Intelligent Life System Modelling, Image Processing and Analysis
This three-volume set CCIS 1467, CCIS 1468, and CCIS 1469 constitutes the thoroughly refereed proceedings of the 7th International Conference on Life System Modeling and Simulation, LSMS 2021, and of the 7th International Conference on Intelligent Computing for Sustainable Energy and Environment, ICSEE 2021, held in Hangzhou, China, in October 2021. The 159 revised papers presented were carefully reviewed and selected from over 430 submissions.The papers of this volume are organized in topical sections on: Medical Imaging and Analysis Using Intelligence Computing; Biomedical signal processing, imaging, visualization and surgical robotics; Computational method in taxonomy study and neural dynamics; Intelligent medical apparatus, clinical applications and intelligent design of biochips; Power and Energy Systems; Computational Intelligence in Utilization of Clean and Renewable Energy Resources, and Intelligent Modelling, Control and Supervision for Energy Saving and Pollution Reduction; Intelligent Methods in Developing Electric Vehicles, Engines and Equipment; Intelligent Control Methods in Energy Infrastructure Development and Distributed Power Generation Systems; Intelligent Modeling, Simulation and Control of Power Electronics and Power Networks; Intelligent Techniques for Sustainable Energy and Green Built Environment, Water Treatment and Waste Management; Intelligent Robot and Simulation; Intelligent Data Processing, Analysis and Control in Complex Systems; Advanced Neural Network Theory and Algorithms; Advanced Computational Methods and Applications; Fuzzy, Neural, and Fuzzy-neuro Hybrids; Intelligent Modelling, Monitoring, and Control of Complex Nonlinear Systems; Intelligent manufacturing, autonomous systems, intelligent robotic systems; Computational Intelligence and Applications.
Recent Advances in Sustainable Energy and Intelligent Systems
The three-volume set CCIS 1467, CCIS 1468, and CCIS 1469 constitutes the thoroughly refereed proceedings of the 7th International Conference on Life System Modeling and Simulation, LSMS 2021, and of the 7th International Conference on Intelligent Computing for Sustainable Energy and Environment, ICSEE 2021, held in Hangzhou, China, in October 2021. The 159 revised papers presented were carefully reviewed and selected from over 430 submissions.The papers of this volume are organized in topical sections on: Medical Imaging and Analysis Using Intelligence Computing; Biomedical signal processing, imaging, visualization and surgical robotics; Computational method in taxonomy study and neural dynamics; Intelligent medical apparatus, clinical applications and intelligent design of biochips; Power and Energy Systems; Computational Intelligence in Utilization of Clean and Renewable Energy Resources, and Intelligent Modelling, Control and Supervision for Energy Saving and Pollution Reduction; Intelligent Methods in Developing Electric Vehicles, Engines and Equipment; Intelligent Control Methods in Energy Infrastructure Development and Distributed Power Generation Systems; Intelligent Modeling, Simulation and Control of Power Electronics and Power Networks; Intelligent Techniques for Sustainable Energy and Green Built Environment, Water Treatment and Waste Management; Intelligent Robot and Simulation; Intelligent Data Processing, Analysis and Control in Complex Systems; Advanced Neural Network Theory and Algorithms; Advanced Computational Methods and Applications; Fuzzy, Neural, and Fuzzy-neuro Hybrids; Intelligent Modelling, Monitoring, and Control of Complex Nonlinear Systems; Intelligent manufacturing, autonomous systems, intelligent robotic systems; Computational Intelligence and Applications.
Computational Modeling: Principles and Practices
Computational modeling uses computers to understand and study the behavior of complex systems. This process encompasses subjects such as mathematics, physics and computer science. Computational models are mostly used in weather forecasting models, flight simulator models, molecular protein folding models, neural network models, etc. This book contains some path-breaking studies in the field of computational modeling. It elucidates the concepts and innovative models around prospective developments with respect to computational modeling. This book explores all the important aspects of computational modeling in the present day scenario. It aims to serve as a resource guide for students and experts alike and contribute to the growth of the discipline.
Current Progress in Multimedia: Volume I
This book is an attempt to compile and collate all available research on multimedia under one aegis. This book attempts to understand the multiple branches that fall under multimedia. The various researches that are constantly contributing towards evolving and advancing technologies and the prospects of this field are looked at in detail here. Researchers and students in this field in search of information to further their knowledge of this field will be greatly assisted by this book.
Interactive Multimedia: An Insight
Interactive multimedia is a field of fundamental research, social, educational and economic importance, as it brings together miscellaneous disciplines for the advancement of multimedia systems that have an ability to sense the environment, and dynamically process, edit, alter or create new content. For forming novel applications and systems; ideas, theories, approaches and inventions are combined. This book consists of novel scientific research, proven methodologies and interdisciplinary case studies that display development under Interfaces, Interactive Multimedia Learning, Teaching and Competence Diagnosis Systems, Interactive TV, Film and Multimedia Production and Video Processing. It offers new aspects in terms of strategies, tested practices and solutions that may be used as a strong basis for the advancement of new interactive systems and applications.
Advances in Digital Multimedia Broadcasting: Volume II
This book presents various topics on digital multimedia broadcasting, written by numerous experts. It discusses some of the most important multimedia broadcasting techniques and their applications. Some of the researches in this book are case studies of techniques that have already been implemented and are helping human life in different ways. The aim for producing this book is to provide our readers with best of conceptual knowledge regarding broadcasting techniques. This book will help students, engineers in the field of networking as well as multimedia designing, and all those who are in the field of communication.
Handbook of Digital Multimedia
The content which uses a combination of various content forms is known as multimedia. It can be in the form of digital audio, digital video and digital images. Electronic devices can be used to record, play, interact with or access multimedia. The varied types of multimedia can be broadly categorized as linear multimedia and non-linear multimedia. Linear multimedia, such as cinema, progresses without any navigational control for the viewer. Non-linear multimedia uses interactivity to allow the user to control the progress such as in video games and self-paced training. Multimedia is applied in various industries such as creative industries, education, journalism and in language communication. This book contains some path-breaking studies in the field of digital multimedia. It elucidates new techniques and their applications in a multidisciplinary manner. This book will prove to be immensely beneficial to students and researchers in this field.
Advances in Digital Multimedia Broadcasting: Volume III
This book presents various topics on digital multimedia broadcasting, written by numerous experts. It discusses some of the most important multimedia broadcasting techniques and their applications. Some of the researches in this book are case studies of techniques that have already been implemented and are helping human life in different ways. The aim for producing this book is to provide our readers with best of conceptual knowledge regarding broadcasting techniques. This book will help students, engineers in the field of networking as well as multimedia designing, and all those who are in the field of communication.
Multimedia Signals: Image, Audio and Video Processing
Multimedia signal processing uses computational techniques to read digital data. This book on multimedia signals explains the processes that are involved in audio and video processing, data conversion and data compression. Signals are arranged in a sequence related to time, space or frequency. Algorithms that correlate to simple digital signal processes are discussed in detail. This book is a valuable compilation of topics ranging from the basic to the most complex advancements in the field of multimedia signal processing. The aim of this text is to present researches that have transformed this discipline and aided the advancement of this field. It will be helpful to students, experts, researchers and professionals engaged in the fields of digital electronics, computer engineering and telecommunication theory.
Image and Video Processing: Methods, Functionalities and Services
Image processing is a vast field of science that has undergone rapid developments in the recent times. This book unfolds the innovative aspects of image processing which will be crucial for the progress of this field in the future. This book presents a coherent overview of the field through latest researches on innovative image processing techniques such as wavelets, classification, identification, protection, restoration of images, etc. Those in search of information to further their knowledge about image and video processing will be greatly assisted by this book. It is an excellent resource guide for experts as well as students.
Current Progress in Multimedia: Volume II
This book is an attempt to compile and collate all available research on multimedia under one aegis. This book attempts to understand the multiple branches that fall under multimedia. The various researches that are constantly contributing towards evolving and advancing technologies and the prospects of this field are looked at in detail here. Researchers and students in this field in search of information to further their knowledge of this field will be greatly assisted by this book.
Fundamentals and Applications of Monte Carlo Simulations
This book consists of up-to-date information regarding the fundamentals and applications of Monte Carlo simulations. The aim of this book is to provide information about the current developments and applications of Monte Carlo Simulation (MCS) to the readers. The vital feature of the MCS method is random sampling. The book describes how such a sampling method can be used to resolve complex problems or evaluate complicated systems in distinct science and engineering domains. Issues like uncertainty assessment, statistical estimation, variance reduction and optimization have been described in this book. Recent applications of MCS are illustrated in estimation of transition behavior of organic molecules, particle diffusion, financial systems modeling, healthcare practices, chemical reaction and kinetic simulation of biological data and biophysics. Field-specific background knowledge and utilities of MCS have been discussed to optimize the accessibility of this book. This book aims at unifying knowledge of the concept from distinct areas to promote novel applications and research endeavors of MCS.
Simulated Annealing: Issues and Concerns
A comprehensive account based on the issues and concerns related to the field of Simulated Annealing has been illustrated in this book. Simulated annealing is a probabilistic meta-heuristic which is utilized for solving both continuous and discrete optimization problems. It is widely used in resolving complex optimization problems due to its advantages over other solution methods. This book gives a detailed account on different aspects of simulated annealing. It covers single and multiple objective applications to provide the readers with extensive knowledge of SA and its various applications. It serves the objective of assisting students and researchers in their related activities by providing practical insights into the subject. The book has been compiled with the contributions of renowned experts and practitioners in this field.
Advanced Simulated Annealing
This book aims to educate the readers with extensive information regarding Advanced Simulated Annealing. It is based on statistical mechanics which suggests that molecules in a liquid move freely at high temperatures but their thermal mobility decreases with the slow reduction of temperature. In the final state, a pure crystal is formed, corresponding to a state of minimum energy. This book compiles contributions of scientists, researchers and experts in this field. It aims to benefit students, teachers and researchers in their study of stimulated annealing.
Mobile Multimedia: Technological Aspects
The technological aspects of mobile multimedia are described in this elaborative book. Multimedia mobiles such as smart phones and tablets are fast becoming popular among all ages as their day-to-day computing devices. Users have started to expect multimedia applications and services to run smooth and high-quality at par with desktop experience. The biggest challenge in providing multimedia to mobile devices using the Internet is to ensure a quality experience that meets the expectations of the users within reasonable costs and supporting heterogeneous platforms and wireless network conditions. The purpose of this book is to provide a comprehensive overview of the current and future technologies used for providing high-quality mobile multimedia applications, with emphasis on user experience as the first priority. It discusses the challenges in mobile video delivery as one of the most bandwidth-intensive media which demands pleasant rate of streaming and a user-centric strategy to ensure quality experience. It deals with this challenge by introducing significant concepts for future mobile multimedia coding and the network technologies to deliver quality services. It also brings together user and technology viewpoints by demonstrating how user experience can be evaluated using case studies on urban community interfaces and Internet telephones.
Video Compression Demystified
This book aims to educate readers about the process of video compression using advanced researches and information. Video compression has significantly advanced as a field. However, much research is still underway towards discovering new developments in this domain. With an escalation in the quality of the compressed video for a given size or bit rate, there is also an increase in user's expectations and their intolerance towards artefacts. Significant progress in compression technology has led to its diverse applications, with essential applications in television broadcast field. Compression technology is the foundation of digital television. This book has been compiled keeping in mind the interests of scientists and development engineers. The purpose of this book is to provide significant information regarding the broader field of compression surpassing the encoder centric approach and to acknowledge the need for video quality assurance. It includes elucidations on compressive and distributed video coding, motion estimation and video quality.
Disney Stories
The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy's Edge in its US theme parks.Krystina Madej's engaging portrayal of the long history of Disney's love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee's detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read.Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt's comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such asthe Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt's enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.
Computational Modeling: Essential Concepts and Applied Principles
Computational modeling is an effective method to compute, analyse and simulate theoretical and practical problems. This field is especially important for numerical modeling and mathematical calculations. This book on computational modeling delves into the essentials that are involved in the building and design of computer models. Different approaches, evaluations, methodologies and advanced studies on computational modeling have been included herein. This book is compiled in such a manner that it will provide in-depth knowledge about the theory and practice of computational modeling. It will provide comprehensive insights to students and researchers in the fields of computational science, software design and scientific modeling.
Destination Animation
Animate your marketing potential!Dynamic digital marketing can make all the difference between a successful business and a company in decline. Destination Animation is the one-stop resource for smart marketing professionals and business owners who need to boost marketing potential and shine a light on their business.Read this book to help you: Enhance your marketing output with the power of animation Find the best animation studio to suit your marketing needs and achieve your goals Understand why an accurate brief is crucial for your business - and learn how to write one Unleash the potential of animated marketing to propel your business towards success Get the best return on investment
Molecular Dynamics
This book is devoted to a description of the modeling of nanosystems and a detailed exposition of the application of molecular dynamics methods to problems from various fields of technology: material science, the formation of composite molecular complexes, and transport of nanosystems. The research results of the modeling of various nanosystems are presented: soft supramolecular nanostructures, nanosized beams of single-crystal Cu, metallic nanosized crystals, drug delivery systems, and systems stabilized by hydrogen bonds. The information from this book will be useful for engineers, technologists, researchers, and postgraduate students interested in the study of the whole complex of computer simulation based on the concept of molecular dynamics methods for the task of designing and producing nanomaterials with controlled properties.
Digital Image and Video Watermarking and Steganography
Authenticating data such as image, video, and audio is an important task in digital communication. Another critical task is establishing ownership of the copyright. Digital watermarking is a technique used to provide authentication and ownership of the copyright to the data. Too much digitalization of data in the form of image, video, and audio communicated through various web and mobile applications makes authentication a challenging task. Steganography, the art of hiding tiny pieces of data in image, video, and audio, can also help in copyright protection, authentication, and access control. This book provides three watermarking and two steganography methods and will be a useful resource for graduate students, researchers, and practicing engineers in the field of electrical engineering.
Modeling and Computer Simulation
Computer simulation or a computer model has the task of simulating the behaviour of an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics, quantum mechanics, chemistry, biology, economic systems, psychology, and social sciences, as well as in the engineering process of new technologies. The authors of the five chapters have presented various applications of computer simulations as well as their advantages and disadvantages. They describe the process of modeling and its simulation of heat recovery steam generators, the chronometer detent escapement mechanism, relevant sociotechnical processes with regard to new housing and building law and regional management trends in the European Union, and the agent-based model for biological systems.
Simulation Modelling Practice and Theory
The influx of data in the world today needs analysis that no one method can handle. Some reports estimated the influx of data would reach 163 zitabytes by 2025, hence the need for simulation and modeling theory and practice. Simulation and modeling tools and techniques are most important in this day and age. While simulation carries the needed work, tools for visualizing the results help in the decision-making process. Simulation ranges from a simple queue to molecular dynamics, including seismic reliability analysis, structural integrity assessment, games, reliability engineering, and system safety. This book will introduce practitioners, researchers, and novice users to simulation and modeling, and to the world of imagination.
Indesign in Easy Steps
Written by an expert on Adobe software training for some of the largest and most prestigious magazine, book and newspaper publishers in the world, InDesign in easy steps, 3rd edition is ideal for anyone wanting to get started with InDesign basics and become a competent and confident InDesign user. You'll master the fundamentals and then progress to exploit the full creative potential of this powerful tool. In easy steps, you'll learn: The InDesign environment and creating pages.Entering, editing and formatting text. Adding images and graphic frames. Arranging objects, layers and groups. Working with color creatively. Using tables and tabs to present data clearly. Printing and exporting for e-publishing. Packed with clever tips throughout, you'll soon be creating professional documents, stunning brochures, creative publications, and more!
LaTeX Beginner’s Guide - Second Edition
Harness the power of LaTeX and its wide range of features to create professional-looking text, articles, and books with both online and offline capabilities of LaTeXKey Features: - Get a hands-on introduction to LaTeX using fully explained examples to advance from beginner to LaTeX professional quickly- Write impressive mathematical, scientific, and business papers or theses using LaTeX- Explore LaTeX onlineBook Description: LaTeX is high-quality open source typesetting software that produces professional prints and PDF files. It's a powerful and complex tool with a multitude of features, so getting started can be intimidating. However, once you become comfortable with LaTeX, its capabilities far outweigh any initial challenges, and this book will help you with just that!The LaTeX Beginner's Guide will make getting started with LaTeX easy. If you are writing mathematical, scientific, or business papers, or have a thesis to write, this is the perfect book for you. With the help of fully explained examples, this book offers a practical introduction to LaTeX with plenty of step-by-step examples that will help you achieve professional-level results in no time. You'll learn to typeset documents containing tables, figures, formulas, and common book elements such as bibliographies, glossaries, and indexes, and go on to manage complex documents and use modern PDF features. You'll also get to grips with using macros and styles to maintain a consistent document structure while saving typing work.By the end of this LaTeX book, you'll have learned how to fine-tune text and page layout, create professional-looking tables, include figures, present complex mathematical formulas, manage complex documents, and benefit from modern PDF features.What You Will Learn: - Make the most of LaTeX s powerful features to produce professionally designed texts- Download, install, and set up LaTeX and use additional styles, templates, and tools- Typeset math formulas and scientific expressions to the highest standards- Understand how to include graphics and work with figures and tables- Discover professional fonts and modern PDF features- Work with book elements such as bibliographies, glossaries, and indexes- Typeset documents containing tables, figures, and formulasWho this book is for: If you are about to write mathematical or scientific papers, seminar handouts, or even plan to write a thesis, this book offers you a fast-paced and practical introduction to LaTeX. School and university students will find this easy-to-follow LaTeX guide helpful, as will mathematicians, physicists, engineers, and humanists. Anybody with high expectations from their software will discover how easy it is to leverage LaTeX's high performance for creating documents.Table of Contents- Getting Started with LaTeX- Formatting Text and Creating Macros- Designing Pages- Creating Lists- Including Images- Creating Tables- Using Cross-References- Listing Content and References- Writing Math Formulas- Using Fonts- Developing Large Documents- Enhancing Your Documents Further- Troubleshooting- Using Online Resources
Zoom Out
Ready to break out of that Zoom window?Zoom Out will show you how to make remote work work by leveraging next generation video tools and strategies to collaborate more effectively, deliver more engaging presentations, create content faster, and approach business with a video-first mindset.This book will show you: How to beat Zoom fatigue by eliminating meetingsHow to grow your network by hosting and attending awesome virtual and hybrid events How to create trust-building content from everyday Zoom conversationsHow to host engaging experiences for family, friends, and coworkers (no more lame virtual happy hours)How video-first strategies are revolutionizing entire industries and what these trends mean for your businessWhether you want to work smarter with your remote team, create engaging video content without scripts or cameras, or better connect with your family and friends, Zoom Out will show you how to utilize the latest video-first tools to improve communication, as well as guarantee more productive and delightful connections.
High-Quality Illumination of Virtual Objects Based on an Environment Estimation in Mixed Reality Applications
Visualizations of virtual objects in the real environment is often done by a simplified representation with simple surfaces and without reference to the surrounding environment. The seamless fusion of the virtual and real environment is, however, an essential factor in many areas, which is of particular importance when calculating lighting in mixed realities on mobile devices. Current approaches focus on approximations, which allow the calculation of diffuse lighting, whereby the rendering of glossy reflection properties is often neglected. The aim of this book is to enable the visualization of mirror-like reflective surfaces in mixed reality. In order to achieve this goal, various approaches are explored enabling high-quality visualization of virtual objects in realtime with a focus on the use of common hardware such as cameras, sensors in mobile devices, and partially depth sensors. Complete ambient lighting can be estimated, which enables detailed reflections. The results providea novel way to embed complex and simple geometric shapes with glossy surfaces in the real world which offers a higher level of detail in the reflections without using additional hardware.
Up and Running with Affinity Designer
Add Affinity Designer to your creative skillset while creating innovative designs and illustrations, building a solid foundation for your futureKey Features: Understand Affinity Designer's interface and setup, discover its capabilities, and develop an efficient workflowHarness the power of an easy and flexible vector and pixel workflow in one applicationLearn practical skills and gain the confidence to power your own creative projectsBook Description: Affinity Designer is a widely adopted creative application, and in a reasonably short space of time, it has become a leading design and illustration application. Affinity Designer, along with Affinity Photo and Affinity Publisher, is part of a suite of award-winning creative software applications developed by Serif Europe. Built on the latest technologies, which make it fast and smooth, Affinity Designer is quickly becoming the go-to professional creative application for vector drawing and pixel-based painting.Up and Running with Affinity Designer is a comprehensive hands-on guide to the Affinity Designer software. Whether you're new to the creative industry, a seasoned professional looking for a proven alternative, or an enthusiastic hobbyist, this book will help you get up to speed in no time. You'll learn how to create documents and explore workflow best practices while working through practical exercises using the knowledge and skills developed in each chapter to solidify your understanding of the fundamentals. Finally, you'll bring it all together with real-world practical applications by building a fun logo and professional illustration, forming a base for in-depth exploration in your own projects.By the end of this Affinity Designer book, you'll have gained the knowledge and confidence to use Affinity Designer as part of your creative toolset.What You Will Learn: Explore the interface and unique UX characteristics of Affinity DesignerDiscover features that allow you to manipulate and transform objectsApply color, shading, and effects to create unique compositionsEmploy layers to organize and simplify complex projectsUse grids, guides, and snapping features as design aidsAdapt to Affinity Designer's custom workspaces and keyboard shortcutsExplore the workflow and design best practices for more predictable and successful outcomesIdentify potential stumbling blocks in your design process and learn how to avoid themWho this book is for: This Affinity Designer book is for graphic designers, artists, illustrators, and hobbyists. Anyone curious about Affinity Designer's unique toolset and vector and pixel workflows or looking for cost-effective alternatives to the Adobe suite will find this book useful. Experience in working with other similar tools will be helpful, but not necessary.
Life of an Exotic Entertainment Photographer
The L hardback edition of "Life of an Exotic Entertainment Photographer" is for the discriminating reader who will be satisfied with nothing less than the best. There are 69 full color pictures in the L version. Which showcases the author's adult photography that the smaller paperback editions cannot match. This is the one to buy to show off on your coffee table or bookshelf. But whatever edition of "Life of an Exotic Entertainment Photographer" you choose, you are buying the only book of its kind. Destined to be a classic, "Life of an Exotic Entertainment Photographer" presents a unique view of adult entertainment industry that can only be seen through the eyes of a professional adult photographer. But what makes the "Life of an Exotic Entertainment Photographer" a true classic is its author was the first to introduce digital photography to strip clubs. While unlike other professional photographers doing their photoshoots next to him, Jack was writing for four adult magazines. Which enabled him to cover major adult industry events such as Nudes-A-Poppin and Miss Nude World on two levels; as a photographer and as a writer. The "Life of an Exotic Entertainment Photographer" takes the reader into an entirely different dimension of the strip club experience. Instead of the seedy side of the adult entertainment industry the author presents an entirely different view of this multi billion dollar industry. Like no other book before, "Life of an Exotic Entertainment Photographer" presents a world of incredibly talented people who share a vision of bringing a sense of beauty, excitement, and off the wall sense of humor that one rarely finds outside the adult entertainment arena. Whether they are showgirls, night club owners and managers, adult magazine owners or adult photographers, Jack presents a much maligned and misunderstood group of mavericks devoting themselves to the pursuit of excellence.
Editing Secrets
Editors mind is a book that is primarily about video editing as seen through the eyes of long time producer, director and editor Scott Goldman. While it is not an instructional book, it does touch upon many of the concepts that are involved in the world of editing. Most importantly, this book gives insight into the mindset of an editor or, for that matter, any creative process. According to Scott, all creativity rests in the mind, not in the tools.
Tratamiento Digital de la Imagen
La imagen est獺 en todas partes como representaci籀n del mundo real. El tratamiento digital de la imagen proporciona valiosas herramientas de analizar, transformar y sintetizar im獺genes. En este libro se tratan aspectos generales, te籀ricos y pr獺cticos, desde de la formaci籀n de la imagen digital hasta diferentes t矇cnicas de procesamiento que permiten mejorar, analizar, segmentar, etc., una imagen digital.
Computational Approaches in Physics
Computational Approaches in Physics reviews computational schemes which are used in the simulations of physical systems. These range from very accurate ab initio techniques up to coarse-grained and mesoscopic schemes. The choice of the method is based on the desired accuracy and computational efficiency. A bottom-up approach is used to present the various simulation methods used in Physics, starting from the lower level and the most accurate methods, up to particle-based ones. The book outlines the basic theory underlying each technique and its complexity, addresses the computational implications and issues in the implementation, as well as present representative examples. A link to the most common computational codes, commercial or open source is listed in each chapter. The strengths and deficiencies of the variety of techniques discussed in this book are presented in detail and visualization tools commonly used to make the simulation data more comprehensive are also discussed. In the end, specific techniques are used as bridges across different disciplines. To this end, examples of different systems tackled with the same methods are presented. The appendices include elements of physical theory which are prerequisites in understanding the simulation methods.
Exploring physics with computer animation and PhysGL
This book shows how the web-based PhysGL programming environment (http: //physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work
Sound Inventions
Sound Inventions is a collection of 34 articles taken from Experimental Musical Instruments, the seminal journal published from 1984 through 1999. .
Aesthetics, Digital Studies and Bernard Stiegler
Aesthetics, Digital Studies and Bernard Stiegler frames the intertwined relationship between artistic endeavours and scientific fields and their sociopolitical implications. Each chapter is either an explication of, or a critique of, some aspect of Bernard Stiegler's technological philosophy; as it is his technological-political-aesthetical-ethical theorisations which form the philosophical foundation of the volume. Emerging scholars bring critical new reflections to the subject area, while more established academics, researchers and practitioners outline the mutating nature of aesthetics within historical and theoretical frameworks. Not only is interdisciplinarity a prevailing topic at work within this collection, but so too is there a delineation of the mutating, hybrid role inhabited by the arts practitioner - at once engineer, scientist and artist - in the changing landscape of digital cultural production.
In Need of A...
In Need of A... At this time what some of us need most is a hug. A hug is a form of endearment, universal in human communities, in which two or more people put their arms around the neck, back, or the waist of one another and hold each other closely. If more than two people are involved, it may be referred to as a group hug.
Algorithmic Game Theory
This book constitutes the refereed proceedings of the 14th International Symposium on Algorithmic Game Theory, SAGT 2021, held in Aarhus, Denmark in September 2021.The 26 full papers presented together with 4 abstract papers were carefully reviewed and selected from 73 submissions. In addition, the volume contains abstracts from 3 invited talks and 2 tutorial talks. The papers are organized in topical sections named: auctions and mechanism design, computational aspects of games, markets and matchings, and social choice and cooperative games.
Composing Audiovisually
Composing Audiovisually interrogates how the relationship between the audiovisual media in these works, and our interaction with them, might allow us to develop mechanisms for talking about and understanding our experience of audiovisual media across a broad range of modes and media.
Life of an Exotic Entertainment Photographer
Before Facebook and smart phones film was king. In 1996 professional photographers laughed at the cheap digital camera I started bringing into strip clubs. Five years later they weren't laughing anymore. This was the time to create magic. And thanks to so many topless club owner friends of mine, adult magazines I wrote for such as "Xtreme Magazine", top feature talent agencies such as Pure Talent, and so many adult entertainer friends of mine, we created a lot of magic. Which we will probably never see the likes of again. On my alphapro.com web site I claim to be the first to bring digital photography into strip clubs. Well, maybe someone else did, but I sure haven't heard about him. While I had a local club provide me with my own phone line to access the internet, free drinks on the house, and my own table just five feet from the club's main stage. We (my dancer and club manager friends and I) could shoot all the pictures we wanted from my digital camera, put them on my laptop and broadcast them all over the world through our Lost Angels chat. No one else was doing it. Those guys shooting film just didn't get it. While the dancers I knew did and my manager and owner friends running the clubs were very quick at grasping what this new technology could do for them. Those were incredible times back then. Which in the new world of post Covid 19, Facebook and the Smart Phone we are likely to never see again.
Digital Hermeneutics
This book develops a hermeneutic approach to the digital-as both a technological milieu and a cultural phenomenon. While philosophical in its orientation, it covers a wide body of literature across science and technology studies, media studies, digital humanities, digital sociology, cognitive science, and the study of artificial intelligence.
A Beginner’s Guide to Image Shape Feature Extraction Techniques
This book emphasizes various image shape feature extraction methods which are necessary for image shape recognition and classification. Focussing on a shape feature extraction technique used in content-based image retrieval (CBIR), it explains different applications of image shape features in the field of content-based image retrieval.
Cognitive Systems and Signal Processing in Image Processing
Cognitive Systems and Signal Processing in Image Processing presents different frameworks and applications of cognitive signal processing methods in image processing. This book provides an overview of recent applications in image processing by cognitive signal processing methods in the context of Big Data and Cognitive AI. It presents the amalgamation of cognitive systems and signal processing in the context of image processing approaches in solving various real-word application domains. This book reports the latest progress in cognitive big data and sustainable computing. Various real-time case studies and implemented works are discussed for better understanding and more clarity to readers. The combined model of cognitive data intelligence with learning methods can be used to analyze emerging patterns, spot business opportunities, and take care of critical process-centric issues for computer vision in real-time.
AI vs. SI, and the Spirit
Artificial computer intelligence is and has been an important topic of study and hope for the future. But can computer intelligence ever be expected to duplicate the broad and rich capabilities of humans? Ray Kurzweil, a computer scientist at Google, predicts that a singularity is approaching and will occur sometime in the next 50 years. This will be the point at which computers will become equal to humans in the ability to think. This paper questions the possibility, in principle, of this singularity. Humans have a dimension that we call spiritual. Our thesis is that this dimension is forever beyond the reach of computing machines.
Exploring GPT-3
Get started with GPT-3 and the OpenAI API for natural language processing using JavaScript and PythonKey Features: Understand the power of potential GPT-3 language models and the risks involvedExplore core GPT-3 use cases such as text generation, classification, and semantic search using engaging examplesPlan and prepare a GPT-3 application for the OpenAI review process required for publishing a live applicationBook Description: Generative Pre-trained Transformer 3 (GPT-3) is a highly advanced language model from OpenAI that can generate written text that is virtually indistinguishable from text written by humans. Whether you have a technical or non-technical background, this book will help you understand and start working with GPT-3 and the OpenAI API.If you want to get hands-on with leveraging artificial intelligence for natural language processing (NLP) tasks, this easy-to-follow book will help you get started. Beginning with a high-level introduction to NLP and GPT-3, the book takes you through practical examples that show how to leverage the OpenAI API and GPT-3 for text generation, classification, and semantic search. You'll explore the capabilities of the OpenAI API and GPT-3 and find out which NLP use cases GPT-3 is best suited for. You'll also learn how to use the API and optimize requests for the best possible results. With examples focusing on the OpenAI Playground and easy-to-follow JavaScript and Python code samples, the book illustrates the possible applications of GPT-3 in production.By the end of this book, you'll understand the best use cases for GPT-3 and how to integrate the OpenAI API in your applications for a wide array of NLP tasks.What You Will Learn: Understand what GPT-3 is and how it can be used for various NLP tasksGet a high-level introduction to GPT-3 and the OpenAI APIImplement JavaScript and Python code examples that call the OpenAI APIStructure GPT-3 prompts and options to get the best possible resultsSelect the right GPT-3 engine or model to optimize for speed and cost-efficiencyFind out which use cases would not be suitable for GPT-3Create a GPT-3-powered knowledge base application that follows OpenAI guidelinesWho this book is for: Exploring GPT-3 is for anyone interested in natural language processing or learning GPT-3 with or without a technical background. Developers, product managers, entrepreneurs, and hobbyists looking to get to grips with NLP, AI, and GPT-3 will find this book useful. Basic computer skills are all you need to get the most out of this book.
Canva Tips and Tricks Beyond The Limits
Even for professional designers with training and experience in sophisticated graphic design software packages like corel draw and photoshop, Canva is a quick and easier solution for quality designs with all the ready-made templates, ease of use. For hobby designers or newbies Canva is like a great gift because of its user-friendly, self-explanatory and easy interface. I once taught Canva a friend who was never inclined towards graphic design and now, he uses it full time to produce graphics for work and personal purposes. By that experience, I can say Canva is one of the best web applications out there for producing sophisticated designs easily either for social media or for print. Canva's core advantage is its very little learning curve. This book will mainly deal with the limitations of Canva and how to deal with them (Legally) without having to pay for it. Who is this book written for?Anyone who wants to design quickly and efficiently without much hassle using Canva Anyone who loves Canva and want to know more about using it efficiently Anyone who do not wish to buy Canva pro at this time and want to overcome the limitations of Canva (legally) What will you learn in this book? Hidden features of Canva and how to use themCanva tips and tricksCanva secretsWorkarounds for Canva pro only features.Do things you can do only with Canva pro without Canva pro legallyFinding stuff inside CanvaCanva ShortcutsHow to make GIF animations with CanvaUseful resources and their efficient use. And more...
Social Media Marketing Step-By-Step
Have you ever wanted to learn how to use social media to grow and invest back into your business? Would you like to build your brand name, build connections and explore unlimited opportunities with social media? Would you like to be able to improve your reach to customers to help them find the best services of yours? Then this book is what you need, as it will show you how you can build a strong presence on TWO social media powerhouses!This is a bundle that contains two different books: "Instagram Marketing: Step-By-Step" and "Facebook Marketing: Step-By-Step". Each one walks you through the importance of using each platform, how you can get started today, the methods you can use to earn money, the various paths that you can use to grow your business and more in-depth information! But, don't worry, as you won't be bombarded with a lot of complex information, but it's rather an easy and smooth flowing read. This bundle gives you the knowledge you need to start from the ground up and attain what you need in order to keep moving forward, without feeling overwhelmed.After reading this 2-in-1 bundle, you'll gladly take away: How you can easily start from the beginning; from setting up a profile to setting up campaigns and surveys to reach people and gather information.How their mobile apps provide many benefits and the best ways to use them to keep up with your business or marketing venture.The various apps and tools that you can use to streamline the creation of your content as well as how to start creating content that captures your audience.Methods that you can use to start earning money with each platform and how they work.Using funnels, campaigns and ads effectively so that you can increase sales of products/services.Identifying your target audience and the best ways to reach them through each platform.How you can optimize your content through SEO practices for easier accessibility of your profile or content.The features that are unique to each platform and how you can start benefitting from them, such as Instagram Stories and Facebook Live.What you can use to convert leads into sales and how to gauge consumer data for future estimates.Setting up a professional profile and what to include, making you stand out so that people can find YOU or YOUR business.Plus so, much more!Our modern day society is hooked in with social media so much, that it's a great opportunity to meet new people, explore career and business opportunities and so many more possibilities!Dive right into this bundle and start your journey in growing your presence and business through TWO prominent social media outlets today!
Social Media Marketing Step-By-Step
Have you ever wanted to learn how to use social media to grow and invest back into your business? Would you like to build your brand name, build connections and explore unlimited opportunities with social media? Would you like to be able to improve your reach to customers to help them find the best services of yours? Then this book is what you need, as it will show you how you can build a strong presence on TWO social media powerhouses!This is a bundle that contains two different books: "Instagram Marketing: Step-By-Step" and "Facebook Marketing: Step-By-Step". Each one walks you through the importance of using each platform, how you can get started today, the methods you can use to earn money, the various paths that you can use to grow your business and more in-depth information! But, don't worry, as you won't be bombarded with a lot of complex information, but it's rather an easy and smooth flowing read. This bundle gives you the knowledge you need to start from the ground up and attain what you need in order to keep moving forward, without feeling overwhelmed.After reading this 2-in-1 bundle, you'll gladly take away: How you can easily start from the beginning; from setting up a profile to setting up campaigns and surveys to reach people and gather information.How their mobile apps provide many benefits and the best ways to use them to keep up with your business or marketing venture.The various apps and tools that you can use to streamline the creation of your content as well as how to start creating content that captures your audience.Methods that you can use to start earning money with each platform and how they work.Using funnels, campaigns and ads effectively so that you can increase sales of products/services.Identifying your target audience and the best ways to reach them through each platform.How you can optimize your content through SEO practices for easier accessibility of your profile or content.The features that are unique to each platform and how you can start benefitting from them, such as Instagram Stories and Facebook Live.What you can use to convert leads into sales and how to gauge consumer data for future estimates.Setting up a professional profile and what to include, making you stand out so that people can find YOU or YOUR business.Plus so, much more!Our modern day society is hooked in with social media so much, that it's a great opportunity to meet new people, explore career and business opportunities and so many more possibilities!Dive right into this bundle and start your journey in growing your presence and business through TWO prominent social media outlets today!
User Research with Kids
If you are a designer, producer, marketer, or researcher creating products for children, it is essential that you are aware of the key differences between children and adults when it comes to user journeys. While children might speak the same language as adult users, what they are actually communicating can be completely different. User Research with Kids explores these differences and more. Author Thomas Visby Snitker walks you through how to best approach user research with children through the processes of conceptualization, design, prototyping, and eventually the launch. Adults who research kids' experiences venture into a familiar yet foreign land where the inhabitants speak a different (yet familiar) language and have different behavioral norms and values. It is important for researchers to decipher and understand this language. Including children in the process will lead to better targeted and better designed products, and User Research with Kids will help you attain this goal. Snitker's useful insights in this book will help professionals and students in all sectors of research, design, and innovation. User Research with Kids will teach you how to better work with children using key approaches, such as understanding what play is and holistically measuring experience from a child's cognitive perspective. Apply research rigor and best practices for your next product launch, and expand your user understanding with User Research with Kids.What You Will LearnIncorporate play and best practice to a research project with kids as (or among) the participantsApproach, scope, prepare, execute, and report research projectsChoose the method and approach that is best suited for the needs of your project and stakeholdersWho This Book Is ForDesigners, producers, marketers, or researchers with kids as the audience, or students.