Excel InsightsA Microsoft MVP Guide to the Best Parts of Excel
Learn favorite techniques from this group of twenty-two Excel MVPs. The Excel MVPs are friends and competitors who each pulled out their favorite tricks to impress you and their fellow MVPs.
Stepping Up to Google Classroom
An up-to-date guide for educators who want to get started with Google Classroom now!Google Classroom allows you to put an entire semester's worth of classwork in one online hub. But you can do so much more with it by using this powerful platform mindfully to transform student experience, engagement, and success.Stepping Up to Google Classroom empowers educators to take the leap into the digital classroom with confidence and purpose. By guiding readers through fifty straightforward and accessible steps and offering a host of tips for customization, this book ensures that teachers with all levels of tech comfortability can make the most of Google Classroom's powerful tools. It's designed to help you go beyond a merely paperless approach to education and instead use technology to improve student engagement and learning.Google education experts Alice Keeler and Kimberly Mattina give you the tools you'll need to ensure that your first foray into blended learning is a successful one--for you and your students. By offering no-nonsense directions and a student-centered approach that optimizes impact, Stepping Up will help you dazzle your classes with digital savvy.This book provides a step-by-step guide for using Google Classroom to Get new classes set up quickly Organize class information so everything is where students--and you--need it Integrate with other apps Use your time to better support your students Create a more student-centered classroom Employ digital tools for scoring low-critical-thinking work Encourage increased participation from students Move the focus from grading to productive, actionable, and interactive feedback Teach students to exercise agency as independent learners Prepare students to become good digital citizens
Narrative Design for Writers
Do you want to turn your talent for writing into a narrative design career in the games industry?Please note: book cover updated as of 16.06.2020 It's never been a better time to be a writer for video games. You're tapping into an industry that was worth more than $120 billion dollars in 2019, and it's still growing. And it's an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won't sit still and an industry that's ever changing? That's what this book is about! I've been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I've learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you're an experienced narrative designer already, you'll still find plenty of insights that you can apply to your trade. I'll say it again, "the games industry needs you!" Play is what we do, but story is why we do it.
Development and Deployment of Multiplayer Online Games, Vol. IIDIY, (Re)Actors, Client Arc
Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together.The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer.Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board.Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects.In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files.This Volume: Vol. II Vol. II continues Part ARCH(itecture), and includes four Chapters. Chapter 4 discusses choices between DIY elements of your game and re-using 3rd-party ones, advocating for "responsible re-use". Chapter 5 explores (Re)Actors - which can be seen as a generalization of classical game loop, and allow to handle all the kinds of games, including, but not limited to, simulations. Special attention is paid to (Re)Actor goodies such as replay and production post-factum analysis. Chapter 6 concentrates on Client-Side Architecture - both generic and (Re)Actor-based. Note that serious discussion of the graphics is beyond the scope. Chapter 7 is aimed at those development teams who want to re-use popular existing engines (such as Unity 5, UE4, Lumberyard, or Urho3D) to develop an MOG. Various 3rd-party communication libraries (including Photon and SmartFoxServer) are also discussed in this context.
Mastering Adobe Photoshop Elements 2020- Second EditionSupercharge your image editing usin
An example-driven guide to take your image editing skills from beginner to advanced using powerful Photoshop Elements tools and techniques in tandem with Adobe's latest AI technologyKey Features Updated to the latest version of Photoshop Elements 2020 with focused coverage on Adobe's latest AI technology Organize, search, and keep track of an ever-increasing number of images and videos using expert practices Discover common solutions to a wide range of photographic and image-editing problems Book Description Adobe Photoshop Elements is a raster graphics editor for entry-level photographers, image editors, and hobbyists. Updated and improved to cover the latest features of Photoshop Elements 2020, this second edition includes focused coverage of Adobe's new AI-powered features that are designed to make the editing process more efficient, creative and fun. This book takes you through the complexities of image editing in easy-to-follow, bite-sized chunks, helping you to quickly recognize the editing challenge at hand and use suitable tools and techniques to overcome it. You'll start by learning how to import, organize, manage, edit, and use your pictures in a format that's designed for creative photography projects. Throughout this Adobe Photoshop Elements book, you'll discover how to fix different photographic problems using an extensive repertoire of commonly applied solutions. Common processes such as applying artistic effects to creative projects, custom image makeovers, processing images for social media, and other file export methods will also be covered. By the end of this book, you'll have learned about the impressive tools available in Photoshop Elements 2020, and how it is designed not only for photographers who'd like to dip their toes into the editing world, but also for those wanting simple but effective ideas on how to expand their creativity while remaining time-efficient. What you will learn Explore the automatic AI-powered features designed to make the editing process faster and more efficient Add graphic elements to any composition, photograph, or illustration Overcome challenges in editing multi-layered images for your photography projects Develop illustrative skills using Photoshop Elements' drawing tools Learn techniques for professional photo retouching Work with online and local templates to create calendars, greeting cards, and other projects Who this book is for This book is for creative and enthusiastic photographers with elementary experience in photo editing. If you are looking to organize your picture collection and take control of post-processing requirements, you'll find this book useful. Though not necessary, photography skills alongside basic photo editing knowledge will help you to get the most out of this book.
Autodesk Revit 2021Fundamentals for MEP (Imperial Units): Autodesk Authorized Publisher
To take full advantage of Building Information Modeling, the Autodesk(R) Revit(R) 2021: Fundamentals for MEP guide has been designed to teach the concepts and principles of creating 3D parametric models of MEP system from engineering design through construction documentation. This guide is intended to introduce users to the software's user interface and the basic HVAC, electrical, and piping/plumbing components that make the Autodesk Revit software a powerful and flexible engineering modeling tool. The guide will also familiarize users with the tools required to create, document, and print the parametric model. The examples and practices are designed to take the users through the basics of a full MEP project from linking in an architectural model to construction documents.Topics CoveredWorking with the Autodesk Revit software's basic viewing, drawing, and editing commands.Inserting and connecting MEP components and using the System Browser.Review Revit file worksharing, terminology, and workflow.Working with linked Revit files and CAD files.Creating spaces and zones so that you can analyze heating and cooling loads.Creating HVAC networks with air terminals, mechanical equipment, ducts, and pipes.Creating plumbing networks with plumbing fixtures and pipes.Creating electrical circuits with electrical equipment, devices, and lighting fixtures and adding cable trays and conduits.Creating HVAC and plumbing systems with automatic duct and piping layouts.Testing duct, piping, and electrical systems.Creating and annotating construction documents.Adding tags and creating schedules.Detailing in the Autodesk Revit software.PrerequisitesAccess to the 2021.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide might not be compatible with prior versions (e.g., 2020).This guide introduces the fundamental skills you need to learn the Autodesk Revit MEP software. It is highly recommended that you have experience and knowledge in MEP engineering and its terminology.
CATIA V5-6R2018 Generative Structural Analysis
This learning guide covers the fundamentals of the Generative Structural Analysis (GSA) workbench in CATIA. It provides you with the knowledge to effectively use CATIA for structural finite element analysis and simulation, thereby reducing design time. This is an extensive hands-on learning guide, in which you have the opportunity to apply your knowledge through real-world scenarios and examples. Topics CoveredFEA fundamentalsBasic modeling and analysisTypes of loads and restraintsMesh refinement and adaptivityVirtual partsAssembly modeling and analysisContact analysisSimulation of fastened assembliesShell idealizationsFrequency analysisPrerequisitesAccess to the CATIA V5-6R2018 software. The practices and files included with this guide might not be compatible with prior versions.CATIA V5-6: Introduction to Modeling or equivalent CATIA experience. Some FEA knowledge is beneficial, but not a strict requirement.
Hands-On Microsoft TeamsA practical guide to enhancing enterprise collaboration with Micro
A complete guide on Teams filled with real-world scenarios and best practices to increase enterprise productivity and engagementKey Features Interactive approach to learn the key concepts of Teams and its implementation in modern workplace Discover tips and techniques for extending Teams to meet your business requirements Integrate Teams with various Microsoft services such as PowerShell, SharePoint, PowerApps, and Power Automate Book Description Microsoft Teams is a platform for unified communication in modern workplaces. It not only enables effective communication, but also helps you manage your resources through its integration with various Microsoft Office 365 services. This book offers a comprehensive introduction to the platform, getting you up to speed in no time. Complete with hands-on tutorials, and projects, this easy-to-follow guide will teach you how to use Teams in the best possible way. Starting with the basic concepts that will help you collaborate on Teams, this book takes you through expert techniques for creating and managing teams. A dedicated section also features industry practices to help enhance collaboration in modern workplaces. In later chapters, you'll explore Microsoft services such as SharePoint, PowerApps, Power Automate, and learn how they interact with Microsoft Teams. You'll also get to grips with dealing with permissions and security issues in managing private and public teams and channels. Along the way, you'll discover practical scenarios that will help you improve the collaboration in your organization and increase productivity by using Teams features. By the end of this book, you'll have hands-on experience of using Microsoft Teams, along with the skills you need to improve the way people collaborate in your organization. What you will learn Create teams, channels, and tabs in Microsoft Teams Explore the Teams architecture and various Office 365 components included in Teams Perform scheduling, and managing meetings and live events in Teams Configure and manage apps in Teams Design automated scripts for managing a Teams environment using PowerShell Build your own Microsoft Teams app without writing code Who this book is for This Microsoft Teams book is for power users and business professionals looking to use Teams for improving collaboration in an enterprise environment. The book will also be useful for Office 365 administrators interested in implementing Microsoft Teams effectively by learning about and exploring expert tips and best practices to ensure good governance.
JMP Essentials
Grasp the essentials of JMP to generate rapid results.JMP Essentials: An Illustrated Guide for New Users, Third Edition, is designed for new or novice JMP users who need to generate meaningful analysis quickly. The book focuses on the most commonly used platforms and typical workflow of the user, from data importing, exploring, and visualizing to modeling and sharing results with others. Throughout the book, the authors emphasize results over theory, providing just the essential steps with corresponding screenshots. In most cases, each section completes a JMP task, which maximizes the book's utility as a reference.This edition has new instructions and screenshots reflecting the features added to the latest release of JMP software, including updated sections on JMP Dashboard Builder, Query Builder, the Fit Model platform, JMP Public and JMP Live, and a more detailed look at the JMP website. Each chapter contains a family of features that are carefully crafted to first introduce you to basic features and then move on to more advanced topics. JMP Essentials: An Illustrated Guide for New Users, Third Edition, is the quickest and most accessible reference book available."
Revit 2019 Architecture Training Guide
"Designing the Future Key Features Each command is explained in a simple and understandable manner Step-by-step explanation Practical knowledge rather than theoretical knowledge Covers all the modules of Revit 2019 architecture Description A Basic book about Autodesk Revit Architecture 2019 in which Revit Architecture and its advanced version is explained in step by step. This book carries a lot, if you are starting Revit Architecture for the first time. This book is extremely simple to understand and will enlighten you with the fundamentals of Revit Architecture; you can easily learn Revit as it is a basic step-by-step book.
PowerPoint Basics In 30 Minutes
Revised second edition - order now! When you're giving a slide presentation, a positive impression can make a sale or win over an audience. The revised and updated second edition PowerPoint Basics In 30 Minutes can help you connect with audiences and make great presentations that get real results. This unofficial PowerPoint user guide covers the basic features of PowerPoint (part of the Microsoft 365 suite), PowerPoint Online, and the PowerPoint mobile apps, including PowerPoint for Android and PowerPoint for iOS. The PowerPoint manual also demonstrates how to use some of PowerPoint's most powerful features and tools, such as: Premade PowerPoint templates with gorgeous backgrounds and fonts. Custom PowerPoint layouts that fit your personality or corporate identity.Special PowerPoint formatting and design options. PowerPoint Designer, a feature that can help make boring slides look more interesting. Tools to place photos, video, and audio onto slides.Shapes, graphs, tables, and SmartArt.Graceful transitions between PowerPoint slides.PowerPoint animations that can make text and other elements come to life.Proofing tools for spelling and review.PowerPoint collaboration features that make it easy to work with colleagues or classmates.Exporting PowerPoint PDFs, online versions for the Web, and package presentations to share with others.Creating paper copies and printed PowerPoint handouts. Showing your presentation with a mouse or mobile device, or using a PowerPoint remote or PowerPoint clicker.Author Angela Rose also gives tips on how to communicate more effectively using PowerPoint decks. Whether you are giving a business presentation, preparing a lecture for a class or seminar, or using Microsoft PowerPoint for personal use, PowerPoint Basics In 30 Minutes (2nd Edition) can help you create a better-looking presentation that makes a big impact.
PowerPoint Basics In 30 Minutes
Revised second edition! When you're giving a slide presentation, a positive impression can make a sale or win over an audience. The revised and updated second edition of PowerPoint Basics In 30 Minutes can help you connect with audiences and make great presentations that get real results. This unofficial PowerPoint user guide covers the basic features of PowerPoint 2019 (part of the Office 365 suite), PowerPoint Online, and the PowerPoint mobile apps, including PowerPoint for Android and PowerPoint for iOS. The PowerPoint manual also demonstrates how to use some of PowerPoint's most powerful features and tools, such as: Premade PowerPoint templates with gorgeous backgrounds and fonts. Custom PowerPoint layouts that fit your personality or corporate identity. Special PowerPoint formatting and design options. PowerPoint Designer, a feature that can help make boring slides look more interesting. Tools to place photos, video, and audio onto slides. Shapes, graphs, tables, and SmartArt. Graceful transitions between PowerPoint slides. PowerPoint animations that can make text and other elements come to life. Proofing tools for spelling and review. PowerPoint collaboration features that make it easy to work with colleagues or classmates. Exporting PowerPoint PDFs, online versions for the Web, and package presentations to share with others. Creating paper copies and printed PowerPoint handouts. Showing your presentation with a mouse or mobile device, or using a PowerPoint remote or PowerPoint clicker Author Angela Rose also gives tips on how to communicate more effectively using PowerPoint decks. Whether you are giving a business presentation, preparing a lecture for a class or seminar, or using Microsoft PowerPoint for personal use, PowerPoint Basics In 30 Minutes (2nd Edition) can help you create a better-looking presentation that makes a big impact.
JMP Essentials
Grasp the essentials of JMP to generate rapid results.JMP Essentials: An Illustrated Guide for New Users, Third Edition, is designed for new or novice JMP users who need to generate meaningful analysis quickly. The book focuses on the most commonly used platforms and typical workflow of the user, from data importing, exploring, and visualizing to modeling and sharing results with others. Throughout the book, the authors emphasize results over theory, providing just the essential steps with corresponding screenshots. In most cases, each section completes a JMP task, which maximizes the book's utility as a reference.This edition has new instructions and screenshots reflecting the features added to the latest release of JMP software, including updated sections on JMP Dashboard Builder, Query Builder, the Fit Model platform, JMP Public and JMP Live, and a more detailed look at the JMP website. Each chapter contains a family of features that are carefully crafted to first introduce you to basic features and then move on to more advanced topics. JMP Essentials: An Illustrated Guide for New Users, Third Edition, is the quickest and most accessible reference book available.
AutoCAD 2021Beyond the Basics (Mixed Units): Autodesk Authorized Publisher
The AutoCAD(R) 2021: Beyond the Basics guide is designed for AutoCAD(R) 2021 software running on Windows. This guide is not designed for the AutoCAD for Mac. The objective of AutoCAD 2021: Beyond the Basics is to enable you to create, modify, and work with a 2D drawing in the AutoCAD software. The AutoCAD(R) 2021: Beyond the Basics guide continues on from the topics covered in the AutoCAD(R) 2021: Essentials guide. It covers more sophisticated techniques that extend your mastery of the software. For example, here you go beyond the basic skill of using a template to understand the process of setting up a template, creating annotation styles, and how to work with external references. You learn such skills as: Using more advanced editing and construction techniquesAdding parametric constraints to objectsCreating local and global blocksSetting up layers, styles, and templatesAttaching External ReferencesThe AutoCAD(R) 2021: Beyond the Basics guide is not recommended for users that have completed the AutoCAD(R) 2021: Fundamentals guide, as content for Beyond the Basics is already covered in the Fundamentals course.PrerequisitesAccess to the 2021.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide are not compatible with prior versions (e.g., 2020). A working knowledge of basic design/drafting procedures and terminology.A working knowledge of your operating system.
AutoCAD 2021Essentials (Mixed Units): Autodesk Authorized Publisher
The AutoCAD(R) 2021: Essentials guide is designed for those using AutoCAD(R) 2021 with a Windows operating system. This guide is not designed for the AutoCAD for Mac software. The objective of AutoCAD 2021: Essentials is to enable you to create, modify, and work with a 2D drawing in the AutoCAD software. The AutoCAD(R) 2021: Essentials guide covers the essential core topics for working with the AutoCAD software. The guide begins with learning the basic tools for creating and editing 2D drawings. It then continues to explore the tools used to annotate drawings by adding text, hatching, dimensions, and tables. More advanced tools, such as working with blocks and setting up layouts, are introduced to improve your efficiency with the software. Not every command or option is covered, because the intent is to show the essential tools and concepts, such as: Understanding the AutoCAD workspace and user interfaceUsing basic drawing, editing, and viewing toolsOrganizing drawing objects on layersUsing reusable symbols (blocks)Preparing a layout to be plottedAdding text, hatching, and dimensionsThe AutoCAD(R) 2021: Essentials guide is not recommended for users that have completed the AutoCAD(R) 2021: Fundamentals guide, as content for Essentials is already covered in the Fundamentals course.PrerequisitesAccess to the 2021.0 version of the software, to ensure compatibility with this guide. Future software updates that are released by Autodesk may include changes that are not reflected in this guide. The practices and files included with this guide are not compatible with prior versions (e.g., 2020). A working knowledge of basic design/drafting procedures and terminology.A working knowledge of your operating system.
Monte Carlo Methods
This book seeks to bridge the gap between statistics and computer science. It provides an overview of Monte Carlo methods, including Sequential Monte Carlo, Markov Chain Monte Carlo, Metropolis-Hastings, Gibbs Sampler, Cluster Sampling, Data Driven MCMC, Stochastic Gradient descent, Langevin Monte Carlo, Hamiltonian Monte Carlo, and energy landscape mapping. Due to its comprehensive nature, the book is suitable for developing and teaching graduate courses on Monte Carlo methods. To facilitate learning, each chapter includes several representative application examples from various fields. The book pursues two main goals: (1) It introduces researchers to applying Monte Carlo methods to broader problems in areas such as Computer Vision, Computer Graphics, Machine Learning, Robotics, Artificial Intelligence, etc.; and (2) it makes it easier for scientists and engineers working in these areas to employ Monte Carlo methods to enhance their research.
SOLIDWORKS 2020 Learn by doing
SOLIDWORKS 2020 Learn by doing introduces new users to mechanical design using SOLIDWORKS and how it can be used to create a variety of models. In fourteen tutorial based chapters, the author guides you through all the necessary commands and options in SOLIDWORKS 2019, from sketching to parametric modeling and finally ending with rendering. The commands are presented one step at a time using simple examples. The approach used in this book helps you to become a skilled SOLIDWORKS user.SOLIDWORKS 2020 Learn by doing begins with introduction to basic modeling. The later chapters focus on additional modeling, top-down assemblies, sheet metal modeling, drafting, surface modeling, mold tools, weldments, Model-based dimensioning, Appearances, and SimulationXpress.Table of Contents1. Getting Started2. Modeling Basics3. Assembly Basics4. Creating Drawings5. Sketching6. Additional Modeling Tools7. Sheet metal Modeling8. Top-Down Assembly9. Dimensions and Annotations10. Surface Design11. Mold Tools12. Weldments13. MBD Dimensions14. Appearances and Rendering15. SimulationXpress
Beginning Unreal Game DevelopmentFoundation for Simple to Complex Games Using Unreal Engin
Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you'll puttheory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. What You Will Learn Learn the fundamentals of game designUnderstand how to use Unreal Engine 4Design amazing levels for your characters to play inScript logic to control the behavior of the world you create Who This Book Is ForThis book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.
Development and Deployment of Multiplayer Online Games, Vol. II
Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together.The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer.Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board.Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects.In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files.This Volume: Vol. II Vol. II continues Part ARCH(itecture), and includes four Chapters. Chapter 4 discusses choices between DIY elements of your game and re-using 3rd-party ones, advocating for "responsible re-use". Chapter 5 explores (Re)Actors - which can be seen as a generalization of classical game loop, and allow to handle all the kinds of games, including, but not limited to, simulations. Special attention is paid to (Re)Actor goodies such as replay and production post-factum analysis. Chapter 6 concentrates on Client-Side Architecture - both generic and (Re)Actor-based. Note that serious discussion of the graphics is beyond the scope. Chapter 7 is aimed at those development teams who want to re-use popular existing engines (such as Unity 5, UE4, Lumberyard, or Urho3D) to develop an MOG. Various 3rd-party communication libraries (including Photon and SmartFoxServer) are also discussed in this context.
Excel for beginners
If you have always wanted to learn how to use Excel but feared that it would be too technical and time-consuming, then keep reading...Microsoft Excel is one of the most commonly used programs across all industry and geopolitical lines. Despite this fact, many business people, even those who interact with Excel regularly, don't understand the essentials that can really further their career.The truth is that most people find the task of learning about Excel overwhelming when confronted with a thousand-page book.Could you be one of them?You see, more information is not always better, especially if you want to save time and effort.That's why this book focuses on the basics and what you'll really need on a daily basis.Inside Excel for Beginners: Learn Excel 2016, Including an Introduction to Formulas, Functions, Graphs, Charts, Macros, Modelling, Pivot Tables, Dashboards, Reports, Statistics, Excel Power Query, and More, you'll find tips and tricks for dealing with: A wide variety of different formulas An array of functions Macros for every occasion Pivot Tables and Power View The basics of VBA And Much More Furthermore, you will find plenty of time-saving tips, like how to switch between absolute and relative cell references with just a few simple keystrokes. Excel is needed in a data-heavy world, so do yourself a favor and make sure you are getting the most out of the time you put into it. So if you have ever wondered how to enter data more efficiently, manipulate cells or worksheets to their full potential, stop wondering and click "add to cart"!
The Ultimate Office 365 GuideTheUltimate Office 365 GuideTips & Tricks to Save Time & Use
A detailed guide to learn Office 365 This guide will help you to make good powerpoint presentations along with basic office tips. Based on detailed research this book will teach you how to: - Use powerpoint - Make good powerpoint presentations - Use slideshow and transitions - Use 'BING' along with office - Use clutter with office - Use delve - Team Set up for group projects - Take a poll - Use gigjam - Sync Skype plugin If you want to know the tips and techniques of office 365, then this book is for you. Scroll to the top of the page and click add to cart to purchase instantly Disclaimer: This author and or rights owner(s) make no claims, promises, or guarantees about the accuracy, completeness, or adequacy of the contents of this book, and expressly disclaims liability for errors and omissions in the contents within. This product is for reference use only.
Adopt & Embrace Microsoft Teams
You don't need to spend your day stuck in email, or endless meetings! Set your team up for success with practical guidance designed specifically for Executives, Managers and Team Leaders who want to achieve more, using Microsoft Teams. Embrace new work practices. Improve business processes. Unlock real business value. ...and get your lunch break back! At Adopt & Embrace, we know how hard it can be to manage your team in an increasingly connected and distributed world. After working with 100s of organisations and hundreds of thousands of people to create a positive impact with Office 365, and being awarded as Microsoft's Global Partner of the Year in 2018 for Teamwork... our Adopt & Embrace tean have captured our lessons learned... our secret sauce for sustainable, long term success with Microsoft Teams. Reading Adopt & Embrace Microsoft Teams will empower you to structure how your team communicates, collaborates, and coordinates in a way that will help you achieve your professional, and personal goals. Practical guidance that will help you use Microsoft Teams to: Improve your situational awareness Reduce the overwhelm of your inbox Empower your team to do more Break free of mundane management and create better way of working for your people. And get out of the office on time! "This book is THE authoritive resource for managers looking to achieve their business outcomes using Microsoft Teams" -- Eoin Connors "This book is such a massive step towards helping business people thing differently about working (enabled by Microsoft Teams). A world away from the "which tool when" guide that is often the default for working out when to use Teams" -- Joanna Teirney
Modeling and Animation Using Blender
Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. What You Will Learn Master the features of Blender EeveeWork with modeling, animation, and much more using theupdated softwareUnderstand important concepts such as physics and particles Who This Book Is For Art enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful.
Virtual Reality with Vrtk4
Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe worlds of science fiction, virtual reality can now touch any aspect of your life. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Contrary to what you may believe, you do not need to be a computer or graphics whiz to begin creating your own virtual reality experiences. This book is designed to introduce creative professionals or students to the accessibility of creating original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit.In this book, you will learn to create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit (both of which are available for free online) on a computer or laptop, you will discover how to manipulate 3D models, insert virtual lights in a space, interact with virtual objects, and much more. You will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. Through a simple interface of drag and drop functionality, the Virtual Reality Toolkit melds with Unity to remove the hard math and science of VR programming. By the end of this book, you will feel empowered to create your own virtual reality experience using the fundamental building blocks introduced to you in this course. A familiarity with the principles of computer programming and the C# programming language is encouraged but not required. This is not a coding book. This book is for creative professionals and students with an interest in creating VR yet without the time or resources for committed study. Through guided tutorials and original exercises, this book will accelerate one's grasp of the basicsof both Unity3D and the Virtual Reality Toolkit. Upon reading, anyone can begin prototyping their own virtual reality work as quickly and easily as possible.
40 Ways to Inject Creativity into Your Classroom with Adobe Spark
NX Tutorial (October 2019)
NX Tutorial is written to help new users to learn the basics of NX and some advanced solid modeling techniques. The author guides readers through NX with clear and step-by-step tutorials that help you to design solid models from day one. The first four chapters of this book cover the user interface, part modeling, assemblies, and drawings. After learning the basics, you can learn additional sketching tools, feature modeling tools, expressions, sheet metal modeling, some advanced assembly techniques, drawing annotations, simulation basics, PMI, and rendering.Download Resource files from http: //onlineinstructor.org/book/nx-tutorial
Mastering Autodesk Revit 2020
The best-selling Revit guide, now more complete than ever with all-new coverage on the 2020 release Mastering Autodesk Revit 2020 is packed with focused discussions, detailed exercises, and real-world examples to help you get up to speed quickly on the latest version of Autodesk Revit. Organized according to how you learn and implement the software, this book provides expert guidance for all skill levels. Hands-on tutorials allow you to dive right in and start accomplishing vital tasks, while compelling examples illustrate how Revit for Architecture is used in every project. Available online downloads include before-and-after tutorial files and additional advanced content to help you quickly master this powerful software. From basic interface topics to advanced visualization techniques and documentation, this invaluable guide is your ideal companion through the Revit workflow. Whether you're preparing for Autodesk certification exams or just want to become more productive with the architectural design software, practical exercises and expert instruction will get you where you need to be. Understand key BIM and Revit concepts and master the Revit interface Delve into templates, work-sharing, and managing Revit projects Master modeling and massing, the Family Editor, and visualization techniques Explore documentation, including annotation, detailing, and complex structures BIM software has become a mandatory asset in today's architecture field; automated documentation updates reduce errors while saving time and money, and Autodesk's Revit is the industry leader in the BIM software space.
Autodesk Fusion 360 For Beginners
This book is a combination of focused discussions, real-world examples, and practice exercises. This will help you learn Autodesk Fusion 360 quickly and easily. It is well organized so that you can learn and implement the software. The tutorials at the end of each chapter will allow you to jump right and start using the important features of the software. The interesting examples used in tutorials will show how the software is used in the design process. With all the basic topics of part modeling, assembly modeling, and drawings this book is a good companion.Table of Contents1. Getting Started with Autodesk Fusion 3602. Sketch Techniques3. Extrude and Revolve Features4. Placed Features5. Patterned Geometry6. Sweep Features7. Loft Features8. Additional Features and Multibody Parts9. Modifying Parts10 Assemblies11 Drawings
A study on network intrusion detection using classifiers
Research Paper (undergraduate) from the year 2019 in the subject Computer Science - Applied, VIT University, language: English, abstract: In these days of rising internet usage, almost everyone has access to the internet. It is available easily and readily. So along with increase in popularity and importance it also leads to an increase in risks and susceptibility to unwanted attacks. Networks and servers and more prone to malicious attacks than ever. Cyber security is vital in this age. Lots of organizations now interact and communicate with people via the internet. They store huge amounts of data in their computers or devices connected to the network. This data should only be accessed by authorized members of the organization. It is possible for hackers to gain unauthorized access to this data. A lot of sensitive information is present in the data which might lead to harm in the hands of hackers. It is important to protect the network from being attacked in such a way. Network security is an element of cyber security which aims to provide services so that the organizations are safe from such attacks. Intrusion detection systems are present in the network which work along with the firewalls to detect and prevent such attacks. For this project, we aim to identify the suitable machine learning technique to detect such attacks and which can be used in state of the art system.
Computer Algebra in Scientific Computing
Although scientific computing is very often associated with numeric computations, the use of computer algebra methods in scientific computing has obtained considerable attention in the last two decades. Computer algebra methods are especially suitable for parametric analysis of the key properties of systems arising in scientific computing. The expression-based computational answers generally provided by these methods are very appealing as they directly relate properties to parameters and speed up testing and tuning of mathematical models through all their possible behaviors. This book contains 8 original research articles dealing with a broad range of topics, ranging from algorithms, data structures, and implementation techniques for high-performance sparse multivariate polynomial arithmetic over the integers and rational numbers over methods for certifying the isolated zeros of polynomial systems to computer algebra problems in quantum computing.
Creating Graphics for Game and Animation With Adobe Illustrator Cc
Want to learn how to create realistic weapons, awesome alien environments or characters that rock without wasting your time on things you already know? Although intended to be a classroom textbook, the book will also appeal to anyone interested in learning how to create graphics for game design. This book includes a build-up of skills, a rewards system and a personalized path for a player profile. The personal path will be geared towards different levels of skills and experience levels so that student can skip over material they already know, spending more time on advanced skills. Instructor Resources are included on a companion website.Key FeaturesThis book will cover all the tools and current standards for creating graphics for games and other designs.A personalized learning path is used for readers of varying levels of skillStudents will learn visually by seeing real-world examples brokend own into the steps and toolsTools are presented in a way that is project based with exercises that can be done within a 30-minute time frame.Exercises are customized based on individual reader skill levelVideo tutorials available on the companion website to further explore the principlesInstructor manual and test bank materials available for instructors
ViaCAD Exercises
ViaCAD EXERCISESDo you want to learn how to design 2D and 3D models in your favorite Computer Aided Design (CAD) software such as ViaCAD, FUSION 360 or SolidWorks? Look no further. We have designed 200 CAD exercises that will help you to test your CAD skills.What's included in the ViaCAD EXERCISES book?Whether you are a beginner, intermediate, or an expert, these 200 3D CAD exercises will challenge you. The book contains 200 3D models and practice drawings or exercises.-Each exercise contains images of the final design and exact measurements needed to create the design.-Each exercise can be designed on any CAD software which you desire. It can be done with AutoCAD, SolidWorks, Inventor, DraftSight, Creo, Solid Edge, Catia, NX and other feature-based CAD modeling software.-It is intended to provide Drafters, Designers and Engineers with enough CAD exercises for practice on ViaCAD.-It includes almost all types of exercises that are necessary to provide, clear, concise and systematic information required on industrial machine part drawings.-Third Angle Projection is intentionally used to familiarize Drafters, Designers and Engineers in Third Angle Projection to meet the expectation of worldwide Engineering drawing print.-This book is for Beginner, Intermediate and Advance CAD users.-Clear and well drafted drawing help easy understanding of the design.-These exercises are from Basics to Advance level.-Each exercises can be assigned and designed separately.-No Exercise is a prerequisite for another. All dimensions are in mm.PrerequisiteTo design & develop models, you should have knowledge of ViaCAD. Student should have knowledge of Orthographic views and projections. Student should have basic knowledge of engineering drawings.
Beginning Game Development With Amazon Lumberyard
Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more.By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio.What You Will LearnDiscover the mechanics and terminology of game developmentFamiliarize yourself with the Amazon Lumberyard game engine in detailModify game scripts using the Lua languageDiscover how to optimally structure game layersWho This Book is ForDevelopers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.
Queueing Theory and Network Applications
This book constitutes the proceedings of the 14th International Conference on Queueing Theory and Network Applications, QTNA 2019, held in Ghent, Belgium, in August 2019.The 23 full papers included in this volume were carefully reviewed and selected from 49 initial submissions. The papers are organized in topical sections on Retrial Queues; Controllable Queues; Strategic Queues; Queueing Networks; Scheduling Policies; Multidimensional Systems; and Queueing Models in Applications.
Software Project Estimation
In Software Project Estimation, author Dimitre Dimitrov extrapolates upon the most crucial steps in accurately and meaningfully forecasting the timeline and specs of promised deliverables to clients. A client's positive experience with project delivery and implementation is a software organization's calling card in the industry. The lifespan of a software project--from ideation to final installation--introduces dozens of potential pitfalls for a company's track record, earnings, and overall team morale. However, these "pitfalls" are also opportunities to showcase strengths and to improve an organization's product quality, and it all starts with project estimation.Reliable forecasting continues to present a challenge to even the most veteran teams and software development organizations. Dimitrov sets out to ease these common difficulties with invaluable methodology improvements and helpful visuals from his years of industry experience. Project managers--throughharnessing the power of hard data and statistics--have a new world of impactful forecasting at their fingertips. This approach brings security, predictability, and motivation within the team, while simultaneously greatly benefiting client trust and relationships. Software Project Estimation clarifies the common misunderstandings that materialize between making a promise, making a plan, and building a forecast backed by data. Learn how to create an intelligent software project forecast and use it to make timely decisions, apply measured project control, and confidently steer your ship toward your goals with Software Project Estimation. What You Will Learn Concepts related to software estimation, forecasting, and project controlWays in which you can positively affect the relationships among team members working on a software delivery projectHow to apply this forecasting model, within both agile and waterfall teams who have adopted sound engineering practices Who This Book is ForThis book is directly relevant to the roles of scrum masters and project managers, and provides practical tools for intelligent project control. The book is also valuable for business people who want insight into the type of problems that delivery teams face, and for programmers and other delivery team members who want to gain an understanding of the project manager's day-to-day challenges.
Comprehensive Power Bi
Written by the world's foremost PowerPivot blogger and practitioner, the book's concepts and approach are introduced in a simple, step-by-step manner. This updated third edition covers new features introduced in 2018-2019. The techniques presented allow users to produce, in hours or even minutes, results that formerly would have taken entire teams weeks or months. It includes lessons on the difference between calculated columns and measures; how formulas can be reused across reports of completely different shapes; how to merge disjointed sets of data into unified reports; and how to create time-intelligent calculations in pivot tables such as "Year over Year" and "Moving Averages." The pattern-like techniques and best practices contained in this book have been developed and refined over two years of onsite training with Excel users around the world, and the key lessons from those seminars are now available within the pages of this easy-to-follow guide.
Microsoft Access 2019 Programming Pocket Primer
As part of the successful Pocket Primer series, this book was designed for someone like you who needs to master Access programming fundamentals without spending too much time. All you need is a short book to get you started. It will show you only the things you need to know to feel at home with VBA. What you learn in this book on Access programming will alsoapply to, say, Excel programming. The book is divided into nine chapters that progressively introduce you to programming Microsoft Access 2019. Features: Includes a companion disc with all of the "Hands-On" files needed to complete the chapter projects andall the images from the text (also available from the publisher by emailing info@merclearning.com)Introducesyou to programming Microsoft Access 2019
Autodesk Inventor 2020 For Beginners
This book is a combination of focused discussions, real-world examples, and practice exercises. This will help you learn the latest version of Autodesk Inventor quickly and easily. It is well organized so that you can learn and implement the software. The tutorials at the end of each chapter will allow you to jump right and start using the important features of the software. The interesting examples used in tutorials will show how the software is used in the design process. With all the basic topics of part modeling, assembly modeling, and drawings this book is a good companion.
Game Development with Ren’py
Basics of Ren'Py, Tyranobuilder, and Twine and general programming logic Create quality visual novels using Ren'Py, Tyranobuilder, and Twine In addition to technical concepts, literary techniques are also discussed extensively No previous programming experience required
Python, Pygame, and Raspberry Pi Game Development
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"--three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights and sounds, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.
NX 12 Tutorial
NX 12 Tutorial is written to help new users to learn the basics of NX and some advanced solid modeling techniques. The Author guides readers through NX 12 with clear and step-by-step tutorials that help you to design solid models from day one. The first four chapters of this book cover the user interface, part modeling, assemblies, and drawings. After learning the basics, you can learn additional sketching tools, feature modeling tools, expressions, sheet metal modeling, some advanced assembly techniques, drawing annotations, simulation basics, PMI, and rendering.
Autodesk Revit 2020 Architecture
This is the most comprehensivebook you will find on Autodesk Revit 2020 Architecture. Covering all ofthe 2D concepts, it uses both metric andimperial units to illustrate the myriad drawing and editing tools for thispopular application. Use the companion files to set up drawing exercises andprojects and see all of the book's figures in color. Revit Architecture 2020 includes over 50 exercises or "mini-workshops,"that complete small projects from concept through actual plotting. Solving allof the workshops will simulate the creation of three projects (architecturaland mechanical) from beginning to end, without overlooking any of the basiccommands and functions in Autodesk Revit Architecture 2020.Features: Covers Autodesk Revit 2020 updates and new features Designed for novice users of Revit 2020 Architecture. Most useful for "teach yourself" or instructor-led Revit training. No previous CAD experience is required Uses both English and metric units in examples, exercises, projects, and descriptions Accompanied by companion files that feature drawings, practice and finished plots, figures, etc. Includes over 50 "mini-workshops" and hundreds of figures that complete small projects Helps you to prepare for the Revit Architecture Certified Professional exam Exercises and projects included for use as a textbook On the Companion Files: (Files also available for downloadingfrom the publisher by emailing proof of purchase to info@merclearning.com) --PracticeDrawing Exercises and Projects (Metric & English)--FinishedPlots for Drawing Exercises and Projects--All Images from the Text
Access 16 Project Book
This book is a practical introduction to building and managing Access desktop databases. Instead of simply explaining the inner workings of Microsoft Access, you can complete with ease all the required tasks related to the creation, use, and management of an Access database. This book offers a hands-on approach to creating a traditional Access desktop database, emphasizing the importance of splitting the database for optimized multi-user access. The primary project, the Employee Training Database (ETD), serves as the central theme, ensuring readers gain practical experience. This isn't just a reference book; it's a journey from the foundational concepts of database design to the intricate details of database management.
Microsoft Access 2019 Programming by Example With Vba, Xml, and Asp
Updatedfor Access 2019 and based on the bestselling editions from previous versions, MicrosoftAccess 2019 Programming by Example with VBA, XML and ASP is a practical, how-to book on Access programming, suitable for readers already proficient withthe Access user interface (UI). If you are looking to automate Access routinetasks, this book will progressively introduce you to programming concepts vianumerous illustrated hands-on exercises. More advanced topics are demonstratedvia custom projects. With concise and straightforward explanations, you learnhow to write and test your programming code with the built-in Visual BasicEditor; understand and use common VBA programming structures such asconditions, loops, arrays, and collections; code a "message box";reprogram characteristics of a database; and use various techniques to queryand manipulate your Access .mdb and .accdb databases. The book shows you howyou can build database solutions with Data Access Objects (DAO) and ActiveXData Objects (ADO); define database objects and manage database security withSQL; enhance and alter the way users interact with database applications withRibbon customizations and event programming in forms and reports. You alsolearn how to program Microsoft Access databases for Internet access with ActiveServer Pages (Classic ASP), HTML, and XML. Features: Contains over thirty chapters loaded withillustrated "Hands-On" exercises and projects that guide you throughthe VBA programming language. Each example tells you exactly where to entercode and how to test it and then run it.Includes a companion disc with source code, supplemental files, and color screen captures (also available from the publisher for download)Explains how to store data for furthermanipulation in variables, arrays, and collections while teaching you to writeboth simple and complex VBA programming routines and functions.Teaches you how to programmatically createand access database tables and fields.Shows you how to insert, update, and deletedata via programming code using various data access techniques.Gets you proficient creating and runningsimple and parameterized queries against your Access databases.Gets you comfortable using external datasources with Access (Excel, Word, flat files, XML, and SQL Server).Teaches you how to take control of yourforms and reports by writing programming code known as event procedures.Shows you how to use various types of macrosand templates.Takes your programming skills to the Web byintroducing you to dynamic XML and Classic ASP pages.ONTHE DISC!(Files are also available by emailing proof of purchase to the publisher at info@merclearning.com) All source code and supplemental files for the Hands-On exercises and custom projectsAllimages from the text (including 4-color screenshots)
Microsoft Excel 2019 Programming by Example With Vba, Xml, and Asp
Updated forExcel 2019 and based on the bestselling editions from previous versions, MicrosoftExcel 2019 Programming by Example with VBA, XML and ASP is a practical, how-to book on Excel programming, suitable for readers already proficient withthe Excel user interface (UI). If you are looking to automate Excelroutine tasks, this book will progressively introduce you to programmingconcepts via numerous illustrated hands-on exercises. More advanced topics aredemonstrated via custom projects. From recording and editing a macro andwriting VBA code to working with XML documents and using Classic ASP pages toaccess and display data on the Web, this book takes you on a programmingjourney that will change the way you work with Excel. The book providesinformation on performing automatic operations on files, folders, and otherMicrosoft Office applications. It also covers proper use of event procedures, testing and debugging, and guides you through programming advanced Excelfeatures such as PivotTables, PivotCharts, and the Ribbon interface. Features: Contains 28chapters loaded with illustrated "Hands-On" exercises and projectsthat guide you through the VBA programming language. Each example tells youexactly where to enter code, how to test it, and then run it.Takes you fromintroductory topics--including recording and editing macros, using variables, andconstants, writing subroutines/functions, conditional statements, and variousmethods of coding loops to repeat actions--to intermediate and advanced topicsthat include working with collections, class modules, arrays, file and databaseaccess, custom forms, error handling and debugging.Includescomprehensive coverage of native file handling in VBA, Windows Scripting Host(WSH), and low-level File Access. Demonstrates howto interact with Microsoft Access databases using both ADO and DAO ObjectLibraries to access and manipulate data.Includeschapters on programming charts, PivotTables, dialog boxes, custom forms, theRibbon, Backstage View, context/shortcut menu customizations, as well as properuse of event procedures and callbacks. Provides a quick,"Hands-On" introduction to the data analysis and transformation processes usingthe Power Query feature and the "M" language formulas.Provides apractical coverage of using Web queries, HTML, XML, and VBScript in Classic ASPto retrieve and publish Excel data to the Web. ONTHE COMPANION FILES(also available for download from the publisher by emailing proof of purchase to info@merclearning.com)All source codeand supplemental files for the "Hands-On" exercises and custom projectsAll images fromthe text (including 4-color screenshots)