and projects and see all of the book's figures in color. AutoCAD 2019 Beginning and Intermediate includes over 100 exercises or "mini-workshops," that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of three projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2019.Features: - Designed for novice users of AutoCAD 2019. Most useful for "teach yourself" or instructor-led AutoCAD training in Level 1 or 2. No previous CAD experience is required- New chapter on the "Drawing Compare" function- Companion files featuring drawings, practice and finished plots, 4-color figures, etc. - Includes over 100 "mini-workshops" and hundreds of figures that complete small projects - Uses both English and metric units in examples, exercises, projects, and descriptions- Covers three full projects (metric and imperial) for architectural and mechanical designs- Helps you to prepare for the AutoCAD Certified Professional exam- Exercises and instructor's resources available for use as a textbook
Artificial Intelligence for Dummies
Step into the future with AI The term "Artificial Intelligence" has been around since the 1950s, but a lot has changed since then. Today, AI is referenced in the news, books, movies, and TV shows, and the exact definition is often misinterpreted. Artificial Intelligence For Dummies provides a clear introduction to AI and how it's being used today. Inside, you'll get a clear overview of the technology, the common misconceptions surrounding it, and a fascinating look at its applications in everything from self-driving cars and drones to its contributions in the medical field. Learn about what AI has contributed to society Explore uses for AI in computer applications Discover the limits of what AI can do Find out about the history of AI The world of AI is fascinating--and this hands-on guide makes it more accessible than ever!
Beyond Bullet Points
Beyond Bullet Points, Fourth Edition "Throw away those room-emptying, left-brain slides-and use Atkinson's book to turn your PowerPoint presentation into an epic." -Daniel H. Pink, author of Drive and A Whole New Mind Think beyond bullet points-and amplify the impact of your message! Now in its fourth edition, this popular classic illuminates an innovative, step-by-step methodology designed to unlock the amazing visual story waiting to be released from your message. Communications expert Cliff Atkinson shows how to apply classic storytelling tenets and practical, research-based guidelines as you work with Microsoft PowerPoint-for memorable, meaningful, and persuasive visual stories. Change your approach-and transform your results! Find your story thread Create an emotional connection to increase your impact. Cut through the clutter Distill your message and get right to the point. Bring your story to life Storyboard your ideas, find your natural voice, and deliver a compelling presentation!
Advanced Audio Visualization Using Thmad
Learn advanced techniques and improve your audio visualization skills with Thinking Machine Audio Dreams (ThMAD). With this book, you can concentrate on advanced examples and usage patterns, including using shaders in a more profound way, and how to incorporate ThMAD into a tool chain using the professional sound server JACK.Advanced Audio Visualization Using ThMAD provides advanced techniques for generating graphics, improving performance, and providing readers with the skills needed to create more interesting visualizations. You will also learn professional setups with highly developed visual and aural art tool chains.What You'll LearnUse the ThMAD software for advanced setups in their personal and professional projectsGain a pragmatic introduction to using shadersUse JACK sound servers with ThMADControl the timing ThMADWork withadvanced configurationsWho This Book Is ForArtists and developers already familiar with ThMAD and looking to enhance their projects. In addition, readers primarily interested in using shaders or the Jack audio server for graphics generation can benefit from the book as well.
Tinkercad for Dummies
Create in 3D with Tinkercad! If you can dream it, you can create it--using Tinkercad. This free tool gives everyone the power to create 3D models, regardless of your level of experience. With the help of Tinkercad For Dummies, you'll have the knowledge you need to plan your designs, the know-how to utilize the platform's drag-and-drop tools to create your design, and the information you need to print or export your designs to use them elsewhere. Tinkercad is for everyone! It's simple enough to be used by kids and students, but robust enough that an adult could use it to create a complex product prototype. With more than 4 million designs posted in the Tinkercad community, the platform is also popular with teachers around the world. Why not join in on the fun? Create your Tinkercad account and join the community Use the drag-and-drop tools to build 3D images Export your designs to have them 3D printed Learn the principles of great 3D design Tinkercad is truly fun for all ages, and this hands-on guide makes it faster and easier to start using it right away!
Learn JavaScript With p5.js
Learn coding from scratch in a highly engaging and visual manner using the vastly popular JavaScript with the programming library p5.js. The skills you will acquire from this book are highly transferable to a myriad of industries and can be used towards building web applications, programmable robots, or generative art. You'll gain the proper context so that you can build a strong foundation for programming. This book won't hinder your momentum with irrelevant technical or theoretical points. The aim is to build a strong, but not overly excessive knowledge to get you up and running with coding. If you want to program creative visuals and bring that skill set to a field of your your choice, then Learn JavaScript with p5.js is the book for you.What You'll LearnCode from scratch and create computer graphics with JavaScript and the p5.js libraryGain the necessary skills to move into your own creative projectsCreate graphics and interactive experiences using ProcessingProgram using JavaScript and p5.js and secondarily in creating visualsWho This Book is ForArtists or a visual designers. Also, those who want to learn the fundamentals of programming through visual examples.
Software Wasteland
Know what's causing application development waste so you can turn the tide. This is the book your Systems Integrator and your Application Software vendor don't want you to read. Enterprise IT (Information Technology) is a $3.8 trillion per year industry worldwide. Most of it is waste. We've grown used to projects costing tens of millions or even billions of dollars, and routinely running over budget and schedule many times over. These overages in both time and money are almost all wasted resources. However, the waste is hard to see, after being so marbled through all the products, processes, and guiding principles. That is what this book is about. We must see, understand, and agree about the problem before we can take coordinated action to address it.The trajectory of this book is as follows: In Chapter 1, we explore how bad the current state is. The three industries that address software waste are discussed, including the legacy software industry, neo-legacy software industry, and legacy modernization industry. Examples of application waste are illustrated from both public and private sectors. In Chapter 2, we explore the economics of the software industry. Although the economic tradeoffs are changing at the speed of Moore's Law, our approaches are not keeping pace. Learn how information systems really behave in terms of actual application development. In Chapter 3 we use "root cause analysis" to reveal the real contributors to this situation, which are dependency, redundancy, complexity, and application centricity. Chapter 4 recounts the many failed attempts we've made in the past to deal with information system complexity, including relational databases, ERP systems, enterprise data modeling, service oriented architectures, and APIs, Agile, data warehouse and business intelligence, outsourcing and offshoring, cloud, Software as a Service (SaaS), data lakes, machine learning, and artificial intelligence. Chapter 5 dismantles seven fallacies that contribute to our remaining stuck. For example, the first fallacy is "We need detailed requirements or we won't get what we want." The quagmire is not affecting all sectors of the economy equally. Chapter 6 looks at how this is playing out in the government and private sectors, large and small companies, and various parts of the IT industry itself. Chapter 7 outlines some action you can take now to begin to extricate yourself, including a detailed assessment and defining metrics for measuring and preventing software development waste.
Punk Playthings
Punk PlaythingsProvocations for 21st Century Game Makers"Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that."Malcolm MclarenWarning: If you want a silver bullet solution for efficient game making or a step-by-step guide to receiving Indie Game Dev hero worship, you're in the wrong place. Put the book back on the shelf.Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk Playthings has zero respect for boundaries between mediums, industries, sectors, specialisms or disciplines. Instead, it challenges you to expand your cultural capital, think laterally and make new connections. Punk Playthings advocates a truly independent mindset and DIY approach for creating playful experiences with cultural resonance. It proclaims creative entrepreneurship as the true legacy of punk. Punk Playthings is not for everyone. But it might be for you.