How to Optimally Sample and Resample Images
How to Optimally Sample and Resample Images: Theory and Methods Using MATLAB provides updated formulations of image sampling theory and practical algorithms of image sampling with sampling rates close to the theoretical minimum, and also introduces interpolation error-free methods of image resampling. Readers will be informed about relevant principles and applications of image sampling with the help of MATLAB(c). The information presented in the book, across 9 chapters, will help readers to understand processes that make analog to digital signal conversion efficient for modern imaging devices.Key Features: - Introduces readers to classical sampling theorems- Presents updated information about image sampling and resampling formulations with reference to theoretical minimums- Presents information on practical and fast sampling algorithms- Presents information about interpolation error-free methods of image resampling- Presents examples of applications of the described methods- Is supplemented by a MATLAB(c) program package for exercising knowledge.The book is a suitable handbook for engineers and technicians involved in imaging engineering and related applications as well as engineering students learning about digital signal processing techniques.
The User Experience Team of One
The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.
Cultural and Creative Industries of Childhood and Youth
This book offers new international and pluridisciplinary insights into the world of media and cultural goods in children's and young people's lives. The chapters investigate a large range of cultural industries and analyze the transmedia circulation of children's culture.
Mastering Adobe Animate 2021
Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life through expert-led contentKey Features: Produce rich motion graphics and interactive animations for multiple platforms and discover different ways to use AnimateExplore the key features and enhancements in the latest Adobe Animate releaseTake your Adobe Animate projects to the next level by delving into creative workflowsBook description: Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium.You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you'll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You'll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs.By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.What You Will Learn: Gain a solid understanding of Adobe Animate foundations and new featuresUnderstand the nuances associated with publishing and exporting rich media content for various platformsMake use of advanced layering and rigging techniques to create engaging motion contentCreate dynamic motion by using the camera and variable layer depth techniquesDevelop web-based games, virtual reality experiences, and multiplatform mobile applicationsExtend Animate with extensions, application-level scripting, and the creation of custom integrated tutorialsWho this book is for: This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of basic animation concepts will help you to get the most out of this book and produce impressive results.
Digital TV and Wireless Multimedia Communication
This book presents revised selected papers from the 17th International Forum on Digital TV and Wireless Multimedia Communication, IFTC 2020, held in Shanghai, China, in December 2020.The 21 full papers and 16 short papers presented in this volume were carefully reviewed and selected from 120 submissions. They were organized in topical sections on image processing; machine learning; quality assessment; telecommunications; video surveillance; and virtual reality.
A Course on Digital Image Processing with MATLAB(R)
A Course on Digital Image Processing with MATLAB(R) describes the principles and techniques of image processing using MATLAB(R). Every chapter is accompanied by a collection of exercises and programming assignments, the book is augmented with supplementary MATLAB code, and hints and solutions to problems are also provided.
Glasse Factory Magazine Issue No. 1
In this issue: The New Roaring Twenties: Ben Schuller, In the Studio with Bandplay, Advice for Creatives from InvisibleMelanin, and more.
Multimedia Modeling
The two-volume set LNCS 12572 and 1273 constitutes the thoroughly refereed proceedings of the 27th International Conference on MultiMedia Modeling, MMM 2021, held in Prague, Czech Republic, in June2021. Of the 211 submitted regular papers, 40 papers were selected for oral presentation and 33 for poster presentation; 16 special session papers were accepted as well as 2 papers for a demo presentation and 17 papers for participation at the Video Browser Showdown 2021. The papers cover topics such as: multimedia indexing; multimedia mining; multimedia abstraction and summarization; multimedia annotation, tagging and recommendation; multimodal analysis for retrieval applications; semantic analysis of multimedia and contextual data; multimedia fusion methods; multimedia hyperlinking; media content browsing and retrieval tools; media representation and algorithms; audio, image, video processing, coding and compression; multimedia sensors and interaction modes; multimedia privacy, security and content protection; multimedia standards and related issues; advances in multimedia networking and streaming; multimedia databases, content delivery and transport; wireless and mobile multimedia networking; multi-camera and multi-view systems; augmented and virtual reality, virtual environments; real-time and interactive multimedia applications; mobile multimedia applications; multimedia web applications; multimedia authoring and personalization; interactive multimedia and interfaces; sensor networks; social and educational multimedia applications; and emerging trends.
Multimedia Modeling
The two-volume set LNCS 12572 and 1273 constitutes the thoroughly refereed proceedings of the 27th International Conference on MultiMedia Modeling, MMM 2021, held in Prague, Czech Republic, in June2021. Of the 211 submitted regular papers, 40 papers were selected for oral presentation and 33 for poster presentation; 16 special session papers were accepted as well as 2 papers for a demo presentation and 17 papers for participation at the Video Browser Showdown 2021. The papers cover topics such as: multimedia indexing; multimedia mining; multimedia abstraction and summarization; multimedia annotation, tagging and recommendation; multimodal analysis for retrieval applications; semantic analysis of multimedia and contextual data; multimedia fusion methods; multimedia hyperlinking; media content browsing and retrieval tools; media representation and algorithms; audio, image, video processing, coding and compression; multimedia sensors and interaction modes; multimedia privacy, security and content protection; multimedia standards and related issues; advances in multimedia networking and streaming; multimedia databases, content delivery and transport; wireless and mobile multimedia networking; multi-camera and multi-view systems; augmented and virtual reality, virtual environments; real-time and interactive multimedia applications; mobile multimedia applications; multimedia web applications; multimedia authoring and personalization; interactive multimedia and interfaces; sensor networks; social and educational multimedia applications; and emerging trends.
Recent Featured Applications of Artificial Intelligence Methods. Lsms 2020 and Icsee 2020 Workshops
This book constitutes the thoroughly refereed proceedings of the themed workshops of the 6th International Conference on Life System Modeling and Simulation, LSMS 2020, and of the 6th International Conference on Intelligent Computing for Sustainable Energy and Environment, ICSEE 2020, held in Hangzhou, China, in October 2020.The 36 full and 2 short papers presented were carefully reviewed and selected from over 165 submissions. The papers of this volume are organized in topical sections on: smart energy systems and devices; intelligent manufacturing and systems; and intelligent biology and information systems.
The book for better websites
Your company's website has unexpected potential. Every single visitor can become your customer or even a fan. But there is even more potential: While you are working on your website, you are always working on your company. You develop and sharpen your profile and your vision. And you build more impact.
Hands-On Image Generation with TensorFlow
Implement various state-of-the-art architectures, such as GANs and autoencoders, for image generation using TensorFlow 2.x from scratchKey FeaturesUnderstand the different architectures for image generation, including autoencoders and GANsBuild models that can edit an image of your face, turn photos into paintings, and generate photorealistic imagesDiscover how you can build deep neural networks with advanced TensorFlow 2.x featuresBook DescriptionThe emerging field of Generative Adversarial Networks (GANs) has made it possible to generate indistinguishable images from existing datasets. With this hands-on book, you'll not only develop image generation skills but also gain a solid understanding of the underlying principles.Starting with an introduction to the fundamentals of image generation using TensorFlow, this book covers Variational Autoencoders (VAEs) and GANs. You'll discover how to build models for different applications as you get to grips with performing face swaps using deepfakes, neural style transfer, image-to-image translation, turning simple images into photorealistic images, and much more. You'll also understand how and why to construct state-of-the-art deep neural networks using advanced techniques such as spectral normalization and self-attention layer before working with advanced models for face generation and editing. You'll also be introduced to photo restoration, text-to-image synthesis, video retargeting, and neural rendering. Throughout the book, you'll learn to implement models from scratch in TensorFlow 2.x, including PixelCNN, VAE, DCGAN, WGAN, pix2pix, CycleGAN, StyleGAN, GauGAN, and BigGAN.By the end of this book, you'll be well versed in TensorFlow and be able to implement image generative technologies confidently.What You Will LearnTrain on face datasets and use them to explore latent spaces for editing new faces Get to grips with swapping faces with deepfakes Perform style transfer to convert a photo into a painting Build and train pix2pix, CycleGAN, and BicycleGAN for image-to-image translation Use iGAN to understand manifold interpolation and GauGAN to turn simple images into photorealistic images Become well versed in attention generative models such as SAGAN and BigGAN Generate high-resolution photos with Progressive GAN and StyleGANWho this book is forThe Hands-On Image Generation with TensorFlow book is for deep learning engineers, practitioners, and researchers who have basic knowledge of convolutional neural networks and want to learn various image generation techniques using TensorFlow 2.x. You'll also find this book useful if you are an image processing professional or computer vision engineer looking to explore state-of-the-art architectures to improve and enhance images and videos. Knowledge of Python and TensorFlow will help you to get the best out of this book.
Final Cut Pro Efficient Editing
From basic editing workflows to finishing and exporting your final cut, explore the features of Final Cut Pro with this practical guideKey FeaturesExplore the best ways to use FCP, from importing and editing to finishing and exporting the final cutUnlock the power of editing in the magnetic timeline to make huge changes or subtle adjustments easilyFinish your project with pro-level color correction, effects, transitions, audio, titles, and captionsBook DescriptionFinal Cut Pro (also known as FCP, previously Final Cut Pro X) is Apple's efficient and accessible video editing software for everyone, offering powerful features that experienced editors and novices will find useful. FCP is the quickest way to transform your raw clips into a finished piece, so if speed is important, make this a key tool in your editing arsenal. Final Cut Pro Efficient Editing is a comprehensive best practice guide for all editors. You'll not only learn how to use the features but also find out which ones are the most important and when you should use them. With the help of practical examples, the book will show you how typical footage can be assembled, trimmed, colored, and finessed to produce a finished edit, exploring a variety of techniques. As you progress through the book, you'll follow a standard editing workflow to get the feel of working on real-world projects and answer self-assessment questions to make sure that you're on track. By the end of this Final Cut Pro book, you'll be well versed with the key features of this app and have all the tools you need to create impressive edits.What you will learnUnderstand the media import process and delve into media managementEffectively organize your footage so you can find the right shot quicklyDiscover how to assemble a rough cut editExplore trimming and advanced editing techniques to finesse and finalize the editEnhance the edit with color correction, effects, transitions, titles, captions, and much moreSweeten the audio by controlling volume, using compression, and adding effectsShare the final edited video and archive the jobWho this book is forThe book is for creative professionals, anyone starting out in video editing, and editors switching to Final Cut Pro from another video editing system. Whether you are a beginner or a professional, you'll find this FCP book useful. All you need to get started is familiarity with macOS.
Photograph Restoration and Enhancement
Updated in this third edition for Photoshop CC 2021, this full-color book provides users of Photoshop: CC with comprehensive hands-on learning projects using a building block teaching style. Whether you are new to Photoshop or an experienced user, this book is packed with inventive, easy to apply photograph restoration and tonal correction techniques. Learn to repair all types of photograph damage, various ways to improve discolored photographs, colorize black and white photographs, multiple ways to digitize photographs too large to scan, and how to add and remove content from your photographs so that every photograph will be "the perfect shot." With many new tips, notes, figures, and projects to guide you from start to finish, learn to create professional restorations and enhancements you will be proud to call your own. Features: Updated for Photoshop CC 2021Includes seven demonstration videos on how to perform key restoration and enhancement techniquesFeatures hands on projects provided with each chapter specifically tailored to reinforce the tools and techniques introduced in the chapterWith enhanced full-color figures and more trade secrets, this new edition makes learning photograph restoration and enhancement easier yet more comprehensive than ever.Companion Files (included with this text and also available for downloading by writing to the publisher at info@merclearning.com): Photographs to complete all projects covered in the textExtra Try It Yourself Projects for each chapterCopies of all figures used in the text7 Demonstration videos
Gell Transfers
2015 All works are acrylic, cramps, pencil, image transfer on 4x6 inch canvas board.
Blank Arcade 2016
In its 3rd year, the Blank Arcade exhibit of games as art at the Hannah Maclure Centre in Dundee Scotland. The exhibition is organized in conjunction with the Digital Games Research Association (DiGRA) and Foundation of Digital Games (FDG) joint conference. The eight digital games, table games, interactive sculptures and software works aim to ostensibly fill in the blanks of design or ludic experience, offering new game play experiences, highlighting spaces that are relatively uninhabited by other playful experiences or that simply remind players to play differently. The 8 games in the collection were selected from submission in Asia, Europe and North America.
State of Newsgames 2020
This report provides an overview of the common attributes of current news focused games, toys and interactives. It aims to provide a snapshot of the state of newsgames and related digital media a decade after much of the original work on the topic was produced. It offers observations about the subjects covered, mechanics, aesthetic and experiential qualities of such designed experiences.
Wharfie Animator
This book examines the life of the Australian artist Harry Reade (1927-1998) and his largely overlooked contribution to animation. It constitutes a biography of Reade, tracing his life from his birth to his period of involvement with animation between 1956 and 1969. It explores the forces that shaped Reade and chronicles his experiences as a child, his early working life, the influence of left-wing ideology on his creative development, his introduction to animation through the small but radical Waterside Workers' Federation Film Unit (WWFFU), and the influence he had on the development of Cuban animation as an educational tool of the Revolution. Key Features The text offers an alternative framework for considering the political, social, and cultural themes that characterised 1950s Australia and 1960s Cuba. A rare look into the cultural heritage of labor organizations and the populist power of animation to stimulate radical social consciousness. The book also crosses a range of intellectual disciplines, including Animation Studies, Art History, Cinema Studies, and the Social and Political Histories of Australia and Cuba.   Max Bannah lives on Queensland's Sunshine Coast. Between 1976 and 2010, he worked in Brisbane as an animator producing television commercials, short films, and cartoon graphics. He also lectured in Animation History and Practice and Drawing for Animation at the Queensland University of Technology where, in 2007, he completed his Masters by Research thesis, "A Cause for Animation: Harry Reade and the Cuban Revolution."
Advanced Digital Image Processing and Its Applications in Data Science
This book covers the technology of digital image processing in various fields with big data and their applications. Readers will understand various technologies and strategies used in digital image processing as well as handling big data, using machine-learning techniques. This book will help to improve the skills of students and researchers in such fields as engineering, agriculture, and medical imaging. There is a need to be able to understand and analyse the latest developments of digital image technology. As such, this book will cover: - Applications such as biomedical science and biometric image processing, content-based image retrieval, remote sensing, pattern recognition, shape and texture analysis- New concepts in color interpolation to produce the full color from the sub-pattern bare pattern color prevalent in today's digital cameras and other imaging devices- Image compression standards that are needed to serve diverse applications- Applications of remote sensing, medical science, traffic management, education, innovation, and analysis in agricultural design and image processing- Both soft and hard computing approaches at great length in relation to major image processing tasks- The direction and development of current and future research in many areas of image processing- A comprehensive bibliography for additional research (integrated within the framework of the book)This book focuses not only on theoretical and practical knowledge in the field but also on the traditional and latest tools and techniques adopted in image processing and data science. It also provides an indispensable guide to a wide range of basic and advanced techniques in the fields of image processing and data science.
Wharfie Animator
This book examines the life of the Australian artist Harry Reade (1927-1998) and his largely overlooked contribution to animation. It constitutes a biography of Reade, tracing his life from his birth to his period of involvement with animation between 1956 and 1969. It explores the forces that shaped Reade and chronicles his experiences as a child, his early working life, the influence of left-wing ideology on his creative development, his introduction to animation through the small but radical Waterside Workers' Federation Film Unit (WWFFU), and the influence he had on the development of Cuban animation as an educational tool of the Revolution. Key Features The text offers an alternative framework for considering the political, social, and cultural themes that characterised 1950s Australia and 1960s Cuba. A rare look into the cultural heritage of labor organizations and the populist power of animation to stimulate radical social consciousness. The book also crosses a range of intellectual disciplines, including Animation Studies, Art History, Cinema Studies, and the Social and Political Histories of Australia and Cuba.   Max Bannah lives on Queensland's Sunshine Coast. Between 1976 and 2010, he worked in Brisbane as an animator producing television commercials, short films, and cartoon graphics. He also lectured in Animation History and Practice and Drawing for Animation at the Queensland University of Technology where, in 2007, he completed his Masters by Research thesis, "A Cause for Animation: Harry Reade and the Cuban Revolution."
Mastering in Music
Mastering in Music is a cutting-edge edited collection that offers twenty perspectives on the contexts and process of mastering. This book collects the perspectives of both academics and professionals to discuss recent developments in the field, such as mastering for VR and high resolution mastering, alongside crucial perspectives on fundamental skills, such as the business of mastering, equipment design and audio processing. Including a range of detailed case studies and interviews, Mastering in Music offers a comprehensive overview of the foremost hot topics affecting the industry, making it key reading for students and professionals engaged in music production.
Digital Audio Theory
Digital Audio Theory: A Practical Guide bridges the fundamental concepts and equations of digital audio with their real-world implementation in an accessible introduction, with dozens of programming examples and projects.Starting with digital audio conversion, then segueing into filtering, and finally real-time spectral processing, Digital Audio Theory introduces the uninitiated reader to signal processing principles and techniques used in audio effects and virtual instruments that are found in digital audio workstations. Every chapter includes programming snippets for the reader to hear, explore, and experiment with digital audio concepts. Practical projects challenge the reader, providing hands-on experience in designing real-time audio effects, building FIR and IIR filters, applying noise reduction and feedback control, measuring impulse responses, software synthesis, and much more. Music technologists, recording engineers, and students of these fields will welcome Bennett's approach, which targets readers with a background in music, sound, and recording. This guide is suitable for all levels of knowledge in mathematics, signals and systems, and linear circuits. Code for the programming examples and accompanying videos made by the author can be found on the companion website, DigitalAudioTheory.com.
A Moving Subject
Description: A Moving Subject offers a collection of essays from around the world. From Italy to the Middle East, from an analysis of A Night on Bald Mountain to African cinema animation, these essays help to paint the world of animation in a comprehensive and international manner. Handpicked by renowned animation historian and researcher Giannalberto Bendazzi, this book offers a look at the global foundations of animation from disparate regions, peoples and methods, and helps to demonstrate animation as a unifying factor of the human race. Key Features: A fresh perspective on animation from a global lens A new look into traditional animation produced from around the world Essays that reflect on the nature of colour, animation and light Author: A former professor at the Nanyang Technological University of Singapore and the Universit? degli Studi of Milan, Italian-born Giannalberto Bendazzi has thoroughly investigated the history of animation for more than forty years. A founding member of the Society for Animation Studies, he has authored or edited various classics in various languages and has lectured extensively on every continent. He received an honorary doctorate from Lisbon University in 2019.
A Moving Subject
A collection of selected essays from renowned Animation historian and researcher Giannalberto Bendazzi that look at the global foundations of animation from disparate regions, peoples and methods.
Quantum Computing in Practice with Qiskit(R) and IBM Quantum Experience(R)
Understand the nuances of programming traditional quantum computers and solve the challenges of the future while building and executing quantum programs on IBM Quantum hardware and simulatorsKey FeaturesWork your way up from writing a simple quantum program to programming complex quantum algorithmsExplore the probabilistic nature of qubits by performing quantum coin tosses and using random number generatorsDelve into quantum algorithms and their practical applications in various domainsLong DescriptionIBM Quantum Experience(R) is a leading platform for programming quantum computers and implementing quantum solutions directly on the cloud. This book will help you get up to speed with programming quantum computers and provide solutions to the most common problems and challenges.You'll start with a high-level overview of IBM Quantum Experience(R) and Qiskit(R), where you will perform the installation while writing some basic quantum programs. This introduction puts less emphasis on the theoretical framework and more emphasis on recent developments such as Shor's algorithm and Grover's algorithm. Next, you'll delve into Qiskit(R), a quantum information science toolkit, and its constituent packages such as Terra, Aer, Ignis, and Aqua. You'll cover these packages in detail, exploring their benefits and use cases. Later, you'll discover various quantum gates that Qiskit(R) offers and even deconstruct a quantum program with their help, before going on to compare Noisy Intermediate-Scale Quantum (NISQ) and Universal Fault-Tolerant quantum computing using simulators and actual hardware. Finally, you'll explore quantum algorithms and understand how they differ from classical algorithms, along with learning how to use pre-packaged algorithms in Qiskit(R) Aqua.By the end of this quantum computing book, you'll be able to build and execute your own quantum programs using IBM Quantum Experience(R) and Qiskit(R) with Python.What You Will LearnVisualize a qubit in Python and understand the concept of superpositionInstall a local Qiskit(R) simulator and connect to actual quantum hardwareCompose quantum programs at the level of circuits using Qiskit(R) TerraCompare and contrast Noisy Intermediate-Scale Quantum computing (NISQ) and Universal Fault-Tolerant quantum computing using simulators and IBM Quantum(R) hardwareMitigate noise in quantum circuits and systems using Qiskit(R) IgnisUnderstand the difference between classical and quantum algorithms by implementing Grover's algorithm in Qiskit(R)Who this book is forThis book is for developers, data scientists, machine learning researchers, or quantum computing enthusiasts who want to understand how to use IBM Quantum Experience(R) and Qiskit(R) to implement quantum solutions and gain practical quantum computing experience. Python programming experience is a must to grasp the concepts covered in the book more effectively. Basic knowledge of quantum computing will also be beneficial.
Jumpstart Logic Pro X 10.5
A practical guide that takes you from understanding the fundamentals of Logic Pro to discovering professional music creation techniques with an easy-to-follow approachKey features: Explore the world of music production by getting up to speed with Logic ProUnderstand the fundamentals of music production such as recording, editing, and adding effects to musicLearn to produce virtual sounds and music effects to enhance your music and create a final master from a raw music fileBook DescriptionLogic Pro is Apple's flagship application for music creation, found in many professional music studios across the globe. It is a powerful digital audio workstation that comes with all the software tools that you need to create music that sounds great. In the previous version, Logic Pro 10.5, Apple had added impressive features to what was already a full package of tools, loops, FX plug-ins, and software instruments.Providing a comprehensive introduction if you're new to Mac computer music creation, this practical guide will show you how to use Logic Pro and have you up to speed in no time.You'll not only understand what Apple's Logic Pro software can do but also get hands-on with using it to accomplish various musical tasks. The book starts by getting you up and running with the basic terminologies. As you progress, you'll explore how to create audio and MIDI musical parts. To build on your knowledge further, the book will guide you through developing an automated mix. In addition to this, you'll learn how to bounce mixes and audio files for distribution.By the end of this book, you'll be well-versed with Logic Pro and have the skills you need to create professional-quality music.What you will learnGet to grips with Audio and MIDI and how they are different, along with covering Apple LoopsRecord and edit audio, such as your voice or guitarCreate and edit MIDI parts, using Logic Pro's software instrumentsDevelop realistic drums and electronic drums with Logic Pro 10.5's amazing DrummerExplore the new Step Sequencer, Live Loops, and Quick Sampler that were included with version 10.5Edit your arrangement and prepare the parts for mixingDiscover the principles of good mixing, including automation, pre-mastering, and final bouncingWho this book is forThis book is for musicians, songwriters, and music producers who want to learn Logic Pro from scratch with the help of expert guidance. A basic understanding of music theories such as chords and notes is highly recommended before you get started. This Logic Pro book also assumes that you'll be working on a Mac.
Cyber Security
Written in an easy to understand style, this book provides a comprehensive overview of the physical-cyber security of Industrial Control Systems benefitting the computer science and automation engineers, students and industrial cyber security agencies in obtaining essential understanding of the ICS cyber security from concepts to realization.The Book-> Covers ICS networks, including zone-based architecture and its deployment for product delivery and other Industrial services.-> Discusses SCADA networking with required cryptography and secure industrial communications. -> Furnishes information about industrial cyber security standards presently used.-> Explores defence-in-depth strategy of ICS from conceptualisation to materialisation.-> Provides many real-world documented examples of attacks against industrial control systems and mitigation techniques. -> Is a suitable material for Computer Science and Automation engineering students to learn the fundamentals of industrial cyber security.
A Web for Everyone
Few organizations realize a return on their digital investment. They're distracted by political infighting and technology-first solutions. To reach the next level, organizations must realign their assets-people, content, and technology--by practicing the discipline of digital governance. Managing Chaos inspires new and necessary conversations about digital governance and its transformative power to support creativity, real collaboration, digital quality, and online growth.
PlayStation 5 Gaming Guide
The PlayStation 5 has arrived! This next-generation console has hardware power, futuristic accessories and blockbuster games that will blow your mind. And you'll learn all about it in this PS5 guide by award-winning games journalist Chris Stead. Hands-on analysis of Sony's console and its featuresFull overview of hardware, peripherals, accessories and PlayStation Plus24 launch games reviewed and many more examinedPS5 vs Xbox Series X comparedChris Stead is a multiple award-winning, 25-year veteran games journalist PlayStation 5 Gaming Guide: Overview of the best PS5 video games, hardware and accessories.Are you unsure which PS5 games are right for you?Do you need help deciding which PS5 accessories you need and why?Are you trying to decide whether to buy a PlayStation or Xbox?Do you need help understanding what the new technology in the PS5 does?Are you a parent sick of buying the "wrong" games for your kids?Do you want to find the best multiplayer games on PS5? Chris Stead's PS5 Gaming Guide is as comprehensive an overview of the new video games console as you will find. This is the most powerful Sony gaming systems yet, offering the power required to play games at 8K resolution, at up 120fps, and with the latest technology such as ray-tracing, HDR, virtual reality and 3D Audio. Some of the biggest game series of all time are coming to PlayStation 5. Marvel's Spider-Man, God of War, Ratchet & Clank, Call of Duty, Assassin's Creed, Grand Theft Auto, Watch Dogs, Fortnite, FIFA, NBA 2K, Horizon, Dirt and Gram Turismo just to name a few. As well as detailing the experience offered by over 24 Sony video games, focusing on PS5 exclusives, Chris Stead dives into each of the core accessories, the PlayStation Plus online service, and the pros and cons of the PlayStation gaming system itself. Stead started his career working on the Official PlayStation magazine in the mid-90s, and has since run such notable brands as GamePro, Game Informer, Fortnite magazine and Gameplayer, as well as working for sites like IGN, Gamespot, Kotaku, Rooster Teeth and MCV. Grab your copy of the PlayStation 5 Gaming Guide and learn: The best PS5 games for kids, teens and adults.Which PlayStation 5 games you can play online or co-op with friends.Where to buy a PS5 and PS5 video games at the cheapest price.How to decide on which PlayStation accessories and peripherals you need. Full list of included gamesAssassin's Creed: ValhallaAstro's PlayroomBugsnaxCOD Black Ops: Cold WarCyberpunk 2077Demon's Souls RemakeDestruction AllStarsDirt 5FIFA 21FortniteGodfallImmortals Fenyx RisingMadden NFL 21ManeaterMarvel's Spider-Man: Miles MoralesMortal Kombat 11 UltimateMXGP 2020NBA 2K21Observer: System ReduxPathless, ThePlanet Coaster: Console EditionSackboy: A Big AdventureWatch Dogs: LegionWorms Rumble DON'T WAIT!!Hit the ground running with the best of Amazon's PlayStation 5 gaming books. This is the ultimate PS5 guide.
Digital Audio Forensics Fundamentals
Digital Audio Forensics Fundamentals offers an accessible introduction to both the theory and practical skills behind this emerging field of forensic science. Beginning with an overview of the history of the discipline, the reader is guided through forensic principles and key audio concepts, before being introduced to practical areas such as audio enhancement, audio authentication, and the presentation of reports. Covering all aspects of audio forensics from the capture to the courtroom, this book is pivotal reading for beginners entering the field, as well as experienced professionals looking to develop their knowledge of the practice.
Practical AI on the Google Cloud Platform
Working with AI is complicated and expensive for many developers. That's why cloud providers have stepped in to make it easier, offering free (or affordable) state-of-the-art models and training tools to get you started. With this book, you'll learn how to use Google's AI-powered cloud services to do everything from creating a chatbot to analyzing text, images, and video. Author Micheal Lanham demonstrates methods for building and training models step-by-step and shows you how to expand your models to accomplish increasingly complex tasks. If you have a good grasp of math and the Python language, you'll quickly get up to speed with Google Cloud Platform, whether you want to build an AI assistant or a simple business AI application. Learn key concepts for data science, machine learning, and deep learning Explore tools like Video AI and AutoML Tables Build a simple language processor using deep learning systems Perform image recognition using CNNs, transfer learning, and GANs Use Google's Dialogflow to create chatbots and conversational AI Analyze video with automatic video indexing, face detection, and TensorFlow Hub Build a complete working AI agent application
Opnet Iot Simulation
1 The evolution of IOT (5)1.1 The development process of IOT (5) 1.2 Design concept of IOT (9) 1.3 Architecture and key technologies of IOT (12) 1.4 IOT and WSN、M2M、BAN、CPS (21) 1.5 Human beings IOT (27) 1.6 IOT and big data, cloud computing、SDN (45) 1.7 IOT and network simulation (53)2 Introduction to OPNET network simulation (54) 2.1 OPNET overview (54) 2.2 Introduction to OPNET common functions (61) 2.3 Modeling and simulation methods for OPNET networks (77) 2.4 Processing of simulation results (89) 2.5 Packet switching network routines (92) 3.1 Network model(110) 3.2 Node model (120) 3.3 Results acquisition model (136) 3.4 Energy model (143) 3.5 Animation model (147)) 3.6 Other skills (155) 3.7 Comprehensive experiments (158) 4 Debugging of OPNET model in Large scale sensor network (175) 4.1 View the OPNET log file (175) 4.2 Use the OPNET Debugger to debug (177) 4.3 Joint debugging between OPNET and VC6 (191) 4.4 Tracking debugging of simulation model (195) 5 Simulation in OPNET network layer (211) 5.1 Geographic routing (211) 5.2 Mobile multimedia location routing (219) 5.3 Directed diffusion routing (227) 5.4 ZigBee protocol simulation (235) 6 Simulation of green IOT (254) 6.1 REER routing protocol (254) 6.2 KCN routing protocol (277) 7 Intelligent IOT simulation(289) 7.1 Overview of mobile agents (289) 7.2 Classic algorithm for single mobile agents (297) 7.3 Classic algorithm for multiple mobile agents (300) 7.4 Implementation of simulation for mobile agents (306) 8 Broadband IOT simulation(323) 8.1 Multipath bandwidth expansion algorithm (323) 8.2 Network simulation of IOT backbone (348) Reference (363)
Sekiro: Shadows Die Twice Official Artworks
Experience SEKIRO's unique take on the blood-soaked history of Japan's Sengoku Period with over 300 pages of storyboards, character designs, and concept art!
Software for Exascale Computing - Sppexa 2016-2019
This open access book summarizes the research done and results obtained in the second funding phase of the Priority Program 1648 "Software for Exascale Computing" (SPPEXA) of the German Research Foundation (DFG) presented at the SPPEXA Symposium in Dresden during October 21-23, 2019. In that respect, it both represents a continuation of Vol. 113 in Springer's series Lecture Notes in Computational Science and Engineering, the corresponding report of SPPEXA's first funding phase, and provides an overview of SPPEXA's contributions towards exascale computing in today's sumpercomputer technology. The individual chapters address one or more of the research directions (1) computational algorithms, (2) system software, (3) application software, (4) data management and exploration, (5) programming, and (6) software tools. The book has an interdisciplinary appeal: scholars from computational sub-fields in computer science, mathematics, physics, or engineering will find it of particular interest.
Fmri Neurofeedback
fMRI Neurofeedback provides a perspective on how the field of functional magnetic resonance imaging (fMRI) neurofeedback has evolved, an introduction to state-of-the-art methods used for fMRI neurofeedback, a review of published neuroscientific and clinical applications, and a discussion of relevant ethical considerations. It gives a view of the ongoing research challenges throughout and provides guidance for researchers new to the field on the practical implementation and design of fMRI neurofeedback protocols. This book is designed to be accessible to all scientists and clinicians interested in conducting fMRI neurofeedback research, addressing the variety of different knowledge gaps that readers may have given their varied backgrounds and avoiding field-specific jargon. The book, therefore, will be suitable for engineers, computer scientists, neuroscientists, psychologists, and physicians working in fMRI neurofeedback.
CONTEMPORARY METHODS OF DIGITIZATION - Digitization process, archival methods and documentation of films, photographs and various other conventional and digital sources
Nowadays where technology is advancing at a fast pace, it is a fact that many technologies are becoming obsolete immediately and many data, analogue and digital based on these, are becoming inaccessible and will be lost permanently. Every day a large number of photos either in the form of print or digital from legacy devices, files, videos etc. are deleted or destroyed without any substantive method of recovering them. This phenomenon occurs not only privately but also in the public sector, in companies, archives, libraries, and in almost any form where archival material exists. This book describes a fully documented and thorough method of digitizing, archiving, and documenting material from various digital and analog sources. In order to save this material from deleting, destroying or storing it in inaccessible sources and media, and to create digital libraries with a structured, and most likely long-term, future use. You will not find historical data on file storage formats or other issues, as well as analysis of handling old devices and methods as this is not its purpose. Only information necessary to substantiate the procedures is provided. There are many methods of digitization available for us, but there are no substantial and detailed ones adapted to our needs. The book is about to fill that gap. The book was completed in 2019 after three years of research, (with some corrections and additions in 2020) and published in April, 2020.
Handbook of Computational Visual Media
In the digital age, there is a variety of large-scale visual data available on the Internet. This presents opportunities for the novel processing of visual information that can have commercial advantages. It can be accomplished if this data can be understood, systematically managed, processed and utilized. An interdisciplinary field of science called computer vision deals with enabling computers to gain an understanding of digital images and videos. Its objective is to automate tasks that only the human visual system can achieve. Some of the core tasks of computer vision are acquiring, processing, understanding and analyzing digital images, and extracting high-dimensional data for producing numerical or symbolic information. Image understanding can be thought of as the disentangling of symbolic information from image data with the aid of geometry, learning theory, physics and statistics. The applications of computer vision are varied. It is used for automatic inspection such as in manufacturing applications, computer-human interaction, navigation, assisting humans in identification tasks, etc. Computer vision is an upcoming field of science that has undergone rapid development over the past few decades. Most of the topics introduced in this book cover new techniques and the applications of visual information in computer vision. It is a vital tool for all researching or studying computational visual media as it gives incredible insights into emerging trends and concepts.
Explore Software Defined Radio
Do you want to be able to receive satellite images using nothing but your computer, an old TV antenna, and a $20 USB stick? Now you can. At last, the technology exists to turn your computer into a super radio receiver, capable of tuning in to FM, shortwave, amateur "ham," and even satellite frequencies, around the world and above it. Listen to police, fire, and aircraft signals, both in the clear and encoded. And with the book's advanced antenna design, there's no limit to the signals you can receive. Combine your desktop or laptop computer with easy-to-find, Software Defined Radio (SDR) equipment, and tune in a wide range of signals in no time at all. Then, go one step further by converting a Raspberry Pi into your own dedicated SDR device. SDR USB dongles are usually designed to receive and decode high-definition digital television broadcasts, but the rising popularity of SDR has led to several of these devices being specifically made for - and marketed to - the software radio crowd. With step-by-step instructions, you'll have no problem getting everything up and running on both Windows and Linux. The antenna is the final piece in the SDR puzzle: Which antenna do you use? What shape do you need? How big does it have to be? And where do you point it? Get all the answers you need and learn what's possible when it comes to picking out or building an antenna. And if you're not particularly handy, don't worry. You can use an old-school set of rabbit ear antennas without too much modification. Discover the fun of this growing hobby and then open your ears to the hidden signals that surround you. What You Need: You will need a relatively recent computer or laptop, running either Windows or Ubuntu Linux. You can also use a Raspberry Pi. All of the software necessary is free and open-source, and the book describes in detail where to get it and how to install it, depending on your operating system.
Algorithmic Game Theory
This book constitutes the refereed proceedings of the 13th International Symposium on Algorithmic Game Theory, SAGT 2020, held in Augsburg, Germany, in September 2020.* The 21 full papers presented together with 3 abstract papers were carefully reviewed and selected from 53 submissions. The papers are organized in topical sections named: auctions and mechanism design, congestion games and flows over time, markets and matchings, scheduling and games on graphs, and social choice and cooperative games. * The conference was held virtually due to the COVID-19 pandemic.
Modeling Sustainable Development
INDEX 2025 editionPaper 1. Model for Evaluation of Reuse of Electronic WastePaper 2. Addressing the Sustainability Issue in Smart CitiesPaper 3. Sustainability Key Factors in Socio-Economic SystemsPaper 4. Participatory Methods in Group Model BuildingPaper 5. Sustainability of Marine Protected Areas Paper 6. Waste remanufacturing modeling from household Paper 7. Sustainability of small-scale ecological arid environmentsPaper 8. Model for Facilitating Green InnovationPaper 9. Sustainability Assessment of Asset Management Decisions Paper 10. Green Growth and Ecotax Paper 11. Sustainable Development in Intensive Farming Paper 12. Environmental and Social Pressures in Mining Paper 13. Input-Output for Ecological-Economic AnalysisPaper 14. Gamification and Innovation Management INDEX OF MODELS FOR BEGINNERS1. Population Growth2. Modeling the Ecology of a Natural Reserve3. Effects of the Intensive Farming4. The Fishery of Shrimp5. Rabbits and Foxes6. A Study of Hogs 7. Ingestion of Toxins8. The Barays of AngkorCOLLECTION OF BOOKS Selected papers on System Dynamics1.Agriculture and food production ISBN: 97816869845702.Business ISBN: 97816869975563.Ecology and the environment ISBN: 97816870003234.Economy: money and finances ISBN: 97816870031335.Energy ISBN: 97816870049326.Healthcare ISBN: 97816870067457.Housing and urban dynamics ISBN: 97816870083678.Supply chain and industrial dynamics ISBN: 97816870099759.Labor, human resources and social ISBN: 978168701538910.Sustainable development ISBN: 9781700341600Detailed content in http: //atc-innova.com/papers.htmABOUT THE AUTHOR Juan Martin Garcia, expert in System Dynamics and System Thinking, Ph. D. Industrial Engineer UPC (Spain) and Postgraduate Diploma in Business Dynamics at the Sloan School of Management of the Massachusetts Institute of Technology (USA). He has been teacher of building simulation models during twenty years in several universities and now he teaches the online courses of Vensim in http: //vensim.com/vensim-online-courses/
Modeling and Simulation of Healthcare Systems
EDITION 2025Paper 1. Patient Flow and Hospital Staffing RequirementsPaper 2. Forecasting Public Regional Health NeedsPaper 3. Forecasting the Shortage of NeurosurgeonsPaper 4. Simulating Childhood ObesityPaper 5. Modeling Vector Borne DiseasePaper 6. Generic Model of Contagious DiseasePaper 7. Increasing Patient's Safety LevelPaper 8. Prevention of Rabies and Vaccination CoveragePaper 9. Deceased Donors for Organ TransplantationPaper 10. Antimicrobial and Antibiotic ResistancePaper 11. Cost Treatment of Hepatitis C Paper 12. Model for Suicide Prevention Paper 13. Modeling For Human Resources PlanningPaper 14. Scenario Planning WorkshopPaper 15. Stereotypes in Socio-Economic SystemsPaper 16. The Bass Diffusion ModelPaper 17. Evaluate Future Businesses PerformancePaper 18. Group Model BuildingPaper 19. Infectious Disease ModelPaper 20. Management of a large public hospitalINDEX OF MODELS FOR BEGINNERS1. Population Growth2. A Catastrophe Study3. The Young Ambitious Worker4. Development of an Epidemic5. The Golden Number6. The Butterfly Effect7. Building Games and Learning Labs8. Sensitivity AnalysisCOLLECTION OF BOOKS Selected papers on System Dynamics1.Agriculture and food production ISBN: 97816869845702.Business ISBN: 97816869975563.Ecology and the environment ISBN: 97816870003234.Economy: money and finances ISBN: 97816870031335.Energy ISBN: 97816870049326.Healthcare ISBN: 97816870067457.Housing and urban dynamics ISBN: 97816870083678.Supply chain and industrial dynamics ISBN: 97816870099759.Labor, human resources and social ISBN: 978168701538910.Sustainable development ISBN: 9781700341600Detailed content in http: //atc-innova.com/papers.htmABOUT THE AUTHOR Juan Martin Garcia, expert in System Dynamics and System Thinking, Ph. D. Industrial Engineer UPC (Spain) and Postgraduate Diploma in Business Dynamics at the Sloan School of Management of the Massachusetts Institute of Technology (USA). He has been teacher of building simulation models during twenty years in several universities and now he teaches the online courses of Vensim in https: //vensim.com/online-courses/
Flash Hacks
If you've ever seen an especially cool Flash effect on the web, gone straight to your trusty Flash book to find out how to do it, then turned away empty-handed--Flash Hacks is for you. This unique book offers a collection of expert Flash tips and tricks for optimization, creating interesting effects, ActionScript programming, sound and video effects, and much more--and you don't need to be an expert to use them (although you'll certainly look like one). With Flash technology, you can create compelling web content, expressive user interfaces, and rich applications for the Internet--all of which dramatically enhance the user experience. But Flash is not just practical, it's a wellspring of opportunities to unleash your creativity and have fun. Flash Hacks dives straight into all that's fun and creative about Flash, while presenting useful programming techniques and practical--although never mundane--hacks that can make your work easier. Geared to cover Flash MX, Flash MX 2004, and Flash MX Professional 2004, Flash Hacks begins with hacks on authoring, testing, and web environments. You'll learn how to beat the Flash bloat bug, realistically simulate the web, create a JavaScript-free Flash sniffer, and hack a spellchecker for Flash. Other hacks in the book are grouped in the following areas: Primitives Timelines Symbols Flash Assets (sound, video, and bitmaps) Code hacks Events and event handling Advanced animation UI design hacks True to O'Reilly's popular Hacks series, Flash Hacks tackles problems and solutions that aren't dealt with elsewhere. You'll pick up insider tips from the experts, and learn about amazing and sometimes quirky aspects of Flash. If you want more than your average Flash user--you want to explore and experiment, unearth shortcuts, create useful tools, and come up with fun things to try on your own--Flash Hacks is the book you'll need.
LibreOffice 6.0 Writer Guide
LibreOffice is a freely-available, full-featured office suite that runs on Windows, Linux, and macOS. This book is for beginners to advanced users of Writer, the word processing component. It covers setting up Writer to suit the way you work; using styles and templates; working with text, graphics, tables, and forms; formatting pages (page styles, columns, frames, sections, and tables); printing and mail merge; creating tables of contents, indexes, and bibliographies; using master documents and fields; creating PDFs; and more. This book was written by volunteers from the LibreOffice community. Profits from the sale of this book will be used to benefit the community. Free PDFs of this book and its individual chapters are available from http: //www.libreoffice.org/get-help/documentation/
Virtual Reality for Main Street
Are you ready to thrive in the new era of Human Connection?Welcome to "Virtual Reality for Main Street," a groundbreaking book to help you, your loved ones, and your community succeed in our new industrial era. In this book, you will discover how to apply virtual reality to help others feel loved, empowered, and connected. With virtual reality, it's possible to...Help a hospital patient virtually pray from their place of worship before treatment. Create Virtual Reality Vision Boards from your children's future to help them believe they can achieve their dreams. Create deeper connections with your public relations and advertising campaigns. This book is your ticket to travel into the new and exciting world of Virtual Reality.
Natural Language Processing Crash Course for Beginners
Natural Language Processing Crash Course for BeginnersArtificial Intelligence (AI) isn't the latest fad! The reason is AI has been around since 1956, and its relevance is evident in every field today. Artificial Intelligence incorporates human intelligence into machines. Machine Learning (ML), a branch of AI, enables machines to learn by themselves. Deep Learning (DL), a subfield of Machine Learning, uses algorithms that are inspired by the functioning of the human brain. Natural Language Processing (NLP) combines computational linguistics and Artificial Intelligence, enabling computers and humans to communicate seamlessly. And NLP is immensely powerful and impactful as every business is looking to integrate it into their day to day dealings.How Is This Book Different?This book by AI Publishing is carefully crafted, giving equal importance to the theoretical concepts as well as the practical aspects of natural language processing. In each chapter of the second half of the book, the theoretical concepts of different types of deep learning and NLP techniques have been covered in-depth, followed by practical examples. You will learn how to apply different NLP techniques using the TensorFlow and Keras libraries for Python. Each chapter contains exercises that are designed to evaluate your understanding of the concepts covered in that chapter. Also, in the Resources section of each chapter, you can access the Python notebook. The author has also compiled a list of hands-on NLP projects and competitions that you can try on your own. The main benefit of purchasing this book is you get immediate access to all the extra learning material presented with this book-Python codes, exercises, PDFs, and references-on the publisher's website without having to spend an extra cent. You can download the datasets used in this book at runtime, or you can access them in the Resources/Datasets folder.The author holds your hand through everything. He provides you a step by step explanation of the installation of the software needed to implement the various NLP techniques in this book. You can start experimenting with the practical aspects of NLP right from the beginning.Even if you are new to Python, you'll find the ultra-short course on Python programming language in the second chapter immensely helpful. You get all the codes and datasets with this book. So, if you have access to a computer with the internet, you can get started. The topics covered include: What is Natural Language Processing?Environment Setup and Python Crash CourseIntroduction to Deep LearningText Cleaning and ManipulationCommon NLP TasksImporting Text Data from Various SourcesWord Embeddings: Converting Words to NumbersIMDB Movies Sentimental AnalysisHam and Spam Message ClassificationText Summarization and Topic ModelingText Classification with Deep LearningText Translation Using Seq2Seq ModelState of the Art NLP with BERT TransformersHands-on NLP Projects/Articles for PracticeExercise SolutionsClick the BUY button and download the book now to start your Natural Language Processing journey.
Die Welt ausmalen 2
Reisen Sie und verleihen Sie der Welt Farbe, w瓣hrend Sie gem羹tlich in Ihrem Wohnzimmer entspannen: Die Arbeit und t瓣glichen Herausforderungen k繹nnen sehr stressreich sein. Oft sehnt man sich nach dem n瓣chsten Urlaub. Mit diesem neuen Malbuch erleben Sie spannende Reisen wann immer Sie m繹chten - ganz gem羹tlich von Ihrem Zuhause aus.In dieser Ausgabe verleihen Sie ber羹hmten Sehensw羹rdigkeiten und Tieren von den beliebtesten Reisezielen und exotischen L瓣ndern Farbe.Denn dieses Malbuch ist besonders f羹r Reiseliebhaber gestaltet. Sie entdecken spannende neue Orte, w瓣hrend Sie zuhause malen.Jedes Motiv wird von informativen Texten begleitet, so erfahren Sie Wissenswertes 羹ber die Hintergr羹nde der Sehensw羹rdigkeiten, L瓣nder und Tiere.Das Malbuch enth瓣lt insgesamt 24 Malvorlagen von spannenden Orten aus 12 verschiedenen L瓣ndern. Es sind teilweise komplexe, Mandala-瓣hnliche Motive der wichtigsten Sehensw羹rdigkeiten oder Tiere typisch f羹r das jeweilige Reiseziel.
New Media in Public Relations
Communications professionals are never really given the due they deserve. While they are generally supposed to convey what is happening in their respective organizations, on most occasions, organizations actually end up doing what the communications people would want to convey to the external audience. Many recent phenomenon of global importance show that, the messaging, the narrative building around an event becomes more important than the event itself. The advent of new media has tremendously enhanced the importance of the role of communications or public relations professionals. Gone are the days, when an organization would gain popularity or traction among its target audience on its own, or a lazy press release at the end of an event would be sufficient to convey the desired message. This book tries to explore how new media tools are changing the profession of public relations in the Indian context. With separate chapters on how the government run PR is responding to this change and how the corporate world is reacting, the book tries to analyse all possible facets of this change. This effort would certainly be of great value to young PR professionals as well as students who wish to pursue public relations as a profession.
Die Welt ausmalen 2
Reisen Sie und verleihen Sie der Welt Farbe, w瓣hrend Sie gem羹tlich in Ihrem Wohnzimmer entspannen: Die Arbeit und t瓣glichen Herausforderungen k繹nnen sehr stressreich sein. Oft sehnt man sich nach dem n瓣chsten Urlaub. Mit diesem neuen Malbuch erleben Sie spannende Reisen wann immer Sie m繹chten - ganz gem羹tlich von Ihrem Zuhause aus.In dieser Ausgabe verleihen Sie ber羹hmten Sehensw羹rdigkeiten und Tieren von den beliebtesten Reisezielen und exotischen L瓣ndern Farbe.Denn dieses Malbuch ist besonders f羹r Reiseliebhaber gestaltet. Sie entdecken spannende neue Orte, w瓣hrend Sie zuhause malen.Jedes Motiv wird von informativen Texten begleitet, so erfahren Sie Wissenswertes 羹ber die Hintergr羹nde der Sehensw羹rdigkeiten, L瓣nder und Tiere.Das Malbuch enth瓣lt insgesamt 24 Malvorlagen von spannenden Orten aus 12 verschiedenen L瓣ndern. Es sind teilweise komplexe, Mandala-瓣hnliche Motive der wichtigsten Sehensw羹rdigkeiten oder Tiere typisch f羹r das jeweilige Reiseziel.