Dreher Carvings
Engravers Gerd and Patrick Dreher are famous the world over for their masterly animal figures, each of which is cut from a single gemstone. In the early twentieth century, grandfather, great-grandfather and great-great-grandfather all cut gemstones for Faberg矇 - mostly agate but also ruby, obsidian, aquamarine, citrine and rock crystal. Today, creations are still being meticulously made by hand using traditional techniques. The realistic miniature forms of mice, snails, toads, monkeys and hippos are designed by the two artists in multilayered and colored gemstones so that, for example, the faces, palms of the hand or soles of the feet shine in an iridescent red-brown agate while the bodies are worked in the glossy deep black part of the stone. These unique engravings are today some of the rarest examples of the highest quality in craftsmanship, and represent fascination of the highest cultural degree in a world of increasing globalization.
Things the Brand Gurus don't want you to know (2nd Edition)
Get the professional insights behind: - How do you create and maintain a profitable brand? How do you write a brief? How do you know if your advertising is a failure? What is the best way to judge it? How do you choose an advertising agency? What are the pitfalls to look out for? Why is it that mavericks create great brands? Undermining honesty. The value of being small How can people become brands? The many other ways to successfully promote your company or brand, without using expensive advertising. How to create a website that fully engages your customers and increases your profits. How to create and use Social Media effectively. How to create your own advertising. Using, and creating Print, Radio, TV, and Billboard advertising. Where can you find the best research about your customers? How to create and use promotional ideas. Where will it all end? What are the trends?
Notes on Design
The enjoyable essays in this book provide a panoramic view of design. They are written to encourage designers and students to reflect upon their field. Fundamental questions are raised about the nature of design, about designers themselves, and about the role of design within the broader contexts of business and society.
Hollywood Deco Fashions of the 1920s
This book, Hollywood Deco Fashions of the 1920s, traces the experiences of a young French woman along the path she followed in 1919 from a very small village in the south of France to the grandeur of Hollywood's motion picture industry during its most electrifying and dazzling period-its golden age of the 1920s. Travel companion to a wealthy woman, Marianne Dunat's rapture when experiencing the elegant fashion shows in New York and Paris evolved into a deep desire to develop her innate artistic skills. These skills were honed at a prestigious Hollywood fashion-design school to a level that eased her entry into designing costumes at one of Hollywood's most notable motion picture studios of the early 1920s. The reader will be guided along artistic learning curves beginning with the most elementary form of sketching, to portraying in great detail the rudimentary components of the female head and body, and to the creation of exquisite apparel. The extensive span of Ms. Dunat's artistry is self-evident and should be of significant appreciation by a wide audience, particularly that segment of the populace having a bias for chic apparel that symbolizes Hollywood's grandest epoch-the 1920s. The illustrations in this work in conjunction with the story line establish its uniqueness in the arena of 1920s' fashion design.
The Package Design Book
Packaging is a highly underrated art form. As the first thing a consumer sees when looking at a product, it can make or break a sale. Every year, the Pentawards celebrate the art of the package by recognizing the world's most groundbreaking and influential designs. Designers compete in five main categories -- beverages, food, body, luxury, and other markets -- and no fewer than 50 sub-categories. Featuring a selection of hundreds of works, this book brings together Pentawards winners from 2008 to 2016, providing a vivid demonstration of creativity in every form of packaging. Readers will discover, through product descriptions and plenty of images, what drives design industry leaders and agencies behind these creations, which permeate all aspects of our everyday lives. This well of inspiration will not just serve design and marketing professionals, but anyone with an interest in the creative process of packaging.
Sneakers
NEW YORK TIMES BESTSELLER "Sneakers covers nearly everything there is to know about the vast universe of everyone's favorite comfy athletic shoes."--Parade"A beautifully assembled collage of image, experience, and inspiration."--Vogue "One of this year's coolest books."--Men's Journal"The definitive story of the sneaker universe."--WSJ Magazine Featuring exclusive interviews with Virgil Abloh (Off-White), Daniel Bailey, Ronnie Fieg (Kith), DJ Clark Kent, Serena Williams, Alexander Wang, Kobe Bryant and many, many others. Through honesty, intimacy, intelligence, and swagger, Sneakers amounts to a singular rubber-soled taxonomy, a global group portrait of a culture that's both personal and public, driven by commitment and curiosity, and sustained by our definitive cast of storytellers, historians, and artists. An absolute necessity for design devotees and sneakerheads of all ages! Sneakers is a definitive exploration of the cultural phenomenon of sneakers, now an 85-billion-dollar-a-year industry. This gift-worthy book features 320 pages of photos and interviews with industry gurus, sports legends, and celebrities in a stunning package created by celebrated designer Rodrigo Corral. The book's carefully-curated list of participants takes readers to the center of the action. Edson Sabajo, owner of Amsterdam's seminal sneaker boutique, Patta, leads a sneaker hunt that starts in the back-alleys of Philadelphia and ends in the Middle East. Jeff Staple, designer of a pair of sneakers that resells for $6000, recalls the sneaker riot his design kicked off on the Lower East Side of Manhattan in 2005. Jim Riswold dishes on making commercials with Michael Jordan. Ronnie Fieg explains the collaborative magic of KITH. Adidas's Rachel Muscat and Jon Wexler get philosophical about their star collaborator, Kanye West. Nike's legendary Tinker Hatfield takes a glimpse into the future. Professional tennis player Serena Williams shares an exclusive reveal. And much, much more. From its arresting cover design and thought-provoking interiors to the unprecedented depth of its first-person accounts, Sneakers is an absolute must-have for sneaker lovers and anyone who is interested in design, creative process, street culture, branding, entrepreneurship, art and fashion.
Designing Brand Identity
Designing Brand Identity Design/Business Whether you're the project manager for your company's rebrand, or you need to educate your staff or your students about brand fundamentals, Designing Brand Identity is the quintessential resource. From research to brand strategy to design execution, launch and governance, Designing Brand identity is a compendium of tools for branding success and best practices for inspiration. 3 sections: brand fundamentals, process basics, and case studies. Over 100 branding subjects, checklists, tools, and diagrams. 50 case studies that describe goals, process, strategy, solution, and results. Over 700 illustrations of brand touchpoints. More than 400 quotes from branding experts, CEOs, and design gurus. Designing Brand Identity is a comprehensive, pragmatic, and easy-to-understand resource for all brand builders--global and local. It's an essential reference for implementing an entire brand system. Carlos Martinez Onaindia Global Brand Studio Leader Deloitte Alina Wheeler explains better than anyone else what identity design is and how it functions. There's a reason this is the 5th edition of this classic. Paula Scher Partner Pentagram Designing Brand Identity is the book that first taught me how to build brands. For the past decade, it's been my blueprint for using design to impact people, culture, and business. Alex Center Design Director The Coca-Cola Company Alina Wheeler's book has helped so many people face the daunting challenge of defining their brand. Andrew Ceccon Executive Director, Marketing FS Investments If branding was a religion, Alina Wheeler would be its goddess, and Designing Brand Identity its bible. Olka Kazmierczak Founder Pop Up Grupa The 5th edition of Designing Brand Identity is the Holy Grail. This book is the professional gift you have always wanted. Jennifer Francis Director of Marketing, Communications, and Visitor Experience Louvre Abu Dhabi
Augmenting Alice
Augmented Reality is fast becoming one of the most important emerging technologies, with unprecedented investment growth and interest from big tech platforms and accelerator industries. The book introduces Augmented Reality's core concepts and potential to newbies and experts alike. It provides a 'wide lens' perspective of the potential, challenges and impact that the widespread implementation of Augmented Reality will bring. Augmented Reality will most certainly become THE new platform and standard for content creation and experience generation. Its use will make it an essential resource, with a societal impact that can only be compared to the World Wide Web's global influence. Looking at the impact of the technology as it matures into a ground-breaking platform, it goes beyond function to explore the context of the technology's implementation - through social, commercial, and behavioural lenses. It raises a discussion about the forefront of Augmented Reality development, and what its application, and eventual impact, might mean for society in the near future. The book explores current issues already arising in the digital age, due to the implementation of emerging technologies and Augmented Reality in particular - including changing behaviours and social etiquettes, identity in the digital age, privacy and ethical concerns. The book contains an augmented layer, which provides an interactive experience and additional information and will be updated periodically. However, the book is designed in a way that ensures a full [physical] experience without the need for anything extra.
Ultimate Lego Star Wars
The definitive guide to the LEGO(R) Star Wars(TM) universe, showcasing the vast collection of LEGO Star Wars sets and minifigures released over the last 20 years.This is a complete, unrivaled encyclopedia of the LEGO Star Wars theme. Fans will have an all-encompassing companion to the LEGO Star Wars cultural phenomenon. Produced in large format and featuring beautiful imagery, this is an indispensable guide for young fans and a stunning reference work for adults. With behind-the-scenes material, it tells the complete story of LEGO Star Wars, from the earliest concepts in the late 1990s to the creation of the most recent sets for The Force Awakens(TM) and Rogue One(TM). Created with the LEGO Star Wars team.LEGO, the LEGO logo, the Brick and Knob configurations and the Minifigure are trademarks of the LEGO Group. (c) 2017 The LEGO Group. Produced by Dorling Kindersley under license from the LEGO Group.(c) & TM 2017 Lucasfilm Ltd.
Los Logos 8
Los Logos 8, the classic compilation and thoughtfully curated showcase of current developments in logo design, delves into the realm of an ever-evolving and always present branding component. Los Logos 8 is the authoritative reference on contemporary logo design. As with previous editions of Gestalten's indispensable Los Logos series, this expertly curated collection is both a guide to the latest innovations and a prognostication of coming trends. This edition looks further into the ever-changing world of this vital element of branding: the logo. An inevitable task on a designer's artistic and professional timeline, designing a logo is a lively and explorative mission. The fully indexed compendium showcases an unparalleled selection of cutting-edge examples from around the globe. A practical and insightful handbook of the current developments in logo design and a boundless source of inspiration, Los Logos 8 is a must have for any designer, brand manager, trend scout, or marketing strategist.
Vogue on Chanel
In Vogue on Coco Chanel, acclaimed fashion writer and commentator Bronwyn Cosgrave traces the story of Coco Chanel's iconic designs and glamorous, racy life. Featuring original illustrations and images from celebrated photographers, such as Cecil Beaton, the book provides a completely fresh look at the fashion designer, who is arguably 'the most influential female designer of the twentieth century'. Coco Chanel pioneered classic easy-to-wear fashion for the modern woman. Perhaps her most important contribution to the fashion world was the simple, much-imitated 'little black dress', which made its debut in 1926. Other landmark creations include the Chanel suit and the quilted handbag. It is a testament to her lasting influence that these legendary designs remain as popular today as when they first appeared.
Gingernutz
The perfect gift for fashionistas of all agesMichael Roberts' charming text and hand-drawn illustrations tell the story of GingerNutz, an orangutan born in the wilds of Borneo who dreams of making it big in the fashion world. At ten years old, GingerNutz finds a copy of Vogue magazine in a bottle washed up on the beach. Entranced by the glamorous images, the precocious primate sets her mind to becoming a high fashion model. She grooms her coat, creates makeup from exotic flowers and styles her ginger-hued hair. She encounters other like-minded jungle creatures--the creative orangutan duo Disco and Grubbana, a haughty and chic silverback gorilla--who together create their own hyper-stylish coterie, and GingerNutz fulfills her dream of sashaying down the runway.The story of GingerNutz is inspired by legendary model and fashion editor Grace Coddington, the longtime creative director of American Vogue and a close friend of the author. Inspired by Coddington's best-selling 2012 memoir, Roberts translates Coddington's discovery of fashion on the isolated Welsh island of Anglesey into a whimsical story about a wild Bornean fashion community. Gorgeously produced in a clothbound edition with a tip-on cover, containing 65 colorful hand-drawn illustrations printed on the highest quality paper, GingerNutz: The Jungle Memoir of a Model Orangutan is a fashionable and fun book that makes the perfect gift for fashionistas of all ages. British fashion journalist Michael Roberts (born 1947) is fashion royalty: former fashion director for Vanity Fair and the New Yorker, he has brought his impeccable style to his work as a writer, illustrator, art director and photographer. He has published several books of his illustrations including The Snippy World of Michael Roberts and The Jungle ABC.
Pragen, Stanzen, Guillochieren / Embossing, Punching, Guilloch?Engraving
The Manufactory-Style Jewellery Design project fosters the passing down of experiential knowledge of ancient goldsmithing techniques through the collaboration of artisans and designers from three generations.
Valerian: the Illustrated Treasury
Luc Besson's Valerian and the City of a Thousand Planets introduced audiences to a future populated by weird and wonderful aliens and laced with incredible futuristic technology. Now discover the universe of the original Valerian and Laureline comic books! Valerian: The Illustrated Treasury gives a comprehensive overview of the Valerian and Laureline comic-book universe, featuring information on key locations (including Central Point), transport, galactic anomalies and a timeline of the major events in the series. This richly illustrated book also introduces many of the alien races and characters - friendly and hostile - and there is a special section on the ever-popular Shingouz. Printed in English for the first time, Valerian: The Illustrated Treasury is a wonderful addition to the Valerian franchise and features full-colour artwork by Valerian and Laureline artist Jean-Claude M矇zi癡res.
Teaching Design
An Expertly Written Guidebook to Teaching Design at All LevelsTeaching Design provides a practical foundation for teaching about and through design. The exploding interest in design and design thinking calls for qualified faculty members who are well prepared for a variety of institutional settings and content areas. While designers know their disciplines, they frequently lack experience in constructing responsive curricula and pedagogies for rapidly evolving professions. And while K-12 educators are trained for the classroom, their ability to transform teaching and learning through design is limited by a shortfall in professional literature. Davis's extensive experience in education offers a detailed path for the development of curricula. The book addresses writing objectives and learning outcomes that succeed in the counting-and-measuring culture of institutions but also meet the demands of a twenty-first-century education. An inventory of pedagogical strategies suggests approaches to learning that serve both college professors and K-12 teachers who want to actively engage students in critical and creative thinking. Sections on assessment make the case for performance-based activities that provide credible evidence of student learning. Davis also discusses the nature of contemporary problems and teaching strategies that are well matched to growing complexity, rapid technological change, and increased demand for interdisciplinary engagement. Examples in Teaching Design span the design disciplines and draw on Davis's experience in teaching seminars for college faculty, graduate courses for design students seeking academic careers, and workshops for K-12 teachers converting their classrooms into centers for innovation.
XXL-XS
XXL-XS represents the emerging discipline of ecological design by assembling a wide range of innovators with diverse interests. Geo-engineering, synthetic biology, construction site co-robotics, low-energy fabrication, up-cycling waste, minimally invasive design, living materials, and molecular self-assembly are just a few of the important advances explored in the book. At one extreme are massive public works, at the other, micro to nano-sized interventions that can have equally profound impacts on our world. From terraforming to bio-manufacturing, a whole new generation of designers is proposing unique ways of confronting the difficult challenges ahead. In this way design becomes a totality of relationships that affects all disciplines, which can no-longer be thought of as self-contained fields, each handled separately by narrowly focused specialists. Globalization demands a restructuring of the profession, as we know it. This requires a new breed of generalists who can work across fields and engage research on multiple sites around the globe. Today we need planetary designers versed in the craft of integral design. Our thesis is therefore both global and performative in scope. We need an architecture that is more than just a constellation of bio-picturesque images, digitally generated surface effects, and conventional materials. We seek a holistic architecture that uses the best techniques to connect directly with existing natural systems while creating a renewed ecology that can sustain itself well into the future. Along these lines, many of the projects featured in this book simply abandon the old tropes and construction processes of the past by creating numerous green alternatives that proliferate along unexpected pathways.
A Designer's Research Manual
Good information gives designers a competitive advantage. Understanding the wishes of a client and the needs and preferences of their audience drives innovation. The ability to gather research, analyze findings, and apply them to project goals is as important to successful design teams as their conceptual and aesthetic skills. This essential handbook will help readers understand what design research is and why it is necessary, outline proven techniques and methods, and explain how to incorporate them into any creative process. A Designer's Research Manual was one of the first books to apply research practices to the benefit of visual communication designers. This long awaited second edition follows more than a decade of active use by practitioners, design educators, and students around the world. Comprehensively updated, A Designer's Research Manual second edition includes: Over 25 proven research strategies and tacticsAdded content about planning research, analyzing results, and integrating research into the design processSuggestions for scaling research for any project, timeline, or budgetAll new in-depth case studies from industry leaders, outlining strategy and impactUpdated images, illustrations, and visualizationsQuick Tips for rapid integration of research concepts into your practice
Hotchpotch
Hotchpotch is a fun pocket-sized memorabilia. - Novum Magazine A book about little-known (un)useful facts from the creative field. Structured as a dictionary, it includes meaningful information, idle gossip and anecdotes from A to Z. This is where Coco Chanel, David Carson and Chupa Chups come together on a spread and create inspirational connections and knowledge. It's a perfect handbook for design students, designers, architects and everybody that works in the creative industry. Hotchpotch is structured as a dictionary, making it easy to follow or to look up information on a certain subject. The main objective of the book is to create inspirational connections and to supply knowledge.
Kinfolk
Issue Twenty-Four The summer issue of Kinfolk examines an essential element of modern life: the relationship. Whether romantic or platonic, new or life-long, hot, cold or ambivalent, each has carefully formed subtleties and undercurrents to unpack. In this issue, we examine the moral complexities behind telling lies, explore the reassurance inherent in non-verbal communication and meet a diverse and inspiring cross-section of lovers, siblings and families, uncovering what it really means to be in a relationship. Publishing June 6th, 2017 Issue Twenty-Four The summer issue of Kinfolk examines an essential element of modern life: the relationship. Whether romantic or platonic, new or life-long, hot, cold or ambivalent, each has carefully formed subtleties and undercurrents to unpack. In this issue, we examine the moral complexities behind telling lies, explore the reassurance inherent in non-verbal communication and meet a diverse and inspiring cross-section of lovers, siblings and families, uncovering what it really means to be in a relationship. Publishing June 6th, 2017
Logo Design 9 & Letterhead 8
Winners of the international Graphis Logo/Letterhead AwardsLogos and Letterheads are the visual captivity of every brand. There is so much more than just choosing beautiful fonts: it's a vital component of user interface design. Good Logo/Letterhead will establish a strong visual hierarchy, provide a graphic balance to the website, and set the product's overall tone.This book is essential for all those who wish to create promotional material and advertising. With this they can learn how to truly speak to their audience, influence mood and feelings, and grab their audience's attention.
Tone Vigeland
The first comprehensive overview of Tone Vigeland's art jewellery and sculpture for over ten years!
Freestyle
Graphic tees have been around for decades now, representing aspects of our lives we are not afraid to share in public, from social and political affiliations to artistic and musical preferences, lifestyle pursuits or sense of humor. Free Style focuses on one distinct style of this artwork on apparel: the simple line illustration. Whether representational or abstract, there is a looseness there, a studied playfulness which appeals to our sense of whimsy. Brands respond by commissioning some of the worlds best artists to create graphics that speak to their consumers while exemplifying their graphic identities. Not limited to t-shirts, this survey includes sneakers, hats, glasses and accessories, all displaying this casualness of form.
Momentary
Ilya Kuvshinov is a Russian illustrator and comic artist based in Japan. In this first book collection of his work, readers can see a fascinating combination of adorable girls with large, manga-influenced eyes, and soulful Japanese landscape illustrations. Momentary features never-before-published finished work and sketches, as well as written commentary (in both Japanese and English) from the artist himself. Kuvshinov has a significant social media following on Instagram, Twitter and DeviantArt. On Instagram alone, over 1.6 milion followers from all over the world eagerly await his latest posts.
Design My Privacy
How can we protect our privacy in this digital era? This question is increasingly relevant to designers due to the emergence of 'the internet of things'. Technology is now part of our daily items. Watches, clothing, cars, and houses are becoming 'smart' and connected to the 'cloud'. This book provides guidance on how to design to address concerns regarding privacy. Design My Privacy is written to encourage designers to think about, as well as design for privacy issues. The technology behind smart products and systems are so complex, that it is difficult to understand the consequences for the consumer's everyday life. Designers must think about transparency and accessibility in the design of privacy-sensitive products and services. This book offers guidance in the form of 8 design principles for products and services.
Fashion and Everyday Life
Taking cultural theorist Michel de Certeau's notion of 'the everyday' as a critical starting point, this book considers how fashion shapes and is shaped by everyday life. Looking historically for the imprint of fashion within everyday routines such as going to work or shopping, or in leisure activities like dancing, the book identifies the 'fashion system of the ordinary', in which clothing has a distinct role in the making of self and identity. Exploring the period from 1890 to 2010, the study is located in London and New York, cities that emerged as as socially, ethnically and culturally diverse, as well as increasingly fashionable. The book re-focuses fashion discourse away from well-trodden, power-laden dynamics, towards a re-evaluation of time, memory, and above all history, and their relationship to fashion and everyday life. The importance of place and space - and issues of gender, race and social class - provides the broader framework, revealing fashion as both routine and exceptional, and as an increasingly significant part of urban life. By focusing on key themes such as clothing the city, what is worn on the streets, the imagining and performing of multiple identities by dressing up and down, going out, and showing off, Fashion and Everyday Life makes a unique contribution to the literature of fashion studies, fashion history, cultural studies, and beyond.
Japanese Graphics
In the field of graphic design, Japanese graphics has established its unique reputation around the world. This book sorts out the development of Japanese graphics into three stages: postwar 40 years, golden 10 year and 21th century to current. Along the way, briefly talk about Japanese aesthetics, Japanese tea ceremony, Japanese traditional painting and manga in order to explore the cultural roots of Japanese graphics. A large quantity of graphic works by Japanese designers are displayed under four categories: Logo, Poster & Book, Branding and Packaging. To deepen the understanding of Japanese graphics and its development, this book features articles written by renowned designers, including Masaaki Hiromura, Daigo Daikoku, Eisuke Tachikawa, Masaomi Fujita, Eriko Kawakami and Ren Takaya.
Inexplicable Faith
This publication is simply about faith. The faith that cannot be denied, yet cannot be explained to anyone. That is the order of the things lined up in stock for everyone who is previlaged to read this book. The teachings in this book encourages and empowers anyone for access into the supernatural. As you read this book, all your long awaiting miracles will be provoked by inexplicable faith in God.
Fashioning Memory
The valuing of old clothes as "vintage" and the recollection of the sartorial past, whether through second-hand consumption or the wearing of new old-fashioned clothes, has become a widespread phenomenon. This book illuminates sartorial and bodily engagements with memory and time through the temporal and nostalgic potency of fashion, and what this means for contemporary wearers. Based on in-depth ethnographic research including participant observation and interviews with sixties enthusiasts in Germany, who relocate British mod style into the twenty-first century, Jenss examines the practices and experiences that are part of the sartorial remembering of "the sixties," from hunting flea markets and eBay, to the affect of material and mediated memories on vintage wearers. Jenss offers unique insights into the fashioning of time, cultural memory, and modernity, tracing the history and current appeal of vintage in fashion and youth culture, and asking: what kind of experiences of temporality and memory are enacted through fashion? How have evaluations of second-hand clothes shifted in the twentieth century? Fashioning Memory provides a unique insight into the diverse use of fashion as a memory mode and asks how style is remembered, performed, transformed, and reinvested across time, place, and generation.
Paul Rand
If Paul Rand was the most influential American graphic designer of the twentieth century, then Paul Rand: A Designer's Art is the most important on his work. A comprehensive collection of his most important and best-known designs, A Designer's Art gives unique insight into Rand's design process and theory. This new edition of Rand's classic monograph, long unavailable, meticulously re-creates the graphic quality of the original. It includes more than two hundred illustrations and twenty-seven essays, and a new afterword by Steven Heller. This book is required reading for anybody interested in modern design.
New York
An illustrated guide to the fashionista's New York - from one of the world's most sought-after fashion illustrators Let one of the world's most successful fashion illustrators guide you through one of the world's greatest fashion cities. From Chanel to Dior, Bloomingdales to Bergdorf Goodman, Megan Hess has drawn for some of the most prestigious fashion brands around and experienced the incredible style the city of New York has to offer. In her latest book, Megan Hess takes you on an adventure, showing you the best places for a fashionista to eat, sleep, and play - all illustrated in her inimitable, elegant style. Featuring fashionthemed restaurants, hotels, and sites to visit, as well as Megan's favorite places to shop, this is a must-have insider's guide to New York for any fashion lover.
Eco Design - Lamps
Green products have become a key aspect of virtually all areas of our lives. This book presents cutting-edge lighting and lamp designs by designers from all over the world that through their use of recycling techniques, natural materials, and new technologies are both exceptionally environmentally friendly and highly stylish.
Props and Costume Armor
Have you been trying to think of a way to conquer your local comic convention through cosplay? Do you gaze with envious eyes upon the fan-made suits of armored awesomeness strolling around every year on Halloween? Do you have a spot on your wall, bookshelf, or desk that desperately needs to be filled with a screen-accurate replica of your favorite science-fiction or fantasy weapon? If so, look no further. We've got just the book for you! In this book, master prop maker Shawn Thorsson uses his unique blend of humor and insight to turn years of painful experience into detailed explanations. He'll show you many of the tools, methods, and processes that you can use to create professional-looking science fiction and fantasy props and armor. The ultimate collision of creative imagination and practical maker skills, making props and costume armor involves sculpting, molding, casting, 3D printing, CNC fabrication, painting, and countless other techniques and technologies. In this book, you'll learn: Basic fabrication methods using inexpensive, commonly-available tools and materials Simple, low-cost methods to make foam armor out of easy-to-find foam mats How to use the popular Pepakura software to build 3D models with paper Multiple molding and casting techniques How to build a "vacuforming" machine to make armor from plastic sheet stock Painting and weathering techniques that will bring your props to life Just enough safety advice to keep you from losing body parts along the way Whether you're just a beginner or a seasoned builder with countless projects behind you, this book is sure to be an invaluable addition to your workshop library.
Andre Dubreuil
-The only monograph on Andr矇 Dubreuil, a key figure in British design of the 1980s -An ecclectic English designer often compared to Tom Dixon or Mark Brazier-Jones Svelte and seductive, the Spine chair, shown on the cover of this book, is one of the most renowned objects in contemporary design. His work can be seen in museums and in all the design encyclopedias. Its creator, Andr矇 Dubreuil, after initially pursuing a career of antique dealer and a painter-decorator, became one of the leading figures of new English design in the mid-1980s, with Mark Brazier-Jones and Tom Dixon. After first working his magic on the rebar, Dubreuil tackled traditional forms, breathing new life into them. This return to citation, ornament, and to "craftsmanship" was carried out without qualms. For him, invention is what counts above all. The history of styles has never caught hold of him because he does not know where his craft will lead tomorrow. It is a craft which, through random experimentation, has been the catalyst for 400 enigmatic furniture objects from 1985 to today: chairs, chests of drawers, mirrors, cabinets, clocks, lanterns, etc. in which dreams, invention and mystery prevail over function. Text in English and French.
Magical Geometry
As a visual language, geometry has become a key element in modern art and design; it has magic qualities and grabs our attention with its unique visual nature. By presenting the projects from outstanding professionals and design teams around the world, Magical Geometry explores the visual expression and diversity of geometry in graphics design. It collected projects that applied geometric figures, shapes and patterns, with such graphic elements, the designs, such as branding, visual identity, packaging, brochures, etc., become a simple yet wholly striking work of art.
Animals
The book features retro style pen and ink illustrations by Joan Escandell (illustrator of Captain Thunder, He-Man, and Disney's Cinderella and The Lion King), who molded the image many youngsters in Europe have of literary figures like Robin Hood. The book gives free access to a library of downloadable high-resolution animal images.
500 Greetings
A collection of greeting cards, personal invitations, and announcement cards that have been either made by hand or produced with the most avant-garde computer- design techniques. Nine seconds is the current estimate of the amount of time that it takes to captivate the eye. In our information-saturated world, in which email has monopolized personal communication, handmade greeting cards, personal invitations, and announcement cards offer an element of exclusive value and a unique charm, bringing together imagination, real texture, and a wide variety of design techniques. You Don't Want to Miss It focuses on the latest creative card designs produced by innovative design studios and artists throughout the world. The ideas showcased in its three hundred pages range from handmade cards that elude conventional printing processes to the most avant-garde computer-designed offerings. The book shows the creative processes and techniques used in each project and analyses the key elements of their success. You Don't Want to Miss It is a great source of inspiration for those eager to break boundaries and go one step further with their creativity and imagination.
Dear Data
Equal parts mail art, data visualization, and affectionate correspondence, Dear Data celebrates "the infinitesimal, incomplete, imperfect, yet exquisitely human details of life," in the words of Maria Popova (Brain Pickings), who introduces this charming and graphically powerful book. For one year, Giorgia Lupi, an Italian living in New York, and Stefanie Posavec, an American in London, mapped the particulars of their daily lives as a series of hand-drawn postcards they exchanged via mail weekly--small portraits as full of emotion as they are data, both mundane and magical. Dear Data reproduces in pinpoint detail the full year's set of cards, front and back, providing a remarkable portrait of two artists connected by their attention to the details of their lives--including complaints, distractions, phone addictions, physical contact, and desires. These details illuminate the lives of two remarkable young women and also inspire us to map our own lives, including specific suggestions on what data to draw and how. A captivating and unique book for designers, artists, correspondents, friends, and lovers everywhere.
The Typography Idea Book
"This book is a short read, perfectly pitched at those looking to take their first step into the world of typography" CreativeBloq "Geared towards helping you evolve different typographic styles, the book [...] is packed with practical techniques and iconic examples" - Creative Boom Playing with typographic puzzle pieces is one of the joys of graphic design and typographers have many entertaining, esoteric, and eccentric options at their disposal. The Typography Idea Book presents 50 of the most inspiring approaches used by masters of the field from across the world, visible in all areas of popular culture. Beautifully illustrated, this book presents images from leading designers who use fonts, lettering, illustrations and digital media in all fields of the visual arts, including web design, logo design and branding. Geared towards helping you evolve different typographic styles, The Typography Idea Book contains none of the technical jargon or tired old rules found in traditional tutorials but is packed with practical techniques and iconic examples. From type transformation to abstraction, via overlapping, hand-lettering, vectorizing, novelty typefaces, and puns, discover all the brilliant ideas you could be bringing to your own designs. From the introduction: "Not every designer is a good, much less a great, typographer. Actually, to be a great typographer you have to be a highly skilled graphic designer in the first place. Typography is, arguably, the most important component of graphic design. It requires a distinct ability to make readable messages while expressing, emoting and projecting concepts to audiences, large and small. Typography can be copied and, therefore, it can be taught. Like the classical painting student learning to perfect the rendering of human form by repeatedly drawing from the same plaster cast, the best way to learn typography is to do it over and over again. Theory is fine, but practice is necessary in order to develop a visceral feeling about the way letters sit on a page or screen. You must know if they are in harmony, or unsuited to marriage. Playing with typographic puzzle pieces is one of the joys of typography. While the end result must be understandable - though please note that doesn't necessarily mean legible, for illegibility is relative and what is illegible can often be deciphered - the process can be intuitive. What you see is more than what you get: playing with type is an opportunity to create typographic personalities both for yourself and for your clients. This book is geared towards helping you evolve different typographic characters or styles, or perhaps even your specific design signature. What this book is not is a tutorial in typographic basics - kerning, spacing, selecting, and so on. There are many excellent existing volumes that will give you that essential knowledge. Our intention here is to lay out many of the fun, esoteric and eccentric options a typographer has at his or her disposal. These 'commonly uncommon' approaches include type transformation and mutation, as well as puns and metaphors, and typographic pastiche and quotation. In other words if typographic basics are the 'main course' in your typographic feeding frenzy, the ideas herein are the dessert. It's time to indulge yourself in what is offered on the menu of typographic confections." - Steven Heller and Gail Anderson
Draplin Design Co.
Draplin Design Co.: Pretty Much Everything is a mid-career survey of work, case studies, inspiration, road stories, lists, maps, how-tos, and advice from Aaron James Draplin, "the Bernie Sanders of Graphic Design" (Wired). "Aaron James Draplin lets the simplicity and universality he found in Lego toys as a child guide his work designing corporate logos and other work for companies like Nike and the New York Times, plus snowboards, posters and a slew of other projects." --Globe and Mail Esquire. Ford Motors. Burton Snowboards. The Obama administration. While all of these brands are vastly different, they share at least one thing in common: a teeny, little bit of Aaron James Draplin--one of the new school of influential graphic designers who combine the power of design, social media, entrepreneurship, and DIY aesthetic to create a successful business and way of life. Draplin Design Co. includes examples of his work--posters, record covers, logos--and presents the process behind his design with projects like Field Notes and the "Things We Love" State Posters. Draplin also offers valuable advice and hilarious commentary that illustrates how much more goes into design than just what appears on the page. Draplin writes in his introduction, "I made this stuff my life. When something is your hobby first, the 'work' part never feels the same. I love making this stuff. And I'm hoping that will never change. I've been lucky to pull off a killer life in design. Let this goddamn book be proof." With Draplin's humor and pointed observations on the contemporary design scene, Draplin Design Co. is the complete package for the new generation of designers. Includes color illustrations
Why Fonts Matter
Take a look at the experiences and associations typeface evokes. Fonts have different personalities that can create trust or mistrust, give you confidence, make things seem easier to do or make a product taste better. Understand the science behind how fonts influence what you read. They're hidden in plain sight, they trigger memories, associations and multi-sensory experiences in your imagination. You may not believe it, but fonts can change the meanings of words right before your very eyes, alter the taste of your food, evoke emotional responses and reveal their users' personalities. Graphic designer Sarah Hyndman specializes in exploring how fonts influence us as type consumers; Why Fonts Matter synthesizes Hyndman's 20 years of experience as graphic designer with her typographic research and the findings of experimental psychologists and neuroscientists.
Managing Costume Collections
Managing Costume Collections offers systematic approaches to organization, accessibility, record keeping, safety, and a host of other stewardship concerns related to managing costume collections of every type. Conceived to address needs long identified by the Costume Society of America, this guide is written for a broad spectrum of collection managers at museums, historical societies and houses, university theaters and study collections, and company archives, as well as for vintage dealers, private collectors, and living history performers. Drawing on the wisdom of many disciplines, Coffey-Webb takes a holistic approach to problem-solving, explaining appropriate procedures and the reasons behind them, to arm collection managers, specialists and nonspecialists alike, with sufficient tools to make informed decisions on their own. She also offers alternative solutions to the recommended guidelines. Although there are books on costume conservation, there is a paucity of 04 Activeable material on costume-collection management. Managing Costume Collections is the first work in collection management to address a wide audience, from general to academic and hobbyist to professional, interested specifically in costume.
Pattern Magic 3: The latest addition to the cult Japanese PatternMagic series
The companion volume to the cult Japanese Pattern Magic and Pattern Magic 2 that fans have been waiting for. In this new addition to the Pattern Magic series, Tomoko Nakamichi brings the subject alive by showing the finished designs in three dimensions. All the measurements and scaling information you need to start pattern making is included and as throughout the series, all the patterns are based on a basic block* which supplied in the book. Easy-to-follow, step-by-step text with clear diagrams and beautiful photography will teach you how to sculpt with fabric, creating beautiful shapes, waves and accents. You will also learn to create dynamic movement in garments, using ruffles, shirring and precise, sharply pleated lines and step-by-step instructions and diagrams will ensure that your own patterns translate beautifully to your choice of garment. Photographs of the finished garments will inspire you to create your own designs. Learn how to bring beautiful workmanship to your patterns: Sculpting a surface Making Waves Paring down and opening out Wearing a polyhedron Outlining a surface Look at dynamic movement in fabrics: Full-bodied ruffle Wearing a bag Elastic shirring Serrated lines *The dress form used as the basis for the designs in this book is the Bunka-style sloper (block) for an adult Japanese woman. All patterns are for a size M Japanese woman. The position of the cutting and opening out lines, the allowances, and other measurements may vary according to garment size. If you are using the half-scale dress form, reduce the full-sized measurements on the drawings by half when you develop the patterns. From the author: 'For me, it's not all about pretty silhouettes. What starts me drawing a pattern is the sight of something that I find interesting or beautiful, and want to bring to life as a garment. There's an irresistible pleasure in sketching out the lines over and over, and seeking out their shape as I assemble them. Sometimes, I'll put something together that I love, only to have second thoughts a little while later and find myself back at my drawing. I guess it's the little things that happen, the things I hear and see on a daily basis, that make me work this way. I'll go with what I have for now. Although, who knows, I could be having second thoughts again soon...'
Save the Humans
Smart Phones, Healthcare Robots, Wearable Computers and Self Driving Cars. They are arriving or already exists. We are becoming increasingly intimate with the machines that constantly count, control and watch the way we live. How can the growing world population of more than 7 billion people create a humane life for everyone? Let's find the errors and the holes in the technosphere that will give us space for free and creative thinking. What's at stake here is the remains of human agency. Let's use the brain pixels that are not taken yet. And Save the Humans! The contributors to curate the strongest quotes they can find on the subject. It made no difference whether they were written yesterday or a thousand years ago. From Plato to Marshall McLuhan to Mark Zuckerberg. The aim was to make a selection of quotes that currently question the autonomy of mankind in the digital computer era, and study the future of the independent creative spirit. The main questions are: -What is the significance of independent thinking in the networked society where everything and everyone is connected?-What is the influence of technology on humanity?-Do software standards, templates and algorithms stimulate creativity?-Does the digital domain make our world larger? Or is every space pixel a danger for the free spirit? Is there any communication without control?